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		<id>https://dwarffortresswiki.org/index.php?title=Attribute&amp;diff=217685</id>
		<title>Attribute</title>
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		<updated>2015-04-22T17:08:44Z</updated>

		<summary type="html">&lt;p&gt;Skyte100: /* Attributes trained by skills */ I moved up in toughness while swimming under a bridge. Need verified by another person.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:23, 18 July 2014 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
:''&amp;quot;Memory&amp;quot; redirects here. For computer memory, see [[Memory (computing)]].''&lt;br /&gt;
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.&lt;br /&gt;
&lt;br /&gt;
Attributes can be viewed in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are shown in dark green while negative attributes are shown in red.&lt;br /&gt;
&lt;br /&gt;
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
In-game attribute descriptions are calculated based on the difference from the [[creature|species]] average&amp;lt;!-- caste average? --&amp;gt;. [[Human]]s' median attribute values are always 1000. Thus, if the median [[dwarf]] has higher than 1000 for an attribute, that means the median dwarf is better than the median human for that attribute (however, individual humans may be better than individual dwarves due to intraspecies variation). Likewise, if the median dwarf has below 1000 for an attribute, then the median human bests the median dwarf in that contest.&lt;br /&gt;
&lt;br /&gt;
The tiers at which descriptions change are 250, 500, 750, and 1000 above or below the species median. Interestingly, if a species has an attribute with a median below 1000, such as dwarves' agility, the lowest tier will never be displayed.&lt;br /&gt;
&lt;br /&gt;
These descriptions are not used in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
== Body Attributes ==&lt;br /&gt;
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming. The dwarf median of 1250 is higher than average, but not by much.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2250&amp;amp;ndash;5000 || unbelievably strong&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || mighty&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || very strong&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || strong&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || weak&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || very weak&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || unquestionably weak&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || unfathomably weak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
This attribute affects the speed of a creature's fast-moving [[gait]]s in the same way as strength &amp;amp;mdash; a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.&lt;br /&gt;
&lt;br /&gt;
Because dwarves in general have below-average agility, and because the descriptions are based off the difference from the racial average, no dwarves will ever display as &amp;quot;abysmally clumsy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1900&amp;amp;ndash;5000 || amazingly agile&lt;br /&gt;
|-&lt;br /&gt;
| 1650&amp;amp;ndash;1899 || extremely agile&lt;br /&gt;
|-&lt;br /&gt;
| 1400&amp;amp;ndash;1649 || very agile&lt;br /&gt;
|-&lt;br /&gt;
| 1150&amp;amp;ndash;1399 || agile&lt;br /&gt;
|-&lt;br /&gt;
| 651&amp;amp;ndash;1149 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 401&amp;amp;ndash;650 || clumsy&lt;br /&gt;
|-&lt;br /&gt;
| 151&amp;amp;ndash;400 || quite clumsy&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;150 || totally clumsy&lt;br /&gt;
|-&lt;br /&gt;
| (never displayed) || abysmally clumsy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
Reduces physical damage. The dwarf median of 1250 is higher than average, but not by much.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2250&amp;amp;ndash;5000 || basically unbreakable&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || incredibly tough&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || quite durable&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || tough&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || very flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || remarkably flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || shockingly fragile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Reduces the rate at which dwarves become exhausted. The dwarf median endurance of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || absolutely inexhaustible&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || indefatigable&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || very slow to tire&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || slow to tire&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || very quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || extremely quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 0 || truly quick to tire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recuperation===&lt;br /&gt;
Increases the rate of wound healing. The dwarf median recuperation of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;5000 || possessed of amazing recuperative powers&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || incredibly quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || quite quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || very slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || really slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || shockingly slow to heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disease Resistance===&lt;br /&gt;
Reduces the risk of disease. The dwarf median disease resistance of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;5000 || virtually never sick&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || almost never sick&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || very rarely sick&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || rarely sick&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || quite susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || really susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 0 || stunningly susceptible to disease&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills By Body Attribute ===&lt;br /&gt;
{{SkillsByBodyAttribute}}&lt;br /&gt;
&lt;br /&gt;
==Soul Attributes==&lt;br /&gt;
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.&lt;br /&gt;
&lt;br /&gt;
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.&lt;br /&gt;
&lt;br /&gt;
===Analytical Ability===&lt;br /&gt;
The dwarf median analytical ability of 1250 is slightly above average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2250&amp;amp;ndash;5000 || awesome intellectual powers&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || great analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a sharp intellect&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a good intellect&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || poor analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || very bad analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a lousy intellect&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || a stunning lack of analytical ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
The dwarf median focus of 1500 is above average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value{{verify}}&lt;br /&gt;
! Description&lt;br /&gt;
&amp;lt;!-- These values are somewhat suspect... --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 2542&amp;amp;ndash;5000 || unbreakable focus&lt;br /&gt;
|-&lt;br /&gt;
| 2292&amp;amp;ndash;2541 || a great ability to focus&lt;br /&gt;
|-&lt;br /&gt;
| 2042&amp;amp;ndash;2291 || very good focus&lt;br /&gt;
|-&lt;br /&gt;
| 1792&amp;amp;ndash;2041 || the ability to focus&lt;br /&gt;
|-&lt;br /&gt;
| 1293&amp;amp;ndash;1791 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 1043&amp;amp;ndash;1292 || poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 793&amp;amp;ndash;1042 || quite poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 543&amp;amp;ndash;792 || really poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;542 || the absolute inability to focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Willpower===&lt;br /&gt;
Willpower directly reduces exertion and pain effects. The dwarf median willpower of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an unbreakable will&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || an iron will&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a lot of willpower&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || willpower&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || little willpower&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a large deficit of willpower&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || next to no willpower&lt;br /&gt;
|-&lt;br /&gt;
| 0 || absolutely no willpower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Creativity===&lt;br /&gt;
The dwarf median creativity of 1250 is slightly above the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2250&amp;amp;ndash;5000 || a boundless creative imagination&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || great creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1751&amp;amp;ndash;1999 || very good creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1750 || good creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || meager creativity&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || poor creativity&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || lousy creativity&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || next to no creative talent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
The dwarf median intuition of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || uncanny intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || great intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || very good intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || good intuition&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || bad intuition&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || very bad intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || lousy intuition&lt;br /&gt;
|-&lt;br /&gt;
| 0 || horrible intuition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patience===&lt;br /&gt;
Some non-skill tasks are affected by Patience. The dwarf median patience of 1250 is slightly above the human average.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2250&amp;amp;ndash;5000 || absolutely boundless patience&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || a deep well of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great deal of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a sum of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || a shortage of patience&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || little patience&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || very little patience&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || no patience at all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Memory===&lt;br /&gt;
The dwarf median memory of 1250 is slightly above the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2250&amp;amp;ndash;5000 || an astonishing memory&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || an amazing memory&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great memory&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a good memory&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || an iffy memory&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || a poor memory&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a really bad memory&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || little memory to speak of&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Linguistic Ability===&lt;br /&gt;
The dwarf median linguistic ability of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an astonishing ability with languages and words&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great affinity for language&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a natural inclination toward language&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || a way with words&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || a little difficulty with words&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || little linguistic ability&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || very little linguistic ability&lt;br /&gt;
|-&lt;br /&gt;
| 0 || difficulty with words and language&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spatial Sense===&lt;br /&gt;
The dwarf median spacial sense of 1500 is above the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2542&amp;amp;ndash;5000 || a stunning feel for spatial relationships&lt;br /&gt;
|-&lt;br /&gt;
| 2292&amp;amp;ndash;2541 || an amazing spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 2042&amp;amp;ndash;2291 || a great feel for the surrounding space&lt;br /&gt;
|-&lt;br /&gt;
| 1792&amp;amp;ndash;2041 || a good spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 1293&amp;amp;ndash;1791 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 1043&amp;amp;ndash;1292 || a questionable spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 793&amp;amp;ndash;1042 || poor spatial senses&lt;br /&gt;
|-&lt;br /&gt;
| 543&amp;amp;ndash;792 || an atrocious spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;542 || no sense for spatial relationships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Musicality===&lt;br /&gt;
This attribute doesn't affect any skills. The dwarf median musicality of 1000 is exactly the human average.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an astonishing knack for music&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great musical sense&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a natural ability with music&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || a feel for music&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || an iffy sense for music&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || little natural inclination toward music&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || next to no natural musical ability&lt;br /&gt;
|-&lt;br /&gt;
| 0 || absolutely no feel for music at all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kinesthetic Sense===&lt;br /&gt;
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense. The dwarf median kinesthetic sense of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an astounding feel for the position of own body&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a very good sense of the position of own body&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || a good kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || a meager kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a poor kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || a very clumsy kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 0 || an unbelievably atrocious sense of the position of own body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
The dwarf median empathy of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an absolutely remarkable sense of others' emotions&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a very good sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || an ability to read emotions fairly well&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || poor empathy&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a very bad sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || next to no empathy&lt;br /&gt;
|-&lt;br /&gt;
| 0 || the utter inability to judge others' emotions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Social Awareness===&lt;br /&gt;
The dwarf median social awareness of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || a shockingly profound feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a very good feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || a good feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || a meager ability with social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a poor ability to manage or understand social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || a lack of understanding of social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 0 || an absolute inability to understand social relationships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills By Soul Attribute ===&lt;br /&gt;
{{SkillsBySoulAttribute}}&lt;br /&gt;
&lt;br /&gt;
== Skills by Associated Attributes ==&lt;br /&gt;
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''&lt;br /&gt;
 &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Beekeeper]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glazer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Potter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Presser]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shearer]] || || || || || || || || || || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wax worker]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Combat skills: [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]],  [[Thrower]].  Does ''not'' include [[Dodger]].{{verify}}&lt;br /&gt;
&lt;br /&gt;
(**) Unless otherwise prohibited by traits.&lt;br /&gt;
&lt;br /&gt;
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
This data assumes, without evidence, that the same skills use &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; of the attributes that they train (i.e. that high agility improves chance of dodging). The data is accurate as of game version 31.18.&lt;br /&gt;
&lt;br /&gt;
*Spatial Sense and Kinesthetic Sense are almost everywhere&lt;br /&gt;
*Nothing trains Disease Resistance, Recuperation, or Musicality&lt;br /&gt;
*Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.&lt;br /&gt;
*knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks&lt;br /&gt;
*Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp&lt;br /&gt;
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute&lt;br /&gt;
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills&lt;br /&gt;
*Shearing apparently doesn't train anything&lt;br /&gt;
&lt;br /&gt;
===Attributes trained by skills===&lt;br /&gt;
'''Strength''':&lt;br /&gt;
&lt;br /&gt;
Miner, Carpenter, Wood cutter, Mason, Bone doctor, Beekeeper, Brewer, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash Maker, Presser, Soaper, Spinner, Thresher, Wood burner, Fisherdwarf, Armorsmith, Furance operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, all general combat and close combat skills (but not Dodger)&lt;br /&gt;
&lt;br /&gt;
'''Agility''':&lt;br /&gt;
&lt;br /&gt;
Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Beekeeper, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Presser, Spinner, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user)&lt;br /&gt;
&lt;br /&gt;
'''Toughness''':&lt;br /&gt;
&lt;br /&gt;
Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills, Swimming while drowning{{verify}}&lt;br /&gt;
&lt;br /&gt;
'''Endurance''':&lt;br /&gt;
&lt;br /&gt;
Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Beekeeper, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Presser, Soaper, Spinner, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger, Druid&lt;br /&gt;
&lt;br /&gt;
'''Disease Resistance''':&lt;br /&gt;
&lt;br /&gt;
Nothing!&lt;br /&gt;
&lt;br /&gt;
'''Recuperation''':&lt;br /&gt;
&lt;br /&gt;
Swimming while drowning(Slow gain) {{Verify}}, Recovering from wounds {{Verify}}&lt;br /&gt;
&lt;br /&gt;
'''Analytical Ability''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Trapper, Diagnostician, Beekeeper, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker&lt;br /&gt;
&lt;br /&gt;
'''Memory''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader&lt;br /&gt;
&lt;br /&gt;
'''Creativity''':&lt;br /&gt;
&lt;br /&gt;
Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer&lt;br /&gt;
&lt;br /&gt;
'''Intuition''':&lt;br /&gt;
&lt;br /&gt;
Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer&lt;br /&gt;
&lt;br /&gt;
'''Focus''':&lt;br /&gt;
&lt;br /&gt;
Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills&lt;br /&gt;
&lt;br /&gt;
'''Willpower''':&lt;br /&gt;
&lt;br /&gt;
Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, Discipline, all general combat and close combat skills&lt;br /&gt;
&lt;br /&gt;
'''Patience''':&lt;br /&gt;
&lt;br /&gt;
Animal trainer, Fisherdwarf, Concentration&lt;br /&gt;
&lt;br /&gt;
'''Spatial Sense''':&lt;br /&gt;
&lt;br /&gt;
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Spinner, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user)&lt;br /&gt;
&lt;br /&gt;
'''Kinesthetic Sense''':&lt;br /&gt;
&lt;br /&gt;
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Beekeeper, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Presser, Soaper, Spinner, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills&lt;br /&gt;
&lt;br /&gt;
'''Linguistic Ability''':&lt;br /&gt;
&lt;br /&gt;
Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
'''Musicality''':&lt;br /&gt;
&lt;br /&gt;
Nothing!&lt;br /&gt;
&lt;br /&gt;
'''Empathy''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
'''Social Awareness''':&lt;br /&gt;
&lt;br /&gt;
Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
== Dwarf Attributes ==&lt;br /&gt;
&lt;br /&gt;
Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.wimbli.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. &lt;br /&gt;
&lt;br /&gt;
Focus and Spatial Sense are referred to as &amp;quot;++&amp;quot;, or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.&lt;br /&gt;
&lt;br /&gt;
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...&lt;br /&gt;
&lt;br /&gt;
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.&lt;br /&gt;
&lt;br /&gt;
Agility is &amp;quot;-&amp;quot;, the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.&lt;br /&gt;
&lt;br /&gt;
== Training Attributes == &lt;br /&gt;
&lt;br /&gt;
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed).  &lt;br /&gt;
&lt;br /&gt;
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves). &lt;br /&gt;
attribute_cap = starting_value + max {starting_value, median} &lt;br /&gt;
&lt;br /&gt;
The speed of learning attributes is governed by &amp;quot;cost to improve&amp;quot; in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time.&lt;/div&gt;</summary>
		<author><name>Skyte100</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Temple&amp;diff=189459</id>
		<title>v0.34:Temple</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Temple&amp;diff=189459"/>
		<updated>2013-07-03T19:31:14Z</updated>

		<summary type="html">&lt;p&gt;Skyte100: Its currently not possible to join a temple or converse with a deity. http://www.bay12games.com/dwarves/mantisbt/view.php?id=6346&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|22:38, 30 April 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
A '''temple''' is a structure devoted to an object of worship, any [[Sphere]]-aligned being such as a [[deity]], [[megabeast]], or [[titan]]. They are located in [[Human]] towns and [[Goblin]] fortresses, and the object of worship will be consistent with the Sphere or Spheres the [[Civilization]] is aligned to.  [[Priest]]s can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'.&lt;br /&gt;
&lt;br /&gt;
On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse({{K|k}}) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'.&lt;br /&gt;
&lt;br /&gt;
In the current version it is not possible to join a temple. The priests behave as lawgivers when 'Service' is selected. It is possible to assume control of a being that worships a deity using [[Utility:DFHack|DFHack]] however attempting to converse with it results in a game crash.&lt;br /&gt;
&lt;br /&gt;
It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'{{verify}}.&lt;br /&gt;
&lt;br /&gt;
Occasionally you will find a human temple with a large pool of [[magma]] at the bottom.&lt;br /&gt;
&lt;br /&gt;
Temples can have basements, sometimes extensive catacombs which may be crawling with enemies. These range from the typical kobolds and goblins, to the occasional lurking [[Mummy]] (with assorted [[Undead|Skeletal]] minions).&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Skyte100</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Attribute&amp;diff=189300</id>
		<title>v0.34:Attribute</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Attribute&amp;diff=189300"/>
		<updated>2013-07-01T13:24:21Z</updated>

		<summary type="html">&lt;p&gt;Skyte100: /* Attributes trained by skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine|04:17, 24 May 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.&lt;br /&gt;
&lt;br /&gt;
Attributes can be viewed in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are shown in dark green while negative attributes are shown in red.&lt;br /&gt;
&lt;br /&gt;
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.&lt;br /&gt;
&lt;br /&gt;
==Body Attributes==&lt;br /&gt;
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|width=50%|&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || unbelievably strong&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || mighty&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || very strong&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || strong&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || weak&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || very weak&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || unquestionably weak&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || unfathomably weak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=50%|&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
This attribute increases the [[speed]] at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (-)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 1900 - 5000 || amazingly agile&lt;br /&gt;
|-&lt;br /&gt;
| 1650 - 1899 || extremely agile&lt;br /&gt;
|-&lt;br /&gt;
| 1400 - 1649 || very agile&lt;br /&gt;
|-&lt;br /&gt;
| 1150 - 1399 || agile&lt;br /&gt;
|-&lt;br /&gt;
| 401 - 650 || clumsy&lt;br /&gt;
|-&lt;br /&gt;
| 151 - 400 || quite clumsy&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 150 || totally clumsy&lt;br /&gt;
|-&lt;br /&gt;
| NULL || abysmally clumsy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
Reduces physical damage.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || basically unbreakable&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || incredibly tough&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || quite durable&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || tough&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || very flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || remarkably flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || shockingly fragile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Endurance===&lt;br /&gt;
Reduces the rate at which dwarves become exhausted.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || absolutely inexhaustible&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || indefatigable&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || very slow to tire&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || slow to tire&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || very quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || extremely quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 0 || truly quick to tire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Recuperation===&lt;br /&gt;
Increases the rate of wound healing.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || possessed of amazing recuperative powers&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || incredibly quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || quite quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || very slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || really slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || shockingly slow to heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Disease Resistance===&lt;br /&gt;
Reduces the risk of disease. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || virtually never sick&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || almost never sick&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || very rarely sick&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || rarely sick&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || quite susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || really susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 0 || stunningly susceptible to disease&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills By Body Attribute ===&lt;br /&gt;
{{SkillsByBodyAttribute}}&lt;br /&gt;
&lt;br /&gt;
==Soul Attributes==&lt;br /&gt;
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.&lt;br /&gt;
&lt;br /&gt;
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]&lt;br /&gt;
&lt;br /&gt;
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.&lt;br /&gt;
&lt;br /&gt;
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|width=50%|&lt;br /&gt;
===Analytical Ability===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || awesome intellectual powers&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || great analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a sharp intellect&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a good intellect&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || poor analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || very bad analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a lousy intellect&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || a stunning lack of analytical ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=50%|&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (++)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2542 - 5000 || unbreakable focus&lt;br /&gt;
|-&lt;br /&gt;
| 2292 - 2541 || a great ability to focus&lt;br /&gt;
|-&lt;br /&gt;
| 2042 - 2291 || very good focus&lt;br /&gt;
|-&lt;br /&gt;
| 1792 - 2041 || the ability to focus&lt;br /&gt;
|-&lt;br /&gt;
| 1043 - 1292 || poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 793 - 1042 || quite poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 543 - 792 || really poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 542 || the absolute inability to focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Willpower===&lt;br /&gt;
Willpower directly reduces exertion and pain effects.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an unbreakable will&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || an iron will&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a lot of willpower&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || willpower&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || little willpower&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a large deficit of willpower&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || next to no willpower&lt;br /&gt;
|-&lt;br /&gt;
| 0 || absolutely no willpower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Creativity===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || a boundless creative imagination&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || great creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || very good creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || good creativity&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || meager creativity&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || poor creativity&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || lousy creativity&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || next to no creative talent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || uncanny intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || great intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || very good intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || good intuition&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || bad intuition&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || very bad intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || lousy intuition&lt;br /&gt;
|-&lt;br /&gt;
| 0 || horrible intuition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Patience===&lt;br /&gt;
Some non-skill tasks are affected by Patience.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || absolutely boundless patience&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || a deep well of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great deal of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a sum of patience&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || a shortage of patience&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || little patience&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || very little patience&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || no patience at all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Memory===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || an astonishing memory&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || an amazing memory&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great memory&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a good memory&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || an iffy memory&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || a poor memory&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a really bad memory&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || little memory to speak of&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Linguistic Ability===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an astonishing ability with languages and words&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great affinity for language&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a natural inclination toward language&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || a way with words&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || a little difficulty with words&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || little linguistic ability&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || very little linguistic ability&lt;br /&gt;
|-&lt;br /&gt;
| 0 || difficulty with words and language&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Spatial Sense===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (++)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2542 - 5000 || a stunning feel for spatial relationships&lt;br /&gt;
|-&lt;br /&gt;
| 2292 - 2541 || an amazing spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 2042 - 2291 || a great feel for the surrounding space&lt;br /&gt;
|-&lt;br /&gt;
| 1792 - 2041 || a good spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 1043 - 1292 || a questionable spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 793 - 1042 || poor spatial senses&lt;br /&gt;
|-&lt;br /&gt;
| 543 - 792 || an atrocious spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 542 || no sense for spatial relationships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Musicality===&lt;br /&gt;
This attribute doesn't affect any skills.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an astonishing knack for music&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great musical sense&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a natural ability with music&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || a feel for music&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || an iffy sense for music&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || little natural inclination toward music&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || next to no natural musical ability&lt;br /&gt;
|-&lt;br /&gt;
| 0 || absolutely no feel for music at all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kinesthetic Sense===&lt;br /&gt;
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an astounding feel for the position of own body&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a very good sense of the position of own body&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || a good kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || a meager kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a poor kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || a very clumsy kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 0 || an unbelievably atrocious sense of the position of own body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Empathy===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an absolutely remarkable sense of others' emotions&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a very good sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || an ability to read emotions fairly well&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || poor empathy&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a very bad sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || next to no empathy&lt;br /&gt;
|-&lt;br /&gt;
| 0 || the utter inability to judge others' emotions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Social Awareness===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || a shockingly profound feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a very good feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || a good feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || a meager ability with social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a poor ability to manage or understand social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || a lack of understanding of social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 0 || an absolute inability to understand social relationships&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
=== Skills By Soul Attribute ===&lt;br /&gt;
{{SkillsBySoulAttribute}}&lt;br /&gt;
&lt;br /&gt;
== Skills by Associated Attributes ==&lt;br /&gt;
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''&lt;br /&gt;
 &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Combat skills: [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]],  [[Thrower]].  Does ''not'' include [[Dodger]].&lt;br /&gt;
&lt;br /&gt;
(**) Unless otherwise prohibited by traits.&lt;br /&gt;
&lt;br /&gt;
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].&lt;br /&gt;
&lt;br /&gt;
Implemented but unknown:&lt;br /&gt;
[[Shearer]], [[Spinner]], [[Presser]], [[Beekeeper]], [[Potter]], [[Glazer]], [[Wax worker]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
This data assumes, without evidence, that the same skills use &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; of the attributes that they train (i.e. that high agility improves chance of dodging). Game version 31.18.&lt;br /&gt;
&lt;br /&gt;
*Spatial Sense and Kinesthetic Sense are almost everywhere&lt;br /&gt;
*Nothing trains Disease Resistance, Recuperation, or Musicality&lt;br /&gt;
*Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.&lt;br /&gt;
*knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks&lt;br /&gt;
*Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp&lt;br /&gt;
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute&lt;br /&gt;
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills&lt;br /&gt;
&lt;br /&gt;
===Attributes trained by skills===&lt;br /&gt;
'''Strength''':&lt;br /&gt;
&lt;br /&gt;
Miner, Carpenter, Wood cutter, Mason, Bone doctor, Brewer, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash Maker, Soaper, Thresher, Wood burner, Fisherdwarf, Armorsmith, Furance operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, all general combat and close combat skills (but not Dodger)&lt;br /&gt;
&lt;br /&gt;
'''Agility''':&lt;br /&gt;
&lt;br /&gt;
Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user)&lt;br /&gt;
&lt;br /&gt;
'''Toughness''':&lt;br /&gt;
&lt;br /&gt;
Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills&lt;br /&gt;
&lt;br /&gt;
'''Endurance''':&lt;br /&gt;
&lt;br /&gt;
Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger, Druid&lt;br /&gt;
&lt;br /&gt;
'''Disease Resistance''':&lt;br /&gt;
&lt;br /&gt;
Nothing!&lt;br /&gt;
&lt;br /&gt;
'''Recuperation''':&lt;br /&gt;
&lt;br /&gt;
Swimming while drowning(Slow gain) {{Verify}}, Recovering from wounds {{Verify}}&lt;br /&gt;
&lt;br /&gt;
'''Analytical Ability''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker&lt;br /&gt;
&lt;br /&gt;
'''Memory''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader&lt;br /&gt;
&lt;br /&gt;
'''Creativity''':&lt;br /&gt;
&lt;br /&gt;
Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer&lt;br /&gt;
&lt;br /&gt;
'''Intuition''':&lt;br /&gt;
&lt;br /&gt;
Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer&lt;br /&gt;
&lt;br /&gt;
'''Focus''':&lt;br /&gt;
&lt;br /&gt;
Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills&lt;br /&gt;
&lt;br /&gt;
'''Willpower''':&lt;br /&gt;
&lt;br /&gt;
Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, Discipline, all general combat and close combat skills&lt;br /&gt;
&lt;br /&gt;
'''Patience''':&lt;br /&gt;
&lt;br /&gt;
Animal trainer, Fisherdwarf, Concentration&lt;br /&gt;
&lt;br /&gt;
'''Spatial Sense''':&lt;br /&gt;
&lt;br /&gt;
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user)&lt;br /&gt;
&lt;br /&gt;
'''Kinesthetic Sense''':&lt;br /&gt;
&lt;br /&gt;
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills&lt;br /&gt;
&lt;br /&gt;
'''Linguistic Ability''':&lt;br /&gt;
&lt;br /&gt;
Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
'''Musicality''':&lt;br /&gt;
&lt;br /&gt;
Nothing!&lt;br /&gt;
&lt;br /&gt;
'''Empathy''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
'''Social Awareness''':&lt;br /&gt;
&lt;br /&gt;
Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
== How Your Dwarf Gets Attributes ==&lt;br /&gt;
&lt;br /&gt;
Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.wimbli.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. &lt;br /&gt;
&lt;br /&gt;
Focus and Spatial Sense are referred to as &amp;quot;++&amp;quot;, or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.&lt;br /&gt;
&lt;br /&gt;
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...&lt;br /&gt;
&lt;br /&gt;
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.&lt;br /&gt;
&lt;br /&gt;
Agility is &amp;quot;-&amp;quot;, the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.&lt;br /&gt;
&lt;br /&gt;
== Gaining Attributes == &lt;br /&gt;
&lt;br /&gt;
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed).  &lt;br /&gt;
&lt;br /&gt;
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves). &lt;br /&gt;
attribute_cap = starting_value + max {starting_value, median} &lt;br /&gt;
&lt;br /&gt;
The speed of learning attributes is governed by &amp;quot;cost to improve&amp;quot; in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time.&lt;/div&gt;</summary>
		<author><name>Skyte100</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Attribute&amp;diff=189299</id>
		<title>v0.34 Talk:Attribute</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Attribute&amp;diff=189299"/>
		<updated>2013-07-01T13:22:42Z</updated>

		<summary type="html">&lt;p&gt;Skyte100: /* Recuperation and Drowning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&amp;lt;sup&amp;gt;&amp;lt;s&amp;gt;This section has been flagged for accuracy issues.  Until a more comprehensive data set can be found that suggests the information in this article to be accurate, the following attribute's are found to be off average: Analytical Ability (Avg: 1000 vs 1250), Creativity (Avg: 1000 vs 1250), Patience (Avg: 1000 vs 1250), Memory (Avg: 1500 vs 1250), Willpower (Avg: 1250 vs 1000), Social Awareness (Avg: 1250 vs 1000), Focus (Avg: 1000 vs 1500), Spatial Sense (Avg: 1000 vs 1500)&amp;lt;/s&amp;gt;Update: DFHack's dwarfexport's (34.04) order of attributes are mixed up [http://www.bay12forums.com/smf/index.php?topic=91166.msg3048339#msg3048339].&lt;br /&gt;
&lt;br /&gt;
Included is a spreadsheet reference of dwarf attributes using 31.25 runesmith/34.05 dwarfexport (after adjusting column headings).[http://dffd.wimbli.com/file.php?id=5882]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; ([&amp;lt;s&amp;gt;Data sets suggest a higher distribution around the mean&amp;lt;/s&amp;gt;.  Update: reason for this is because the bin range around the mean is shorter, it has been verified that a dwarf has an equal chance of falling within each bin [http://dffd.wimbli.com/file.php?id=6061]][http://dffd.wimbli.com/file.php?id=5882]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interesting note: in-game, the attribute values are somehow normalized to a range of -100 to +100, and the values within that range are used to determine the descriptions displayed. --[[User:Quietust|Quietust]] 03:17, 4 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redundant Info? ==&lt;br /&gt;
&lt;br /&gt;
Is the section &amp;quot;Attributes trained by skills&amp;quot; redundant? It appears to present the same information as the table directly above it, and the templates earlier in the page. If so, it should probably be removed. --[[User:Loci|Loci]] 21:55, 12 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attributes no longer raised by skill? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I noticed that in one of my games a single miner went from proficient to legendary within the first year with no attribute gain. When I went to look at the raws to edit the rates they were missing (no PHYS_ATT_RATE or MENT_ATT_RATE for dwarves). After investigating it seems that there was an issue in an older release where attributes would slowly decay into nothingness over the years due to civilian skills not contributing to attributes, which wasn't supposed to be the case. The issue is listed as fixed. Perhaps Toady removed them. Can anyone confirm this hypothesis? If so, we need to not only edit the attribute page, but the cross-training page as well to reflect these changes.&lt;br /&gt;
&lt;br /&gt;
I'll try adding those tags back in to see what happens (first with no attribute decay).&lt;br /&gt;
&lt;br /&gt;
P.S. The creature tokens seem to be missing both for linux and windows versions.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
I have confirmed that the creature token for raising the attributes via skill gain are in fact missing from the current build. I re-added it in via the raws for endurance, strength, and agility with values of 10:NONE:NONE:NONE and set some miners to work clearing out some dirt. After a few minutes I saw the attributes rising very quickly. With endurance and strength quickly coming to the fore. Agility, of course, saw no increase from mining.&lt;br /&gt;
&lt;br /&gt;
I'll do another test at some point to see if the original values generate constantly degrading attributes.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Proven to be non-relevant. Using dwarf therapist it shows values increasing even with rust rates and the PHYS_ATT_RATE and MENT_ATT_RATE were not present due to them being at default values.&lt;br /&gt;
&lt;br /&gt;
== Recuperation and Drowning ==&lt;br /&gt;
I was training my adventurer in swimming and ambushing in the ocean while also repeatedly diving since I read that moving while drowning increases endurance and toughness. After awhile of doing this my adventurer moved from Above Average recuperation to High Recuperation. As a result I added it to the page that it can be increased by swimming while drowning. It makes sense since the dwarf has to recover from drowning and so would slowly start recovering faster. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 21:18, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I cant reproduce it but I know it happened at least once so I am going to edit the page again and add that it happens slowly and a verify to see if someone else can reproduce it. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 13:22, 1 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Skyte100</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Attribute&amp;diff=188453</id>
		<title>v0.34 Talk:Attribute</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Attribute&amp;diff=188453"/>
		<updated>2013-06-24T21:18:46Z</updated>

		<summary type="html">&lt;p&gt;Skyte100: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&amp;lt;sup&amp;gt;&amp;lt;s&amp;gt;This section has been flagged for accuracy issues.  Until a more comprehensive data set can be found that suggests the information in this article to be accurate, the following attribute's are found to be off average: Analytical Ability (Avg: 1000 vs 1250), Creativity (Avg: 1000 vs 1250), Patience (Avg: 1000 vs 1250), Memory (Avg: 1500 vs 1250), Willpower (Avg: 1250 vs 1000), Social Awareness (Avg: 1250 vs 1000), Focus (Avg: 1000 vs 1500), Spatial Sense (Avg: 1000 vs 1500)&amp;lt;/s&amp;gt;Update: DFHack's dwarfexport's (34.04) order of attributes are mixed up [http://www.bay12forums.com/smf/index.php?topic=91166.msg3048339#msg3048339].&lt;br /&gt;
&lt;br /&gt;
Included is a spreadsheet reference of dwarf attributes using 31.25 runesmith/34.05 dwarfexport (after adjusting column headings).[http://dffd.wimbli.com/file.php?id=5882]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; ([&amp;lt;s&amp;gt;Data sets suggest a higher distribution around the mean&amp;lt;/s&amp;gt;.  Update: reason for this is because the bin range around the mean is shorter, it has been verified that a dwarf has an equal chance of falling within each bin [http://dffd.wimbli.com/file.php?id=6061]][http://dffd.wimbli.com/file.php?id=5882]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interesting note: in-game, the attribute values are somehow normalized to a range of -100 to +100, and the values within that range are used to determine the descriptions displayed. --[[User:Quietust|Quietust]] 03:17, 4 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redundant Info? ==&lt;br /&gt;
&lt;br /&gt;
Is the section &amp;quot;Attributes trained by skills&amp;quot; redundant? It appears to present the same information as the table directly above it, and the templates earlier in the page. If so, it should probably be removed. --[[User:Loci|Loci]] 21:55, 12 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attributes no longer raised by skill? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I noticed that in one of my games a single miner went from proficient to legendary within the first year with no attribute gain. When I went to look at the raws to edit the rates they were missing (no PHYS_ATT_RATE or MENT_ATT_RATE for dwarves). After investigating it seems that there was an issue in an older release where attributes would slowly decay into nothingness over the years due to civilian skills not contributing to attributes, which wasn't supposed to be the case. The issue is listed as fixed. Perhaps Toady removed them. Can anyone confirm this hypothesis? If so, we need to not only edit the attribute page, but the cross-training page as well to reflect these changes.&lt;br /&gt;
&lt;br /&gt;
I'll try adding those tags back in to see what happens (first with no attribute decay).&lt;br /&gt;
&lt;br /&gt;
P.S. The creature tokens seem to be missing both for linux and windows versions.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
I have confirmed that the creature token for raising the attributes via skill gain are in fact missing from the current build. I re-added it in via the raws for endurance, strength, and agility with values of 10:NONE:NONE:NONE and set some miners to work clearing out some dirt. After a few minutes I saw the attributes rising very quickly. With endurance and strength quickly coming to the fore. Agility, of course, saw no increase from mining.&lt;br /&gt;
&lt;br /&gt;
I'll do another test at some point to see if the original values generate constantly degrading attributes.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Proven to be non-relevant. Using dwarf therapist it shows values increasing even with rust rates and the PHYS_ATT_RATE and MENT_ATT_RATE were not present due to them being at default values.&lt;br /&gt;
&lt;br /&gt;
== Recuperation and Drowning ==&lt;br /&gt;
I was training my adventurer in swimming and ambushing in the ocean while also repeatedly diving since I read that moving while drowning increases endurance and toughness. After awhile of doing this my adventurer moved from Above Average recuperation to High Recuperation. As a result I added it to the page that it can be increased by swimming while drowning. It makes sense since the dwarf has to recover from drowning and so would slowly start recovering faster. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 21:18, 24 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Skyte100</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Attribute&amp;diff=188452</id>
		<title>v0.34:Attribute</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Attribute&amp;diff=188452"/>
		<updated>2013-06-24T21:16:07Z</updated>

		<summary type="html">&lt;p&gt;Skyte100: /* Attributes trained by skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine|04:17, 24 May 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.&lt;br /&gt;
&lt;br /&gt;
Attributes can be viewed in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are shown in dark green while negative attributes are shown in red.&lt;br /&gt;
&lt;br /&gt;
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.&lt;br /&gt;
&lt;br /&gt;
==Body Attributes==&lt;br /&gt;
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|width=50%|&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || unbelievably strong&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || mighty&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || very strong&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || strong&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || weak&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || very weak&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || unquestionably weak&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || unfathomably weak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=50%|&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
This attribute increases the [[speed]] at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (-)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 1900 - 5000 || amazingly agile&lt;br /&gt;
|-&lt;br /&gt;
| 1650 - 1899 || extremely agile&lt;br /&gt;
|-&lt;br /&gt;
| 1400 - 1649 || very agile&lt;br /&gt;
|-&lt;br /&gt;
| 1150 - 1399 || agile&lt;br /&gt;
|-&lt;br /&gt;
| 401 - 650 || clumsy&lt;br /&gt;
|-&lt;br /&gt;
| 151 - 400 || quite clumsy&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 150 || totally clumsy&lt;br /&gt;
|-&lt;br /&gt;
| NULL || abysmally clumsy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
Reduces physical damage.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || basically unbreakable&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || incredibly tough&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || quite durable&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || tough&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || very flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || remarkably flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || shockingly fragile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Endurance===&lt;br /&gt;
Reduces the rate at which dwarves become exhausted.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || absolutely inexhaustible&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || indefatigable&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || very slow to tire&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || slow to tire&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || very quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || extremely quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 0 || truly quick to tire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Recuperation===&lt;br /&gt;
Increases the rate of wound healing.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || possessed of amazing recuperative powers&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || incredibly quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || quite quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || very slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || really slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || shockingly slow to heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Disease Resistance===&lt;br /&gt;
Reduces the risk of disease. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || virtually never sick&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || almost never sick&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || very rarely sick&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || rarely sick&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || quite susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || really susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 0 || stunningly susceptible to disease&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills By Body Attribute ===&lt;br /&gt;
{{SkillsByBodyAttribute}}&lt;br /&gt;
&lt;br /&gt;
==Soul Attributes==&lt;br /&gt;
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.&lt;br /&gt;
&lt;br /&gt;
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]&lt;br /&gt;
&lt;br /&gt;
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.&lt;br /&gt;
&lt;br /&gt;
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|width=50%|&lt;br /&gt;
===Analytical Ability===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || awesome intellectual powers&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || great analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a sharp intellect&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a good intellect&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || poor analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || very bad analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a lousy intellect&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || a stunning lack of analytical ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=50%|&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (++)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2542 - 5000 || unbreakable focus&lt;br /&gt;
|-&lt;br /&gt;
| 2292 - 2541 || a great ability to focus&lt;br /&gt;
|-&lt;br /&gt;
| 2042 - 2291 || very good focus&lt;br /&gt;
|-&lt;br /&gt;
| 1792 - 2041 || the ability to focus&lt;br /&gt;
|-&lt;br /&gt;
| 1043 - 1292 || poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 793 - 1042 || quite poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 543 - 792 || really poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 542 || the absolute inability to focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Willpower===&lt;br /&gt;
Willpower directly reduces exertion and pain effects.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an unbreakable will&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || an iron will&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a lot of willpower&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || willpower&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || little willpower&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a large deficit of willpower&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || next to no willpower&lt;br /&gt;
|-&lt;br /&gt;
| 0 || absolutely no willpower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Creativity===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || a boundless creative imagination&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || great creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || very good creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || good creativity&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || meager creativity&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || poor creativity&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || lousy creativity&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || next to no creative talent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || uncanny intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || great intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || very good intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || good intuition&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || bad intuition&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || very bad intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || lousy intuition&lt;br /&gt;
|-&lt;br /&gt;
| 0 || horrible intuition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Patience===&lt;br /&gt;
Some non-skill tasks are affected by Patience.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || absolutely boundless patience&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || a deep well of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great deal of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a sum of patience&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || a shortage of patience&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || little patience&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || very little patience&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || no patience at all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Memory===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (+)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2250 - 5000 || an astonishing memory&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 2249 || an amazing memory&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great memory&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a good memory&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 1000 || an iffy memory&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || a poor memory&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a really bad memory&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 250 || little memory to speak of&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Linguistic Ability===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an astonishing ability with languages and words&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great affinity for language&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a natural inclination toward language&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || a way with words&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || a little difficulty with words&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || little linguistic ability&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || very little linguistic ability&lt;br /&gt;
|-&lt;br /&gt;
| 0 || difficulty with words and language&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Spatial Sense===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (++)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2542 - 5000 || a stunning feel for spatial relationships&lt;br /&gt;
|-&lt;br /&gt;
| 2292 - 2541 || an amazing spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 2042 - 2291 || a great feel for the surrounding space&lt;br /&gt;
|-&lt;br /&gt;
| 1792 - 2041 || a good spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 1043 - 1292 || a questionable spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 793 - 1042 || poor spatial senses&lt;br /&gt;
|-&lt;br /&gt;
| 543 - 792 || an atrocious spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 542 || no sense for spatial relationships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Musicality===&lt;br /&gt;
This attribute doesn't affect any skills.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an astonishing knack for music&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great musical sense&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a natural ability with music&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || a feel for music&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || an iffy sense for music&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || little natural inclination toward music&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || next to no natural musical ability&lt;br /&gt;
|-&lt;br /&gt;
| 0 || absolutely no feel for music at all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kinesthetic Sense===&lt;br /&gt;
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an astounding feel for the position of own body&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a very good sense of the position of own body&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || a good kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || a meager kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a poor kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || a very clumsy kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 0 || an unbelievably atrocious sense of the position of own body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===Empathy===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || an absolutely remarkable sense of others' emotions&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a very good sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || an ability to read emotions fairly well&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || poor empathy&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a very bad sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || next to no empathy&lt;br /&gt;
|-&lt;br /&gt;
| 0 || the utter inability to judge others' emotions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Social Awareness===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot; | Value (AVG)&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
| 2000 - 5000 || a shockingly profound feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1750 - 1999 || a great feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1500 - 1749 || a very good feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1250 - 1499 || a good feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 501 - 750 || a meager ability with social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 500 || a poor ability to manage or understand social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 250 || a lack of understanding of social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 0 || an absolute inability to understand social relationships&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
=== Skills By Soul Attribute ===&lt;br /&gt;
{{SkillsBySoulAttribute}}&lt;br /&gt;
&lt;br /&gt;
== Skills by Associated Attributes ==&lt;br /&gt;
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''&lt;br /&gt;
 &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Combat skills: [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]],  [[Thrower]].  Does ''not'' include [[Dodger]].&lt;br /&gt;
&lt;br /&gt;
(**) Unless otherwise prohibited by traits.&lt;br /&gt;
&lt;br /&gt;
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].&lt;br /&gt;
&lt;br /&gt;
Implemented but unknown:&lt;br /&gt;
[[Shearer]], [[Spinner]], [[Presser]], [[Beekeeper]], [[Potter]], [[Glazer]], [[Wax worker]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
This data assumes, without evidence, that the same skills use &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; of the attributes that they train (i.e. that high agility improves chance of dodging). Game version 31.18.&lt;br /&gt;
&lt;br /&gt;
*Spatial Sense and Kinesthetic Sense are almost everywhere&lt;br /&gt;
*Nothing trains Disease Resistance, Recuperation, or Musicality&lt;br /&gt;
*Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.&lt;br /&gt;
*knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks&lt;br /&gt;
*Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp&lt;br /&gt;
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute&lt;br /&gt;
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills&lt;br /&gt;
&lt;br /&gt;
===Attributes trained by skills===&lt;br /&gt;
'''Strength''':&lt;br /&gt;
&lt;br /&gt;
Miner, Carpenter, Wood cutter, Mason, Bone doctor, Brewer, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash Maker, Soaper, Thresher, Wood burner, Fisherdwarf, Armorsmith, Furance operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, all general combat and close combat skills (but not Dodger)&lt;br /&gt;
&lt;br /&gt;
'''Agility''':&lt;br /&gt;
&lt;br /&gt;
Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user)&lt;br /&gt;
&lt;br /&gt;
'''Toughness''':&lt;br /&gt;
&lt;br /&gt;
Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills&lt;br /&gt;
&lt;br /&gt;
'''Endurance''':&lt;br /&gt;
&lt;br /&gt;
Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger, Druid&lt;br /&gt;
&lt;br /&gt;
'''Disease Resistance''':&lt;br /&gt;
&lt;br /&gt;
Nothing!&lt;br /&gt;
&lt;br /&gt;
'''Recuperation''':&lt;br /&gt;
&lt;br /&gt;
Swimming while drowning&lt;br /&gt;
&lt;br /&gt;
'''Analytical Ability''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker&lt;br /&gt;
&lt;br /&gt;
'''Memory''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader&lt;br /&gt;
&lt;br /&gt;
'''Creativity''':&lt;br /&gt;
&lt;br /&gt;
Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer&lt;br /&gt;
&lt;br /&gt;
'''Intuition''':&lt;br /&gt;
&lt;br /&gt;
Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer&lt;br /&gt;
&lt;br /&gt;
'''Focus''':&lt;br /&gt;
&lt;br /&gt;
Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills&lt;br /&gt;
&lt;br /&gt;
'''Willpower''':&lt;br /&gt;
&lt;br /&gt;
Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, Discipline, all general combat and close combat skills&lt;br /&gt;
&lt;br /&gt;
'''Patience''':&lt;br /&gt;
&lt;br /&gt;
Animal trainer, Fisherdwarf, Concentration&lt;br /&gt;
&lt;br /&gt;
'''Spatial Sense''':&lt;br /&gt;
&lt;br /&gt;
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user)&lt;br /&gt;
&lt;br /&gt;
'''Kinesthetic Sense''':&lt;br /&gt;
&lt;br /&gt;
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills&lt;br /&gt;
&lt;br /&gt;
'''Linguistic Ability''':&lt;br /&gt;
&lt;br /&gt;
Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
'''Musicality''':&lt;br /&gt;
&lt;br /&gt;
Nothing!&lt;br /&gt;
&lt;br /&gt;
'''Empathy''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
'''Social Awareness''':&lt;br /&gt;
&lt;br /&gt;
Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
== How Your Dwarf Gets Attributes ==&lt;br /&gt;
&lt;br /&gt;
Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.wimbli.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. &lt;br /&gt;
&lt;br /&gt;
Focus and Spatial Sense are referred to as &amp;quot;++&amp;quot;, or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.&lt;br /&gt;
&lt;br /&gt;
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...&lt;br /&gt;
&lt;br /&gt;
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.&lt;br /&gt;
&lt;br /&gt;
Agility is &amp;quot;-&amp;quot;, the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.&lt;br /&gt;
&lt;br /&gt;
== Gaining Attributes == &lt;br /&gt;
&lt;br /&gt;
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed).  &lt;br /&gt;
&lt;br /&gt;
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves). &lt;br /&gt;
attribute_cap = starting_value + max {starting_value, median} &lt;br /&gt;
&lt;br /&gt;
The speed of learning attributes is governed by &amp;quot;cost to improve&amp;quot; in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time.&lt;/div&gt;</summary>
		<author><name>Skyte100</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Animal_trainer&amp;diff=188439</id>
		<title>v0.34 Talk:Animal trainer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Animal_trainer&amp;diff=188439"/>
		<updated>2013-06-24T05:00:35Z</updated>

		<summary type="html">&lt;p&gt;Skyte100: /* Taming time/difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page out of date ==&lt;br /&gt;
&lt;br /&gt;
This page needs to be rewritten, as training was completely revamped in today's release (34.06)&lt;br /&gt;
&lt;br /&gt;
[[User:Tharwen|Tharwen]] 00:58, 24 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Moved the info from Kennel over. I corrected what I noticed was out of date; I think I got it all. Apologies if I missed anything. --[[User:Zombiejustice|Zombiejustice]] 18:59, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Added content about the domestication of wild animals. If anybody knows the effects training quality has, please feel free to add it in. The effects of civilization knowledge of animal training would be nice too. I'd also like confirmation on training young animals becoming &amp;quot;domesticated&amp;quot; and forever tame: I read that somewhere but can't seem to find it anymore, nor have I actually tested that out. Does it work on fully wild young animals? Only young animals born from trained animals? If the latter, does the parent have to have a particular quality of training? --[[User:Reilwin|Reilwin]] 03:28, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Added what I've learned so far.  Training quality absolutely affects the time it takes to revert.  I've gotten into the second generation of [[Wild boar]] training, and, so far, it seems that the training quality of the mother gets passed on to the offspring.  By assigning a trainer, you are then adding to that initial training quality, thus allowing for domestication.  So, something like this:  Urist McTrainer tames a breeding pair of wild boar.  Boar gets +Trained+ while sow gets *Trained*.  For the Sow, that means that it went from wild (say, training level 0, to level 4) Urist McTrainer reinforces the training, and eventually a Piglette *Trained* is born, with no trainer assigned.  By assigning Urist McTrainer to the Piglette, which starts at level 4, you then have the option to adding to the training level up to Urist's training ability.  Thus, Piglette can go from level 4 to level 7, domesticated, since Urist can add up to 4 levels, and domesticated is the highest we can go.  I think.  --[[User:MisterB777|MisterB777]] 18:37, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that children of masterfully trained wild animals will be born masterfully trained, and that if you assign your trainer to them they will become tame. Something else I ran into that people might want to take note of. I had a bunch of gray langurs that my trainer trained masterfully. I decided to get rid of them, so I butchered them. You know how you have trouble with crafters if one of their masterful items is destroyed? Yeah, same thing here. One absolutely miserable trainer.&lt;br /&gt;
&lt;br /&gt;
== Training hunting/war animals ==&lt;br /&gt;
&lt;br /&gt;
Does anybody know how to train a tame animal into hunting/war with the new Animal training zone? When the taining still worked at the kennel, you could choose the wanted animal directly, but from the zone, I have no idea how to start the actual training process. I do have some animal trainers and a lot of dogs that are &amp;quot;waiting to be trained&amp;quot; but I can't assign the dogs to the trainers like a work animal and the only thing I can do with the dog directly is marking it ready for butchering.&lt;br /&gt;
I've also tried putting them into a restraint inside the training zone and making the training zone the meeting hall, so the dogs would wander around in it.&lt;br /&gt;
&lt;br /&gt;
:You handle all training assignments from the &amp;quot;z&amp;quot; screen. Go to the Animals menu and set training duties from there. --[[User:MoogleDan|MoogleDan]] 17:35, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Perhaps this should be added to the main page?  I'm going to add it if there is no objection.&lt;br /&gt;
&lt;br /&gt;
:::Add it please.I was lost for hours on this. However after doing that I havn't been able to train a war dog still.&lt;br /&gt;
&lt;br /&gt;
:::: I added some info on how to train animals, HTH. --[[User:Nagidal|Nagidal]] 08:32, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== War training pastured animals ==&lt;br /&gt;
&lt;br /&gt;
The statement &amp;quot;Pastured animals can only be trained if the zone is located within their pasture.&amp;quot; is false. I observed pastured giraffes being war trained in their pastures while I had the animal training zone in some other part of the fort. Please confirm and correct the article if true.&lt;br /&gt;
&lt;br /&gt;
== Overall Training ==&lt;br /&gt;
&lt;br /&gt;
The levels of Overall Training that I've seen on the Animals subscreen are A Few Facts, Knowledgeable, General Familiarity and Domesticated.  Are there others?  --[[User:Bouchart|Bouchart]] 23:00, 5 December 2012 (UTC)&lt;br /&gt;
:Not that I know of, but I put those in. Also, Knowledgeable is ''higher'' then general familiarity for some reason. --[[User:Lethosor|Lethosor]] 20:02, 21 January 2013 (UTC)&lt;br /&gt;
::Well, it turns out &amp;quot;expert&amp;quot; is above &amp;quot;knowledgeable&amp;quot;. Guess I spoke too soon :) --[[User:Lethosor|Lethosor]] ([[User_talk:Lethosor|talk]]) 20:34, 21 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does anyone know if the civilization gaining knowledge works differently when you're the capital? Does it still wait until the caravan leaves?&lt;br /&gt;
--[[User:Zzedar|Zzedar]] 16:18, 5 April 2013 (UTC)&lt;br /&gt;
:AFAIK, your wealth/population/animal knowledge/other status info are updated to the outside world whenever a caravan leaves your map, whether you're a mountainhome or not. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 17:56, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taming time/difficulty ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what controls the difficulty of taming? Could it be directly derived from PETVALUE? That would coincide with my limited taming experience:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!animal&lt;br /&gt;
![PETVALUE]&lt;br /&gt;
!number trained&lt;br /&gt;
!comments&lt;br /&gt;
|-&lt;br /&gt;
|bugbat&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |countless&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |all of these are trivial to tame compared to others on the list&lt;br /&gt;
|-&lt;br /&gt;
|raven&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|crundle&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|elk bird&lt;br /&gt;
|400&lt;br /&gt;
|10&lt;br /&gt;
|taming/animal knowledge progress is very similar to rutherer. animal knowledge progess might be a bit faster&lt;br /&gt;
|-&lt;br /&gt;
|rutherer&lt;br /&gt;
|600&lt;br /&gt;
|29&lt;br /&gt;
|taming/animal knowledge progress is quite fast (from nothing to exceptionally trained in a couple of years, children born from trained mothers are trivial to domesticate)&lt;br /&gt;
|-&lt;br /&gt;
|jabberer&lt;br /&gt;
|1500&lt;br /&gt;
|1&lt;br /&gt;
|taming progress is very slow, animal knowledge progress is noticeably faster than for hydras/cave dragons&lt;br /&gt;
|-&lt;br /&gt;
|hydra&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |taming progress is '''very''' slow, animal knowledge progress takes ''years''. hydra is only at +Trained+ / General familiarity after 2 decades of training! (≡Trained≡ is the highest I've gotten him to, after reverting to wild state and complete retaming)&lt;br /&gt;
|-&lt;br /&gt;
|cavedragon&lt;br /&gt;
|}&lt;br /&gt;
In any case, it might be worth mentioning that certain animals are much easier to tame.&lt;br /&gt;
&lt;br /&gt;
But is it even possible to completely domesticate a race of wild animals? Highest I've gotten to is Expert. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 17:39, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, it usually takes many ''different'' animals to level up a trainer, as opposed to repeatedly training the same creature (sadly, this is a challenge in the case of [[dragon]]s, which don't breed in the current version). As for the ease of training [[elk bird]]s, most civilizations start out with General Familiarity with many cave creatures, including elk birds. I haven't domesticated any species either – the highest I've gotten is to &amp;quot;expert&amp;quot; with ravens (and only because they arrive in groups of 8-10 at a time). It could take multiple fortresses to accumulate enough knowledge for domestication (although I can't say I've tested it). --{{User:Lethosor/sig}} 17:55, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Indeed, having many different animals makes it considerably faster to gain overall knowledge on the animal race, but one specimen should be enough. You can always train other animals to get experience for your animal trainers. Also, my civ barely has any animal knowledge other than the default domestic animals and some cave critters, I started at year 5 to ensure I would encounter tamable megabeasts before they are killed in worldgen. At first, I was worried that I would domesticate the lone hydra before gaining enough knowledge on its race (I used to never release it from its cage, only retaming it when it reverted to wild. This did not seem to slow overall knowledge gains, compared to the cave dragon whom I've constantly trained), but turns out completely domesticating it isn't going to happen by accident. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 19:03, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well I caught a breeding pair of Giant Wren and am setting up a breeding program to see how long it takes to domesticate them and if its even possible to completely domesticate wild animals. Based on the question mark on the page no one knows. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 05:00, 24 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Skyte100</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Adventurer_mode&amp;diff=188392</id>
		<title>v0.34 Talk:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Adventurer_mode&amp;diff=188392"/>
		<updated>2013-06-22T13:15:35Z</updated>

		<summary type="html">&lt;p&gt;Skyte100: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You're welcome [[User: (i have no account)|Not Available]] 14:25, 25 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can we move some text or something from the older versions? its terrible having nothing here&lt;br /&gt;
[[User:Headjack|Headjack]] 20:25, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help with backpacks; general recomendation for the trade section==&lt;br /&gt;
Can't seem to find a backpack anywhere. I started as an Outsider human and now there's no backpacks anywhere for me- Could anyone help me please?&lt;br /&gt;
Also, it would be nice to have a list in the Trade section of what can you buy in each store.&lt;br /&gt;
&lt;br /&gt;
==Reading==&lt;br /&gt;
&lt;br /&gt;
There's no mention of reading on here. I assume it lets one read necromantic tomes and the like, but what is the effect of higher levels, for example? It would be nice if someone who knows could add that information to this page. --[[User:Zombiejustice|Zombiejustice]] 14:49, 3 March 2012 (UTC)&lt;br /&gt;
:From my experience, reading books and slabs doesn't train the reading skill. I don't believe there is any difference between novice and legendary reader, and there's no way to raise reader past the starting value yet. -- [[User:Qazmlpok|Qazmlpok]] 16:46, 3 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Confusing change in example for starting attributes and caps==&lt;br /&gt;
&lt;br /&gt;
Originally. the example stated that, with a below average starting value (900), one would expect an attribute cap of 1900 (900 starting value + 1000 racial average). Someone has changed it to say 1800 (presumably, 900 * 2). This seems to contradict other information given earlier on the page. Yes? No? I lack the ability to confirm at this time. --[[User:Zombiejustice|Zombiejustice]] 17:03, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You were right thanks for pointing it out, racial average is relevant if it is the greater of the two.  --[[User:Telekinesis|Telekinesis]]&lt;br /&gt;
&lt;br /&gt;
== Fast travel time ==&lt;br /&gt;
&lt;br /&gt;
Fast travel time doesn't match movement speed. It appears to be a static pace per tile, while walking/swimming a straight line could potentially be much faster or slower. [[Special:Contributions/68.6.191.69|68.6.191.69]] 20:04, 8 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== companions ==&lt;br /&gt;
&lt;br /&gt;
Once a goblin prisoner joined me and so humans are not the only companions.&lt;br /&gt;
&lt;br /&gt;
-Yep, happened to me to. A goblin prisoner on a fortress: he was a Fish Dissector and kicked the crap out of some crabs.&lt;br /&gt;
&lt;br /&gt;
== Managing coins section ==&lt;br /&gt;
&lt;br /&gt;
I've been taking this advice, with large gems and giant cave spider silk items, and I don't think it's very good. The most &amp;quot;value-dense&amp;quot; items are encrusted leather or cloth goods, as encrusted gems are worth at least ten times their base value (like large gems), and the weight of the entire &amp;quot;&amp;lt;&amp;lt;leather ring&amp;gt;&amp;gt;&amp;quot; for example is just the weight of the leather itself (decorations don't add weight).&lt;br /&gt;
&lt;br /&gt;
== Changing Mode ==&lt;br /&gt;
I was thinking of taking my Adventurer and starting a fort with just him as an extra challenge. Does anyone know if it is possible to switch from Adventure to Fortress mode? If so how? [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 13:15, 22 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Skyte100</name></author>
	</entry>
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