<?xml version="1.0"?>
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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rickola</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rickola"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Rickola"/>
	<updated>2026-04-11T09:42:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rickola&amp;diff=45482</id>
		<title>User talk:Rickola</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rickola&amp;diff=45482"/>
		<updated>2008-10-30T00:57:51Z</updated>

		<summary type="html">&lt;p&gt;Rickola: New page: == The Name == The name &amp;quot;Rickola&amp;quot; is actually based on my never-used Wikipedia account named &amp;quot;Rickvola&amp;quot;. Both are based on a faux chess player's name I made up for a chess video game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Name ==&lt;br /&gt;
The name &amp;quot;Rickola&amp;quot; is actually based on my never-used Wikipedia account named &amp;quot;Rickvola&amp;quot;. Both are based on a faux chess player's name I made up for a chess video game.&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rickola&amp;diff=45481</id>
		<title>User:Rickola</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rickola&amp;diff=45481"/>
		<updated>2008-10-30T00:55:31Z</updated>

		<summary type="html">&lt;p&gt;Rickola: New page: == Yo == I'm known as R1ck on the forums(when they're actually working).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Yo ==&lt;br /&gt;
I'm known as R1ck on the forums(when they're actually working).&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category_talk:Lore&amp;diff=45479</id>
		<title>Category talk:Lore</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category_talk:Lore&amp;diff=45479"/>
		<updated>2008-10-30T00:54:22Z</updated>

		<summary type="html">&lt;p&gt;Rickola: New page: == Weird Category Items ==  May I be the first to say, what the heck do those have to do with &amp;quot;Lore&amp;quot;!?!? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weird Category Items ==&lt;br /&gt;
&lt;br /&gt;
May I be the first to say, what the heck do those have to do with &amp;quot;Lore&amp;quot;!?!? --[[User:Rickola|Rickola]] 20:54, 29 October 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Version_number&amp;diff=40730</id>
		<title>40d:Version number</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Version_number&amp;diff=40730"/>
		<updated>2008-08-31T22:49:33Z</updated>

		<summary type="html">&lt;p&gt;Rickola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''version number''' identifies each [[Dwarf Fortress]] release. [[Toady|Tarn Adams]] assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:&lt;br /&gt;
&lt;br /&gt;
# The first number is how many hundreds of core components have been completed.&lt;br /&gt;
# The second number is the total number of [http://www.bay12games.com/dwarves/dev_core_1-20.html core] components completed.&lt;br /&gt;
# The third number is the total number of [http://www.bay12games.com/dwarves/dev_req_1-50.html required] components completed.&lt;br /&gt;
# The fourth number is the total number of [http://www.bay12games.com/dwarves/dev_bloat_1-50.html bloat] components completed. &lt;br /&gt;
# The adjacent letter is increased by one alphabetically for each bug-fix release of a version.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
{| style='width: 35em; margin: 1em auto; border-spacing: 0; text-align: center'&lt;br /&gt;
|-&lt;br /&gt;
| colspan='4' |&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | 0&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #9df; background: #eef5ff' | 28&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #db8; background: #fff5ee' | 181&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #bd8; background: #f5ffee' | 40&lt;br /&gt;
| colspan='3' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | c&lt;br /&gt;
| colspan='4' |&lt;br /&gt;
|-&lt;br /&gt;
| style='height: 1em' |&lt;br /&gt;
| style='border-bottom: 1px solid #999' |&lt;br /&gt;
| style='width: 1em; border-bottom: 1px solid #999' |&lt;br /&gt;
| style='width: 15em' style='border-bottom: 1px solid #999' |&lt;br /&gt;
| width='1%' style='border-right: 1px solid #999; border-bottom: 1px solid #999' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #999' |&lt;br /&gt;
| width='1%' style='border-bottom: 1px solid #9df' |&lt;br /&gt;
| width='1%' style='border-bottom: 1px solid #9df' |&lt;br /&gt;
| width='1%' style='border-right: 1px solid #9df; border-bottom: 1px solid #9df' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #9df' |&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
| width='1%' style='border-right: 1px solid #db8' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #db8' |&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
| width='1%' style='border-right: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #bd8; border-bottom: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-bottom: 1px solid #bd8' |&lt;br /&gt;
| style='border-right: 1px solid #999' |&lt;br /&gt;
| width='1%' style='border-bottom: 1px solid #999; border-left: 1px solid #999' |&lt;br /&gt;
| style='width: 3em; border-bottom: 1px solid #999'|&lt;br /&gt;
| style='width: 3em; border-bottom: 1px solid #999' |&lt;br /&gt;
| style='border-bottom: 1px solid #999' |&lt;br /&gt;
| style='height: 1em' |&lt;br /&gt;
|-&lt;br /&gt;
| style='height: 1em; border-right: 1px solid #999' |&lt;br /&gt;
| style='border-left: 1px solid #999; border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-right: 1px solid #9df' |&lt;br /&gt;
| style='border-left: 1px solid #9df; border-top: 1px solid #9df' |&lt;br /&gt;
| style='border-top: 1px solid #9df' |&lt;br /&gt;
| width='1%' style='border-top: 1px solid #9df' |&lt;br /&gt;
| width='1%' |&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
| width='1%' style='border-right: 1px solid #db8' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #db8' |&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
| width='1%' style='border-top: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-right: 1px solid #bd8; border-top: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-right: 1px solid #999; border-top: 1px solid #999' |&lt;br /&gt;
| style='border-left: 1px solid #999' |&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | Less than 100 '''core''' components complete&lt;br /&gt;
| colspan='1' | &amp;lt;div style='width: 1.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='5' style='padding: 0.25em; border: 2px solid #9df; background: #eef5ff' | 28 '''core''' components completed&lt;br /&gt;
| colspan='1' | &amp;lt;div style='width: 0.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='8' style='padding: 0.25em; border: 2px solid #db8; background: #fff5ee' | 181 '''required''' components completed&lt;br /&gt;
| colspan='1' | &amp;lt;div style='width: 0.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='4' style='padding: 0.25em; border: 2px solid #bd8; background: #f5ffee' | 40 '''bloat''' components completed&lt;br /&gt;
| colspan='1' | &amp;lt;div style='width: 1.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | A third '''bug-fix''' release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version 1 ==&lt;br /&gt;
&lt;br /&gt;
{{Bay 12|Version 1 Development|http://bay12games.com/dwarves/dev_v1.html}}&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:&lt;br /&gt;
&lt;br /&gt;
* In [[fortress mode]], the fortress needs to be able to grow into a capital that can interact with the outside world in various ways, including trade, diplomacy and war.&lt;br /&gt;
* In [[adventure mode]], the adventurer needs to be able to interact with all elements added.&lt;br /&gt;
* The core and required components need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Development Arcs|Development arcs]]&lt;br /&gt;
* [[:Category:Version|Version list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Version_number&amp;diff=40729</id>
		<title>40d:Version number</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Version_number&amp;diff=40729"/>
		<updated>2008-08-31T22:49:04Z</updated>

		<summary type="html">&lt;p&gt;Rickola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''version number''' identifies each [[Dwarf Fortress]] release. [[Toady|Tarn Adams]] assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:&lt;br /&gt;
&lt;br /&gt;
# The first number is how many hundreds of core components have been completed.&lt;br /&gt;
# The second number is the total number of [http://www.bay12games.com/dwarves/dev_core_1-20.html core] components completed.&lt;br /&gt;
# The third number is the total number of [http://www.bay12games.com/dwarves/dev_req_1-50.html required] components completed.&lt;br /&gt;
# The fourth number is the total number of [http://www.bay12games.com/dwarves/dev_bloat_1-50.html bloat] components completed. &lt;br /&gt;
# The adjacent letter is increased by one alphabetically for each bug-fix release of a version.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
{| style='width: 35em; margin: 1em auto; border-spacing: 0; text-align: center'&lt;br /&gt;
|-&lt;br /&gt;
| colspan='4' |&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | 0&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #9df; background: #eef5ff' | 28&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #db8; background: #fff5ee' | 181&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .&lt;br /&gt;
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #bd8; background: #f5ffee' | 40&lt;br /&gt;
| colspan='3' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | c&lt;br /&gt;
| colspan='4' |&lt;br /&gt;
|-&lt;br /&gt;
| style='height: 1em' |&lt;br /&gt;
| style='border-bottom: 1px solid #999' |&lt;br /&gt;
| style='width: 1em; border-bottom: 1px solid #999' |&lt;br /&gt;
| style='width: 15em' style='border-bottom: 1px solid #999' |&lt;br /&gt;
| width='1%' style='border-right: 1px solid #999; border-bottom: 1px solid #999' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #999' |&lt;br /&gt;
| width='1%' style='border-bottom: 1px solid #9df' |&lt;br /&gt;
| width='1%' style='border-bottom: 1px solid #9df' |&lt;br /&gt;
| width='1%' style='border-right: 1px solid #9df; border-bottom: 1px solid #9df' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #9df' |&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
| width='1%' style='border-right: 1px solid #db8' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #db8' |&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
| width='1%' style='border-right: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #bd8; border-bottom: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-bottom: 1px solid #bd8' |&lt;br /&gt;
| style='border-right: 1px solid #999' |&lt;br /&gt;
| width='1%' style='border-bottom: 1px solid #999; border-left: 1px solid #999' |&lt;br /&gt;
| style='width: 3em; border-bottom: 1px solid #999'|&lt;br /&gt;
| style='width: 3em; border-bottom: 1px solid #999' |&lt;br /&gt;
| style='border-bottom: 1px solid #999' |&lt;br /&gt;
| style='height: 1em' |&lt;br /&gt;
|-&lt;br /&gt;
| style='height: 1em; border-right: 1px solid #999' |&lt;br /&gt;
| style='border-left: 1px solid #999; border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-right: 1px solid #9df' |&lt;br /&gt;
| style='border-left: 1px solid #9df; border-top: 1px solid #9df' |&lt;br /&gt;
| style='border-top: 1px solid #9df' |&lt;br /&gt;
| width='1%' style='border-top: 1px solid #9df' |&lt;br /&gt;
| width='1%' |&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
| width='1%' style='border-right: 1px solid #db8' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #db8' |&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
| width='1%' style='border-top: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-right: 1px solid #bd8; border-top: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-left: 1px solid #bd8' |&lt;br /&gt;
| width='1%' style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-top: 1px solid #999' |&lt;br /&gt;
| style='border-right: 1px solid #999; border-top: 1px solid #999' |&lt;br /&gt;
| style='border-left: 1px solid #999' |&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | Less than 100 '''core''' components complete&lt;br /&gt;
| colspan='1' | &amp;lt;div style='width: 1.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='5' style='padding: 0.25em; border: 2px solid #9df; background: #eef5ff' | 27 '''core''' components completed&lt;br /&gt;
| colspan='1' | &amp;lt;div style='width: 0.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='8' style='padding: 0.25em; border: 2px solid #db8; background: #fff5ee' | 176 '''required''' components completed&lt;br /&gt;
| colspan='1' | &amp;lt;div style='width: 0.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='4' style='padding: 0.25em; border: 2px solid #bd8; background: #f5ffee' | 38 '''bloat''' components completed&lt;br /&gt;
| colspan='1' | &amp;lt;div style='width: 1.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | A third '''bug-fix''' release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version 1 ==&lt;br /&gt;
&lt;br /&gt;
{{Bay 12|Version 1 Development|http://bay12games.com/dwarves/dev_v1.html}}&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:&lt;br /&gt;
&lt;br /&gt;
* In [[fortress mode]], the fortress needs to be able to grow into a capital that can interact with the outside world in various ways, including trade, diplomacy and war.&lt;br /&gt;
* In [[adventure mode]], the adventurer needs to be able to interact with all elements added.&lt;br /&gt;
* The core and required components need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Development Arcs|Development arcs]]&lt;br /&gt;
* [[:Category:Version|Version list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Wizard&amp;diff=42641</id>
		<title>40d Talk:Wizard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Wizard&amp;diff=42641"/>
		<updated>2008-08-16T18:39:30Z</updated>

		<summary type="html">&lt;p&gt;Rickola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a dwarf who likes wizards for their wonderful beards. Personally I like them for their pointy hats. --[[User:Diabl0658]]&lt;br /&gt;
&lt;br /&gt;
We're off to see the wizard, the wonderful wizard of Oz. --[[User:AlexFili]]&lt;br /&gt;
&lt;br /&gt;
One of my dwarves just made a image of a wizard skull in horse leather. They are not real, and yet they can die... [[User:Rickola]]&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Undead&amp;diff=38838</id>
		<title>40d Talk:Undead</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Undead&amp;diff=38838"/>
		<updated>2008-06-28T00:16:45Z</updated>

		<summary type="html">&lt;p&gt;Rickola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One question: I had two dwarves that were not always occupied hunt small zombies and skeletons (hoary marmots, mountain goat and such). Apart from getting really good at wrestling, they both seemed to gain &amp;quot;Is used to tragedy&amp;quot; as a character trait. Can anyone confirm that? -- [[User:qwertyu|qwertyu]] 12:34, 9 March 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:That always happens regardless of what they are killing.&lt;br /&gt;
&lt;br /&gt;
:Should we include the fact that attempting to pit undead animals of any kind will result in them attacking the moment they are released, regardless of how close they are to the pit. (They can be right next to it but still attack the pit-ter once they are out of the cages)&lt;br /&gt;
:--[[User:Umiman|Umiman]] 07:39, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I believe we should put it in as a warning to those who attempt to put captured undead in pits.&lt;br /&gt;
::--Rickola&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Sleep&amp;diff=36473</id>
		<title>40d:Sleep</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Sleep&amp;diff=36473"/>
		<updated>2008-06-24T01:51:47Z</updated>

		<summary type="html">&lt;p&gt;Rickola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves sleep approximately every month and a half (6 weeks), and will sleep for 1-2 weeks. They prefer to sleep indoors, on a [[bed]], in their own room, and the quality or roughness of the item or surface they are resting on will have an impact on their happiness when they awaken. The restfulness of their sleep also has an impact on their happiness, and depends upon where they are sleeping and whether or not there is any [[noise]] reaching them.&lt;br /&gt;
&lt;br /&gt;
A sleeping dwarf flashes between their standard icon and Z.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, it appears that sleeping creatures can block attacks without waking up!&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Weather&amp;diff=22194</id>
		<title>40d:Weather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Weather&amp;diff=22194"/>
		<updated>2008-05-10T16:32:41Z</updated>

		<summary type="html">&lt;p&gt;Rickola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weather''' changes with [[season]]s, brings [[wet]], [[cold]], [[hot]], and [[dry]] conditions.&lt;br /&gt;
&lt;br /&gt;
Weather can be turned off by editing init.txt, possibly resulting in faster game play.&lt;br /&gt;
&lt;br /&gt;
Snowstorms will occasionally occur in winter on temperate to freezing maps. They will slowly cover most&lt;br /&gt;
of the map with snow, and any dwarf caught in one will get an unhappy thought from it.  &lt;br /&gt;
&lt;br /&gt;
(please add information what game features are removed when turning off weather by init file, and what consequences this has.)&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote_Archive&amp;diff=1207</id>
		<title>Main Page/Quote Archive</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote_Archive&amp;diff=1207"/>
		<updated>2008-04-19T19:12:35Z</updated>

		<summary type="html">&lt;p&gt;Rickola: Added Bridge Quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 0 auto; border-spacing: 1em&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|Bob, Swordsman: Join me on my adventures!  Joe, Mayor: I'd rather not.  Joe, Mayor has bled to death.}}&lt;br /&gt;
{{Quote Box|&amp;quot;I think I'll stick to drowning dwarves and cooking puppies.&amp;quot;}}&lt;br /&gt;
{{Quote Box|&amp;quot;I mean, how dangerous can an elephant be, anyway?&amp;quot;}}&lt;br /&gt;
{{Quote Box|Toady has created a masterpiece!}}&lt;br /&gt;
{{Quote Box|Is that a hammer in your ≡Giant cave spider silk trousers≡ or are you just happy to see me?}}&lt;br /&gt;
{{Quote Box|Do these +narrow chimpanzee leather trousers+ make me look fat?}}&lt;br /&gt;
{{Quote Box|This wiki menaces with spikes of bread.}}&lt;br /&gt;
{{Quote Box|I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.}}&lt;br /&gt;
{{Quote Box|&amp;quot;This is why artificial intelligences won't be taking over the world within the next ten years or so: NORMAL people don't have to be TOLD not to milk a cow that's on fire!&amp;quot;&amp;lt;br&amp;gt; - [[Sowelu ]]}}&lt;br /&gt;
{{Quote Box|Fun fact: Ditching the starting anvil for a shit ton of logs makes for a strong early defense by way of a palisade...}}&lt;br /&gt;
{{Quote Box|&amp;quot;The interface is coming - it's not coming in your lifetime but it's coming.&amp;quot;&amp;lt;br&amp;gt; - [[Toady One]]}}&lt;br /&gt;
{{Quote Box|&amp;quot;Preeetty much finished the first pass on religions. This release still requires buildings, migrants and hist fig finalization. None of that should be difficult, though I suspect finalization will throw a bug or two my way. I suppose that will cause me to blow apart.&amp;lt;br&amp;gt;-[[Toady One]]}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|Toady withdraws from society. Toady has begun a [[Strange_mood|mysterious]] construction!}}&lt;br /&gt;
{{Quote Box|Beware of the Elephant's greatest evolutionary trait: [[Talk:Elephant#Stealth_Elephants|Stealth]].}}&lt;br /&gt;
{{Quote Box|Let us never forget the last words of Inod the Stoker, [[Fortress_Paintrag#1056|&amp;quot;Aaah! Gorillas!&amp;quot;]]}}&lt;br /&gt;
{{Quote Box|[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!}}&lt;br /&gt;
{{Quote Box|[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!}}&lt;br /&gt;
{{Quote Box|[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!}}&lt;br /&gt;
{{Quote Box|[[Elephant]]s are like huge, wrinkly [[ambusher|ninjas]].}}&lt;br /&gt;
{{Quote Box|Tobul Dumatfath, Fisherdwarf cancels Fish: Interrupted by [[carp]].}}&lt;br /&gt;
{{Quote Box|The critical question is this''':''' do dead elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?}}&lt;br /&gt;
{{Quote Box|Dev Notes''':''' Stopped booze food from melting, even though it probably should}}&lt;br /&gt;
{{Quote Box|&amp;quot;It was a funny bug -- it would just pick the first living unit in the civilization's list, regardless of what their qualifications were, drag them out of their town, and have them show up at your fortress, without actually letting them be the king.&amp;quot; -[[Toady One]]}}&lt;br /&gt;
{{Quote Box|Wolf cancels Breathe: Interrupted by &amp;lt;br&amp;gt;≡Ash Bolt≡.}}&lt;br /&gt;
{{Quote Box| Who knew bridges could be such incredible killing machines?}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|What is that [[magma|red stuff]] coming towards me?  Oh well, I think I'll stay in this [[channel|trench-shaped]] thing.}}&lt;br /&gt;
{{Quote Box|“Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.”}}&lt;br /&gt;
{{Quote Box|Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].}}&lt;br /&gt;
{{Quote Box|&amp;quot;Tosid Idenarzes likes tentacle demons for their corrupt intentions.&amp;quot; There! Now we've covered all of the seven deadly sins.}}&lt;br /&gt;
{{Quote Box|Toady One likes donors for their [http://www.bay12games.com/support.html generosity]. He absolutely detests trolls.}}&lt;br /&gt;
{{Quote Box|Booze does all the work in forts. Dwarves are just booze exoskeletons.}}&lt;br /&gt;
{{Quote Box|My unconscious and bleeding [[mayor]] just mandated the construction of some goods.}}&lt;br /&gt;
{{Quote Box|Remember, they are DWARVES. Dwarves are born fat. They often look like hairy spheres on their first day or so.}}&lt;br /&gt;
{{Quote Box|&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;-[[Toady One]]}}&lt;br /&gt;
{{Quote Box|&amp;quot;Dwarves are strange creatures who balance out at &amp;quot;happy&amp;quot; because on one hand their wife was eaten by elephants and on the other they just ate in a REALLY NICE dining room.&amp;quot;&amp;lt;br&amp;gt;-[[shadow_archmagi]]}}&lt;br /&gt;
{{Quote Box|Here we have a link to amusing quotes and important advice in the [[Main Page/Quote Archive|Quote Archive]], all of which are more important and/or funny than this one.}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|I can just imagine a wagon throwing a tantrum and tossing all its contents at people.}}&lt;br /&gt;
{{Quote Box|&amp;quot;Madness? THIS IS DWARF FORTRESS!&amp;quot; -Dwarven King}}&lt;br /&gt;
{{Quote Box|'I wonder what would happen if I poked that elephant with a stick' - Gib Trampledmangled.}}&lt;br /&gt;
{{Quote Box|If in doubt, [[fluid|flood]] the fort!}}&lt;br /&gt;
{{Quote Box|Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.}}&lt;br /&gt;
{{Quote Box|Zasit Anamalîth, Carpenter is throwing a tantrum!&lt;br /&gt;
Felsite Bridge destroyed by Zasit Anamalîth, Carpenter.&lt;br /&gt;
Zasit Anamalîth, Carpenter has drowned.}}&lt;br /&gt;
{{Quote Box|&amp;quot;Iron [[screw pump]] exercise equipment.  Pump iron and get superdwarvenly strong!&amp;quot;}}&lt;br /&gt;
{{Quote Box|Only you can prevent fortress fires.}}&lt;br /&gt;
{{Quote Box|On the assumption that there is something scarier than a hydra out there.&lt;br /&gt;
&lt;br /&gt;
''Your in-laws have arrived from Shinthumtobul Imketh.''}}&lt;br /&gt;
{{Quote Box|'Leader' Igëratìr, Clerk has created Razuk Lanzil, a Obsidian Crown!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&amp;quot;I think the leader business is getting to his head!}}&lt;br /&gt;
{{Quote Box|If cow cheese is made from cow's milk, what is dwarven cheese made of?}}&lt;br /&gt;
{{Quote Box|Damn, isn't there a way to start out where fights aren't like a coin toss?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Ironically enough, tossing coins is among one of the most effective forms of combat.}}&lt;br /&gt;
{{Quote Box|The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...}}&lt;br /&gt;
{{Quote Box|M.C. Hammerer.&amp;lt;br&amp;gt;&amp;quot;You, peasant! Thou hast stolen a possession of a nobledwarf, and must be punished!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;What? B-but I didn't-&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Silence, knave! I shall teach you not to steal!&amp;quot;&amp;lt;br&amp;gt;*SMACK*&amp;lt;br&amp;gt;&amp;quot;CAN'T TOUCH THIS!&amp;quot;&amp;lt;br&amp;gt;*SMACK*&amp;lt;br&amp;gt;&amp;quot;CAN'T TOUCH THAT!&amp;quot;&amp;lt;br&amp;gt;*SMACK*&amp;lt;br&amp;gt;Etc...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarven_economy&amp;diff=27243</id>
		<title>40d:Dwarven economy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarven_economy&amp;diff=27243"/>
		<updated>2008-04-18T02:51:58Z</updated>

		<summary type="html">&lt;p&gt;Rickola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Requirements===&lt;br /&gt;
&lt;br /&gt;
The dwarven economy is unlocked when a [[baron]] arrives (or when a [[tax collector]] arrives; we're not quite certain).  In order for a baron to show up, you need 80 dwarves and an unknown amount of either created or exported wealth{{verify}} and 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=6&amp;amp;t=002643] (note: As the details change from version to version, these numbers should be taken as approximate.)&lt;br /&gt;
&lt;br /&gt;
You may turn off the economy by editing \data\init\init.txt; line &amp;quot;[ECONOMY:NO]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Nobles and legendary dwarves may continue to appropriate anything they please, but all other dwarves get individual accounts.  They earn money from performing most kinds of work and spend it on bedroom rent and food.  Whatever's left over can be spent at [[shops]], which it now becomes possible to build.  Dwarves can purchase useful or desirable goods at shops and get happy thoughts from doing so.&lt;br /&gt;
&lt;br /&gt;
* The economy can be run with [[coins]], a locked vault of coins, or no coins at all.  Coins are minted at a [[forge]] out of copper, silver, gold, and (depending on game version) other metals.  In the current version (.32), it is strongly recommended that you either not make any coins at all, or at least not let your dwarves have access to those you do make.  The reason for this is that coins are physical objects that need to be acquired, hauled, stored, and tidied up.  Because individual accounts fluctuate, your dwarves may spend more and more of their work time strewing tiny coin piles all over the fortress!&lt;br /&gt;
&lt;br /&gt;
* Bedrooms may now only be assigned to noble or [[legendary]] dwarves; all others will pay rent on their current room and, if they cannot pay, will be evicted and must find a cheaper place to sleep.  Make sure you have enough low-price rooms available (or at least beds in the [[barracks]]).  The rental price can be seen when selecting the room with {{K|q}}; this figure is based on the total worth of furniture, smoothing and decoration, etc. in that room.&lt;br /&gt;
&lt;br /&gt;
* Food must also be purchased.  Dwarves that cannot afford quality meals must eat something of lower value (plump helmets or meat are common choices).  Dwarves will not starve because they cannot buy food; they just choose whatever's cheapest.&lt;br /&gt;
&lt;br /&gt;
* Either the dwarven economy or the baron are pre-requisites for many of the [[nobles]].  &lt;br /&gt;
&lt;br /&gt;
* Whether it has any effect on the arrival of [[:category:megabeasts|megabeasts]], siege size, or other game features or challenges is unknown.&lt;br /&gt;
&lt;br /&gt;
* It is possible to cause all rooms' rent to become 0 because rooms can become far too expensive otherwise, what with high quality furniture and the like. It's in the init under [ZERO_RENT:YES/NO].&lt;br /&gt;
&lt;br /&gt;
* A Dwarf with any legendary skill appears to get everything for free, and does not have a account. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Notice Box|In Progress|This page is (still) a stub.  If you've verified that's something missing or incorrect here, add it in or discuss it on the talk page!}}&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Kobold&amp;diff=36207</id>
		<title>40d Talk:Kobold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Kobold&amp;diff=36207"/>
		<updated>2008-01-29T02:24:12Z</updated>

		<summary type="html">&lt;p&gt;Rickola: New page: == Discussion about Kobolds ==      They're quite annoying little buggers, aren't they?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discussion about Kobolds ==&lt;br /&gt;
&lt;br /&gt;
    They're quite annoying little buggers, aren't they?&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kobold&amp;diff=18028</id>
		<title>40d:Kobold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kobold&amp;diff=18028"/>
		<updated>2008-01-29T02:21:27Z</updated>

		<summary type="html">&lt;p&gt;Rickola: Kobold thieves will come once you have some wealth!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kobolds are small humanoids, (slightly smaller than [[dwarves]]).  They are technologically backward and use [[copper]] weapons.&lt;br /&gt;
&lt;br /&gt;
Once your fortress has accumulated wealth, Kobold thieves will raid you in [[fortress mode]], generally timing their attacks to coincide with the arrival of [[caravan]]s. They are able to bypass any and all [[trap]]s, and are an excellent reason to channel all traffic in an out of your fortress to a single location, which should be guarded at all times.  Once discovered and caught, a kobold can generally be killed by any armed dwarf and even most unarmed civilians.&lt;br /&gt;
&lt;br /&gt;
Kobold marksman parties may occasionally show up to ambush your dwarves outside. This is similar to an elf attack - the kobolds will hold back and kill all dwarves who venture near with their bows. This is not a siege. The kobolds will leave after some time. Because they are archers, these raiding parties can be quite dangerous to an unprepared fortress, especially one reliant on resources such as trees and surface water.&lt;br /&gt;
&lt;br /&gt;
== Kobold Caves in Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, on maps that have caves present in them, you'll find a Kobold Cave. These pose a possible hazard to your dwarven settlers, as - should they discover you and become irritated at your presence - they can attack your settlement and any wandering dwarves they come across. As mentioned previously, kobolds aren't very tough, but when they gather in large numbers (with more than a few armed kobold guards and other nasty variations of the common kobold thrown in) they can pose a significant threat to your young, underprepared fortress. On the up-side, in the vicinity of the kobold cave and inside the cave itself, you'll find all kinds of random trinkets and other items, with the possibility of valuable goodies being tossed in. If you manage to clear the kobold cave on your map, any potentially valuable junk that they've accumulated is yours for the taking.&lt;br /&gt;
&lt;br /&gt;
== Kobold Caves in Adventure Mode ==&lt;br /&gt;
&lt;br /&gt;
In adventure mode Kobolds live in caves.  They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster.  Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer.  Kobold caves are full of trinkets, and they often wear clothing, weapons, and small-sized armor.&lt;br /&gt;
&lt;br /&gt;
{{creatures}}&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Rickola</name></author>
	</entry>
</feed>