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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sleksa</id>
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	<updated>2026-08-21T01:42:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Starting_build&amp;diff=12310</id>
		<title>40d Talk:Starting build</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Starting_build&amp;diff=12310"/>
		<updated>2007-11-01T09:48:39Z</updated>

		<summary type="html">&lt;p&gt;Sleksa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I'll have to see who wrote these starting builds and see if I can't contact him/her, but &amp;quot;About &amp;amp; Challenges&amp;quot; sounds uh... not informational? How about &amp;quot;Overview&amp;quot;? I don't want to edit your work here without your approval (even though I could do so on my own.) [[User:Schm0|Schm0]] 22:14, 31 October 2007 (EDT)&lt;br /&gt;
: Feel free to adjust the &amp;quot;About &amp;amp; Challenges&amp;quot; to anything else. It was just something to group one of the blocks of text and encourage others to write similar blocks of text. &amp;quot;Overview&amp;quot; sounds much better. --[[User:Shagie|Shagie]] 22:55, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
i wrote the dwarves &amp;amp; skills part and wrote a small info on why to take this kind of a build as most of the items you take are heavily dependant on the area you are in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overviw sounds better though so i agree with that&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
also for the guy who asked why 10 bags; bags might be hard to come by in this version since cave spiders arent always there, which leads to little or no silk in the starting areas, and hunting might not be the best idea if you have dark gnomes or something like that in the area, and if you dont have any bags , making a glass indrusty will prove very hard.&lt;/div&gt;</summary>
		<author><name>Sleksa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9422</id>
		<title>40d:Starting builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9422"/>
		<updated>2007-10-31T21:46:37Z</updated>

		<summary type="html">&lt;p&gt;Sleksa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting builds vary heavily depending on the area where you start building your fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert areas usually have an [[aquifer]] running under them, so finding stones/minerals will prove hard.&lt;br /&gt;
&lt;br /&gt;
The first  1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.&lt;br /&gt;
&lt;br /&gt;
The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.&lt;br /&gt;
&lt;br /&gt;
The initial starting build for desert areas:&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
* A leader dwarf with points in [[negotiator]], [[comedian]] and [[liar]] skills&lt;br /&gt;
* 1 proficient [[miner]]&lt;br /&gt;
* 2 competent [[Woodcutter]]/[[carpenter]]s&lt;br /&gt;
* 1 competent [[wood crafter]] with novice [[mechanic]]s and [[masonry]] and [[architecture]]&lt;br /&gt;
* 2 dwarves capable of working with plants:&lt;br /&gt;
** Competent [[herbalist]]s if there are outside plants (option 1)&lt;br /&gt;
** Competent [[grower]]s (option 2)&lt;br /&gt;
&lt;br /&gt;
=== Items === &lt;br /&gt;
&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 2 steel [[battle axe]]s&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 50 [[plump helmet]] spawn&lt;br /&gt;
* 5 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup]] spawn&lt;br /&gt;
* 8 [[rock nut]]s&lt;br /&gt;
* 40 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 20 wooden logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mountains ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
A leader with points in [[negotiator]], [[comedian]] and [[liar]] skills&lt;br /&gt;
* 2 proficient [[miners]]&lt;br /&gt;
* 1 competent [[Woodcutter]]/[[carpenter]]&lt;br /&gt;
* 1 competent [[stone crafter]] with  [[mechanic]]s &lt;br /&gt;
* 1 competent  Mason/engraver with novice build designing&lt;br /&gt;
** 2 Competent [[herbalist]]s if there are outside plants (option 1)&lt;br /&gt;
** 2 Competent [[grower]]s (option 2)&lt;br /&gt;
=== Items ===&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 1 steel [[battle axe]]&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 20 [[dwarven wine]]&lt;br /&gt;
* 40 [[plump helmet]] spawn&lt;br /&gt;
* 10 [[pig tail]] seeds&lt;br /&gt;
* 10 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup]] spawn&lt;br /&gt;
* 50 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 10 [[rock nut]]s&lt;br /&gt;
* 10 [[bag]]s&lt;br /&gt;
* 45 logs&lt;/div&gt;</summary>
		<author><name>Sleksa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9421</id>
		<title>40d:Starting builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9421"/>
		<updated>2007-10-31T21:40:19Z</updated>

		<summary type="html">&lt;p&gt;Sleksa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting builds vary heavily depending on the area where you start building your fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert areas usually have an [[aquifer]] running under them, so finding stones/minerals will prove hard.&lt;br /&gt;
&lt;br /&gt;
The first  1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.&lt;br /&gt;
&lt;br /&gt;
The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.&lt;br /&gt;
&lt;br /&gt;
The initial starting build for desert areas:&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
* A leader dwarf with points in [[negotiator]], [[comedian]] and [[liar]] skills&lt;br /&gt;
* 1 proficient [[miner]]&lt;br /&gt;
* 2 competent [[Woodcutter]]/[[carpenter]]s&lt;br /&gt;
* 1 competent [[wood crafter]] with novice [[mechanic]]s and [[masonry]] and [[architecture]]&lt;br /&gt;
* 2 dwarves capable of working with plants:&lt;br /&gt;
** Competent [[herbalist]]s if there are outside plants (option 1)&lt;br /&gt;
** Competent [[grower]]s (option 2)&lt;br /&gt;
&lt;br /&gt;
=== Items === &lt;br /&gt;
&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 2 steel [[battle axe]]s&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 50 [[plump helmet]] spawn&lt;br /&gt;
* 5 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup]] spawn&lt;br /&gt;
* 8 [[rock nut]]s&lt;br /&gt;
* 40 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 20 wooden logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mountains ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
A leader with points in [[negotiator]], [[comedian]] and [[liar]] skills&lt;br /&gt;
* 2 proficient [[miners]]&lt;br /&gt;
* 1 competent [[Woodcutter]]/[[carpenter]]&lt;br /&gt;
* 1 competent [[stone crafter]] with  [[mechanic]]s &lt;br /&gt;
* 1 competent  Mason&lt;br /&gt;
** 2 Competent [[herbalist]]s if there are outside plants (option 1)&lt;br /&gt;
** 2 Competent [[grower]]s (option 2)&lt;br /&gt;
=== Items ===&lt;/div&gt;</summary>
		<author><name>Sleksa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9414</id>
		<title>40d:Starting builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9414"/>
		<updated>2007-10-31T15:50:28Z</updated>

		<summary type="html">&lt;p&gt;Sleksa: New page: Starting builds vary heavily depending on the area where you start building your fortress   == Desert ==   Desert areas usually have an aquifer running under them, so finding stones/minera...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting builds vary heavily depending on the area where you start building your fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desert ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Desert areas usually have an aquifer running under them, so finding stones/minerals will prove hard.&lt;br /&gt;
&lt;br /&gt;
The first  1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.&lt;br /&gt;
&lt;br /&gt;
The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.&lt;br /&gt;
&lt;br /&gt;
The initial starting build for desert areas:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dwarves &amp;amp; skills&lt;br /&gt;
&lt;br /&gt;
A leader dwarf with points in negociator, comedian and liar skills&lt;br /&gt;
&lt;br /&gt;
1 proficient miner&lt;br /&gt;
&lt;br /&gt;
2 competent Woodcutter/carpenters&lt;br /&gt;
&lt;br /&gt;
1 competent wood crafter with novice mechanics and masonry and architecture&lt;br /&gt;
&lt;br /&gt;
2 Competent herbalists if there are outside plants&lt;br /&gt;
otherwise&lt;br /&gt;
2 competent growers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items;&lt;br /&gt;
&lt;br /&gt;
2 copper picks&lt;br /&gt;
2 steel battle axes&lt;br /&gt;
1 Anvil&lt;br /&gt;
30 dwarven ale&lt;br /&gt;
50 plump helmet spawn&lt;br /&gt;
5 cave wheat seeds&lt;br /&gt;
5 sweet pod seeds&lt;br /&gt;
5 dimple cup spawn&lt;br /&gt;
8 rock nuts&lt;br /&gt;
40 turtles (Turtles leave a shell and bones after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first caravan arrives)&lt;br /&gt;
20 wooden logs&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sleksa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dark_gnome&amp;diff=9397</id>
		<title>40d:Dark gnome</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dark_gnome&amp;diff=9397"/>
		<updated>2007-10-31T15:31:12Z</updated>

		<summary type="html">&lt;p&gt;Sleksa: New page: Dark Gnomes are Creatures that can be seen in mountain areas.  They usually wander around in packs of 2-5 gnomes, they are moderately agressive but not really strong. A competent axedwarf ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Gnomes are Creatures that can be seen in mountain areas.&lt;br /&gt;
&lt;br /&gt;
They usually wander around in packs of 2-5 gnomes, they are moderately agressive but not really strong. A competent axedwarf has been seen killing lone gnomes with relative ease.&lt;br /&gt;
&lt;br /&gt;
But the gnomes might seriously wound/kill herbalists and other unarmed dwarves, especially if they attack in packs.&lt;/div&gt;</summary>
		<author><name>Sleksa</name></author>
	</entry>
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