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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-08-19T01:19:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Drunian&amp;diff=257203</id>
		<title>Drunian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Drunian&amp;diff=257203"/>
		<updated>2021-03-02T14:18:49Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|22:41, 20 September 2016 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=10&lt;br /&gt;
|meat=12&lt;br /&gt;
|fat=12&lt;br /&gt;
|skull=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|intestine=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Drunians''' are [[creature]]s who can be found on the first and second layers of the [[caverns]]. They spawn in loose groups of 5-10 individuals, walking into undefended fortresses, [[Steals items|stealing items]] and [[Steals food|eating all the food]] they can get their grubby fingers into. Drunians are near the size of the average [[dwarf]], but will flee when confronted unless cornered, in which case they will fight back with bites and scratches which should not pose a threat to a [[military]] squad. All drunians are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Drunians can be captured with [[cage]] [[trap]]s and [[Animal trainer|trained]] into low-value [[pet]]s. They are long-lived and also rather explosive breeders, which makes them an attractive target for your [[meat industry]]. They reach adulthood at 2 years, and should preferably be [[butcher]]ed at that age for optimal returns.&lt;br /&gt;
&lt;br /&gt;
Unlike most animals, drunians can't be spawned in the [[object testing arena]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] drunians for their ''manes''.&lt;br /&gt;
&lt;br /&gt;
[[File:drunian_preview.png|thumb|250px|center|''Art by Arne'']]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Attribute&amp;diff=256403</id>
		<title>Attribute</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Attribute&amp;diff=256403"/>
		<updated>2021-01-20T14:22:20Z</updated>

		<summary type="html">&lt;p&gt;Smerg: /* Spatial sense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:26, 20 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
:''&amp;quot;Memory&amp;quot; redirects here. For computer memory, see [[Memory (computing)]].''&lt;br /&gt;
A creature has numerous attributes which affect its performance at various tasks, split into physical factors associated with the body, and mental factors associated with the soul.&lt;br /&gt;
&lt;br /&gt;
Attributes can be viewed in the [[thoughts and preferences]] screen.  Body attributes are listed directly before prefstrings; soul attributes directly after. Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. Said attributes may be listed on the thoughts and preferences screen as follows (may have to be highlighted to be seen):&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}}&lt;br /&gt;
&lt;br /&gt;
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute and skill gain and rust rates are moddable in the raws as a [[creature token]].&lt;br /&gt;
&lt;br /&gt;
Attributes can be viewed for individual dwarves by selecting ({{k|v}}iew dwarves, {{k|z}}, {{k|enter}}), or by going to the ({{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}).&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
In-game attribute descriptions are calculated based on the difference from the [[creature|species]] average&amp;lt;!-- caste average? --&amp;gt;. [[Human]]s' median attribute values are always 1000. Thus, if the median [[dwarf]] has higher than 1000 for an attribute, that means the median dwarf is better than the median human for that attribute (however, individual humans may be better than individual dwarves due to intraspecies variation). Likewise, if the median dwarf has below 1000 for an attribute, then the median human bests the median dwarf in that contest.&lt;br /&gt;
&lt;br /&gt;
The tiers at which descriptions change are 250, 500, 750, and 1000 above or below the species median. Interestingly, if a species has an attribute with a median below 1000, such as dwarves' agility, the lowest tier will never be displayed.&lt;br /&gt;
&lt;br /&gt;
These descriptions are not used in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
== Body attributes ==&lt;br /&gt;
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming, however proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (moreso with larger creatures than dwarves.). The dwarf median of 1250 is higher than average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2250&amp;amp;ndash;5000 || unbelievably strong&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || mighty&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || very strong&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || strong&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || weak&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || very weak&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || unquestionably weak&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || unfathomably weak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
This attribute affects the speed of a creature's fast-moving [[gait]]s in the same way as strength &amp;amp;mdash; a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.&lt;br /&gt;
&lt;br /&gt;
Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as &amp;quot;abysmally clumsy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1900&amp;amp;ndash;5000 || amazingly agile&lt;br /&gt;
|-&lt;br /&gt;
| 1650&amp;amp;ndash;1899 || extremely agile&lt;br /&gt;
|-&lt;br /&gt;
| 1400&amp;amp;ndash;1649 || very agile&lt;br /&gt;
|-&lt;br /&gt;
| 1150&amp;amp;ndash;1399 || agile&lt;br /&gt;
|-&lt;br /&gt;
| 651&amp;amp;ndash;1149 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 401&amp;amp;ndash;650 || clumsy&lt;br /&gt;
|-&lt;br /&gt;
| 151&amp;amp;ndash;400 || quite clumsy&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;150 || totally clumsy&lt;br /&gt;
|-&lt;br /&gt;
| (never displayed) || abysmally clumsy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
Reduces physical damage of all kinds, including bleeding and suffocation. The dwarf median of 1250 is higher than average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2250&amp;amp;ndash;5000 || basically unbreakable&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || incredibly tough&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || quite durable&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || tough&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || very flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || remarkably flimsy&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || shockingly fragile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Reduces the rate at which dwarves become exhausted. The dwarf median endurance of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || absolutely inexhaustible&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || indefatigable&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || very slow to tire&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || slow to tire&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || very quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || extremely quick to tire&lt;br /&gt;
|-&lt;br /&gt;
| 0 || truly quick to tire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recuperation===&lt;br /&gt;
Increases the rate of wound healing and reduces fat. The dwarf median recuperation of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;5000 || possessed of amazing recuperative powers&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || incredibly quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || quite quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || quick to heal&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || very slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || really slow to heal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || shockingly slow to heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disease resistance===&lt;br /&gt;
Reduces the risk of contracting syndromes and their negative effects when active, including the [[alcohol]]-induced ones. The dwarf median disease resistance of 1000 is exactly the human average. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;5000 || virtually never sick&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || almost never sick&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || very rarely sick&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || rarely sick&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || quite susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || really susceptible to disease&lt;br /&gt;
|-&lt;br /&gt;
| 0 || stunningly susceptible to disease&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills by body attribute ==&lt;br /&gt;
{{SkillsByBodyAttribute}}&lt;br /&gt;
&lt;br /&gt;
==Soul attributes==&lt;br /&gt;
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.&lt;br /&gt;
&lt;br /&gt;
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.&lt;br /&gt;
&lt;br /&gt;
===Analytical ability===&lt;br /&gt;
The dwarf median analytical ability of 1250 is slightly above average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2250&amp;amp;ndash;5000 || awesome intellectual powers&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || great analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a sharp intellect&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a good intellect&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || poor analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || very bad analytical abilities&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a lousy intellect&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || a stunning lack of analytical ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
The dwarf median focus of 1500 is above average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value{{verify}}&lt;br /&gt;
! Description&lt;br /&gt;
&amp;lt;!-- These values are somewhat suspect... --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 2542&amp;amp;ndash;5000 || unbreakable focus&lt;br /&gt;
|-&lt;br /&gt;
| 2292&amp;amp;ndash;2541 || a great ability to focus&lt;br /&gt;
|-&lt;br /&gt;
| 2042&amp;amp;ndash;2291 || very good focus&lt;br /&gt;
|-&lt;br /&gt;
| 1792&amp;amp;ndash;2041 || the ability to focus&lt;br /&gt;
|-&lt;br /&gt;
| 1293&amp;amp;ndash;1791 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 1043&amp;amp;ndash;1292 || poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 793&amp;amp;ndash;1042 || quite poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 543&amp;amp;ndash;792 || really poor focus&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;542 || the absolute inability to focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Willpower===&lt;br /&gt;
Willpower directly reduces exertion and pain effects, and also affects the threshold before creatures flee in battle. The dwarf median willpower of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an unbreakable will&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || an iron will&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a lot of willpower&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || willpower&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || little willpower&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a large deficit of willpower&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || next to no willpower&lt;br /&gt;
|-&lt;br /&gt;
| 0 || absolutely no willpower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Creativity===&lt;br /&gt;
The dwarf median creativity of 1250 is slightly above the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2250&amp;amp;ndash;5000 || a boundless creative imagination&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || great creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1751&amp;amp;ndash;1999 || very good creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1750 || good creativity&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || meager creativity&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || poor creativity&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || lousy creativity&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || next to no creative talent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
The dwarf median intuition of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || uncanny intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || great intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || very good intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || good intuition&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || bad intuition&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || very bad intuition&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || lousy intuition&lt;br /&gt;
|-&lt;br /&gt;
| 0 || horrible intuition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patience===&lt;br /&gt;
Some non-skill tasks are affected by Patience. The dwarf median patience of 1250 is slightly above the human average.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2250&amp;amp;ndash;5000 || absolutely boundless patience&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || a deep well of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great deal of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a sum of patience&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || a shortage of patience&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || little patience&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || very little patience&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || no patience at all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Memory===&lt;br /&gt;
The dwarf median memory of 1250 is slightly above the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2250&amp;amp;ndash;5000 || an astonishing memory&lt;br /&gt;
|-&lt;br /&gt;
| 2000&amp;amp;ndash;2249 || an amazing memory&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great memory&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a good memory&lt;br /&gt;
|-&lt;br /&gt;
| 1001&amp;amp;ndash;1499 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1000 || an iffy memory&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || a poor memory&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a really bad memory&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;250 || little memory to speak of&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Linguistic ability===&lt;br /&gt;
The dwarf median linguistic ability of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an astonishing ability with languages and words&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great affinity for language&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a natural inclination toward language&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || a way with words&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || a little difficulty with words&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || little linguistic ability&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || very little linguistic ability&lt;br /&gt;
|-&lt;br /&gt;
| 0 || difficulty with words and language&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spatial sense===&lt;br /&gt;
The dwarf median spatial sense of 1500 is above the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2542&amp;amp;ndash;5000 || a stunning feel for spatial relationships&lt;br /&gt;
|-&lt;br /&gt;
| 2292&amp;amp;ndash;2541 || an amazing spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 2042&amp;amp;ndash;2291 || a great feel for the surrounding space&lt;br /&gt;
|-&lt;br /&gt;
| 1792&amp;amp;ndash;2041 || a good spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 1293&amp;amp;ndash;1791 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 1043&amp;amp;ndash;1292 || a questionable spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 793&amp;amp;ndash;1042 || poor spatial senses&lt;br /&gt;
|-&lt;br /&gt;
| 543&amp;amp;ndash;792 || an atrocious spatial sense&lt;br /&gt;
|-&lt;br /&gt;
| 0&amp;amp;ndash;542 || no sense for spatial relationships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Musicality===&lt;br /&gt;
Musicality affects performances such as playing music with instruments and singing. The dwarf median musicality of 1000 is exactly the human average. &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an astonishing knack for music&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great musical sense&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a natural ability with music&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || a feel for music&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || an iffy sense for music&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || little natural inclination toward music&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || next to no natural musical ability&lt;br /&gt;
|-&lt;br /&gt;
| 0 || absolutely no feel for music at all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kinesthetic sense===&lt;br /&gt;
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense. The dwarf median kinesthetic sense of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an astounding feel for the position of [his/her] own body&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a very good sense of the position of [his/her] own body&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || a good kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || a meager kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a poor kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || a very clumsy kinesthetic sense&lt;br /&gt;
|-&lt;br /&gt;
| 0 || an unbelievably atrocious sense of the position of [his/her] own body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
The dwarf median empathy of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || an absolutely remarkable sense of others' emotions&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a very good sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || an ability to read emotions fairly well&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || poor empathy&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a very bad sense of empathy&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || next to no empathy&lt;br /&gt;
|-&lt;br /&gt;
| 0 || the utter inability to judge others' emotions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Social awareness===&lt;br /&gt;
The dwarf median social awareness of 1000 is exactly the human average.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
|- &lt;br /&gt;
| 2000&amp;amp;ndash;5000 || a shockingly profound feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1750&amp;amp;ndash;1999 || a great feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1500&amp;amp;ndash;1749 || a very good feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1250&amp;amp;ndash;1499 || a good feel for social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 751&amp;amp;ndash;1249 || (no description)&lt;br /&gt;
|-&lt;br /&gt;
| 501&amp;amp;ndash;750 || a meager ability with social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 251&amp;amp;ndash;500 || a poor ability to manage or understand social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 1&amp;amp;ndash;250 || a lack of understanding of social relationships&lt;br /&gt;
|-&lt;br /&gt;
| 0 || an absolute inability to understand social relationships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills by soul attribute ==&lt;br /&gt;
{{SkillsBySoulAttribute}}&lt;br /&gt;
&lt;br /&gt;
== Skills by associated attributes ==&lt;br /&gt;
:''If your browser cannot display this table properly, you can view the [[Attribute_table_old|legacy version]].''&lt;br /&gt;
 &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Beekeeper]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Climber]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}} &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glazer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Potter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Presser]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shearer]] || || || || || || || || || || || || || || || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|- style=&amp;quot;background:#e5e5e5;text-align:left;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill&lt;br /&gt;
{{Rotated-heading|[[#Agility|Agility]]}}&lt;br /&gt;
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Creativity|Creativity]]}}&lt;br /&gt;
{{Rotated-heading|[[#Empathy|Empathy]]}}&lt;br /&gt;
{{Rotated-heading|[[#Endurance|Endurance]]}}&lt;br /&gt;
{{Rotated-heading|[[#Focus|Focus]]}}&lt;br /&gt;
{{Rotated-heading|[[#Intuition|Intuition]]}}&lt;br /&gt;
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}&lt;br /&gt;
{{Rotated-heading|[[#Memory|Memory]]}}&lt;br /&gt;
{{Rotated-heading|[[#Patience|Patience]]}}&lt;br /&gt;
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}&lt;br /&gt;
{{Rotated-heading|[[#Strength|Strength]]}}&lt;br /&gt;
{{Rotated-heading|[[#Toughness|Toughness]]}}&lt;br /&gt;
{{Rotated-heading|[[#Willpower|Willpower]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}|| &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spinner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wax worker]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || || &lt;br /&gt;
|-style=&amp;quot;background:#f5f5f5;&amp;quot;&lt;br /&gt;
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Combat skills: [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]],  [[Thrower]].  Does ''not'' include [[Dodger]].{{verify}}&lt;br /&gt;
&lt;br /&gt;
(**) Unless otherwise prohibited by traits.&lt;br /&gt;
&lt;br /&gt;
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
This data assumes, without evidence, that the same skills use &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; of the attributes that they train (i.e. that high agility improves chance of dodging). The data is accurate as of game version 31.18.&lt;br /&gt;
&lt;br /&gt;
*Spatial Sense and Kinesthetic Sense are almost everywhere&lt;br /&gt;
*Nothing trains Disease Resistance, Recuperation, or Musicality&lt;br /&gt;
*Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.&lt;br /&gt;
*Student skill doesn't boost skill gain except for teacher-student relations in a barracks&lt;br /&gt;
*Choose high-volume labors that train useful attributes for militia day-jobs/bootcamp&lt;br /&gt;
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute&lt;br /&gt;
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills&lt;br /&gt;
*Shearing apparently doesn't train anything&lt;br /&gt;
&lt;br /&gt;
===Attributes trained by skills===&lt;br /&gt;
'''Strength''':&lt;br /&gt;
&lt;br /&gt;
Miner, Carpenter, Wood cutter, Mason, Bone doctor, Beekeeper, Brewer, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash Maker, Presser, Soaper, Spinner, Thresher, Wood burner, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Climber, all general combat and close combat skills (but not Dodger)&lt;br /&gt;
&lt;br /&gt;
'''Agility''':&lt;br /&gt;
&lt;br /&gt;
Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Beekeeper, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Presser, Spinner, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user)&lt;br /&gt;
&lt;br /&gt;
'''Toughness''':&lt;br /&gt;
&lt;br /&gt;
Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills, Swimming while drowning{{verify}}&lt;br /&gt;
&lt;br /&gt;
'''Endurance''':&lt;br /&gt;
&lt;br /&gt;
Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Beekeeper, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Presser, Soaper, Spinner, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Climber, Armor user, Biter, Dodger, Druid&lt;br /&gt;
&lt;br /&gt;
'''Disease Resistance''':&lt;br /&gt;
&lt;br /&gt;
Nothing!&lt;br /&gt;
&lt;br /&gt;
'''Recuperation''':&lt;br /&gt;
&lt;br /&gt;
Recovering from wounds {{Verify}}&lt;br /&gt;
&lt;br /&gt;
'''Analytical Ability''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Trapper, Diagnostician, Beekeeper, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker&lt;br /&gt;
&lt;br /&gt;
'''Memory''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader&lt;br /&gt;
&lt;br /&gt;
'''Creativity''':&lt;br /&gt;
&lt;br /&gt;
Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer&lt;br /&gt;
&lt;br /&gt;
'''Intuition''':&lt;br /&gt;
&lt;br /&gt;
Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer&lt;br /&gt;
&lt;br /&gt;
'''Focus''':&lt;br /&gt;
&lt;br /&gt;
Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills&lt;br /&gt;
&lt;br /&gt;
'''Willpower''':&lt;br /&gt;
&lt;br /&gt;
Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Climber, Concentration, Discipline, all general combat and close combat skills&lt;br /&gt;
&lt;br /&gt;
'''Patience''':&lt;br /&gt;
&lt;br /&gt;
Animal trainer, Fisherdwarf, Concentration&lt;br /&gt;
&lt;br /&gt;
'''Spatial Sense''':&lt;br /&gt;
&lt;br /&gt;
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Spinner, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Climber, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user)&lt;br /&gt;
&lt;br /&gt;
'''Kinesthetic Sense''':&lt;br /&gt;
&lt;br /&gt;
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Beekeeper, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Presser, Soaper, Spinner, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Climber, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills&lt;br /&gt;
&lt;br /&gt;
'''Linguistic Ability''':&lt;br /&gt;
&lt;br /&gt;
Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
'''Musicality''':&lt;br /&gt;
&lt;br /&gt;
Quality of musical performances&lt;br /&gt;
&lt;br /&gt;
'''Empathy''':&lt;br /&gt;
&lt;br /&gt;
Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
'''Social Awareness''':&lt;br /&gt;
&lt;br /&gt;
Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)&lt;br /&gt;
&lt;br /&gt;
== Dwarf attributes ==&lt;br /&gt;
&lt;br /&gt;
Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.wimbli.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. &lt;br /&gt;
&lt;br /&gt;
Focus and Spatial Sense are referred to as &amp;quot;++&amp;quot;, or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.&lt;br /&gt;
&lt;br /&gt;
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...&lt;br /&gt;
&lt;br /&gt;
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.&lt;br /&gt;
&lt;br /&gt;
Agility is &amp;quot;-&amp;quot;, the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.&lt;br /&gt;
&lt;br /&gt;
== Training attributes == &lt;br /&gt;
&lt;br /&gt;
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed).  &lt;br /&gt;
&lt;br /&gt;
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by {{token|MENT_ATT_CAP_PERC}} and {{token|PHYS_ATT_CAP_PERC}}. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in {{token|PHYS_ATT_RANGE}}, for example 1000 for most attributes for Dwarves). &lt;br /&gt;
attribute_cap = starting_value + max {starting_value, median} &lt;br /&gt;
&lt;br /&gt;
The speed of learning attributes is governed by &amp;quot;cost to improve&amp;quot; in {{token|PHYS_ATT_RATES}} and {{token|MENT_ATT_RATES}}. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact that sparring and individual combat drills train multiple skills at the same time.&lt;br /&gt;
&lt;br /&gt;
==Standard ranges==&lt;br /&gt;
&lt;br /&gt;
The game comes pre-stocked with several sets of attribute ranges, some better than others. The signs that come after the numeral ranges indicate what level that range represents, but have no effect in and of themselves.&lt;br /&gt;
&lt;br /&gt;
0:0:0:0:0:0:0]                       unattainable&lt;br /&gt;
&lt;br /&gt;
0:100:200:300:400:450:500]           ---&lt;br /&gt;
&lt;br /&gt;
0:400:600:750:800:900:1100]           --&lt;br /&gt;
&lt;br /&gt;
150:600:800:900:1000:1100:1500]        -&lt;br /&gt;
&lt;br /&gt;
200:700:900:1000:1100:1300:2000]       Default&lt;br /&gt;
&lt;br /&gt;
450:950:1150:1250:1350:1550:2250]      +&lt;br /&gt;
&lt;br /&gt;
700:1200:1400:1500:1600:1800:2500]    ++&lt;br /&gt;
&lt;br /&gt;
1250:1500:1750:2000:2500:3000:5000]  +++&lt;br /&gt;
&lt;br /&gt;
5000:5000:5000:5000:5000:5000:5000]  max&lt;br /&gt;
&lt;br /&gt;
[[ru:Attribute]]&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Worm_man&amp;diff=254649</id>
		<title>Worm man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Worm_man&amp;diff=254649"/>
		<updated>2020-08-28T08:05:31Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|21:09, 16 October 2016 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] worm men for their ''wriggling''.&lt;br /&gt;
&lt;br /&gt;
[[File:worm_man.png|thumb|230px|center|Slithery and possibly friendly.&amp;lt;br /&amp;gt;''Art by Arne'']]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = vesrul udos | elvish = nema onino | goblin = osle ngorûg | human = slinpa abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Wombat_man&amp;diff=254648</id>
		<title>Wombat man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Wombat_man&amp;diff=254648"/>
		<updated>2020-08-28T08:04:59Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|12:30, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Mostly harmless.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] wombat men for their ''waddle''.&lt;br /&gt;
&lt;br /&gt;
[[File:wombat_man.png|thumb|270px|center]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Warthog_man&amp;diff=254647</id>
		<title>Warthog man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Warthog_man&amp;diff=254647"/>
		<updated>2020-08-28T08:03:42Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|17:55, 3 February 2018 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] warthog men for their ''short tempers''.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = omtug-tarag udos | elvish = wiÿeve-ÿara onino | goblin = tomom-snam ngorûg | human = vuk-celo abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Walrus_man&amp;diff=254646</id>
		<title>Walrus man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Walrus_man&amp;diff=254646"/>
		<updated>2020-08-28T08:03:05Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] walrus men for their ''tusks'' and their ''whiskers''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Squid_man&amp;diff=254645</id>
		<title>Squid man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Squid_man&amp;diff=254645"/>
		<updated>2020-08-28T07:59:11Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|13:52, 25 July 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Squid men''', like most anthropomorphic sea life, can be found in [[savage]] [[ocean]]s. They will suffocate if they go out of the water, meaning they pose no threat whatsoever to your fortress...&lt;br /&gt;
&lt;br /&gt;
...in most cases, that is.&lt;br /&gt;
&lt;br /&gt;
Testing in the arena (5 [[undead]] squid men VS. 5 human swordsmen) has shown that one re-animated squid man, in addition to being able to travel on land, has the potential to quickly become an army of re-animated body parts, as they have twelve limbs and eight sets of hands, all of which are theoretically capable of holding a weapon or item.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] squid men for their ''ability to spray ink''.&lt;br /&gt;
&lt;br /&gt;
[[File:squid_man.png|thumb|260px|center|Does this look unsure to you?!]]&lt;br /&gt;
&lt;br /&gt;
===Creature behavior===&lt;br /&gt;
{{D for Dwarf}}The squid man is considered the most sophisticated of the aquatic animal people, as it has been known to use tools and play instruments, the clarinet being most commonly used. It has also been observed to have a strange aversion to [[sponge man|sponge men]]. More research is necessary to determine the cause of this.&lt;br /&gt;
&lt;br /&gt;
Reports have also surfaced of squid man children competing deep below the waves for territory using their ink despite being born into adulthood. It is still a mystery among [[ranger|Dwarven biologists]] as to how and why such events are coordinated. However, one theory suggests they are training for their ongoing war with the [[octopus man|octopus men]].&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = gongith udos | elvish = nethitha onino | goblin = ozstag ngorûg | human = galel abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Spider_monkey_man&amp;diff=254630</id>
		<title>Spider monkey man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Spider_monkey_man&amp;diff=254630"/>
		<updated>2020-08-26T07:24:21Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|12:18, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Spider monkey men''' are an [[animal people]] variant of the rare [[spider monkey]], living in [[tropical]] [[broadleaf forest]]s, similarly to their precedents.   &lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, spider monkey men may occasionally become [[historical figure]]s or even join [[civilization]]s, becoming full-fledged [[citizen]]s who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]]. &lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] spider monkey men for their ''long arms'' and their ''prehensile tails''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = sethal vankåb udos | elvish = thepani rithé onino | goblin = utes lam ngorûg | human = azoc taksmo abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sperm_whale_man&amp;diff=254629</id>
		<title>Sperm whale man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sperm_whale_man&amp;diff=254629"/>
		<updated>2020-08-26T07:13:11Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|12:18, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Sperm whale men''' live in savage oceans.&lt;br /&gt;
&lt;br /&gt;
Sperm whale man are by far the largest of the animal people – they are half the weight of a fully-grown [[dragon]]. This makes taking them on very dangerous, but since they live in the water and are generally not aggressive, you'll be hard-pressed to have a sperm whale man problem – unless you have embarked on an [[evil]] [[ocean]], but in that case, you brought that on yourself.&lt;br /&gt;
&lt;br /&gt;
Like sperm whales, they have a 1/101 chance of being born with white skin instead of gray.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] sperm whale men for their ''teeth'' and their ''vengeful nature''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sloth_man&amp;diff=254628</id>
		<title>Sloth man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sloth_man&amp;diff=254628"/>
		<updated>2020-08-26T07:09:28Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|12:03, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Sloth men''' are [[animal people]] variants of the common [[sloth]]. Like other sloth-based creatures, sloth men are quite [[gait|slow]], being about half as fast as a dwarf. Some dwarves [[preference|admire]] sloth men for their &amp;quot;''slow movement''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Sloth people appear in [[savage]] [[tropical]] [[forest]]s, in groups of 1-5 individuals. They are not particularly dangerous, and generally avoid confrontations.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] sloth men for their ''slow movement''.&lt;br /&gt;
&lt;br /&gt;
[[File:sloth_man.jpg|thumb|300px|center|Not known for their quick wit.]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = gäzot udos | elvish = timeba onino | goblin = ongo ngorûg | human = thruque abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_sponge&amp;diff=254582</id>
		<title>Giant sponge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_sponge&amp;diff=254582"/>
		<updated>2020-08-21T20:20:06Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|12:10, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant sponges''' are larger versions of [[sponge]]s. They can be found in savage rivers, lakes and oceans.&lt;br /&gt;
&lt;br /&gt;
Physically, giant sponges are blobs made of &amp;quot;sponge&amp;quot; tissue.  Despite their lack of articulations or body parts, the combat mechanics of v0.40 have made it invulnerable no longer, due to the mechanics of pulping.  Due to the sponge's weak material properties (even weaker than flesh), pulping sponge tissue with blunt weapons is not too difficult.  However, their large size means they can shatter bones, articulations, bruise organs or even kill a dwarf via headshot using their default [[push]] attack.  They may also themselves pulp body parts beyond recognition, as the push attack is also a blunt attack.  How a giant sponge's soft structural tissue can break a dwarven skull is a [[physics|mystery for the ages]].&lt;br /&gt;
&lt;br /&gt;
If some hapless [[dwarf]] appears near their water, giant sponges may feel suddenly threatened and charge (!) the hapless dwarf and engage in combat - the only occasion when they move at all.  They may also become enraged or unconscious or feel pain, as utterly improbable as that sounds.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Without a nervous system, the only thing it can feel is ANGER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to its raws, the giant sponge can not only be tamed but even ''ridden as a war beast'' by invaders. No reports of goblins or elves riding giant sponges has been documented, but maybe its strictly aquatic lifestyle prevents it from being chosen.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant sponges for their ''squishy texture''.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
*Rangers and Hunters may try to hunt giant sponges, wasting bolts that become lost in the water or lodged in the sponge itself. This may also lead to near-endless &amp;quot;Urist McHunterpants, Ranger cancels Hunt: Could Not Find Path&amp;quot; messages.&lt;br /&gt;
&lt;br /&gt;
[[File:giant_sponge.png|thumb|270px|center|The steam represents the anger.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Red_squirrel_man&amp;diff=254576</id>
		<title>Red squirrel man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Red_squirrel_man&amp;diff=254576"/>
		<updated>2020-08-21T06:20:56Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] red squirrel men for their ''tails''.&lt;br /&gt;
&lt;br /&gt;
[[File:red_squirrel_man.jpg|thumb|300px|center|This squirrel is nuts!&amp;lt;br /&amp;gt;''Art by Leslie Castle'']]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Red squirrel men do not commonly have &amp;quot;bad fur days&amp;quot;. They are not known to date [[cv:Hare_man|rabbit women]] twice their size. They are also not [[cv:alcohol|alcoholics]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Red_panda_man&amp;diff=254575</id>
		<title>Red panda man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Red_panda_man&amp;diff=254575"/>
		<updated>2020-08-21T06:19:42Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|11:58, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] red panda men for their ''large striped tails''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rattlesnake_man&amp;diff=254574</id>
		<title>Rattlesnake man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rattlesnake_man&amp;diff=254574"/>
		<updated>2020-08-21T06:18:49Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|11:59, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] rattlesnake men for their ''warning rattle''.&lt;br /&gt;
&lt;br /&gt;
[[File:rattlesnake_man.jpg|thumb|320px|center|Rattle also doubles as a metronome.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rat_man&amp;diff=254573</id>
		<title>Rat man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rat_man&amp;diff=254573"/>
		<updated>2020-08-21T06:18:14Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|18:02, 19 September 2017 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Rat men''' are humanoid versions of the common [[rat]] and a [[Creature|species]] of unremarkable [[animal people]], found in most [[savage]] [[biome]]s. They are about half the size of the average [[dwarf]] when adults and spawn in groups of 5-10 individuals, and are unlikely to pose any danger to your fortress unless provoked. They are a completely different race from the [[rodent man]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, rat men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] rat men for their ''friendliness'', their ''playfulness'', their ''curiosity'', and their ''intelligence''.&lt;br /&gt;
&lt;br /&gt;
[[File:rat_men.jpg|thumb|320px|center|Just as unlikable as standard rats.]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = atem udos | elvish = thapa onino | goblin = spödgôz ngorûg | human = othur abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Raccoon_man&amp;diff=254572</id>
		<title>Raccoon man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Raccoon_man&amp;diff=254572"/>
		<updated>2020-08-21T06:17:43Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] raccoon men for their ''mischief''.&lt;br /&gt;
&lt;br /&gt;
[[File:raccoon_man.jpg|thumb|250px|center|Favorite hobby: dumpster diving.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Python_man&amp;diff=254571</id>
		<title>Python man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Python_man&amp;diff=254571"/>
		<updated>2020-08-21T06:16:37Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:38, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] python men for their ''great size''.&lt;br /&gt;
&lt;br /&gt;
[[File:python_woman.jpg|thumb|280px|center|Can slither-bench about 250lbs.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Porcupine_man&amp;diff=254570</id>
		<title>Porcupine man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Porcupine_man&amp;diff=254570"/>
		<updated>2020-08-21T06:15:42Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:11, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] porcupine men for their ''quills''.&lt;br /&gt;
&lt;br /&gt;
[[File:porcupine_man.jpg|thumb|250px|center|Not the huggable type.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Polar_bear_man&amp;diff=254569</id>
		<title>Polar bear man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Polar_bear_man&amp;diff=254569"/>
		<updated>2020-08-21T06:14:55Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|16:53, 21 October 2017 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Polar bear men''' are [[animal people]] versions of the [[polar bear]] that inhabit [[tundra]]s and [[glacier]]s. &lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] polar bear men for their ''strength''.&lt;br /&gt;
&lt;br /&gt;
[[File:polar_bear_man.jpg|thumb|254px|center|A humanoid that should be rightfully feared.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Platypus_man&amp;diff=254568</id>
		<title>Platypus man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Platypus_man&amp;diff=254568"/>
		<updated>2020-08-21T06:13:54Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|11:40, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Platypus men''' are [[animal people]] variants of the common [[platypus]] who can found in [[savage]] [[river]]s. They spawn in groups of 5-10 individuals and are generally content to keep to themselves. Like the common animal, platypus men can inject [[Syndrome|poison]] via kick attacks which causes considerable pain and swelling on the victim, while platypus women lack this ability entirely. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, platypus men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] platypus men for their ''bizarre appearance'', their ''venomous spurs'', their ''flat tails'', and their ''large bills''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Contrary to popular rumors, there are no records of any civilization having ever recruited platypus men as secret agents.&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Penguin&amp;diff=254567</id>
		<title>Penguin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Penguin&amp;diff=254567"/>
		<updated>2020-08-21T06:12:52Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:38, 30 September 2016 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|meat=3&lt;br /&gt;
|fat=3&lt;br /&gt;
|intestine=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=Magellanic penguin}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Penguins''' are small [[creature]]s found inhabiting arctic [[ocean]]s, where they spawn in groups of 5-10 individuals. Only as big as a [[blue peafowl]], these tiny flightless birds are completely inoffensive, serving as little more than a distraction for a [[dwarf]]. They produce very few products when [[butcher]]ered, making [[Hunter|hunting]] them for [[food]] rather worthless, though they are arguably useful as target practice, at least.&lt;br /&gt;
&lt;br /&gt;
Penguins possess a [[pet]] value of 10, but lack the necessary tokens to be [[Animal trainer|trainable]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] penguins for their ''coloration'', their ''waddling gait'', and their ''way of flying through the water''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Magellanic penguin, Valdes Peninsula, e.jpg|thumb|400px|center|Admired for its ''waddling gait''.]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Penguin_man&amp;diff=254566</id>
		<title>Penguin man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Penguin_man&amp;diff=254566"/>
		<updated>2020-08-21T06:11:59Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:40, 30 September 2016 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Penguin men''' are humanoid versions of the common [[penguin]] and a [[Creature|species]] of unremarkable [[animal people]], found in [[savage]] arctic [[ocean]]s. They are only a little over half the size of an adult [[dwarf]], and as such are unlikely to pose a threat to a civilian's life.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, penguin men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] penguin men for their ''coloration'', their ''waddling gait'', and their ''way of flying through the water''.&lt;br /&gt;
&lt;br /&gt;
[[File:penguin_man.png|thumb|232px|center|Penguin man from the game ''Stellaris''.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
It has been rumored that one penguin man has been seen in a tuxedo, wearing a top hat and an umbrella. Rumor has it that he lives in the sewers, with a bunch of [[demon|clowns]] and many [[penguin]]s.  He is the nemesis of a certain [[bat man]]. &lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Panda_man&amp;diff=254565</id>
		<title>Panda man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Panda_man&amp;diff=254565"/>
		<updated>2020-08-21T06:10:24Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|11:47, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Panda men''' are humanoid versions of the common [[panda]] and a [[Creature|species]] of [[animal people]], found in [[savage]] [[temperate]] [[forest]]s. They are nearly twice the size of [[dwarf|dwarves]] when adults and spawn in groups of 5-10 individuals, though they are unlikely to pose any danger to your fortress unless provoked. Unlike their animal cousins, panda men aren't restricted to eating just [[bamboo]], though they'll only appear in areas where bamboo grows.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, panda men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] panda men for their ''striking coloration'', their ''big fluffy heads and bellies'', and their ''lazy nature''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Panda men should be feared for their legendary kung fu, although even the [[Dragon]] warrior is not much of a match for a competent marksdwarf. They may also be seen joining forces with [[human]]s and [[goblin]]s in wars against lightning-throwing kings and hordes of [[Mantis man|mantis men]]. These panda men often urge others to slow down, since life is to be savored.&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Orca_man&amp;diff=254564</id>
		<title>Orca man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Orca_man&amp;diff=254564"/>
		<updated>2020-08-21T06:05:26Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:11, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] orca men for their ''coloration'' and their ''great jumps''.&lt;br /&gt;
&lt;br /&gt;
[[File:orca_whale_man.jpg|thumb|300px|center]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Opossum_man&amp;diff=254563</id>
		<title>Opossum man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Opossum_man&amp;diff=254563"/>
		<updated>2020-08-21T06:04:35Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:11, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] opossum men for their ''ability to play dead''.&lt;br /&gt;
&lt;br /&gt;
[[File:opossum_man.png|thumb|250px|center|Can't hang from trees as good.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Octopus_man&amp;diff=254562</id>
		<title>Octopus man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Octopus_man&amp;diff=254562"/>
		<updated>2020-08-21T06:01:20Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:25, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] octopus men for their ''many arms'' and their ''intelligence''.&lt;br /&gt;
&lt;br /&gt;
[[File:octopus_man.jpg|thumb|240px|center|You don't wanna know where the beak is.&amp;lt;br /&amp;gt;''Art by Krastor'']]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
'''Octopus men''' have been known to take over the bodies of Spider-men, deeming themselves to have superior intellect compared to the Spider-men.&lt;br /&gt;
&lt;br /&gt;
Octopus men are a surprisingly unscrupulous race; they often feud with [[DF2014:Squid man|squid men]] over territory and are known to steal precious materials from them. In rare instances, squid man [[singer]]s have even been kidnapped from their undersea homes and forced to perform for octopus men. Despite this, there is evidence that octopus men and squid men were on equal terms in the distant past.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Ocelot_man&amp;diff=254561</id>
		<title>Ocelot man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Ocelot_man&amp;diff=254561"/>
		<updated>2020-08-21T05:59:15Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:24, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] ocelot men for their ''coat patterns''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
'''Ocelot men''' are best known for their tendency to spin around (or revolve) while dual-wielding [[crossbow]]s. They may spawn alongside [[Snakeman|Snake men]], but whether they are hostile to each other depends on the version of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:ocelot_woman.jpg|thumb|192px|center|Might be tamable with fish.&amp;lt;br /&amp;gt;''Art by Palelady'']]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Nautilus_man&amp;diff=254560</id>
		<title>Nautilus man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Nautilus_man&amp;diff=254560"/>
		<updated>2020-08-21T05:58:45Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|07:16, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] nautilus men for their ''shells'' and their ''many tentacles''.&lt;br /&gt;
&lt;br /&gt;
[[File:nautilus_man.jpg|thumb|250px|center|Possible fetish fuel.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Narwhal_man&amp;diff=254559</id>
		<title>Narwhal man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Narwhal_man&amp;diff=254559"/>
		<updated>2020-08-21T05:56:58Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:54, 8 April 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] narwhal men for their ''horns''.&lt;br /&gt;
&lt;br /&gt;
[[File:narwhal_man.jpg|thumb|250px|center|Get the point?]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Despite rumors, narwhal women are incapable of generating forcefields.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Muskox_man&amp;diff=254558</id>
		<title>Muskox man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Muskox_man&amp;diff=254558"/>
		<updated>2020-08-21T05:55:25Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|20:03, 19 December 2016 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Muskox men''' are [[animal people]] versions of the common [[muskox]], inhabiting [[tundra]]s and [[temperate]] [[grassland]]s. &lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] muskox men for their ''strength''.&lt;br /&gt;
&lt;br /&gt;
[[File:muskox_man.jpg|thumb|250px|center|For some reason, winters don't bother them.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Moose_man&amp;diff=254557</id>
		<title>Moose man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Moose_man&amp;diff=254557"/>
		<updated>2020-08-21T05:54:37Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|11:23, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] moose men for their ''broad antlers'' and ''large size''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
They are often found in the company of [[flying squirrel man|flying squirrel men]].&lt;br /&gt;
&lt;br /&gt;
[[File:moose_man.jpg|thumb|240px|center|Note: Headbutting is not recommended.]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mongoose_man&amp;diff=254556</id>
		<title>Mongoose man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mongoose_man&amp;diff=254556"/>
		<updated>2020-08-21T05:16:19Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|11:22, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Mongoose men''' are [[animal people]] variants of the common [[mongoose]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] mongoose men for their ''cunning'' and their ''agility''.&lt;br /&gt;
&lt;br /&gt;
[[File:mongoose_man.jpg|thumb|310px|center|Short, but fierce.&amp;lt;br /&amp;gt;''Art by Jarrod Bryant'']]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mandrill_man&amp;diff=254555</id>
		<title>Mandrill man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mandrill_man&amp;diff=254555"/>
		<updated>2020-08-21T05:14:45Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] mandrill men for their ''colorful faces''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mandrill_man&amp;diff=254554</id>
		<title>Mandrill man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mandrill_man&amp;diff=254554"/>
		<updated>2020-08-21T05:14:39Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] mandril men for their ''colorful faces''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lion_man&amp;diff=254553</id>
		<title>Lion man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lion_man&amp;diff=254553"/>
		<updated>2020-08-21T05:06:43Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Lion men''' are {{catlink|humanoids|humanoid}} lions found in tropical biomes. While they are smaller than the similar [[DF2014:Tiger man|Tiger man]], their great size still makes them dangerous in combat.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] lion men for their ''roars''.&lt;br /&gt;
&lt;br /&gt;
[[File:lion_man.jpg|thumb|250px|center|Susceptible to stampedes and high falls.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Lion men are known for their distinctive battle cry of ''Lion men, lion men, lion men, ho!''&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = kurel udos | elvish = alatha onino | goblin = dostom ngorûg | human = san abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Leopard_seal_man&amp;diff=254552</id>
		<title>Leopard seal man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Leopard_seal_man&amp;diff=254552"/>
		<updated>2020-08-21T05:05:37Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|11:06, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Leopard seal men''' are amphibious [[animal people]]. Fortunately, they are not slow as snails when walking on land, unlike their normal and giant counterparts.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] leopard seal men for their ''fierce nature''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Leopard seal men are relatively unimportant in the world of ''Dwarf Fortress'', but then along came Bim Silversnarl the Hero of Balance, a demigod leopard seal man adventurer whose journey has bloomed to legendary proportions. A true display of pinniped potential, he built his own settlement and recruited an entourage of loyal [[honey badger man|honey badger men]] who unquestionably follow their natural born leader. In his quest to &amp;quot;balance&amp;quot; and abate the overgrown [[goblin|evil]] in the world, Bim was responsible for the slaughter of over 700 trolls ''en masse'' during a visit to the dark fortress. Blood the color of adamantine was spilled in great abundance; the carnage was so unchecked that his iron battle axe and long sword actually wore out from endlessly beating them against troll flesh. [[Armok]] would be proud, and on the plus side, lag was reduced considerably. An [http://www.deviantart.com/art/Bim-Silversnarl-Hero-of-Balance-672284578 ☼engraving of Bim Silversnarl☼] was carved in honor of the extraordinary mammal. Leopard seals do indeed have a ''fierce nature'', after all. The video series chronicling his epic adventure can be found [http://www.youtube.com/watch?v=e2JXgQxiDYo&amp;amp;list=PLXX7Rp0iXj0klmNiJH79gzGAsdI0BHvm8 here].&lt;br /&gt;
&lt;br /&gt;
[[File:Bim-sarasti.jpg|thumb|center|400px|Artist rendering of Bim Silversnarl by Mechlin ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = mingkil gembish udos | elvish = icemì ricote onino | goblin = utol uzbad ngorûg | human = upur epo abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Leopard_man&amp;diff=254551</id>
		<title>Leopard man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Leopard_man&amp;diff=254551"/>
		<updated>2020-08-21T05:04:49Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Leopard men are able to wear dwarf-sized armor and clothing, making it a good choice for adventurers of their species to start in a dwarven civilization.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] leopard men for their ''spotted coats''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:leopard_man.jpg|thumb|300px|center|Not as cartoony in-game. Nor friendly.&amp;lt;br /&amp;gt;''Art by Taski Guru'']]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = mingkil udos | elvish = icemì onino | goblin = utol ngorûg | human = upur abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Koala_man&amp;diff=254550</id>
		<title>Koala man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Koala_man&amp;diff=254550"/>
		<updated>2020-08-21T05:03:28Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|06:11, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] koala men for their ''adorable appearance''.&lt;br /&gt;
&lt;br /&gt;
[[File:koala_man.jpg|thumb|300px|center|Not as cute as the real thing.&amp;lt;br /&amp;gt;''Art by ursulav'']]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Kingsnake_man&amp;diff=254549</id>
		<title>Kingsnake man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Kingsnake_man&amp;diff=254549"/>
		<updated>2020-08-21T05:02:03Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|06:09, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] kingsnake men for their ''coloration'' and their ''habit of eating other snakes''.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = etar therleth udos | elvish = afedo imaza onino | goblin = zozlo slorust ngorûg | human = deng rosha abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Kakapo_man&amp;diff=254548</id>
		<title>Kakapo man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Kakapo_man&amp;diff=254548"/>
		<updated>2020-08-21T05:00:22Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|17:55, 5 December 2016 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Kakapo men''' are humanoid versions of the common [[kakapo]] and a [[Creature|species]] of unremarkable [[animal people]], found in some [[savage]] [[temperate]] biomes. They are only a little over half the size of an adult [[dwarf]] and are unlikely to pose a threat to a fortress' inhabitants.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, kakapo men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] kakapo men for their ''longevity'', their ''flightlessness'', and their ''booming calls''.&lt;br /&gt;
&lt;br /&gt;
[[File:kakapo_man.jpg|thumb|320px|center|Just as fat as the standard birds.&amp;lt;br /&amp;gt;''Art by alymccart''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Jaguar_man&amp;diff=254547</id>
		<title>Jaguar man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Jaguar_man&amp;diff=254547"/>
		<updated>2020-08-21T04:59:21Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Jaguar men''' make a good choice for players in [[adventurer mode]], as they can wear [[human]]-sized [[armour]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] jaguar men for their ''spotted coats''.&lt;br /&gt;
&lt;br /&gt;
[[File:jaguar_man.png|thumb|220px|center|''Art by Devilingo'']]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Jackal_man&amp;diff=254546</id>
		<title>Jackal man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Jackal_man&amp;diff=254546"/>
		<updated>2020-08-21T04:58:50Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|05:01, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] jackal men for their ''resourceful nature''.&lt;br /&gt;
&lt;br /&gt;
[[File:jackal_man.jpg|thumb|230px|center|''Art by MusaibWadkar'']]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = soshosh udos | elvish = apufi onino | goblin = em ngorûg | human = baktur abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Impala_man&amp;diff=254545</id>
		<title>Impala man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Impala_man&amp;diff=254545"/>
		<updated>2020-08-21T04:57:43Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|07:33, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Impala men''' are [[animal people]] versions of the common [[impala]], found in [[tropical]] [[savanna]] and [[grassland]]s. &lt;br /&gt;
&lt;br /&gt;
Impala men are able to wear dwarf-sized armor and clothing, making it a good choice for adventurers of their species to start in a dwarven civilization.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] iguana men for their ''mighty leaps''.&lt;br /&gt;
&lt;br /&gt;
[[File:impala_man.jpg|thumb|250px|center|Rough sketch of an impala man.&amp;lt;br /&amp;gt;''Art by Nikos Antoniou'']]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Ibex_man&amp;diff=254544</id>
		<title>Ibex man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Ibex_man&amp;diff=254544"/>
		<updated>2020-08-21T04:56:42Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|07:34, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Ibex men''' are the [[animal man]] version of the [[ibex]], found in [[savage]] [[grassland]]s and [[desert]]s, and are roughly the size of a [[dwarf]]. They are one of the few animal people species able to wear dwarf-sized armor and clothing, making them a good choice for [[adventurer mode|adventurer]]s starting in a dwarven civilization. Both ibex men and ibex women have horns, but these are mostly decorative as they can’t use them for goring attacks. Their hooves add some ”punch” to their kicks, though.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] ibex men for their ''long horns''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hyena_man&amp;diff=254543</id>
		<title>Hyena man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hyena_man&amp;diff=254543"/>
		<updated>2020-08-21T04:55:40Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:03, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Hyena men are able to wear human-sized and dwarf-sized equipment, making them a rather good choice for adventurers.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] hyena men for their ''distinctive laugh'' and their ''coordinated hunting''.&lt;br /&gt;
&lt;br /&gt;
[[File:hyena_man.png|thumb|300px|center|''Art by CGPTTeam'']]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Honey_badger_man&amp;diff=254542</id>
		<title>Honey badger man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Honey_badger_man&amp;diff=254542"/>
		<updated>2020-08-21T04:54:22Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
'''Honey badger men''' are very loyal creatures, especially towards [http://www.youtube.com/watch?v=e2JXgQxiDYo&amp;amp;list=PLXX7Rp0iXj0klmNiJH79gzGAsdI0BHvm8 demigod] [[leopard seal man|leopard seal men]], following them without question, as long as the reason for following them is entertaining the world and not [[goblin]] genocide. Although they do not know how to make weaponry of any sort, they do get particularly confident when armed with [[pike]]s, even suicidally so.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] honey badger men for their ''fearlessness'' and their ''tenacity''.&lt;br /&gt;
&lt;br /&gt;
[[File:badger_man.png|thumb|300px|center|Less hostile than the animal version.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hippo_man&amp;diff=254541</id>
		<title>Hippo man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hippo_man&amp;diff=254541"/>
		<updated>2020-08-21T04:49:13Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] hippo men for their ''strength''.&lt;br /&gt;
&lt;br /&gt;
[[File:hippo_man.jpg|thumb|260px|center|''Art by aokamidu'']]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Despite popular belief, hippo men are not well-trained boxers, and are not the kings of South Pacific islands.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_hippo&amp;diff=254540</id>
		<title>Giant hippo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_hippo&amp;diff=254540"/>
		<updated>2020-08-21T04:48:59Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
|Bone=122-181&lt;br /&gt;
|ivory=2&lt;br /&gt;
|tooth=1&lt;br /&gt;
|meat=232-343&lt;br /&gt;
|skin=hide&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=11-17&lt;br /&gt;
|kidney=10-16&lt;br /&gt;
|spleen=5-8&lt;br /&gt;
|sweetbread=5-8&lt;br /&gt;
|tripe=11-17&lt;br /&gt;
|liver=11-17&lt;br /&gt;
|intestine=34-51&lt;br /&gt;
|heart=5-8&lt;br /&gt;
|lung=22-34&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=65-93&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant hippos for their ''strength''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hedgehog_man&amp;diff=254539</id>
		<title>Hedgehog man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hedgehog_man&amp;diff=254539"/>
		<updated>2020-08-21T04:48:01Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|14:10, 27 March 2020 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Hedgehog men''' can curl up into a ball-shape which drastically increases the defense of the creature against [[Attack_types#Blunt_weapons|blunt damage]], causing it only to take damage to the [[Anatomy#Upper_Body|upper body]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] hedgehog men for their ''many spines''.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destruction{{bug|11463}}. It combines well with a separate bug that allows curled-up undead to attack{{bug|10519}}.&lt;br /&gt;
&lt;br /&gt;
As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the [[echidna man]], [[giant echidna]], [[giant hedgehog]] and [[hedgehog man]].&lt;br /&gt;
&lt;br /&gt;
Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 may restore otherwise unplayable games].&lt;br /&gt;
&lt;br /&gt;
It was also reported that in adventure mode &amp;quot;I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'&amp;quot;{{bug|10519}}.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
[[File:hedgehog_man.jpg|thumb|250px|center|''Art by YanisaB'']]&lt;br /&gt;
==Jokes==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Contrary to popular belief, hedgehog men cannot exceed the speed of sound while running.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = èfim-tarag udos | elvish = ralila-ÿara onino | goblin = slësu-snam ngorûg | human = hob-celo abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hedgehog_man&amp;diff=254538</id>
		<title>Hedgehog man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hedgehog_man&amp;diff=254538"/>
		<updated>2020-08-21T04:47:09Z</updated>

		<summary type="html">&lt;p&gt;Smerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|14:10, 27 March 2020 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Hedgehog men''' can curl up into a ball-shape which drastically increases the defense of the creature against [[Attack_types#Blunt_weapons|blunt damage]], causing it only to take damage to the [[Anatomy#Upper_Body|upper body]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] flying squirrel men for their ''many spines''.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destruction{{bug|11463}}. It combines well with a separate bug that allows curled-up undead to attack{{bug|10519}}.&lt;br /&gt;
&lt;br /&gt;
As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the [[echidna man]], [[giant echidna]], [[giant hedgehog]] and [[hedgehog man]].&lt;br /&gt;
&lt;br /&gt;
Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 may restore otherwise unplayable games].&lt;br /&gt;
&lt;br /&gt;
It was also reported that in adventure mode &amp;quot;I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'&amp;quot;{{bug|10519}}.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
[[File:hedgehog_man.jpg|thumb|250px|center|''Art by YanisaB'']]&lt;br /&gt;
==Jokes==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Contrary to popular belief, hedgehog men cannot exceed the speed of sound while running.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = èfim-tarag udos | elvish = ralila-ÿara onino | goblin = slësu-snam ngorûg | human = hob-celo abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Smerg</name></author>
	</entry>
</feed>