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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sk128234</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sk128234"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Sk128234"/>
	<updated>2026-04-04T05:23:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Sk128234/monobook.js&amp;diff=83163</id>
		<title>User:Sk128234/monobook.js</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Sk128234/monobook.js&amp;diff=83163"/>
		<updated>2010-04-05T00:18:44Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: Created page with 'importScript('User:Briess/hideAnnouncements.js');'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;importScript('User:Briess/hideAnnouncements.js');&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Screw_pump/archive1&amp;diff=9067</id>
		<title>40d Talk:Screw pump/archive1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Screw_pump/archive1&amp;diff=9067"/>
		<updated>2007-11-17T18:08:36Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: Mud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made some mockups of east-to-west pumps using Unicode characters, but we should really get some full-fledged graphical examples. --[[User:JT|JT]] 07:47, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it essential that the rear of the pump be adjacent to an open square over liquid?  I need to do some tests of that, I had assumed from my testing it was sufficient to have the pump just over liquid (so for example, have the rear square on a ramp into a lake) [[User:Matryx|Matryx]] 13:50, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The rear end doesnt need to be over an open space it can be pumped straight out onto the ground. Fixing that now.--[[User:Lucid|Lucid]] 20:43, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Uh, I found that when building a screw pump on open ground, above a mined-out section filled with 7 waters ont he floor below, nothing pumped through until I dug an 'Open Space' next to the pump handle. --[[User:Sukasa|Sukasa]] 20:52, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it possible to pump magma with a screw pump made of steel? [[User:Diabl0658|Diabl0658]] 04:55, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Has anyone confirmed the reynard diagram works? I was under the impression he meant it as conjecture [[User:VengefulDonut|VengefulDonut]] 14:10, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:just tested it. its fine [[User:VengefulDonut|VengefulDonut]] 14:19, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::In the reynard diagram tower are the fronts of the pump over the water on the square besides that?&lt;br /&gt;
&lt;br /&gt;
Maybe this is helpful?&lt;br /&gt;
&lt;br /&gt;
[[image:PumpWestExamplefix.png]]&lt;br /&gt;
&lt;br /&gt;
This is an example of a pump facing West in wonderful 3D.&lt;br /&gt;
&lt;br /&gt;
A: A square below the level of the pump without a floor where water is pumped from&lt;br /&gt;
&lt;br /&gt;
B: The point in which a dwarf operates the machine&lt;br /&gt;
&lt;br /&gt;
C: The three points in which water is deposited. [[User:MikeWulf|MikeWulf]]&lt;br /&gt;
:It's deposited only on the far C tile but leaks into the others from it [[User:VengefulDonut|VengefulDonut]] 09:27, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I can probably do a few of these for the digging article too if it is acceptable.&lt;br /&gt;
&lt;br /&gt;
:What program did you use to make that graphic? I wouldn't be able to make something like this unless I had a laser pen or somethin'. [[User:Schm0|Schm0]] 08:53, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Just OpenCanvas with a graphic tablet. If the wiki wants uniform pictures I could probably do them.&lt;br /&gt;
&lt;br /&gt;
After seeing the new quote on the main page and seeing the bottom of this article, I'm totally opening up a dwarven gym with pumps and, if I can figure out how to make them use it, a swimming pool.  -[[User:EarthquakeDamage|EarthquakeDamage]] 20:46, 14 November 2007 (EST)&lt;br /&gt;
:Okay then, I'll put this bug in your head: If you build a pool with an adamantine floor, it'll look like lane markings :) [[User:Doctorlucky|Doctorlucky]] 03:45, 16 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Just added a note that stacked pumps have to be built from the bottom up in order to fulfill their support requirements.  This may seem obvious to the initiated, but it frustrated me for quite some time. [[User:Doctorlucky|Doctorlucky]] 16:26, 16 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mud ==&lt;br /&gt;
&lt;br /&gt;
My screw pump seems to be producing a lot of mud and emptying it into the brook.  Is this going to do something bad to my water supply, or am I alright as long as I stay upstream of the mud? --[[User:Sk128234|Sk128234]] 13:08, 17 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Menacing_spike&amp;diff=20684</id>
		<title>40d Talk:Menacing spike</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Menacing_spike&amp;diff=20684"/>
		<updated>2007-11-17T13:52:45Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ohhhhh boy, wiki war. -_- --[[User:Alfador|Alfador]] 00:44, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I dropped a line on [[User talk:Nerd10101‎|Nerd10101's talk page]] (cause reverting's not nice!) --[[User:Turgid Bolk|Turgid Bolk]] 00:49, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I tested spikes out a little bit today, here is what I found. First was with a leopard, dropping it down 1 z-level with 0, 1, and 5 moderate quality wooden spikes all caused no damage - just stuns. activating the spikes via lever with the leopard on the square killed it (and made the corpse invisible till the spikes retracted). Dropping an elephant had the same effect (i.e nothing but stuns) and when the spikes were activated 5 wooden spikes were enough to mangle (red wound) both lungs, and give it a light liver wound. Setting the pull lever task to repeat made the spikes go up and down real fast, which was both hilarious and very deadly to the elephant. Dropping an elephant from 2 z-levels did moderate damage, and spikes vs no spikes seemed to do roughly the same amount of damage. Finally, activating spikes does friendly fire both to elven merchants and to your own dwarves - in both cases 1 activation of 5 moderate quality wooden spikes was enough to kill them. I'll have to test dropping on higher quality spikes, I don't think falling on them actually does any damage but it's possible wooden spikes just don't do enough to show a difference. For now, I'd say they are meant for pressure plate and lever activated traps only. --[[User:BurnedToast|BurnedToast]] 00:10, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
*Not really a quality difference (if I recall correctly), but the depth of the pit most likely has an effect on the damage done.  I have a retracting bridge/spike pit trap (6 z-level fall) in my entrance which one of my dwarves was fortunate enough to trigger, and he got five severely damaged limbs to show for it.  (Of course, it's very possible that this was just a result of such a high fall; I'd have to do more testing to confirm it.) --[[User:Sk128234|Sk128234]] 08:52, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Can those spikes damage a trapimmune creature when activated by a lever? What about a flying creature in an underground tunnel? --[[User:Another|Another]] 06:20, 17 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cave_in&amp;diff=26952</id>
		<title>Cave in</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cave_in&amp;diff=26952"/>
		<updated>2007-11-17T13:45:01Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: redirecting to existing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cave-in]]&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Chasm&amp;diff=12975</id>
		<title>40d:Chasm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Chasm&amp;diff=12975"/>
		<updated>2007-11-16T19:52:00Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: /* Hazards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chasms appear similarly to rivers, but are not visible on the Local/Region/World maps.  They are similar to the DFv0.23 chasms except that they are not guaranteed, seem to use the same river-generation code for the fortress map (a &amp;quot;chasm tributary&amp;quot; has been observed), and occupy all depths.&lt;br /&gt;
&lt;br /&gt;
Chasms are much more common on named [[mountain]]s and [[volcano]]es, along with other special features such as [[cave river]]s.&lt;br /&gt;
&lt;br /&gt;
Chasms are possibly the only feature that can create Extreme Cliffs (20+) that may be observed on the Local Map.&lt;br /&gt;
&lt;br /&gt;
Chasms can also appear in a rounded shape, as below:&lt;br /&gt;
&lt;br /&gt;
[[Image:chasm.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
These uses are meant to be used with the lowermost level of the chasm. (Where you can see no lower)&lt;br /&gt;
&lt;br /&gt;
=== Platform-chasming ===&lt;br /&gt;
A technique of building a platform over the chasm, and then severing the platform from the wall, can permanently dispose of garbage or excess stone set on top. The severed platform will disappear into the darkness below, and never be seen ever again.&lt;br /&gt;
&lt;br /&gt;
=== Garbage dump ===&lt;br /&gt;
It may still be possible to chasm refuse as it was in earlier versions. Try designating a garbage dump [[activity zone]] over the chasm. Monsters may also spring from the chasm, and were provoked by the chasming of refuse in previous versions. It is unknown if these events still occur. Given that this technique still works, you can dump anything in your fortress by selecting {{key|k}} and marking items for {{key|d}}umping.&lt;br /&gt;
&lt;br /&gt;
=== Bone supply(?) ===&lt;br /&gt;
''Needs confirming - based on older version technique''&amp;lt;br/&amp;gt;&lt;br /&gt;
Monsters will spring from the chasm on some occasions. Provoking these attacks and dealing with the monsters on a regular basis makes a nice bone supply. Chasm creatures also present excellent training opportunities for military dwarves.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Dwarves fighting near the edges of cliffs have a propensity to dodge right off the precipice, falling to their deaths.&lt;br /&gt;
&lt;br /&gt;
The chasm is also home to many types of hostile creatures, including [[iron man|iron men]], [[giant cave swallow]]s, [[antman|antmen]], [[giant cave spider]]s, and [[ratman|ratmen]].&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Adventurer&amp;diff=21300</id>
		<title>Adventurer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Adventurer&amp;diff=21300"/>
		<updated>2007-11-16T19:47:18Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: fixed 2x redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[adventurer mode]]&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Drunk&amp;diff=24642</id>
		<title>40d:Drunk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Drunk&amp;diff=24642"/>
		<updated>2007-11-16T19:45:35Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drunks are [[human]]s who believe themselves to be [[dwarf|dwarves]], and spend much of their time consuming copious amounts of [[alcohol]] and going on great [[Adventure Mode|adventure]]s.&lt;br /&gt;
&lt;br /&gt;
Drunks can be found in any human town's inn, and will always join an [[Adventure Mode|adventurer]] if asked. They are prized for their ability to tie up large crowds of [[monster]]s (or lone dangerous ones) and take the brunt of their [[attack]s while the adventurer and his more skilled cohorts move in for precision strikes.&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Animal_dissector&amp;diff=22277</id>
		<title>40d:Animal dissector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Animal_dissector&amp;diff=22277"/>
		<updated>2007-11-16T19:42:00Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An animal dissector uses a [[vermin]] creature in an animal trap to create an extract.  This also requires a glass vial.&lt;br /&gt;
&lt;br /&gt;
The only animal extracts so far are cave spider venom and liquid fire.  Neither have use so far other than as a [[trade]] good.&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Sheriff&amp;diff=22743</id>
		<title>40d:Sheriff</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Sheriff&amp;diff=22743"/>
		<updated>2007-11-10T17:12:32Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: added significant links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The position of '''sheriff''' opens once the population of your fortress reaches 20.&lt;br /&gt;
&lt;br /&gt;
Requires: &lt;br /&gt;
&lt;br /&gt;
*Modest [[Office]]&lt;br /&gt;
*Modest [[Room|Quarters]]&lt;br /&gt;
*Modest Dining [[Room]]&lt;br /&gt;
*1 [[Chest]]&lt;br /&gt;
*1 [[Cabinet]]&lt;br /&gt;
*1 [[Weapon Rack]]&lt;br /&gt;
*1 [[Armor Stand]]&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Chasm&amp;diff=12967</id>
		<title>40d:Chasm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Chasm&amp;diff=12967"/>
		<updated>2007-11-08T00:26:31Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: added round chasm, screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chasms appear similarly to rivers, but are not visible on the Local/Region/World maps.  They are similar to the DFv0.23 chasms except that they are not guaranteed, seem to use the same river-generation code for the fortress map (a &amp;quot;chasm tributary&amp;quot; has been observed), and occupy all depths.&lt;br /&gt;
&lt;br /&gt;
Chasms are much more common on [[named mountain]]s and [[volcano]]es, along with other special features such as [[cave river]]s.&lt;br /&gt;
&lt;br /&gt;
Chasms are possibly the only feature that can create Extreme Cliffs (20+) that may be observed on the Local Map.&lt;br /&gt;
&lt;br /&gt;
Chasms can also appear in a rounded shape, as below:&lt;br /&gt;
&lt;br /&gt;
[[Image:chasm.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
A technique of building a platform over the chasm, and then severing the platform from the wall, can permanently dispose of garbage or excess stone set on top.&lt;br /&gt;
&lt;br /&gt;
It may still be possible to chasm refuse as it was in earlier versions. Try designating a garbage dump activity zone over the chasm. Monsters may also spring from the chasm, and were provoked by the chasming of refuse in previous versions. It is unknown if these events still occur.&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Chasm.PNG&amp;diff=23320</id>
		<title>File:Chasm.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Chasm.PNG&amp;diff=23320"/>
		<updated>2007-11-08T00:25:11Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: A screenshot of a circular chasm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of a circular chasm.&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Chasm&amp;diff=13190</id>
		<title>40d Talk:Chasm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Chasm&amp;diff=13190"/>
		<updated>2007-11-08T00:08:40Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've had a chasm in a mountainous area near a volcano which was in fact cylindrical, not shaped like a river at all. It was basically a bore of empty space all the way to the bottom-most level, which consisted of the # chasm squares. In that respect, it looked much like a volcano bore but generally a bit smaller. There were variations in width on different levels of it as well. This led to open cave floor around it on some levels where troglodytes, iron men, giant cave swallows, and caveswallowmen frolicked about. --[[User:Janus|Janus]] 08:25, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Huh, how about that.  They're certainly more interesting than they used to be.--[[User:Draco18s|Draco18s]] 14:54, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Interesting. Sounds like a magma vent minus the magma. I have a game going in a grassland a few region squares away from a volcano. When I first started the game, I got a message that part of the cavern had collapsed and it zoomed to the magma vent. The vent itself was as you describe--a roughly cylindrical sinkhole of varying widths that went all the way to the bottom. Only in my case, it was full of magma up to the surface, and at lower depths, fire imps, magma men and fire snakes could be seen (Apparently, magma is transparent.) Maybe the game treats magma vents as localized chasms full of magma? --[[User:RedKing|RedKing]] 16:43, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: That's probably how it was formed, using the same algorithm as a magma vent, but it does appear to be intentional. Perhaps it is indeed meant to be a dead magma vent. That same map has the main volcano magma vent a short distance away. The magma vent was of course shown on the local map when choosing the map location, but the circular chasm was not.&lt;br /&gt;
::As for the collapse message when starting on a map with a magma vent, that appears to be due to a bug where a body of water is generated in the middle of it. This water instantly creates a solid block of obsidian with no support, which then collapses. Magma is semi-liquid, and fireproof monsters like those you mention will swim freely through it. --[[User:Janus|Janus]] 17:06, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually there are two variants of the chasm, a chasm vent/pit and a chasm/river star like chasm (encountered this one twice, and it really fucked up the level). Perhaps we should works this into the article. Perhaps we should ad screenshots. I sadly have no save with the star river like chasm anymore (abandoned those). --[[User:Soyweiser|Soyweiser]] 18:45, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm playing a fortress right now with the same type of &amp;quot;pit&amp;quot; chasm.  I'll see if I can get a shot of it to add to the page. --[[User:Sk128234|Sk128234]] 19:08, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Z&amp;diff=22741</id>
		<title>Z</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Z&amp;diff=22741"/>
		<updated>2007-11-07T00:36:31Z</updated>

		<summary type="html">&lt;p&gt;Sk128234: Redirecting to Z-axis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Z-axis]]&lt;/div&gt;</summary>
		<author><name>Sk128234</name></author>
	</entry>
</feed>