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		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Immigration&amp;diff=55831</id>
		<title>40d Talk:Immigration</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Immigration&amp;diff=55831"/>
		<updated>2009-10-23T03:43:41Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Immigration tied to liason, not caravan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiple civs==&lt;br /&gt;
What information do we have about the relationship between immigration rate and the number of dwarven civs? Is there info? Is there a relation? [[User:VengefulDonut|VengefulDonut]] 18:35, 22 August 2008 (EDT)&lt;br /&gt;
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==Comments regarding new version==&lt;br /&gt;
Don't know how much of this info is still valid. For example, the line &amp;quot;Notably, the incredibly useful Manager requires at least twenty dwarves.&amp;quot; is a hold-over from the previous wiki. In fact, most of the noble-related info is outdated.&lt;br /&gt;
I'm going to edit out anything that I ''know'' to be wrong. Get rid of the wrong stuff, and we can start getting correct stuff in instead.[[User:Thexor|Thexor]] 19:07, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The validation abilities of the manager still only appear after you have 20 dwarfs. But you can access the screen before that happens. Don't know if this validation has any additional effect or if the managers even work before that.--[[User:Soyweiser|Soyweiser]] 16:58, 8 November 2007 (EST)&lt;br /&gt;
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::Yes, the manager will work just fine when you have less than 20 dwarfs. He will need an office if you have more than 20 dwarfs.--[[User:Tomato|Tomato]] 16:13, 10 March 2008 (EDT)&lt;br /&gt;
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==migration vs location on world map==&lt;br /&gt;
I have a nagging sense from playing a year or two in a few different areas that the number of migrants is a bit more random now. I have one decently wealthy young outpost located far from it's civilization on the map which has gotten very few immigrants in the first two years. Perhaps with groups now moving on the overall map, it is more important to be close to your civilization's area so immigrant groups arrive more quickly and are less likely to get ambushed on the way? Pure conjecture on my part and not backed by any real evidence, but an interesting idea nonetheless. --[[User:Janus|Janus]] 16:15, 3 November 2007 (EDT)&lt;br /&gt;
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Well, my first throw-away fortress got gigantic immigration crowds every single season. Then I abandoned, rerolled the world, and started a new fortress. It produces worlds more wealth than my first fortress, but I have only gotten one immigration wave on the second Spring, bringing my numbers to 24. I then received my second immigration on the start of the third Spring, bringing me up to 48 dwarves. I was very worried up until I got that first wave in the spring... I almost thought I was going to have to scrap the fortress and start again. For reference, I receive elf, human, and dwarf traders. No sieges yet. I have no deaths so far. It would seem that the MAXIMUM immigration amount is 24 for one season. [[User:FFLaguna|FFLaguna]] 23:33, 3 November 2007 (EDT)&lt;br /&gt;
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::I've gotten 25 immigrants in one wave, but one of these was a child, which may ironically go into the 'pets' category rather than 'dwarf' category.  Do children have parents when they come with immigrants?  -Gotthard&lt;br /&gt;
::: I've had a family of four come in one wave-Husband and Wife and 2 children. The children were very sad when their mother got killed by a goblin. I also had a dwarf born from parents in my first immigration wave. Has anyone every had two dwarfs marry? Not arrive married but get married at your fort. Just wondering if it's possible.  --[[User:Angus|Angus]] 18:22, 17 February 2008 (EST)&lt;br /&gt;
::::With this latest version release (0.27.176.38a), dwarves can indeed marry each other at your fortress. --[[User:Janus|Janus]] 04:19, 18 February 2008 (EST)&lt;br /&gt;
:::::Just to confirm, I have to confirmed marriages at my fortress (these were both from my original seven dwarves) [[User:Shabang50|Shabang50]] 06:01, 5 October 2008 (EDT)&lt;br /&gt;
::::::Uh, this has been known since, like, version 0.27.176.38a. Did you not read that comment properly, much less check the date of it? --[[User:GreyMario|GreyMaria]] 21:57, 5 October 2008 (EDT)&lt;br /&gt;
::Update: On the summer of my third year, I finally received some migrants! Woooo. I received about 12 immigrants. [[User:FFLaguna|FFLaguna]] 01:35, 4 November 2007 (EDT)&lt;br /&gt;
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::Happend to me sometimes to, you have to wait for immigrants sometimes. --[[User:Soyweiser|Soyweiser]] 16:58, 8 November 2007 (EST)&lt;br /&gt;
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==clarification on editing ini file==&lt;br /&gt;
One point of conflict in this article.  It states that once the immigration limit is reached normal immigration is ceased. It then encourages a method of editing the init file to curb immigration.  It says to just reedit it when you want more dwarfs.  In my findings when I use this tactic as soon as my limit is hit I get no more dwarfs, even after reediting the init file to a higher number.&lt;br /&gt;
&lt;br /&gt;
The section where it says &amp;quot;A '''migrant''' is a member of a wave of immigration.&amp;quot; is really obvious and there's no other information there. I think it should be removed, or at least made part of the general information. --[[User:Tachyon|Tachyon]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Angus|Angus]] 18:17, 17 February 2008 (EST)&lt;br /&gt;
==Talk Page from Migrant==&lt;br /&gt;
This page should be merged with the page on immigration. [[User:Bouchart|Bouchart]] 01:47, 23 November 2007 (EST)&lt;br /&gt;
:Agreed, and done --[[User:Juckto|Juckto]] 08:28, 2 May 2008 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I felt this edited out info is worth keeping here as hint for further investigations.&lt;br /&gt;
&lt;br /&gt;
 === Immigration Triggers ===&lt;br /&gt;
 &lt;br /&gt;
 Migrants appear in waves when the total wealth of the fortress (view by   hitting 'Z') reaches:&lt;br /&gt;
 &lt;br /&gt;
 * 5,000&lt;br /&gt;
 * 10,000&lt;br /&gt;
 * 100,000&lt;br /&gt;
 * 140,000&lt;br /&gt;
 * 165,000 (?)&lt;br /&gt;
 * 300,000&lt;br /&gt;
 * 340,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
(This should probably go on the Migrant talk page, but this page seems to be busier)&lt;br /&gt;
&lt;br /&gt;
Will an immigrant always arrive with the necessary equipment to perform his skills? ie, will a hunter always arrive with a crossbow, armour and bolts? [[User:Runspotrun|Runspotrun]] 16:08, 8 November 2007 (EST)&lt;br /&gt;
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:nope, sometimes you get an immigrant who doesn't have the right equipment. (Had woodworkers with carpentry and wood cutting skills withouth an axe). --[[User:Soyweiser|Soyweiser]] 07:46, 9 November 2007 (EST)&lt;br /&gt;
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::I think it depends a bit on how multi-skilled they are: if he had been a [[woodcutter]] he would have had an axe but as he was a woodworker... well, carpenters need a workshop not an axe.[[User:GarrieIrons|GarrieIrons]] 21:21, 8 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
 '''Immigrant's equipment'''&amp;lt;br /&amp;gt;A migrant may not not always come with the necessary equipment... &amp;lt;br /&amp;gt;...a Wood cutter may or may not come with a battle axe.... &amp;lt;br /&amp;gt;Rarely, ...a Carpenter may come with a battle axe. &lt;br /&gt;
I've seen a lot of migrants - I cannot remember ''any'' axes ''ever'' showing up except with axedwarves.  Ambushers do the &amp;quot;free leather armor/crossbow/bolts&amp;quot; dance, and military dwarves sometimes come armed/armored, but can anyone confirm that the above is, even rarely, a valid statement for ''any'' other equipment? The poster above (Soyweiser) posted back in '07, several versions ago.  Axes? Picks? I've never seen either. --[[User:Albedo|Albedo]] 17:27, 5 August 2009 (UTC)&lt;br /&gt;
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== Combat Immigrants ==&lt;br /&gt;
&lt;br /&gt;
I have yet to have any of my immigrants to show up as military types, even though I've at least produced crossbows in every fort I've run so far.  Had one fort reach it's 6th year and have crafted every type of weapon available without a single dwarf showing up with combat skills.  Anyone verify that this is still true?    --[[User:TheUbie|TheUbie]] 04:49, 19 November 2007 (EST)&lt;br /&gt;
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You were just unlucky. I have forged some hammers and axes and a hammer and a axe soldier showed up at my fort [[Doler 12]], 18:11 19 November 2007 (GMT+1)&lt;br /&gt;
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:Did you maybe create a military and train dwarves in hammers and axes?  --[[User:Geekwad|Geekwad]] 14:19, 19 November 2007 (EST)&lt;br /&gt;
:: The one and only military migrant (a Marksdwarf) I got so far came after I had someone advance to Champion level. Is this just a coincidence or have other people noticed this?  --[[User:Angus|Angus]] 23:44, 19 February 2008 (EST)&lt;br /&gt;
:::No. I made crossbows and got marksdwarves immigrants and my best soldier was a novice crossbowman. --[[User:Koltom|Koltom]] 06:55, 11 March 2008 (EDT)&lt;br /&gt;
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The equipment requirement is also filled by artifacts, I had a mood produce a sword and just got a swordsdwarf. The only weapon I have commanded to be forged was a crossbow. --[[User:Diserian|Diserian]]&lt;br /&gt;
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== Immigration Rate ==&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed there seems to be a logarithmic curve associated with immigration?  In the beginning, it doesn't matter what I do to keep my wealth down (including only building 7 beds and a small wooden 'shack' to put them above ground, and not mining out any squares) I seem to get a ton of immigrants.  However, going from 1.1M to 1.4M resulted in only 5 immigrants or so the whole year.  Either there might be a 'minimum' baseline for forts (and 7 isn't it, seems closer to 25-40 or so, doesn't matter what your wealth is you will grow to that) or it is logarithmic.  I don't think it is related to deaths in my large fortress, I've had one elite marksdwarf die to a hydra, and 6-7 more (in 6 years) to goblins, moods, etc.  I don't have the economy, perhaps this slows it down around 100?  --Gotthard 11:18, 10 December 2007 (EST)&lt;br /&gt;
:Heh, I'm about to test that: my first winter killed six of my dwarves so we'll see how many migrants I get. I'm currently outnumbered by dogs about 10:1... unfortunately I also lost my only mare so I've got two male horses, may as well kill both of them as soon as I need a quick snack! [[User:GarrieIrons|GarrieIrons]] 01:05, 11 January 2008 (EST)&lt;br /&gt;
:: Might as well add some info. While testing, I lost 4 of my initial dwarf. I digged a 3x3 up/down stair (mined some gold), build one bed, one armor rack. And that's it. Well I did kill some rhesus macaque and stole some food from a caravan. Yet 5 migrants still came anyway without a lot of wealth. --[[User:Karl|Karl]] 15:54, 28 January 2009 (EST)&lt;br /&gt;
:::A bear attacked me during the first season, killing 2 dwarves, and badly wounding my leader/carpenter.  After mining about 5 or 6 gem deposits, a hematite vein, a limonite vein, and a coal vein, my first immigrant wave came with 24 dwarves.  Now, after a moody engraver made an artifact, I've engraved pretty much every available surface, masterpieces everywhere, and I'm afraid of how many dwarves I'll have after the next wave.  The biggest problem is I don't know how many bedrooms to build ahead of time.  --[[User:Smartmo|Smartmo]] 14:56, 2 May 2009 (UTC)&lt;br /&gt;
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== Military immigrants without weapons ==&lt;br /&gt;
&lt;br /&gt;
I started a game with just one dwarf.  The first immigration wave, in the next spring, I got a recruit as one of my immigrants.  This recruit had NO military skills, and no armor or weapons.  What confuses me is that I had never created any weapons.  The only remotely military thing I ever made was a single leather armor.  If it matters, I hadn't created hardly anything else before that point either--a bed, basic furniture, less than ten stone crafts, no cooking, and that armor.  Anyone else seen this?  It throws a kink into the &amp;quot;weapons bring military dwarves&amp;quot; thing.  Oh, and I also have pits as a feature in this map if it matters (as yet unrevealed). --[[User:Sowelu|Sowelu]] 09:28, 12 January 2008 (EST)&lt;br /&gt;
: Did the recruit have any skills? Otherwise he's basically the same as a peasant.  How many dwarfs were in your military at the time.  That might also have been a factor. --[[User:Angus|Angus]] 23:47, 19 February 2008 (EST)&lt;br /&gt;
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== Seasons and Immigration ==&lt;br /&gt;
&lt;br /&gt;
I've had immigrants arrive in spring, summer and fall but never winter.  Has anyone had immigrants arrive in winter?  Or does whether immigrants arrive in winter depend on your fort's climate? [[User:Bouchart|Bouchart]] 22:45, 29 January 2008 (EST)&lt;br /&gt;
: I just had a group of dwarves migrate during winter right after reading this. I am in a warm climate though.  What was strange was in the following Summer I had another wave of migrants. Two in one year. --[[User:Angus|Angus]] 23:49, 19 February 2008 (EST)&lt;br /&gt;
::Multiple waves of immigration isn't unusual, I often get migrants in both autumn AND spring.[[User:GarrieIrons|GarrieIrons]] 21:19, 8 August 2008 (EDT)&lt;br /&gt;
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I just had an immigrant wave arrive mid-summer in my first year. 6th Malachite, to be specific.--[[User:Mabmoro|mabmoro]] 15:07, 9 September 2008 (EDT)&lt;br /&gt;
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== Headline text ==&lt;br /&gt;
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Currently, my record is 32 dwarfs, 8 kids and pets. anybody else beaten that?&lt;br /&gt;
--[[User:Shabang50|Shabang50]] 07:36, 15 March 2008 (EDT)&lt;br /&gt;
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:Well, if you are sure of that, you should add it to the article. While most people seem to get smth like 20 to 25 ( my max being 19+pets), no one knows if ther's a limit and how high it is, so.. --[[User:Koltom|Koltom]] 08:52, 15 March 2008 (EDT)&lt;br /&gt;
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::i regularly get 24 exactly, but on a few cases ive gotten more, most being 28, with lots of kids -[[User:Chariot|Chariot]] 14:28, 15 March 2008 (EDT)&lt;br /&gt;
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== Strange stuff ==&lt;br /&gt;
&lt;br /&gt;
Once I had a leatherworker who came onto the map and as soon as he appeared, there was a message&lt;br /&gt;
 'dwarf has been possessed'&lt;br /&gt;
Strange, has this happenedto any once? Was he possessed before he came to my Fortress? --[[User:Hoborobo|Hoborobo]] 16:20, 9 June 2008 (EDT)&lt;br /&gt;
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:That once happened to someone in the 2D version... tis quite simple. When a fey mood occurs, a random dwarf gets it. As it so happened, this dwarf had recently immigrated to your fortress. --[[User:Savok|Savok]] 18:37, 9 June 2008 (EDT)&lt;br /&gt;
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::Interesting, can't say I've come across that particular bug, although I did come across an item with no name! It was just called a &amp;quot;Large .&amp;quot; --[[User:AlexFili|AlexFili]] 04:20, 10 June 2008 (EDT)&lt;br /&gt;
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:::It isn't a bug. The fey immigrant, not the &amp;quot;Large .&amp;quot; --[[User:Savok|Savok]] 09:10, 10 June 2008 (EDT)&lt;br /&gt;
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: I seem to get this a lot - the wealth embodied by all those new clothes on the backs of the immigrants might push the fortress wealth over a level needed to trigger a strange mood, perhaps. Then it's luck of the draw whether it strikes a settled dwarf or a new immigrant. --[[User:Jellyfishgreen|Jellyfishgreen]] 11:50, 8 October 2008 (EDT)&lt;br /&gt;
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== Lone Dwarf ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A migrant has arrived.&amp;quot;&lt;br /&gt;
For some reason I only got one migrant this time! Weird! --[[User:AlexFili|AlexFili]] 09:28, 12 June 2008 (EDT)&lt;br /&gt;
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== Migrant caps ==&lt;br /&gt;
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The cap is set in my init.txt file as 200, but in one of my fortresses I got well over 200 (something like 225). Is there anything that could cause this other than a straight-up glitch? --[[User:Tachyon|Tachyon]] 23:04, 2 August 2008 (EDT)&lt;br /&gt;
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:The population cap is only checked to see if another migrant wave is allowed. It is entirely possible, often likely, that the actual number of migrants in the wave pushes the population over the value set. IIRC, pregnancies will also bypass the cap. The softness of this limit is a well known... feature... :) --[[User:Raumkraut|Raumkraut]] 00:13, 3 August 2008 (EDT)&lt;br /&gt;
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:However I had mine set to 50, had a wave of immigration that pushed it from &amp;lt;50 to 59, and have just gotten another load of migrants. Is there some hard coded minimum population? [[User:Dangerous Beans|Dangerous Beans]] 21:05, 6 December 2008 (EST)&lt;br /&gt;
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::It won't stop at exactly 50 -- you just stop getting immigrant waves after you exceed your cap.--[[User:Maximus|Maximus]] 22:36, 6 December 2008 (EST)&lt;br /&gt;
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I've got a cap of 0 and I still get bleeding migrant waves. I still get them with a cap of 1, too. Is there any way to turn them off? --[[User:Simmura McCrea|Simmura McCrea]] 12:46, 3 February 2009 (EST)&lt;br /&gt;
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== Migrant skills ==&lt;br /&gt;
&lt;br /&gt;
Does the amount of workshops you have for a skill affect how many immigrants have that skill? I've had no dyer's shop for a really long time, and I notice I have only one dyer, whereas I have plenty of dwarves with every other skill. --[[User:Tachyon|Tachyon]] 21:19, 10 August 2008 (EDT)&lt;br /&gt;
: I don't think so, because I always get hordes of dyers, cheese makers, and woodburners, even when I don't have any of the appropriate workshops. I really miss the days of getting miners, siege operators, growers, and masons.--[[User:DDouble|DDouble]] 16:59, 11 August 2008 (EDT)&lt;br /&gt;
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== &amp;quot;Your fortress attracted no migrants this season.&amp;quot; ==&lt;br /&gt;
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I'm playing a Haunted fortress on a volcano for the first time, and I got this message in my first summer.  It seemed odd because I almost never get migrants during the first summer, but this is the first time that fact was announced.  Is this a tweak in the new version (181.40c), which I just downloaded today, or is it because I'm in a haunted map?  I got the message again in the fall.  --[[User:Ookpik|Ookpik]] 17:05, 21 August 2008 (EDT)&lt;br /&gt;
:lots of people dying discourages immigration, as well as certain import/export/mining and immigration map factors, as far as i can tell.--[[User:Eerr|Eerr]] 21:04, 21 August 2008 (EDT)&lt;br /&gt;
:Id say its a new feature of the game, since it didn't occur before that version.--[[User:Mabmoro|mabmoro]] 15:08, 9 September 2008 (EDT)&lt;br /&gt;
::I noticed an extension of this- I got a message just now, all in red, saying &amp;quot;Migrants refused to journey to such a dangerous fortress this season.&amp;quot; Ive been raided near constantly by goblins over the last year of this game, so maybe that influences immigrants now? .--[[User:Mabmoro|mabmoro]] 13:47, 22 September 2008 (EDT)&lt;br /&gt;
:::I'd imagine it's due to the number of recent deaths, specifically. [[Immigration#How_can_I_curb_immigration.3F|That's covered in the article]]. --[[User:Janus|Janus]] 13:11, 23 September 2008 (EDT)&lt;br /&gt;
:^_^ I got a new message about immigration recently. &amp;quot;Some migrants have decided to brave this terrifying place, knowing it may be their tomb&amp;quot;. Seriously, I get very few deaths normally... this last season was bad because I've been building roads to try to entice the king, so I have more dwarves ranging far from the fortress. -[[User:Fuzzy|Fuzzy]] 22:00, 27 September 2008 (EDT)&lt;br /&gt;
::&amp;quot;No one even considered making the journey to such a cursed death-trap this season.&amp;quot; Can you tell I just breached the [[Glowing pits|Fun stuff]]? 150 Dwarfs dead in less then a season.[[User:HeWhoIsPale|HeWhoIsPale]] 09:09, 7 October 2008 (EDT)&lt;br /&gt;
:::I don't think it takes much... losses of about 4-5 dwarfs over the course of a year resulted in my getting both of the above messages about cursed death traps and probable tombs. Maybe it was the horrific way in which they happened... the Duchess's consort was ripped limb from limb right in front of the forest by an ambushing goblin party and I lost a few other people to goblin raids where they had every single body part broken and mangled before they died (sometimes a high toughness is a bad idea... as Jame said in ''Godstalk'', it's a good idea to always have the option of dying). -[[User:Fuzzy|Fuzzy]] 09:46, 7 October 2008 (EDT)&lt;br /&gt;
:: I've got many time this message : &amp;quot;Migrants were too nervous to make the journey this season.&amp;quot;. &lt;br /&gt;
I don't really know where does this come from... facts that can explain that are :&lt;br /&gt;
&lt;br /&gt;
* I've been raided many times (something like 3-4 ambushes a year, and it's my 4th year) by goblin ambushers, and have been besieged by humans. But the last ambushers hadn't killed many dwarves (1 dwarf and 2 kittens last time).&lt;br /&gt;
* I settled on cold (north) and freezing (south, my fortress being approximatively in the north) biomes. The river in the south part of the map is always frozen, and the north murky pools freezes something like 6 months a year.&lt;br /&gt;
* Merchants (human, that's what caused the siege, but also -maybe- dwarves) has been killed during ambushes. I don't remember how many, but it may have scared the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
Also, immigration seems to be much slower than in my precedents forts (one wave per year or so, when it's not cancelled by the above message), and I noticed that I haven't received caravans since a year or so (maybe related with the above statement about merchants deaths). -[[User:Timst|Timst]] 12:58, 26 October 2008 (EDT)&lt;br /&gt;
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I also got the migrants where to nervous to migrant message, i dont know where it came from, before i got the migrants braved the danger message but for the past 2 years or so even with 2 sieges and numerous ambushes ive had no deaths, and im not on a dangerous biome, so the nervous migrant message most likely as nothing to do with either deaths or biomes... -sindain&lt;br /&gt;
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I've killed off nearly every single dwarf that's immigrated to my fortress. I've got a nasty infestation of Carp (40+, with the assorted Sturgeon, Sea Lamprey, and Longnose Gar) in my river, and I've been sending the immigrants I didn't like to their deaths to whittle away at their numbers. The only immigration messages I've gotten are &amp;quot;Some immigrants have arrived, despite the danger,&amp;quot; and &amp;quot;No immigrants have arrived this season.&amp;quot; Odd that no one seems to be concerned about the high percentage of deaths in my immigrants any more than to say, &amp;quot;Well, it seems kind of dangerous there, but let's go anyway!&amp;quot; Then they end up being ripped limb from limb by vicious schools of Carp. Why is my fortress not yet labelled a death trap? [[User:Pariah|Pariah]] 14:03, 3 April 2009 (UTC)&lt;br /&gt;
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==No immigration?==&lt;br /&gt;
I just played a game with no immigration. There were no dwarven civilizations nearby. How did that even happen? --[[User:Fringd|Fringd]] 22:10, 8 November 2008 (EST) (Moved from article page --[[User:Navian|Navian]] 08:23, 9 November 2008 (EST))&lt;br /&gt;
: You didn't start the game on an island, did you?  It's not entirely impossible to find a location where there are no other civilizations near you, but the world gen certainly does a good job at making this difficult.  Can you post an export or seed of your map? --[[User:FJH|FJH]] 17:01, 15 March 2009 (EST)&lt;br /&gt;
: You said it yourself - &amp;quot;There were no dwarven civilizations nearby&amp;quot;.  If, during world-gen, all of those get wiped out (by the various forces and fates that worldgen subjects civs to), then congrats - you're all alone.  Islands can do it too - it's hardly unheard of.  But it does deserve a comment here I suppose.  (I always check all the various info via {{key|tab}} on that site finder screen - make sure I have both trading partners and enemies. --[[User:Albedo|Albedo]] 22:46, 2 May 2009 (UTC)&lt;br /&gt;
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==Immigration season ==&lt;br /&gt;
&lt;br /&gt;
For me, immigration seems to follow this trend: Randomly and completely independent of wealth, a small imigration may occur during summer/autumn/winter.  This immigration is always typically in the very small amount range (seems to be no greater than about 10).  However, during spring, immigration will ''always'' occur and be an amount dependent on wealth [[User:Greep|Greep]] 09:40, 29 June 2009 (UTC)&lt;br /&gt;
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== Immigrants braving the tomb ==&lt;br /&gt;
&lt;br /&gt;
Just got the message with 61 deaths and ~2,070,0000 created wealth.  I'm guessing wealth is based on 2,000,000 and that the message occurs whenever one gets no immigration from danger, regardless of deaths (I let my queen die, e.g. and that's probably all it took). [[User:Greep|Greep]] 01:45, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==This page contradicts itself.== &lt;br /&gt;
&lt;br /&gt;
Where it says the caravan reports your wealth, than says if you are productive immigrants may come in the first summer. Something must be wrong, if there is no caravan report than your productivity would have nothing to do with it. If on the other hand it is productivity AND the caravan reports, then the guesses on other parts of the calculations for migrant waves are probably off.--[[User:Criptfeind|Criptfeind]] 16:42, 15 July 2009 (UTC)&lt;br /&gt;
: I went ahead and reworded a bit. Probably anyone agrees that wealth is a strong factor and I also have the impression that the dwarven caravan has an influence, but indeed neither is this proven fact AFAIK, nor is it the whole story. One might argue that word of early success (and great wealth/growth generally) gets around without caravan, but the detailed report of the caravan attracts more dwarves to come, but this is simply speculation. --[[User:Koltom|Koltom]] 22:21, 15 July 2009 (UTC)&lt;br /&gt;
:: Well it really doesn't matter too much in any case.  After lots and lots of experimention and trying out builds, the amount of wealth required to get the maximum immgrants up until 50 population is incredibly low, and the first spring/summer/august immgrations will always happen randomly (after starting the first year for about 16 tests, I actually got more summer/autumn immigration with less wealth than the very high wealth trials (120k+ by first caravan), but I'm guessing it's coincidence).  Getting 20k by the first caravan and 100k by the first caravan will net the exact same immgration for a long time (~8 for non-spring, 20-30 for spring).  It's when you get incredibly low amounts, like 5k or so, by doing nothing but stat training on sand walls for two straight seasons, that you even notice a change in immigration. In that case I've gotten as little as 6 immigrants on the gauranteed new year's spring immigration, but you STILL get a random chance for summer/autumn/winter immigration.  Once you get about 50, though, wealth makes a solid difference, but I'm too lazy to run tests for 3 year old fortresses.  [[User:Greep|Greep]] 23:05, 16 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==migration and location on world map==&lt;br /&gt;
I know this is a really old discussion on the matter, and was from a different version. But to bring this topic back into context. I just started a fortress on the space right next to a dwarven mountainhome and in Summer of my first year I got 9 immigrants, then come Autumn, before my caravan left, I got another 9 dwarves coming. These were the first dwarves I had ever received before Spring of the second year of a fortress, and my wealth was under 5000 even when the first wave came, and just around 15000 when the second wave arrived. Could the close proximity to the other fortress be having an affect on my immigrant waves? [[User:Shardok|Shardok]] 11:37, 8 August 2009 (UTC)&lt;br /&gt;
:Well, I would agree, especially when you start your new fortress near your home civ. When I do so my autumn wave arrives rather fast after the carvan leaves. --[[User:Birthright|Birthright]] 12:43, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Immigration tied to liason, not caravan ==&lt;br /&gt;
&lt;br /&gt;
I don't think your wave of immigrants is tied to the caravan.  I believe it is tied to the liason.  In one game I traded with the caravan first and then talked to the liason.  No immigrants arrived that fall of my first year.  I reloaded, talked to the liason first, and sent him on his way as fast as I could and then traded with the caravan.  And I got 7 immigrants my first year.  My fortress wealth also was not very high at all (20k or so).  Finally, sometimes, no matter how quickly I talk to the liason, I still don't get the immigrants the first year... so my theory could be wrong.  But my experience indicates that the liason is tied to your immigrant waves.--[[User:Jpwrunyan|Jpwrunyan]] 15:18, 17 October 2009 (UTC)&lt;br /&gt;
:This is an interesting observation, and might well prove to have merit - HOWEVER... it doesn't yet.  There are a LOT of random and unknown factors in DF.  Repeat this experiment 5 times on different maps, with the same results, and it will gain more support - and surprise the hell outa me, because of the randomizers.  Immigration (like combat, king's arrival and some other events) are the type of thing that must be seen as trends, not specific instances, because of all the variables and unknowns.--[[User:Albedo|Albedo]] 18:15, 18 October 2009 (UTC)&lt;br /&gt;
::I can add weight to this theory as well.  My first year, three raccoons (apparently DIRE RACCOONS!) ambushed and killed the wagon, leaving all the items on the map and all the traders left before getting to my trade depot.  The liason made it successfully to the meeting and off the map, and my first migrant wave is currently in progress on 28th Sandstone in Autumn of year 1. To sum up -- merchants did not hit my trade depot (but did leave map, so maybe they DID report wealth somehow through the magic of...traderliness), Liason did, I have migrants. [[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 03:43, 23 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50855</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50855"/>
		<updated>2009-09-22T08:08:58Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: (STRANGE!) Strange Moods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&amp;lt;/s&amp;gt; Fortress was laid to waste by the first megabeast.  I had no weapons and no chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
='''Strange''' Strange Moods=&lt;br /&gt;
&lt;br /&gt;
'''''Shameburvad'', Handleseal'''&lt;br /&gt;
:Skzul Kosotheral, Woodcutter, got a secretive mood with his only moodable skill as Dabbling Metal Crafter.  He proceeded to claim a Mason's workshop, claimed one stone of Alunite, and proceeded to make ''Urmimmebzuth'', &amp;quot;Swamour&amp;quot;, an Alunite coffer (2400☼) and gained the Legendary Miner skill&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
Color scheme switches per migration wave.&lt;br /&gt;
&lt;br /&gt;
 ''Military occupation''  '''Legendary skill'''&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;S&amp;gt;6.&amp;lt;/S&amp;gt;|| {{Dwarf|#990|10px}} &amp;lt;S&amp;gt;Monom Sazirrir&amp;lt;/S&amp;gt; || &amp;lt;S&amp;gt;Grower/&amp;lt;br /&amp;gt;Armorsmith&amp;lt;/S&amp;gt;|| || Deceased || {{spoil small|RIP 1 Limestone 302&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Death of Monom Sazirrir&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;While digging channels in my utility room above the magma flow underneath the&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;forging floor, Monom accidentally caused a cave-in, causing him to drop down&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;into the magma below and burn to death.  A Legendary Miner died today.|Death Notes}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|8.|| {{Dwarf|#ff0|10px}} Atír Alåthrungak || Engraver|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|9.|| {{Dwarf|#ff0|10px}} Melbil Lokumrotod || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|10.|| {{Dwarf|#ff0|10px}} Monom Mebathel || Metalcrafter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|11.|| {{Dwarf|#ff0|10px}} Kosoth Imsalïngiz || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|12.|| {{Dwarf|#ff0|10px}} Thob Ostkivish || Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|13.|| {{Dwarf|#ff0|10px}} Likot Alåthtosid || Mechanic || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|14.|| {{Dwarf|#ff0|10px}} Olin Kadoliden || Peasant || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|15.|| {{Dwarf|#ff0|10px}} Ònul Sengatîs || Engraver || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|16.|| {{Dwarf|#ff0|10px}} Lokum Solontilesh || Mason || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|17.|| {{Dwarf|#ff0|10px}} Dodók Kolumstiz || Animal Trainer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|18.|| {{Dwarf|#ff0|10px}} Sigun Tatloshurvad || Weaponsmith || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|19.|| {{Dwarf|#ff0|10px}} Datan Udilrërith || Gem Setter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|20.|| {{Dwarf|#ff0|10px}} Udil Erarònul || Gem Cutter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|21.|| {{Dwarf|#ff0|10px}} Atîs Litastsefol || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|22.|| {{Dwarf|#ff0|10px}} Sigun Alakmengî || Grower || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|23.|| {{Dwarf|#ff0|10px}} Rovod Tholestmelbil || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|24.|| {{Dwarf|#ff0|10px}} Ducim Okiroddom || Dyer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|25.|| {{Dwarf|#ff0|10px}} Rith Ingishelbel || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|26.|| {{Dwarf|#ff0|10px}} Dumat Nekutzasit || '''Stonecrafter''' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|27.|| {{Dwarf|#ff0|10px}} Goden Nêcikducim || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|28.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|29.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|30.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|31.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|32.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|33.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|34.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|35.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|36.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|37.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|38.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|39.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|40.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|41.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|42.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|43.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|44.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|45.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{{spoil small|&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block&amp;lt;br /&amp;gt;off the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Diary of Sibrek Kolïngiz}}&lt;br /&gt;
&lt;br /&gt;
== Year 302 ==&lt;br /&gt;
&lt;br /&gt;
== Year 303 ==&lt;br /&gt;
&lt;br /&gt;
28 Sandstone {{DFtext|&amp;quot;The titan Bossu Xomumeslu Dabstëtso has come!&amp;quot;|#FF3020}} Goodie....  My army of champion wrestlers will tear his arms off.  I hope.&lt;br /&gt;
:11 dead so far including all 7 champions.  The rest of my military is soon to follow....&lt;br /&gt;
:I managed to lightly wound his second toe on his right foot and moderately wound the fourth finger of his left hand.  Unfortunately my fortress fell once my military died.  Note to self: equip military with weapons sooner.&lt;br /&gt;
&lt;br /&gt;
'''''EOF'''''&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13561</id>
		<title>Dwarf Fortress Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13561"/>
		<updated>2009-09-22T02:00:01Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Category titles (capitalization) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this discussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Read the rules carefully, take them to heart, post here if you have any questions or you think the rules can be improved.&lt;br /&gt;
{{Archive|&lt;br /&gt;
#[[Dwarf_Fortress_Wiki_talk:Community_Portal/archive1|Archive 1]]&lt;br /&gt;
}}&lt;br /&gt;
== Thoughts on {{rule|i}} - Diagrams ==&lt;br /&gt;
&lt;br /&gt;
Isn't [[Template:RT]] really more complexity than we need? How about this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left&amp;quot;&amp;gt;&lt;br /&gt;
╔═══╗&lt;br /&gt;
║+++║&lt;br /&gt;
║+++┼&lt;br /&gt;
║+++║&lt;br /&gt;
╚═══╝&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
Save the complex templates for when you actually need color&lt;br /&gt;
&lt;br /&gt;
You can even drop the complexity further for a nice typewriter character set&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left&amp;quot;&amp;gt;&lt;br /&gt;
#####&lt;br /&gt;
#...#&lt;br /&gt;
#...+&lt;br /&gt;
#...#&lt;br /&gt;
#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
(I picked this particular size because it makes &amp;lt;span style=&amp;quot;font:bold 20px/1 'Courier New'&amp;quot;&amp;gt;░░░▒▒▒▓▓▓&amp;lt;/span&amp;gt; look right in them, which makes it seem that it's the size the font is designed for. I picked this _font_ because it provides all of the CP437 characters. The actual style tag you see above could be moved to a template so it would look like &amp;lt;code&amp;gt;&amp;amp;lt;pre &amp;lt;nowiki&amp;gt;{{TD}}&amp;lt;/nowiki&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
[[User:Random832|Random832]] 20:28, 30 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mod content in regular articles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All mod content, it has been stated, should not appear in the regular articles.&amp;quot; --[[User:Zchris13]], at [[Talk:Sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
If I recall correctly, one guy stated that yesterday. Personally, I find it rather counter-DF:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;In Dwarf Fortress, modding almost ''is'' vanilla.&amp;quot; --[[User:Savok]], at the [http://www.bay12games.com/forum/index.php forums]&amp;lt;br&amp;gt;&lt;br /&gt;
Opinions? Beliefs? Comments? Thoughts? Please, answer this, The Community! --[[User:Savok|Savok]] 11:24, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm probably the one who you're thinking of who stated it ;)&lt;br /&gt;
:#I don't think that modding is ''ever'' vanilla, no matter what the game, how mod-friendly the game is, or how many mods exist.  Saying that it's incredibly common does not change the definition of the term &amp;quot;unmodded&amp;quot;.&lt;br /&gt;
:#I think that modding information would be better served by putting it in one place.  It's easier to figure out modding and/or find the information you need if it's all on one page (or a small number of pages).  And if the information is there, why would you ''also'' put it on ''every single other article in the wiki''?&lt;br /&gt;
:#Whenever the ways something can be modded changes, every single article about that something would have to be changed.  If a new way to mod metals, for example, was added, then every single metal article would have to be changed to reflect this.&lt;br /&gt;
:#tl;dr version: I think it would be horrifically redundant even by typical wiki standards and would never be maintained anyways (seriously, there are still pages that haven't been updated since the 2D version).  And that's even before you think about whether it ''should'' be done at all.&lt;br /&gt;
:--[[User:LegacyCWAL|LegacyCWAL]] 13:10, 8 March 2009 (EDT)&amp;lt;!-- reformatted by Savok to use a numbered list instead of a manually created numbered list. This note may be removed by Legacy now or by anyone after a few months--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Sorry, couldn't find it in all of yesterday's edits.&lt;br /&gt;
::#Yeah, I shouldn't go changing my definitions of words. What I mean is &amp;quot;modding is normal.&amp;quot;&lt;br /&gt;
::#I agree partially, but, since light modding is normal and mainstream, it should go in normal and mainstream articles.&lt;br /&gt;
::#No, every article that mentioned metal-modding. And I don't think that there are too many non-modding articles that do.&lt;br /&gt;
::#TL/DR: I think that a little mentioning of modding (for example, stating in [[Sand]] that you can mod any soil into sand (although that's a bit obvious)) is fine, although I fully agree that all possible topic-related modding should not be mentioned.&lt;br /&gt;
::--[[User:Savok|Savok]] 18:45, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think I can live with that ;).  Also, I appreciate the reformatting: I couldn't find the instructions on how to make such a list, though odds are it's right in front of me =( --[[User:LegacyCWAL|LegacyCWAL]] 19:41, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heading gripe ==&lt;br /&gt;
&lt;br /&gt;
I'd like to add to H that one shouldn't use heading sections of one = because it results in bad html coding and a title the size of the page name. It's also general practice on [http://en.wikipedia.org/wiki/Help:Section#Creation_and_numbering_of_sections wikipedia]. Anyways, I thought I'd post something here before I go ahead and change it so I can at least pretend to have discussed it before hand. --[[User:Mikaka|Mikaka]] 05:39, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modding content ==&lt;br /&gt;
Is this, [[New_Plants]], really how we do it? Frankly, i found it a bit confusing at first. At least it should get a better header. --[[User:Confused|Confused]] 00:37, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== JavaScript seems disabled ==&lt;br /&gt;
&lt;br /&gt;
The collapsible box doesn't seems collapsible anymore. I don't see the [show]/[hide] anymore either, since the wiki broke. Am I the only one with this trouble ? --[[User:Karl|Karl]] 01:02, 22 August 2009 (UTC)&lt;br /&gt;
:Apparently it's fixed now, at least for me. I have found that my browser cache can screw with these things on other wikis so no reason why it wouldn't happen here. Javascript becomes disabled on client web browsers far more often than it does on web hosts/sites which previously allowed it. (Possibly belatedly I know.)&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:43, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do we detail pointlessly? ==&lt;br /&gt;
&lt;br /&gt;
As everyone knows, the wiki spoils everything about Dwarf Fortress. We have a spoiler-warning system, but it's quite disused. I think one guy said that it's pointless, because we need to put it on every page, because every page is a spoiler. We have a tendency to detail everything, much of which isn't helpful to newbies but ruins a little the delight a newbie can take in DF that no longer exists for us veterans.&lt;br /&gt;
&lt;br /&gt;
For example, to quote the page [[woodcutter]], &amp;quot;Woodcutters are working outdoors where they are in constant danger of being [[ambush]]ed by invaders or attacked by wild animals (unless, of course, you are the proud owner of an [[Tower-cap#Underground_tree_farm|underground tree farm]]), but they are also one of the few civilian professions which carry [[weapons]] with them. Thus, it can be helpful to teach them how to use their axes to defend themselves (and others) properly by making them spend a few months as [[axedwarf]]s in your [[military]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here, all that really should be noted is that woodcutting skill does not help in combat. Yes, another problem with the wiki as it is is that we often assume that newbies know a lot of stuff they don't, making even DFwiki have a steep learning curve - a bit ironic. Regardless, pointless detail such as in the above article not only does not help but hurts, making the wiki dry and boring.&lt;br /&gt;
&lt;br /&gt;
I propose that we write into our little [[Dwarf Fortress Wiki:Community Portal|constitution]] a guideline to avoid such detail in addition to removing large amounts from the wiki, fixing the pages. Of course, this is a major undertaking, not to just be done. What do y'all think? Agree? Argue? Please do comment. --[[User:Savok|Savok]] 02:36, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Wikis attract wikignomes who like to tinker and add information to articles until they are &amp;quot;complete&amp;quot;. Attempting to define how much information can be added before an article is &amp;quot;over-complete&amp;quot; is pretty difficult.&lt;br /&gt;
:Is there a policy that this wiki must not spoil the game for new players?&lt;br /&gt;
:There are a lot of different reasons people read this wiki - it isn't just a hosted version of the wonderful instruction manual that is included with the game. Would [[computing]] be possible without collaboration (between players), which is nothing but spoiling?&lt;br /&gt;
:The answers would lie in either seperate articles, or some kind of template which hides information regarded as a spoiler. &lt;br /&gt;
:There is this option:&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Basic intrduction&lt;br /&gt;
|-&lt;br /&gt;
|Woodcutters cut down trees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Minor spoiler&lt;br /&gt;
|-&lt;br /&gt;
| They are one of a few civilian trades which involves carrying a weapon. In hostile areas you might want to consider training woodcutters as Axedwarves.&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Major spoiler&lt;br /&gt;
|-&lt;br /&gt;
|Another option on some maps is establishing an underground tree farm.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:However that requires some knowledge of either wikimarkup or html - tbh I just cookbooked it and it took me a fair bit of messing around before I got it right the first time.&lt;br /&gt;
:Another option is, linked articles, where you go from [[Woodcutter (base)]] to [[Woodcutter (minor spoiler)]] to [[Woodcutter (major spoiler)]] - it would be easy enough to include (base) in (minor spoiler) and (minor spoiler) in (major spoiler).&lt;br /&gt;
&lt;br /&gt;
:I think &amp;quot;enough&amp;quot; readers ''want'' the major spoilers that taking them out would &amp;quot;degrade&amp;quot; this wiki.&lt;br /&gt;
:&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:36, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just re-read [[woodcutter]] in full. IMO the article builds nicely from the basic &amp;quot;how to cut trees&amp;quot; to more advanced gameplay strategy, such as &amp;quot;enable woodcutting on every outdoor worker so they all carry weapons&amp;quot;. Personally I don't see that as being a good value strategy, for the work involved in equipping that many dwarves with axes you could have a fairly useful (specialised) millitary - but it isn't the first thing a spoiler-adverse reader stumbles over. If it was the first thing in the article it would be a far greater problem.&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:41, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm going to agree with Garrie on this. Counting me, there's at least one person who would not have stuck with DF if he hadn't had access to a thorough DF reference library such as this. When a new player comes to this wiki, odds are they're looking to have ''something'' spoiled.&lt;br /&gt;
:One vote for 'Not Too Spoiled' --[[User:Njero|Njero]] 03:45, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry to have apparently been totally unclear... I don't want to take spoilers out! I think that there are a lot of things, like the example from woodcutter, that a player can figure out on his &amp;lt;s&amp;gt;on&amp;lt;/s&amp;gt;own, which can be a lot more fun than being told all the fine details of fortress 1337. I do think it would be good to separate the spoilers more in some cases, but that's a totally different topic.&lt;br /&gt;
:For another example, I think we can agree that it is pointless to have a page telling how to dig a 1-tile channel pit and designate it as a Quantum Dump, given that you know how a Quantum Dump works. We used to have (still have? not sure) one of those. --[[User:Savok|Savok]] 03:59, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::I think your quantum dump page has been reincarnated at [[dwarven physics]]?&lt;br /&gt;
::OK I think I see these points: &lt;br /&gt;
::# there is no clear guideline how much spoiling &amp;quot;is alowed&amp;quot;&lt;br /&gt;
::# there is no clear guideline on how specific an article can get (scope vs depth)&lt;br /&gt;
::# there is no clear guideline on when a &amp;quot;spoiler alert&amp;quot; should be given.&lt;br /&gt;
::I think that guidelines are good, in general. The rules are a bit flexible as most of us expect given this is a game-wiki not an encyclopedia. I know you do a lot more admin-editing than anyone else put together so you (Savok) probably have a better 1,000 ft view of the size of this problem than everyone else. Having said that... I would err greatly on allowing pages which are &amp;quot;game-world correct&amp;quot; to remain, allowing pages which don't have (dreadful) spoilers in the lead section to not have &amp;quot;ugly&amp;quot; spoiler warnings, and if we can have articles on [[computing]] and [[Glowing pit]] then pretty much there is no aspect of the game which is off-limits to being exposed by spoilers.&lt;br /&gt;
::I'm also agreeing with Njero, that if I hadn't found this wiki as quickly as I did, with detailed (and spoilerific) content of things from &amp;quot;how to dig&amp;quot; to &amp;quot;how to fight&amp;quot; and &amp;quot;what's hard to fight&amp;quot;... I would probably have deleted the game within 2 days of downloading it. Some of us don't find the forum that helpful!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 05:51, 10 September 2009 (UTC)&lt;br /&gt;
:::+1 what GI said. I read the wiki before starting - I, personally, hate the whole &amp;quot;trial and errour&amp;quot; thing from scratch, especially in a game where the wrong little mistake can mean GAME OVER.  I'm average-bright, and I still found that a lot of the &amp;quot;detail&amp;quot; was lost on me, at least until I had experienced it (or nearly so.)  HFS? Still haven't breached one yet (slow computer, and in no rush) - so I can parrot a lot about that, but really have no personal feel for it and still look forward to that experience (even if now I won't walk in blind to that particular practical joke).  If I'd wanted a surprise, I'd have not read those articles (and would be someone else).  &lt;br /&gt;
&lt;br /&gt;
:::That said, I '''''do''''' find that many mid-experience and advanced articles do repeat basic concepts too much - the &amp;quot;how to dig a channel&amp;quot; for a quantum dump example, above. And over-link, etc.  However, if a newb were to stumble on that page, altho' they aren't ready for the advanced stuff, they may wonder what the basic stuff is - and follow those links.  So... I don't think it's over-detailed for anyone except those who know the game (i.e. &amp;quot;us&amp;quot;).  For the newb, stumbling about on the wiki, they either ''want'' to read about it, or ''need'' to, or both.  Less detail is fewer links, and less overall usefulness to the (self-filtering) target audience.--[[User:Albedo|Albedo]] 19:53, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We do not detail pointlessly. More spoiler warnings? Why not. The collapsibles might be a nice solution in many places. But no limits to the completeness of the wiki please. It's hard to figure out quite a bit of the more complex, and interesting, stuff like machinery on your own and quite a bit is counterintuitive too, like how levers work. It may be really neat if you think up using channels as moats yourself, but it still took me several tries to get a nice and working setup. Oh and bridges.. I still made so many mistakes ''after'' reading up on things. And as far as strategy goes, I have my own opinion on quite a few things said in the wiki, as do others, and often it's just those views that are put in the articles. Like I think its's fine to have your woodcutter ''not'' trained because an axe as such is a fine defense already. And knowing that, on some maps, with some effort, you can have an UG tree farm improves the fun (no, not [[fun]], '''fun'''). It's still hard and rewarding to actually ''do'' it.&lt;br /&gt;
&lt;br /&gt;
:Information may be a bit (over-!)redundant here and there, yes, but I am confident this will clear out on itself by and by when articles are better organized to be read &amp;quot;in a row&amp;quot;. Lastly, what we write here, especially the strategy bits, will be found just as readily in the forums.  --[[User:Birthright|Birthright]] 19:22, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Woodcutters are working outdoors where they are in constant danger of being ambushed by invaders or attacked by wild animals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You want to delete that? Savok, You are a cruel man.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;(unless, of course, you are the proud owner of an underground tree farm),&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'd really like to know how the first player figured tower caps out on his own. Mayor kudos to him, if, but i rather suspect toady dropped a hint. So do we.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;but they are also one of the few civilian professions which carry weapons with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well, it should be obvious that the axe still works as weapon, too...hm...but it isn't. So we say it.&lt;br /&gt;
&lt;br /&gt;
 Thus, it can be helpful to teach them how to use their axes to defend themselves (and others)&amp;lt;br&amp;gt; properly by making them spend a few months as axedwarfs in your military.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Okay this part could be reworded like you suggest: Woodcutting does not improve goblincutting. But wouldn't the information be the same? --[[User:Höhlenschreck|Höhlenschreck]] 21:07, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A for Anonymity? ==&lt;br /&gt;
&lt;br /&gt;
On at least [[Talk:Fortress_defense#Use_of_User_Names_in_Defense_Designs|one page]], the concept of &amp;quot;non-ownership&amp;quot; of wiki contributions has been agreed upon, that designs should not have User's names attached, and phrases like ''&amp;quot;I like to...&amp;quot;'' be changed to ''&amp;quot;Some users like to...&amp;quot;'' .  Currently, the letter &amp;quot;[[Dwarf_Fortress_Wiki:Community_Portal#A|A&amp;quot;]] is for &amp;quot;Alphabet&amp;quot; - hardly enlightening.  I wouldn't mind seeing this slot used for a more formalized policy in this direction, to avoid repeating [[Talk:Bedroom_design#Personalisation?|this discussion]]. (Or is the alphabet thing now sacrosanct as is?)&amp;lt;br /&amp;gt;&lt;br /&gt;
The applications of such &amp;quot;catch-all&amp;quot; pages are endless, especially as mod's become more and more prevalent both in-game and on this site.--[[User:Albedo|Albedo]] 19:42, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Eh. For some things, we obviously want to give credit - [[tilesets]], for example. Personally, I would say that [[:File:Housing by Marble Dice.png|this bedroom design]] probably should be credited to Marble Dice. I don't think a policy that putting data here automatically makes ownership of it go to the wiki (and the wiki will make it anonymous) is a very useful one... --[[User:Savok|Savok]] 20:34, 10 September 2009 (UTC)&lt;br /&gt;
::Not so much ownership - ''certainly'' not a release of rights to intellectual property in ''any'' legal sense - but more a de-emphasis of personal credit over contribution for contribution's sake.  My name would be all over these pages, as would many others' - that would get old fast, and (possibly) encourage competition and possessiveness, rather than collaboration and contribution. But, as you say... eh.  Just thought I'd ask.--[[User:Albedo|Albedo]] 21:15, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The thing that strikes me here is, it looks to me as though some of the designs (the fractals etc) have not been put here by the person who designed them. They were designed, discussed on a forum, then someone else thought they looked good and put them here.&lt;br /&gt;
:Even if that isn't right - the rest of the [[bedroom]] article reads as though that is how it happened. Until you get to the final entry - which in the original form looked very &amp;quot;owned&amp;quot;.&lt;br /&gt;
:If you want to own something put it in user space. If you put it in article space expect it to get edited.&lt;br /&gt;
:I think that is the rule that needs to exist &amp;quot;somewhere&amp;quot;, by nature wiki contributions aren't anonymous. &amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 00:08, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Category titles (capitalization) ==&lt;br /&gt;
&lt;br /&gt;
Reviving [http://dwarf.lendemaindeveille.com/index.php/Dwarf_Fortress_Wiki_talk:Community_Portal/archive1#Category_tags this] section from the archive, you'll see that our [[Special:Categories|categories]] page (also, Category:Templates) has so many capitalization inconsistencies it'll make your head spin.  I propose Category:Formatting Templates as preferable to Category:Formatting templates though the existence of both shows that this needs to be addressed.&amp;lt;BR&amp;gt;&lt;br /&gt;
Also, how do you wikilink to those catagory pages?  Is it possible?--[[User:Rowenlemmings|Rowenlemmings]] 21:01, 13 September 2009 (UTC)&lt;br /&gt;
:First I agree there should be a rule for naming categories, and as per &amp;quot;the&amp;quot; wiki, it should be &amp;quot;first letter of first word only capitalised unless there's a really good reason&amp;quot; (eg: &amp;lt;nowiki&amp;gt;[[Category:Toady One]]&amp;lt;/nowiki&amp;gt; where the name of the category is a proper noun / &amp;quot;real name&amp;quot; ).&lt;br /&gt;
:&amp;lt;s&amp;gt;Secondly - Categories are &amp;quot;just&amp;quot; normal article pages with some magic behind them, link to them the same as any article. &amp;lt;/s&amp;gt; oops I'm wrong let me check that.&lt;br /&gt;
:&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:26, 19 September 2009 (UTC)&lt;br /&gt;
::To link to a category page put a colon ''':'''in front of the word Category in the &amp;lt;nowiki&amp;gt;[[ ]]&amp;lt;/nowiki&amp;gt; eg &amp;lt;nowiki&amp;gt;[[:Category:Wiki]]&amp;lt;/nowiki&amp;gt; -&amp;gt; [[:Category:Wiki]]&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:34, 19 September 2009 (UTC)&lt;br /&gt;
:::Ah hah, mystery solved.--[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 02:00, 22 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bottom or Top==&lt;br /&gt;
Not a big thing, but it seems we should have a rule whether new edits/sections in any non-article space should go at top or bottom of the page. Might also be added to the newbie welcome template. --[[User:Höhlenschreck|Höhlenschreck]] 21:49, 18 September 2009 (UTC)&lt;br /&gt;
:Dunno if a rule is needed, most ppl quickly work out that the default action of the &amp;quot;+&amp;quot; magic button is to add a new section &amp;lt;b&amp;gt;at the bottom of the page&amp;lt;/b&amp;gt; so this is how you &amp;quot;should&amp;quot; do it manually.&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:22, 19 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Goblet&amp;diff=24281</id>
		<title>40d:Goblet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Goblet&amp;diff=24281"/>
		<updated>2009-09-18T09:24:34Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: missed a word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Goblets''', '''mugs''' or '''cups''' have no function for your fortress except as a [[trade]] good{{version|0.28.181.40d}}, mandate item, or collection item - [[dwarves]] will drink directly from a [[barrel]], [[bucket]], [[waterskin]] or [[water]] source.  &lt;br /&gt;
&lt;br /&gt;
Goblets can be manufactured from [[metal]], [[glass]], [[rock]], or [[wood]].  Rock goblets are called '''mugs'''.  Wooden goblets are called''' cups'''.  A single [[job]] order for these always produces 3 from 1 raw material; since are worth the same as other crafts, they are thus the sensible choice for Crafting. If you have a legendary [[stonecrafter]], it can be a good idea to provide him with a high [[value]] stone or, better, [[ore]] stockpile (ore can be worked the same as stone stone) because of guaranteed [[quality]] bonus and massive value.&lt;br /&gt;
&lt;br /&gt;
Currently{{version|0.28.181.40d}} &amp;quot;goblets&amp;quot; are listed under the &amp;quot;All&amp;quot; section of the {{k|g}}oods menu at a [[trade depot]], unless they are in bins and then they are grouped with other trade goods such as [[crafts]].  However if they are stored by themselves in bins they will be listed simply as &amp;quot;finished goods&amp;quot; and appear only under the &amp;quot;All&amp;quot; section. It's quite possible too to locate them by their distance from the trade depot.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Crafts]]&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50854</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50854"/>
		<updated>2009-09-18T06:54:57Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Year 303 */  Fortress dead :-(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
Color scheme switches per migration wave.&lt;br /&gt;
&lt;br /&gt;
 ''Military occupation''  '''Legendary skill'''&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;S&amp;gt;6.&amp;lt;/S&amp;gt;|| {{Dwarf|#990|10px}} &amp;lt;S&amp;gt;Monom Sazirrir&amp;lt;/S&amp;gt; || &amp;lt;S&amp;gt;Grower/&amp;lt;br /&amp;gt;Armorsmith&amp;lt;/S&amp;gt;|| || Deceased || {{spoil small|RIP 1 Limestone 302&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Death of Monom Sazirrir&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;While digging channels in my utility room above the magma flow underneath the&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;forging floor, Monom accidentally caused a cave-in, causing him to drop down&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;into the magma below and burn to death.  A Legendary Miner died today.|Death Notes}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|8.|| {{Dwarf|#ff0|10px}} Atír Alåthrungak || Engraver|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|9.|| {{Dwarf|#ff0|10px}} Melbil Lokumrotod || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|10.|| {{Dwarf|#ff0|10px}} Monom Mebathel || Metalcrafter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|11.|| {{Dwarf|#ff0|10px}} Kosoth Imsalïngiz || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|12.|| {{Dwarf|#ff0|10px}} Thob Ostkivish || Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|13.|| {{Dwarf|#ff0|10px}} Likot Alåthtosid || Mechanic || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|14.|| {{Dwarf|#ff0|10px}} Olin Kadoliden || Peasant || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|15.|| {{Dwarf|#ff0|10px}} Ònul Sengatîs || Engraver || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|16.|| {{Dwarf|#ff0|10px}} Lokum Solontilesh || Mason || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|17.|| {{Dwarf|#ff0|10px}} Dodók Kolumstiz || Animal Trainer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|18.|| {{Dwarf|#ff0|10px}} Sigun Tatloshurvad || Weaponsmith || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|19.|| {{Dwarf|#ff0|10px}} Datan Udilrërith || Gem Setter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|20.|| {{Dwarf|#ff0|10px}} Udil Erarònul || Gem Cutter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|21.|| {{Dwarf|#ff0|10px}} Atîs Litastsefol || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|22.|| {{Dwarf|#ff0|10px}} Sigun Alakmengî || Grower || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|23.|| {{Dwarf|#ff0|10px}} Rovod Tholestmelbil || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|24.|| {{Dwarf|#ff0|10px}} Ducim Okiroddom || Dyer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|25.|| {{Dwarf|#ff0|10px}} Rith Ingishelbel || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|26.|| {{Dwarf|#ff0|10px}} Dumat Nekutzasit || '''Stonecrafter''' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|27.|| {{Dwarf|#ff0|10px}} Goden Nêcikducim || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|28.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|29.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|30.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|31.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|32.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|33.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|34.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|35.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|36.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|37.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|38.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|39.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|40.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|41.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|42.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|43.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|44.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|45.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{{spoil small|&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block&amp;lt;br /&amp;gt;off the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Diary of Sibrek Kolïngiz}}&lt;br /&gt;
&lt;br /&gt;
== Year 302 ==&lt;br /&gt;
&lt;br /&gt;
== Year 303 ==&lt;br /&gt;
&lt;br /&gt;
28 Sandstone {{DFtext|&amp;quot;The titan Bossu Xomumeslu Dabstëtso has come!&amp;quot;|#FF3020}} Goodie....  My army of champion wrestlers will tear his arms off.  I hope.&lt;br /&gt;
:11 dead so far including all 7 champions.  The rest of my military is soon to follow....&lt;br /&gt;
:I managed to lightly wound his second toe on his right foot and moderately wound the fourth finger of his left hand.  Unfortunately my fortress fell once my military died.  Note to self: equip military with weapons sooner.&lt;br /&gt;
&lt;br /&gt;
'''''EOF'''''&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50853</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50853"/>
		<updated>2009-09-18T06:51:21Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Year 303 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
Color scheme switches per migration wave.&lt;br /&gt;
&lt;br /&gt;
 ''Military occupation''  '''Legendary skill'''&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;S&amp;gt;6.&amp;lt;/S&amp;gt;|| {{Dwarf|#990|10px}} &amp;lt;S&amp;gt;Monom Sazirrir&amp;lt;/S&amp;gt; || &amp;lt;S&amp;gt;Grower/&amp;lt;br /&amp;gt;Armorsmith&amp;lt;/S&amp;gt;|| || Deceased || {{spoil small|RIP 1 Limestone 302&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Death of Monom Sazirrir&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;While digging channels in my utility room above the magma flow underneath the&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;forging floor, Monom accidentally caused a cave-in, causing him to drop down&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;into the magma below and burn to death.  A Legendary Miner died today.|Death Notes}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|8.|| {{Dwarf|#ff0|10px}} Atír Alåthrungak || Engraver|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|9.|| {{Dwarf|#ff0|10px}} Melbil Lokumrotod || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|10.|| {{Dwarf|#ff0|10px}} Monom Mebathel || Metalcrafter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|11.|| {{Dwarf|#ff0|10px}} Kosoth Imsalïngiz || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|12.|| {{Dwarf|#ff0|10px}} Thob Ostkivish || Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|13.|| {{Dwarf|#ff0|10px}} Likot Alåthtosid || Mechanic || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|14.|| {{Dwarf|#ff0|10px}} Olin Kadoliden || Peasant || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|15.|| {{Dwarf|#ff0|10px}} Ònul Sengatîs || Engraver || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|16.|| {{Dwarf|#ff0|10px}} Lokum Solontilesh || Mason || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|17.|| {{Dwarf|#ff0|10px}} Dodók Kolumstiz || Animal Trainer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|18.|| {{Dwarf|#ff0|10px}} Sigun Tatloshurvad || Weaponsmith || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|19.|| {{Dwarf|#ff0|10px}} Datan Udilrërith || Gem Setter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|20.|| {{Dwarf|#ff0|10px}} Udil Erarònul || Gem Cutter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|21.|| {{Dwarf|#ff0|10px}} Atîs Litastsefol || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|22.|| {{Dwarf|#ff0|10px}} Sigun Alakmengî || Grower || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|23.|| {{Dwarf|#ff0|10px}} Rovod Tholestmelbil || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|24.|| {{Dwarf|#ff0|10px}} Ducim Okiroddom || Dyer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|25.|| {{Dwarf|#ff0|10px}} Rith Ingishelbel || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|26.|| {{Dwarf|#ff0|10px}} Dumat Nekutzasit || '''Stonecrafter''' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|27.|| {{Dwarf|#ff0|10px}} Goden Nêcikducim || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|28.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|29.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|30.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|31.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|32.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|33.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|34.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|35.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|36.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|37.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|38.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|39.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|40.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|41.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|42.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|43.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|44.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|45.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{{spoil small|&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block&amp;lt;br /&amp;gt;off the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Diary of Sibrek Kolïngiz}}&lt;br /&gt;
&lt;br /&gt;
== Year 302 ==&lt;br /&gt;
&lt;br /&gt;
== Year 303 ==&lt;br /&gt;
&lt;br /&gt;
28 Sandstone {{DFtext|&amp;quot;The titan Bossu Xomumeslu Dabstëtso has come!&amp;quot;|#FF3020}} Goodie....  My army of champion wrestlers will tear his arms off.  I hope.&lt;br /&gt;
:11 dead so far including all 7 champions.  The rest of my military is soon to follow....&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50852</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50852"/>
		<updated>2009-09-18T06:41:49Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Year 301 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
Color scheme switches per migration wave.&lt;br /&gt;
&lt;br /&gt;
 ''Military occupation''  '''Legendary skill'''&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;S&amp;gt;6.&amp;lt;/S&amp;gt;|| {{Dwarf|#990|10px}} &amp;lt;S&amp;gt;Monom Sazirrir&amp;lt;/S&amp;gt; || &amp;lt;S&amp;gt;Grower/&amp;lt;br /&amp;gt;Armorsmith&amp;lt;/S&amp;gt;|| || Deceased || {{spoil small|RIP 1 Limestone 302&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Death of Monom Sazirrir&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;While digging channels in my utility room above the magma flow underneath the&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;forging floor, Monom accidentally caused a cave-in, causing him to drop down&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;into the magma below and burn to death.  A Legendary Miner died today.|Death Notes}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|8.|| {{Dwarf|#ff0|10px}} Atír Alåthrungak || Engraver|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|9.|| {{Dwarf|#ff0|10px}} Melbil Lokumrotod || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|10.|| {{Dwarf|#ff0|10px}} Monom Mebathel || Metalcrafter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|11.|| {{Dwarf|#ff0|10px}} Kosoth Imsalïngiz || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|12.|| {{Dwarf|#ff0|10px}} Thob Ostkivish || Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|13.|| {{Dwarf|#ff0|10px}} Likot Alåthtosid || Mechanic || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|14.|| {{Dwarf|#ff0|10px}} Olin Kadoliden || Peasant || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|15.|| {{Dwarf|#ff0|10px}} Ònul Sengatîs || Engraver || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|16.|| {{Dwarf|#ff0|10px}} Lokum Solontilesh || Mason || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|17.|| {{Dwarf|#ff0|10px}} Dodók Kolumstiz || Animal Trainer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|18.|| {{Dwarf|#ff0|10px}} Sigun Tatloshurvad || Weaponsmith || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|19.|| {{Dwarf|#ff0|10px}} Datan Udilrërith || Gem Setter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|20.|| {{Dwarf|#ff0|10px}} Udil Erarònul || Gem Cutter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|21.|| {{Dwarf|#ff0|10px}} Atîs Litastsefol || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|22.|| {{Dwarf|#ff0|10px}} Sigun Alakmengî || Grower || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|23.|| {{Dwarf|#ff0|10px}} Rovod Tholestmelbil || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|24.|| {{Dwarf|#ff0|10px}} Ducim Okiroddom || Dyer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|25.|| {{Dwarf|#ff0|10px}} Rith Ingishelbel || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|26.|| {{Dwarf|#ff0|10px}} Dumat Nekutzasit || '''Stonecrafter''' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|27.|| {{Dwarf|#ff0|10px}} Goden Nêcikducim || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|28.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|29.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|30.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|31.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|32.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|33.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|34.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|35.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|36.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|37.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|38.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|39.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|40.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|41.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|42.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|43.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|44.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|45.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{{spoil small|&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block&amp;lt;br /&amp;gt;off the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Diary of Sibrek Kolïngiz}}&lt;br /&gt;
&lt;br /&gt;
== Year 302 ==&lt;br /&gt;
&lt;br /&gt;
== Year 303 ==&lt;br /&gt;
&lt;br /&gt;
28 Sandstone {{DFtext|&amp;quot;The titan Bossu Xomumeslu Dabstëtso has come!&amp;quot;|#FF3020}} Goodie....  My army of champion wrestlers will tear his arms off.  I hope.&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dam&amp;diff=21558</id>
		<title>40d Talk:Dam</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dam&amp;diff=21558"/>
		<updated>2009-09-17T23:48:01Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* &amp;quot;Dropping a Bridge on it&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article should be deleted for the same reason &amp;quot;Rock chute&amp;quot; was. It is an application of the material given in the wiki. --[[User:Savok|Savok]] 00:06, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe - but where else is someone going to find ''specific'' information about this? Browsing through the map archive will only show basic dam construction and give no specific details. Isn't it basically the same as [[Design strategies]]? --[[User:Decanter|Decanter]] 00:14, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Before looking at this page, I had no idea we could make dams and such... --[[User:Eagle of Fire|Eagle of Fire]] 19:07, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
If nothing else we should save the information about excavating the river tiles, I had no idea you needed to do this and I'm sure most people wouldn't either. --[[User:BurnedToast|BurnedToast]] 09:54, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
This article should definitely be kept.  It does not belong with [[design strategies]], and provides useful information.  There is no reason to delete it.  I agree with Eagle of Fire.  [[User:Nate879|Nate879]] 16:37, 9 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Deletionists here, too? Why would you want to ''decrease'' the amount of information regarding Dwarf Fortress? I can see an argument for better organization, moves, or whatever, but certainly not deleting it. And here I had made an account to create an article for how to build an aqueduct from a river to a well or series of wells using locks. --[[User:Hilscher|Hilscher]] 14:25, 15 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Which I'm now discouraged to do after seeing this, I just realized. Why put in the work if it will just get deleted? Deletionism hurts everyone. --[[User:Hilscher|Hilscher]] 14:28, 15 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ice Damming ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if I screwed it up in some way, but I dug a channel in the ice, put in 4 floodgates across the river (which is 4 wide) and when it thawed it was not a dam, the water after the floodgates is 4 or 5/7, maybe its cause its a newer version and he added over filling. --[[User:Lowlandlord|Lowlandlord]] 00:34, 4 August 2008 (EDT)&lt;br /&gt;
Or never mind, its starting to go dry now, guess I just needed to be patient.&lt;br /&gt;
&lt;br /&gt;
== Notes on water wheels as pump power in draining ==&lt;br /&gt;
&lt;br /&gt;
(To the deletionists, this article was very helpful in showing that daming was even possible and the basic technique to do it.  Rather than cramming it into a larger and amorphous &amp;quot;design&amp;quot; article, it is definitely a subject in and of itself).&lt;br /&gt;
&lt;br /&gt;
My dwarves undertook the task of daming their river (the Sibrek Babinnish Memorial Dam) in an effort to tame the mighty carp and lamprey which had claimed a dwarf and two more in the process of (but unrelated to) building the dam.  Wall grates were planned to be installed just downstream of the dam and then the dam reopened to allow the river to flow but the dreaded fish to remain jailed.&lt;br /&gt;
&lt;br /&gt;
The plan was to use water wheel powered screw pumps to pump out the river into an underground pit faster than I could come in.  Its simpler and safer than digging up into the river bed, and you can turn it off.  Here is a side view.&lt;br /&gt;
&lt;br /&gt;
               pump&lt;br /&gt;
  ============X    river&lt;br /&gt;
  XundergroundX&lt;br /&gt;
  XXXXpitXXXXXX&lt;br /&gt;
&lt;br /&gt;
The pit wasn't very large, perhaps 60x20x2, and dug into sand and clay (surface river) which three miners excavated quickly and without all the rock hauling.  It proved sufficient, with just enough extra capacity to give me the time to fix my mistakes.&lt;br /&gt;
&lt;br /&gt;
Because mistakes were made.&lt;br /&gt;
&lt;br /&gt;
First mistake, I only put pumps on one side of the river.  This was a consequence of the project starting early.  You see, my engraver got pulled into the river and was drowning.  In a vain attempt to save him my mechanic hooked up the pumps before the project was complete.  I made up for it in scale with 5 pumps lining the river's edge.  Two more were hastily erected on the other side and manned by stout dwarves.  Alas, his wounds were too grave and he did not survive.&lt;br /&gt;
&lt;br /&gt;
Once the pumps started water sprayed all over the place but mostly went into the pit as planned.&lt;br /&gt;
&lt;br /&gt;
Second mistake, I had no way to get into the river bed.  Hastily cut stairs and ramps took care of that.&lt;br /&gt;
&lt;br /&gt;
Committed now, dwarves poured into the frothing water to try and place the gates, but the water level was fluctuating too rapidly.  Eventually I noticed the cause, the pumps were inactive!  I had located my water wheel downstream of the pumps and too close.  The water level under the wheel was dropping, shutting down the wheel and the pumps, then rising again starting the cycle again.  Dwarves were called in to man the pumps by hand.  In this way the flood gates were placed, with a very fast hand on the &amp;quot;unsuspend construction&amp;quot; order.&lt;br /&gt;
&lt;br /&gt;
Glory of glories, most of the pitiless fish downstream drowned.  Only a handful remained upstream at the source (which I thought was the terminus), but enough to claim my sheriff who was pulled in and drowned.&lt;br /&gt;
&lt;br /&gt;
Lessons learned...&lt;br /&gt;
&lt;br /&gt;
1) Screw pumps on either side of the river, powered by water wheels, are an easy way to drain a surface river.  3 to 5 on each side should be enough.&lt;br /&gt;
&lt;br /&gt;
2) Water wheels must be placed upstream and at least 5 or 10 tiles away from the pumps to prevent the water level from dropping under them.&lt;br /&gt;
&lt;br /&gt;
3) Make sure you know which way the river flows.  How?  Blood works.  How do you get blood in the river?  Be imaginative.&lt;br /&gt;
&lt;br /&gt;
4) A slit trench dug directly behind the pumps leading to a modest underground cistern is enough water storage.  Use of channeling and digging into sand or clay will make the work go faster.  Dig a little bit more than you think you'll need, then dig some more.&lt;br /&gt;
&lt;br /&gt;
5) Have extra manpower available to man the pumps should something go wrong.&lt;br /&gt;
&lt;br /&gt;
6) Have a miner on hand to make sure you have a way into the river bed.&lt;br /&gt;
&lt;br /&gt;
6a) Do not dig the entrance on the same line as your dams or you'll have to dam up an extra tile.  Trust me, you'll be fighting for every gate.&lt;br /&gt;
&lt;br /&gt;
6b) Put an exit up AND downstream from the dam so nobody gets trapped when the last gate goes in place.&lt;br /&gt;
&lt;br /&gt;
6c) Put the exits on the far side from your fortress so should a baddie manage to get into the river they won't come out on your side.&lt;br /&gt;
&lt;br /&gt;
7) Place a stockpile of pump parts, flood gates and mechanisms near the dam site to speed construction.&lt;br /&gt;
&lt;br /&gt;
8) Hook up your pumps with a gear assembly and either attach it to a lever or be ready to dismantle it to shut the system down.&lt;br /&gt;
&lt;br /&gt;
9) Don't let dwarves with kids into the river bed.&lt;br /&gt;
&lt;br /&gt;
10) Install wall grates across the river just below your dam, then look the up to a lever.  This will act as a selective fish filter.&lt;br /&gt;
10a) If you want to be sadistic, build a second grate further downstream.  Leave it closed.  Open the dam and upstream grate, let some fish swim in, then close the dam.  Watch the now trapped fish slowly drown or pump the water out for a quicker death.&lt;br /&gt;
&lt;br /&gt;
11) Once the dam is installed, leave it closed and have your dwarves go &amp;quot;fishing&amp;quot; by picking up all the now drowning fish downstream from the dam.  Fish corpses are handed by a butcher, not at the fishery, so be prepared for a huge influx of raw meat.&lt;br /&gt;
&lt;br /&gt;
12) Dismantle the pumps and water wheel once you're done to reuse the parts.  Remember to dismantle the wheel before the axle or it'll fall into the river.&lt;br /&gt;
&lt;br /&gt;
The picture in this article makes it look like this river was dammed by building floor tiles across it.  I'm new to Dwarf Fortress; is this how it works?  The later parts of the article seem to imply that you have to build *wall* tiles across the level which *contains* the water?  Is there nothing you can do from ground-level?  (floors, walls, floodgates, etc.).&lt;br /&gt;
&lt;br /&gt;
I guess it seems like the unspoken assumption of the article is  &amp;quot;the difficult part of damming a river is that you can't do anything from the riverbank&amp;quot;.  I think that stating this explicitly might make the article clearer. -- [[User:Creidieki|Creidieki]] 22:25, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Wall tiles look like floor tiles when viewed from one level higher. &amp;amp;mdash;&amp;amp;nbsp;[[User:Wisq|Wisq]]&amp;amp;nbsp;([[User talk:Wisq|talk]]) 18:51, 11 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Waterfall Damming ==&lt;br /&gt;
This technique causes water to bypass a waterfall and bring it downstream, leaving the area above the water fall available for damming. ('.' is a wall, numbers indicate water, C indicates construction, # indicates mined areas, I is the support, X are floodgates, _ is ground)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   17777777777&lt;br /&gt;
   1..........&lt;br /&gt;
  77.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Underneath the base of the river, dig a tunnel. I made my tunnel  4 tiles wide, running perpendicular to the upper river. This tunnel runs to the edge of the lower river. In the tunnel, create flood gates. By connecting the floodgates to a lever, you will be able to control the path the river takes. Bridge the river with constructed floor, floating the stone above the river with a support. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        CC&lt;br /&gt;
        I&lt;br /&gt;
   17777777777&lt;br /&gt;
   1..........&lt;br /&gt;
  77.  ####&lt;br /&gt;
  ............&lt;br /&gt;
&lt;br /&gt;
 (The view looking down the river)&lt;br /&gt;
&lt;br /&gt;
  CCCCCC&lt;br /&gt;
  I     &lt;br /&gt;
  .77777.&lt;br /&gt;
  ......._____&lt;br /&gt;
  .#####X####.7777.&lt;br /&gt;
  .................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Collapsing the roof will blast a hole through the bottom of the river, causing the water to drain into your tunnel. Open the flood gates and dig a channel between the tunnel and the lower river. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  .77777.&lt;br /&gt;
  .77777._____    _&lt;br /&gt;
  .77777X####.7777.&lt;br /&gt;
  .................&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
&lt;br /&gt;
  .43443.&lt;br /&gt;
  .77777.____     _&lt;br /&gt;
  .777776431124677.&lt;br /&gt;
  .................&lt;br /&gt;
&lt;br /&gt;
and finally&lt;br /&gt;
&lt;br /&gt;
  .     .&lt;br /&gt;
  .77777.____     _&lt;br /&gt;
  .777777777777777.&lt;br /&gt;
  .................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This technique could probably also work without a waterfall if you make your tunnel a U and use screw pumps at one end. If what you are damming is actually a stream, you'll probably need to channel through the top.&lt;br /&gt;
Cheers --[[User:Purpleposeidon|Purpleposeidon]] 08:54, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Dropping a Bridge on it&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If you would like to [http://tvtropes.org/pmwiki/pmwiki.php/Main/DroppedABridgeOnHim dam the bridge in a way that is particularly awkward, anti-climactic, &amp;lt;nowiki&amp;gt;[or]&amp;lt;/nowiki&amp;gt; mean-spirited], try this:&lt;br /&gt;
&lt;br /&gt;
 , = ground&lt;br /&gt;
 ~ = Open space above water&lt;br /&gt;
 . = Open space&lt;br /&gt;
 &amp;lt; = Up stair  &amp;gt; = down stair&lt;br /&gt;
 O = wall&lt;br /&gt;
 + = floor&amp;lt;br /&amp;gt;&lt;br /&gt;
 1. Z=0&lt;br /&gt;
 ,,,~~,,,,,&lt;br /&gt;
 ,,,~~,,,,,&lt;br /&gt;
 ,,,,~~,,,,     RIVER&lt;br /&gt;
 ,,,,,~~,,,&lt;br /&gt;
 ,,,,~~,,,,&lt;br /&gt;
 ,,,,~~,,,,&amp;lt;br /&amp;gt;&lt;br /&gt;
 2. Z=0      Z=1&lt;br /&gt;
 ,,,~~,,,,,  ..........&lt;br /&gt;
 ,&amp;lt;O~~,,,,,  .&amp;lt;+OO.....&lt;br /&gt;
 ,,,,~~,,,,  ..........&lt;br /&gt;
 ,,,,,~~,,,  ..........     BUILD A RIVER-SPANNING WALL ONE Z-LEVEL ABOVE THE RIVER&lt;br /&gt;
 ,,,,~~,,,,  ..........&lt;br /&gt;
 ,,,,~~,,,,  ..........&amp;lt;br /&amp;gt;&lt;br /&gt;
 3. Z=0      Z=1&lt;br /&gt;
 ,,,~~,,,,,  ..........&lt;br /&gt;
 ,&amp;lt;N~~,,,,,  .&amp;lt;+OO.....&lt;br /&gt;
 ,,,,~~,,,,  ..........&lt;br /&gt;
 ,,,,,~~,,,  ..........     MARK THE ORIGINAL WALL USED AS A SUPPORT FOR REMOVAL&lt;br /&gt;
 ,,,,~~,,,,  ..........&lt;br /&gt;
 ,,,,~~,,,,  ..........&amp;lt;br /&amp;gt;&lt;br /&gt;
 4. Z=0&lt;br /&gt;
 ,,,..,,,,,&lt;br /&gt;
 ,&amp;lt;,OO,,,,,&lt;br /&gt;
 ,,,,~~,,,,&lt;br /&gt;
 ,,,,,~~,,,     PROFIT&lt;br /&gt;
 ,,,,~~,,,,&lt;br /&gt;
 ,,,,~~,,,,&lt;br /&gt;
P.S. Double sorry, forgot to sign this originally --[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 23:48, 17 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That doesn't actually work - constructed walls deconstruct into their components when they fall during cave-ins. The only time this'll actually do anything is if you do it over a brook, where it'll cause the brook tiles to collapse into (seemingly) infinite water sinks. --[[User:Quietust|Quietust]] 05:20, 16 September 2009 (UTC)&lt;br /&gt;
:: Hmm I suppose I've only ever TRIED it on a brook as I rarely embark on a river ([[carp]] scare the living crap out of me).  Sorry then!--[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 23:48, 17 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Farmer%27s_workshop&amp;diff=50981</id>
		<title>40d Talk:Farmer's workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Farmer%27s_workshop&amp;diff=50981"/>
		<updated>2009-09-17T23:21:28Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: Horizontal rule through infobox?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Horizontal Rule through infobox=&lt;br /&gt;
&lt;br /&gt;
The horizonal rule following &amp;lt;nowiki&amp;gt;==Tasks==&amp;lt;/nowiki&amp;gt; cuts through the infobox.  Is there any way to fix that?--[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 23:21, 17 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50851</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50851"/>
		<updated>2009-09-17T02:44:01Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
Color scheme switches per migration wave.&lt;br /&gt;
&lt;br /&gt;
 ''Military occupation''  '''Legendary skill'''&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;S&amp;gt;6.&amp;lt;/S&amp;gt;|| {{Dwarf|#990|10px}} &amp;lt;S&amp;gt;Monom Sazirrir&amp;lt;/S&amp;gt; || &amp;lt;S&amp;gt;Grower/&amp;lt;br /&amp;gt;Armorsmith&amp;lt;/S&amp;gt;|| || Deceased || {{spoil small|RIP 1 Limestone 302&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Death of Monom Sazirrir&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;While digging channels in my utility room above the magma flow underneath the&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;forging floor, Monom accidentally caused a cave-in, causing him to drop down&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;into the magma below and burn to death.  A Legendary Miner died today.|Death Notes}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|8.|| {{Dwarf|#ff0|10px}} Atír Alåthrungak || Engraver|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|9.|| {{Dwarf|#ff0|10px}} Melbil Lokumrotod || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|10.|| {{Dwarf|#ff0|10px}} Monom Mebathel || Metalcrafter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|11.|| {{Dwarf|#ff0|10px}} Kosoth Imsalïngiz || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|12.|| {{Dwarf|#ff0|10px}} Thob Ostkivish || Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|13.|| {{Dwarf|#ff0|10px}} Likot Alåthtosid || Mechanic || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|14.|| {{Dwarf|#ff0|10px}} Olin Kadoliden || Peasant || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|15.|| {{Dwarf|#ff0|10px}} Ònul Sengatîs || Engraver || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|16.|| {{Dwarf|#ff0|10px}} Lokum Solontilesh || Mason || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|17.|| {{Dwarf|#ff0|10px}} Dodók Kolumstiz || Animal Trainer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|18.|| {{Dwarf|#ff0|10px}} Sigun Tatloshurvad || Weaponsmith || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|19.|| {{Dwarf|#ff0|10px}} Datan Udilrërith || Gem Setter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|20.|| {{Dwarf|#ff0|10px}} Udil Erarònul || Gem Cutter || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|21.|| {{Dwarf|#ff0|10px}} Atîs Litastsefol || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|22.|| {{Dwarf|#ff0|10px}} Sigun Alakmengî || Grower || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|23.|| {{Dwarf|#ff0|10px}} Rovod Tholestmelbil || Glassmaker || || Uninjured || {{spoil small|Peasant for now|Job info}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|24.|| {{Dwarf|#ff0|10px}} Ducim Okiroddom || Dyer || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|25.|| {{Dwarf|#ff0|10px}} Rith Ingishelbel || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|26.|| {{Dwarf|#ff0|10px}} Dumat Nekutzasit || '''Stonecrafter''' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|27.|| {{Dwarf|#ff0|10px}} Goden Nêcikducim || ''Wrestler'' || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|28.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|29.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|30.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|31.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|32.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|33.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|34.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|35.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|36.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|37.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|38.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|39.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|40.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|41.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|42.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|43.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|44.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|45.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{{spoil small|&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block&amp;lt;br /&amp;gt;off the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Diary of Sibrek Kolïngiz}}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dam&amp;diff=21556</id>
		<title>40d Talk:Dam</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dam&amp;diff=21556"/>
		<updated>2009-09-15T23:49:29Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* &amp;quot;Dropping a Bridge on it&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article should be deleted for the same reason &amp;quot;Rock chute&amp;quot; was. It is an application of the material given in the wiki. --[[User:Savok|Savok]] 00:06, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe - but where else is someone going to find ''specific'' information about this? Browsing through the map archive will only show basic dam construction and give no specific details. Isn't it basically the same as [[Design strategies]]? --[[User:Decanter|Decanter]] 00:14, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Before looking at this page, I had no idea we could make dams and such... --[[User:Eagle of Fire|Eagle of Fire]] 19:07, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
If nothing else we should save the information about excavating the river tiles, I had no idea you needed to do this and I'm sure most people wouldn't either. --[[User:BurnedToast|BurnedToast]] 09:54, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
This article should definitely be kept.  It does not belong with [[design strategies]], and provides useful information.  There is no reason to delete it.  I agree with Eagle of Fire.  [[User:Nate879|Nate879]] 16:37, 9 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Deletionists here, too? Why would you want to ''decrease'' the amount of information regarding Dwarf Fortress? I can see an argument for better organization, moves, or whatever, but certainly not deleting it. And here I had made an account to create an article for how to build an aqueduct from a river to a well or series of wells using locks. --[[User:Hilscher|Hilscher]] 14:25, 15 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Which I'm now discouraged to do after seeing this, I just realized. Why put in the work if it will just get deleted? Deletionism hurts everyone. --[[User:Hilscher|Hilscher]] 14:28, 15 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ice Damming ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if I screwed it up in some way, but I dug a channel in the ice, put in 4 floodgates across the river (which is 4 wide) and when it thawed it was not a dam, the water after the floodgates is 4 or 5/7, maybe its cause its a newer version and he added over filling. --[[User:Lowlandlord|Lowlandlord]] 00:34, 4 August 2008 (EDT)&lt;br /&gt;
Or never mind, its starting to go dry now, guess I just needed to be patient.&lt;br /&gt;
&lt;br /&gt;
== Notes on water wheels as pump power in draining ==&lt;br /&gt;
&lt;br /&gt;
(To the deletionists, this article was very helpful in showing that daming was even possible and the basic technique to do it.  Rather than cramming it into a larger and amorphous &amp;quot;design&amp;quot; article, it is definitely a subject in and of itself).&lt;br /&gt;
&lt;br /&gt;
My dwarves undertook the task of daming their river (the Sibrek Babinnish Memorial Dam) in an effort to tame the mighty carp and lamprey which had claimed a dwarf and two more in the process of (but unrelated to) building the dam.  Wall grates were planned to be installed just downstream of the dam and then the dam reopened to allow the river to flow but the dreaded fish to remain jailed.&lt;br /&gt;
&lt;br /&gt;
The plan was to use water wheel powered screw pumps to pump out the river into an underground pit faster than I could come in.  Its simpler and safer than digging up into the river bed, and you can turn it off.  Here is a side view.&lt;br /&gt;
&lt;br /&gt;
               pump&lt;br /&gt;
  ============X    river&lt;br /&gt;
  XundergroundX&lt;br /&gt;
  XXXXpitXXXXXX&lt;br /&gt;
&lt;br /&gt;
The pit wasn't very large, perhaps 60x20x2, and dug into sand and clay (surface river) which three miners excavated quickly and without all the rock hauling.  It proved sufficient, with just enough extra capacity to give me the time to fix my mistakes.&lt;br /&gt;
&lt;br /&gt;
Because mistakes were made.&lt;br /&gt;
&lt;br /&gt;
First mistake, I only put pumps on one side of the river.  This was a consequence of the project starting early.  You see, my engraver got pulled into the river and was drowning.  In a vain attempt to save him my mechanic hooked up the pumps before the project was complete.  I made up for it in scale with 5 pumps lining the river's edge.  Two more were hastily erected on the other side and manned by stout dwarves.  Alas, his wounds were too grave and he did not survive.&lt;br /&gt;
&lt;br /&gt;
Once the pumps started water sprayed all over the place but mostly went into the pit as planned.&lt;br /&gt;
&lt;br /&gt;
Second mistake, I had no way to get into the river bed.  Hastily cut stairs and ramps took care of that.&lt;br /&gt;
&lt;br /&gt;
Committed now, dwarves poured into the frothing water to try and place the gates, but the water level was fluctuating too rapidly.  Eventually I noticed the cause, the pumps were inactive!  I had located my water wheel downstream of the pumps and too close.  The water level under the wheel was dropping, shutting down the wheel and the pumps, then rising again starting the cycle again.  Dwarves were called in to man the pumps by hand.  In this way the flood gates were placed, with a very fast hand on the &amp;quot;unsuspend construction&amp;quot; order.&lt;br /&gt;
&lt;br /&gt;
Glory of glories, most of the pitiless fish downstream drowned.  Only a handful remained upstream at the source (which I thought was the terminus), but enough to claim my sheriff who was pulled in and drowned.&lt;br /&gt;
&lt;br /&gt;
Lessons learned...&lt;br /&gt;
&lt;br /&gt;
1) Screw pumps on either side of the river, powered by water wheels, are an easy way to drain a surface river.  3 to 5 on each side should be enough.&lt;br /&gt;
&lt;br /&gt;
2) Water wheels must be placed upstream and at least 5 or 10 tiles away from the pumps to prevent the water level from dropping under them.&lt;br /&gt;
&lt;br /&gt;
3) Make sure you know which way the river flows.  How?  Blood works.  How do you get blood in the river?  Be imaginative.&lt;br /&gt;
&lt;br /&gt;
4) A slit trench dug directly behind the pumps leading to a modest underground cistern is enough water storage.  Use of channeling and digging into sand or clay will make the work go faster.  Dig a little bit more than you think you'll need, then dig some more.&lt;br /&gt;
&lt;br /&gt;
5) Have extra manpower available to man the pumps should something go wrong.&lt;br /&gt;
&lt;br /&gt;
6) Have a miner on hand to make sure you have a way into the river bed.&lt;br /&gt;
&lt;br /&gt;
6a) Do not dig the entrance on the same line as your dams or you'll have to dam up an extra tile.  Trust me, you'll be fighting for every gate.&lt;br /&gt;
&lt;br /&gt;
6b) Put an exit up AND downstream from the dam so nobody gets trapped when the last gate goes in place.&lt;br /&gt;
&lt;br /&gt;
6c) Put the exits on the far side from your fortress so should a baddie manage to get into the river they won't come out on your side.&lt;br /&gt;
&lt;br /&gt;
7) Place a stockpile of pump parts, flood gates and mechanisms near the dam site to speed construction.&lt;br /&gt;
&lt;br /&gt;
8) Hook up your pumps with a gear assembly and either attach it to a lever or be ready to dismantle it to shut the system down.&lt;br /&gt;
&lt;br /&gt;
9) Don't let dwarves with kids into the river bed.&lt;br /&gt;
&lt;br /&gt;
10) Install wall grates across the river just below your dam, then look the up to a lever.  This will act as a selective fish filter.&lt;br /&gt;
10a) If you want to be sadistic, build a second grate further downstream.  Leave it closed.  Open the dam and upstream grate, let some fish swim in, then close the dam.  Watch the now trapped fish slowly drown or pump the water out for a quicker death.&lt;br /&gt;
&lt;br /&gt;
11) Once the dam is installed, leave it closed and have your dwarves go &amp;quot;fishing&amp;quot; by picking up all the now drowning fish downstream from the dam.  Fish corpses are handed by a butcher, not at the fishery, so be prepared for a huge influx of raw meat.&lt;br /&gt;
&lt;br /&gt;
12) Dismantle the pumps and water wheel once you're done to reuse the parts.  Remember to dismantle the wheel before the axle or it'll fall into the river.&lt;br /&gt;
&lt;br /&gt;
The picture in this article makes it look like this river was dammed by building floor tiles across it.  I'm new to Dwarf Fortress; is this how it works?  The later parts of the article seem to imply that you have to build *wall* tiles across the level which *contains* the water?  Is there nothing you can do from ground-level?  (floors, walls, floodgates, etc.).&lt;br /&gt;
&lt;br /&gt;
I guess it seems like the unspoken assumption of the article is  &amp;quot;the difficult part of damming a river is that you can't do anything from the riverbank&amp;quot;.  I think that stating this explicitly might make the article clearer. -- [[User:Creidieki|Creidieki]] 22:25, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Wall tiles look like floor tiles when viewed from one level higher. &amp;amp;mdash;&amp;amp;nbsp;[[User:Wisq|Wisq]]&amp;amp;nbsp;([[User talk:Wisq|talk]]) 18:51, 11 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Waterfall Damming ==&lt;br /&gt;
This technique causes water to bypass a waterfall and bring it downstream, leaving the area above the water fall available for damming. ('.' is a wall, numbers indicate water, C indicates construction, # indicates mined areas, I is the support, X are floodgates, _ is ground)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   17777777777&lt;br /&gt;
   1..........&lt;br /&gt;
  77.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Underneath the base of the river, dig a tunnel. I made my tunnel  4 tiles wide, running perpendicular to the upper river. This tunnel runs to the edge of the lower river. In the tunnel, create flood gates. By connecting the floodgates to a lever, you will be able to control the path the river takes. Bridge the river with constructed floor, floating the stone above the river with a support. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        CC&lt;br /&gt;
        I&lt;br /&gt;
   17777777777&lt;br /&gt;
   1..........&lt;br /&gt;
  77.  ####&lt;br /&gt;
  ............&lt;br /&gt;
&lt;br /&gt;
 (The view looking down the river)&lt;br /&gt;
&lt;br /&gt;
  CCCCCC&lt;br /&gt;
  I     &lt;br /&gt;
  .77777.&lt;br /&gt;
  ......._____&lt;br /&gt;
  .#####X####.7777.&lt;br /&gt;
  .................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Collapsing the roof will blast a hole through the bottom of the river, causing the water to drain into your tunnel. Open the flood gates and dig a channel between the tunnel and the lower river. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  .77777.&lt;br /&gt;
  .77777._____    _&lt;br /&gt;
  .77777X####.7777.&lt;br /&gt;
  .................&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
&lt;br /&gt;
  .43443.&lt;br /&gt;
  .77777.____     _&lt;br /&gt;
  .777776431124677.&lt;br /&gt;
  .................&lt;br /&gt;
&lt;br /&gt;
and finally&lt;br /&gt;
&lt;br /&gt;
  .     .&lt;br /&gt;
  .77777.____     _&lt;br /&gt;
  .777777777777777.&lt;br /&gt;
  .................&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This technique could probably also work without a waterfall if you make your tunnel a U and use screw pumps at one end. If what you are damming is actually a stream, you'll probably need to channel through the top.&lt;br /&gt;
Cheers --[[User:Purpleposeidon|Purpleposeidon]] 08:54, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Dropping a Bridge on it&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If you would like to [http://tvtropes.org/pmwiki/pmwiki.php/Main/DroppedABridgeOnHim dam the bridge in a way that is particularly awkward, anti-climactic, &amp;lt;nowiki&amp;gt;[or]&amp;lt;/nowiki&amp;gt; mean-spirited], try this:&lt;br /&gt;
&lt;br /&gt;
 , = ground&lt;br /&gt;
 ~ = Open space above water&lt;br /&gt;
 . = Open space&lt;br /&gt;
 &amp;lt; = Up stair  &amp;gt; = down stair&lt;br /&gt;
 O = wall&lt;br /&gt;
 + = floor&amp;lt;br /&amp;gt;&lt;br /&gt;
 1. Z=0&lt;br /&gt;
 ,,,~~,,,,,&lt;br /&gt;
 ,,,~~,,,,,&lt;br /&gt;
 ,,,,~~,,,,     RIVER&lt;br /&gt;
 ,,,,,~~,,,&lt;br /&gt;
 ,,,,~~,,,,&lt;br /&gt;
 ,,,,~~,,,,&amp;lt;br /&amp;gt;&lt;br /&gt;
 2. Z=0      Z=1&lt;br /&gt;
 ,,,~~,,,,,  ..........&lt;br /&gt;
 ,&amp;lt;O~~,,,,,  .&amp;lt;+OO.....&lt;br /&gt;
 ,,,,~~,,,,  ..........&lt;br /&gt;
 ,,,,,~~,,,  ..........     BUILD A RIVER-SPANNING WALL ONE Z-LEVEL ABOVE THE RIVER&lt;br /&gt;
 ,,,,~~,,,,  ..........&lt;br /&gt;
 ,,,,~~,,,,  ..........&amp;lt;br /&amp;gt;&lt;br /&gt;
 3. Z=0      Z=1&lt;br /&gt;
 ,,,~~,,,,,  ..........&lt;br /&gt;
 ,&amp;lt;N~~,,,,,  .&amp;lt;+OO.....&lt;br /&gt;
 ,,,,~~,,,,  ..........&lt;br /&gt;
 ,,,,,~~,,,  ..........     MARK THE ORIGINAL WALL USED AS A SUPPORT FOR REMOVAL&lt;br /&gt;
 ,,,,~~,,,,  ..........&lt;br /&gt;
 ,,,,~~,,,,  ..........&amp;lt;br /&amp;gt;&lt;br /&gt;
 4. Z=0&lt;br /&gt;
 ,,,..,,,,,&lt;br /&gt;
 ,&amp;lt;,OO,,,,,&lt;br /&gt;
 ,,,,~~,,,,&lt;br /&gt;
 ,,,,,~~,,,     PROFIT&lt;br /&gt;
 ,,,,~~,,,,&lt;br /&gt;
 ,,,,~~,,,,&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50884</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50884"/>
		<updated>2009-09-15T21:25:48Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Lustroustools's Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''''[[Example - some fish|GIANT FREAKING TABLE WITH TONS OF CODE]]''''' (read and removed by [[User:Rowenlemmings|Rowenlemmings]]) and linked to original page, for reference, by --[[User:Albedo|Albedo]] 22:15, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Re the chart - it would be interesting to see the &amp;quot;migration wave&amp;quot;, to see how many you're receiving in each migration.  (Fast fix if you're clever with Word!) ;)--[[User:Albedo|Albedo]] 07:58, 15 September 2009 (UTC)&lt;br /&gt;
:Planning on using &amp;lt;s&amp;gt;a single blank column with a small border&amp;lt;/s&amp;gt; alternating color schemes to represent each migration wave.  In fact let's see if I can't get that done now....  I have all the info saved on the [http://www.twitter.com/DF_Newbie twitter account] by the way, as well as quicker-version updates.  I tweet while I play, so the near-miss my wrestler had with the fire imp who'd crawled out of the magma pipe while he was chasing down an errant kobold is much more likely to make it onto twitter than for me to remember small events like that when I'm doing the much longer (obviously) diary entry for poor Sibrek to narrate the story for us --[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 21:07, 15 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
Table's now on the main page.  Also, testing signature... --[[User:Rowenlemmings|&amp;amp;#39;&amp;amp;#39;Rowen&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;sup&amp;amp;gt;talk&amp;amp;lt;/sup&amp;amp;gt;]] 07:25, 14 September 2009 (UTC) Hmmm it doesn't work.  Any idea how to make superscripted text in your signature line? --[[User:Rowenlemmings|Rowenlemmings]] 07:25, 14 September 2009 (UTC) &lt;br /&gt;
:sig test #2 --''Rowen''&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt; 22:55, 14 September 2009 (UTC)&lt;br /&gt;
::sig test #3 --[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 23:03, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Starting build]] ==&lt;br /&gt;
&lt;br /&gt;
 ...since I only wanted one (axe) to begin with, taking one copper bar&amp;lt;br /&amp;gt; and one charcoal instead and forging it on-site. &lt;br /&gt;
Pro tip, take one copper ore and one [[cassiterite]] ore.  For one job and one fuel at a smelter, you get two bronze bars - and bronze is... um... 66/50 better than copper in combat, and worth a bit more.  And see [[DIY]].&lt;br /&gt;
:but this way I didn't need to build a smelter.  TINY change in time, but honestly I only needed one axe, the extra bronze bar would have sat in my stockpile 'till I got up to forging, and if my woodcutter gets ambushed by anything the copper axe can't kill, he's screwed if he has bronze or not.  It's not even recyclable to my military since I'll want something more powerful than bronze for my real fighters.  Thanks for the cassiterite tip though -- [[alloy]]s are good.  Note to self: take a longer look at that page. --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 59 booze (weird numbers are for the extra barrels), a single unit of all&amp;lt;br /&amp;gt; the cheap meats plus eleven turtles (for the shells) makes 31 meat&lt;br /&gt;
Not sure what you're spending the points on, but I can squeeze all the 2, 4 and 6-cost meats - more food than you need, but one free barrel each.  &lt;br /&gt;
:I had remarkably few low-cost meats.  As stated, just 21 meats under 10dbucks --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 (Tower-cap logs [21])&lt;br /&gt;
5 beds (schedules rotate) plus one bucket. 8 beds will sleep 50 dwarves np. Plus 2 more/pump expected. Plus forging until you have magma workshops set up, something else you can count. And don't forget the 3 free from the wagon.  Don't know how much tree-supporting terrain you have.&lt;br /&gt;
:MY dwarves get BEDROOMS ;-), plus I had a lot of extra points to blow and intentionally bringing rare stuff I don't need to accommodate moods seems like gaming the system =/ --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The rope is for making restraints near my entrance for war dogs. &lt;br /&gt;
Copper ore and 2 logs (for fuel) are much cheaper, and a chain is more butch.  More cassiterite cuts down on charcoal and improves wealth for no extra cost.&lt;br /&gt;
:See my earlier note RE: alloys :D --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The diorite was just one stone so I could build the metalsmith's forge immediately &lt;br /&gt;
No bauxite available?  Then I'd bring more copper ore - it's not that much more pricewise, and your unskilled miners don't have to dive in and butcher veins before they're ready.&lt;br /&gt;
:Yeah I probably should have.  I'm not 100% sure all what can be used to make what, and I knew diorite worked and was the cheapest available, so what the heck. --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
But it's all personal preference - sounds like you'll do fine.--[[User:Albedo|Albedo]] 06:11, 14 September 2009 (UTC)&lt;br /&gt;
:Keep following along, I'll let you know :P.  Already had one mishap and killed off the fortress before the first month was up (NO, IGNORE THE !!CLOTHES!! FROM THE IDIOT MINER WHO FELL IN THE GODDAMN MAGMA PIPE!  OH GOD IT'S ALL ON FIRE!!) ahem...yay for savescumming! --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're not the first. [[Fire#A_typical_example]].  Endeavour to persevere.--[[User:Albedo|Albedo]] 06:42, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;amp; Here's another good page, if you don't know all that already: [[Guide to rock]]--[[User:Albedo|Albedo]] 00:22, 15 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50850</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50850"/>
		<updated>2009-09-15T21:24:36Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Population */ migration waves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
Color scheme switches per migration wave.&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;S&amp;gt;6.&amp;lt;/S&amp;gt;|| {{Dwarf|#990|10px}} &amp;lt;S&amp;gt;Monom Sazirrir&amp;lt;/S&amp;gt; || &amp;lt;S&amp;gt;Grower/&amp;lt;br /&amp;gt;Armorsmith&amp;lt;/S&amp;gt;|| || Deceased || {{spoil small|RIP 1 Limestone 302&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Death of Monom Sazirrir&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;While digging channels in my utility room above the magma flow underneath the&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;forging floor, Monom accidentally caused a cave-in, causing him to drop down&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;into the magma below and burn to death.  A Legendary Miner died today.|Death Notes}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|8.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|9.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|10.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|11.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|12.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|13.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|14.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|15.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|16.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|17.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|18.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|19.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|20.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|21.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|22.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|23.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|24.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|25.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|26.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|27.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|28.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|29.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|30.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|31.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|32.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|33.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|34.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|35.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|36.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|37.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|38.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|39.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|40.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|41.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|42.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|43.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#001030&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|44.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#00204F&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|45.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{{spoil small|&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block&amp;lt;br /&amp;gt;off the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Diary of Sibrek Kolïngiz}}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50883</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50883"/>
		<updated>2009-09-15T21:07:21Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Lustroustools's Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''''[[Example - some fish|GIANT FREAKING TABLE WITH TONS OF CODE]]''''' (read and removed by [[User:Rowenlemmings|Rowenlemmings]]) and linked to original page, for reference, by --[[User:Albedo|Albedo]] 22:15, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Re the chart - it would be interesting to see the &amp;quot;migration wave&amp;quot;, to see how many you're receiving in each migration.  (Fast fix if you're clever with Word!) ;)--[[User:Albedo|Albedo]] 07:58, 15 September 2009 (UTC)&lt;br /&gt;
:Planning on using a single blank column with a small border to represent each migration wave.  In fact let's see if I can't get that done now....  I have all the info saved on the [http://www.twitter.com/DF_Newbie twitter account] by the way, as well as quicker-version updates.  I tweet while I play, so the near-miss my wrestler had with the fire imp who'd crawled out of the magma pipe while he was chasing down an errant kobold is much more likely to make it onto twitter than for me to remember small events like that when I'm doing the much longer (obviously) diary entry for poor Sibrek to narrate the story for us --[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 21:07, 15 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
Table's now on the main page.  Also, testing signature... --[[User:Rowenlemmings|&amp;amp;#39;&amp;amp;#39;Rowen&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;sup&amp;amp;gt;talk&amp;amp;lt;/sup&amp;amp;gt;]] 07:25, 14 September 2009 (UTC) Hmmm it doesn't work.  Any idea how to make superscripted text in your signature line? --[[User:Rowenlemmings|Rowenlemmings]] 07:25, 14 September 2009 (UTC) &lt;br /&gt;
:sig test #2 --''Rowen''&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt; 22:55, 14 September 2009 (UTC)&lt;br /&gt;
::sig test #3 --[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 23:03, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Starting build]] ==&lt;br /&gt;
&lt;br /&gt;
 ...since I only wanted one (axe) to begin with, taking one copper bar&amp;lt;br /&amp;gt; and one charcoal instead and forging it on-site. &lt;br /&gt;
Pro tip, take one copper ore and one [[cassiterite]] ore.  For one job and one fuel at a smelter, you get two bronze bars - and bronze is... um... 66/50 better than copper in combat, and worth a bit more.  And see [[DIY]].&lt;br /&gt;
:but this way I didn't need to build a smelter.  TINY change in time, but honestly I only needed one axe, the extra bronze bar would have sat in my stockpile 'till I got up to forging, and if my woodcutter gets ambushed by anything the copper axe can't kill, he's screwed if he has bronze or not.  It's not even recyclable to my military since I'll want something more powerful than bronze for my real fighters.  Thanks for the cassiterite tip though -- [[alloy]]s are good.  Note to self: take a longer look at that page. --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 59 booze (weird numbers are for the extra barrels), a single unit of all&amp;lt;br /&amp;gt; the cheap meats plus eleven turtles (for the shells) makes 31 meat&lt;br /&gt;
Not sure what you're spending the points on, but I can squeeze all the 2, 4 and 6-cost meats - more food than you need, but one free barrel each.  &lt;br /&gt;
:I had remarkably few low-cost meats.  As stated, just 21 meats under 10dbucks --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 (Tower-cap logs [21])&lt;br /&gt;
5 beds (schedules rotate) plus one bucket. 8 beds will sleep 50 dwarves np. Plus 2 more/pump expected. Plus forging until you have magma workshops set up, something else you can count. And don't forget the 3 free from the wagon.  Don't know how much tree-supporting terrain you have.&lt;br /&gt;
:MY dwarves get BEDROOMS ;-), plus I had a lot of extra points to blow and intentionally bringing rare stuff I don't need to accommodate moods seems like gaming the system =/ --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The rope is for making restraints near my entrance for war dogs. &lt;br /&gt;
Copper ore and 2 logs (for fuel) are much cheaper, and a chain is more butch.  More cassiterite cuts down on charcoal and improves wealth for no extra cost.&lt;br /&gt;
:See my earlier note RE: alloys :D --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The diorite was just one stone so I could build the metalsmith's forge immediately &lt;br /&gt;
No bauxite available?  Then I'd bring more copper ore - it's not that much more pricewise, and your unskilled miners don't have to dive in and butcher veins before they're ready.&lt;br /&gt;
:Yeah I probably should have.  I'm not 100% sure all what can be used to make what, and I knew diorite worked and was the cheapest available, so what the heck. --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
But it's all personal preference - sounds like you'll do fine.--[[User:Albedo|Albedo]] 06:11, 14 September 2009 (UTC)&lt;br /&gt;
:Keep following along, I'll let you know :P.  Already had one mishap and killed off the fortress before the first month was up (NO, IGNORE THE !!CLOTHES!! FROM THE IDIOT MINER WHO FELL IN THE GODDAMN MAGMA PIPE!  OH GOD IT'S ALL ON FIRE!!) ahem...yay for savescumming! --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're not the first. [[Fire#A_typical_example]].  Endeavour to persevere.--[[User:Albedo|Albedo]] 06:42, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;amp; Here's another good page, if you don't know all that already: [[Guide to rock]]--[[User:Albedo|Albedo]] 00:22, 15 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50849</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50849"/>
		<updated>2009-09-15T07:24:44Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Population */  placeholders for new dwarves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;S&amp;gt;6.&amp;lt;/S&amp;gt;|| {{Dwarf|#990|10px}} &amp;lt;S&amp;gt;Monom Sazirrir&amp;lt;/S&amp;gt; || &amp;lt;S&amp;gt;Grower/&amp;lt;br /&amp;gt;Armorsmith&amp;lt;/S&amp;gt;|| || Deceased || {{spoil small|RIP 1 Limestone 302&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Death of Monom Sazirrir&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;While digging channels in my utility room above the magma flow underneath the&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;forging floor, Monom accidentally caused a cave-in, causing him to drop down&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;into the magma below and burn to death.  A Legendary Miner died today.|Death Notes}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|#.|| {{Dwarf|#ff0|10px}} Urist McDwarf || Profession1/&amp;lt;br /&amp;gt;Profession2 || || Uninjured || {{spoil small|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{{spoil small|&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block&amp;lt;br /&amp;gt;off the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Diary of Sibrek Kolïngiz}}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50880</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50880"/>
		<updated>2009-09-14T23:03:56Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /*Sandbox*/ My ah-hah moment RE: signatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''''[[Example - some fish|GIANT FREAKING TABLE WITH TONS OF CODE]]''''' (read and removed by [[User:Rowenlemmings|Rowenlemmings]]) and linked to original page, for reference, by --[[User:Albedo|Albedo]] 22:15, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
Table's now on the main page.  Also, testing signature... --[[User:Rowenlemmings|&amp;amp;#39;&amp;amp;#39;Rowen&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;sup&amp;amp;gt;talk&amp;amp;lt;/sup&amp;amp;gt;]] 07:25, 14 September 2009 (UTC) Hmmm it doesn't work.  Any idea how to make superscripted text in your signature line? --[[User:Rowenlemmings|Rowenlemmings]] 07:25, 14 September 2009 (UTC) &lt;br /&gt;
:sig test #2 --''Rowen''&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt; 22:55, 14 September 2009 (UTC)&lt;br /&gt;
::sig test #3 --[[User:Rowenlemmings|''Rowen'']]&amp;lt;sup&amp;gt;[[User Talk:Rowenlemmings|(talk)]]&amp;lt;/sup&amp;gt; 23:03, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Starting build]] ==&lt;br /&gt;
&lt;br /&gt;
 ...since I only wanted one (axe) to begin with, taking one copper bar&amp;lt;br /&amp;gt; and one charcoal instead and forging it on-site. &lt;br /&gt;
Pro tip, take one copper ore and one [[cassiterite]] ore.  For one job and one fuel at a smelter, you get two bronze bars - and bronze is... um... 66/50 better than copper in combat, and worth a bit more.  And see [[DIY]].&lt;br /&gt;
:but this way I didn't need to build a smelter.  TINY change in time, but honestly I only needed one axe, the extra bronze bar would have sat in my stockpile 'till I got up to forging, and if my woodcutter gets ambushed by anything the copper axe can't kill, he's screwed if he has bronze or not.  It's not even recyclable to my military since I'll want something more powerful than bronze for my real fighters.  Thanks for the cassiterite tip though -- [[alloy]]s are good.  Note to self: take a longer look at that page. --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 59 booze (weird numbers are for the extra barrels), a single unit of all&amp;lt;br /&amp;gt; the cheap meats plus eleven turtles (for the shells) makes 31 meat&lt;br /&gt;
Not sure what you're spending the points on, but I can squeeze all the 2, 4 and 6-cost meats - more food than you need, but one free barrel each.  &lt;br /&gt;
:I had remarkably few low-cost meats.  As stated, just 21 meats under 10dbucks --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 (Tower-cap logs [21])&lt;br /&gt;
5 beds (schedules rotate) plus one bucket. 8 beds will sleep 50 dwarves np. Plus 2 more/pump expected. Plus forging until you have magma workshops set up, something else you can count. And don't forget the 3 free from the wagon.  Don't know how much tree-supporting terrain you have.&lt;br /&gt;
:MY dwarves get BEDROOMS ;-), plus I had a lot of extra points to blow and intentionally bringing rare stuff I don't need to accommodate moods seems like gaming the system =/ --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The rope is for making restraints near my entrance for war dogs. &lt;br /&gt;
Copper ore and 2 logs (for fuel) are much cheaper, and a chain is more butch.  More cassiterite cuts down on charcoal and improves wealth for no extra cost.&lt;br /&gt;
:See my earlier note RE: alloys :D --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The diorite was just one stone so I could build the metalsmith's forge immediately &lt;br /&gt;
No bauxite available?  Then I'd bring more copper ore - it's not that much more pricewise, and your unskilled miners don't have to dive in and butcher veins before they're ready.&lt;br /&gt;
:Yeah I probably should have.  I'm not 100% sure all what can be used to make what, and I knew diorite worked and was the cheapest available, so what the heck. --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
But it's all personal preference - sounds like you'll do fine.--[[User:Albedo|Albedo]] 06:11, 14 September 2009 (UTC)&lt;br /&gt;
:Keep following along, I'll let you know :P.  Already had one mishap and killed off the fortress before the first month was up (NO, IGNORE THE !!CLOTHES!! FROM THE IDIOT MINER WHO FELL IN THE GODDAMN MAGMA PIPE!  OH GOD IT'S ALL ON FIRE!!) ahem...yay for savescumming! --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're not the first. [[Fire#A_typical_example]].  Endeavour to persevere.--[[User:Albedo|Albedo]] 06:42, 14 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50879</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50879"/>
		<updated>2009-09-14T23:02:11Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''''[[Example - some fish|GIANT FREAKING TABLE WITH TONS OF CODE]]''''' (read and removed by [[User:Rowenlemmings|Rowenlemmings]]) and linked to original page, for reference, by --[[User:Albedo|Albedo]] 22:15, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
Table's now on the main page.  Also, testing signature... --[[User:Rowenlemmings|&amp;amp;#39;&amp;amp;#39;Rowen&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;sup&amp;amp;gt;talk&amp;amp;lt;/sup&amp;amp;gt;]] 07:25, 14 September 2009 (UTC) Hmmm it doesn't work.  Any idea how to make superscripted text in your signature line? --[[User:Rowenlemmings|Rowenlemmings]] 07:25, 14 September 2009 (UTC) &lt;br /&gt;
:sig test #2 --''Rowen''&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt; 22:55, 14 September 2009 (UTC)&lt;br /&gt;
::sig test #3 --[[User:Rowenlemmings|'''Rowen''']] [[User Talk:Rowenlemmings|(talk)]] 23:02, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Try using the wiki break.&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;--[[User:Albedo|Albedo]] 21:42, 13 September 2009 (UTC)&lt;br /&gt;
:And you could make your own custom colored template for your cells by tracking down the above at [[template: ____]], and just change the hex [[color]] number.--[[User:Albedo|Albedo]] 21:45, 13 September 2009 (UTC)&lt;br /&gt;
::What's the difference between &amp;lt;nowiki&amp;gt;&amp;lt;BR&amp;gt; and &amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;? --[[User:Rowenlemmings|Rowenlemmings]] 21:47, 13 September 2009 (UTC)&lt;br /&gt;
:::No idea, except that it's possible that the wiki handles them slightly diff in diff situations. The one I gave is the one that shows when you click the button in the header, so I'd stick with that. Meh.--[[User:Albedo|Albedo]] 21:49, 13 September 2009 (UTC)&lt;br /&gt;
:::Okay.  Yay for wordpad's find and replace.... --[[User:Rowenlemmings|Rowenlemmings]] 21:51, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Starting build]] ==&lt;br /&gt;
&lt;br /&gt;
 ...since I only wanted one (axe) to begin with, taking one copper bar&amp;lt;br /&amp;gt; and one charcoal instead and forging it on-site. &lt;br /&gt;
Pro tip, take one copper ore and one [[cassiterite]] ore.  For one job and one fuel at a smelter, you get two bronze bars - and bronze is... um... 66/50 better than copper in combat, and worth a bit more.  And see [[DIY]].&lt;br /&gt;
:but this way I didn't need to build a smelter.  TINY change in time, but honestly I only needed one axe, the extra bronze bar would have sat in my stockpile 'till I got up to forging, and if my woodcutter gets ambushed by anything the copper axe can't kill, he's screwed if he has bronze or not.  It's not even recyclable to my military since I'll want something more powerful than bronze for my real fighters.  Thanks for the cassiterite tip though -- [[alloy]]s are good.  Note to self: take a longer look at that page. --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 59 booze (weird numbers are for the extra barrels), a single unit of all&amp;lt;br /&amp;gt; the cheap meats plus eleven turtles (for the shells) makes 31 meat&lt;br /&gt;
Not sure what you're spending the points on, but I can squeeze all the 2, 4 and 6-cost meats - more food than you need, but one free barrel each.  &lt;br /&gt;
:I had remarkably few low-cost meats.  As stated, just 21 meats under 10dbucks --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 (Tower-cap logs [21])&lt;br /&gt;
5 beds (schedules rotate) plus one bucket. 8 beds will sleep 50 dwarves np. Plus 2 more/pump expected. Plus forging until you have magma workshops set up, something else you can count. And don't forget the 3 free from the wagon.  Don't know how much tree-supporting terrain you have.&lt;br /&gt;
:MY dwarves get BEDROOMS ;-), plus I had a lot of extra points to blow and intentionally bringing rare stuff I don't need to accommodate moods seems like gaming the system =/ --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The rope is for making restraints near my entrance for war dogs. &lt;br /&gt;
Copper ore and 2 logs (for fuel) are much cheaper, and a chain is more butch.  More cassiterite cuts down on charcoal and improves wealth for no extra cost.&lt;br /&gt;
:See my earlier note RE: alloys :D --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The diorite was just one stone so I could build the metalsmith's forge immediately &lt;br /&gt;
No bauxite available?  Then I'd bring more copper ore - it's not that much more pricewise, and your unskilled miners don't have to dive in and butcher veins before they're ready.&lt;br /&gt;
:Yeah I probably should have.  I'm not 100% sure all what can be used to make what, and I knew diorite worked and was the cheapest available, so what the heck. --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
But it's all personal preference - sounds like you'll do fine.--[[User:Albedo|Albedo]] 06:11, 14 September 2009 (UTC)&lt;br /&gt;
:Keep following along, I'll let you know :P.  Already had one mishap and killed off the fortress before the first month was up (NO, IGNORE THE !!CLOTHES!! FROM THE IDIOT MINER WHO FELL IN THE GODDAMN MAGMA PIPE!  OH GOD IT'S ALL ON FIRE!!) ahem...yay for savescumming! --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're not the first. [[Fire#A_typical_example]].  Endeavour to persevere.--[[User:Albedo|Albedo]] 06:42, 14 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50878</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50878"/>
		<updated>2009-09-14T22:55:36Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: sandbox stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''''[[Example - some fish|GIANT FREAKING TABLE WITH TONS OF CODE]]''''' (read and removed by [[User:Rowenlemmings|Rowenlemmings]]) and linked to original page, for reference, by --[[User:Albedo|Albedo]] 22:15, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
Table's now on the main page.  Also, testing signature... --[[User:Rowenlemmings|&amp;amp;#39;&amp;amp;#39;Rowen&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;sup&amp;amp;gt;talk&amp;amp;lt;/sup&amp;amp;gt;]] 07:25, 14 September 2009 (UTC) Hmmm it doesn't work.  Any idea how to make superscripted text in your signature line? --[[User:Rowenlemmings|Rowenlemmings]] 07:25, 14 September 2009 (UTC) &lt;br /&gt;
:sig test #2 --''Rowen''&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt; 22:55, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Try using the wiki break.&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;--[[User:Albedo|Albedo]] 21:42, 13 September 2009 (UTC)&lt;br /&gt;
:And you could make your own custom colored template for your cells by tracking down the above at [[template: ____]], and just change the hex [[color]] number.--[[User:Albedo|Albedo]] 21:45, 13 September 2009 (UTC)&lt;br /&gt;
::What's the difference between &amp;lt;nowiki&amp;gt;&amp;lt;BR&amp;gt; and &amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;? --[[User:Rowenlemmings|Rowenlemmings]] 21:47, 13 September 2009 (UTC)&lt;br /&gt;
:::No idea, except that it's possible that the wiki handles them slightly diff in diff situations. The one I gave is the one that shows when you click the button in the header, so I'd stick with that. Meh.--[[User:Albedo|Albedo]] 21:49, 13 September 2009 (UTC)&lt;br /&gt;
:::Okay.  Yay for wordpad's find and replace.... --[[User:Rowenlemmings|Rowenlemmings]] 21:51, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Starting build]] ==&lt;br /&gt;
&lt;br /&gt;
 ...since I only wanted one (axe) to begin with, taking one copper bar&amp;lt;br /&amp;gt; and one charcoal instead and forging it on-site. &lt;br /&gt;
Pro tip, take one copper ore and one [[cassiterite]] ore.  For one job and one fuel at a smelter, you get two bronze bars - and bronze is... um... 66/50 better than copper in combat, and worth a bit more.  And see [[DIY]].&lt;br /&gt;
:but this way I didn't need to build a smelter.  TINY change in time, but honestly I only needed one axe, the extra bronze bar would have sat in my stockpile 'till I got up to forging, and if my woodcutter gets ambushed by anything the copper axe can't kill, he's screwed if he has bronze or not.  It's not even recyclable to my military since I'll want something more powerful than bronze for my real fighters.  Thanks for the cassiterite tip though -- [[alloy]]s are good.  Note to self: take a longer look at that page. --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 59 booze (weird numbers are for the extra barrels), a single unit of all&amp;lt;br /&amp;gt; the cheap meats plus eleven turtles (for the shells) makes 31 meat&lt;br /&gt;
Not sure what you're spending the points on, but I can squeeze all the 2, 4 and 6-cost meats - more food than you need, but one free barrel each.  &lt;br /&gt;
:I had remarkably few low-cost meats.  As stated, just 21 meats under 10dbucks --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 (Tower-cap logs [21])&lt;br /&gt;
5 beds (schedules rotate) plus one bucket. 8 beds will sleep 50 dwarves np. Plus 2 more/pump expected. Plus forging until you have magma workshops set up, something else you can count. And don't forget the 3 free from the wagon.  Don't know how much tree-supporting terrain you have.&lt;br /&gt;
:MY dwarves get BEDROOMS ;-), plus I had a lot of extra points to blow and intentionally bringing rare stuff I don't need to accommodate moods seems like gaming the system =/ --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The rope is for making restraints near my entrance for war dogs. &lt;br /&gt;
Copper ore and 2 logs (for fuel) are much cheaper, and a chain is more butch.  More cassiterite cuts down on charcoal and improves wealth for no extra cost.&lt;br /&gt;
:See my earlier note RE: alloys :D --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The diorite was just one stone so I could build the metalsmith's forge immediately &lt;br /&gt;
No bauxite available?  Then I'd bring more copper ore - it's not that much more pricewise, and your unskilled miners don't have to dive in and butcher veins before they're ready.&lt;br /&gt;
:Yeah I probably should have.  I'm not 100% sure all what can be used to make what, and I knew diorite worked and was the cheapest available, so what the heck. --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
But it's all personal preference - sounds like you'll do fine.--[[User:Albedo|Albedo]] 06:11, 14 September 2009 (UTC)&lt;br /&gt;
:Keep following along, I'll let you know :P.  Already had one mishap and killed off the fortress before the first month was up (NO, IGNORE THE !!CLOTHES!! FROM THE IDIOT MINER WHO FELL IN THE GODDAMN MAGMA PIPE!  OH GOD IT'S ALL ON FIRE!!) ahem...yay for savescumming! --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're not the first. [[Fire#A_typical_example]].  Endeavour to persevere.--[[User:Albedo|Albedo]] 06:42, 14 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Spoil_small&amp;diff=50893</id>
		<title>Template talk:Spoil small</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Spoil_small&amp;diff=50893"/>
		<updated>2009-09-14T22:54:28Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Formatting change */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Formatting change =&lt;br /&gt;
&lt;br /&gt;
Any objections to allowing a title for this collapsible infobox?  It would be more useful if you were able to define a title in a fashion such as &amp;lt;nowiki&amp;gt;{{spoiler small |&amp;lt;/nowiki&amp;gt; ''TITLE'' &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; '''TEXT''' }.  I'll do all the coding and update the (few) pages that link here so it doesn't break anything, but I don't want to change a Template without discussion. --[[User:Rowenlemmings|Rowenlemmings]] 06:59, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It should now have everything you want. And there won't be a need to hunt down existing pages using the template. You can change the title like so: &amp;lt;nowiki&amp;gt;{{{&amp;lt;/nowiki&amp;gt;spoil small | '''TEXT''' | '''TITLE''' }}} or perhaps like so: &amp;lt;nowiki&amp;gt;{{{&amp;lt;/nowiki&amp;gt;spoil small | title='''TITLE''' | '''TEXT'''}}}. [[User:VengefulDonut|VengefulDonut]] 21:33, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you!--[[User:Rowenlemmings|&amp;amp;#39;&amp;amp;#39;Rowen&amp;amp;#39;&amp;amp;#39;]] 22:54, 14 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50848</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50848"/>
		<updated>2009-09-14T22:49:18Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Year 301 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|6.|| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{{spoil small|&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block&amp;lt;br /&amp;gt;off the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Diary of Sibrek Kolïngiz}}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50847</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50847"/>
		<updated>2009-09-14T22:46:42Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Population */  edited to use {{spoil small}} more effectively&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|6.|| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now|NEW}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; background-color: #797; padding-left: 1em; padding-right: 1em; color: #FFF&amp;quot; | Diary of Sibrek Kolïngiz&lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-family: monospace; white-space: pre&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block off&amp;lt;br /&amp;gt;the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50846</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50846"/>
		<updated>2009-09-14T19:31:55Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;quot;Hello world.&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
= Suvaslòr, &amp;quot;Lustroustools&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|6.|| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now}}&lt;br /&gt;
|}&lt;br /&gt;
== Year 301 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; background-color: #797; padding-left: 1em; padding-right: 1em; color: #FFF&amp;quot; | Diary of Sibrek Kolïngiz&lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-family: monospace; white-space: pre&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;1 Granite: Well we've finally arrived in the Land of Ankles.  The mountainhome sent us to&amp;lt;br /&amp;gt;colonize a mountain named &amp;quot;The Finger of Busters,&amp;quot; so maybe they have a thing for&amp;lt;br /&amp;gt;body parts? I don't know.  Regardless, we're here without incident and with plenty of&amp;lt;br /&amp;gt;time to dig in and get a decent fortress set up before things get really hairy out there&amp;lt;br /&amp;gt;and winter sets in.&lt;br /&gt;
&lt;br /&gt;
2 Granite: What was the mountainhome thinking sending us out here to carve out a new&amp;lt;br /&amp;gt;fortress, for the glory of our civilization, and neglect to send anyone to MINE OUT THE&amp;lt;br /&amp;gt;ROCK?  I've asked Monom and Urdim to grab the picks we brought and get to work but they&amp;lt;br /&amp;gt;both shot me looks that screamed &amp;quot;Why the fuck do '''I''' have to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12 Granite: Top floor's mostly excavated and we've begun to tunnel straight down to the&amp;lt;br /&amp;gt;core of the mountain.  Monom was needed elsewhere, so he handed the pick off to me.  I&amp;lt;br /&amp;gt;don't know how the fuck to mine out rock, but I figure I'll hit this pointy end here&amp;lt;br /&amp;gt;against that rock there and see what happens.&lt;br /&gt;
&lt;br /&gt;
6 Slate: Mining is '''''FUN!'''''&lt;br /&gt;
&lt;br /&gt;
2 Felsite: Well we finally got down to designing the noble's quarters now.  My room is&amp;lt;br /&amp;gt;almost finished!  I can't wait, my OCD is starting to kick in and it doesn't help that I&amp;lt;br /&amp;gt;can't actually COUNT anything that's here.  &amp;quot;How many wine barrels do we have?&amp;quot; I ask.&amp;lt;br /&amp;gt;They look at me with these stone-blank faces.  I've gotta get things organized around &amp;lt;br /&amp;gt;here....&lt;br /&gt;
&lt;br /&gt;
13 Hematite: Tragedy NARROWLY averted today.  I sent Zazit to go build a wall to block off&amp;lt;br /&amp;gt;the magma pit from the outside, mostly because I didn't want those damn [[Fire Imp]]s&amp;lt;br /&amp;gt;we hear cackling down there from getting out and, ya know, setting the world on fire.&amp;lt;br /&amp;gt;Right as Zazit puts up the fourth wall segment, two Imps jump out giving him barely&amp;lt;br /&amp;gt;enough time to scramble back to the fort before they attack.  They wandered outside for&amp;lt;br /&amp;gt;awhile and I was afraid they would give chase, or at least throw some fireballs at the&amp;lt;br /&amp;gt;passing back of groundhogs and get all [[Boatmurdered]] on our asses, but one just&amp;lt;br /&amp;gt;hopped back in the pipe and hopefully the other one will follow.  Chalk one up to&amp;lt;br /&amp;gt;Armok.  Thanks, big guy.&lt;br /&gt;
&lt;br /&gt;
3 Malachite: Big fancy bedroom floor designed.  I'm not too proud to toot my own horn&amp;lt;br /&amp;gt;about this one.  It allows over 200 (that's right, TWO HUNDRED) dwarves to sleep&amp;lt;br /&amp;gt;comfortably on our exactly 17 beds.  Oh, yes, I finished counting.  Counting what?&amp;lt;br /&amp;gt;COUNTING EVERYTHING.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50877</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50877"/>
		<updated>2009-09-14T07:25:28Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''''[[Example - some fish|GIANT FREAKING TABLE WITH TONS OF CODE]]''''' (read and removed by [[User:Rowenlemmings|Rowenlemmings]]) and linked to original page, for reference, by --[[User:Albedo|Albedo]] 22:15, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
Table's now on the main page.  Also, testing signature... --[[User:Rowenlemmings|&amp;amp;#39;&amp;amp;#39;Rowen&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;sup&amp;amp;gt;talk&amp;amp;lt;/sup&amp;amp;gt;]] 07:25, 14 September 2009 (UTC) Hmmm it doesn't work.  Any idea how to make superscripted text in your signature line? --[[User:Rowenlemmings|Rowenlemmings]] 07:25, 14 September 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try using the wiki break.&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;--[[User:Albedo|Albedo]] 21:42, 13 September 2009 (UTC)&lt;br /&gt;
:And you could make your own custom colored template for your cells by tracking down the above at [[template: ____]], and just change the hex [[color]] number.--[[User:Albedo|Albedo]] 21:45, 13 September 2009 (UTC)&lt;br /&gt;
::What's the difference between &amp;lt;nowiki&amp;gt;&amp;lt;BR&amp;gt; and &amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;? --[[User:Rowenlemmings|Rowenlemmings]] 21:47, 13 September 2009 (UTC)&lt;br /&gt;
:::No idea, except that it's possible that the wiki handles them slightly diff in diff situations. The one I gave is the one that shows when you click the button in the header, so I'd stick with that. Meh.--[[User:Albedo|Albedo]] 21:49, 13 September 2009 (UTC)&lt;br /&gt;
:::Okay.  Yay for wordpad's find and replace.... --[[User:Rowenlemmings|Rowenlemmings]] 21:51, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Starting build]] ==&lt;br /&gt;
&lt;br /&gt;
 ...since I only wanted one (axe) to begin with, taking one copper bar&amp;lt;br /&amp;gt; and one charcoal instead and forging it on-site. &lt;br /&gt;
Pro tip, take one copper ore and one [[cassiterite]] ore.  For one job and one fuel at a smelter, you get two bronze bars - and bronze is... um... 66/50 better than copper in combat, and worth a bit more.  And see [[DIY]].&lt;br /&gt;
:but this way I didn't need to build a smelter.  TINY change in time, but honestly I only needed one axe, the extra bronze bar would have sat in my stockpile 'till I got up to forging, and if my woodcutter gets ambushed by anything the copper axe can't kill, he's screwed if he has bronze or not.  It's not even recyclable to my military since I'll want something more powerful than bronze for my real fighters.  Thanks for the cassiterite tip though -- [[alloy]]s are good.  Note to self: take a longer look at that page. --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 59 booze (weird numbers are for the extra barrels), a single unit of all&amp;lt;br /&amp;gt; the cheap meats plus eleven turtles (for the shells) makes 31 meat&lt;br /&gt;
Not sure what you're spending the points on, but I can squeeze all the 2, 4 and 6-cost meats - more food than you need, but one free barrel each.  &lt;br /&gt;
:I had remarkably few low-cost meats.  As stated, just 21 meats under 10dbucks --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 (Tower-cap logs [21])&lt;br /&gt;
5 beds (schedules rotate) plus one bucket. 8 beds will sleep 50 dwarves np. Plus 2 more/pump expected. Plus forging until you have magma workshops set up, something else you can count. And don't forget the 3 free from the wagon.  Don't know how much tree-supporting terrain you have.&lt;br /&gt;
:MY dwarves get BEDROOMS ;-), plus I had a lot of extra points to blow and intentionally bringing rare stuff I don't need to accommodate moods seems like gaming the system =/ --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The rope is for making restraints near my entrance for war dogs. &lt;br /&gt;
Copper ore and 2 logs (for fuel) are much cheaper, and a chain is more butch.  More cassiterite cuts down on charcoal and improves wealth for no extra cost.&lt;br /&gt;
:See my earlier note RE: alloys :D --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The diorite was just one stone so I could build the metalsmith's forge immediately &lt;br /&gt;
No bauxite available?  Then I'd bring more copper ore - it's not that much more pricewise, and your unskilled miners don't have to dive in and butcher veins before they're ready.&lt;br /&gt;
:Yeah I probably should have.  I'm not 100% sure all what can be used to make what, and I knew diorite worked and was the cheapest available, so what the heck. --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
But it's all personal preference - sounds like you'll do fine.--[[User:Albedo|Albedo]] 06:11, 14 September 2009 (UTC)&lt;br /&gt;
:Keep following along, I'll let you know :P.  Already had one mishap and killed off the fortress before the first month was up (NO, IGNORE THE !!CLOTHES!! FROM THE IDIOT MINER WHO FELL IN THE GODDAMN MAGMA PIPE!  OH GOD IT'S ALL ON FIRE!!) ahem...yay for savescumming! --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're not the first. [[Fire#A_typical_example]].  Endeavour to persevere.--[[User:Albedo|Albedo]] 06:42, 14 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13554</id>
		<title>Dwarf Fortress Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13554"/>
		<updated>2009-09-14T07:18:12Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Category titles (capitalization) */  lost a link somehow.  replaced it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this discussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Read the rules carefully, take them to heart, post here if you have any questions or you think the rules can be improved.&lt;br /&gt;
{{Archive|&lt;br /&gt;
#[[Dwarf_Fortress_Wiki_talk:Community_Portal/archive1|Archive 1]]&lt;br /&gt;
}}&lt;br /&gt;
== Thoughts on {{rule|i}} - Diagrams ==&lt;br /&gt;
&lt;br /&gt;
Isn't [[Template:RT]] really more complexity than we need? How about this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left&amp;quot;&amp;gt;&lt;br /&gt;
╔═══╗&lt;br /&gt;
║+++║&lt;br /&gt;
║+++┼&lt;br /&gt;
║+++║&lt;br /&gt;
╚═══╝&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
Save the complex templates for when you actually need color&lt;br /&gt;
&lt;br /&gt;
You can even drop the complexity further for a nice typewriter character set&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left&amp;quot;&amp;gt;&lt;br /&gt;
#####&lt;br /&gt;
#...#&lt;br /&gt;
#...+&lt;br /&gt;
#...#&lt;br /&gt;
#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
(I picked this particular size because it makes &amp;lt;span style=&amp;quot;font:bold 20px/1 'Courier New'&amp;quot;&amp;gt;░░░▒▒▒▓▓▓&amp;lt;/span&amp;gt; look right in them, which makes it seem that it's the size the font is designed for. I picked this _font_ because it provides all of the CP437 characters. The actual style tag you see above could be moved to a template so it would look like &amp;lt;code&amp;gt;&amp;amp;lt;pre &amp;lt;nowiki&amp;gt;{{TD}}&amp;lt;/nowiki&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
[[User:Random832|Random832]] 20:28, 30 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mod content in regular articles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All mod content, it has been stated, should not appear in the regular articles.&amp;quot; --[[User:Zchris13]], at [[Talk:Sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
If I recall correctly, one guy stated that yesterday. Personally, I find it rather counter-DF:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;In Dwarf Fortress, modding almost ''is'' vanilla.&amp;quot; --[[User:Savok]], at the [http://www.bay12games.com/forum/index.php forums]&amp;lt;br&amp;gt;&lt;br /&gt;
Opinions? Beliefs? Comments? Thoughts? Please, answer this, The Community! --[[User:Savok|Savok]] 11:24, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm probably the one who you're thinking of who stated it ;)&lt;br /&gt;
:#I don't think that modding is ''ever'' vanilla, no matter what the game, how mod-friendly the game is, or how many mods exist.  Saying that it's incredibly common does not change the definition of the term &amp;quot;unmodded&amp;quot;.&lt;br /&gt;
:#I think that modding information would be better served by putting it in one place.  It's easier to figure out modding and/or find the information you need if it's all on one page (or a small number of pages).  And if the information is there, why would you ''also'' put it on ''every single other article in the wiki''?&lt;br /&gt;
:#Whenever the ways something can be modded changes, every single article about that something would have to be changed.  If a new way to mod metals, for example, was added, then every single metal article would have to be changed to reflect this.&lt;br /&gt;
:#tl;dr version: I think it would be horrifically redundant even by typical wiki standards and would never be maintained anyways (seriously, there are still pages that haven't been updated since the 2D version).  And that's even before you think about whether it ''should'' be done at all.&lt;br /&gt;
:--[[User:LegacyCWAL|LegacyCWAL]] 13:10, 8 March 2009 (EDT)&amp;lt;!-- reformatted by Savok to use a numbered list instead of a manually created numbered list. This note may be removed by Legacy now or by anyone after a few months--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Sorry, couldn't find it in all of yesterday's edits.&lt;br /&gt;
::#Yeah, I shouldn't go changing my definitions of words. What I mean is &amp;quot;modding is normal.&amp;quot;&lt;br /&gt;
::#I agree partially, but, since light modding is normal and mainstream, it should go in normal and mainstream articles.&lt;br /&gt;
::#No, every article that mentioned metal-modding. And I don't think that there are too many non-modding articles that do.&lt;br /&gt;
::#TL/DR: I think that a little mentioning of modding (for example, stating in [[Sand]] that you can mod any soil into sand (although that's a bit obvious)) is fine, although I fully agree that all possible topic-related modding should not be mentioned.&lt;br /&gt;
::--[[User:Savok|Savok]] 18:45, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think I can live with that ;).  Also, I appreciate the reformatting: I couldn't find the instructions on how to make such a list, though odds are it's right in front of me =( --[[User:LegacyCWAL|LegacyCWAL]] 19:41, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heading gripe ==&lt;br /&gt;
&lt;br /&gt;
I'd like to add to H that one shouldn't use heading sections of one = because it results in bad html coding and a title the size of the page name. It's also general practice on [http://en.wikipedia.org/wiki/Help:Section#Creation_and_numbering_of_sections wikipedia]. Anyways, I thought I'd post something here before I go ahead and change it so I can at least pretend to have discussed it before hand. --[[User:Mikaka|Mikaka]] 05:39, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modding content ==&lt;br /&gt;
Is this, [[New_Plants]], really how we do it? Frankly, i found it a bit confusing at first. At least it should get a better header. --[[User:Confused|Confused]] 00:37, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== JavaScript seems disabled ==&lt;br /&gt;
&lt;br /&gt;
The collapsible box doesn't seems collapsible anymore. I don't see the [show]/[hide] anymore either, since the wiki broke. Am I the only one with this trouble ? --[[User:Karl|Karl]] 01:02, 22 August 2009 (UTC)&lt;br /&gt;
:Apparently it's fixed now, at least for me. I have found that my browser cache can screw with these things on other wikis so no reason why it wouldn't happen here. Javascript becomes disabled on client web browsers far more often than it does on web hosts/sites which previously allowed it. (Possibly belatedly I know.)&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:43, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do we detail pointlessly? ==&lt;br /&gt;
&lt;br /&gt;
As everyone knows, the wiki spoils everything about Dwarf Fortress. We have a spoiler-warning system, but it's quite disused. I think one guy said that it's pointless, because we need to put it on every page, because every page is a spoiler. We have a tendency to detail everything, much of which isn't helpful to newbies but ruins a little the delight a newbie can take in DF that no longer exists for us veterans.&lt;br /&gt;
&lt;br /&gt;
For example, to quote the page [[woodcutter]], &amp;quot;Woodcutters are working outdoors where they are in constant danger of being [[ambush]]ed by invaders or attacked by wild animals (unless, of course, you are the proud owner of an [[Tower-cap#Underground_tree_farm|underground tree farm]]), but they are also one of the few civilian professions which carry [[weapons]] with them. Thus, it can be helpful to teach them how to use their axes to defend themselves (and others) properly by making them spend a few months as [[axedwarf]]s in your [[military]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here, all that really should be noted is that woodcutting skill does not help in combat. Yes, another problem with the wiki as it is is that we often assume that newbies know a lot of stuff they don't, making even DFwiki have a steep learning curve - a bit ironic. Regardless, pointless detail such as in the above article not only does not help but hurts, making the wiki dry and boring.&lt;br /&gt;
&lt;br /&gt;
I propose that we write into our little [[Dwarf Fortress Wiki:Community Portal|constitution]] a guideline to avoid such detail in addition to removing large amounts from the wiki, fixing the pages. Of course, this is a major undertaking, not to just be done. What do y'all think? Agree? Argue? Please do comment. --[[User:Savok|Savok]] 02:36, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Wikis attract wikignomes who like to tinker and add information to articles until they are &amp;quot;complete&amp;quot;. Attempting to define how much information can be added before an article is &amp;quot;over-complete&amp;quot; is pretty difficult.&lt;br /&gt;
:Is there a policy that this wiki must not spoil the game for new players?&lt;br /&gt;
:There are a lot of different reasons people read this wiki - it isn't just a hosted version of the wonderful instruction manual that is included with the game. Would [[computing]] be possible without collaboration (between players), which is nothing but spoiling?&lt;br /&gt;
:The answers would lie in either seperate articles, or some kind of template which hides information regarded as a spoiler. &lt;br /&gt;
:There is this option:&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Basic intrduction&lt;br /&gt;
|-&lt;br /&gt;
|Woodcutters cut down trees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Minor spoiler&lt;br /&gt;
|-&lt;br /&gt;
| They are one of a few civilian trades which involves carrying a weapon. In hostile areas you might want to consider training woodcutters as Axedwarves.&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Major spoiler&lt;br /&gt;
|-&lt;br /&gt;
|Another option on some maps is establishing an underground tree farm.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:However that requires some knowledge of either wikimarkup or html - tbh I just cookbooked it and it took me a fair bit of messing around before I got it right the first time.&lt;br /&gt;
:Another option is, linked articles, where you go from [[Woodcutter (base)]] to [[Woodcutter (minor spoiler)]] to [[Woodcutter (major spoiler)]] - it would be easy enough to include (base) in (minor spoiler) and (minor spoiler) in (major spoiler).&lt;br /&gt;
&lt;br /&gt;
:I think &amp;quot;enough&amp;quot; readers ''want'' the major spoilers that taking them out would &amp;quot;degrade&amp;quot; this wiki.&lt;br /&gt;
:&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:36, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just re-read [[woodcutter]] in full. IMO the article builds nicely from the basic &amp;quot;how to cut trees&amp;quot; to more advanced gameplay strategy, such as &amp;quot;enable woodcutting on every outdoor worker so they all carry weapons&amp;quot;. Personally I don't see that as being a good value strategy, for the work involved in equipping that many dwarves with axes you could have a fairly useful (specialised) millitary - but it isn't the first thing a spoiler-adverse reader stumbles over. If it was the first thing in the article it would be a far greater problem.&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:41, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm going to agree with Garrie on this. Counting me, there's at least one person who would not have stuck with DF if he hadn't had access to a thorough DF reference library such as this. When a new player comes to this wiki, odds are they're looking to have ''something'' spoiled.&lt;br /&gt;
:One vote for 'Not Too Spoiled' --[[User:Njero|Njero]] 03:45, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry to have apparently been totally unclear... I don't want to take spoilers out! I think that there are a lot of things, like the example from woodcutter, that a player can figure out on his &amp;lt;s&amp;gt;on&amp;lt;/s&amp;gt;own, which can be a lot more fun than being told all the fine details of fortress 1337. I do think it would be good to separate the spoilers more in some cases, but that's a totally different topic.&lt;br /&gt;
:For another example, I think we can agree that it is pointless to have a page telling how to dig a 1-tile channel pit and designate it as a Quantum Dump, given that you know how a Quantum Dump works. We used to have (still have? not sure) one of those. --[[User:Savok|Savok]] 03:59, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::I think your quantum dump page has been reincarnated at [[dwarven physics]]?&lt;br /&gt;
::OK I think I see these points: &lt;br /&gt;
::# there is no clear guideline how much spoiling &amp;quot;is alowed&amp;quot;&lt;br /&gt;
::# there is no clear guideline on how specific an article can get (scope vs depth)&lt;br /&gt;
::# there is no clear guideline on when a &amp;quot;spoiler alert&amp;quot; should be given.&lt;br /&gt;
::I think that guidelines are good, in general. The rules are a bit flexible as most of us expect given this is a game-wiki not an encyclopedia. I know you do a lot more admin-editing than anyone else put together so you (Savok) probably have a better 1,000 ft view of the size of this problem than everyone else. Having said that... I would err greatly on allowing pages which are &amp;quot;game-world correct&amp;quot; to remain, allowing pages which don't have (dreadful) spoilers in the lead section to not have &amp;quot;ugly&amp;quot; spoiler warnings, and if we can have articles on [[computing]] and [[Glowing pit]] then pretty much there is no aspect of the game which is off-limits to being exposed by spoilers.&lt;br /&gt;
::I'm also agreeing with Njero, that if I hadn't found this wiki as quickly as I did, with detailed (and spoilerific) content of things from &amp;quot;how to dig&amp;quot; to &amp;quot;how to fight&amp;quot; and &amp;quot;what's hard to fight&amp;quot;... I would probably have deleted the game within 2 days of downloading it. Some of us don't find the forum that helpful!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 05:51, 10 September 2009 (UTC)&lt;br /&gt;
:::+1 what GI said. I read the wiki before starting - I, personally, hate the whole &amp;quot;trial and errour&amp;quot; thing from scratch, especially in a game where the wrong little mistake can mean GAME OVER.  I'm average-bright, and I still found that a lot of the &amp;quot;detail&amp;quot; was lost on me, at least until I had experienced it (or nearly so.)  HFS? Still haven't breached one yet (slow computer, and in no rush) - so I can parrot a lot about that, but really have no personal feel for it and still look forward to that experience (even if now I won't walk in blind to that particular practical joke).  If I'd wanted a surprise, I'd have not read those articles (and would be someone else).  &lt;br /&gt;
&lt;br /&gt;
:::That said, I '''''do''''' find that many mid-experience and advanced articles do repeat basic concepts too much - the &amp;quot;how to dig a channel&amp;quot; for a quantum dump example, above. And over-link, etc.  However, if a newb were to stumble on that page, altho' they aren't ready for the advanced stuff, they may wonder what the basic stuff is - and follow those links.  So... I don't think it's over-detailed for anyone except those who know the game (i.e. &amp;quot;us&amp;quot;).  For the newb, stumbling about on the wiki, they either ''want'' to read about it, or ''need'' to, or both.  Less detail is fewer links, and less overall usefulness to the (self-filtering) target audience.--[[User:Albedo|Albedo]] 19:53, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We do not detail pointlessly. More spoiler warnings? Why not. The collapsibles might be a nice solution in many places. But no limits to the completeness of the wiki please. It's hard to figure out quite a bit of the more complex, and interesting, stuff like machinery on your own and quite a bit is counterintuitive too, like how levers work. It may be really neat if you think up using channels as moats yourself, but it still took me several tries to get a nice and working setup. Oh and bridges.. I still made so many mistakes ''after'' reading up on things. And as far as strategy goes, I have my own opinion on quite a few things said in the wiki, as do others, and often it's just those views that are put in the articles. Like I think its's fine to have your woodcutter ''not'' trained because an axe as such is a fine defense already. And knowing that, on some maps, with some effort, you can have an UG tree farm improves the fun (no, not [[fun]], '''fun'''). It's still hard and rewarding to actually ''do'' it.&lt;br /&gt;
&lt;br /&gt;
:Information may be a bit (over-!)redundant here and there, yes, but I am confident this will clear out on itself by and by when articles are better organized to be read &amp;quot;in a row&amp;quot;. Lastly, what we write here, especially the strategy bits, will be found just as readily in the forums.  --[[User:Birthright|Birthright]] 19:22, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Woodcutters are working outdoors where they are in constant danger of being ambushed by invaders or attacked by wild animals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You want to delete that? Savok, You are a cruel man.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;(unless, of course, you are the proud owner of an underground tree farm),&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'd really like to know how the first player figured tower caps out on his own. Mayor kudos to him, if, but i rather suspect toady dropped a hint. So do we.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;but they are also one of the few civilian professions which carry weapons with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well, it should be obvious that the axe still works as weapon, too...hm...but it isn't. So we say it.&lt;br /&gt;
&lt;br /&gt;
 Thus, it can be helpful to teach them how to use their axes to defend themselves (and others)&amp;lt;br&amp;gt; properly by making them spend a few months as axedwarfs in your military.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Okay this part could be reworded like you suggest: Woodcutting does not improve goblincutting. But wouldn't the information be the same? --[[User:Höhlenschreck|Höhlenschreck]] 21:07, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A for Anonymity? ==&lt;br /&gt;
&lt;br /&gt;
On at least [[Talk:Fortress_defense#Use_of_User_Names_in_Defense_Designs|one page]], the concept of &amp;quot;non-ownership&amp;quot; of wiki contributions has been agreed upon, that designs should not have User's names attached, and phrases like ''&amp;quot;I like to...&amp;quot;'' be changed to ''&amp;quot;Some users like to...&amp;quot;'' .  Currently, the letter &amp;quot;[[Dwarf_Fortress_Wiki:Community_Portal#A|A&amp;quot;]] is for &amp;quot;Alphabet&amp;quot; - hardly enlightening.  I wouldn't mind seeing this slot used for a more formalized policy in this direction, to avoid repeating [[Talk:Bedroom_design#Personalisation?|this discussion]]. (Or is the alphabet thing now sacrosanct as is?)&amp;lt;br /&amp;gt;&lt;br /&gt;
The applications of such &amp;quot;catch-all&amp;quot; pages are endless, especially as mod's become more and more prevalent both in-game and on this site.--[[User:Albedo|Albedo]] 19:42, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Eh. For some things, we obviously want to give credit - [[tilesets]], for example. Personally, I would say that [[:File:Housing by Marble Dice.png|this bedroom design]] probably should be credited to Marble Dice. I don't think a policy that putting data here automatically makes ownership of it go to the wiki (and the wiki will make it anonymous) is a very useful one... --[[User:Savok|Savok]] 20:34, 10 September 2009 (UTC)&lt;br /&gt;
::Not so much ownership - ''certainly'' not a release of rights to intellectual property in ''any'' legal sense - but more a de-emphasis of personal credit over contribution for contribution's sake.  My name would be all over these pages, as would many others' - that would get old fast, and (possibly) encourage competition and possessiveness, rather than collaboration and contribution. But, as you say... eh.  Just thought I'd ask.--[[User:Albedo|Albedo]] 21:15, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The thing that strikes me here is, it looks to me as though some of the designs (the fractals etc) have not been put here by the person who designed them. They were designed, discussed on a forum, then someone else thought they looked good and put them here.&lt;br /&gt;
:Even if that isn't right - the rest of the [[bedroom]] article reads as though that is how it happened. Until you get to the final entry - which in the original form looked very &amp;quot;owned&amp;quot;.&lt;br /&gt;
:If you want to own something put it in user space. If you put it in article space expect it to get edited.&lt;br /&gt;
:I think that is the rule that needs to exist &amp;quot;somewhere&amp;quot;, by nature wiki contributions aren't anonymous. &amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 00:08, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Category titles (capitalization) ==&lt;br /&gt;
&lt;br /&gt;
Reviving [http://dwarf.lendemaindeveille.com/index.php/Dwarf_Fortress_Wiki_talk:Community_Portal/archive1#Category_tags this] section from the archive, you'll see that our [[Special:Categories|categories]] page (also, Category:Templates) has so many capitalization inconsistencies it'll make your head spin.  I propose Category:Formatting Templates as preferable to Category:Formatting templates though the existence of both shows that this needs to be addressed.&amp;lt;BR&amp;gt;&lt;br /&gt;
Also, how do you wikilink to those catagory pages?  Is it possible?--[[User:Rowenlemmings|Rowenlemmings]] 21:01, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Spoil_small&amp;diff=50890</id>
		<title>Template talk:Spoil small</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Spoil_small&amp;diff=50890"/>
		<updated>2009-09-14T06:59:40Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: Proposal of format change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Formatting change =&lt;br /&gt;
&lt;br /&gt;
Any objections to allowing a title for this collapsible infobox?  It would be more useful if you were able to define a title in a fashion such as &amp;lt;nowiki&amp;gt;{{spoiler small |&amp;lt;/nowiki&amp;gt; ''TITLE'' &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; '''TEXT''' }.  I'll do all the coding and update the (few) pages that link here so it doesn't break anything, but I don't want to change a Template without discussion. --[[User:Rowenlemmings|Rowenlemmings]] 06:59, 14 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50875</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50875"/>
		<updated>2009-09-14T06:24:08Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Starting build */  @Albedo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''''[[Example - some fish|GIANT FREAKING TABLE WITH TONS OF CODE]]''''' (read and removed by [[User:Rowenlemmings|Rowenlemmings]]) and linked to original page, for reference, by --[[User:Albedo|Albedo]] 22:15, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || &lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith||&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try using the wiki break.&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;--[[User:Albedo|Albedo]] 21:42, 13 September 2009 (UTC)&lt;br /&gt;
:And you could make your own custom colored template for your cells by tracking down the above at [[template: ____]], and just change the hex [[color]] number.--[[User:Albedo|Albedo]] 21:45, 13 September 2009 (UTC)&lt;br /&gt;
::What's the difference between &amp;lt;nowiki&amp;gt;&amp;lt;BR&amp;gt; and &amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;? --[[User:Rowenlemmings|Rowenlemmings]] 21:47, 13 September 2009 (UTC)&lt;br /&gt;
:::No idea, except that it's possible that the wiki handles them slightly diff in diff situations. The one I gave is the one that shows when you click the button in the header, so I'd stick with that. Meh.--[[User:Albedo|Albedo]] 21:49, 13 September 2009 (UTC)&lt;br /&gt;
:::Okay.  Yay for wordpad's find and replace.... --[[User:Rowenlemmings|Rowenlemmings]] 21:51, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Starting build]] ==&lt;br /&gt;
&lt;br /&gt;
 ...since I only wanted one (axe) to begin with, taking one copper bar&amp;lt;br /&amp;gt; and one charcoal instead and forging it on-site. &lt;br /&gt;
Pro tip, take one copper ore and one [[cassiterite]] ore.  For one job and one fuel at a smelter, you get two bronze bars - and bronze is... um... 66/50 better than copper in combat, and worth a bit more.  And see [[DIY]].&lt;br /&gt;
:but this way I didn't need to build a smelter.  TINY change in time, but honestly I only needed one axe, the extra bronze bar would have sat in my stockpile 'till I got up to forging, and if my woodcutter gets ambushed by anything the copper axe can't kill, he's screwed if he has bronze or not.  It's not even recyclable to my military since I'll want something more powerful than bronze for my real fighters.  Thanks for the cassiterite tip though -- [[alloy]]s are good.  Note to self: take a longer look at that page. --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 59 booze (weird numbers are for the extra barrels), a single unit of all&amp;lt;br /&amp;gt; the cheap meats plus eleven turtles (for the shells) makes 31 meat&lt;br /&gt;
Not sure what you're spending the points on, but I can squeeze all the 2, 4 and 6-cost meats - more food than you need, but one free barrel each.  &lt;br /&gt;
:I had remarkably few low-cost meats.  As stated, just 21 meats under 10dbucks --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 (Tower-cap logs [21])&lt;br /&gt;
5 beds (schedules rotate) plus one bucket. 8 beds will sleep 50 dwarves np. Plus 2 more/pump expected. Plus forging until you have magma workshops set up, something else you can count. And don't forget the 3 free from the wagon.  Don't know how much tree-supporting terrain you have.&lt;br /&gt;
:MY dwarves get BEDROOMS ;-), plus I had a lot of extra points to blow and intentionally bringing rare stuff I don't need to accommodate moods seems like gaming the system =/ --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The rope is for making restraints near my entrance for war dogs. &lt;br /&gt;
Copper ore and 2 logs (for fuel) are much cheaper, and a chain is more butch.  More cassiterite cuts down on charcoal and improves wealth for no extra cost.&lt;br /&gt;
:See my earlier note RE: alloys :D --[[User:Rowenlemmings|Rowenlemmings]]&lt;br /&gt;
&lt;br /&gt;
 The diorite was just one stone so I could build the metalsmith's forge immediately &lt;br /&gt;
No bauxite available?  Then I'd bring more copper ore - it's not that much more pricewise, and your unskilled miners don't have to dive in and butcher veins before they're ready.&lt;br /&gt;
:Yeah I probably should have.  I'm not 100% sure all what can be used to make what, and I knew diorite worked and was the cheapest available, so what the heck. --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
But it's all personal preference - sounds like you'll do fine.--[[User:Albedo|Albedo]] 06:11, 14 September 2009 (UTC)&lt;br /&gt;
:Keep following along, I'll let you know :P.  Already had one mishap and killed off the fortress before the first month was up (NO, IGNORE THE !!CLOTHES!! FROM THE IDIOT MINER WHO FELL IN THE GODDAMN MAGMA PIPE!  OH GOD IT'S ALL ON FIRE!!) ahem...yay for savescumming! --[[User:Rowenlemmings|Rowenlemmings]] 06:24, 14 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50845</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50845"/>
		<updated>2009-09-14T06:12:15Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Population */  added a couple more columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;quot;Hello world.&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
==Suvaslòr, &amp;quot;Lustroustools&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
!|Status&lt;br /&gt;
!|Current Activities&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook|| || Uninjured || {{spoil small|Mining for now}}&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|6.|| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith|| || Uninjured || {{spoil small|}}&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper || Uninjured || {{spoil small|Mining for now}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50844</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50844"/>
		<updated>2009-09-14T04:02:42Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Embark Points */  fleshed out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;quot;Hello world.&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
==Suvaslòr, &amp;quot;Lustroustools&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Dog [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Long and short of it: 59 booze (weird numbers are for the extra barrels), a single unit of all the cheap meats plus eleven turtles (for the shells) makes 31 meat, 11 plump helmets, and enough seeds to start me off. I saved a ton by dropping both battle axes and, since I only wanted one to begin with, taking one copper bar and one charcoal instead and forging it on-site.  I already had a weaponsmith and an anvil coming with me, so I saved 280 points for no loss.  I brought some wood as well because I was embarking into a 6x6 that had just a few tiles that were wooded and even that was &amp;quot;Sparse.&amp;quot;  I didn't want to get in trouble early and be bedless.  The rope is for making restraints near my entrance for war dogs.  The tetrahedrite is mostly just on the hopes I get silver for training weapons.  The diorite was just one stone so I could build the metalsmith's forge immediately (to do the abovementioned on-site forging).&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || &lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|6.|| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith||&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Sasquatch&amp;diff=44571</id>
		<title>40d Talk:Sasquatch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Sasquatch&amp;diff=44571"/>
		<updated>2009-09-13T23:23:27Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* evidently based on the mythical yeti */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just butchered a sasquatch and got 9 meat, 9 bones, 9 chunks, a skin, and a skull.  Is this a bug? -[[User:Dolohov|Dolohov]] 15:06, 24 August 2008 (EDT)&lt;br /&gt;
:I don't think so, I believe [BUTCHERABLE_NONSTANDARD] doesn't do anything anymore.  --[[User:Bouchart|Bouchart]] 15:34, 24 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==evidently based on the mythical yeti==&lt;br /&gt;
Well, white fur vrs. brown for a sasquatch, yeah. But that's all. Evidently is a bit strong for my taste, but I can live with it. --[[User:Birthright|Birthright]] 23:20, 13 September 2009 (UTC)&lt;br /&gt;
:The game colors it white, like a yeti, as opposed to brown, like a typical sasquatch or Bigfoot.  I guess I don't really understand this comment, then. --[[User:Rowenlemmings|Rowenlemmings]] 23:23, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50843</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50843"/>
		<updated>2009-09-13T22:58:18Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: copied over /* Population */ from sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;quot;Hello world.&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
==Suvaslòr, &amp;quot;Lustroustools&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1.|| {{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || &lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|2.|| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|3.|| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|4.|| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|5.|| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|6.|| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith||&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|7.|| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50871</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50871"/>
		<updated>2009-09-13T21:54:50Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: got the gist from that massive table and didn't want the code cluttering up my edit space everytime I needed to use the sandbox.  Thanks!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''''GIANT FREAKING TABLE WITH TONS OF CODE''''' (read and removed by [[User:Rowenlemmings|Rowenlemmings]])&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || &lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith||&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try using the wiki break.&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;--[[User:Albedo|Albedo]] 21:42, 13 September 2009 (UTC)&lt;br /&gt;
:And you could make your own custom colored template for your cells by tracking down the above at [[template: ____]], and just change the hex [[color]] number.--[[User:Albedo|Albedo]] 21:45, 13 September 2009 (UTC)&lt;br /&gt;
::What's the difference between &amp;lt;nowiki&amp;gt;&amp;lt;BR&amp;gt; and &amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;? --[[User:Rowenlemmings|Rowenlemmings]] 21:47, 13 September 2009 (UTC)&lt;br /&gt;
:::No idea, except that it's possible that the wiki handles them slightly diff in diff situations. The one I gave is the one that shows when you click the button in the header, so I'd stick with that. Meh.--[[User:Albedo|Albedo]] 21:49, 13 September 2009 (UTC)&lt;br /&gt;
:::Okay.  Yay for wordpad's find and replace.... --[[User:Rowenlemmings|Rowenlemmings]] 21:51, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50870</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50870"/>
		<updated>2009-09-13T21:51:46Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Sandbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game Object Data&lt;br /&gt;
! Icons&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
! Fat&lt;br /&gt;
! Skull/&amp;lt;br /&amp;gt;Skin?&lt;br /&gt;
! Biomes&lt;br /&gt;
! Value&lt;br /&gt;
! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]&lt;br /&gt;
}}&lt;br /&gt;
||{{Raw Tile|&amp;amp;#x03b1;|rgb(128, 128, 0)|#ccc}} || [http://en.wikipedia.org/wiki/Great_white_shark Great white shark] || 13 || 6 || yes || Temperate ocean, Tropical ocean  ||3||most dangerous aquatic creature&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]&lt;br /&gt;
}}&lt;br /&gt;
||{{Raw Tile|&amp;amp;#x03b1;|rgb(6:0:0)|#ccc}}|| [http://en.wikipedia.org/wiki/whale_shark Whale shark] || 20 || 10 || yes || Tropical ocean  ||3|| largest aquatic creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]}}||{{Raw Tile|&amp;amp;#x03b1;|rgb(0, 128, 128)|#ccc}}|| [http://en.wikipedia.org/wiki/carp Carp] || 3 || 1 || yes ||  Temperate freshwater river, Temperate freshwater lake, Tropical freshwater river, Tropical freshwater lake   ||3|| see [[carp|article on carp]] (may shoot shirikens and lightning)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]}}||{{Raw Tile|&amp;amp;#x03b1;|rgb(0, 128, 0)|#ccc}}  || [http://en.wikipedia.org/wiki/Coelacanth Coelacanth] || 6 || 3 || yes ||  Tropical ocean   ||2||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;br /&amp;gt;Furnace Operator || &lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;br /&amp;gt;Herbalist||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;br /&amp;gt;Mechanic||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;br /&amp;gt;Cook||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;br /&amp;gt;Weaponsmith||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;br /&amp;gt;Armorsmith||&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;br /&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try using the wiki break.&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;--[[User:Albedo|Albedo]] 21:42, 13 September 2009 (UTC)&lt;br /&gt;
:And you could make your own custom colored template for your cells by tracking down the above at [[template: ____]], and just change the hex [[color]] number.--[[User:Albedo|Albedo]] 21:45, 13 September 2009 (UTC)&lt;br /&gt;
::What's the difference between &amp;lt;nowiki&amp;gt;&amp;lt;BR&amp;gt; and &amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;? --[[User:Rowenlemmings|Rowenlemmings]] 21:47, 13 September 2009 (UTC)&lt;br /&gt;
:::No idea, except that it's possible that the wiki handles them slightly diff in diff situations. The one I gave is the one that shows when you click the button in the header, so I'd stick with that. Meh.--[[User:Albedo|Albedo]] 21:49, 13 September 2009 (UTC)&lt;br /&gt;
:::Okay.  Yay for wordpad's find and replace.... --[[User:Rowenlemmings|Rowenlemmings]] 21:51, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50868</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50868"/>
		<updated>2009-09-13T21:47:42Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Sandbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game Object Data&lt;br /&gt;
! Icons&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
! Fat&lt;br /&gt;
! Skull/&amp;lt;br /&amp;gt;Skin?&lt;br /&gt;
! Biomes&lt;br /&gt;
! Value&lt;br /&gt;
! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]&lt;br /&gt;
}}&lt;br /&gt;
||{{Raw Tile|&amp;amp;#x03b1;|rgb(128, 128, 0)|#ccc}} || [http://en.wikipedia.org/wiki/Great_white_shark Great white shark] || 13 || 6 || yes || Temperate ocean, Tropical ocean  ||3||most dangerous aquatic creature&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]&lt;br /&gt;
}}&lt;br /&gt;
||{{Raw Tile|&amp;amp;#x03b1;|rgb(6:0:0)|#ccc}}|| [http://en.wikipedia.org/wiki/whale_shark Whale shark] || 20 || 10 || yes || Tropical ocean  ||3|| largest aquatic creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]}}||{{Raw Tile|&amp;amp;#x03b1;|rgb(0, 128, 128)|#ccc}}|| [http://en.wikipedia.org/wiki/carp Carp] || 3 || 1 || yes ||  Temperate freshwater river, Temperate freshwater lake, Tropical freshwater river, Tropical freshwater lake   ||3|| see [[carp|article on carp]] (may shoot shirikens and lightning)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]}}||{{Raw Tile|&amp;amp;#x03b1;|rgb(0, 128, 0)|#ccc}}  || [http://en.wikipedia.org/wiki/Coelacanth Coelacanth] || 6 || 3 || yes ||  Tropical ocean   ||2||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;BR&amp;gt;Furnace Operator || &lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;BR&amp;gt;Herbalist||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;BR&amp;gt;Mechanic||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;BR&amp;gt;Cook||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;BR&amp;gt;Weaponsmith||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;BR&amp;gt;Armorsmith||&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;BR&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try using the wiki break.&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;--[[User:Albedo|Albedo]] 21:42, 13 September 2009 (UTC)&lt;br /&gt;
:And you could make your own custom colored template for your cells by tracking down the above at [[template: ____]], and just change the hex [[color]] number.--[[User:Albedo|Albedo]] 21:45, 13 September 2009 (UTC)&lt;br /&gt;
::What's the difference between &amp;lt;nowiki&amp;gt;&amp;lt;BR&amp;gt; and &amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;? --[[User:Rowenlemmings|Rowenlemmings]] 21:47, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bronzebeard&amp;diff=50839</id>
		<title>User talk:Bronzebeard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bronzebeard&amp;diff=50839"/>
		<updated>2009-09-13T21:46:08Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Gametext? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you should try to follow wiki standards, and you probably don't know ours yet, we've made a list of basic guidelines. Note that this is a template, not a customized message for you.&lt;br /&gt;
* To tell us who you are when you talk, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Don't put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. In general, put exactly one empty line between comments by different users but do not use blank lines inside of a comment.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Putting things in the wrong sections is confusing. You can create a section!&lt;br /&gt;
* Generally, [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] They're like a little constitution, except not boring! Really, read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creative writing ==&lt;br /&gt;
&lt;br /&gt;
:'''''Satyrs''' (or &amp;quot;''goatmen''&amp;quot; -- half man, half goat) are traditionally regarded as [[evil]], cunning [[humanoid]]s. With menacing (although rather human) faces, goat-like ears, sporting two back-bent horns on their heads and being half-covered in thick, dark fur (particularly on their arms and legs), they make for understandingly unwelcome guests. They revel in being thieves or tricksters, and, by extension, mischief in general (though they've not actually been reported to steal from [[fortress]]es).''&lt;br /&gt;
&lt;br /&gt;
Hi. This is nice writing, and the page certainly needed ''something''.  Unfortunately, about 80% of this is based off mythology and not Dwarf Fortress, and so is, to use the technical term, &amp;quot;wrong&amp;quot;, with the important in-game information lacking entirely.  Not evil (in fact, clearly marked &amp;quot;good&amp;quot;), not a thief (so why mention it?), and benign.  Not mentioned (but visible at a glance in the file, on that same page) are that they are found in good biomes, they are not aggressive and can be extremely dangerous opponents if engaged.&lt;br /&gt;
&lt;br /&gt;
You're clearly a solid writer, you just need to pull from the game rather than pure creativity.  The vast majority of the wiki articles are, whenever possible, based on the game files, and if not then on independently verified and repeatable observation.  Not myth, not creativity - there's certainly some room for &amp;quot;color&amp;quot;, but not if/when it is counter-productive to informing newbs.  You'll get the feel for it. Readya later, --[[User:Albedo|Albedo]] 05:17, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Duly noted. You've my thanks, as well as my apologies ''(I realize I took my liberties with it but felt urged to add, as you put,'' something ''there)''. --[[User:Bronzebeard|Bronzebeard]] 20:07, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::NP, all good - I made similar mistakes w/ my first editing efforts, so I'm hardly in a position to stress (at least, not without being a complete hypocrite, ahem).  In some (role playing) games, a &amp;quot;Winter Wolf&amp;quot; is ''quite'' unnatural - a glance at the game files shows it's just a wolf in cold weather climes, unlike, say, [[fire imp]]s, [[iron man|iron men]] or [[grimeling]]s, which have more than one &amp;quot;unnatural&amp;quot; trick up their sleeve. Skim over [[creature token]]s for a bit more info on those tags and what they mean. --[[User:Albedo|Albedo]] 20:18, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gametext? ==&lt;br /&gt;
&lt;br /&gt;
Since you've formatted your userpage akin to DF's thoughts and preferences, might I direct you to [[Template:Gametext]]?  I spent some time fooling around with this last night to get my userpage looking just so. --[[User:Rowenlemmings|Rowenlemmings]] 20:46, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Why, thank you! After fiddling around with the code for a bit, I think I got it ([[User:Bronzebeard]]). However, it's proven a little trickier than what I've cracked up; it won't let me begin any further header, below (maybe I'm missing some end statement to it, or something &amp;gt;.&amp;gt;). --[[User:Bronzebeard|Bronzebeard]] 21:42, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Fixed.  That &amp;lt;nowiki&amp;gt;&amp;lt;!--&amp;lt;/nowiki&amp;gt;''text goes here''&amp;lt;nowiki&amp;gt;--&amp;gt;&amp;lt;/nowiki&amp;gt; markup is a comment, so you'd left an open begin-comment markup at the end of the template.  I deleted the last &amp;lt;nowiki&amp;gt;&amp;lt;!--&amp;lt;/nowiki&amp;gt; and it shows the rest of the page now. --[[User:Rowenlemmings|Rowenlemmings]] 21:46, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Bronzebeard&amp;diff=50832</id>
		<title>User:Bronzebeard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Bronzebeard&amp;diff=50832"/>
		<updated>2009-09-13T21:44:09Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Thoughts and Preferences */  fixed the comment code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thoughts and Preferences=&lt;br /&gt;
&lt;br /&gt;
{{Gametext|Bronzebeard has been ecstatic lately. He's watched his inner-mountain city, Stormhammer, prosper lately. He's had his armies scour the surroundings for Shluthoder [[kobold]]s recently (and particularly their leader, &amp;quot;Jrukralmis&amp;quot;). He's had his trusty [[hammerdwarf|hammerdwarven]] guards repel some Nebutes [[goblin]]s lately. He's had doubts whether more skulls could fit in his trophy room recently...&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Gametext|He is a faithful worshiper of [http://www.wowwiki.com/Aggramar Aggramar, the Avenger].&amp;lt;!--&lt;br /&gt;
--&amp;gt;|#6495ED}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Gametext|He is the mighty and '''undisputed''' ruler of the Hammers of Bravery. He is a citizen of the Walls of Praise. He is a citizen of the Hammers of Bravery (as redundant as it may be).&amp;lt;!--&lt;br /&gt;
--&amp;gt;|#00008B}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Gametext|He likes adamantite, platinum, and the crackle of goblin skulls when hit by his mighty war hammer. When possible, he prefers to consume dwarven beer, dwarven wine, dwarven ale, whip wine, river spirits, fisher berry wine, longland beer, strawberry wine, tuber beer, prickle berry wine, sewer brew, gutter cruor, swamp whiskey and generally whatever other bit of booze laying around.&amp;lt;!--&lt;br /&gt;
--&amp;gt;|#9ACD32}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Gametext|He is quick to anger. He can handle stress. He is assertive and aggressive. He loves a good thrill. He rarely likes compromising with others. He is not easily moved to pity. He likes scribbling away at his desk in the wee hours. He needs ungodly amounts of alcohol to get through the working day (and is starting to work slow due to its scarcity).&amp;lt;!--&lt;br /&gt;
--&amp;gt;|#696969}}&lt;br /&gt;
&lt;br /&gt;
=Personal Info.=&lt;br /&gt;
[http://www.myspace.com/leatherbadge Myspace]&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50865</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50865"/>
		<updated>2009-09-13T21:40:54Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Sandbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hmmm - don't think you can put a table template within a template (or if you can, ''I'' don't know how!).  Best you can do is use templates inside cells for larger info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game Object Data&lt;br /&gt;
! Icons&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
! Fat&lt;br /&gt;
! Skull/&amp;lt;br /&amp;gt;Skin?&lt;br /&gt;
! Biomes&lt;br /&gt;
! Value&lt;br /&gt;
! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]&lt;br /&gt;
}}&lt;br /&gt;
||{{Raw Tile|&amp;amp;#x03b1;|rgb(128, 128, 0)|#ccc}} || [http://en.wikipedia.org/wiki/Great_white_shark Great white shark] || 13 || 6 || yes || Temperate ocean, Tropical ocean  ||3||most dangerous aquatic creature&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]&lt;br /&gt;
}}&lt;br /&gt;
||{{Raw Tile|&amp;amp;#x03b1;|rgb(6:0:0)|#ccc}}|| [http://en.wikipedia.org/wiki/whale_shark Whale shark] || 20 || 10 || yes || Tropical ocean  ||3|| largest aquatic creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]}}||{{Raw Tile|&amp;amp;#x03b1;|rgb(0, 128, 128)|#ccc}}|| [http://en.wikipedia.org/wiki/carp Carp] || 3 || 1 || yes ||  Temperate freshwater river, Temperate freshwater lake, Tropical freshwater river, Tropical freshwater lake   ||3|| see [[carp|article on carp]] (may shoot shirikens and lightning)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Spoil small|[CREATURE:FISH_CARP]&lt;br /&gt;
	[NAME:carp:carp:carp]&lt;br /&gt;
	[TILE:224][COLOR:3:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[AQUATIC][UNDERSWIM][IMMOBILE_LAND]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[PREFSTRING:protruding mouths]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[CHILD:1][CHILDNAME:carp fry:carp fry]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[BIOME:RIVER_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TEMPERATE_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:500]}}||{{Raw Tile|&amp;amp;#x03b1;|rgb(0, 128, 0)|#ccc}}  || [http://en.wikipedia.org/wiki/Coelacanth Coelacanth] || 6 || 3 || yes ||  Tropical ocean   ||2||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::Here's the basic template:&lt;br /&gt;
{{spoil small|&lt;br /&gt;
blah&lt;br /&gt;
''blah''&lt;br /&gt;
'''blah'''&lt;br /&gt;
:bleh&amp;lt;br /&amp;gt;:bleh&lt;br /&gt;
}}&lt;br /&gt;
:::As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page.  Formatting can be a problem in some cases.  &lt;br /&gt;
:::--[[User:Albedo|Albedo]] 21:40, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
{| valign=&amp;quot;top&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Dwarf|#ff0|10px}} Dodók Mistêmthîkut || Carpenter/&amp;lt;BR&amp;gt;Furnace Operator || &lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#ff0|10px}} Lolor Ikudïteb || Woodcutter/&amp;lt;BR&amp;gt;Herbalist||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#fff|10px}} Zazit Mengathel || Mason/&amp;lt;BR&amp;gt;Mechanic||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Urdim Urdimlâven || Thresher/&amp;lt;BR&amp;gt;Cook||&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Kel Uristsokan || Grower/&amp;lt;BR&amp;gt;Weaponsmith||&lt;br /&gt;
|- style=&amp;quot;background:#333&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Monom Sazirrir || Grower/&amp;lt;BR&amp;gt;Armorsmith||&lt;br /&gt;
|- rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} Sibrek Kolïngiz || Brewer&amp;lt;BR&amp;gt;Broker Skills || style=&amp;quot;color: gold;&amp;quot;| Expedition Leader&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Broker&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Manager&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Bookkeeper&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50863</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50863"/>
		<updated>2009-09-13T21:29:37Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Sandbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;color:#FFF;background:#000000;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF;background:#000;text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|&amp;lt;br /&amp;gt;&lt;br /&gt;
!|Name&lt;br /&gt;
!|Profession&lt;br /&gt;
!|Title/&amp;lt;br /&amp;gt;Nobility&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#ff0|10px}} || Dodók Mistêmthîkut || Carpenter ||&lt;br /&gt;
|-&lt;br /&gt;
| ||||Furnace Operator ||&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
| {{Dwarf|#ff0|10px}} || Lolor Ikudïteb || Woodcutter||&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
| ||||Herbalist||&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#fff|10px}} || Zazit Mengathel || Mason||&lt;br /&gt;
|-&lt;br /&gt;
| ||||Mechanic||&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} || Urdim Urdimlâven || Thresher||&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
| ||||Cook||&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Kel Uristsokan || Grower||&lt;br /&gt;
|-&lt;br /&gt;
| ||||Weaponsmith||&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
| {{Dwarf|#990|10px}} || Monom Sazirrir || Grower||&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
| ||||Armorsmith||&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Sibrek Kolïngiz || Brewer || style=&amp;quot;color: gold;&amp;quot; | Expedition Leader&lt;br /&gt;
|-&lt;br /&gt;
| |||| Broker Skills || style=&amp;quot;color: gold;&amp;quot; | Broker&lt;br /&gt;
|-&lt;br /&gt;
| ||||||style=&amp;quot;color: gold;&amp;quot; | Manager&lt;br /&gt;
|-&lt;br /&gt;
| ||||||style=&amp;quot;color: gold;&amp;quot; | Bookkeeper&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50862</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50862"/>
		<updated>2009-09-13T21:04:10Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Sandbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Sandbox =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Metal&amp;lt;br /&amp;gt; Name&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tile&amp;lt;br /&amp;gt;Color&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Source Ore(s) or Reaction&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Weapons/&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Other&amp;lt;br /&amp;gt;Uses&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Density&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Material value|Material&amp;lt;br&amp;gt;value]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Difference&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50861</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50861"/>
		<updated>2009-09-13T21:04:01Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Lustroustools's Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lustroustools's Population=&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Metal&amp;lt;br /&amp;gt; Name&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tile&amp;lt;br /&amp;gt;Color&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Source Ore(s) or Reaction&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Weapons/&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Other&amp;lt;br /&amp;gt;Uses&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Density&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Material value|Material&amp;lt;br&amp;gt;value]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Difference&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50860</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50860"/>
		<updated>2009-09-13T21:03:50Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Sandbox */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lustroustools's Population==&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Metal&amp;lt;br /&amp;gt; Name&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tile&amp;lt;br /&amp;gt;Color&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Source Ore(s) or Reaction&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Weapons/&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Other&amp;lt;br /&amp;gt;Uses&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Density&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Material value|Material&amp;lt;br&amp;gt;value]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Difference&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13553</id>
		<title>Dwarf Fortress Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13553"/>
		<updated>2009-09-13T21:01:54Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Category titles (capitalization) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this discussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Read the rules carefully, take them to heart, post here if you have any questions or you think the rules can be improved.&lt;br /&gt;
{{Archive|&lt;br /&gt;
#[[Dwarf_Fortress_Wiki_talk:Community_Portal/archive1|Archive 1]]&lt;br /&gt;
}}&lt;br /&gt;
== Thoughts on {{rule|i}} - Diagrams ==&lt;br /&gt;
&lt;br /&gt;
Isn't [[Template:RT]] really more complexity than we need? How about this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left&amp;quot;&amp;gt;&lt;br /&gt;
╔═══╗&lt;br /&gt;
║+++║&lt;br /&gt;
║+++┼&lt;br /&gt;
║+++║&lt;br /&gt;
╚═══╝&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
Save the complex templates for when you actually need color&lt;br /&gt;
&lt;br /&gt;
You can even drop the complexity further for a nice typewriter character set&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left&amp;quot;&amp;gt;&lt;br /&gt;
#####&lt;br /&gt;
#...#&lt;br /&gt;
#...+&lt;br /&gt;
#...#&lt;br /&gt;
#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{-}}&lt;br /&gt;
&lt;br /&gt;
(I picked this particular size because it makes &amp;lt;span style=&amp;quot;font:bold 20px/1 'Courier New'&amp;quot;&amp;gt;░░░▒▒▒▓▓▓&amp;lt;/span&amp;gt; look right in them, which makes it seem that it's the size the font is designed for. I picked this _font_ because it provides all of the CP437 characters. The actual style tag you see above could be moved to a template so it would look like &amp;lt;code&amp;gt;&amp;amp;lt;pre &amp;lt;nowiki&amp;gt;{{TD}}&amp;lt;/nowiki&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
[[User:Random832|Random832]] 20:28, 30 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mod content in regular articles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All mod content, it has been stated, should not appear in the regular articles.&amp;quot; --[[User:Zchris13]], at [[Talk:Sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
If I recall correctly, one guy stated that yesterday. Personally, I find it rather counter-DF:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;In Dwarf Fortress, modding almost ''is'' vanilla.&amp;quot; --[[User:Savok]], at the [http://www.bay12games.com/forum/index.php forums]&amp;lt;br&amp;gt;&lt;br /&gt;
Opinions? Beliefs? Comments? Thoughts? Please, answer this, The Community! --[[User:Savok|Savok]] 11:24, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm probably the one who you're thinking of who stated it ;)&lt;br /&gt;
:#I don't think that modding is ''ever'' vanilla, no matter what the game, how mod-friendly the game is, or how many mods exist.  Saying that it's incredibly common does not change the definition of the term &amp;quot;unmodded&amp;quot;.&lt;br /&gt;
:#I think that modding information would be better served by putting it in one place.  It's easier to figure out modding and/or find the information you need if it's all on one page (or a small number of pages).  And if the information is there, why would you ''also'' put it on ''every single other article in the wiki''?&lt;br /&gt;
:#Whenever the ways something can be modded changes, every single article about that something would have to be changed.  If a new way to mod metals, for example, was added, then every single metal article would have to be changed to reflect this.&lt;br /&gt;
:#tl;dr version: I think it would be horrifically redundant even by typical wiki standards and would never be maintained anyways (seriously, there are still pages that haven't been updated since the 2D version).  And that's even before you think about whether it ''should'' be done at all.&lt;br /&gt;
:--[[User:LegacyCWAL|LegacyCWAL]] 13:10, 8 March 2009 (EDT)&amp;lt;!-- reformatted by Savok to use a numbered list instead of a manually created numbered list. This note may be removed by Legacy now or by anyone after a few months--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Sorry, couldn't find it in all of yesterday's edits.&lt;br /&gt;
::#Yeah, I shouldn't go changing my definitions of words. What I mean is &amp;quot;modding is normal.&amp;quot;&lt;br /&gt;
::#I agree partially, but, since light modding is normal and mainstream, it should go in normal and mainstream articles.&lt;br /&gt;
::#No, every article that mentioned metal-modding. And I don't think that there are too many non-modding articles that do.&lt;br /&gt;
::#TL/DR: I think that a little mentioning of modding (for example, stating in [[Sand]] that you can mod any soil into sand (although that's a bit obvious)) is fine, although I fully agree that all possible topic-related modding should not be mentioned.&lt;br /&gt;
::--[[User:Savok|Savok]] 18:45, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think I can live with that ;).  Also, I appreciate the reformatting: I couldn't find the instructions on how to make such a list, though odds are it's right in front of me =( --[[User:LegacyCWAL|LegacyCWAL]] 19:41, 8 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heading gripe ==&lt;br /&gt;
&lt;br /&gt;
I'd like to add to H that one shouldn't use heading sections of one = because it results in bad html coding and a title the size of the page name. It's also general practice on [http://en.wikipedia.org/wiki/Help:Section#Creation_and_numbering_of_sections wikipedia]. Anyways, I thought I'd post something here before I go ahead and change it so I can at least pretend to have discussed it before hand. --[[User:Mikaka|Mikaka]] 05:39, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modding content ==&lt;br /&gt;
Is this, [[New_Plants]], really how we do it? Frankly, i found it a bit confusing at first. At least it should get a better header. --[[User:Confused|Confused]] 00:37, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== JavaScript seems disabled ==&lt;br /&gt;
&lt;br /&gt;
The collapsible box doesn't seems collapsible anymore. I don't see the [show]/[hide] anymore either, since the wiki broke. Am I the only one with this trouble ? --[[User:Karl|Karl]] 01:02, 22 August 2009 (UTC)&lt;br /&gt;
:Apparently it's fixed now, at least for me. I have found that my browser cache can screw with these things on other wikis so no reason why it wouldn't happen here. Javascript becomes disabled on client web browsers far more often than it does on web hosts/sites which previously allowed it. (Possibly belatedly I know.)&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:43, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do we detail pointlessly? ==&lt;br /&gt;
&lt;br /&gt;
As everyone knows, the wiki spoils everything about Dwarf Fortress. We have a spoiler-warning system, but it's quite disused. I think one guy said that it's pointless, because we need to put it on every page, because every page is a spoiler. We have a tendency to detail everything, much of which isn't helpful to newbies but ruins a little the delight a newbie can take in DF that no longer exists for us veterans.&lt;br /&gt;
&lt;br /&gt;
For example, to quote the page [[woodcutter]], &amp;quot;Woodcutters are working outdoors where they are in constant danger of being [[ambush]]ed by invaders or attacked by wild animals (unless, of course, you are the proud owner of an [[Tower-cap#Underground_tree_farm|underground tree farm]]), but they are also one of the few civilian professions which carry [[weapons]] with them. Thus, it can be helpful to teach them how to use their axes to defend themselves (and others) properly by making them spend a few months as [[axedwarf]]s in your [[military]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here, all that really should be noted is that woodcutting skill does not help in combat. Yes, another problem with the wiki as it is is that we often assume that newbies know a lot of stuff they don't, making even DFwiki have a steep learning curve - a bit ironic. Regardless, pointless detail such as in the above article not only does not help but hurts, making the wiki dry and boring.&lt;br /&gt;
&lt;br /&gt;
I propose that we write into our little [[Dwarf Fortress Wiki:Community Portal|constitution]] a guideline to avoid such detail in addition to removing large amounts from the wiki, fixing the pages. Of course, this is a major undertaking, not to just be done. What do y'all think? Agree? Argue? Please do comment. --[[User:Savok|Savok]] 02:36, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Wikis attract wikignomes who like to tinker and add information to articles until they are &amp;quot;complete&amp;quot;. Attempting to define how much information can be added before an article is &amp;quot;over-complete&amp;quot; is pretty difficult.&lt;br /&gt;
:Is there a policy that this wiki must not spoil the game for new players?&lt;br /&gt;
:There are a lot of different reasons people read this wiki - it isn't just a hosted version of the wonderful instruction manual that is included with the game. Would [[computing]] be possible without collaboration (between players), which is nothing but spoiling?&lt;br /&gt;
:The answers would lie in either seperate articles, or some kind of template which hides information regarded as a spoiler. &lt;br /&gt;
:There is this option:&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Basic intrduction&lt;br /&gt;
|-&lt;br /&gt;
|Woodcutters cut down trees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Minor spoiler&lt;br /&gt;
|-&lt;br /&gt;
| They are one of a few civilian trades which involves carrying a weapon. In hostile areas you might want to consider training woodcutters as Axedwarves.&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;width: 100%; background-color: lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Major spoiler&lt;br /&gt;
|-&lt;br /&gt;
|Another option on some maps is establishing an underground tree farm.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:However that requires some knowledge of either wikimarkup or html - tbh I just cookbooked it and it took me a fair bit of messing around before I got it right the first time.&lt;br /&gt;
:Another option is, linked articles, where you go from [[Woodcutter (base)]] to [[Woodcutter (minor spoiler)]] to [[Woodcutter (major spoiler)]] - it would be easy enough to include (base) in (minor spoiler) and (minor spoiler) in (major spoiler).&lt;br /&gt;
&lt;br /&gt;
:I think &amp;quot;enough&amp;quot; readers ''want'' the major spoilers that taking them out would &amp;quot;degrade&amp;quot; this wiki.&lt;br /&gt;
:&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:36, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just re-read [[woodcutter]] in full. IMO the article builds nicely from the basic &amp;quot;how to cut trees&amp;quot; to more advanced gameplay strategy, such as &amp;quot;enable woodcutting on every outdoor worker so they all carry weapons&amp;quot;. Personally I don't see that as being a good value strategy, for the work involved in equipping that many dwarves with axes you could have a fairly useful (specialised) millitary - but it isn't the first thing a spoiler-adverse reader stumbles over. If it was the first thing in the article it would be a far greater problem.&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:41, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm going to agree with Garrie on this. Counting me, there's at least one person who would not have stuck with DF if he hadn't had access to a thorough DF reference library such as this. When a new player comes to this wiki, odds are they're looking to have ''something'' spoiled.&lt;br /&gt;
:One vote for 'Not Too Spoiled' --[[User:Njero|Njero]] 03:45, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry to have apparently been totally unclear... I don't want to take spoilers out! I think that there are a lot of things, like the example from woodcutter, that a player can figure out on his &amp;lt;s&amp;gt;on&amp;lt;/s&amp;gt;own, which can be a lot more fun than being told all the fine details of fortress 1337. I do think it would be good to separate the spoilers more in some cases, but that's a totally different topic.&lt;br /&gt;
:For another example, I think we can agree that it is pointless to have a page telling how to dig a 1-tile channel pit and designate it as a Quantum Dump, given that you know how a Quantum Dump works. We used to have (still have? not sure) one of those. --[[User:Savok|Savok]] 03:59, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::I think your quantum dump page has been reincarnated at [[dwarven physics]]?&lt;br /&gt;
::OK I think I see these points: &lt;br /&gt;
::# there is no clear guideline how much spoiling &amp;quot;is alowed&amp;quot;&lt;br /&gt;
::# there is no clear guideline on how specific an article can get (scope vs depth)&lt;br /&gt;
::# there is no clear guideline on when a &amp;quot;spoiler alert&amp;quot; should be given.&lt;br /&gt;
::I think that guidelines are good, in general. The rules are a bit flexible as most of us expect given this is a game-wiki not an encyclopedia. I know you do a lot more admin-editing than anyone else put together so you (Savok) probably have a better 1,000 ft view of the size of this problem than everyone else. Having said that... I would err greatly on allowing pages which are &amp;quot;game-world correct&amp;quot; to remain, allowing pages which don't have (dreadful) spoilers in the lead section to not have &amp;quot;ugly&amp;quot; spoiler warnings, and if we can have articles on [[computing]] and [[Glowing pit]] then pretty much there is no aspect of the game which is off-limits to being exposed by spoilers.&lt;br /&gt;
::I'm also agreeing with Njero, that if I hadn't found this wiki as quickly as I did, with detailed (and spoilerific) content of things from &amp;quot;how to dig&amp;quot; to &amp;quot;how to fight&amp;quot; and &amp;quot;what's hard to fight&amp;quot;... I would probably have deleted the game within 2 days of downloading it. Some of us don't find the forum that helpful!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 05:51, 10 September 2009 (UTC)&lt;br /&gt;
:::+1 what GI said. I read the wiki before starting - I, personally, hate the whole &amp;quot;trial and errour&amp;quot; thing from scratch, especially in a game where the wrong little mistake can mean GAME OVER.  I'm average-bright, and I still found that a lot of the &amp;quot;detail&amp;quot; was lost on me, at least until I had experienced it (or nearly so.)  HFS? Still haven't breached one yet (slow computer, and in no rush) - so I can parrot a lot about that, but really have no personal feel for it and still look forward to that experience (even if now I won't walk in blind to that particular practical joke).  If I'd wanted a surprise, I'd have not read those articles (and would be someone else).  &lt;br /&gt;
&lt;br /&gt;
:::That said, I '''''do''''' find that many mid-experience and advanced articles do repeat basic concepts too much - the &amp;quot;how to dig a channel&amp;quot; for a quantum dump example, above. And over-link, etc.  However, if a newb were to stumble on that page, altho' they aren't ready for the advanced stuff, they may wonder what the basic stuff is - and follow those links.  So... I don't think it's over-detailed for anyone except those who know the game (i.e. &amp;quot;us&amp;quot;).  For the newb, stumbling about on the wiki, they either ''want'' to read about it, or ''need'' to, or both.  Less detail is fewer links, and less overall usefulness to the (self-filtering) target audience.--[[User:Albedo|Albedo]] 19:53, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We do not detail pointlessly. More spoiler warnings? Why not. The collapsibles might be a nice solution in many places. But no limits to the completeness of the wiki please. It's hard to figure out quite a bit of the more complex, and interesting, stuff like machinery on your own and quite a bit is counterintuitive too, like how levers work. It may be really neat if you think up using channels as moats yourself, but it still took me several tries to get a nice and working setup. Oh and bridges.. I still made so many mistakes ''after'' reading up on things. And as far as strategy goes, I have my own opinion on quite a few things said in the wiki, as do others, and often it's just those views that are put in the articles. Like I think its's fine to have your woodcutter ''not'' trained because an axe as such is a fine defense already. And knowing that, on some maps, with some effort, you can have an UG tree farm improves the fun (no, not [[fun]], '''fun'''). It's still hard and rewarding to actually ''do'' it.&lt;br /&gt;
&lt;br /&gt;
:Information may be a bit (over-!)redundant here and there, yes, but I am confident this will clear out on itself by and by when articles are better organized to be read &amp;quot;in a row&amp;quot;. Lastly, what we write here, especially the strategy bits, will be found just as readily in the forums.  --[[User:Birthright|Birthright]] 19:22, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Woodcutters are working outdoors where they are in constant danger of being ambushed by invaders or attacked by wild animals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You want to delete that? Savok, You are a cruel man.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;(unless, of course, you are the proud owner of an underground tree farm),&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'd really like to know how the first player figured tower caps out on his own. Mayor kudos to him, if, but i rather suspect toady dropped a hint. So do we.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;but they are also one of the few civilian professions which carry weapons with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well, it should be obvious that the axe still works as weapon, too...hm...but it isn't. So we say it.&lt;br /&gt;
&lt;br /&gt;
 Thus, it can be helpful to teach them how to use their axes to defend themselves (and others)&amp;lt;br&amp;gt; properly by making them spend a few months as axedwarfs in your military.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Okay this part could be reworded like you suggest: Woodcutting does not improve goblincutting. But wouldn't the information be the same? --[[User:Höhlenschreck|Höhlenschreck]] 21:07, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A for Anonymity? ==&lt;br /&gt;
&lt;br /&gt;
On at least [[Talk:Fortress_defense#Use_of_User_Names_in_Defense_Designs|one page]], the concept of &amp;quot;non-ownership&amp;quot; of wiki contributions has been agreed upon, that designs should not have User's names attached, and phrases like ''&amp;quot;I like to...&amp;quot;'' be changed to ''&amp;quot;Some users like to...&amp;quot;'' .  Currently, the letter &amp;quot;[[Dwarf_Fortress_Wiki:Community_Portal#A|A&amp;quot;]] is for &amp;quot;Alphabet&amp;quot; - hardly enlightening.  I wouldn't mind seeing this slot used for a more formalized policy in this direction, to avoid repeating [[Talk:Bedroom_design#Personalisation?|this discussion]]. (Or is the alphabet thing now sacrosanct as is?)&amp;lt;br /&amp;gt;&lt;br /&gt;
The applications of such &amp;quot;catch-all&amp;quot; pages are endless, especially as mod's become more and more prevalent both in-game and on this site.--[[User:Albedo|Albedo]] 19:42, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Eh. For some things, we obviously want to give credit - [[tilesets]], for example. Personally, I would say that [[:File:Housing by Marble Dice.png|this bedroom design]] probably should be credited to Marble Dice. I don't think a policy that putting data here automatically makes ownership of it go to the wiki (and the wiki will make it anonymous) is a very useful one... --[[User:Savok|Savok]] 20:34, 10 September 2009 (UTC)&lt;br /&gt;
::Not so much ownership - ''certainly'' not a release of rights to intellectual property in ''any'' legal sense - but more a de-emphasis of personal credit over contribution for contribution's sake.  My name would be all over these pages, as would many others' - that would get old fast, and (possibly) encourage competition and possessiveness, rather than collaboration and contribution. But, as you say... eh.  Just thought I'd ask.--[[User:Albedo|Albedo]] 21:15, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The thing that strikes me here is, it looks to me as though some of the designs (the fractals etc) have not been put here by the person who designed them. They were designed, discussed on a forum, then someone else thought they looked good and put them here.&lt;br /&gt;
:Even if that isn't right - the rest of the [[bedroom]] article reads as though that is how it happened. Until you get to the final entry - which in the original form looked very &amp;quot;owned&amp;quot;.&lt;br /&gt;
:If you want to own something put it in user space. If you put it in article space expect it to get edited.&lt;br /&gt;
:I think that is the rule that needs to exist &amp;quot;somewhere&amp;quot;, by nature wiki contributions aren't anonymous. &amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 00:08, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Category titles (capitalization) ==&lt;br /&gt;
&lt;br /&gt;
Reviving [http://dwarf.lendemaindeveille.com/index.php/Dwarf_Fortress_Wiki_talk:Community_Portal/archive1#Category_tags this] section from the archive, you'll see that our Special:Categories|categories page (also, Category:Templates) has so many capitalization inconsistencies it'll make your head spin.  I propose Category:Formatting Templates as preferable to Category:Formatting templates though the existence of both shows that this needs to be addressed.&amp;lt;BR&amp;gt;&lt;br /&gt;
Also, how do you wikilink to those catagory pages?  Is it possible?--[[User:Rowenlemmings|Rowenlemmings]] 21:01, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bronzebeard&amp;diff=50836</id>
		<title>User talk:Bronzebeard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bronzebeard&amp;diff=50836"/>
		<updated>2009-09-13T20:46:46Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Gametext? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you should try to follow wiki standards, and you probably don't know ours yet, we've made a list of basic guidelines. Note that this is a template, not a customized message for you.&lt;br /&gt;
* To tell us who you are when you talk, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Don't put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. In general, put exactly one empty line between comments by different users but do not use blank lines inside of a comment.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Putting things in the wrong sections is confusing. You can create a section!&lt;br /&gt;
* Generally, [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] They're like a little constitution, except not boring! Really, read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creative writing ==&lt;br /&gt;
&lt;br /&gt;
:'''''Satyrs''' (or &amp;quot;''goatmen''&amp;quot; -- half man, half goat) are traditionally regarded as [[evil]], cunning [[humanoid]]s. With menacing (although rather human) faces, goat-like ears, sporting two back-bent horns on their heads and being half-covered in thick, dark fur (particularly on their arms and legs), they make for understandingly unwelcome guests. They revel in being thieves or tricksters, and, by extension, mischief in general (though they've not actually been reported to steal from [[fortress]]es).''&lt;br /&gt;
&lt;br /&gt;
Hi. This is nice writing, and the page certainly needed ''something''.  Unfortunately, about 80% of this is based off mythology and not Dwarf Fortress, and so is, to use the technical term, &amp;quot;wrong&amp;quot;, with the important in-game information lacking entirely.  Not evil (in fact, clearly marked &amp;quot;good&amp;quot;), not a thief (so why mention it?), and benign.  Not mentioned (but visible at a glance in the file, on that same page) are that they are found in good biomes, they are not aggressive and can be extremely dangerous opponents if engaged.&lt;br /&gt;
&lt;br /&gt;
You're clearly a solid writer, you just need to pull from the game rather than pure creativity.  The vast majority of the wiki articles are, whenever possible, based on the game files, and if not then on independently verified and repeatable observation.  Not myth, not creativity - there's certainly some room for &amp;quot;color&amp;quot;, but not if/when it is counter-productive to informing newbs.  You'll get the feel for it. Readya later, --[[User:Albedo|Albedo]] 05:17, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Duly noted. You've my thanks, as well as my apologies ''(I realize I took my liberties with it but felt urged to add, as you put,'' something ''there)''. --[[User:Bronzebeard|Bronzebeard]] 20:07, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::NP, all good - I made similar mistakes w/ my first editing efforts, so I'm hardly in a position to stress (at least, not without being a complete hypocrite, ahem).  In some (role playing) games, a &amp;quot;Winter Wolf&amp;quot; is ''quite'' unnatural - a glance at the game files shows it's just a wolf in cold weather climes, unlike, say, [[fire imp]]s, [[iron man|iron men]] or [[grimeling]]s, which have more than one &amp;quot;unnatural&amp;quot; trick up their sleeve. Skim over [[creature token]]s for a bit more info on those tags and what they mean. --[[User:Albedo|Albedo]] 20:18, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gametext? ==&lt;br /&gt;
&lt;br /&gt;
Since you've formatted your userpage akin to DF's thoughts and preferences, might I direct you to [[Template:Gametext]]?  I spent some time fooling around with this last night to get my userpage looking just so. --[[User:Rowenlemmings|Rowenlemmings]] 20:46, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50859</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50859"/>
		<updated>2009-09-13T20:23:28Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lustroustools's Population==&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;br /&gt;
:Welcome!  (Your &amp;quot;How I started DF&amp;quot; story sounds like mine!)  For your needs, I'd use a sortable table.  Just copy/past from the [[metal]] or [[gem]] page and adapt as needed.  The key is the template for the header, [[Template:Metal table head]], and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the [[crop]] page, which use templates for the colored cells.--[[User:Albedo|Albedo]] 17:05, 13 September 2009 (UTC)&lt;br /&gt;
::Cool lemme take a look and see how that works aesthetically.  Also, is it possible to hide a table behind an infobox?  The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --[[User:Rowenlemmings|Rowenlemmings]] 20:23, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Image_Rules_Notice&amp;diff=32370</id>
		<title>Template:Image Rules Notice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Image_Rules_Notice&amp;diff=32370"/>
		<updated>2009-09-13T09:15:10Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: removed mention of (now) blanked Template:qd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Colored Notice Box|#EEBB00|'''This page needs improving:''' ''Images and screenshots'' should use the default tilesets for clarity. Small diagrams should be constructed with [[:Template:RT]] for easy editing, and to save on space. Exceptions are pages about tilesets and story pages like bloodline games. Images should always be in .png format. When uploading images, give them a name that is descriptive and unlikely to be duplicated. Names like &amp;quot;1&amp;quot;, &amp;quot;screenshot&amp;quot;, and &amp;quot;untitled&amp;quot; should be avoided. Read more on the [[DwarfFortressWiki:Community_Portal|Community portal]].}}&lt;br /&gt;
[[Category:Pages that break Community Portal rules]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Example of Appearance==&lt;br /&gt;
&lt;br /&gt;
{{Image Rules Notice}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Use this notice at the top of pages that have used innapropriate images. The notice should be removed when the page is corrected, or discussion indicates that the image is actually suitable.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50842</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50842"/>
		<updated>2009-09-13T09:06:50Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: /* Suvaslòr, &amp;quot;Lustroustools&amp;quot; */  embark template filled out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;quot;Hello world.&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
==Suvaslòr, &amp;quot;Lustroustools&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*[[Chasm|Bottomless Pit]]&lt;br /&gt;
*[[Magma|Magma Pipe]]&lt;br /&gt;
*[[Underground river|Underground River]]&lt;br /&gt;
*[[Flux]]&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Brook]]&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Embark Points===&lt;br /&gt;
&lt;br /&gt;
I opted to go without [[Miner]]s this time through, as I've found in previous fortresses that miners just create a lot of [[stone]] early that I don't need, and they're easy to train in [[soil]].&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
* Carpenter/Furnace Operator&lt;br /&gt;
* Woodcutter/Herbalist&lt;br /&gt;
* Mason/Mechanic&lt;br /&gt;
* Thresher/Cook&lt;br /&gt;
* Grower/Weaponsmith&lt;br /&gt;
* Grower/Armorsmith&lt;br /&gt;
* Brewer/Broker/Leader&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Long list &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span&amp;gt;&lt;br /&gt;
{{gametext|(Iron anvil)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven ale [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven beer [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven rum [16])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dwarven wine [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Tower-cap logs [21])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper pick [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Copper bars)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(charcoal)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave spider silk rope [2])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(tetrahedrite [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(diorite)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(turtle [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(char)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(rainbow trout)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mountain goat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(hoary marmot meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(perch)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave lobster)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cave fish)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(naked mole dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(large rat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(sailfin molly)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(elk meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(giant mole meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(muskox meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(dog meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cat meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(mule meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(donkey meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(cow meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(horse meat)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Pig tail Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Rock nuts)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Cave wheat Seeds)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Dimple cup spawn)&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Sweet pod Seeds [11])&amp;lt;BR&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(Plump helmet spawn [6])&amp;lt;BR&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color: #fff; background: #000&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;10&amp;quot;|&lt;br /&gt;
!Profession&lt;br /&gt;
!width=&amp;quot;10&amp;quot;|&lt;br /&gt;
!Nobility&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#ff0|10px}} || Dodók Mistêmthîkut |||| Carpenter ||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Furnace Operator ||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#ff0|10px}} || Lolor Ikudïteb |||| Woodcutter||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Herbalist||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#fff|10px}} || Zazit Mengathel |||| Mason||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Mechanic||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Urdim Urdimlâven |||| Thresher||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Cook||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Kel Uristsokan |||| Grower||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Weaponsmith||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Monom Sazirrir |||| Grower||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Armorsmith||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Sibrek Kolïngiz |||| Brewer |||| style=&amp;quot;color: gold; background: #000&amp;quot; | Expedition Leader&lt;br /&gt;
|-&lt;br /&gt;
| |||||| Broker Skills |||| style=&amp;quot;color: gold; background: #000&amp;quot; | Broker&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||style=&amp;quot;color: gold; background: #000&amp;quot; | Manager&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||style=&amp;quot;color: gold; background: #000&amp;quot; | Bookkeeper&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50856</id>
		<title>User talk:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rowenlemmings&amp;diff=50856"/>
		<updated>2009-09-13T08:00:01Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: Created page with '==Lustroustools's Population==  I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be a...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lustroustools's Population==&lt;br /&gt;
&lt;br /&gt;
I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already?  I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --[[User:Rowenlemmings|Rowenlemmings]] 08:00, 13 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50841</id>
		<title>User:Rowenlemmings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rowenlemmings&amp;diff=50841"/>
		<updated>2009-09-13T07:58:28Z</updated>

		<summary type="html">&lt;p&gt;Rowenlemmings: Created Help Page | Layout for Population table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;quot;Hello world.&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It took me three tries to get into Dwarf Fortress, the first and second of which were me being put off by the steep learning curve and having too much [[Fun]].  I went into the third attempt with eyes open and spent over five hours reading [[Main_Page|DFWiki]] before even downloading the game, and haven't looked back since.&lt;br /&gt;
&lt;br /&gt;
I've recently begun cataloging my most recent Fortress, Suvaslòr, &amp;quot;Lustroustools&amp;quot;, on a Twitter account made specifically for this purpose.  If you're a twitter user, please follow [http://www.twitter.com/DF_Newbie @DF_Newbie] and see where this fortress leads.&lt;br /&gt;
&lt;br /&gt;
==Suvaslòr, &amp;quot;Lustroustools&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Map features include:&lt;br /&gt;
*Bottomless Pit&lt;br /&gt;
*Magma Pipe&lt;br /&gt;
*Underground River&lt;br /&gt;
*Flux&lt;br /&gt;
*Sand&lt;br /&gt;
*Brook&lt;br /&gt;
&lt;br /&gt;
The seeds for the world, Sil Num &amp;quot;The Planes of Wind&amp;quot; are as follows:&lt;br /&gt;
*[SEED:3389389538]&lt;br /&gt;
*[HISTORY_SEED:1476674852]&lt;br /&gt;
*[NAME_SEED:680957816]&lt;br /&gt;
&lt;br /&gt;
===Fortress Layout===&lt;br /&gt;
&lt;br /&gt;
Empty for now, placeholder for a fortress build as either screenshots or a table.  I have yet to strike the earth.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color: #fff; background: #000&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;10&amp;quot;|&lt;br /&gt;
!Profession&lt;br /&gt;
!width=&amp;quot;10&amp;quot;|&lt;br /&gt;
!Nobility&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#ff0|10px}} || Dodók Mistêmthîkut |||| Carpenter ||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Furnace Operator ||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#ff0|10px}} || Lolor Ikudïteb |||| Woodcutter||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Herbalist||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#fff|10px}} || Zazit Mengathel |||| Mason||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Mechanic||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Urdim Urdimlâven |||| Thresher||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Cook||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Kel Uristsokan |||| Grower||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Weaponsmith||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Monom Sazirrir |||| Grower||||&lt;br /&gt;
|-&lt;br /&gt;
| ||||||Armorsmith||||&lt;br /&gt;
|- style=&amp;quot;height:5px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Dwarf|#990|10px}} || Sibrek Kolïngiz |||| Brewer |||| style=&amp;quot;color: gold; background: #000&amp;quot; | Expedition Leader&lt;br /&gt;
|-&lt;br /&gt;
| |||||| Broker Skills |||| style=&amp;quot;color: gold; background: #000&amp;quot; | Broker&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||style=&amp;quot;color: gold; background: #000&amp;quot; | Manager&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||style=&amp;quot;color: gold; background: #000&amp;quot; | Bookkeeper&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rowenlemmings</name></author>
	</entry>
</feed>