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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snooptodd</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-09-28T20:48:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50751</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50751"/>
		<updated>2009-09-29T15:31:35Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50750</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50750"/>
		<updated>2009-09-29T15:29:14Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50749</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50749"/>
		<updated>2009-09-29T15:28:46Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Adventurer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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&lt;br /&gt;
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[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50748</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50748"/>
		<updated>2009-09-29T15:28:29Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Embark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50747</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50747"/>
		<updated>2009-09-29T15:28:14Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50746</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50746"/>
		<updated>2009-09-29T15:27:55Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Workshop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
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[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50745</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50745"/>
		<updated>2009-09-29T15:27:28Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Piles/Zone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50744</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50744"/>
		<updated>2009-09-29T15:27:01Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Stock/Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50743</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50743"/>
		<updated>2009-09-29T15:26:41Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* TEXTENTRY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50742</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50742"/>
		<updated>2009-09-29T15:26:23Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Militia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50741</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50741"/>
		<updated>2009-09-29T15:25:58Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Dwarf Main */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50740</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50740"/>
		<updated>2009-09-29T15:25:30Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Militia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[BIND:MACRO21:row12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:3]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:3]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50739</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50739"/>
		<updated>2009-09-29T15:24:30Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Dwarf Main */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50738</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50738"/>
		<updated>2009-09-29T15:23:45Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Militia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50737</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50737"/>
		<updated>2009-09-29T15:22:45Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Dwarf Main */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
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[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
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[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50736</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50736"/>
		<updated>2009-09-29T15:17:08Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Dwarf Main */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|.&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|SPACE&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|h&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7||F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8||F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9||SHIFT + F1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10||SHIFT + F2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11||SHIFT + F3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12||SHIFT + F4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13||SHIFT + F5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14||SHIFT + F6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15||SHIFT + F7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16||SHIFT + F8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name||h, n&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom||h, z&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements||a&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations||&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations||&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles||&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders||&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military||&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms||&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads||&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles||&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone||&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units||&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List||&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol||&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs||&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status||&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items||&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending||&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max||&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings||&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo||&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump||&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View||&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname||&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50735</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50735"/>
		<updated>2009-09-29T15:03:45Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Exploratory Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#toc|top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50734</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50734"/>
		<updated>2009-09-29T14:43:01Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Exploratory Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[top]]&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50733</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50733"/>
		<updated>2009-09-29T14:35:51Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|Mouse wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|Click Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|F12&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|TAB&lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|SHIFT + TAB&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right 10&lt;br /&gt;
|SHIFT + &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux (10?)&lt;br /&gt;
|SHIFT + &amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|ESC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50732</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50732"/>
		<updated>2009-09-29T14:24:36Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
! Default Key Binding&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50731</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50731"/>
		<updated>2009-09-29T14:20:46Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* DWARFMAINKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf Main===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Militia===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50730</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50730"/>
		<updated>2009-09-29T14:18:15Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Workshop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50729</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50729"/>
		<updated>2009-09-29T14:16:41Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* Workshop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
===Piles/Zone===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stock/Order===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50728</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50728"/>
		<updated>2009-09-29T14:11:23Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* WORKSHOPKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO35:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO34:1]&lt;br /&gt;
[MACRO:MACRO33:1]&lt;br /&gt;
[MACRO:MACRO32:1]&lt;br /&gt;
[MACRO:MACRO31:1]&lt;br /&gt;
[MACRO:MACRO30:1]&lt;br /&gt;
[MACRO:MACRO29:1]&lt;br /&gt;
[MACRO:MACRO28:1]&lt;br /&gt;
[MACRO:MACRO27:1]&lt;br /&gt;
[MACRO:MACRO26:1]&lt;br /&gt;
[MACRO:MACRO25:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO24:1]&lt;br /&gt;
[MACRO:MACRO23:1]&lt;br /&gt;
[MACRO:MACRO22:1]&lt;br /&gt;
[MACRO:MACRO21:1]&lt;br /&gt;
[MACRO:MACRO20:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO19:1]&lt;br /&gt;
[MACRO:MACRO18:1]&lt;br /&gt;
[MACRO:MACRO17:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO10:68]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
[MACRO:MACRO15:5]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO10:dig_right]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO11:Xstair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO12:CRLF]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO15:first5rows]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO17:row8]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO23:row14]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO24:row15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO26:row22]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO27:row23]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO28:row24]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:3]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO29:row25]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO30:row26]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
|Hotkey: Building Machine Component Water Wheel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
|Hotkey: Building Machine Component Windmill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Building Machine Component Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
|Hotkey: Building Machine Component Vertical Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
|Hotkey: Building Machine Component Horizontal Axle&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
|Hotkey: Building Siege Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
|Hotkey: Building Siege Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
|Hotkey: Building Trap Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
|Hotkey: Building Trap Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
|Hotkey: Building Trap Lever&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
|Hotkey: Building Trap Trigger&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
|Hotkey: Building Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Building Trap Upright Spear/Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
|Hotkey: Building Wall/Floor/Stairs&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
|Hotkey: Building Construction Wall&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
|Hotkey: Building Construction Floor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
|Hotkey: Building Construction Ramp&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
|Hotkey: Building Construction Upward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
|Hotkey: Building Construction Downward Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
|Hotkey: Building Construction Up/Down Stair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
|Hotkey: Building Construction Fortification&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
|Hotkey: Building Wksp Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
|Hotkey: Building Wksp Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
|Hotkey: Building Wksp Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
|Hotkey: Building Wksp Loom&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
|Hotkey: Building Wksp Clothes&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
|Hotkey: Building Wksp Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
|Hotkey: Building Wksp Carpenter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
|Hotkey: Building Wksp Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
|Hotkey: Building Wksp Lavamill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
|Hotkey: Building Wksp Jeweler&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
|Hotkey: Building Wksp Mason&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
|Hotkey: Building Wksp Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
|Hotkey: Building Wksp Tanner&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
|Hotkey: Building Wksp Dyer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
|Hotkey: Building Wksp Craftsman&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
|Hotkey: Building Wksp Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
|Hotkey: Building Wksp Mechanic&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
|Hotkey: Building Wksp Still&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
|Hotkey: Building Wksp Farmer&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
|Hotkey: Building Wksp Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
|Hotkey: Building Wksp Fishery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_LAB&lt;br /&gt;
|Hotkey: Building Wksp Lab&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
|Hotkey: Building Wksp Ashery&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
|Hotkey: Building Furn Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
|Hotkey: Building Furn Smelter&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
|Hotkey: Building Furn Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
|Hotkey: Building Furn Kiln&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_UP&lt;br /&gt;
|Building Change Height +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_Y_DOWN&lt;br /&gt;
|Building Change Height -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_UP&lt;br /&gt;
|Building Change Width +&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_DIM_X_DOWN&lt;br /&gt;
|Building Change Width -&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_UP&lt;br /&gt;
|Building Orient Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_LEFT&lt;br /&gt;
|Building Orient Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_RIGHT&lt;br /&gt;
|Building Orient Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_DOWN&lt;br /&gt;
|Building Orient Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ORIENT_NONE&lt;br /&gt;
|Building Orient None&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_VIEW_ITEM&lt;br /&gt;
|Building View Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_ADVANCE_STAGE&lt;br /&gt;
|Building Done Selecting&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_EXPAND_CONTRACT&lt;br /&gt;
|Building Expand/Contract&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
|Building Trigger Enable Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
|Building Trigger Min Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
|Building Trigger Min Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
|Building Trigger Max Water Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
|Building Trigger Max Water Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
|Building Trigger Enabler Magma&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
|Building Trigger Min Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Min Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
|Building Trigger Max Magma Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
|Building Trigger Max Magma Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
|Building Trigger Enable Creature&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
|Building Trigger Enable Locals&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_RESETS&lt;br /&gt;
|Building Trigger Resets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
|Building Trigger Min Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
|Building Trigger Min Size Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
|Building Trigger Max Size Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
|Building Trigger Max Size Down&lt;br /&gt;
|-&lt;br /&gt;
|DESTROYBUILDING&lt;br /&gt;
|Destroy Building&lt;br /&gt;
|-&lt;br /&gt;
|SUSPENDBUILDING&lt;br /&gt;
|Suspend Building&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_T&lt;br /&gt;
|Building List: Zoom T&lt;br /&gt;
|-&lt;br /&gt;
|BUILDINGLIST_ZOOM_Q&lt;br /&gt;
|Building List: Zoom Q&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Workshop===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_ASH&lt;br /&gt;
|Hotkey: Make Ash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
|Hotkey: Make Charcoal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MELT_OBJECT&lt;br /&gt;
|Hotkey: Melt Object&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GREEN&lt;br /&gt;
|Hotkey: Green Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CLEAR&lt;br /&gt;
|Hotkey: Clear Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
|Hotkey: Crystal Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_COLLECT_SAND&lt;br /&gt;
|Hotkey: Collect Sand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ROUGH&lt;br /&gt;
|Hotkey: Raw Glass&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
|Hotkey: Glass Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BOX&lt;br /&gt;
|Hotkey: Glass Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CABINET&lt;br /&gt;
|Hotkey: Glass Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_COFFIN&lt;br /&gt;
|Hotkey: Glass Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
|Hotkey: Glass Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
|Hotkey: Glass Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GRATE&lt;br /&gt;
|Hotkey: Glass Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_GOBLET&lt;br /&gt;
|Hotkey: Glass Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TOY&lt;br /&gt;
|Hotkey: Glass Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
|Hotkey: Glass Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_DOOR&lt;br /&gt;
|Hotkey: Glass Portal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_STATUE&lt;br /&gt;
|Hotkey: Glass Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_TABLE&lt;br /&gt;
|Hotkey: Glass Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CAGE&lt;br /&gt;
|Hotkey: Glass Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_CHAIR&lt;br /&gt;
|Hotkey: Glass Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_BLOCKS&lt;br /&gt;
|Hotkey: Glass Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_FLASK&lt;br /&gt;
|Hotkey: Glass Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
|Hotkey: Glass Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_GLASS_WINDOW&lt;br /&gt;
|Hotkey: Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MAKE_PEARLASH&lt;br /&gt;
|Hotkey: Make Pearlash&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_LYE&lt;br /&gt;
|Hotkey: Ashery Lye&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH&lt;br /&gt;
|Hotkey: Ashery Potash (Lye)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
|Hotkey: Ashery Potash (Ash)&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BARREL&lt;br /&gt;
|Hotkey: Carpenter Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
|Hotkey: Carpenter Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
|Hotkey: Carpenter Bucket&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
|Hotkey: Carpenter Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CAGE&lt;br /&gt;
|Hotkey: Carpenter Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
|Hotkey: Carpenter Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BED&lt;br /&gt;
|Hotkey: Carpenter Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
|Hotkey: Carpenter Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
|Hotkey: Carpenter Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_DOOR&lt;br /&gt;
|Hotkey: Carpenter Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
|Hotkey: Carpenter Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
|Hotkey: Carpenter Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_GRATE&lt;br /&gt;
|Hotkey: Carpenter Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_CABINET&lt;br /&gt;
|Hotkey: Carpenter Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BIN&lt;br /&gt;
|Hotkey: Carpenter Bin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_BOX&lt;br /&gt;
|Hotkey: Carpenter Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
|Hotkey: Carpenter Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CARPENTER_TABLE&lt;br /&gt;
|Hotkey: Carpenter Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
|Hotkey: Siege Shop Ballista&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
|Hotkey: Siege Shop Catapult&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BOX&lt;br /&gt;
|Hotkey: Leather Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_FLASK&lt;br /&gt;
|Hotkey: Leather Flask&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_SHIRT&lt;br /&gt;
|Hotkey: Leather Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_CLOAK&lt;br /&gt;
|Hotkey: Leather Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
|Hotkey: Leather Backpack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_QUIVER&lt;br /&gt;
|Hotkey: Leather Quiver&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LEATHER_IMAGE&lt;br /&gt;
|Hotkey: Leather Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
|Hotkey: Clothes Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
|Hotkey: Clothes Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
|Hotkey: Clothes Shirt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
|Hotkey: Clothes Cloak&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_BOX&lt;br /&gt;
|Hotkey: Clothes Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
|Hotkey: Clothes Rope&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
|Hotkey: Clothes Image&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
|Hotkey: Crafts Mat Stone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
|Hotkey: Crafts Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
|Hotkey: Crafts Dec Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
|Hotkey: Crafts Dec Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
|Hotkey: Crafts Totem&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
|Hotkey: Crafts Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SILK&lt;br /&gt;
|Hotkey: Crafts Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_SHELL&lt;br /&gt;
|Hotkey: Crafts Shell&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_BONE&lt;br /&gt;
|Hotkey: Crafts Bone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
|Hotkey: Crafts Leather&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
|Hotkey: Crafts Mat Crafts&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
|Hotkey: Crafts Mat Goblet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
|Hotkey: Crafts Mat Instrument&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
|Hotkey: Crafts Mat Toy&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_WEAPON&lt;br /&gt;
|Hotkey: Forge Weapon&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_ARMOR&lt;br /&gt;
|Hotkey: Forge Armor&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_FURNITURE&lt;br /&gt;
|Hotkey: Forge Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_SIEGE&lt;br /&gt;
|Hotkey: Forge Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_TRAP&lt;br /&gt;
|Hotkey: Forge Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_OTHER&lt;br /&gt;
|Hotkey: Forge Other&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_SMITH_METAL&lt;br /&gt;
|Hotkey: Forge Metal Clothing&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
|Hotkey: Alchemist Soap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_BREW&lt;br /&gt;
|Hotkey: Still Brew&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_STILL_EXTRACT&lt;br /&gt;
|Hotkey: Still Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
|Hotkey: Loom Collect Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
|Hotkey: Loom Weave Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
|Hotkey: Loom Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
|Hotkey: Loom Metal&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
|Hotkey: Kitchen Meal 1&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
|Hotkey: Kitchen Meal 2&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
|Hotkey: Kitchen Meal 3&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
|Hotkey: Kitchen Render Fat&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS&lt;br /&gt;
|Hotkey: Farmer Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
|Hotkey: Farmer Vial&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
|Hotkey: Farmer Bag&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
|Hotkey: Farmer Barrel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_CHEESE&lt;br /&gt;
|Hotkey: Farmer Cheese&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FARMER_MILK&lt;br /&gt;
|Hotkey: Farmer Milk&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MILL_MILL&lt;br /&gt;
|Hotkey: Mill Mill&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
|Hotkey: Kennel Hunt&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
|Hotkey: Kennel Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
|Hotkey: Kennel Tame Small&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
|Hotkey: Kennel Tame Large&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
|Hotkey: Kennel War&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_PROCESS&lt;br /&gt;
|Hotkey: Fishery Process&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
|Hotkey: Fishery Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_FISHERY_CATCH&lt;br /&gt;
|Hotkey: Fishery Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
|Hotkey: Butcher Butcher&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
|Hotkey: Butcher Extract&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUTCHER_CATCH&lt;br /&gt;
|Hotkey: Butcher Catch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TANNER_TAN&lt;br /&gt;
|Hotkey: Tanner Tan&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_THREAD&lt;br /&gt;
|Hotkey: Dyer Thread&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_DYER_CLOTH&lt;br /&gt;
|Hotkey: Dyer Cloth&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
|Hotkey: Jeweler Furniture&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_FINISHED&lt;br /&gt;
|Hotkey: Jeweler Finished&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_AMMO&lt;br /&gt;
|Hotkey: Jeweler Ammo&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_CUT&lt;br /&gt;
|Hotkey: Jeweler Cut&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
|Hotkey: Jeweler Encrust&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MECHANIC_PARTS&lt;br /&gt;
|Hotkey: Mechanic Mechanisms&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
|Hotkey: Mason Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BLOCKS&lt;br /&gt;
|Hotkey: Mason Blocks&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CHAIR&lt;br /&gt;
|Hotkey: Mason Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_COFFIN&lt;br /&gt;
|Hotkey: Mason Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_DOOR&lt;br /&gt;
|Hotkey: Mason Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_FLOODGATE&lt;br /&gt;
|Hotkey: Mason Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
|Hotkey: Mason Hatch Cover&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_GRATE&lt;br /&gt;
|Hotkey: Mason Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_CABINET&lt;br /&gt;
|Hotkey: Mason Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_BOX&lt;br /&gt;
|Hotkey: Mason Box&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_STATUE&lt;br /&gt;
|Hotkey: Mason Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_TABLE&lt;br /&gt;
|Hotkey: Mason Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
|Hotkey: Mason Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_QUERN&lt;br /&gt;
|Hotkey: Mason Quern&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_MASON_MILLSTONE&lt;br /&gt;
|Hotkey: Mason Millstone&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BRIDGE&lt;br /&gt;
|Hotkey: Trap Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_DOOR&lt;br /&gt;
|Hotkey: Trap Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
|Hotkey: Trap Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SPIKE&lt;br /&gt;
|Hotkey: Trap Spike&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_HATCH&lt;br /&gt;
|Hotkey: Trap Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
|Hotkey: Trap Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Trap Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
|Hotkey: Trap Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_SUPPORT&lt;br /&gt;
|Hotkey: Trap Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CHAIN&lt;br /&gt;
|Hotkey: Trap Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_CAGE&lt;br /&gt;
|Hotkey: Trap Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
|Hotkey: Trap Gear Assembly&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
|Hotkey: Trap Lever&lt;br /&gt;
&lt;br /&gt;
//PILEZONEKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
|Buildjob: Stockpile Master&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
|Buildjob: Stockpile Delete Child&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
|Buildjob: Stockpile Settings&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
|Buildjob: Stockpile Barrel Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
|Buildjob: Stockpile Barrel Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
|Buildjob: Stockpile Barrel Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
|Buildjob: Stockpile Barrel Max&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
|Buildjob: Stockpile Bin Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
|Buildjob: Stockpile Bin Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
|Buildjob: Stockpile Bin Zero&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
|Buildjob: Stockpile Bin Max&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ANIMAL&lt;br /&gt;
|Stockpile Animal&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FOOD&lt;br /&gt;
|Stockpile Food&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WEAPON&lt;br /&gt;
|Stockpile Weapon&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_ARMOR&lt;br /&gt;
|Stockpile Armor&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM&lt;br /&gt;
|Stockpile Custom&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
|Stockpile Custom Settings&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FURNITURE&lt;br /&gt;
|Stockpile Furniture&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GRAVEYARD&lt;br /&gt;
|Stockpile Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_REFUSE&lt;br /&gt;
|Stockpile Refuse&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_WOOD&lt;br /&gt;
|Stockpile Wood&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_STONE&lt;br /&gt;
|Stockpile Stone&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_GEM&lt;br /&gt;
|Stockpile Gem&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_BARBLOCK&lt;br /&gt;
|Stockpile Bar/Block&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_CLOTH&lt;br /&gt;
|Stockpile Cloth&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_LEATHER&lt;br /&gt;
|Stockpile Leather&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_AMMO&lt;br /&gt;
|Stockpile Ammo&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_COINS&lt;br /&gt;
|Stockpile Coins&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_FINISHED&lt;br /&gt;
|Stockpile Finished&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_NONE&lt;br /&gt;
|Stockpile None&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
|Stockpile Settings: Enable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
|Stockpile Settings: Disable&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
|Stockpile Settings: Permit All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
|Stockpile Settings: Forbid All&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
|Stockpile Settings: Permit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
|Stockpile Settings: Forbit Sub&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
|Stockpile Settings: Specific 1&lt;br /&gt;
|-&lt;br /&gt;
|STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
|Stockpile Settings: Specific 2&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_REMOVE&lt;br /&gt;
|Main: Activity Zone Remove&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_WATER_SOURCE&lt;br /&gt;
|Main: Activity Zone Water Source&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_FISH&lt;br /&gt;
|Main: Activity Zone Fish&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_DUMP&lt;br /&gt;
|Main: Activity Zone Garbage Dump&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND&lt;br /&gt;
|Main: Activity Zone Pond&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_SAND_COLLECT&lt;br /&gt;
|Main: Activity Zone Sand Collect&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_ACTIVE&lt;br /&gt;
|Main: Activity Zone Active&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_MEETING&lt;br /&gt;
|Main: Activity Zone Meeting&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_OPTIONS&lt;br /&gt;
|Main: Activity Zone Pond Options&lt;br /&gt;
|-&lt;br /&gt;
|CIVZONE_POND_WATER&lt;br /&gt;
|Main: Activity Zone: Pond Water&lt;br /&gt;
&lt;br /&gt;
//STOCKORDERKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|STORES_VIEW&lt;br /&gt;
|Stores View&lt;br /&gt;
|-&lt;br /&gt;
|STORES_ZOOM&lt;br /&gt;
|Stores Zoom&lt;br /&gt;
|-&lt;br /&gt;
|STORES_FORBID&lt;br /&gt;
|Stores Forbid&lt;br /&gt;
|-&lt;br /&gt;
|STORES_MELT&lt;br /&gt;
|Stores Melt&lt;br /&gt;
|-&lt;br /&gt;
|STORES_DUMP&lt;br /&gt;
|Stores Dump&lt;br /&gt;
|-&lt;br /&gt;
|STORES_HIDE&lt;br /&gt;
|Stores Hide&lt;br /&gt;
|-&lt;br /&gt;
|PET_BUTCHER&lt;br /&gt;
|Animals Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_COOK&lt;br /&gt;
|Kitchen Cook&lt;br /&gt;
|-&lt;br /&gt;
|KITCHEN_BREW&lt;br /&gt;
|Kitchen Brew&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_AUTOFORBID&lt;br /&gt;
|Orders: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_PROJECTILE&lt;br /&gt;
|Orders: Forbid Projectiles&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
|Orders: Forbid Your Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
|Orders: Forbid Your Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
|Orders: Forbid Other Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
|Orders: Forbid Other Items&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_GATHER&lt;br /&gt;
|Orders: Gather Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
|Orders: Gather Outside&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
|Orders: Dump Corpse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
|Orders: Dump Skull&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
|Orders: Dump Bone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
|Orders: Dump Shell&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
|Orders: Dump Skin&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
|Orders: Dump Other&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FURNITURE&lt;br /&gt;
|Orders: Gather Furniture&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_ANIMALS&lt;br /&gt;
|Orders: Gather Animals&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_FOOD&lt;br /&gt;
|Orders: Gather Food&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_BODIES&lt;br /&gt;
|Orders: Gather Bodies&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_REFUSE&lt;br /&gt;
|Orders: Refuse&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_STONE&lt;br /&gt;
|Orders: Gather Stone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_GATHER_WOOD&lt;br /&gt;
|Orders: Gather Wood&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ALL_HARVEST&lt;br /&gt;
|Orders: All Harvest&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_INDOORS&lt;br /&gt;
|Orders: Stay Indoors&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SAMEPILE&lt;br /&gt;
|Orders: Piles Same&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_MIXFOODS&lt;br /&gt;
|Orders: Mix Foods&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_LOOM&lt;br /&gt;
|Orders: Loom&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_DYED_CLOTH&lt;br /&gt;
|Orders: Dyed Cloth&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_EXCEPTIONS&lt;br /&gt;
|Orders: Exceptions&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_WORKSHOP&lt;br /&gt;
|Orders: Workshop&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_COLLECT_WEB&lt;br /&gt;
|Orders: Collect Web&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_SLAUGHTER&lt;br /&gt;
|Orders: Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_BUTCHER&lt;br /&gt;
|Orders: Butcher&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_TAN&lt;br /&gt;
|Orders: Tan&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE&lt;br /&gt;
|Orders: Zone&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_DRINKING&lt;br /&gt;
|Orders: Zone Drinking&lt;br /&gt;
|-&lt;br /&gt;
|ORDERS_ZONE_FISHING&lt;br /&gt;
|Orders: Zone Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===DWARFMAINKEY_START===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|D_ONESTEP&lt;br /&gt;
|Main: One-Step&lt;br /&gt;
|-&lt;br /&gt;
|D_PAUSE&lt;br /&gt;
|Main: Pause/Resume&lt;br /&gt;
|-&lt;br /&gt;
|D_DEPOT&lt;br /&gt;
|Depot Access&lt;br /&gt;
|-&lt;br /&gt;
|D_HOT_KEYS&lt;br /&gt;
|Main: Hot Keys&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY1&lt;br /&gt;
|Main: Hot Key 1&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY2&lt;br /&gt;
|Main: Hot Key 2&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY3&lt;br /&gt;
|Main: Hot Key 3&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY4&lt;br /&gt;
|Main: Hot Key 4&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY5&lt;br /&gt;
|Main: Hot Key 5&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY6&lt;br /&gt;
|Main: Hot Key 6&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY7&lt;br /&gt;
|Main: Hot Key 7&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY8&lt;br /&gt;
|Main: Hot Key 8&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY9&lt;br /&gt;
|Main: Hot Key 9&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY10&lt;br /&gt;
|Main: Hot Key 10&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY11&lt;br /&gt;
|Main: Hot Key 11&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY12&lt;br /&gt;
|Main: Hot Key 12&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY13&lt;br /&gt;
|Main: Hot Key 13&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY14&lt;br /&gt;
|Main: Hot Key 14&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY15&lt;br /&gt;
|Main: Hot Key 15&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY16&lt;br /&gt;
|Main: Hot Key 16&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_CHANGE_NAME&lt;br /&gt;
|Hot Keys: Change Name&lt;br /&gt;
|-&lt;br /&gt;
|D_HOTKEY_ZOOM&lt;br /&gt;
|Hot Keys: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|D_ANNOUNCE&lt;br /&gt;
|Main: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDING&lt;br /&gt;
|Main: Place Building&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVLIST&lt;br /&gt;
|Main: Civilizations&lt;br /&gt;
|-&lt;br /&gt;
|D_DESIGNATE&lt;br /&gt;
|Main: Designations&lt;br /&gt;
|-&lt;br /&gt;
|D_ARTLIST&lt;br /&gt;
|Main: Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|D_NOBLES&lt;br /&gt;
|Main: Nobles&lt;br /&gt;
|-&lt;br /&gt;
|D_ORDERS&lt;br /&gt;
|Main: Standing Orders&lt;br /&gt;
|-&lt;br /&gt;
|D_MILITARY&lt;br /&gt;
|Main: Military&lt;br /&gt;
|-&lt;br /&gt;
|D_ROOMS&lt;br /&gt;
|Main: Rooms&lt;br /&gt;
|-&lt;br /&gt;
|D_SQUADS&lt;br /&gt;
|Main: Control Squads&lt;br /&gt;
|-&lt;br /&gt;
|D_STOCKPILES&lt;br /&gt;
|Main: Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
|D_CIVZONE&lt;br /&gt;
|Main: Activity Zone&lt;br /&gt;
|-&lt;br /&gt;
|D_VIEWUNIT&lt;br /&gt;
|Main: View Units&lt;br /&gt;
|-&lt;br /&gt;
|D_JOBLIST&lt;br /&gt;
|Main: Job List&lt;br /&gt;
|-&lt;br /&gt;
|D_UNITLIST&lt;br /&gt;
|Main: Unit List&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK&lt;br /&gt;
|Main: Look&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE&lt;br /&gt;
|Main: Note&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_PLACE&lt;br /&gt;
|Main: Note Place&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_DELETE&lt;br /&gt;
|Main: Note Delete&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ENTER&lt;br /&gt;
|Main: Note Enter Text&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
|Main: Note Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|D_NOTE_CHANGE_SELECTION&lt;br /&gt;
|Main: Note Change Selection&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDJOB&lt;br /&gt;
|Main: Building Jobs&lt;br /&gt;
|-&lt;br /&gt;
|D_STATUS&lt;br /&gt;
|Main: Overall Status&lt;br /&gt;
|-&lt;br /&gt;
|D_BUILDITEM&lt;br /&gt;
|Main: Building Items&lt;br /&gt;
|-&lt;br /&gt;
|D_VISUALIZE&lt;br /&gt;
|Main: Visualize&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_FORBID&lt;br /&gt;
|Building Items: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_DUMP&lt;br /&gt;
|Building Items: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_MELT&lt;br /&gt;
|Building Items: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_BITEM_HIDE&lt;br /&gt;
|Building Items: Hide&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_FORBID&lt;br /&gt;
|Dwf Look: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_DUMP&lt;br /&gt;
|Dwf Look: Dump&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_MELT&lt;br /&gt;
|Dwf Look: Melt&lt;br /&gt;
|-&lt;br /&gt;
|D_LOOK_HIDE&lt;br /&gt;
|Dwf Look: Hide&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_VIEW&lt;br /&gt;
|Assign Trade: View&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_STRING&lt;br /&gt;
|Assign Trade: String&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
|Assign Trade: Exclude Prohibited&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_PENDING&lt;br /&gt;
|Assign Trade: Pending&lt;br /&gt;
|-&lt;br /&gt;
|ASSIGNTRADE_SORT&lt;br /&gt;
|Assign Trade: Sort&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_VIEW&lt;br /&gt;
|Trade View&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_TRADE&lt;br /&gt;
|Trade Trade&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_OFFER&lt;br /&gt;
|Trade Offer&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_SEIZE&lt;br /&gt;
|Trade Seize&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_REMOVE_CRE&lt;br /&gt;
|Unitjob Remove Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_CRE&lt;br /&gt;
|Unitjob Zoom Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_ZOOM_BUILD&lt;br /&gt;
|Unitjob Zoom Building&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_VIEW&lt;br /&gt;
|Unitjob View&lt;br /&gt;
|-&lt;br /&gt;
|UNITJOB_MANAGER&lt;br /&gt;
|Unitjob Manager&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_NEW_ORDER&lt;br /&gt;
|Manager New Order&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_REMOVE&lt;br /&gt;
|Manager Remove&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_PROMOTE&lt;br /&gt;
|Manager Promote&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_MAX&lt;br /&gt;
|Manager Max&lt;br /&gt;
|-&lt;br /&gt;
|MANAGER_WAGES&lt;br /&gt;
|Manager Wages&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_REPLACE&lt;br /&gt;
|Noble List: Replace&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_SETTINGS&lt;br /&gt;
|Noble List: Settings&lt;br /&gt;
|-&lt;br /&gt;
|NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
|Noble List: View Candidate&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_BITEM&lt;br /&gt;
|Designate Building/Item&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CLAIM&lt;br /&gt;
|Designate Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNCLAIM&lt;br /&gt;
|Designate Forbid&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_MELT&lt;br /&gt;
|Designate Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_MELT&lt;br /&gt;
|Designate No Melt&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DUMP&lt;br /&gt;
|Designate Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_DUMP&lt;br /&gt;
|Designate No Dump&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_HIDE&lt;br /&gt;
|Designate Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_NO_HIDE&lt;br /&gt;
|Designate No Hide&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG&lt;br /&gt;
|Designate Dig&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
|Designate Dig Remove Stairs Ramps&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC&lt;br /&gt;
|Designate Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
|Designate High Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
|Designate Normal Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
|Designate Low Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
|Designate Restricted Traffic&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
|Designate Increase Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
|Designate Decrease Weight&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Increase Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
|Designate Decrease Weight More&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UP&lt;br /&gt;
|Designate U Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_DOWN&lt;br /&gt;
|Designate D Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
|Designate UD Stair&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_RAMP&lt;br /&gt;
|Designate Ramp&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHANNEL&lt;br /&gt;
|Designate Channel&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_CHOP&lt;br /&gt;
|Designate Chop&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_PLANTS&lt;br /&gt;
|Designate Plants&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_SMOOTH&lt;br /&gt;
|Designate Smooth&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_ENGRAVE&lt;br /&gt;
|Designate Engrave&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_FORTIFY&lt;br /&gt;
|Designate Fortify&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
|Designate Toggle Engraving&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_UNDO&lt;br /&gt;
|Designate Undo&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
|Designate Remove Construction&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DESCRIPTION&lt;br /&gt;
|View item: Description&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_FORBID&lt;br /&gt;
|View item: Forbid&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_MELT&lt;br /&gt;
|View item: Melt&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_DUMP&lt;br /&gt;
|View item: Dump&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_HIDE&lt;br /&gt;
|View item: Hide&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_GEN&lt;br /&gt;
|Unitview General&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_INV&lt;br /&gt;
|Unitview Inventory&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF&lt;br /&gt;
|Unitview Prefs&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_WND&lt;br /&gt;
|Unitview Wounds&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_NEXT&lt;br /&gt;
|Unitview Next Unit&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_SLAUGHTER&lt;br /&gt;
|Unitview Slaughter&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PROF&lt;br /&gt;
|Unitview Prefs Labor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET&lt;br /&gt;
|Unitview Prefs Pets&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER&lt;br /&gt;
|Unitview Prefs Soldier&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_CASTLE&lt;br /&gt;
|Unitview Prefs Fortress Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_ROYAL&lt;br /&gt;
|Unitview Prefs Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_TOGGLESQUAD&lt;br /&gt;
|Unitview Prefs Toggle Activation&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
|Unitview Prefs Pets Hunting&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_PET_WAR&lt;br /&gt;
|Unitview Prefs Pets War&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_UNARMED&lt;br /&gt;
|Unitview Prefs Soldier Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_AXE&lt;br /&gt;
|Unitview Prefs Soldier Axe&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_CROSSBOW&lt;br /&gt;
|Unitview Prefs Soldier Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_HAMMER&lt;br /&gt;
|Unitview Prefs Soldier Hammer&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_MACE&lt;br /&gt;
|Unitview Prefs Soldier Mace&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SPEAR&lt;br /&gt;
|Unitview Prefs Soldier Spear&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SWORD&lt;br /&gt;
|Unitview Prefs Soldier Sword&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_WEAPONNUM&lt;br /&gt;
|Unitview Prefs Soldier Weapon Num&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_ARMOR&lt;br /&gt;
|Unitview Prefs Soldier Armor&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_SOLDIER_SHIELD&lt;br /&gt;
|Unitview Prefs Soldier Shield&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_PRF_VIEW&lt;br /&gt;
|Unitview Prefs Profile&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_CUSTOMIZE&lt;br /&gt;
|Unit View Customize&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS&lt;br /&gt;
|Unit View Relationships&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
|Unit View Relationships Zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
|Unit View Relationships View&lt;br /&gt;
|-&lt;br /&gt;
|UNITVIEW_KILLS&lt;br /&gt;
|Unit View Kills&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
|Customize Unit Nickname&lt;br /&gt;
|-&lt;br /&gt;
|CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
|Customize Unit Profession&lt;br /&gt;
&lt;br /&gt;
//MILITIAKEY_START&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_LOCK&lt;br /&gt;
|Squad: Lock&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_STATION&lt;br /&gt;
|Squad: Station&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_CLEAR_PATROL&lt;br /&gt;
|Squad: Clear Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_PATROL&lt;br /&gt;
|Squad: Patrol&lt;br /&gt;
|-&lt;br /&gt;
|SQUAD_ZOOM&lt;br /&gt;
|Squad: Zoom&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ACTIVATE&lt;br /&gt;
|Military Activate&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_VIEW&lt;br /&gt;
|Military View&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_WEAPON&lt;br /&gt;
|Military Weapon&lt;br /&gt;
|-&lt;br /&gt;
|MILITARY_ZOOM&lt;br /&gt;
|Military Zoom&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_FOOD&lt;br /&gt;
|Squad Info Food&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_SLEEP&lt;br /&gt;
|Squad Info Sleep&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_WATER&lt;br /&gt;
|Squad Info Water&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STAYCLOSE&lt;br /&gt;
|Squad Info Stay Close&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ATTACKWILDS&lt;br /&gt;
|Squad Info Attack Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_STANDDOWN&lt;br /&gt;
|Squad Info Stand Down&lt;br /&gt;
|-&lt;br /&gt;
|SQUADINFO_ZOOM&lt;br /&gt;
|Squad Info Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TEXTENTRY===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A000&lt;br /&gt;
|String: Backspace&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A001&lt;br /&gt;
|String: Character 001&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A002&lt;br /&gt;
|String: Character 002&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A003&lt;br /&gt;
|String: Character 003&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A004&lt;br /&gt;
|String: Character 004&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A005&lt;br /&gt;
|String: Character 005&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A006&lt;br /&gt;
|String: Character 006&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A007&lt;br /&gt;
|String: Character 007&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A008&lt;br /&gt;
|String: Character 008&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A009&lt;br /&gt;
|String: Character 009&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A010&lt;br /&gt;
|String: Character 010&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A011&lt;br /&gt;
|String: Character 011&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A012&lt;br /&gt;
|String: Character 012&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A013&lt;br /&gt;
|String: Character 013&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A014&lt;br /&gt;
|String: Character 014&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A015&lt;br /&gt;
|String: Character 015&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A016&lt;br /&gt;
|String: Character 016&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A017&lt;br /&gt;
|String: Character 017&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A018&lt;br /&gt;
|String: Character 018&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A019&lt;br /&gt;
|String: Character 019&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A020&lt;br /&gt;
|String: Character 020&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A021&lt;br /&gt;
|String: Character 021&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A022&lt;br /&gt;
|String: Character 022&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A023&lt;br /&gt;
|String: Character 023&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A024&lt;br /&gt;
|String: Character 024&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A025&lt;br /&gt;
|String: Character 025&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A026&lt;br /&gt;
|String: Character 026&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A027&lt;br /&gt;
|String: Character 027&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A028&lt;br /&gt;
|String: Character 028&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A029&lt;br /&gt;
|String: Character 029&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A030&lt;br /&gt;
|String: Character 030&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A031&lt;br /&gt;
|String: Character 031&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A032&lt;br /&gt;
|String: Character 032&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A033&lt;br /&gt;
|String: Character 033&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A034&lt;br /&gt;
|String: Character 034&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A035&lt;br /&gt;
|String: Character 035&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A036&lt;br /&gt;
|String: Character 036&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A037&lt;br /&gt;
|String: Character 037&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A038&lt;br /&gt;
|String: Character 038&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A039&lt;br /&gt;
|String: Character 039&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A040&lt;br /&gt;
|String: Character 040&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A041&lt;br /&gt;
|String: Character 041&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A042&lt;br /&gt;
|String: Character 042&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A043&lt;br /&gt;
|String: Character 043&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A044&lt;br /&gt;
|String: Character 044&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A045&lt;br /&gt;
|String: Character 045&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A046&lt;br /&gt;
|String: Character 046&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A047&lt;br /&gt;
|String: Character 047&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A048&lt;br /&gt;
|String: Character 048&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A049&lt;br /&gt;
|String: Character 049&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A050&lt;br /&gt;
|String: Character 050&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A051&lt;br /&gt;
|String: Character 051&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A052&lt;br /&gt;
|String: Character 052&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A053&lt;br /&gt;
|String: Character 053&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A054&lt;br /&gt;
|String: Character 054&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A055&lt;br /&gt;
|String: Character 055&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A056&lt;br /&gt;
|String: Character 056&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A057&lt;br /&gt;
|String: Character 057&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A058&lt;br /&gt;
|String: Character 058&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A059&lt;br /&gt;
|String: Character 059&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A060&lt;br /&gt;
|String: Character 060&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A061&lt;br /&gt;
|String: Character 061&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A062&lt;br /&gt;
|String: Character 062&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A063&lt;br /&gt;
|String: Character 063&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A064&lt;br /&gt;
|String: Character 064&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A065&lt;br /&gt;
|String: Character 065&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A066&lt;br /&gt;
|String: Character 066&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A067&lt;br /&gt;
|String: Character 067&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A068&lt;br /&gt;
|String: Character 068&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A069&lt;br /&gt;
|String: Character 069&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A070&lt;br /&gt;
|String: Character 070&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A071&lt;br /&gt;
|String: Character 071&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A072&lt;br /&gt;
|String: Character 072&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A073&lt;br /&gt;
|String: Character 073&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A074&lt;br /&gt;
|String: Character 074&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A075&lt;br /&gt;
|String: Character 075&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A076&lt;br /&gt;
|String: Character 076&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A077&lt;br /&gt;
|String: Character 077&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A078&lt;br /&gt;
|String: Character 078&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A079&lt;br /&gt;
|String: Character 079&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A080&lt;br /&gt;
|String: Character 080&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A081&lt;br /&gt;
|String: Character 081&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A082&lt;br /&gt;
|String: Character 082&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A083&lt;br /&gt;
|String: Character 083&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A084&lt;br /&gt;
|String: Character 084&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A085&lt;br /&gt;
|String: Character 085&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A086&lt;br /&gt;
|String: Character 086&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A087&lt;br /&gt;
|String: Character 087&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A088&lt;br /&gt;
|String: Character 088&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A089&lt;br /&gt;
|String: Character 089&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A090&lt;br /&gt;
|String: Character 090&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A091&lt;br /&gt;
|String: Character 091&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A092&lt;br /&gt;
|String: Character 092&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A093&lt;br /&gt;
|String: Character 093&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A094&lt;br /&gt;
|String: Character 094&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A095&lt;br /&gt;
|String: Character 095&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A096&lt;br /&gt;
|String: Character 096&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A097&lt;br /&gt;
|String: Character 097&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A098&lt;br /&gt;
|String: Character 098&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A099&lt;br /&gt;
|String: Character 099&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A100&lt;br /&gt;
|String: Character 100&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A101&lt;br /&gt;
|String: Character 101&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A102&lt;br /&gt;
|String: Character 102&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A103&lt;br /&gt;
|String: Character 103&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A104&lt;br /&gt;
|String: Character 104&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A105&lt;br /&gt;
|String: Character 105&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A106&lt;br /&gt;
|String: Character 106&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A107&lt;br /&gt;
|String: Character 107&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A108&lt;br /&gt;
|String: Character 108&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A109&lt;br /&gt;
|String: Character 109&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A110&lt;br /&gt;
|String: Character 110&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A111&lt;br /&gt;
|String: Character 111&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A112&lt;br /&gt;
|String: Character 112&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A113&lt;br /&gt;
|String: Character 113&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A114&lt;br /&gt;
|String: Character 114&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A115&lt;br /&gt;
|String: Character 115&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A116&lt;br /&gt;
|String: Character 116&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A117&lt;br /&gt;
|String: Character 117&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A118&lt;br /&gt;
|String: Character 118&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A119&lt;br /&gt;
|String: Character 119&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A120&lt;br /&gt;
|String: Character 120&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A121&lt;br /&gt;
|String: Character 121&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A122&lt;br /&gt;
|String: Character 122&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A123&lt;br /&gt;
|String: Character 123&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A124&lt;br /&gt;
|String: Character 124&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A125&lt;br /&gt;
|String: Character 125&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A126&lt;br /&gt;
|String: Character 126&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A127&lt;br /&gt;
|String: Character 127&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A128&lt;br /&gt;
|String: Character 128&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A129&lt;br /&gt;
|String: Character 129&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A130&lt;br /&gt;
|String: Character 130&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A131&lt;br /&gt;
|String: Character 131&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A132&lt;br /&gt;
|String: Character 132&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A133&lt;br /&gt;
|String: Character 133&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A134&lt;br /&gt;
|String: Character 134&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A135&lt;br /&gt;
|String: Character 135&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A136&lt;br /&gt;
|String: Character 136&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A137&lt;br /&gt;
|String: Character 137&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A138&lt;br /&gt;
|String: Character 138&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A139&lt;br /&gt;
|String: Character 139&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A140&lt;br /&gt;
|String: Character 140&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A141&lt;br /&gt;
|String: Character 141&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A142&lt;br /&gt;
|String: Character 142&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A143&lt;br /&gt;
|String: Character 143&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A144&lt;br /&gt;
|String: Character 144&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A145&lt;br /&gt;
|String: Character 145&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A146&lt;br /&gt;
|String: Character 146&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A147&lt;br /&gt;
|String: Character 147&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A148&lt;br /&gt;
|String: Character 148&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A149&lt;br /&gt;
|String: Character 149&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A150&lt;br /&gt;
|String: Character 150&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A151&lt;br /&gt;
|String: Character 151&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A152&lt;br /&gt;
|String: Character 152&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A153&lt;br /&gt;
|String: Character 153&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A154&lt;br /&gt;
|String: Character 154&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A155&lt;br /&gt;
|String: Character 155&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A156&lt;br /&gt;
|String: Character 156&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A157&lt;br /&gt;
|String: Character 157&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A158&lt;br /&gt;
|String: Character 158&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A159&lt;br /&gt;
|String: Character 159&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A160&lt;br /&gt;
|String: Character 160&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A161&lt;br /&gt;
|String: Character 161&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A162&lt;br /&gt;
|String: Character 162&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A163&lt;br /&gt;
|String: Character 163&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A164&lt;br /&gt;
|String: Character 164&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A165&lt;br /&gt;
|String: Character 165&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A166&lt;br /&gt;
|String: Character 166&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A167&lt;br /&gt;
|String: Character 167&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A168&lt;br /&gt;
|String: Character 168&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A169&lt;br /&gt;
|String: Character 169&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A170&lt;br /&gt;
|String: Character 170&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A171&lt;br /&gt;
|String: Character 171&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A172&lt;br /&gt;
|String: Character 172&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A173&lt;br /&gt;
|String: Character 173&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A174&lt;br /&gt;
|String: Character 174&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A175&lt;br /&gt;
|String: Character 175&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A176&lt;br /&gt;
|String: Character 176&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A177&lt;br /&gt;
|String: Character 177&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A178&lt;br /&gt;
|String: Character 178&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A179&lt;br /&gt;
|String: Character 179&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A180&lt;br /&gt;
|String: Character 180&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A181&lt;br /&gt;
|String: Character 181&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A182&lt;br /&gt;
|String: Character 182&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A183&lt;br /&gt;
|String: Character 183&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A184&lt;br /&gt;
|String: Character 184&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A185&lt;br /&gt;
|String: Character 185&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A186&lt;br /&gt;
|String: Character 186&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A187&lt;br /&gt;
|String: Character 187&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A188&lt;br /&gt;
|String: Character 188&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A189&lt;br /&gt;
|String: Character 189&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A190&lt;br /&gt;
|String: Character 190&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A191&lt;br /&gt;
|String: Character 191&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A192&lt;br /&gt;
|String: Character 192&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A193&lt;br /&gt;
|String: Character 193&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A194&lt;br /&gt;
|String: Character 194&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A195&lt;br /&gt;
|String: Character 195&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A196&lt;br /&gt;
|String: Character 196&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A197&lt;br /&gt;
|String: Character 197&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A198&lt;br /&gt;
|String: Character 198&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A199&lt;br /&gt;
|String: Character 199&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A200&lt;br /&gt;
|String: Character 200&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A201&lt;br /&gt;
|String: Character 201&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A202&lt;br /&gt;
|String: Character 202&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A203&lt;br /&gt;
|String: Character 203&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A204&lt;br /&gt;
|String: Character 204&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A205&lt;br /&gt;
|String: Character 205&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A206&lt;br /&gt;
|String: Character 206&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A207&lt;br /&gt;
|String: Character 207&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A208&lt;br /&gt;
|String: Character 208&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A209&lt;br /&gt;
|String: Character 209&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A210&lt;br /&gt;
|String: Character 210&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A211&lt;br /&gt;
|String: Character 211&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A212&lt;br /&gt;
|String: Character 212&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A213&lt;br /&gt;
|String: Character 213&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A214&lt;br /&gt;
|String: Character 214&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A215&lt;br /&gt;
|String: Character 215&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A216&lt;br /&gt;
|String: Character 216&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A217&lt;br /&gt;
|String: Character 217&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A218&lt;br /&gt;
|String: Character 218&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A219&lt;br /&gt;
|String: Character 219&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A220&lt;br /&gt;
|String: Character 220&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A221&lt;br /&gt;
|String: Character 221&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A222&lt;br /&gt;
|String: Character 222&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A223&lt;br /&gt;
|String: Character 223&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A224&lt;br /&gt;
|String: Character 224&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A225&lt;br /&gt;
|String: Character 225&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A226&lt;br /&gt;
|String: Character 226&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A227&lt;br /&gt;
|String: Character 227&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A228&lt;br /&gt;
|String: Character 228&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A229&lt;br /&gt;
|String: Character 229&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A230&lt;br /&gt;
|String: Character 230&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A231&lt;br /&gt;
|String: Character 231&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A232&lt;br /&gt;
|String: Character 232&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A233&lt;br /&gt;
|String: Character 233&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A234&lt;br /&gt;
|String: Character 234&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A235&lt;br /&gt;
|String: Character 235&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A236&lt;br /&gt;
|String: Character 236&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A237&lt;br /&gt;
|String: Character 237&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A238&lt;br /&gt;
|String: Character 238&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A239&lt;br /&gt;
|String: Character 239&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A240&lt;br /&gt;
|String: Character 240&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A241&lt;br /&gt;
|String: Character 241&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A242&lt;br /&gt;
|String: Character 242&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A243&lt;br /&gt;
|String: Character 243&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A244&lt;br /&gt;
|String: Character 244&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A245&lt;br /&gt;
|String: Character 245&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A246&lt;br /&gt;
|String: Character 246&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A247&lt;br /&gt;
|String: Character 247&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A248&lt;br /&gt;
|String: Character 248&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A249&lt;br /&gt;
|String: Character 249&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A250&lt;br /&gt;
|String: Character 250&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A251&lt;br /&gt;
|String: Character 251&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A252&lt;br /&gt;
|String: Character 252&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A253&lt;br /&gt;
|String: Character 253&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A254&lt;br /&gt;
|String: Character 254&lt;br /&gt;
|-&lt;br /&gt;
|STRING_A255&lt;br /&gt;
|String: Character 255 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snooptodd</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50727</id>
		<title>User:Snooptodd</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Snooptodd&amp;diff=50727"/>
		<updated>2009-09-29T14:10:04Z</updated>

		<summary type="html">&lt;p&gt;Snooptodd: /* BUILDINGKEY_START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress. I will break it up into separate pages and put it in to the wiki when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts for built in Macro Function ==&lt;br /&gt;
&lt;br /&gt;
=== Bedroom Complex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO13:Bedroom_Complex]&lt;br /&gt;
[SYM:Ctrl+Subtract]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:25]&lt;br /&gt;
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[MACRO:MACRO26:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:13]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO18:row9]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO19:row10]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:13]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO20:row11]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:15]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO21:row12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO22:row13]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
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[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:3]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[BIND:MACRO25:row21]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:5]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:4]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
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[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:12]&lt;br /&gt;
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[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
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[MACRO:MACRO10:7]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
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[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:2]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:6]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO31:row27]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:25]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO32:row28]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:12]&lt;br /&gt;
[MACRO:MACRO11:3]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO33:row29]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:7]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO34:row30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO35:row34]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:20]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:17]&lt;br /&gt;
[MACRO:MACRO10:2]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:5]&lt;br /&gt;
[MACRO:MACRO12:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Central Stairwell ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0:10z_3x3_X_stair]&lt;br /&gt;
[MACRO:DESIGNATE_STAIR_UPDOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO1:10z_19x19_Dig]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_Z:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_Z:9]&lt;br /&gt;
&lt;br /&gt;
[BIND:MACRO2:10z_19x19_Central_Stairwell]&lt;br /&gt;
[SYM:Ctrl+Multiply]&lt;br /&gt;
[MACRO:MACRO1:1]&lt;br /&gt;
[MACRO:CURSOR_DOWNRIGHT:1]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:15]&lt;br /&gt;
[MACRO:MACRO0:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Mining ===&lt;br /&gt;
Works up to a 6x6 embark.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO3:exp_MINE]&lt;br /&gt;
[SYM:Ctrl+`]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
&lt;br /&gt;
dig perimeter&lt;br /&gt;
set position at top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:SELECT:2]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
&lt;br /&gt;
reset position to top left corner&lt;br /&gt;
[MACRO:CURSOR_UPLEFT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
virt lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end virt lines&lt;br /&gt;
&lt;br /&gt;
set postion to top right corner&lt;br /&gt;
[MACRO:CURSOR_UPRIGHT_FAST:2]&lt;br /&gt;
&lt;br /&gt;
horizontal lines&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
5&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
6&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
7&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
8&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
9&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
0&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
1&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
2&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
3&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
4&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:2]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:30]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
end horizontal lines&lt;br /&gt;
end macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Macro Command Reference ==&lt;br /&gt;
===System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
| SELECT &lt;br /&gt;
| Select &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT &lt;br /&gt;
| Deselect &lt;br /&gt;
|- &lt;br /&gt;
| SELECT_ALL &lt;br /&gt;
| Select all &lt;br /&gt;
|- &lt;br /&gt;
| DESELECT_ALL &lt;br /&gt;
| Deselect All &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN &lt;br /&gt;
| Leave screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_TEXT &lt;br /&gt;
| Leave text entry screen &lt;br /&gt;
|- &lt;br /&gt;
| LEAVESCREEN_ALL &lt;br /&gt;
| Leave all screens &lt;br /&gt;
|- &lt;br /&gt;
| CLOSE_MEGA_ANNOUNCEMENT &lt;br /&gt;
| Close mega announcement &lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT&lt;br /&gt;
| Options Export Local Image&lt;br /&gt;
|-&lt;br /&gt;
| OPTION_EXPORT_RAW_INFO&lt;br /&gt;
| Options Export Raw Info&lt;br /&gt;
|-&lt;br /&gt;
|OPTIONS&lt;br /&gt;
| Main menu&lt;br /&gt;
|-&lt;br /&gt;
|HELP&lt;br /&gt;
| Help&lt;br /&gt;
|-&lt;br /&gt;
|TOGGLE_FULLSCREEN &lt;br /&gt;
| Toggle Fullscreen | &lt;br /&gt;
|-&lt;br /&gt;
|MOVIES&lt;br /&gt;
| Movies&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_IN &lt;br /&gt;
| Zoom Display In&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_OUT &lt;br /&gt;
| Zoom Display Out&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_TOGGLE &lt;br /&gt;
| Switch Zoom Modes&lt;br /&gt;
|-&lt;br /&gt;
|ZOOM_RESET &lt;br /&gt;
| Reset Zoom to Standard&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_RECORD &lt;br /&gt;
| Movie: Record&lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_PLAY &lt;br /&gt;
| Movie: Play  &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_SAVE &lt;br /&gt;
| Movie: Save &lt;br /&gt;
|-&lt;br /&gt;
|MOVIE_LOAD &lt;br /&gt;
| Movie: Load &lt;br /&gt;
|-&lt;br /&gt;
|CHANGETAB &lt;br /&gt;
| Change tab or highlight selection  &lt;br /&gt;
|-&lt;br /&gt;
|REVERSETAB &lt;br /&gt;
| Back tab or highlight selection&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_UP &lt;br /&gt;
| Move selector up&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_DOWN &lt;br /&gt;
| Move selector down&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_LEFT &lt;br /&gt;
| Move selector left&lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_RIGHT &lt;br /&gt;
| Move selector right &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEUP &lt;br /&gt;
| Page selector up &lt;br /&gt;
|-&lt;br /&gt;
|STANDARDSCROLL_PAGEDOWN &lt;br /&gt;
| Page selector down&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_UP &lt;br /&gt;
| Move secondary selector up&lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_DOWN &lt;br /&gt;
|Move secondary selector down &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEUP &lt;br /&gt;
| Page secondary selector up &lt;br /&gt;
|-&lt;br /&gt;
|SECONDSCROLL_PAGEDOWN &lt;br /&gt;
| Page secondary selector down  &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP &lt;br /&gt;
| Move view/cursor up &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN &lt;br /&gt;
| Move view/cursor down &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT &lt;br /&gt;
| Move view/cursor left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT &lt;br /&gt;
| Move view/cursor right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT &lt;br /&gt;
| Move view/cursor up and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT &lt;br /&gt;
| Move view/cursor up and right &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT &lt;br /&gt;
| Move view/cursor down and left &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT &lt;br /&gt;
| Move view/cursor down and right&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_FAST &lt;br /&gt;
| Move view/cursor up fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_FAST &lt;br /&gt;
| Move view/cursor down fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_LEFT_FAST &lt;br /&gt;
| Move view/cursor left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_RIGHT_FAST &lt;br /&gt;
| Move view/cursor right fast &lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPLEFT_FAST &lt;br /&gt;
| Move view/cursor up and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UPRIGHT_FAST &lt;br /&gt;
| Move view/cursor up and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNLEFT_FAST &lt;br /&gt;
| Move view/cursor down and left fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWNRIGHT_FAST &lt;br /&gt;
| Move view/cursor down and right fast&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z &lt;br /&gt;
| Move view/cursor up (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z &lt;br /&gt;
| Move view/cursor down (z)&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_UP_Z_AUX &lt;br /&gt;
| Move view/cursor up (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|CURSOR_DOWN_Z_AUX &lt;br /&gt;
| Move view/cursor down (z) aux&lt;br /&gt;
|-&lt;br /&gt;
|MENU_CONFIRM &lt;br /&gt;
| Menu Confirm&lt;br /&gt;
|-&lt;br /&gt;
|SAVE_BINDINGS &lt;br /&gt;
| Save Bindings&lt;br /&gt;
|-&lt;br /&gt;
|LOAD_BINDINGS &lt;br /&gt;
| Load Bindings&lt;br /&gt;
|-&lt;br /&gt;
|MACRO_BREAK &lt;br /&gt;
| Break Macro Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_TITLE&lt;br /&gt;
|World Param: Title&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ADD&lt;br /&gt;
|World Param: Add&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_COPY&lt;br /&gt;
|World Param: Copy&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DELETE&lt;br /&gt;
|World Param: Delete&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
|World Param: Name Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NAME_ENTER&lt;br /&gt;
|World Param: Name Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
|World Param: Seed Random&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SEED_ENTER&lt;br /&gt;
|World Param: Seed Enter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_LOAD&lt;br /&gt;
|World Param: Load&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SAVE&lt;br /&gt;
|World Param: Save&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_UP&lt;br /&gt;
|World Param: Dim X Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
|World Param: Dim X Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
|World Param: Dim Y Up&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
|World Param: Dim Y Down&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_SET&lt;br /&gt;
|World Param: Enter Advanced Parameters&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_INCREASE&lt;br /&gt;
|World Param: Increase Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_DECREASE&lt;br /&gt;
|World Param: Decrease Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
|World Param: Enter Value&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_NULLIFY&lt;br /&gt;
|World Param: Nullify Parameter&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_PRESET&lt;br /&gt;
|World Param: Set Presets&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
|World Param: Reject Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
|World Param: Reject Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
|World Param: Reject Allow This&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
|World Param: Reject Allow All&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_CONTINUE&lt;br /&gt;
|World Generation: Continue&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_USE&lt;br /&gt;
|World Generation: Use&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_GEN_ABORT&lt;br /&gt;
|World Generation: Abort&lt;br /&gt;
|-&lt;br /&gt;
|WORLDGEN_EXPORT_MAP&lt;br /&gt;
|World Gen: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_MAP&lt;br /&gt;
|Legends: Export Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
|Legends: Export Detailed Map&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
|Legends: Civ/Site&lt;br /&gt;
|-&lt;br /&gt;
|LEGENDS_STRING_FILTER&lt;br /&gt;
|Legends: String filter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adventurer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N&lt;br /&gt;
|Adventure: move north&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S&lt;br /&gt;
|Adventure: move south&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E&lt;br /&gt;
|Adventure: move east&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W&lt;br /&gt;
|Adventure: move west&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW&lt;br /&gt;
|Adventure: move northwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE&lt;br /&gt;
|Adventure: move northeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW&lt;br /&gt;
|Adventure: move southwest&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE&lt;br /&gt;
|Adventure: move southeast&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_WAIT&lt;br /&gt;
|Adventure: move wait&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_N&lt;br /&gt;
|Adventure: careful move north up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_S&lt;br /&gt;
|Adventure: careful move south up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_E&lt;br /&gt;
|Adventure: careful move east up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_W&lt;br /&gt;
|Adventure: careful move west up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NW&lt;br /&gt;
|Adventure: careful move northwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_NE&lt;br /&gt;
|Adventure: careful move northeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SW&lt;br /&gt;
|Adventure: careful move southwest up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_SE&lt;br /&gt;
|Adventure: careful move southeast up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_CARE_MOVE_UPDOWN&lt;br /&gt;
|Adventure: careful move up/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_UP&lt;br /&gt;
|Adventure: move north/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_UP&lt;br /&gt;
|Adventure: move south/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_UP&lt;br /&gt;
|Adventure: move east/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_UP&lt;br /&gt;
|Adventure: move west/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_UP&lt;br /&gt;
|Adventure: move northwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_UP&lt;br /&gt;
|Adventure: move northeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_UP&lt;br /&gt;
|Adventure: move southwest/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_UP&lt;br /&gt;
|Adventure: move southeast/up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP&lt;br /&gt;
|Adventure: move up&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_N_DOWN&lt;br /&gt;
|Adventure: move north/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_S_DOWN&lt;br /&gt;
|Adventure: move south/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_E_DOWN&lt;br /&gt;
|Adventure: move east/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_W_DOWN&lt;br /&gt;
|Adventure: move west/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NW_DOWN&lt;br /&gt;
|Adventure: move northwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_NE_DOWN&lt;br /&gt;
|Adventure: move northeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SW_DOWN&lt;br /&gt;
|Adventure: move southwest/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_SE_DOWN&lt;br /&gt;
|Adventure: move southeast/down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN&lt;br /&gt;
|Adventure: move down&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_UP_AUX&lt;br /&gt;
|Adventure: move up aux&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVE_DOWN_AUX&lt;br /&gt;
|Adventure: move down aux&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_ATTACK&lt;br /&gt;
|Adventure: Combat Attack Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_DODGE&lt;br /&gt;
|Adventure: Combat Dodge Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT_CHARGEDEF&lt;br /&gt;
|Adventure: Combat Charge Defend Mode&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS&lt;br /&gt;
|Adventure: Status&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_WRESTLE&lt;br /&gt;
|Adventure: Status Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_CUSTOMIZE&lt;br /&gt;
|Adventure: Status Customize&lt;br /&gt;
|-&lt;br /&gt;
|A_STATUS_KILLS&lt;br /&gt;
|Adventure: Status Kills&lt;br /&gt;
|-&lt;br /&gt;
|A_SLEEP&lt;br /&gt;
|Adventure: Sleep&lt;br /&gt;
|-&lt;br /&gt;
|A_WAIT&lt;br /&gt;
|Adventure: Wait&lt;br /&gt;
|-&lt;br /&gt;
|A_ATTACK&lt;br /&gt;
|Adventure: Attack&lt;br /&gt;
|-&lt;br /&gt;
|A_LOOK&lt;br /&gt;
|Adventure: Look&lt;br /&gt;
|-&lt;br /&gt;
|A_SEARCH&lt;br /&gt;
|Adventure: Search&lt;br /&gt;
|-&lt;br /&gt;
|A_TALK&lt;br /&gt;
|Adventure: Talk&lt;br /&gt;
|-&lt;br /&gt;
|A_INTERACT&lt;br /&gt;
|Adventure: Inv. Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_LOOK&lt;br /&gt;
|Adventure: Inv. Look&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_REMOVE&lt;br /&gt;
|Adventure: Inv. Remove&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_WEAR&lt;br /&gt;
|Adventure: Inv. Wear&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_EATDRINK&lt;br /&gt;
|Adventure: Inv. Eat/Drink&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_PUTIN&lt;br /&gt;
|Adventure: Inv. Put In&lt;br /&gt;
|-&lt;br /&gt;
|A_INV_DROP&lt;br /&gt;
|Adventure: Inv. Drop&lt;br /&gt;
|-&lt;br /&gt;
|A_GROUND&lt;br /&gt;
|Adventure: Get/Ground&lt;br /&gt;
|-&lt;br /&gt;
|A_THROW&lt;br /&gt;
|Adventure: Throw&lt;br /&gt;
|-&lt;br /&gt;
|A_SHOOT&lt;br /&gt;
|Adventure: Fire&lt;br /&gt;
|-&lt;br /&gt;
|A_ANNOUNCEMENTS&lt;br /&gt;
|Adventure: Announcements&lt;br /&gt;
|-&lt;br /&gt;
|A_COMBAT&lt;br /&gt;
|Adventure: Combat Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT&lt;br /&gt;
|Adventure: Movement Options&lt;br /&gt;
|-&lt;br /&gt;
|A_MOVEMENT_SWIM&lt;br /&gt;
|Adventure: Movement Options Swim&lt;br /&gt;
|-&lt;br /&gt;
|A_SNEAK&lt;br /&gt;
|Adventure: Sneak&lt;br /&gt;
|-&lt;br /&gt;
|A_CENTER&lt;br /&gt;
|Adventure: Center&lt;br /&gt;
|-&lt;br /&gt;
|A_BUILDING&lt;br /&gt;
|Adventure: Building Interact&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL&lt;br /&gt;
|Adventure: Travel&lt;br /&gt;
|-&lt;br /&gt;
|A_DATE&lt;br /&gt;
|Adventure: Get Date&lt;br /&gt;
|-&lt;br /&gt;
|A_WEATHER&lt;br /&gt;
|Adventure: Get Weather&lt;br /&gt;
|-&lt;br /&gt;
|A_TEMPERATURE&lt;br /&gt;
|Adventure: Get Temperature&lt;br /&gt;
|-&lt;br /&gt;
|A_STANCE&lt;br /&gt;
|Adventure: Change Stance&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION1&lt;br /&gt;
|Adventure: Option 1&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION2&lt;br /&gt;
|Adventure: Option 2&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION3&lt;br /&gt;
|Adventure: Option 3&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION4&lt;br /&gt;
|Adventure: Option 4&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION5&lt;br /&gt;
|Adventure: Option 5&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION6&lt;br /&gt;
|Adventure: Option 6&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION7&lt;br /&gt;
|Adventure: Option 7&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION8&lt;br /&gt;
|Adventure: Option 8&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION9&lt;br /&gt;
|Adventure: Option 9&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION10&lt;br /&gt;
|Adventure: Option 10&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION11&lt;br /&gt;
|Adventure: Option 11&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION12&lt;br /&gt;
|Adventure: Option 12&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION13&lt;br /&gt;
|Adventure: Option 13&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION14&lt;br /&gt;
|Adventure: Option 14&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION15&lt;br /&gt;
|Adventure: Option 15&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION16&lt;br /&gt;
|Adventure: Option 16&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION17&lt;br /&gt;
|Adventure: Option 17&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION18&lt;br /&gt;
|Adventure: Option 18&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION19&lt;br /&gt;
|Adventure: Option 19&lt;br /&gt;
|-&lt;br /&gt;
|A_OPTION20&lt;br /&gt;
|Adventure: Option 20&lt;br /&gt;
|-&lt;br /&gt;
|A_ENTER_NAME&lt;br /&gt;
|Adventure: Creation Name Entry&lt;br /&gt;
|-&lt;br /&gt;
|A_CUST_NAME&lt;br /&gt;
|Adventure: Creation Customize Name&lt;br /&gt;
|-&lt;br /&gt;
|A_RANDOM_NAME&lt;br /&gt;
|Adventure: Creation Random Name&lt;br /&gt;
|-&lt;br /&gt;
|A_CHANGE_GENDER&lt;br /&gt;
|Adventure: Creation Change Gender&lt;br /&gt;
|-&lt;br /&gt;
|A_END_TRAVEL&lt;br /&gt;
|Adventure: Travel Visit Site&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_CLOUDS&lt;br /&gt;
|Adventure: Travel Clouds&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG&lt;br /&gt;
|Adventure: Log&lt;br /&gt;
|-&lt;br /&gt;
|A_TRAVEL_LOG&lt;br /&gt;
|Adventure: Travel Log&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_TASKS&lt;br /&gt;
|Adventure: Log Tasks&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ENTITIES&lt;br /&gt;
|Adventure: Log Entities&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SITES&lt;br /&gt;
|Adventure: Log Sites&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_SUBREGIONS&lt;br /&gt;
|Adventure: Log Regions&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
|Adventure: Log Zoom to Current Location&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_ZOOM_SELECTED&lt;br /&gt;
|Adventure: Log Zoom to Selected&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_LINE&lt;br /&gt;
|Adventure: Log Toggle Line&lt;br /&gt;
|-&lt;br /&gt;
|A_LOG_MAP&lt;br /&gt;
|Adventure: Log Toggle Map/Info&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_VIEW&lt;br /&gt;
|Adventure: Barter View&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_1&lt;br /&gt;
|Adventure: Barter Currency 1&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_2&lt;br /&gt;
|Adventure: Barter Currency 2&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_3&lt;br /&gt;
|Adventure: Barter Currency 3&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_4&lt;br /&gt;
|Adventure: Barter Currency 4&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_5&lt;br /&gt;
|Adventure: Barter Currency 5&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_6&lt;br /&gt;
|Adventure: Barter Currency 6&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_7&lt;br /&gt;
|Adventure: Barter Currency 7&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_8&lt;br /&gt;
|Adventure: Barter Currency 8&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_CURRENCY_9&lt;br /&gt;
|Adventure: Barter Currency 9&lt;br /&gt;
|-&lt;br /&gt;
|A_BARTER_TRADE&lt;br /&gt;
|Adventure: Barter Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Embark===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_EMBARK&lt;br /&gt;
|Setup game: Embark&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_FORT&lt;br /&gt;
|Setup game: Name Fort&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NAME_GROUP&lt;br /&gt;
|Setup game: Name Group&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_RECLAIM&lt;br /&gt;
|Setup game: Reclaim&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_FIND&lt;br /&gt;
|Setup game: Find&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES&lt;br /&gt;
|Setup game: Notes&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
|Setup game: Notes New Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
|Setup game: Notes Delete Note&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
|Setup game: Notes Change Symbol Selection&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
|Setup game: Notes Adopt Symbol&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_UP&lt;br /&gt;
|Setup game: Resize Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_DOWN&lt;br /&gt;
|Setup game: Resize Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_UP&lt;br /&gt;
|Setup game: Resize Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_DOWN&lt;br /&gt;
|Setup game: Resize Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MUP&lt;br /&gt;
|Setup game: Move Local Y Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
|Setup game: Move Local Y Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MUP&lt;br /&gt;
|Setup game: Move Local X Up&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_LOCAL_X_MDOWN&lt;br /&gt;
|Setup game: Move Local X Down&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_1&lt;br /&gt;
|Setup game: View Biome 1&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_2&lt;br /&gt;
|Setup game: View Biome 2&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_3&lt;br /&gt;
|Setup game: View Biome 3&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_4&lt;br /&gt;
|Setup game: View Biome 4&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_5&lt;br /&gt;
|Setup game: View Biome 5&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_6&lt;br /&gt;
|Setup game: View Biome 6&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_7&lt;br /&gt;
|Setup game: View Biome 7&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_8&lt;br /&gt;
|Setup game: View Biome 8&lt;br /&gt;
|-&lt;br /&gt;
|SETUP_BIOME_9&lt;br /&gt;
|Setup game: View Biome 9&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_RANDOM&lt;br /&gt;
|Choose name: Random&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_CLEAR&lt;br /&gt;
|Choose name: Clear&lt;br /&gt;
|-&lt;br /&gt;
|CHOOSE_NAME_TYPE&lt;br /&gt;
|Choose name: Type&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_NEW&lt;br /&gt;
|Setup New&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW&lt;br /&gt;
|Setup View&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
|Setup Customize Unit&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE&lt;br /&gt;
|Setup Save Profile&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
|Setup Save Profile Abort&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
|Setup Save Profile Go&lt;br /&gt;
|-&lt;br /&gt;
|SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
|Setup View Profile Problems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Command &lt;br /&gt;
! Discription&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ADD&lt;br /&gt;
|Buildjob: Add&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CANCEL&lt;br /&gt;
|Buildjob: Cancel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_PROMOTE&lt;br /&gt;
|Buildjob: Promote&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_REPEAT&lt;br /&gt;
|Buildjob: Repeat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SUSPEND&lt;br /&gt;
|Buildjob: Suspend&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
|Buildjob: Workshop Profile&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_FREE&lt;br /&gt;
|Buildjob: Well Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_WELL_SIZE&lt;br /&gt;
|Buildjob: Well Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_FREE&lt;br /&gt;
|Buildjob: Target Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_SIZE&lt;br /&gt;
|Buildjob: Target Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_DOWN&lt;br /&gt;
|Buildjob: Target Down&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_UP&lt;br /&gt;
|Buildjob: Target Up&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_RIGHT&lt;br /&gt;
|Buildjob: Target Right&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TARGET_LEFT&lt;br /&gt;
|Buildjob: Target Left&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
|Buildjob: Statue Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_FREE&lt;br /&gt;
|Buildjob: Statue Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STATUE_SIZE&lt;br /&gt;
|Buildjob: Statue Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
|Buildjob: Cage Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_FREE&lt;br /&gt;
|Buildjob: Cage Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_SIZE&lt;br /&gt;
|Buildjob: Cage Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Cage Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_WATER&lt;br /&gt;
|Buildjob: Cage Water&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
|Buildjob: Cage Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
|Buildjob: Chain Assign Occ&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
|Buildjob: Chain Justice&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
|Buildjob: Chain Assign Owner&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_FREE&lt;br /&gt;
|Buildjob: Chain Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIN_SIZE&lt;br /&gt;
|Buildjob: Chain Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_FIRING&lt;br /&gt;
|Buildjob: Siege Fire&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
|Buildjob: Siege Orient&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
|Buildjob: Door Internal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_LOCK&lt;br /&gt;
|Buildjob: Door Forbid&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DOOR_AJAR&lt;br /&gt;
|Buildjob: Door Pet-passable&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
|Buildjob: Coffin Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_FREE&lt;br /&gt;
|Buildjob: Coffin Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_SIZE&lt;br /&gt;
|Buildjob: Coffin Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
|Buildjob: Coffin Gen. Burial&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_CIV&lt;br /&gt;
|Buildjob: Coffing Allow Citizens&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_COFFIN_PET&lt;br /&gt;
|Buildjob: Coffing Allow Pets&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
|Buildjob: Chair Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_FREE&lt;br /&gt;
|Buildjob: Chair Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_CHAIR_SIZE&lt;br /&gt;
|Buildjob: Chair Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
|Buildjob: Table Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_HALL&lt;br /&gt;
|Buildjob: Table Hall&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_FREE&lt;br /&gt;
|Buildjob: Table Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_TABLE_SIZE&lt;br /&gt;
|Buildjob: Table Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_ASSIGN&lt;br /&gt;
|Buildjob: Bed Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_FREE&lt;br /&gt;
|Buildjob: Bed Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_BARRACKS&lt;br /&gt;
|Buildjob: Bed Barracks&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_RENT&lt;br /&gt;
|Buildjob: Bed Rent&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_BED_SIZE&lt;br /&gt;
|Buildjob: Bed Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BRING&lt;br /&gt;
|Buildjob: Depot Bring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_TRADE&lt;br /&gt;
|Buildjob: Depot Trade&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
|Buildjob: Depot Request Trader&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
|Buildjob: Depot Broker Only&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
|Buildjob: Animal Trap No Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
|Buildjob: Animal Trap Meat Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
|Buildjob: Animal Trap Fish Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
|Buildjob: Animal Trap Gem Bait&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FALLOW&lt;br /&gt;
|Buildjob: Farm Fallow&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
|Buildjob: Farm Fertilize&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SEASFERT&lt;br /&gt;
|Buildjob: Farm Seas Fert&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SPRING&lt;br /&gt;
|Buildjob: Farm Spring&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_SUMMER&lt;br /&gt;
|Buildjob: Farm Summer&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_AUTUMN&lt;br /&gt;
|Buildjob: Farm Autumn&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_FARM_WINTER&lt;br /&gt;
|Buildjob: Farm Winter&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
|Buildjob: Rack Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
|Buildjob: Rack Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
|Buildjob: Rack Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
|Buildjob: Rack Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
|Buildjob: Rack Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
|Buildjob: Rack Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
|Buildjob: Rack Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
|Buildjob: Stand Mat Bone&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
|Buildjob: Stand Mat Leather&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
|Buildjob: Stand Mat Copper&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
|Buildjob: Stand Mat Bronze&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
|Buildjob: Stand Mat Steel&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
|Buildjob: Stand Mat Iron&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
|Buildjob: Stand Mat Wood&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
|Buildjob: Stand Mat Special Metal&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
|Buildjob: Rackstand Assign&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
|Buildjob: Rackstand Free&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
|Buildjob: Rackstand Size&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
|Buildjob: Rackstand Item&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
|Buildjob: Rackstand Mat&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
|Buildjob: Rackstand All Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
|Buildjob: Rackstand No Items&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
|Buildjob: Rackstand All Mats&lt;br /&gt;
|-&lt;br /&gt;
|BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
|Buildjob: Rackstand No Mats&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
|Hotkey: Building Armorstand&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BED&lt;br /&gt;
|Hotkey: Building Bed&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIR&lt;br /&gt;
|Hotkey: Building Chair&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_COFFIN&lt;br /&gt;
|Hotkey: Building Coffin&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_DOOR&lt;br /&gt;
|Hotkey: Building Door&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
|Hotkey: Building Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_HATCH&lt;br /&gt;
|Hotkey: Building Hatch&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
|Hotkey: Building Wall Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Grate&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
|Hotkey: Building Vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
|Hotkey: Building Floor Bars&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CABINET&lt;br /&gt;
|Hotkey: Building Cabinet&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BOX&lt;br /&gt;
|Hotkey: Building Chest&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_KENNEL&lt;br /&gt;
|Hotkey: Building Kennel&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
|Hotkey: Building Farm Plot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
|Hotkey: Building Weaponrack&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_STATUE&lt;br /&gt;
|Hotkey: Building Statue&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TABLE&lt;br /&gt;
|Hotkey: Building Table&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
|Hotkey: Building Dirt Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
|Hotkey: Building Paved Road&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
|Hotkey: Building Bridge&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WELL&lt;br /&gt;
|Hotkey: Building Well&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
|Hotkey: Building Siege&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
|Hotkey: Building Workshop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_FURNACE&lt;br /&gt;
|Hotkey: Building Furnace&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
|Hotkey: Building Glass Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
|Hotkey: Building Gem Window&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SHOP&lt;br /&gt;
|Hotkey: Building Shop&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
|Hotkey: Building Animal Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CHAIN&lt;br /&gt;
|Hotkey: Building Chain&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_CAGE&lt;br /&gt;
|Hotkey: Building Cage&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
|Hotkey: Building Trade Depot&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_TRAP&lt;br /&gt;
|Hotkey: Building Trap&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE&lt;br /&gt;
|Hotkey: Building Machine Component&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
|Hotkey: Building Support&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
|Hotkey: Building Archery Target&lt;br /&gt;
|-&lt;br /&gt;
|HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
|Hotkey: Building Machine Component Screw Pump&lt;br /&gt;
|-&lt;br /&gt;
|HOTK