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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowBB</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-25T11:55:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Wood_cutter&amp;diff=3013</id>
		<title>40d:Wood cutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Wood_cutter&amp;diff=3013"/>
		<updated>2009-08-23T13:36:51Z</updated>

		<summary type="html">&lt;p&gt;ShadowBB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = rgb(255,255,0)&lt;br /&gt;
| skill      = Wood Cutter&lt;br /&gt;
| speciality = Woodcutter&lt;br /&gt;
| profession = [[Woodworker]]&lt;br /&gt;
| job name   = [[Wood Cutting]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Chop down trees&lt;br /&gt;
}}&lt;br /&gt;
A '''wood cutter''' cuts down [[tree]]s to create [[wood]] logs.&lt;br /&gt;
&lt;br /&gt;
To employ a wood cutter, give him the [[wood cutting]] labor, and [[Designations|designate]] some trees for logging using the keys {{key|d}}-{{key|t}}.  &lt;br /&gt;
&lt;br /&gt;
A wood cutter also requires an available [[axe]].  The quality or material of the axe has no effect on any aspect of woodcutting - a [[quality|no-quality]] [[copper]] axe is the same as a [[quality|masterwork]] [[steel]] or [[adamantine]] one.  (The same is not true for axes in [[weapon|combat]].)&lt;br /&gt;
&lt;br /&gt;
This skill increases rapidly. With an ample supply of trees, a dedicated wood cutter who does not do his own wood [[hauling]] can reach legendary status in well under a year, and can singlehandedly meet the lumber needs of most types of fortresses. A single [[dwarf]] can also function well as a dedicated wood cutter ''and'' [[Plant gathering|plant gatherer]], provided that this dwarf is not your sole food provider.&lt;br /&gt;
&lt;br /&gt;
A dwarf cannot have both the [[Mining]] and Wood Cutting labors enabled, as doing so would require them to dual-wield an axe and a pick. &lt;br /&gt;
&lt;br /&gt;
Woodcutters are working outdoors where they are in constant danger of being [[ambush]]ed by invaders or attacked by wild animals (unless, of course, you are the proud owner of an [[Tower-cap#Underground_tree_farm|underground tree farm]]), but they are also one of the few civilian professions which carry [[weapons]] with them. So they should be taught how to use their axes to defend themself (and others) properly by making them spend a few months as [[axedwarf]]es in your [[military]]. &lt;br /&gt;
&lt;br /&gt;
Setting all dwarves which must work outside to Wood Cutting can be a good idea, as it means they will carry axes with them at all times - though this also means that they will usually interrupt anything they're doing to go chop trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>ShadowBB</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Video_tutorials&amp;diff=46523</id>
		<title>40d:Video tutorials</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Video_tutorials&amp;diff=46523"/>
		<updated>2009-08-20T12:03:44Z</updated>

		<summary type="html">&lt;p&gt;ShadowBB: Spell and grammer checking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.bay12games.com/forum/index.php?topic=28477.0 Dwarf Fortress Video Tutorials]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Viewer Discretion Is Advised.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;''Be prepared for swearing.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While being a great effort they are missing out on quite a few important details you might want to read up on here in the wiki instead:&lt;br /&gt;
&lt;br /&gt;
*Whats that red line next to [[goblin]]s?&lt;br /&gt;
**Read up on [[War]]&lt;br /&gt;
&lt;br /&gt;
*Why do I want certain [[stone layers]] (like [[sedimentary]] [[flux]])?&lt;br /&gt;
*I want [[steel]]? Do I need [[flux]] for steel production?&lt;br /&gt;
*Whats the point of choosing one home [[civilization]] over another?&lt;br /&gt;
*Why do I want [[turtle]]s instead of perch and why is it important not to [[cook]] them?&lt;br /&gt;
*What's the [[rope]] used for?﻿ And why might I pick [[thread]] instead?&lt;br /&gt;
*What are [[skills]] versus [[labor]]? Why not max them out? (seriously!)&lt;br /&gt;
*Why do I not need a proficient Woodcutter?&lt;br /&gt;
*Why should I give one dwarf novice skill in [[appraiser]] and [[Broker_skills#Judge_of_intent|judge of intent]]?&lt;br /&gt;
*Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ShadowBB</name></author>
	</entry>
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