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	<updated>2026-08-29T23:48:49Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Philosopher&amp;diff=29508</id>
		<title>40d Talk:Philosopher</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Philosopher&amp;diff=29508"/>
		<updated>2009-07-02T08:28:25Z</updated>

		<summary type="html">&lt;p&gt;Smirk: /* Not the Celibate Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arrival Data==&lt;br /&gt;
&lt;br /&gt;
Thought we could start posting any significant information or events related to the philosopher arriving, in an attempt to work out what causes it. The philosopher arrived for me in the first migrant wave after breaking 110 population, in the spring of my 4th year. Fortress wealth was 124879, and one of my Axe Lords had just become a Champion. Nothing else significant occured between that migrant wave and the previous one. --[[User:TangoThree|TangoThree]] 14:46, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
In the previous version the philosopher came when you hit 100 dwarves.  The philosopher came when I hit 100 in this version too.  [[User:Bouchart|Bouchart]] 15:30, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I cannot confirm this. I had 101 Dwarves, and the next immigrant wave did not include the philosopher. [[User:Drahflow|Drahflow]] 15:23, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I cannot confirm this either. I have 106 Dwarves and with this immigration arriving just after an Elf caravan left a Wise man arrived. I can think of nothing I've recently done that may have triggered it either. [[User:Khimaera_UK|Khimaera_UK]] 14:29, 27th December 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
My philosopher just showed up.  He showed up by himself with no other immigrants.  I had 100+ dwarves, but tragedy struck (quite a bit) a couple seasons ago, and now I only have 93. [[User:Holyfool|Holyfool]] 13:40, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
My first encounter with a Philosopher; pop 127 (has been &amp;gt;120 since the last immigration, raised again more recently by several births). Created wealth: 516819, imported: 336914, exported: 24047. -- [[User:Raumkraut|Raumkraut]] 20:35, 6 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I was in middle of trading with the elves when my philosopher came (Just now). But before the elves came, I was working on a sorting scheme to dispose of the elves as 'CrazyMcfobo Absolutely detests elves' My wealth was well over a million, and populating is just over 100.--[[User:CrazyMcfobo|CrazyMcfobo]] 17:20, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
He came to mine when my population hit 133. I have about 20 military dwarves, half of which are currently in the guard. I also had plenty of jail and bedroom space. I had a Imported Wealth of 393,564*, and 816 seeds. I also had 19 farmers and 12 craftsdwarves... but apart from that there isnt really a lot more to say. Seems to come at high population counts.&lt;br /&gt;
&lt;br /&gt;
I have recieved the Philosopher with a population of just 99, although I have had population levels higher in the past. The Philosopher came in spring, just after I had annoyed the Elves with an ash amulet that accidently slipped into my export. Rest of stats as follows: Created Wealth: 1250863 Imported Wealth: 820901 Exported Wealth: 22041. Of note perhaps is that earlier in the spring I gained another legendary dwarf, bringing the count of legendarys up to 17, another 7 legendarys are dead--[[User:ArkTane|ArkTane]] 19:22, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Arrival - Population:130 ; Created wealth:1,575,988 ; Food stores:9,290 (seeds:2433, drink:3105, other:3208) ; 13 legendary dwarves ; 6 royal guard, 13 fortress guard, 2 elite wrestlers ; 10 noble positions w/ 8 nobles, not counting philosopher ; 9 artifacts ; mid-spring arrival. --[[User:Mattmoss|Mattmoss]] 17:44, 13 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Arrival - Population:108 ; Created Wealth 897,805 ; Food stores:1082 ; 3 nobles aside from philosopher ; 7 artifacts ; mid-spring arrival. Just prior to the philosopher's arrival, I started my glass industry, built some windows, installed them around a lake, and channeled out the wall between the lake and the windows making a useless and big aquarium. Maybe the philosopher appreciates wastes of time? [[User:Lungfish|Lungfish]]&lt;br /&gt;
&lt;br /&gt;
Arrival mid spring - population 161 ; Created wealth 800k+ ; foodstores probably 5k+ ; 6 nobles including duke/duchess, hammerer, DM, tax collector and I had the King Incoming for a couple of seasons(the baron kept being promoted every season before that) ; 2 royal guard, 8 fortress guard ; I had every industry long underway ; my tax collector got more experienced; 7 artifacts. I had been at pop 100+ for a significant time so I assumed it had to do with the king being incoming. I had the first managerial job completed that season. --[[User:Egregius|Egregius]] 14:30, 28 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Arrival - Population 176; created wealth 1053219; arrived along with all other nobles up to Countess.  All arrived together and with no other migrants; just finished a flooded tunnel trap that should kill invaders and finished giving EVERY single one of my dwarves a bedroom except for children  and babies.&lt;br /&gt;
&lt;br /&gt;
Arrival - Population 111 (112 with him). Created weath 1 135 479. He arrived alone. No other migrants arrived with him. I have 14 legendaries, and around the time he arrived I had JUST created bedrooms for all NON-MILITARY Dwarves. The military have 4 beds for about 15 dwarves. I only had one other noble: Dungeon Master, not counting mayor and my bookkeeper, etc. No Fortress Guard, no Royal Guard, no guard of any sort. --[[User:Inoko|Inoko]] 22:05, 7 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
130 population. 1,479,923 created wealth of which 696,076 is architecture.  470,259 imported wealth, 28,006 exported.  16 legendary dwarves of which only 4 are military.  He arrived by himself separate of any normal migration in Mid-Spring.  My military is a total of 8 dwarves, the Royal Guard is 4/8, and the Fortress Guard is non-existant.  Everyone has their own cheap and affordable bedrooms.  Hopefully at least some of this is relevant.  [[User:Erdtirdmans|ErdTirdMans]] 6:10, 17 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Pop. 113 (ph. including), never was higher, 2 dead dwarves, 3.5 mio wealth, NO guards NO justice, the usual 6 nobles (countess). However, I had the first soldiers turn elite and also 2 champions in the half year before he arrived, in spring, right after the elves. --[[User:Höhlenschreck|Höhlenschreck]] 00:10, 18 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had 105 dwarves with about 6 or 7 dead at that point, with no economy set up and no nobles beyond the mayor, broker, manager, and treasurer. He arrived soon after my first siege.&lt;br /&gt;
&lt;br /&gt;
Arrival - Population 117, 10 dorf years of playtime, wealth above 1000000 he came alone even though i had already reached population cap. 29.06.2009&lt;br /&gt;
&lt;br /&gt;
==URGENT!! PHILOSOPHER DOING WORK!!==&lt;br /&gt;
&lt;br /&gt;
I was just looking around my fort when a noble (i thought it was my mayor) started demolishing a wall. Then when i looked closer it turned out to be my philosopher!!! I took a screenshot but I don't know how to upload it here. Can someone tell me how? --[[User:Stinhad Limarezum|Stinhad Limarezum]] 00:14, 23 October 2008 (EDT)&lt;br /&gt;
:It might be that deconstructiong walls is an all-dwarf adults-only task, which is rare to see. --[[User:GreyMario|GreyMaria]] 01:04, 23 October 2008 (EDT)&lt;br /&gt;
:: AFAIK, Deconstruction is indeed an all-dwarf task. I'm pretty sure I saw a kid doing it. Kids will also work in the fields, so I suspect Philsophers will also harvest. --[[User:RomeoFalling|RomeoFalling]] 01:35, 23 October 2008 (EDT)&lt;br /&gt;
:::I've definitely seen children deconstructing walls.  They love nothing else more, it seems, even though they take ages and ages to do it.  Making a 'playpen' of walls for them to knock down can be a nice way to keep children inside in dangerous times, though excluding adult dwarfs from it can be a problem. --[[User:Corona688|Corona688]] 13:31, 1 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Upload file&amp;quot;, left side of your screen.  But you don't need to show us a screenshot in this case; nobles working is a known phenomenon, outlined at [[labor]].  &amp;quot;Remove construction&amp;quot; was missing from the list there, though, so it's good you brought it up.--[[User:Maximus|Maximus]] 03:22, 23 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
My Philospher is currently Trading at Depot   I'm impressed...--[[User:Loganis|Loganis]] 01:54, 1 December 2008 (EST)&lt;br /&gt;
:I've actually found that if I turn off &amp;quot;Only Broker Can Trade&amp;quot; (generally because my broker insists on drinking, sleeping, or breaks rather than actually trading), the Nobles are the people who pick up the job nine times out of ten. Which kind of makes sense, since they don't really do any other work, leaving them free to pick up the suddenly available job. -[[User:Fuzzy|Fuzzy]] 08:47, 1 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Has anyone ever seen children do trading, or just nobles?--[[User:Maximus|Maximus]] 10:00, 1 December 2008 (EST)&lt;br /&gt;
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My philosopher has the thought, &amp;quot;had to talk to someone annoying,&amp;quot; so philosophers might do consoling pacifying work that the mayor also presumably does. [[User:Afu|Afu]] 04:19, 30 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:That was just a conversation, and might have even created a grudge. All idle dwarves have them, hence the large number of dwarves getting lots of skill raises despite sitting around doing nothing, as typically happens in Elitist fortresses, where only the skilled dwarves do any of the actual work. (Note: this is conducive to perpetual homelessness and a depression-spiral at around 100 dwarves, assuming you're not [[Init.txt#FINDER|cheating]], of course.) --[[User:N9103|Edward]] 06:46, 30 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
It appears that the Philosopher can at least change prices of items in your fortress.&lt;br /&gt;
[[Image:Proof.JPG]]&lt;br /&gt;
&lt;br /&gt;
:My philosopher is also an adept grower. I turned on &amp;quot;all dwarfs harvest&amp;quot; and so all the kids and nobles are out there picking food.  I've had kids with master grower skills.--[[User:Kwieland|Kwieland]] 11:53, 6 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not the Celibate Type==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarf_philosopher_marriage_evidence.JPG]]&lt;br /&gt;
&lt;br /&gt;
Game version is 40d. Not sure if this is normal Noble behaviour. Never seen it before, at least. I'm using the single-square meeting area exploit to speed social skill gain; I'm not sure if that'd affect anything. There's nothing quite like a 3x3 ball of dwarves, stacked 5 deep, happily becoming chums O_0  ...I'm also using Dwarf Manager to rename professions, just in case that's confusing anyone.--[[User:Smirk|Smirk]] 08:28, 2 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Smirk</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Philosopher&amp;diff=29507</id>
		<title>40d Talk:Philosopher</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Philosopher&amp;diff=29507"/>
		<updated>2009-07-02T07:54:42Z</updated>

		<summary type="html">&lt;p&gt;Smirk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arrival Data==&lt;br /&gt;
&lt;br /&gt;
Thought we could start posting any significant information or events related to the philosopher arriving, in an attempt to work out what causes it. The philosopher arrived for me in the first migrant wave after breaking 110 population, in the spring of my 4th year. Fortress wealth was 124879, and one of my Axe Lords had just become a Champion. Nothing else significant occured between that migrant wave and the previous one. --[[User:TangoThree|TangoThree]] 14:46, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
In the previous version the philosopher came when you hit 100 dwarves.  The philosopher came when I hit 100 in this version too.  [[User:Bouchart|Bouchart]] 15:30, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I cannot confirm this. I had 101 Dwarves, and the next immigrant wave did not include the philosopher. [[User:Drahflow|Drahflow]] 15:23, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I cannot confirm this either. I have 106 Dwarves and with this immigration arriving just after an Elf caravan left a Wise man arrived. I can think of nothing I've recently done that may have triggered it either. [[User:Khimaera_UK|Khimaera_UK]] 14:29, 27th December 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
My philosopher just showed up.  He showed up by himself with no other immigrants.  I had 100+ dwarves, but tragedy struck (quite a bit) a couple seasons ago, and now I only have 93. [[User:Holyfool|Holyfool]] 13:40, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
My first encounter with a Philosopher; pop 127 (has been &amp;gt;120 since the last immigration, raised again more recently by several births). Created wealth: 516819, imported: 336914, exported: 24047. -- [[User:Raumkraut|Raumkraut]] 20:35, 6 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I was in middle of trading with the elves when my philosopher came (Just now). But before the elves came, I was working on a sorting scheme to dispose of the elves as 'CrazyMcfobo Absolutely detests elves' My wealth was well over a million, and populating is just over 100.--[[User:CrazyMcfobo|CrazyMcfobo]] 17:20, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
He came to mine when my population hit 133. I have about 20 military dwarves, half of which are currently in the guard. I also had plenty of jail and bedroom space. I had a Imported Wealth of 393,564*, and 816 seeds. I also had 19 farmers and 12 craftsdwarves... but apart from that there isnt really a lot more to say. Seems to come at high population counts.&lt;br /&gt;
&lt;br /&gt;
I have recieved the Philosopher with a population of just 99, although I have had population levels higher in the past. The Philosopher came in spring, just after I had annoyed the Elves with an ash amulet that accidently slipped into my export. Rest of stats as follows: Created Wealth: 1250863 Imported Wealth: 820901 Exported Wealth: 22041. Of note perhaps is that earlier in the spring I gained another legendary dwarf, bringing the count of legendarys up to 17, another 7 legendarys are dead--[[User:ArkTane|ArkTane]] 19:22, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Arrival - Population:130 ; Created wealth:1,575,988 ; Food stores:9,290 (seeds:2433, drink:3105, other:3208) ; 13 legendary dwarves ; 6 royal guard, 13 fortress guard, 2 elite wrestlers ; 10 noble positions w/ 8 nobles, not counting philosopher ; 9 artifacts ; mid-spring arrival. --[[User:Mattmoss|Mattmoss]] 17:44, 13 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Arrival - Population:108 ; Created Wealth 897,805 ; Food stores:1082 ; 3 nobles aside from philosopher ; 7 artifacts ; mid-spring arrival. Just prior to the philosopher's arrival, I started my glass industry, built some windows, installed them around a lake, and channeled out the wall between the lake and the windows making a useless and big aquarium. Maybe the philosopher appreciates wastes of time? [[User:Lungfish|Lungfish]]&lt;br /&gt;
&lt;br /&gt;
Arrival mid spring - population 161 ; Created wealth 800k+ ; foodstores probably 5k+ ; 6 nobles including duke/duchess, hammerer, DM, tax collector and I had the King Incoming for a couple of seasons(the baron kept being promoted every season before that) ; 2 royal guard, 8 fortress guard ; I had every industry long underway ; my tax collector got more experienced; 7 artifacts. I had been at pop 100+ for a significant time so I assumed it had to do with the king being incoming. I had the first managerial job completed that season. --[[User:Egregius|Egregius]] 14:30, 28 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Arrival - Population 176; created wealth 1053219; arrived along with all other nobles up to Countess.  All arrived together and with no other migrants; just finished a flooded tunnel trap that should kill invaders and finished giving EVERY single one of my dwarves a bedroom except for children  and babies.&lt;br /&gt;
&lt;br /&gt;
Arrival - Population 111 (112 with him). Created weath 1 135 479. He arrived alone. No other migrants arrived with him. I have 14 legendaries, and around the time he arrived I had JUST created bedrooms for all NON-MILITARY Dwarves. The military have 4 beds for about 15 dwarves. I only had one other noble: Dungeon Master, not counting mayor and my bookkeeper, etc. No Fortress Guard, no Royal Guard, no guard of any sort. --[[User:Inoko|Inoko]] 22:05, 7 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
130 population. 1,479,923 created wealth of which 696,076 is architecture.  470,259 imported wealth, 28,006 exported.  16 legendary dwarves of which only 4 are military.  He arrived by himself separate of any normal migration in Mid-Spring.  My military is a total of 8 dwarves, the Royal Guard is 4/8, and the Fortress Guard is non-existant.  Everyone has their own cheap and affordable bedrooms.  Hopefully at least some of this is relevant.  [[User:Erdtirdmans|ErdTirdMans]] 6:10, 17 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Pop. 113 (ph. including), never was higher, 2 dead dwarves, 3.5 mio wealth, NO guards NO justice, the usual 6 nobles (countess). However, I had the first soldiers turn elite and also 2 champions in the half year before he arrived, in spring, right after the elves. --[[User:Höhlenschreck|Höhlenschreck]] 00:10, 18 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had 105 dwarves with about 6 or 7 dead at that point, with no economy set up and no nobles beyond the mayor, broker, manager, and treasurer. He arrived soon after my first siege.&lt;br /&gt;
&lt;br /&gt;
Arrival - Population 117, 10 dorf years of playtime, wealth above 1000000 he came alone even though i had already reached population cap. 29.06.2009&lt;br /&gt;
&lt;br /&gt;
==URGENT!! PHILOSOPHER DOING WORK!!==&lt;br /&gt;
&lt;br /&gt;
I was just looking around my fort when a noble (i thought it was my mayor) started demolishing a wall. Then when i looked closer it turned out to be my philosopher!!! I took a screenshot but I don't know how to upload it here. Can someone tell me how? --[[User:Stinhad Limarezum|Stinhad Limarezum]] 00:14, 23 October 2008 (EDT)&lt;br /&gt;
:It might be that deconstructiong walls is an all-dwarf adults-only task, which is rare to see. --[[User:GreyMario|GreyMaria]] 01:04, 23 October 2008 (EDT)&lt;br /&gt;
:: AFAIK, Deconstruction is indeed an all-dwarf task. I'm pretty sure I saw a kid doing it. Kids will also work in the fields, so I suspect Philsophers will also harvest. --[[User:RomeoFalling|RomeoFalling]] 01:35, 23 October 2008 (EDT)&lt;br /&gt;
:::I've definitely seen children deconstructing walls.  They love nothing else more, it seems, even though they take ages and ages to do it.  Making a 'playpen' of walls for them to knock down can be a nice way to keep children inside in dangerous times, though excluding adult dwarfs from it can be a problem. --[[User:Corona688|Corona688]] 13:31, 1 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Upload file&amp;quot;, left side of your screen.  But you don't need to show us a screenshot in this case; nobles working is a known phenomenon, outlined at [[labor]].  &amp;quot;Remove construction&amp;quot; was missing from the list there, though, so it's good you brought it up.--[[User:Maximus|Maximus]] 03:22, 23 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
My Philospher is currently Trading at Depot   I'm impressed...--[[User:Loganis|Loganis]] 01:54, 1 December 2008 (EST)&lt;br /&gt;
:I've actually found that if I turn off &amp;quot;Only Broker Can Trade&amp;quot; (generally because my broker insists on drinking, sleeping, or breaks rather than actually trading), the Nobles are the people who pick up the job nine times out of ten. Which kind of makes sense, since they don't really do any other work, leaving them free to pick up the suddenly available job. -[[User:Fuzzy|Fuzzy]] 08:47, 1 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Has anyone ever seen children do trading, or just nobles?--[[User:Maximus|Maximus]] 10:00, 1 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
My philosopher has the thought, &amp;quot;had to talk to someone annoying,&amp;quot; so philosophers might do consoling pacifying work that the mayor also presumably does. [[User:Afu|Afu]] 04:19, 30 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:That was just a conversation, and might have even created a grudge. All idle dwarves have them, hence the large number of dwarves getting lots of skill raises despite sitting around doing nothing, as typically happens in Elitist fortresses, where only the skilled dwarves do any of the actual work. (Note: this is conducive to perpetual homelessness and a depression-spiral at around 100 dwarves, assuming you're not [[Init.txt#FINDER|cheating]], of course.) --[[User:N9103|Edward]] 06:46, 30 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
It appears that the Philosopher can at least change prices of items in your fortress.&lt;br /&gt;
[[Image:Proof.JPG]]&lt;br /&gt;
&lt;br /&gt;
:My philosopher is also an adept grower. I turned on &amp;quot;all dwarfs harvest&amp;quot; and so all the kids and nobles are out there picking food.  I've had kids with master grower skills.--[[User:Kwieland|Kwieland]] 11:53, 6 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not the Celibate Type==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarf_philosopher_marriage_evidence.JPG]]&lt;br /&gt;
&lt;br /&gt;
Game version is 40d. Not sure if this is normal Noble behaviour. Never seen it before, at least. I'm using the single-square meeting area exploit to speed social skill gain; I'm not sure if that'd affect anything. There's nothing quite like a 3x3 ball of dwarves, stacked 5 deep, happily becoming chums O_0  ...I'm also using Dwarf Manager to rename professions, just in case that's confusing anyone.&lt;/div&gt;</summary>
		<author><name>Smirk</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dwarf_philosopher_marriage_evidence.JPG&amp;diff=49915</id>
		<title>File:Dwarf philosopher marriage evidence.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dwarf_philosopher_marriage_evidence.JPG&amp;diff=49915"/>
		<updated>2009-07-02T07:37:35Z</updated>

		<summary type="html">&lt;p&gt;Smirk: Philosopher noble getting married. No ceremony; he may not be celibate but he is modest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Philosopher noble getting married. No ceremony; he may not be celibate but he is modest.&lt;/div&gt;</summary>
		<author><name>Smirk</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Adventurer_mode&amp;diff=21342</id>
		<title>40d Talk:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Adventurer_mode&amp;diff=21342"/>
		<updated>2009-05-27T22:58:37Z</updated>

		<summary type="html">&lt;p&gt;Smirk: Thirst Bug/Cheat in Adventure mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How -do- you capture flies, anyway? --[[User:Alfador|Alfador]] 19:13, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
How do I jump off cliffs in adventure mode? --[[User:Keizo|Keizo]]&lt;br /&gt;
: NO NO NO!!! Jumping of cliffs will quickly result in your death. A one z-level drop will cause injury, and oftentimes Cliffs are multiple z-levels high, and plunging 14 z-levels will kill you.--[[User:Axe27|Axe27]] 01:00, 5 October 2008 (EDT)&lt;br /&gt;
::As of 0.28.181.40d, falling one Z-level may appear to harm you, but it really doesn't.  It will stun you and leave you prone, but I've checked, it's done no damage to me.  2 layers, however, and my legs have snapped like twigs.  Fortunately, as long as I'm not dead, and not in combat, I can just go to overland map, walk one square, and I'm fine again.  --[[User:Smartmo|Smartmo]] 20:56, 2 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The [http://www.bay12games.com/cgi-local/ultimatebb.cgi forums] would probably be a better place to ask questions like these, though the movement thing would probably go well in this article. To 'catch' flies, simply be on the same tile as a swarm of them, and {{key|g}}et one as if it were an item on the ground. To jump off cliffs or other such features, hold Alt while moving, and it'll give you a choice of where you want to go in that direction. --[[User:Hesitris|Hesitris]] 06:54, 16 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
The best way to get live animals is to &amp;quot;L&amp;quot;ook/search in the square, which will dig up a multitude of small bugs. Store them in your backpack and go to town with &amp;quot;Spinning Live Cockroach Hits The Cougar In The Head! Its Brain Is Broken!&amp;quot;-ness. --[[User:DuckofDoom|DuckofDoom]] 20:19, 2 December 2007 (EST)&lt;br /&gt;
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It mentions that you start out in the Mayor's House in a human town. Isn't that technically like the Town Hall or City Tavern, not the mayor's house. --[[User:Wahnsinniger|Wahnsinniger]] 20:57, 3 December 2007 (EST)&lt;br /&gt;
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Erm, pressing P doesn't equip items. Instead it tries to put them in containers.[[User:Patarak|Patarak]] 02:59, 12 February 2008 (EST)&lt;br /&gt;
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: Fixed &amp;quot;P&amp;quot;, here's some news from 38a though: i met a legendary bowman, and she told me off when i asked her to join. No more &amp;lt;s&amp;gt;meat shields&amp;lt;/s&amp;gt; companions except for Drunks now. --[[User:Digger|Digger]] 23:40, 18 February 2008 (EST)&lt;br /&gt;
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:: Actually, its just the legendaries that ignore you. Lower class warriors are always happy to help. Sometimes they'll do your job for you!--[[User:Shadow archmagi|Shadow archmagi]] 05:50, 7 March 2008 (EST)&lt;br /&gt;
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I think it might be a good idea to talk about making adventure mode run faster on this page.  I can run a 6X6 fortress just fine, but for some reason, Adventure mode is slow as Toady's implementation of a UI. [[User:Pi|Pi]]&lt;br /&gt;
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Might wanna add a note that it apears that drunks are fairly good at using captured weapons. Twice now I've hada drunk wield a spear with incredible skill, killing an ettin, and one time, me when i tried to take the spear back after it was lodged into a werewolf and he grabbed it.--[[User:Darkone|Darkone]] 18:52, 2 May 2008 (EDT)&lt;br /&gt;
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Just added a note to wrestling noting that unconscious people are commonly found on beds and make terrific wrestling buddies.--[[User:Shadow archmagi|Shadow archmagi]] 14:42, 25 July 2008 (EDT)&lt;br /&gt;
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==Starting Location/Gear==&lt;br /&gt;
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It doesn't appear that humans start in the Mayor's house anymore, but in an inn of some sort.  Additionally, my starting dwarf seemed to start in a valley with no dwarf settlement nearby.  The dwarf was also lacking a wineskin.  [[User:Aristoi|Aristoi]] 15:03, 4 August 2008 (EDT)&lt;br /&gt;
:As long as I've been playing, a good few months now, it's always been the case that I've started in the tavern/inn. My dwarf also started in a valley outside of a dwarf settlement, but near to one. Hadn't really played a as a dwarf adventurer before, so I thought nothing of it. --[[User:Zombiejustice|Zombiejustice]] 17:05, 4 August 2008 (EDT)&lt;br /&gt;
::Perhaps the article needs to have its wording changed then.  There was no Mayor in the Inn, but I read on the forums there is a bug that causes him not to spawn sometimes.  Additionally, on another Dwarf runthrough, the dwarf did have a wineskin, and I was in a similar valley, but the minimap &amp;quot;tracker&amp;quot; leads me to a wide &amp;quot;pit&amp;quot; that drops into the dwarf fortress but no door.  I threw myself off and survived, but could not find an exit.  Just many many empty rooms with occasional people.[[User:Aristoi|Aristoi]] 09:49, 5 August 2008 (EDT)&lt;br /&gt;
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== Where's the party? ==&lt;br /&gt;
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I've gone to several different towns now and have yet to find anybody listed as Drunk. Nor has anyone accepted my request to join. Do they still exist? Has my entire world gone on the wagon? --[[User:RomeoFalling|RomeoFalling]] 10:11, 23 October 2008 (EDT)&lt;br /&gt;
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== &amp;quot;such enthusiasam&amp;quot; ==&lt;br /&gt;
i playing a dwarf in the current verison and try as i might i cannot get any millartys dwarfs to join me, the simply say &amp;quot;Ha! Such enthusiasam from one such as yourself&amp;quot;&lt;br /&gt;
What should i do? [[User:Gnomegnome|Gnomegnome]] 19:24, 15 November 2008 (EST)&lt;br /&gt;
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:Gain more [[experience]] first.--[[User:Maximus|Maximus]] 19:35, 15 November 2008 (EST)&lt;br /&gt;
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::Adventurers seem to have alot of respect for those who have thrown a lot of rocks, tip-toed back and forth in the middle of the woods, and played in the surf on the beach. There's also troll zombie wrestling, a very popular sport...--[[User:Navian|Navian]] 19:48, 15 November 2008 (EST)&lt;br /&gt;
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== How to STOP Wrestling? ==&lt;br /&gt;
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Okay, having modded in a species with fairly fearsome attacks (Possibly too fearsome. Note to self: Scale back damage slightly) and gone running around in adventure mode, I've noticed that trying to actually use said attacks results in a lot of &amp;quot;you grab the wolf by the left front leg! You release your grip on the wolf's left front leg! You grab the wolf by the right front leg! You release your grip on the wolf's right front leg!&amp;quot; as opposed to ripping them in half or clawing them to shreds. Not knowing much about the combat preferences and such, is there a way to affect what kind of attack is performed when fighting unarmed?--[[User:Quil|Quil]] 10:02, 17 November 2008 (EST)&lt;br /&gt;
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Pressing {{key|c}}, willll bring up combat preferences. The options are 'according to opponent', 'strike', 'charge', and 'close combat'. You want 'strike', 'close combat' is probably what it's been assuming is best 'according to opponent'. --[[User:Navian|Navian]] 16:18, 17 November 2008 (EST)&lt;br /&gt;
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Mmm, could've sworn that I'd tried it on that setting, but I'll go back and take another look. Thanks for confirming what I suspected; that it was something related to combat preferences.--[[User:Quil|Quil]] 16:26, 17 November 2008 (EST)&lt;br /&gt;
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== Rip Van Winkle ==&lt;br /&gt;
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Sleeping is taking FOREVER. Any way to wake up early? [[User:SwallowedSpear|SwallowedSpear]] 16:35, 19 January 2009 (EST)&lt;br /&gt;
:That's a negatory, over. *crshk*. --[[User:Zchris13|Zchris13]] 22:16, 25 March 2009 (UTC)&lt;br /&gt;
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== Diagonal Movement ==&lt;br /&gt;
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Is there any way to move diagonally in adventure mode like the dwarves do in fortress mode? There's a cave that I really want to explore (mainly because it contains a Hydra, which I have never fought before). The tunnel underground is in such a way that the only path to the Hydra is diagonal.--[[User:Stinhad Limarezum|Stinhad Limarezum]] 08:56, 19 April 2009 (UTC)&lt;br /&gt;
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:Use your numpad (with caps lock on). 7,9,1 and 3 move you in the different directions.--[[User:Sickness]] 02:04, 29 April 2009 (EST)&lt;br /&gt;
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== Holy dear lord! ==&lt;br /&gt;
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Today I witnessed something that can only be described as a &amp;quot;murder cycle&amp;quot; The way it would go: one villager would be killed by another, that villager would be attacked by several others, those villagers would be attacked by the other villagers, and so on.... this shocks me to no end. --[[User:Smoking Gnu|Smoking Gnu]] 22:03, 18 May 2009 (UTC)&lt;br /&gt;
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: The AI bork that would cause this seems logical (A villager commits a crime, another villager attacks it because of the committed crime, but they don't have to code to flag themselves as not comitting a crime- I might add that it's as old as time in RPGs) and Toady should be able to fix it without much trouble, or you can change the ethics in the entity raws around to prevent it. The important question is what caused a villager to attack another in the first place. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:07, 19 May 2009 (UTC)&lt;br /&gt;
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== Thirst Bug/Cheat ==&lt;br /&gt;
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I just noticed recently, while training swimming, that you can drink water that is a body covering. Doesn't matter if the covering results from a dip in a stagnant pool, salty pool or even the ocean (my loc of choice). Once it's on your body, it's drinkable. I personally recommend &amp;quot;water covering (fourth toe, left foot)&amp;quot; as a marvelous vintage. --[[User:Smirk|Smirk]] 22:58, 27 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Smirk</name></author>
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