<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Senae</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Senae"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Senae"/>
	<updated>2026-06-04T06:49:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Gravity&amp;diff=6431</id>
		<title>40d Talk:Gravity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Gravity&amp;diff=6431"/>
		<updated>2007-12-04T02:51:21Z</updated>

		<summary type="html">&lt;p&gt;Senae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;People have already [http://mkv25.net/dfma/movie-51-undermining shown] that when a wooden building is undermined, it collapses into logs and dead humans. Just noting. -- [[User:Alfador|Alfador]] 14:38, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's Probably a good idea for someone to look into falling damage related dismemberment. Seriously, it's awesome, I had my dwarves build a 12 story tall tower with a diving board, when they all hit the ground I paused it and looked 4 or 5 levels up and saw a dwarf head. I'd confirm it myself, but I don't have ready access to dwarf fortress.&lt;/div&gt;</summary>
		<author><name>Senae</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf_fortress_mode&amp;diff=3023</id>
		<title>40d Talk:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf_fortress_mode&amp;diff=3023"/>
		<updated>2007-11-01T22:09:39Z</updated>

		<summary type="html">&lt;p&gt;Senae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, so...  Not entirely sure what it means when it says 'need non-economic stone' when I try to build doors/whatever in the Masons Workshop...  If I don't have sandstone/whatever, am I screwed?  Gei...  I like the old cliff that I'm used to :(&lt;br /&gt;
&lt;br /&gt;
If you hit z for the general overview, and go to the &amp;quot;Stone&amp;quot; tab you can modify whether or not a type of stone is kept for a particular task.  This brings us to one of the typos i've found, you hit enter to change the designation (save or don't save) not space.--[[User:Gimbal machine|Gimbal machine]] 10:13, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Ore near the top.&amp;lt;/h1&amp;gt;&lt;br /&gt;
I Don't think that the phrase &amp;quot;better stones and ore can be found lower down.&amp;quot; is correct at all, in my current fortress the level beneath the loam had a platinum vein (I think, technically, common platinum), and the level beneath that had Magnetite, which seems to be chock full of irony goodness.&lt;br /&gt;
&lt;br /&gt;
:Do note that turning Iron Bars into anything useful requires &amp;quot;Refined Coal,&amp;quot; not just a piece of burnt wood (charcoal).&lt;br /&gt;
&lt;br /&gt;
:Also, is there a differene between &amp;quot;native platinum&amp;quot; and other kinds?--[[User:Draco18s|Draco18s]] 16:56, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Unless smelting is hella complicated in this one (and I have no doubt that's the case:( )clearly ores are fairly random. [[User:Senae|Senae]] 05:03, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Yeah, I concur. I've seen platnum, hemitite, and opals on the surface. This might actually be more realistic then the idea that you have to dig deeper for the good stuff. But is it more fun? [[User:HeckRuler|HeckRuler]] 15:44, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
It seems that rather then having better ore deeper you've got better stone deeper. The most recent game I was playing on my other PC had at the very bottom (Lowest Z-level) &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; stone. How amazing is that?[[User:Senae|Senae]] 18:09, 1 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Senae</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf_fortress_mode&amp;diff=3022</id>
		<title>40d Talk:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf_fortress_mode&amp;diff=3022"/>
		<updated>2007-11-01T22:09:30Z</updated>

		<summary type="html">&lt;p&gt;Senae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, so...  Not entirely sure what it means when it says 'need non-economic stone' when I try to build doors/whatever in the Masons Workshop...  If I don't have sandstone/whatever, am I screwed?  Gei...  I like the old cliff that I'm used to :(&lt;br /&gt;
&lt;br /&gt;
If you hit z for the general overview, and go to the &amp;quot;Stone&amp;quot; tab you can modify whether or not a type of stone is kept for a particular task.  This brings us to one of the typos i've found, you hit enter to change the designation (save or don't save) not space.--[[User:Gimbal machine|Gimbal machine]] 10:13, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Ore near the top.&amp;lt;/h1&amp;gt;&lt;br /&gt;
I Don't think that the phrase &amp;quot;better stones and ore can be found lower down.&amp;quot; is correct at all, in my current fortress the level beneath the loam had a platinum vein (I think, technically, common platinum), and the level beneath that had Magnetite, which seems to be chock full of irony goodness.&lt;br /&gt;
&lt;br /&gt;
:Do note that turning Iron Bars into anything useful requires &amp;quot;Refined Coal,&amp;quot; not just a piece of burnt wood (charcoal).&lt;br /&gt;
&lt;br /&gt;
:Also, is there a differene between &amp;quot;native platinum&amp;quot; and other kinds?--[[User:Draco18s|Draco18s]] 16:56, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Unless smelting is hella complicated in this one (and I have no doubt that's the case:( )clearly ores are fairly random. [[User:Senae|Senae]] 05:03, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Yeah, I concur. I've seen platnum, hemitite, and opals on the surface. This might actually be more realistic then the idea that you have to dig deeper for the good stuff. But is it more fun? [[User:HeckRuler|HeckRuler]] 15:44, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
It seems that rather then having better ore deeper you've got better stone deeper. The most recent game I was playing on my other PC had at the very bottom (Lowest Z-level) &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; stone. How amazing is that?&lt;/div&gt;</summary>
		<author><name>Senae</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Water_wheel&amp;diff=8645</id>
		<title>40d Talk:Water wheel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Water_wheel&amp;diff=8645"/>
		<updated>2007-10-31T09:11:27Z</updated>

		<summary type="html">&lt;p&gt;Senae: New page: I've not used waterwheels yet, so I'm unsure if this is the case, but couldn't you, theoretically, set up a perpetual motion machine using a waterwheel and a screw pump?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've not used waterwheels yet, so I'm unsure if this is the case, but couldn't you, theoretically, set up a perpetual motion machine using a waterwheel and a screw pump?&lt;/div&gt;</summary>
		<author><name>Senae</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf_fortress_mode&amp;diff=3019</id>
		<title>40d Talk:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf_fortress_mode&amp;diff=3019"/>
		<updated>2007-10-31T09:03:20Z</updated>

		<summary type="html">&lt;p&gt;Senae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, so...  Not entirely sure what it means when it says 'need non-economic stone' when I try to build doors/whatever in the Masons Workshop...  If I don't have sandstone/whatever, am I screwed?  Gei...  I like the old cliff that I'm used to :(&lt;br /&gt;
&lt;br /&gt;
If you hit z for the general overview, and go to the &amp;quot;Stone&amp;quot; tab you can modify whether or not a type of stone is kept for a particular task.  This brings us to one of the typos i've found, you hit enter to change the designation (save or don't save) not space.--[[User:Gimbal machine|Gimbal machine]] 10:13, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Ore near the top.&amp;lt;/h1&amp;gt;&lt;br /&gt;
I Don't think that the phrase &amp;quot;better stones and ore can be found lower down.&amp;quot; is correct at all, in my current fortress the level beneath the loam had a platinum vein (I think, technically, common platinum), and the level beneath that had Magnetite, which seems to be chock full of irony goodness.&lt;br /&gt;
&lt;br /&gt;
Unless smelting is hella complicated in this one (and I have no doubt that's the case:( )clearly ores are fairly random. [[User:Senae|Senae]] 05:03, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Senae</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Longland_grass&amp;diff=4652</id>
		<title>40d:Longland grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Longland_grass&amp;diff=4652"/>
		<updated>2007-10-31T09:00:14Z</updated>

		<summary type="html">&lt;p&gt;Senae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Longland grass''' is a [[shrub]] that can be [[Plant gathering|gathered]].  It can be [[mill]]ed into Longland flour or [[Brewing|brewed]] into Longland beer.  It can be grown in light-covered farm plots during spring, summer and fall.&lt;/div&gt;</summary>
		<author><name>Senae</name></author>
	</entry>
</feed>