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	<updated>2026-08-28T22:50:09Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Lake&amp;diff=24949</id>
		<title>40d:Lake</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Lake&amp;diff=24949"/>
		<updated>2007-12-15T09:41:07Z</updated>

		<summary type="html">&lt;p&gt;Slobbins: building artificial lakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In general, there are two types of lakes.&lt;br /&gt;
&lt;br /&gt;
== Surface Lakes ==&lt;br /&gt;
&lt;br /&gt;
Freshwater lakes can be found covering vast areas of land on certain world maps.&lt;br /&gt;
&lt;br /&gt;
== Underground Lakes ==&lt;br /&gt;
&lt;br /&gt;
Underground lakes can be found buried in mountains. They are about the size of a magma chamber but only two or three levels deep.&lt;br /&gt;
&lt;br /&gt;
Underground lakes offer a fine habitat for various dangerous creatures, including:&lt;br /&gt;
&lt;br /&gt;
*Olmen&lt;br /&gt;
*Cave Crocodiles&lt;br /&gt;
*Frogmen&lt;br /&gt;
&lt;br /&gt;
== Creating A Large Artificial Lake ==&lt;br /&gt;
&lt;br /&gt;
''note: you must have a source of water on your map''&lt;br /&gt;
&lt;br /&gt;
There are two ways of creating an artificial lake. The easiest way to make one is to channel into an aquifer. However, this is dangerous and only one layer deep. The second requires specific circumstances.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Requirements for a Lake&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A large, cut off area (e.g: an area over the edge of a cliff, which has no path available to get there).&lt;br /&gt;
A brook (or larger) that is the same height as the lowest &amp;quot;wall&amp;quot; of this area.&lt;br /&gt;
1 Miner.&lt;br /&gt;
&lt;br /&gt;
Build a 3x3 Downwards Staircase 1 tile away from your brook. Build staircases downwards at least two storeys, then start to build a 3x3 channel towards your intended lake. Four tiles away from the site, build a 3x3 Upwards Staircase, and a Downwards Staircase on the z-level above (this should not come into contact with your cliff edge or the square behind the cliff face). Mine out a 3x3 passage out of the cliff face, then, when your dwarves are out of the reservoir, channel over the gap between the brook and the first stairs. This will create a huge flood that can fill a 8-9 storey area (the test lake made was 10 storeys high, 891 tiles large, and filled in about 10 - 15 minutes). The reason that this works is because (instead of a normal reservoir with no steps, going directly over the cliff face) the water is replenished every time a 7/7 tile flows out of the stairs, rather than a 1/7, so the water is forced out 7 times more efficiently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Slobbins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Miasma&amp;diff=13817</id>
		<title>40d:Miasma</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Miasma&amp;diff=13817"/>
		<updated>2007-11-16T19:23:06Z</updated>

		<summary type="html">&lt;p&gt;Slobbins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Miasma''' is a &amp;quot;noxious odor&amp;quot; or otherwise-poisoned air, believed to spread disease.  The theory of miasma as the general cause of disease propagation was quite widespread prior to the 19th century, and although in some respects it is correct that some diseases may be transmitted via the air, not all diseases are transmitted by such mediums.&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, the only impact a miasma will have is to disgust dwarves encountering it, giving them bad [[thought]]s.  However, one miasma can disgust a large number of dwarves, especially if it is in a main corridor.&lt;br /&gt;
&lt;br /&gt;
The most common cause of in-game miasma are rotting corpses or body parts left inside.  Often the corpses of small [[vermin]] killed by cats will cause a miasma. You can limit your dwarves' exposure to miasma by setting up a refuse pile (outdoors, or in an enclosed space -- see [[refuse]]).&lt;br /&gt;
&lt;br /&gt;
Miasma will not travel through walls, ceilings or doors.&lt;br /&gt;
&lt;br /&gt;
==Miasma Trap==&lt;br /&gt;
&lt;br /&gt;
A Miasma Trap consists simply of positioning your refuse piles (or custom piles if you have a magma pit as your garbage &amp;quot;disposal&amp;quot;) next to/parallel with your entrance, and floodgates attached to a lever in your control room.&lt;br /&gt;
&lt;br /&gt;
[[Category:Thoughts]]&lt;/div&gt;</summary>
		<author><name>Slobbins</name></author>
	</entry>
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