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	<updated>2026-06-05T04:35:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Speed&amp;diff=34975</id>
		<title>40d Talk:Speed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Speed&amp;diff=34975"/>
		<updated>2008-06-21T13:46:32Z</updated>

		<summary type="html">&lt;p&gt;ShadowDragon8685: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Movement speed seems to have no effect on task time ==&lt;br /&gt;
&lt;br /&gt;
I tested it with roads and bridges. I didn't see any difference in the time it took to complete large, ten-tile roads/bridges from the moment of initiation (IE, the laborer is on-task and standing at the side, building the road) until the moment of completion. Obviously, there was a massive decrease in the overall time-from-zoning to completion, since hauling 26 stones would take a LOT more time. - [[User: ShadowDragon8685|ShadowDragon8685]] 09:45, June 21, 2008. (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Encumbrance bug in Adventure mode ==&lt;br /&gt;
&lt;br /&gt;
Tested several times. If adventurer has no strength bonuses - all is as expected: more weight - less speed. But adventurer with any stength bonus (at least '''Strong''') does not experience speed loss, even if heavily encumbered. Tested with picking up rocks.--[[User:Dorten|Dorten]] 04:02, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Report that on the Bay 12 forums if you want to see it fixed (http://www.bay12games.com/cgi-local/ultimatebb.cgi?&amp;amp;category=3).--[[User:Maximus|Maximus]] 15:06, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Rubbish! Or at least it is now. --[[User:Savok|Savok]] 20:05, 6 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;this editor has not noticed encumbrance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Watch a hauler drag a bin fill of platinum ore to the trading depot. He MIGHT move a tile for every fifty steps his compatriots carrying single bolts get. --[[User:Dadamh|Dadamh]] 15:54, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ow! That's &amp;quot;encumbrance&amp;quot; not &amp;quot;encumbrence.&amp;quot; Cruel, you are.&lt;br /&gt;
:That's confusingly worded. It sounds like you say in the first sentence that you haven't seen encumbrance, but the other two sentences seem to say that you have seen it. I'll guess that you're trying to quote and reformat your comment appropriately.&lt;br /&gt;
:I haven't tested anything, but it appears that both the weight and encumbrance systems are dramatically altered. It also appears that it's hard to set up a system in which encumbrance appears, so we haven't cared about it.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*tests*&amp;lt;/nowiki&amp;gt; --[[User:Savok|Savok]] 16:34, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Woot! Success! *points to the next section* --[[User:Savok|Savok]] 20:05, 6 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weight-related encumbrance formula solved! ==&lt;br /&gt;
&lt;br /&gt;
The two weight-related changes from the old version are 1: different weights and 2: weight_new=10weight_old. In other words, 500Γ in the new system is the same as 50Γ in the old. See [http://dffd.wimbli.com/file.php?id=208 the data] that I used.&amp;lt;br&amp;gt;&lt;br /&gt;
That 4½ hours was so worth it. --[[User:Savok|Savok]] 20:05, 6 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>ShadowDragon8685</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Speed&amp;diff=34974</id>
		<title>40d Talk:Speed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Speed&amp;diff=34974"/>
		<updated>2008-06-21T13:45:44Z</updated>

		<summary type="html">&lt;p&gt;ShadowDragon8685: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Movement speed seems to have no effect on task time ==&lt;br /&gt;
&lt;br /&gt;
I tested it with roads and bridges. I didn't see any difference in the time it took to complete large, ten-tile roads/bridges from the moment of initiation (IE, the laborer is on-task and standing at the side, building the road) until the moment of completion. Obviously, there was a massive decrease in the overall time-from-zoning to completion, since hauling 26 stones would take a LOT more time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Encumbrance bug in Adventure mode ==&lt;br /&gt;
&lt;br /&gt;
Tested several times. If adventurer has no strength bonuses - all is as expected: more weight - less speed. But adventurer with any stength bonus (at least '''Strong''') does not experience speed loss, even if heavily encumbered. Tested with picking up rocks.--[[User:Dorten|Dorten]] 04:02, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Report that on the Bay 12 forums if you want to see it fixed (http://www.bay12games.com/cgi-local/ultimatebb.cgi?&amp;amp;category=3).--[[User:Maximus|Maximus]] 15:06, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Rubbish! Or at least it is now. --[[User:Savok|Savok]] 20:05, 6 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;this editor has not noticed encumbrance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Watch a hauler drag a bin fill of platinum ore to the trading depot. He MIGHT move a tile for every fifty steps his compatriots carrying single bolts get. --[[User:Dadamh|Dadamh]] 15:54, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ow! That's &amp;quot;encumbrance&amp;quot; not &amp;quot;encumbrence.&amp;quot; Cruel, you are.&lt;br /&gt;
:That's confusingly worded. It sounds like you say in the first sentence that you haven't seen encumbrance, but the other two sentences seem to say that you have seen it. I'll guess that you're trying to quote and reformat your comment appropriately.&lt;br /&gt;
:I haven't tested anything, but it appears that both the weight and encumbrance systems are dramatically altered. It also appears that it's hard to set up a system in which encumbrance appears, so we haven't cared about it.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*tests*&amp;lt;/nowiki&amp;gt; --[[User:Savok|Savok]] 16:34, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Woot! Success! *points to the next section* --[[User:Savok|Savok]] 20:05, 6 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weight-related encumbrance formula solved! ==&lt;br /&gt;
&lt;br /&gt;
The two weight-related changes from the old version are 1: different weights and 2: weight_new=10weight_old. In other words, 500Γ in the new system is the same as 50Γ in the old. See [http://dffd.wimbli.com/file.php?id=208 the data] that I used.&amp;lt;br&amp;gt;&lt;br /&gt;
That 4½ hours was so worth it. --[[User:Savok|Savok]] 20:05, 6 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>ShadowDragon8685</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Speed&amp;diff=27864</id>
		<title>40d:Speed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Speed&amp;diff=27864"/>
		<updated>2008-06-21T13:44:09Z</updated>

		<summary type="html">&lt;p&gt;ShadowDragon8685: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{old|0.23.130.23a|, the 2D version}}&lt;br /&gt;
&lt;br /&gt;
All [[creatures]] in Dwarf Fortress have a '''speed''' attribute which determines how quickly they move and perform other actions. The game utilizes two different speed values: '''raw speed''' (which is the value put into the creature's [[creature_standard.txt|definition file]]) and '''displayed speed''' (which is the &amp;quot;Speed&amp;quot; value displayed in Adventurer Mode).&lt;br /&gt;
&lt;br /&gt;
Raw speed is the figure used by the game to determine a creature's movement under different conditions (encumbered, [[attributes|agile]], lying down, exhausted, etc.), although displayed speed represents how often a creature actually moves in-game.&lt;br /&gt;
&lt;br /&gt;
== How speed works ==&lt;br /&gt;
&lt;br /&gt;
Creatures have to wait ''x'' turns before performing another action, where ''x'' is ''Raw Speed/100''. If ''x'' has a fractional portion, that fractional portion will randomly determine whether an additional turn is required. For instance, a creature with a raw speed of 725 will have to wait 7 turns between actions, with a 25% chance of an additional turn of waiting (8 total).&lt;br /&gt;
&lt;br /&gt;
The action itself takes one turn to perform, which is why displayed speed is more representative of in-game movement. A creature with a raw speed of 900 will take one turn to perform an action, then wait 9 turns before performing another action, and can thus perform one action every 10 turns. It is not known if different actions take more than one turn to perform, although each square of movement is known to take one turn.&lt;br /&gt;
&lt;br /&gt;
Displayed speed is equal to ''1,000,000/(Raw Speed+100)''. A creature can move one square every ''10,000/Displayed Speed'' turns, or ''Raw Speed/100+1'' turns. Therefore, a creature with a raw speed of 900 will have a displayed speed of 1000, and move every 10 turns. A creature with a raw speed of 400 will have a displayed speed of 2000, and move every 5 turns. This means a raw speed of 400 (not 450) is twice as fast as 900, at least in terms of movement. &lt;br /&gt;
&lt;br /&gt;
Tasks other than movement (such as mining or performing workshop tasks) are also known to be affected by a creature's speed. It appears (through testing by constructing roads) that movement Speed does not impact the speed with which tasks are completed once begun (except inasmuch as tasks which require dwarves to negotiate long distances, possibly with heavy loads, will be shortened by reducing time spent in transit.)&lt;br /&gt;
&lt;br /&gt;
== Influences on speed ==&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
The default raw speed for all creatures is 900. Each level of [[attributes|agility]] will reduce a creature's raw speed by 10%. For dwarves and humans, this produces the following results:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| '''Attribute''' || align=&amp;quot;right&amp;quot; | '''Raw Speed''' || style=&amp;quot;padding-left: 35px;&amp;quot; align=&amp;quot;right&amp;quot; | '''Displayed Speed'''&lt;br /&gt;
|-&lt;br /&gt;
| ''default'' || align=&amp;quot;right&amp;quot; | 900 || align=&amp;quot;right&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
| Agile || align=&amp;quot;right&amp;quot; | 810 || align=&amp;quot;right&amp;quot; | 1098&lt;br /&gt;
|-&lt;br /&gt;
| Very Agile || align=&amp;quot;right&amp;quot; | 720 || align=&amp;quot;right&amp;quot; | 1219&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Agile || align=&amp;quot;right&amp;quot; | 630 || align=&amp;quot;right&amp;quot; | 1369&lt;br /&gt;
|-&lt;br /&gt;
| Unbelievably Agile || align=&amp;quot;right&amp;quot; | 540 || align=&amp;quot;right&amp;quot; | 1562&lt;br /&gt;
|-&lt;br /&gt;
| Perfectly Agile || align=&amp;quot;right&amp;quot; | 450 || align=&amp;quot;right&amp;quot; | 1818&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Elves have a raw speed of 700, and each level of agility reduces their raw speed by 70 points.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| '''Attribute''' || align=&amp;quot;right&amp;quot; | '''Raw Speed''' || style=&amp;quot;padding-left: 35px;&amp;quot; align=&amp;quot;right&amp;quot; | '''Displayed Speed'''&lt;br /&gt;
|-&lt;br /&gt;
| ''default'' || align=&amp;quot;right&amp;quot; | 700 || align=&amp;quot;right&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| Agile || align=&amp;quot;right&amp;quot; | 630 || align=&amp;quot;right&amp;quot; | 1369&lt;br /&gt;
|-&lt;br /&gt;
| Very Agile || align=&amp;quot;right&amp;quot; | 560 || align=&amp;quot;right&amp;quot; | 1515&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Agile || align=&amp;quot;right&amp;quot; | 490 || align=&amp;quot;right&amp;quot; | 1694&lt;br /&gt;
|-&lt;br /&gt;
| Unbelievably Agile || align=&amp;quot;right&amp;quot; | 420 || align=&amp;quot;right&amp;quot; | 1923&lt;br /&gt;
|-&lt;br /&gt;
| Perfectly Agile || align=&amp;quot;right&amp;quot; | 350 || align=&amp;quot;right&amp;quot; | 2222&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous influences ===&lt;br /&gt;
&lt;br /&gt;
Several creature [[state]]s have an influence on speed, such as being prone (lying down), [[Ambusher|sneaking]], being stunned, or being over-exerted, thirsty, hungry, or sleepy. The speed penalty for being in each of these states is modified by the creature's agility, making agility's influence on creature speed doubly important. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| '''Attribute''' || align=&amp;quot;right&amp;quot; | '''Prone or&amp;lt;br&amp;gt;Sneaking''' || style=&amp;quot;padding-left: 35px;&amp;quot; align=&amp;quot;right&amp;quot; | '''Stunned''' || style=&amp;quot;padding-left: 35px;&amp;quot; align=&amp;quot;right&amp;quot; | '''Over-Exerted''' || style=&amp;quot;padding-left: 35px;&amp;quot; align=&amp;quot;right&amp;quot; | '''Starving,&amp;lt;br&amp;gt;Dehydrated,&amp;lt;br&amp;gt;Very Drowsy,&amp;lt;br&amp;gt;or Tired''' || style=&amp;quot;padding-left: 35px;&amp;quot; align=&amp;quot;right&amp;quot; | '''Drowsy,&amp;lt;br&amp;gt;Hungry,&amp;lt;br&amp;gt;or Thirsty''' &lt;br /&gt;
|-&lt;br /&gt;
| ''default'' || align=&amp;quot;right&amp;quot; | 2000 || align=&amp;quot;right&amp;quot; | 1000 || align=&amp;quot;right&amp;quot; | 400 || align=&amp;quot;right&amp;quot; | 200 || align=&amp;quot;right&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| Agile || align=&amp;quot;right&amp;quot; | 1800 || align=&amp;quot;right&amp;quot; | 900 || align=&amp;quot;right&amp;quot; | 360 || align=&amp;quot;right&amp;quot; | 180 || align=&amp;quot;right&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| Very Agile || align=&amp;quot;right&amp;quot; | 1600 || align=&amp;quot;right&amp;quot; | 800 || align=&amp;quot;right&amp;quot; | 320 || align=&amp;quot;right&amp;quot; | 160 || align=&amp;quot;right&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Agile || align=&amp;quot;right&amp;quot; | 1400 || align=&amp;quot;right&amp;quot; | 700 || align=&amp;quot;right&amp;quot; | 280 || align=&amp;quot;right&amp;quot; | 140 || align=&amp;quot;right&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| Unbelievably Agile || align=&amp;quot;right&amp;quot; | 1200 || align=&amp;quot;right&amp;quot; | 600 || align=&amp;quot;right&amp;quot; | 240 || align=&amp;quot;right&amp;quot; | 120 || align=&amp;quot;right&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| Perfectly Agile || align=&amp;quot;right&amp;quot; | 1000 || align=&amp;quot;right&amp;quot; | 500 || align=&amp;quot;right&amp;quot; | 200 || align=&amp;quot;right&amp;quot; | 100 || align=&amp;quot;right&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*''Prone'' refers to a creature &amp;quot;on the ground&amp;quot;, either lying down or knocked down.&lt;br /&gt;
*''Sneaking'' is a creature utilizing the [[Ambusher]] skill.&lt;br /&gt;
*''Stunned'' is usually caused by getting &amp;quot;charged&amp;quot; by another creature (can also be the aftereffect of a [[Cave spider|cave spider]] or [[giant cave spider]] bite).&lt;br /&gt;
*''Over-exerted'' is caused by taking too many combat actions in a short period of time; it is the more severe form of &amp;quot;Tired&amp;quot;. Creatures which are over-exerted will usually fall to the ground, unable to stand again. An over-exerted creature which continues to fight will eventually go unconscious for a few turns.&lt;br /&gt;
*''Starving'' is due to lack of food. It is the more severe form of &amp;quot;Hungry&amp;quot;.&lt;br /&gt;
*''Dehydrated'' is due to lack of drink. It is the more severe form of &amp;quot;Thirsty&amp;quot;.&lt;br /&gt;
*''Very Drowsy'' is due to lack of sleep. It is the more severe form of &amp;quot;Drowsy&amp;quot;, and should not be confused with &amp;quot;Tired&amp;quot;, which is caused by over-exertion.&lt;br /&gt;
&lt;br /&gt;
The speed penalty for each state is cumulative. For instance, a prone, sneaking dwarf (raw speed 900) will have a modified raw speed of 4900 (displayed speed 200). An Extremely Agile elf (raw speed 490) who is prone, stunned, and thirsty will have a modified speed of 2660 and a displayed speed of 362.&lt;br /&gt;
&lt;br /&gt;
The speed penality for &amp;quot;sneaking&amp;quot; is additionally modified by a creature's Ambusher skill. Each level of Ambusher skill reduces the movement penalty listed above (1000-2000) by 5%. For instance, a base-agility Novice Ambusher will have a movement penalty of 1900 when sneaking; an Agile, Competent Ambusher, 1530 (85% of 1800); and a Perfectly Agile, Legendary Ambusher, 250 (25% of 1000). One additional note to mention is that, similar to some Fortress mode skills, Ambusher skill effects actually top out at Legendary+5, whereby all of the speed penalty from sneaking is nullified allowing you to sneak as fast as you can normally walk.&lt;br /&gt;
&lt;br /&gt;
Each level of thirst, hunger, drowsiness, or exhaustion (and possibly stun as well) also appears to reduce all skills by one or more levels. This can reduce your sneaking skill (and consequently, sneaking speed), or more catastrophically, your [[Armor user]] skill (which can cause you to suddenly be extremely encumbered).&lt;br /&gt;
&lt;br /&gt;
[[Strange mood|Melancholy]] appears to make creatures extremely slow, adding a penalty of approximately 8000 to raw speed.&lt;br /&gt;
&lt;br /&gt;
=== Encumbrance ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| '''Attribute''' || align=&amp;quot;right&amp;quot; | '''Weight Limit'''&lt;br /&gt;
|-&lt;br /&gt;
| ''default'' || align=&amp;quot;right&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Strong || align=&amp;quot;right&amp;quot; | 3000&lt;br /&gt;
|-&lt;br /&gt;
| Very Strong || align=&amp;quot;right&amp;quot; | 4000&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Strong || align=&amp;quot;right&amp;quot; | 5000&lt;br /&gt;
|-&lt;br /&gt;
| Mighty || align=&amp;quot;right&amp;quot; | 6000&lt;br /&gt;
|-&lt;br /&gt;
| Ultra-Mighty || align=&amp;quot;right&amp;quot; | 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a creature carries one weight unit ('''Γ''') more than the above listed figures, it will be encumbered. The speed penalty for encumbrance is +0.6 to raw speed for the first increment of encumbrance and +0.5 for each subsequent increment. For instance, a dwarf carrying 2010Γ total will have a raw speed of 906 (displayed speed 994); carrying 2020, speed will be 911 (displayed 989); 2030, speed 916 (displayed 984), etc.&lt;br /&gt;
&lt;br /&gt;
The [[Armor user]] skill reduces the effective weight of items that are worn but not including any items inside a worn object (like the items carried in a backpack). It has no effect at Novice level, but at &amp;lt;nolabel&amp;gt; level, it decreases the weight of worn items by 3/16ths. Each additional level of skill decreases the weight of items by another 1/16th, up to a maximum of 16/16ths if a creature is a [[legendary]] armor user.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Dwarves]]&lt;/div&gt;</summary>
		<author><name>ShadowDragon8685</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Fortifications&amp;diff=42779</id>
		<title>40d Talk:Fortifications</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Fortifications&amp;diff=42779"/>
		<updated>2008-06-21T06:24:41Z</updated>

		<summary type="html">&lt;p&gt;ShadowDragon8685: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't this sort of thing already covered by [[fortress defense]]? If not, perhaps it should be added to THAT article, so everything is neatly in one place. (I do care for the prose, though; good work.) --[[User:Zombiejustice|Zombiejustice]] 01:42, 21 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
-That would be because I didn't find Fortress Defense. I looked for another article, but apparently I failed to find it. It might not nessessarily need to be added, though; I was planning on making this page focus mainly around offensively defensive architecture, with as minimal an investment of soldiery as possible. Hence, &amp;quot;Fortifications&amp;quot; would be quite appropos. --[[User:ShadowDragon8685|ShadowDragon8685]]&lt;/div&gt;</summary>
		<author><name>ShadowDragon8685</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarven_atom_smasher&amp;diff=42626</id>
		<title>40d Talk:Dwarven atom smasher</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarven_atom_smasher&amp;diff=42626"/>
		<updated>2008-06-21T04:36:19Z</updated>

		<summary type="html">&lt;p&gt;ShadowDragon8685: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==smasher and demons==&lt;br /&gt;
surely that has been confirmed already? that demons will break the drawbridge? --[[User:Frostedfire|Frostedfire]] 07:45, 14 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Whether or not they do so when being smashed between the top of the bridge and a wall/ceiling has not, to my knowledge, been confirmed --[[User:ShadowDragon8685|ShadowDragon8685]]&lt;/div&gt;</summary>
		<author><name>ShadowDragon8685</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarven_atom_smasher&amp;diff=42625</id>
		<title>40d Talk:Dwarven atom smasher</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarven_atom_smasher&amp;diff=42625"/>
		<updated>2008-06-21T04:36:04Z</updated>

		<summary type="html">&lt;p&gt;ShadowDragon8685: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==smasher and demons==&lt;br /&gt;
surely that has been confirmed already? that demons will break the drawbridge? --[[User:Frostedfire|Frostedfire]] 07:45, 14 June 2008 (EDT)&lt;br /&gt;
- Whether or not they do so when being smashed between the top of the bridge and a wall/ceiling has not, to my knowledge, been confirmed --[[User:ShadowDragon8685|ShadowDragon8685]]&lt;/div&gt;</summary>
		<author><name>ShadowDragon8685</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarven_atom_smasher&amp;diff=42605</id>
		<title>40d:Dwarven atom smasher</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarven_atom_smasher&amp;diff=42605"/>
		<updated>2008-06-14T02:21:40Z</updated>

		<summary type="html">&lt;p&gt;ShadowDragon8685: New page: The Dwarven Atom Smasher is a euphemism for a Drawbridge in waste disposal or militarily-significant applications.   As of Dwarf Fortress version 27.176.38c, any creatures or objects (...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dwarven Atom Smasher is a euphemism for a [[Drawbridge]] in waste disposal or militarily-significant applications. &lt;br /&gt;
&lt;br /&gt;
As of Dwarf Fortress version 27.176.38c, any creatures or objects (possibly excluding demons which have not yet tested) in a drawbridge tile will die and be destroyed utterly when the drawbridge is raised, provided they have no-where to go when the bridge forms a wall when it becomes raised, IE, the drawbridge's wall fits seamlessly against walls, locked doors, and possibly requiring a floor or wall tile above the tile where the bridge-wall is formed.&lt;/div&gt;</summary>
		<author><name>ShadowDragon8685</name></author>
	</entry>
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