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	<updated>2026-05-25T15:55:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Raw_adamantine&amp;diff=223751</id>
		<title>Raw adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Raw_adamantine&amp;diff=223751"/>
		<updated>2016-02-28T12:29:46Z</updated>

		<summary type="html">&lt;p&gt;SapphireHearts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:58, 18 August 2014 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{stonelookup/0|wiki=Adamant}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
&lt;br /&gt;
The ore of [[adamantine]] is absurdly valuable, and can be processed into one of the most valuable [[material]]s in the game, both in monetary value and utility.  Its discovery is both a blessing and a curse; it has a massive [[value]] even unrefined, and weapons and armor made from it are very likely among the best possible.  Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.&lt;br /&gt;
&lt;br /&gt;
Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of x250. For a comparison to other mined materials, generic [[stone]] has a MM of x1, [[obsidian]] x3, [[native silver]] x 10, [[native gold]] x30, and [[native platinum]] x40.  Processed [[adamantine]] &amp;quot;metal&amp;quot; has a multiplier of x300, the highest in the game of any [[material]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover a vein of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:raw adamantine 34.11.png]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
Every map can contain adamantine, regardless of the location. Very small maps can lack adamantine veins, usually however multiple veins are present (~1 per 4 embark squares). If an adamantine vein is located in an embark square, it will be in the center of this square.&lt;br /&gt;
&lt;br /&gt;
More specific statistics, summarized from [http://www.bay12forums.com/smf/index.php?topic=69048.msg1677543#msg1677543 this forum post]:&lt;br /&gt;
&lt;br /&gt;
:There is one adamantine vein generated in every 2x2 [[embark]] grid, randomly placed. Thus, every 16x16 region square has exactly 64 veins.  A 2x2 embark aligned to the grid will have exactly 1 vein, while a 2x2 embark offset from the grid may have as few as none or as many as 4.  Over all the possible configurations of 2x2 embarks, your odds are as follows: 20.4% for zero veins, 60.6% for one vein, 17.8% for two veins, 1.8% for three veins, and 0.1% for four veins, with an average (not surprisingly) of 1.&lt;br /&gt;
&lt;br /&gt;
:A 3x3 embark is guaranteed to have at least 1 vein, an average of 2.25, and a maximum of 4.  An unaligned 4x4 embark still has a minimum of 1, but an average of 4 and a maximum of 9; aligning it with the grid gives you exactly 4.  Moving up to a 5x5 increases the minimum to 4 and the average to 6.25, but at the expense of lower framerates.  If you're planning on making the HFS a major part of your fortress and don't cheat with reveal, an aligned 4x2 embark is the smallest you can generate that is guaranteed to have multiple veins (and therefore a high chance of multiple entrances, reducing the risk that one of the veins will not be traversable).&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Raw Adamantine is stored in stone stockpiles with &amp;quot;Raw Adamantine&amp;quot; enabled in that stockpile's 'other stone' category. Once extracted, adamantine strands will be stored in Cloth stockpiles which have the appropriate materials enabled.&lt;br /&gt;
&lt;br /&gt;
==Veins and Mining==&lt;br /&gt;
&lt;br /&gt;
[[File:Adamantine_vein_large_profile.png|200px|thumb|right|A profile view of an adamantine vein travelling through an underground cavern, solid rock, and a magma sea. For more detail and resolution click the thumbnail.]]&lt;br /&gt;
&lt;br /&gt;
It's worth noting that a tile of Raw adamantine, when mined out, will always produce a stone. Raw adamantine veins, in contrast to usual ore veins, span z-levels nearly exactly straight upwards, and are thicker than many gem clusters. Adamantine veins can span from 5 to 30-40 z-levels, sometimes even significantly more. Despite being impossibly strong in its refined form, a simple copper pick works fine for mining it out, and the vein is full of raw adamantine ripe for the diggin'. Do not delve too greedily, however, &amp;quot;for there are [[Demon|older and fouler things]] than [[Goblin|Orcs]] in the [[HFS|deep places of the world]]...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One serious downside to mining veins of raw adamantine is that they are hollow, and digging into the hollow section will lead to a certain [[Hidden fun stuff|spoiler]], triggering [[fun|dangerously large amounts of fun]] which can and usually will wipe out even a mature, heavily defended fortress. On the bright side, the location of all adamantine veins will be revealed at this time.&lt;br /&gt;
&lt;br /&gt;
Hollow sections are always 2x2 tiles in size, encased by a 4x4 unbroken block of adamantine. A hollow section on one z-layer shares at least one x or y tile with the hollow sections above and below it. Using these constants, it is easy to determine where the hollow sections are not and mine the &amp;quot;safe&amp;quot; areas only, allowing you to mine about 50% of the vein safely. However, one wrong designation can lead to disaster.&lt;br /&gt;
&lt;br /&gt;
Adamantine can be found in vertical pillars in the [[magma sea]]. This makes mining difficult, as one must either drain the area around the pillar to mine the pillar fully, or in cases of thicker pillars, mine out only the interior without breaching the exterior layer (and thus flooding the interior with magma). However, with the access to vast amounts of water almost guaranteed on any map thanks to underground lakes, it might be possible to use selective flooding to cool the magma around the adamantine, and build walls of obsidian around them.&lt;br /&gt;
&lt;br /&gt;
It is sometimes possible find a few layers at the top within stone allowing you to mine some without the need of water. It is recommended to mine around the edges first if you [[fun|don't want to have a fun time]], however there is the possibility that magma pockets can be located around the veins around the [[magma sea]] levels. It is also recommended that you mine one layer of blocks at a time to avoid having your dwarfs become overwhelmed with greed when they find a vein, mining into the center of it.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>SapphireHearts</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Raw_adamantine&amp;diff=223750</id>
		<title>Raw adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Raw_adamantine&amp;diff=223750"/>
		<updated>2016-02-28T12:26:21Z</updated>

		<summary type="html">&lt;p&gt;SapphireHearts: Adding a few mining tips.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:58, 18 August 2014 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{stonelookup/0|wiki=Adamant}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
&lt;br /&gt;
The ore of [[adamantine]] is absurdly valuable, and can be processed into one of the most valuable [[material]]s in the game, both in monetary value and utility.  Its discovery is both a blessing and a curse; it has a massive [[value]] even unrefined, and weapons and armor made from it are very likely among the best possible.  Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.&lt;br /&gt;
&lt;br /&gt;
Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of x250. For a comparison to other mined materials, generic [[stone]] has a MM of x1, [[obsidian]] x3, [[native silver]] x 10, [[native gold]] x30, and [[native platinum]] x40.  Processed [[adamantine]] &amp;quot;metal&amp;quot; has a multiplier of x300, the highest in the game of any [[material]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover a vein of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:raw adamantine 34.11.png]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
Every map can contain adamantine, regardless of the location. Very small maps can lack adamantine veins, usually however multiple veins are present (~1 per 4 embark squares). If an adamantine vein is located in an embark square, it will be in the center of this square.&lt;br /&gt;
&lt;br /&gt;
More specific statistics, summarized from [http://www.bay12forums.com/smf/index.php?topic=69048.msg1677543#msg1677543 this forum post]:&lt;br /&gt;
&lt;br /&gt;
:There is one adamantine vein generated in every 2x2 [[embark]] grid, randomly placed. Thus, every 16x16 region square has exactly 64 veins.  A 2x2 embark aligned to the grid will have exactly 1 vein, while a 2x2 embark offset from the grid may have as few as none or as many as 4.  Over all the possible configurations of 2x2 embarks, your odds are as follows: 20.4% for zero veins, 60.6% for one vein, 17.8% for two veins, 1.8% for three veins, and 0.1% for four veins, with an average (not surprisingly) of 1.&lt;br /&gt;
&lt;br /&gt;
:A 3x3 embark is guaranteed to have at least 1 vein, an average of 2.25, and a maximum of 4.  An unaligned 4x4 embark still has a minimum of 1, but an average of 4 and a maximum of 9; aligning it with the grid gives you exactly 4.  Moving up to a 5x5 increases the minimum to 4 and the average to 6.25, but at the expense of lower framerates.  If you're planning on making the HFS a major part of your fortress and don't cheat with reveal, an aligned 4x2 embark is the smallest you can generate that is guaranteed to have multiple veins (and therefore a high chance of multiple entrances, reducing the risk that one of the veins will not be traversable).&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Raw Adamantine is stored in stone stockpiles with &amp;quot;Raw Adamantine&amp;quot; enabled in that stockpile's 'other stone' category. Once extracted, adamantine strands will be stored in Cloth stockpiles which have the appropriate materials enabled.&lt;br /&gt;
&lt;br /&gt;
==Veins and Mining==&lt;br /&gt;
&lt;br /&gt;
[[File:Adamantine_vein_large_profile.png|200px|thumb|right|A profile view of an adamantine vein travelling through an underground cavern, solid rock, and a magma sea. For more detail and resolution click the thumbnail.]]&lt;br /&gt;
&lt;br /&gt;
It's worth noting that a tile of Raw adamantine, when mined out, will always produce a stone. Raw adamantine veins, in contrast to usual ore veins, span z-levels nearly exactly straight upwards, and are thicker than many gem clusters. Adamantine veins can span from 5 to 30-40 z-levels, sometimes even significantly more. Despite being impossibly strong in its refined form, a simple copper pick works fine for mining it out, and the vein is full of raw adamantine ripe for the diggin'. Do not delve too greedily, however, &amp;quot;for there are [[Demon|older and fouler things]] than [[Goblin|Orcs]] in the [[HFS|deep places of the world]]...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One serious downside to mining veins of raw adamantine is that they are hollow, and digging into the hollow section will lead to a certain [[Hidden fun stuff|spoiler]], triggering [[fun|dangerously large amounts of fun]] which can and usually will wipe out even a mature, heavily defended fortress. On the bright side, the location of all adamantine veins will be revealed at this time.&lt;br /&gt;
&lt;br /&gt;
Hollow sections are always 2x2 tiles in size, encased by a 4x4 unbroken block of adamantine. A hollow section on one z-layer shares at least one x or y tile with the hollow sections above and below it. Using these constants, it is easy to determine where the hollow sections are not and mine the &amp;quot;safe&amp;quot; areas only, allowing you to mine about 50% of the vein safely. However, one wrong designation can lead to disaster.&lt;br /&gt;
&lt;br /&gt;
Adamantine can be found in vertical pillars in the [[magma sea]]. This makes mining difficult, as one must either drain the area around the pillar to mine the pillar fully, or in cases of thicker pillars, mine out only the interior without breaching the exterior layer (and thus flooding the interior with magma). However, with the access to vast amounts of water almost guaranteed on any map thanks to underground lakes, it might be possible to use selective flooding to cool the magma around the adamantine, and build walls of obsidian around them.&lt;br /&gt;
&lt;br /&gt;
It is sometimes possible find a few layers at the top within stone allowing you to mine some without the need of water. It is recommended to mine around the edges first if you [[fun|don't want to have a fun time]]. There is also the possibility that magma pockets can be located around the veins around the [[magma sea]] levels. It is also recommended that you mine one layer of blocks at a time to avoid having your dwarfs become overwhelmed with greed when they find a vein, mining into the center of it.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>SapphireHearts</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Floating_guts&amp;diff=223738</id>
		<title>Floating guts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Floating_guts&amp;diff=223738"/>
		<updated>2016-02-27T22:56:23Z</updated>

		<summary type="html">&lt;p&gt;SapphireHearts: Just adding a small bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|19:51, 5 July 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|meat=1&lt;br /&gt;
|fat=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Floating Guts''' is a disturbing [[creature]] that appears to be little more than a slime containing a set of organs. Because of this lack of body parts it's extremely easy to damage organs on them, and thus relatively easy to kill. They have no attacks except for the default [[push]].&lt;br /&gt;
&lt;br /&gt;
These can be trained as exotic [[pet]]s with an [[animal trainer]], having a value of 10. They are genderless though and only live to  maximum of 30 years, so your supply is limited to what you find on embark. Butchering one will give you a small amount of meat items and some raw hide, so they are of very limited used. Butchering one amusingly yielding &amp;quot;floating guts guts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Floating guts drawing.png|thumb|left|{{prefstring caption}}]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>SapphireHearts</name></author>
	</entry>
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