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		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Weapon&amp;diff=139703</id>
		<title>v0.31:Weapon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Weapon&amp;diff=139703"/>
		<updated>2011-03-23T01:17:58Z</updated>

		<summary type="html">&lt;p&gt;Si Fi: /* Notes about manufactured weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|00:05, 23 November 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon&amp;quot; can refer to either the manufactured weapons used by dwarves and other creatures for either {{l|combat}} or specific {{L|labor}}s, or natural weapons like fists, horns and {{L|syndrome|breath attacks}} used for creature-specific methods of combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do we really need to use top-level headings? --&amp;gt;&lt;br /&gt;
=Manufactured weapons=&lt;br /&gt;
These weapons are constructed by dwarves or other intelligent races. There are many types of weapons, but not all may be manufactured in {{L|Dwarf fortress mode|Fortress Mode}}. &lt;br /&gt;
&lt;br /&gt;
==Notes about manufactured weapons==&lt;br /&gt;
&lt;br /&gt;
*If you find your dwarves wearing more than one weapon -- or any unwanted {{l|armor}}, for that matter -- one way to get rid of them is to dump the weapon from their {{k|v}}-{{k|i}} inventory screen. This does not always work, as they might re-equip the item. Another option is to remove any weapons and/or shields listed on their military equip screen. This too does not always work. At least &amp;quot;left-handedness&amp;quot; seems to not pose a problem. If you cancel the work by {{k|v}}-{{k|p}} and selecting a job that needs a tool they will sometimes put it back in the pile. Example: Miners use picks, cancel their mining job and they will put the pick away AFTER you ordered it to be dumped. &lt;br /&gt;
*Using weapons is much more effective than unarmed combat -- an untrained swordsdwarf with an {{l|iron}} weapon can defeat a grand master {{l|wrestler}}, provided neither is wearing armor. &lt;br /&gt;
**Larger weapons with more heft tend to do more damage. How damage is calculated is currently not fully understood, and this is an area requiring more research.&lt;br /&gt;
*Weapons and ammunition with the &amp;quot;foreign&amp;quot; attribute (item being rarer than Common in the entity file) must be either imported by either {{L|trade}}rs or {{L|invader}}s, or acquired from {{L|strange mood}}s. &lt;br /&gt;
*Weapons originating from strange moods can be made from almost any material: while it is never normally possible to manufacture a {{L|bone}} spear, for example, a fey {{L|bone carver}} may produce one from a single {{L|rainbow trout}} bone.&lt;br /&gt;
*Training weapons are all wooden, and all made at the {{L|Carpenter's workshop|carpenter's workshop}}. &amp;lt;s&amp;gt;All&amp;lt;/s&amp;gt; Battle axe, Spear, and Short Sword training weapons can be constructed in dwarf fortress mode.&lt;br /&gt;
*Crossbows can be made of metal, wood, and bone. Metal crossbows are made by a {{L|weaponsmith}} at a {{L|forge}}, while wood and bone crossbows are made by a {{L|bowyer}} at a bowyer's workshop. The material of a crossbow does not affect its firing ability, only its melee damage. A dwarf's marksmanship skill is only affected by the core {{L|item quality|quality}} of the bow. This may be a consideration when deciding which dwarf you want outfitting your marksdwarves: a {{L|experience|legendary}} bowyer is a better choice than a proficient weaponsmith. &lt;br /&gt;
&lt;br /&gt;
*The size for a weapon is its volume in cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
*Attacks of type EDGE will either slice or pierce their target, depending on the contact area and penetration depth, while BLUNT attacks tend to damage internal organs without necessarily causing significant damage to outer layers.&lt;br /&gt;
*The contact area represents the area of contact of the weapon, and the penetration determines how deep the attack goes (and is apparently ignored entirely for BLUNT attacks -- indicated by numbers in parentheses). Large contact areas combined with low penetration represent slashing attacks, while small contact areas with high penetration behave as piercing attacks.&lt;br /&gt;
*The velocity seems to adjust the amount of actual force used during the attack (otherwise based on the size of the weapon, the material from which the weapon is made, and the strength of the wielder) - for example, war hammers have a 2x velocity multiplier, presumably to model the fact that the hammer's mass is concentrated at the tip which, when combined with a long handle, permits swinging it harder than a weapon whose mass is evenly distributed (such as a sword).&lt;br /&gt;
&lt;br /&gt;
===Weapons as tools===&lt;br /&gt;
{{l|hunter|Hunters}}, {{l|wood cutter|Woodcutters}} and {{l|miner|Miners}} use weapons for their {{l|labor|work}} and if need be will also {{l|combat|fight}} using them. Hunters seem to be limited to {{l|crossbow|crossbows}} while miners and woodcutters use {{l|pick|picks}} and {{l|battle axe|axes}} respectively.&lt;br /&gt;
&lt;br /&gt;
==Dwarf-manufactured weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Size&lt;br /&gt;
! Attack&lt;br /&gt;
! {{L|Attack type}}&lt;br /&gt;
! Contact Area&lt;br /&gt;
! Penetration&lt;br /&gt;
! Velocity&lt;br /&gt;
! Skill Used&lt;br /&gt;
! {{L|Weaponsmith|Metal}}&lt;br /&gt;
! {{L|Bowyer|Wood}}&lt;br /&gt;
! {{L|Bowyer|Bone}}&lt;br /&gt;
! {{L|Stone crafter|Obsidian}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Battle Axe&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| 800&lt;br /&gt;
| Hack || Edge || 40000 || 6000 || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Axe&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Yes&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| No&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| No&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| No&lt;br /&gt;
|-&lt;br /&gt;
| Flat slap || Blunt || 40000 || (6000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 100 || (1000) || 1x&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow (Melee)&lt;br /&gt;
| 400&lt;br /&gt;
| Bash || Blunt || 10000 || (4000) || 1.25x&lt;br /&gt;
| Hammer&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
| 800&lt;br /&gt;
| Bash || Blunt || 20 || (200) || 2.0x&lt;br /&gt;
| Mace&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Pick&lt;br /&gt;
| 500&lt;br /&gt;
| Strike || Edge || 100 || 4000 || 2.0x&lt;br /&gt;
| Mining&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Short Sword&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| 300&lt;br /&gt;
| Slash || Edge || 20000 || 4000 || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Sword&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Yes&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| No&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| No&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Stab || Edge || 50 || 2000 || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| Flat slap || Blunt || 20000 || (4000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 100 || (1000) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Spear&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 400&lt;br /&gt;
| Stab || Edge || 20 || 10000 || 1.0x&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Spear&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yes&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| No&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| No&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| No&lt;br /&gt;
|-&lt;br /&gt;
| Shaft bash || Blunt || 10000 || (6000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer&lt;br /&gt;
| 400&lt;br /&gt;
| Bash || Blunt || 10 || (200) || 2.0x&lt;br /&gt;
| Hammer&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training Weapons==&lt;br /&gt;
&lt;br /&gt;
All training weapons must be made of {{L|Wood|wood}} at the {{L|Carpenter's workshop|carpenter's workshop}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Size&lt;br /&gt;
! Attack&lt;br /&gt;
! {{L|Attack type}}&lt;br /&gt;
! Contact Area&lt;br /&gt;
! Penetration&lt;br /&gt;
! Velocity&lt;br /&gt;
! Skill Used&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Training Axe&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| 800&lt;br /&gt;
| Hack || Blunt || 30000 || (6000) || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Axe&lt;br /&gt;
|-&lt;br /&gt;
| Flat slap || Blunt || 30000 || (6000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 100 || (1000) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Training Sword&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| 300&lt;br /&gt;
| Slash || Blunt || 20000 || (4000) || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Sword&lt;br /&gt;
|-&lt;br /&gt;
| Stab || Blunt || 50 || (2000) || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| Flat slap || Blunt || 20000 || (4000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 100 || (1000) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Training Spear&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 400&lt;br /&gt;
| Stab || Blunt || 200 || (10000) || 1.0x&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Spear&lt;br /&gt;
|-&lt;br /&gt;
| Shaft bash || Blunt || 10000 || (6000) || 1.25x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Foreign weapons==&lt;br /&gt;
In fortress mode, foreign weapons can only be constructed by a dwarf experiencing a {{L|Strange mood|strange mood}}, out of any material. They may also be acquired from other races through trade or looting. {{L|Elf|Elves}} construct these out of wood, while other races construct them out of metal. Many dwarf-made weapons can be made by foreign civilizations as well, the ''Used by'' column is in no way all the weapons that race can make.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Size&lt;br /&gt;
! Attack&lt;br /&gt;
! {{L|Attack type}}&lt;br /&gt;
! Contact Area&lt;br /&gt;
! Penetration&lt;br /&gt;
! Velocity&lt;br /&gt;
! Skill Used&lt;br /&gt;
! Used by&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| 2H Sword&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| 900&lt;br /&gt;
| Slash || Edge || 100000 || 8000 || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Sword&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| {{L|Goblin}}, {{L|Human}}&lt;br /&gt;
|-&lt;br /&gt;
| Stab || Edge || 50 || 4000 || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| Flat slap || Blunt || 100000 || (8000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 100 || (1000) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Blowgun (Melee)&lt;br /&gt;
| 150&lt;br /&gt;
| Bash || Blunt || 10000 || (4000) || 1.25x&lt;br /&gt;
| Sword&lt;br /&gt;
| Subterranean animal peoples&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Bow (Melee)&lt;br /&gt;
| 300&lt;br /&gt;
| Bash || Blunt || 10000 || (4000) || 1.25x&lt;br /&gt;
| Sword&lt;br /&gt;
| {{L|Elf}}, Goblin, Human, {{L|Kobold}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Flail&lt;br /&gt;
| 500&lt;br /&gt;
| Bash || Blunt || 200 || (4000) || 2.5x&lt;br /&gt;
| Mace&lt;br /&gt;
| Goblin, Human&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Great Axe&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| 1300&lt;br /&gt;
| Hack || Edge || 60000 || 8000 || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Axe&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Goblin, Human&lt;br /&gt;
|-&lt;br /&gt;
| Flat slap || Blunt || 60000 || (8000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 100 || (1000) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Halberd&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| 1200&lt;br /&gt;
| Slash || Edge || 20000 || 8000 || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Axe&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Goblin, Human&lt;br /&gt;
|-&lt;br /&gt;
| Stab || Edge || 50 || 2000 || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| Shaft bash || Blunt || 20000 || (6000) || 1.25x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Dagger (Large)&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| 200&lt;br /&gt;
| Slash || Edge || 1000 || 800 || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Dagger&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Goblin, Kobold&lt;br /&gt;
|-&lt;br /&gt;
| Stab || Edge || 5 || 1000 || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 20 || (600) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Long Sword&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| 700&lt;br /&gt;
| Slash || Edge || 60000 || 6000 || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Sword&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Elf, Goblin, Human&lt;br /&gt;
|-&lt;br /&gt;
| Stab || Edge || 50 || 3000 || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| Flat slap || Blunt || 60000 || (6000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 100 || (1000) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Maul&lt;br /&gt;
| 1300&lt;br /&gt;
| Bash || Blunt || 100 || (6000) || 2.0x&lt;br /&gt;
| Hammer&lt;br /&gt;
| Goblin, Human&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Morningstar&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 500&lt;br /&gt;
| Bash || Edge || 10 || 500 || 2.0x&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Mace&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Goblin, Human&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 50 || (1000) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pike&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 800&lt;br /&gt;
| Stab || Edge || 20 || 12000 || 1.0x&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pike&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Goblin, Human&lt;br /&gt;
|-&lt;br /&gt;
| Shaft bash || Blunt || 10000 || (6000) || 1.25x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Scimitar&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| 300&lt;br /&gt;
| Slash || Edge || 20000 || 4000 || 1.25x&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Sword&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Goblin, Human&lt;br /&gt;
|-&lt;br /&gt;
| Stab || Edge || 50 || 2000 || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| Flat slap || Blunt || 20000 || (4000) || 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| Pommel strike || Blunt || 50 || (1000) || 1.0x&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Scourge&lt;br /&gt;
| 300&lt;br /&gt;
| Lash || Edge || 10 || 50 || 2.0x&lt;br /&gt;
| Whip&lt;br /&gt;
| Goblin&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Whip&lt;br /&gt;
| 100&lt;br /&gt;
| Lash || Blunt || 1 || (10) || 5.0x&lt;br /&gt;
| Whip&lt;br /&gt;
| Goblin, Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arena Testing==&lt;br /&gt;
&lt;br /&gt;
Testing of weapons (15 dwarfs vs 15 dwarfs combats) shows that, in v0.31.12, the best dwarven-made weapon against humanoids is the {{L|silver}} war hammer.&lt;br /&gt;
Even in 15x(steel armor+silver war hammer) versus 15x(adamantine armor+adamantine battle axe) matches, hammerdwarves won with less than 50% casualties (mostly one-strike kills). However, when the dwarves in question were without armor or only wearing leather/cloth, the result was inverted - axedwarves won with less than 50% casualties. In battles against megabeasts, 6 silver hammerdwarves were barely able to scratch a {{L|bronze colossus}} (attacks were glancing away) due to bronze being a better &amp;quot;weapon&amp;quot; material.&lt;br /&gt;
&lt;br /&gt;
This is because silver has the highest solid density of all materials that can regularly be made into weapons by dwarves.  Tests show that indeed {{L|gold}} and {{L|platinum}} (increasingly dense) do increasing amounts of damage, and that war hammers remain the tool of choice, however they can only be produced by a moody dwarf (and a very lucky one at that).&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
&lt;br /&gt;
Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition {{L|stockpile}}s, sometimes in quivers. Ammunition may also refer to the {{L|stone}}s and {{L|ballista}} arrows fired from siege engines: For more information about these weapons, see the {{L|siege engine}} article.&lt;br /&gt;
&lt;br /&gt;
===Notes about ammunition===&lt;br /&gt;
&lt;br /&gt;
*Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress. &lt;br /&gt;
&lt;br /&gt;
*All ammunition has the &amp;quot;EDGE&amp;quot; attack type.&lt;br /&gt;
&lt;br /&gt;
===Ammunition table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Size&lt;br /&gt;
! Contact Area&lt;br /&gt;
! Penetration&lt;br /&gt;
! Skill Used&lt;br /&gt;
! Craftable&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| Bolt (Crossbow)&lt;br /&gt;
| 150&lt;br /&gt;
| 2&lt;br /&gt;
| 2000&lt;br /&gt;
| Crossbowman&lt;br /&gt;
| Yes ({{L|Weaponsmith|metal}}, {{L|Wood crafter|wood}}, {{L|Bone carver|bone}})&lt;br /&gt;
| {{L|Dwarf}}, {{L|Goblin}}, {{L|Human}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow (Bow)&lt;br /&gt;
| 150&lt;br /&gt;
| 2&lt;br /&gt;
| 2000&lt;br /&gt;
| Bowman&lt;br /&gt;
| No&lt;br /&gt;
| {{L|Elf}}, {{L|Goblin}}, {{L|Human}}, {{L|Kobold}}&lt;br /&gt;
|-&lt;br /&gt;
| Blowdart (Blowgun)&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| Blowgunner&lt;br /&gt;
| No&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon-Dwarf Relationships==&lt;br /&gt;
Dwarves can become attached to a weapon, even a low quality weapon, which can make it difficult or impossible to get them to upgrade later.  &lt;br /&gt;
&lt;br /&gt;
In addition, the game tracks kills not only by entity but also by weapon.  A weapon that has racked up enough kills might be named by its wielder.  When this happens the game will pause and bring up a dialog box, similar to discovering a new cavern.  Once named, the weapon will appear in the artifact list, albeit in blue.  &lt;br /&gt;
&lt;br /&gt;
=Natural weapons=&lt;br /&gt;
&lt;br /&gt;
Natural weapons are incredibly varied, but may be divided into a few basic types. Every creature in the game has natural weapons of one sort or another. (Even if one mods the attacks out, the creature will '''push''' as an attack.) A short description of natural weapons and damage considerations follows.&lt;br /&gt;
&lt;br /&gt;
==Types of natural weapons==&lt;br /&gt;
&lt;br /&gt;
===Striking natural weapons===&lt;br /&gt;
Every creature has basic natural weapons, most commonly biting and kicking. Damage done by these weapons depends greatly on the respective size of the combatants and the strength and striking/kicking/biting skill of the attacker.&lt;br /&gt;
&lt;br /&gt;
Natural weapons in this category can include but are not limited to punching with the '''fists''', biting with the '''teeth''', goring with the '''horns''', scratching with the '''nails''', and '''kicking'''.&lt;br /&gt;
&lt;br /&gt;
===Other natural weapons===&lt;br /&gt;
The various {{L|syndrome}} delivery methods fall under this category, including breath weapons, poisonous blood, area dusting, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. For more information, see the {{L|syndrome}} page. For specific information on breath weapons, see the {{L|Syndrome#Breath_attacks|breath attacks}} section of the syndrome page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Si Fi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Item_value&amp;diff=138361</id>
		<title>v0.31:Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Item_value&amp;diff=138361"/>
		<updated>2011-03-15T23:38:55Z</updated>

		<summary type="html">&lt;p&gt;Si Fi: /* Items with both material and quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|16:07, 10 August 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the {{L|quality}} of its creation, and any {{L|decoration}}s on it.&lt;br /&gt;
&lt;br /&gt;
The '''final value''' of an item is the '''base value''' of the form of the object (a {{L|stone}}, a {{L|statue}}) multiplied by the '''material multiplier''' ({{L|granite}}, {{L|gold}}) and by the '''quality modifier''' (fine, masterful) if any, added to any final value for '''decorations'''.&lt;br /&gt;
&lt;br /&gt;
==Base values of items==&lt;br /&gt;
The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a {{L|wood}} {{L|block}} uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a &amp;quot;block&amp;quot;. In both cases, the '''final value''' is then multiplied by the {{L|material}} and/or the {{L|quality}} multiplier(s), if appropriate.&lt;br /&gt;
&lt;br /&gt;
===Items with neither material nor quality===&lt;br /&gt;
'''Needs verification!'''&lt;br /&gt;
The potential list includes, among others: {{L|alcohol}}, {{L|seed}}s, {{L|lye}}, {{L|Quarry bush|quarry bush leaves}}, {{L|sand}}, {{L|dye}}, {{L|extracts}}, {{L|milk}}, {{L|flour}}, {{L|cheese}}, {{L|gnomeblight}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|1||{{L|Alcohol|Gutter cruor}}, {{L|Prickle berry wine}}, {{L|Seed}}, {{L|Alcohol|Sewer brew}}, {{L|Alcohol|Swamp whiskey}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|2||{{L|Dwarven ale}}, {{L|Alcohol|Dwarven beer}}, {{L|Alcohol|Dwarven rum}}, {{L|Dwarven wine}}, {{L|Alcohol|Fisher berry wine}}, {{L|Alcohol|Longland beer}}, {{L|River spirits}}, {{L|Strawberry wine}}, {{L|Tuber beer}}&lt;br /&gt;
|-&lt;br /&gt;
|3||{{L|Whip wine}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|5||{{L|Lye}}, {{L|Quarry bush leaves|Quarry bush leaf}}, {{L|Sand}}, {{L|Alcohol|Sunshine}}&lt;br /&gt;
|-&lt;br /&gt;
|10||{{L|Dye|Redroot dye}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|20||{{L|Extracts|Cave spider venom}}, {{L|Milk|Cow's milk}}, {{L|Dye|Dimple dye}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour|Dwarven wheat flour}}, {{L|Dye|Emerald dye}}, {{L|Flour|Longland flour}}, {{L|Milk|One-humped camel's milk}}, {{L|Extracts|Phantom spider venom}}, {{L|Dye|Sliver dye}}, {{L|Milk|Two-humped camel's milk}}&lt;br /&gt;
|-&lt;br /&gt;
|25||{{L|Flour|Whip vine flour}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||{{L|Cheese|Cow cheese}}, {{L|Cheese|One-humped camel's cheese}}, {{L|Cheese|Two-humped camel's cheese}}&lt;br /&gt;
|-&lt;br /&gt;
|50||{{L|Dwarven milk}}, {{L|Mog juice}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|100||{{L|Cheese|Dwarven cheese}}, {{L|Extracts|Giant cave spider venom}}, {{L|Extracts|Giant desert scorpion venom}}, {{L|Golden salve}}, {{L|Gnomeblight}}, {{L|Extracts|Liquid fire}}, {{L|Extracts|Snakeman venom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The values of tame animals (and pets) are listed {{L|Tame|here}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items with material but without quality===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Items&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
|0||{{L|Severed body part|Body part}}, {{L|Bone}}, {{L|Chunk}}, {{L|Corpse}}, {{L|Fat}}, {{L|Skin|Hide}} (raw), {{L|Shell}}, {{L|Skull}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||{{L|Vermin}} (untamed), {{L|Tallow}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2||{{L|Fish}} (including raw){{verify}}, {{L|Meat}}, {{L|Plant}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||{{L|Gem}} (rough), {{L|Log}}, {{L|Ore}}, {{L|Stone}} (both economic and non-economic)&lt;br /&gt;
|-&lt;br /&gt;
|5||{{L|Bar}}, {{L|Block}}, {{L|Gem}} (cut), {{L|Leather}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|6||{{L|Thread}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
|10||{{L|Coin}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|25||{{L|Soap}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items with both material and quality===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Items&lt;br /&gt;
|-style=&amp;quot;background-color: #FEE&amp;quot;&lt;br /&gt;
|?||{{L|Arrow}}, {{L|Other weapon|Blowdart}}, {{L|Decoration}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{L|Prepared meal}}, {{L|Furniture}}&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;, {{L|Siege engine|Ballista part}}, {{L|Siege engine|Catapult part}}, , {{L|Ballista arrow}}, {{L|Animal Trap}}, {{L|vial}}&lt;br /&gt;
|-&lt;br /&gt;
|1||{{L|Bolt}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|5||{{L|Armor|Cap}} (metal, leather or cloth)&lt;br /&gt;
|-&lt;br /&gt;
|6||{{L|Sock}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|7||{{L|Cloth}}&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;, {{L|weapon|training sword}}&lt;br /&gt;
|-&lt;br /&gt;
|8||{{L|Shoe}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|9||{{L|Weapon|Training Spear}}, {{L|Boot|Low boot}}, {{L|Weapon|Mace}}&lt;br /&gt;
|-&lt;br /&gt;
|10||{{L|Cabinet}}, {{L|Throne}}, {{L|Table}}, {{L|Container|Coffer, Chest}}, {{L|Cage}}, {{L|Backpack}}, {{L|Quiver}}, {{L|trade good|Craft, Goblet, Totem, Instrument, Toy, Large Gem}}, {{L|Rope}}, {{L|Waterskin}}, {{L|Anvil}}, {{L|Crossbow}}, {{L|Crutch}}, {{L|Splint}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|11||{{L|Gauntlet}}&lt;br /&gt;
|-&lt;br /&gt;
|12||{{L|Helm}}, {{L|Boot|High boot}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|14||{{L|Buckler}}, {{L|weapon|short sword}}&lt;br /&gt;
|-&lt;br /&gt;
|15||{{L|Armor|Breastplate}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|16||{{L|Clothing|Tunic}}&lt;br /&gt;
|-&lt;br /&gt;
|17||{{L|Weapon|Training Axe}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|18||{{L|Weapon|Spear}}, {{L|Weapon|War hammer}}&lt;br /&gt;
|-&lt;br /&gt;
|20||{{L|Armor|Mail shirt}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|21||{{L|Armor|Leather armor}}&lt;br /&gt;
|-&lt;br /&gt;
|22||{{L|Pick}}, {{L|Clothing|Shirt}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|23||{{L|Leggings}}, {{L|Greaves}}&lt;br /&gt;
|-&lt;br /&gt;
|25||{{L|Statue}}, {{L|Window}}&lt;br /&gt;
|-&lt;br /&gt;
|26||{{L|Clothing|Cloak}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|27||{{L|Clothing|Coat}}, {{L|Shield}}&lt;br /&gt;
|-&lt;br /&gt;
|30||{{L|Mechanism}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|33||{{L|Clothing|Robe}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|34||{{L|Weapon|Battle axe}}&lt;br /&gt;
|-&lt;br /&gt;
|66||{{L|Trap component|Menacing spike}}, {{L|Trap component|Enormous corkscrew}}, {{L|Trap component|Giant axe blade}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|126||{{L|Trap component|Large, serrated disc}}, {{L|Trap component|Spiked ball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:[1] &amp;quot;Decorations&amp;quot; include &amp;quot;It is decorated with &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is encircled with bands of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is adorned with hanging rings of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;This object menaces with spikes of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;On this object is an image of &amp;lt;description&amp;gt; in &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is studded with &amp;lt;metal&amp;gt;&amp;quot;. See also the section about {{L|decoration}}s.&lt;br /&gt;
:[3] Except for {{L|ballista|ballista part}}, {{L|catapult|catapult part}}, {{L|mechanism}}, {{L|statue}}, and {{L|window}}, which are listed separately.&lt;br /&gt;
:[4] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the {{L|thread}} (without quality), and the {{L|dye}} (with quality).&lt;br /&gt;
&lt;br /&gt;
==Material multipliers==&lt;br /&gt;
The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. For example, a wood block uses the same material multiplier as a wood {{L|log}} or {{L|chest}} -  that is the material value for wood which is 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|{{L|Stone}}s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Stone&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x1||{{L|Bismuthinite}}, {{L|Bituminous coal}}, {{L|Lignite}}, {{L|Stone|Common stone}}&lt;br /&gt;
|-&lt;br /&gt;
|x2||{{L|Cassiterite}}, {{L|Garnierite}}, {{L|Malachite}}, {{L|Native copper}}, {{L|Sphalerite}}, {{L|Calcite}}, {{L|Chalk}}, {{L|Dolomite}}, {{L|Limestone}}, {{L|Marble}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x3||{{L|Tetrahedrite}}, {{L|Obsidian}}&lt;br /&gt;
|-&lt;br /&gt;
|x5||{{L|Galena}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x8||{{L|Hematite}}, {{L|Limonite}}, {{L|Magnetite}}&lt;br /&gt;
|-&lt;br /&gt;
|x10||{{L|Horn silver}}, {{L|Native silver}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x30||{{L|Native gold}}&lt;br /&gt;
|-&lt;br /&gt;
|x40||{{L|Native aluminum}}, {{L|Native platinum}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x250||{{L|Raw adamantine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|{{L|Gem}}s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Gem&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x2||{{L|Banded agate}}, {{L|Bloodstone}}, {{L|Blue jade}}, {{L|Brown jasper}}, {{L|Carnelian}}, {{L|Chrysocolla}}, {{L|Chrysoprase}}, {{L|Citrine}}, {{L|Dendritic agate}}, {{L|Fire agate}}, {{L|Fortification agate}}, {{L|Gray chalcedony}}, {{L|Lace agate}}, {{L|Lapis lazuli}}, {{L|Lavender jade}}, {{L|Milk quartz}}, {{L|Moonstone}}, {{L|Morion}}, {{L|Moss agate}}, {{L|Onyx}}, {{L|Pink jade}}, {{L|Plume agate}}, {{L|Prase}}, {{L|Pyrite}}, {{L|Rock crystal}}, {{L|Sard}}, {{L|Sardonyx}}, {{L|Schorl}}, {{L|Smoky quartz}}, {{L|Sunstone}}, {{L|Tiger iron}}, {{L|Tigereye}}, {{L|Tube agate}}, {{L|Turquoise}}, {{L|Variscite}}, {{L|White chalcedony}}, {{L|White jade}}, {{L|Yellow jasper}}&lt;br /&gt;
|-&lt;br /&gt;
|x3||{{L|Aventurine}}, {{L|Picture jasper}}, {{L|Rose quartz}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x10||{{L|Amber opal}}, {{L|Bone opal}}, {{L|Cherry opal}}, {{L|Gold opal}}, {{L|Jasper opal}}, {{L|Milk opal}}, {{L|Moss opal}}, {{L|Onyx opal}}, {{L|Pineapple opal}}, {{L|Pipe opal}}, {{L|Prase opal}}, {{L|Resin opal}}, {{L|Shell opal}}, {{L|Wax opal}}, {{L|Wood opal}}, {{L|Clear tourmaline}}&lt;br /&gt;
|-&lt;br /&gt;
|x15||{{L|Fire opal}}, {{L|Jelly opal}}, {{L|Melanite}}, {{L|Pink tourmaline}}, {{L|Red tourmaline}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x20||{{L|Alexandrite}}, {{L|Almandine}}, {{L|Amethyst}}, {{L|Aquamarine}}, {{L|Bandfire opal}}, {{L|Black pyrope}}, {{L|Black zircon}}, {{L|Brown zircon}}, {{L|Cat's eye}}, {{L|Chrysoberyl}}, {{L|Cinnamon grossular}}, {{L|Claro opal}}, {{L|Clear garnet}}, {{L|Crystal opal}}, {{L|Golden beryl}}, {{L|Goshenite}}, {{L|Green jade}}, {{L|Green tourmaline}}, {{L|Green zircon}}, {{L|Harlequin opal}}, {{L|Heliodor}}, {{L|Honey yellow beryl}}, {{L|Kunzite}}, {{L|Levin opal}}, {{L|Morganite}}, {{L|Peridot}}, {{L|Pinfire opal}}, {{L|Pink garnet}}, {{L|Precious fire opal}}, {{L|Purple spinel}}, {{L|Red beryl}}, {{L|Red flash opal}}, {{L|Red grossular}}, {{L|Red pyrope}}, {{L|Red spinel}}, {{L|Red zircon}}, {{L|Rhodolite}}, {{L|Rubicelle}}, {{L|Tanzanite}}, {{L|Topaz}}, {{L|Topazolite}}, {{L|Violet spessartine}}, {{L|White opal}}, {{L|Yellow grossular}}, {{L|Yellow spessartine}}, {{L|Yellow zircon}}&lt;br /&gt;
|-&lt;br /&gt;
|x25||{{L|Clear zircon}}, {{L|Indigo tourmaline}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x30||{{L|Demantoid}}, {{L|Light yellow diamond}}, {{L|Blue garnet}}, {{L|Black opal}}, {{L|Tsavorite}}&lt;br /&gt;
|-&lt;br /&gt;
|x40||{{L|Faint yellow diamond}}, {{L|Emerald}}, {{L|Ruby}}, {{L|Sapphire}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x60||{{L|Black diamond}}, {{L|Blue diamond}}, {{L|Clear diamond}}, {{L|Green diamond}}, {{L|Red diamond}}, {{L|Yellow diamond}}, {{L|Star ruby}}, {{L|Star sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|{{L|Metal}}s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Metal&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x2||{{L|Bismuth}}, {{L|Copper}}, {{L|Lead}}, {{L|Nickel}}, {{L|Tin}}, {{L|Zinc}}&lt;br /&gt;
|-&lt;br /&gt;
|x3||{{L|Lay pewter}}, {{L|Nickel silver}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x4||{{L|Trifle pewter}}&lt;br /&gt;
|-&lt;br /&gt;
|x5||{{L|Bronze}}, {{L|Fine pewter}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x6||{{L|Billon}}, {{L|Bismuth bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|x7||{{L|Brass}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x8||{{L|Sterling silver}}&lt;br /&gt;
|-&lt;br /&gt;
|x10||{{L|Iron}}, {{L|Pig iron}}, {{L|Silver}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x11||{{L|Black bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|x20||{{L|Electrum}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x23||{{L|Rose gold}}&lt;br /&gt;
|-&lt;br /&gt;
|x30||{{L|Gold}}, {{L|Steel}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x40||{{L|Aluminum}}, {{L|Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|x300||{{L|Adamantine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|{{L|Animal}}s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Animal&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x2||{{L|beak dog}}, {{L|black bear}}, {{L|cougar}}, {{L|elk}}, {{L|giant cave swallow}}, {{L|giant earthworm}}, {{L|giant mole}}, {{L|giant rat}}, {{L|helmet snake}}, {{L|ice wolf}}, {{L|magma crab}}, {{L|molemarian}}, {{L|muskox}}, {{L|strangler}}, {{L|wolf}}&lt;br /&gt;
|-&lt;br /&gt;
|x3||{{L|alligator}}, {{L|blind cave bear}}, {{L|cheetah}}, {{L|draltha}}, {{L|elk bird}}, {{L|fire imp}}, {{L|green devourer}}, {{L|grizzly bear}}, {{L|jaguar}}, {{L|leopard}}, {{L|lion}}, {{L|polar bear}}, {{L|rutherer}}, {{L|saltwater crocodile}}, {{L|sasquatch}}, {{L|tiger}}, {{L|yeti}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x4||{{L|cave crocodile}}, {{L|cave dragon}}, {{L|giant bat}}, {{L|giant cave spider}}, {{L|giant cheetah}}, {{L|giant desert scorpion}}, {{L|giant eagle}}, {{L|giant jaguar}}, {{L|giant leopard}}, {{L|giant lion}}, {{L|giant olm}}, {{L|giant tiger}}, {{L|giant toad}}, {{L|jabberer}}, {{L|unicorn}}, {{L|voracious cave crawler}}&lt;br /&gt;
|-&lt;br /&gt;
|x5||{{L|elephant}}, {{L|sea monster}}, {{L|sea serpent}}, {{L|giraffe}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x10||{{L|hydra}}&lt;br /&gt;
|-&lt;br /&gt;
|x15||{{L|dragon}}, {{L|roc}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|{{L|Plant}}s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Plant&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x1||{{L|bloated tuber}}, {{L|hide root}}, {{L|kobold bulb}}, {{L|muck root}}, {{L|prickle berry}}, {{L|rat weed}}, {{L|sliver barb}}, {{L|whip vine}}&lt;br /&gt;
|-&lt;br /&gt;
|x2||{{L|blade weed}}, {{L|cave wheat}}, {{L|dimple cup}}, {{L|fisher berry}}, {{L|longland grass}}, {{L|pig tail}}, {{L|plump helmet}}, {{L|quarry bush}}, {{L|rope reed}}, {{L|sweet pod}}, {{L|wild strawberry}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x3||{{L|sun berry}}&lt;br /&gt;
|-&lt;br /&gt;
|x5||{{L|valley herb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Miscellaneous&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x1||{{L|Ash}}{{verify}}, {{L|Wood}}, {{L|Thread|Silk thread}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|x2||{{L|Charcoal}}, {{L|Coke}}, {{L|Green glass}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x3||{{L|Potash}}&lt;br /&gt;
|-&lt;br /&gt;
|x4||{{L|Pearlash}}&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|x5||{{L|Clear glass}}, {{L|Soap}}{{verify}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|x10||{{L|Crystal glass}}&lt;br /&gt;
|-&lt;br /&gt;
|||&amp;lt;sup&amp;gt;[1]The value of objects made from these materials is also multiplied by the value of their source animal.&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
Item value is further increased by applying the {{L|Item quality|quality}} modifier.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;padding-right: 35px;&amp;quot; | '''Designation''' || style=&amp;quot;text-align: left;&amp;quot; | '''Description''' || style=&amp;quot;padding-right: 20px; padding-left: 15px; text-align: center;&amp;quot; | '''Value &amp;lt;br&amp;gt;Modifier''' || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;Item Name || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;mdash;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1&amp;amp;nbsp; ||&lt;br /&gt;
|-&lt;br /&gt;
| -Item Name- || Well-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;2&amp;amp;nbsp; || &lt;br /&gt;
|-&lt;br /&gt;
| +Item Name+ || Finely-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;3&amp;amp;nbsp; ||&lt;br /&gt;
|-&lt;br /&gt;
| *Item Name* || Superior quality || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;4&amp;amp;nbsp; || &lt;br /&gt;
|-&lt;br /&gt;
| ≡Item Name≡ || Exceptional || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;5&amp;amp;nbsp; || &lt;br /&gt;
|-&lt;br /&gt;
| ☼Item Name☼ || Masterful || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;12&amp;amp;nbsp; || &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| Unique Name || Artifact || style=&amp;quot;text-align:center;&amp;quot; | &amp;amp;times;120&amp;amp;nbsp; ||--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items|*Value]]&lt;/div&gt;</summary>
		<author><name>Si Fi</name></author>
	</entry>
</feed>