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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Some+name</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-12T22:54:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hillocks&amp;diff=233731</id>
		<title>Hillocks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hillocks&amp;diff=233731"/>
		<updated>2017-11-24T09:29:25Z</updated>

		<summary type="html">&lt;p&gt;Some name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|20:52, 22 July 2017 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hillocks_map_43.png|thumb|300px|A map of a typical hillocks, exported from legends mode.&amp;lt;br&amp;gt;&lt;br /&gt;
Places of interest:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,128,255)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Castle mound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,255,255)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Civic mound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,255,200)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Drinking mound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,200,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Hillock]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hillocks''' ({{Raw Tile|Ω|#C0C0C0|#000000}}) are the [[dwarf|dwarven]] equivalent of [[hamlet]]s, a type of [[site]] constructed above-ground and usually on the peripheries of dwarven territory. Hillocks consist mainly of various &amp;quot;hillocks&amp;quot;, round hills that have been hollowed out and installed with a door. Some hillocks (where terrain doesn't permit isolating a small hill) consist of a small room linked to the surface by a short stairway, and covered by a [[hatch]].&lt;br /&gt;
&lt;br /&gt;
Some of these structures will be referred to as [[tavern|drinking mounds]], usually populated by various dwarves quite aptly titled [[drunk]]s. There are also civic mounds and castle mounds, generally inhabited by the various local [[noble]]s and soldiers. &lt;br /&gt;
&lt;br /&gt;
Dwarven hillocks are not the most comfortable place to rest at night, because a lot of dwarves come there to rest, and a game may freeze really hard when character and local inhabitants wake up, regain consciousness, get stunned again and stumble upon each other, but it is still better than fighting off [[bogeyman|bogeymen]].&lt;br /&gt;
&lt;br /&gt;
[[File:Df43_05_dwarfhillock.PNG|thumb|center|600px|Inside a modest dwarven house in Hillock. Being really small, it is completely furnished, has a container, a cabinet, a chair, a table and bed. A drinking mound is nearby too, but it is essentially an empty hall.]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hillocks&amp;diff=233730</id>
		<title>Hillocks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hillocks&amp;diff=233730"/>
		<updated>2017-11-24T09:23:28Z</updated>

		<summary type="html">&lt;p&gt;Some name: Hillock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|20:52, 22 July 2017 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hillocks_map_43.png|thumb|300px|A map of a typical hillocks, exported from legends mode.&amp;lt;br&amp;gt;&lt;br /&gt;
Places of interest:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,128,255)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Castle mound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,255,255)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Civic mound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,255,200)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Drinking mound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,200,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Hillock]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Df43_05_dwarfhillock.PNG|thumb|500px|Inside a modest dwarven house in Hillock. Being really small, it is completely furnished, has a container, a cabinet, a chair, a table and bed. A drinking mound is nearby too, but it is essentially an empty hall.]]&lt;br /&gt;
&lt;br /&gt;
'''Hillocks''' ({{Raw Tile|Ω|#C0C0C0|#000000}}) are the [[dwarf|dwarven]] equivalent of [[hamlet]]s, a type of [[site]] constructed above-ground and usually on the peripheries of dwarven territory. Hillocks consist mainly of various &amp;quot;hillocks&amp;quot;, round hills that have been hollowed out and installed with a door. Some hillocks (where terrain doesn't permit isolating a small hill) consist of a small room linked to the surface by a short stairway, and covered by a [[hatch]].&lt;br /&gt;
&lt;br /&gt;
Some of these structures will be referred to as [[tavern|drinking mounds]], usually populated by various dwarves quite aptly titled [[drunk]]s. There are also civic mounds and castle mounds, generally inhabited by the various local [[noble]]s and soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Df43_05_dwarfhillock.PNG&amp;diff=233729</id>
		<title>File:Df43 05 dwarfhillock.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Df43_05_dwarfhillock.PNG&amp;diff=233729"/>
		<updated>2017-11-24T09:17:01Z</updated>

		<summary type="html">&lt;p&gt;Some name: Dwarven modest housing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Dwarven modest housing&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Forest_retreat&amp;diff=233728</id>
		<title>Forest retreat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Forest_retreat&amp;diff=233728"/>
		<updated>2017-11-24T08:49:23Z</updated>

		<summary type="html">&lt;p&gt;Some name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Forest retreats''' ({{Raw Tile|î|#FFFF00|#000000}}, {{Raw Tile|¶|#FFFF00|#000000}}) are [[site]]s created by [[elf]] civilizations. These are little more than various large unnatural looking trees given particular importance by their inhabitants, with the elves living and conducting business from the canopy. They also tend to have orchards.&lt;br /&gt;
&lt;br /&gt;
Features of retreats include tree houses, shaping trees, market trees, tavern trees and the Home Tree. Tree houses are quite literally that, large trees with floor like structures made of branches where elven citizens loiter around. Shaping trees are used for producing naturally-grown wooden [[finished goods]] and tend to have assorted imported items littering the canopy, even including foreign clothing too big for them to wear. Market trees are their equivalent to shops. Unlike most features, market trees tend to have various market stalls set up underneath the tree instead of in the canopy. Tavern trees are similair to market trees with tables and chairs  instruments and a tavern keeper underneath a huge flat canopy growing out from a single trunk  (and they can be truly enormous).  The Home Tree is where the local religious leaders and other [[noble]]s can be found and they contain large circle shaped &amp;quot;node like&amp;quot; structures spreading out away from the tree with paths of branches leading to them from the tree.  Sadly, you can't conquer the pesky little tree-huggers by claiming the site for yourself and kicking everyone off the Home Tree, unlike with taking over a [[hamlet]].{{bug|8001}}&lt;br /&gt;
&lt;br /&gt;
[[File:Df43_05_elventree.PNG|thumb|center|500px|A tree house in elven forest retreat with some inhabitants. It is possible to stand on the branches and on trunk. It may be required to use [[Climber]] skill or to jump from the hill's edge, in order to talk with locals.]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Forest_retreat&amp;diff=233727</id>
		<title>Forest retreat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Forest_retreat&amp;diff=233727"/>
		<updated>2017-11-24T08:48:39Z</updated>

		<summary type="html">&lt;p&gt;Some name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Forest retreats''' ({{Raw Tile|î|#FFFF00|#000000}}, {{Raw Tile|¶|#FFFF00|#000000}}) are [[site]]s created by [[elf]] civilizations. These are little more than various large unnatural looking trees given particular importance by their inhabitants, with the elves living and conducting business from the canopy. They also tend to have orchards.&lt;br /&gt;
&lt;br /&gt;
Features of retreats include tree houses, shaping trees, market trees, tavern trees and the Home Tree. Tree houses are quite literally that, large trees with floor like structures made of branches where elven citizens loiter around. Shaping trees are used for producing naturally-grown wooden [[finished goods]] and tend to have assorted imported items littering the canopy, even including foreign clothing too big for them to wear. Market trees are their equivalent to shops. Unlike most features, market trees tend to have various market stalls set up underneath the tree instead of in the canopy. Tavern trees are similair to market trees with tables and chairs  instruments and a tavern keeper underneath a huge flat canopy growing out from a single trunk  (and they can be truly enormous).  The Home Tree is where the local religious leaders and other [[noble]]s can be found and they contain large circle shaped &amp;quot;node like&amp;quot; structures spreading out away from the tree with paths of branches leading to them from the tree.  Sadly, you can't conquer the pesky little tree-huggers by claiming the site for yourself and kicking everyone off the Home Tree, unlike with taking over a [[hamlet]].{{bug|8001}}&lt;br /&gt;
&lt;br /&gt;
[[File:Df43_05_elventree.PNG|thumb|left|500px|A tree house in elven forest retreat with some inhabitants. It is possible to stand on the branches and on trunk. It may be required to use [[Climber]] skill or to jump from the hill's edge, in order to talk with locals.]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Forest_retreat&amp;diff=233726</id>
		<title>Forest retreat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Forest_retreat&amp;diff=233726"/>
		<updated>2017-11-24T08:48:21Z</updated>

		<summary type="html">&lt;p&gt;Some name: Architecture of elven retreats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Forest retreats''' ({{Raw Tile|î|#FFFF00|#000000}}, {{Raw Tile|¶|#FFFF00|#000000}}) are [[site]]s created by [[elf]] civilizations. These are little more than various large unnatural looking trees given particular importance by their inhabitants, with the elves living and conducting business from the canopy. They also tend to have orchards.&lt;br /&gt;
&lt;br /&gt;
Features of retreats include tree houses, shaping trees, market trees, tavern trees and the Home Tree. Tree houses are quite literally that, large trees with floor like structures made of branches where elven citizens loiter around. Shaping trees are used for producing naturally-grown wooden [[finished goods]] and tend to have assorted imported items littering the canopy, even including foreign clothing too big for them to wear. Market trees are their equivalent to shops. Unlike most features, market trees tend to have various market stalls set up underneath the tree instead of in the canopy. Tavern trees are similair to market trees with tables and chairs  instruments and a tavern keeper underneath a huge flat canopy growing out from a single trunk  (and they can be truly enormous).  The Home Tree is where the local religious leaders and other [[noble]]s can be found and they contain large circle shaped &amp;quot;node like&amp;quot; structures spreading out away from the tree with paths of branches leading to them from the tree.  Sadly, you can't conquer the pesky little tree-huggers by claiming the site for yourself and kicking everyone off the Home Tree, unlike with taking over a [[hamlet]].{{bug|8001}}&lt;br /&gt;
&lt;br /&gt;
[[File:Df43_05_elventree.PNG|thumb|left|500px|A tree house in elven forest retreat with some inhabitants. It is possible to stand on the branches and on trunk. It may be required to use [[Climber]] skill or to jump from the hill's edge, in order to talk with locals.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Df43_05_elventree.PNG&amp;diff=233725</id>
		<title>File:Df43 05 elventree.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Df43_05_elventree.PNG&amp;diff=233725"/>
		<updated>2017-11-24T08:37:19Z</updated>

		<summary type="html">&lt;p&gt;Some name: A tree house in elven forest retreat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A tree house in elven forest retreat&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Poet&amp;diff=233717</id>
		<title>Poet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Poet&amp;diff=233717"/>
		<updated>2017-11-23T18:50:57Z</updated>

		<summary type="html">&lt;p&gt;Some name: Poet skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:33, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Poet&lt;br /&gt;
| profession = Bard&lt;br /&gt;
| job name   = Poetry&lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
* Creativity&lt;br /&gt;
* Intuition&lt;br /&gt;
* Linguistic Ability&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Poet''' is a [[performance]] skill. It is used when performing poetic forms, either on their own or as part of a poetic song.&lt;br /&gt;
&lt;br /&gt;
You can improve the poet skill by writing poetry&lt;br /&gt;
&lt;br /&gt;
To write poetry, press x, then select compose, from that menu Poem, and from that menu the poetic form you want to use. This takes several in-game hours, and only advances your skill in the poetic form that you picked.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = olnen&lt;br /&gt;
| elvish  = athifi&lt;br /&gt;
| goblin  = tozûx&lt;br /&gt;
| human   = pimra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fish_cleaner&amp;diff=233704</id>
		<title>Fish cleaner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fish_cleaner&amp;diff=233704"/>
		<updated>2017-11-23T08:12:15Z</updated>

		<summary type="html">&lt;p&gt;Some name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|07:00, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:0&lt;br /&gt;
| skill      = Fish Cleaner&lt;br /&gt;
| profession = [[Fishery worker]]&lt;br /&gt;
| job name   = [[Fish cleaning]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Prepare a raw fish&lt;br /&gt;
| workshop = [[Fishery]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Fish cleaner''' is the skill associated with the fish cleaning [[labor]]. Fish cleaners process [[raw fish]] at the [[fishery]].&lt;br /&gt;
&lt;br /&gt;
Fish cleaner [[skill|skill level]] is used to determine the speed at which the labor is completed.&lt;br /&gt;
&lt;br /&gt;
Fish cleaners can produce food and [[shell|craft material]] for a fortress as part of the [[fishing industry]].&lt;br /&gt;
&lt;br /&gt;
It is commonly adviced to assign [[Fishing]] and [[Fish cleaning]] tasks to different dwarves: when one dwarf is fishing, another one is busy preparing the fish. One or two Fish cleaners are sufficient for a fortress located near [[Brook]].&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hamlet&amp;diff=233703</id>
		<title>Hamlet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hamlet&amp;diff=233703"/>
		<updated>2017-11-23T07:56:37Z</updated>

		<summary type="html">&lt;p&gt;Some name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|20:50, 22 July 2017 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hamlet_map_43.png|thumb|300px|A map of a typical hamlet, exported from legends mode.&amp;lt;br&amp;gt;&lt;br /&gt;
Places of interest:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,128,255)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Mead hall&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(0,0,255)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt; Well]]&lt;br /&gt;
&lt;br /&gt;
A '''hamlet''' is a small [[site]] built by [[human]]s, forming the rural area of a human civilization. Populations in hamlets are low and peaks near one hundred residents, in contrast to [[town]]s. Hamlets can be compared to dwarven [[hillock]]s.&lt;br /&gt;
&lt;br /&gt;
In the world map, {{Tile|æ|2:0}} and {{Tile|Æ|2:0}} indicate hamlets in [[hills]], while {{Tile|&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;|2:0}} and {{Tile|≡|2:0}} indicate hamlets in flat plains. {{Tile|Æ|1:0}}, {{Tile|Æ|1:1}} and {{Tile|Æ|3:1}} indicate hamlets situated on [[river]]s or streams. {{Tile|Æ|6:0}} are hamlets that have been abandoned or [[ruin|ruined]], though they don't display this if they are on a river/stream.&lt;br /&gt;
&lt;br /&gt;
Hamlets are composed of small groups of houses surrounded by immense fields of local [[crop]]s, meadows, and [[pasture]]s divided by dirt [[road]]s. Houses are inhabited by commoners who aren't typically fond of [[adventure mode|adventure]]s. Some houses may have a table and a cabinet with leather clothing, there are no beds in the houses. An adventurer may ask a permission of a commoner to stay at night. Small [[well]]s can be found next to the houses. The local governing body is located at the [[mead hall]], housing the lord, the hearthspeople, and other nobility. The mead hall is built on a separate location from other structures.&lt;br /&gt;
&lt;br /&gt;
In the rare case that a human civilization is [[civilization#Struggling|nearing death]] and all towns have been destroyed, a hamlet may become the seat of power, and the mead hall will be additionally used as the throne of the law-maker.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233684</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233684"/>
		<updated>2017-11-22T10:45:24Z</updated>

		<summary type="html">&lt;p&gt;Some name: /* Navigating a procedurally generated fortress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:25, 20 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''You may be looking for [[Dwarf fortress mode]].''&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] live in '''fortresses''' &amp;amp;mdash; [[underground]] complexes with all the required buildings for dwarven living.&lt;br /&gt;
&lt;br /&gt;
== Procedurally generated ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarven]] [[civilization]]s build their fortresses on the edges of [[Mountain|mountain ranges]], and they will act as the seats of power of the dwarf civilization's leaders. They occupy only 3x3 aboveground overworld tiles, while hillocks and halls claim much more territory.&lt;br /&gt;
&lt;br /&gt;
Your adventurer can visit dwarven fortresses {{Raw Tile|Ω|7:0:1}} in [[Adventurer mode|adventure mode]]. They consist of a large rectangular structure made out of stone blocks, with a three tile wide entrance on one side. Inside, (it is a roofed structure) there will be a [[trade depot]], possibly with traders from other civilizations hanging out around it. There will also be a two-story [[tavern]] here, with the rooms for rent on the second floor. In the center of the rectangle will be a large hole with ramps spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a [[Dungeon|dungeon]] but less expansive. Some of the bigger rooms will be filled with [[Metalsmith's forge|metalsmith's forges]] and some of the smaller ones will be filled with random clothing.&lt;br /&gt;
&lt;br /&gt;
=== Navigating a procedurally generated fortress ===&lt;br /&gt;
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(&amp;lt;span style=&amp;quot;color:rgb(100,100,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and a surrounding periphery consisting of &amp;quot;stacks&amp;quot; of living(&amp;lt;span style=&amp;quot;color:rgb(20,50,30)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and industrial(&amp;lt;span style=&amp;quot;color:rgb(250,50,20)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) areas, is clear.]]&lt;br /&gt;
Many players find procedurally generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier once one learns how they are planned.&lt;br /&gt;
&lt;br /&gt;
To begin with, all fortresses are laid out on a 3x3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each one tile is.&lt;br /&gt;
&lt;br /&gt;
In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward rampway and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]].&lt;br /&gt;
&lt;br /&gt;
Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas. &lt;br /&gt;
&lt;br /&gt;
Industrial area may contain [[forge]]s, [[mason's workshop]], carpenter workshops, tanner workshops. Halls with statues are common there.&lt;br /&gt;
&lt;br /&gt;
[[File:Df_43_05_generatedfortress.PNG|thumb|center|400px|Inside the generated fortress in v43.05, on the industrial level (mason's workshops, forges and carpentry workshops are seen), with sculpture garden. Bedrooms with passages are on higher level.]]&lt;br /&gt;
&lt;br /&gt;
A typical bedroom in generated fortress has 4 squares, two of them are occupied with bed and cabinet (with decent leather armor and different clothing). They are linked by 1-tile wide corridor. These areas always occupy the eight peripheral tiles surrounding the central tile in the coordinate grid. Living and industrial areas are often stacked upon one another, and linked with staircases. Additionally, living and industrial areas are always separated into different floors, meaning that peripheral map tiles on a given floor will all be either living areas or industrial dittos, while the floor below will be the opposite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the area may be generated without stairs to the ground level. You may exit the area by using Fast Travel (T).&lt;br /&gt;
&lt;br /&gt;
If an underground tunnel is connected to the fortress, it will also be accessible from the central area.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress mode ==&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
&lt;br /&gt;
Fortresses are [[Fortress name|named in a specific manner]]. The name is usually assigned at random, but can be set at [[embark]] time. They also gain a title according to their population. This title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name. &lt;br /&gt;
&lt;br /&gt;
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.&lt;br /&gt;
&lt;br /&gt;
Each fortress title requires a certain population as well as performing a number of &amp;quot;diverse tasks&amp;quot; over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.&lt;br /&gt;
&lt;br /&gt;
The appointment of land holders is ''not'' linked to your fortress rank; however, your fortress must attain a rank of '''Metropolis''' before you will be eligible to summon your [[monarch]].&lt;br /&gt;
&lt;br /&gt;
{| style='margin: 0.5em auto; border-spacing: 2em 0'&lt;br /&gt;
|-&lt;br /&gt;
| style='vertical-align: top' |&lt;br /&gt;
{|&lt;br /&gt;
! colspan='2' | Title&lt;br /&gt;
! Pop&lt;br /&gt;
! Jobs: Craft/Metal/Wood/Gem/Stone/Food&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#555|#000}}&lt;br /&gt;
| '''Outpost'''&lt;br /&gt;
| style='text-align:right' | -&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#777|#000}}&lt;br /&gt;
| '''Hamlet'''&lt;br /&gt;
| style='text-align:right' | 20&lt;br /&gt;
| 3 of 10/10/10/4/10/10&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#999|#000}}&lt;br /&gt;
| '''Village'''&lt;br /&gt;
| style='text-align:right' | 50&lt;br /&gt;
| 3 of 15/15/15/6/15/15&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#bbb|#000}}&lt;br /&gt;
| '''Town'''&lt;br /&gt;
| style='text-align:right' | 80&lt;br /&gt;
| 4 of 25/25/25/10/25/25&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#ddd|#000}}&lt;br /&gt;
| '''City'''&lt;br /&gt;
| style='text-align:right' | 110&lt;br /&gt;
| 4 of 35/35/35/14/35/35&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#fff|#000}}&lt;br /&gt;
| '''Metropolis'''&lt;br /&gt;
| style='text-align:right' | 140&lt;br /&gt;
| 5 of 50/50/50/20/50/50&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Dwarf|5:1}}&lt;br /&gt;
| '''Mountainhome'''&lt;br /&gt;
| style='text-align:right' | [[Monarch|King]]&lt;br /&gt;
| Special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
{| style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' style='border-bottom: 1px solid' | Noble Title&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px; width: 1px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Barony capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Baron|Baron/Baroness]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | County capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Count|Count/Countess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Duchy capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Duke|Duke/Duchess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | Mountainhome&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Monarch|King/Queen]]&lt;br /&gt;
* Capital of its civilization&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = geshud&lt;br /&gt;
| elvish  = abeco&lt;br /&gt;
| goblin  = snusp&lt;br /&gt;
| human   = thrathdad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233683</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233683"/>
		<updated>2017-11-22T10:42:49Z</updated>

		<summary type="html">&lt;p&gt;Some name: /* Navigating a procedurally generated fortress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:25, 20 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''You may be looking for [[Dwarf fortress mode]].''&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] live in '''fortresses''' &amp;amp;mdash; [[underground]] complexes with all the required buildings for dwarven living.&lt;br /&gt;
&lt;br /&gt;
== Procedurally generated ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarven]] [[civilization]]s build their fortresses on the edges of [[Mountain|mountain ranges]], and they will act as the seats of power of the dwarf civilization's leaders. They occupy only 3x3 aboveground overworld tiles, while hillocks and halls claim much more territory.&lt;br /&gt;
&lt;br /&gt;
Your adventurer can visit dwarven fortresses {{Raw Tile|Ω|7:0:1}} in [[Adventurer mode|adventure mode]]. They consist of a large rectangular structure made out of stone blocks, with a three tile wide entrance on one side. Inside, (it is a roofed structure) there will be a [[trade depot]], possibly with traders from other civilizations hanging out around it. There will also be a two-story [[tavern]] here, with the rooms for rent on the second floor. In the center of the rectangle will be a large hole with ramps spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a [[Dungeon|dungeon]] but less expansive. Some of the bigger rooms will be filled with [[Metalsmith's forge|metalsmith's forges]] and some of the smaller ones will be filled with random clothing.&lt;br /&gt;
&lt;br /&gt;
=== Navigating a procedurally generated fortress ===&lt;br /&gt;
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(&amp;lt;span style=&amp;quot;color:rgb(100,100,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and a surrounding periphery consisting of &amp;quot;stacks&amp;quot; of living(&amp;lt;span style=&amp;quot;color:rgb(20,50,30)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and industrial(&amp;lt;span style=&amp;quot;color:rgb(250,50,20)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) areas, is clear.]]&lt;br /&gt;
Many players find procedurally generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier once one learns how they are planned.&lt;br /&gt;
&lt;br /&gt;
To begin with, all fortresses are laid out on a 3x3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each one tile is.&lt;br /&gt;
&lt;br /&gt;
In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward rampway and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]].&lt;br /&gt;
&lt;br /&gt;
Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas. &lt;br /&gt;
&lt;br /&gt;
Industrial area may contain [[forge]]s, [[mason's workshop]], carpenter workshops, tanner workshops. Halls with statues are common there.&lt;br /&gt;
&lt;br /&gt;
[[File:Df_43_05_generatedfortress.PNG|center|400px|Inside the generated fortress in v43.05, on the industrial level (mason's workshops, forges and carpentry workshops are seen), with sculpture garden. Bedrooms with passages are on higher level.]]&lt;br /&gt;
&lt;br /&gt;
A typical bedroom in generated fortress has 4 squares, two of them are occupied with bed and cabinet (with decent leather armor and different clothing). They are linked by 1-tile wide corridor. These areas always occupy the eight peripheral tiles surrounding the central tile in the coordinate grid. Living and industrial areas are often stacked upon one another, and linked with staircases. Additionally, living and industrial areas are always separated into different floors, meaning that peripheral map tiles on a given floor will all be either living areas or industrial dittos, while the floor below will be the opposite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the area may be generated without stairs to the ground level. You may exit the area by using Fast Travel (T).&lt;br /&gt;
&lt;br /&gt;
If an underground tunnel is connected to the fortress, it will also be accessible from the central area.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress mode ==&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
&lt;br /&gt;
Fortresses are [[Fortress name|named in a specific manner]]. The name is usually assigned at random, but can be set at [[embark]] time. They also gain a title according to their population. This title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name. &lt;br /&gt;
&lt;br /&gt;
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.&lt;br /&gt;
&lt;br /&gt;
Each fortress title requires a certain population as well as performing a number of &amp;quot;diverse tasks&amp;quot; over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.&lt;br /&gt;
&lt;br /&gt;
The appointment of land holders is ''not'' linked to your fortress rank; however, your fortress must attain a rank of '''Metropolis''' before you will be eligible to summon your [[monarch]].&lt;br /&gt;
&lt;br /&gt;
{| style='margin: 0.5em auto; border-spacing: 2em 0'&lt;br /&gt;
|-&lt;br /&gt;
| style='vertical-align: top' |&lt;br /&gt;
{|&lt;br /&gt;
! colspan='2' | Title&lt;br /&gt;
! Pop&lt;br /&gt;
! Jobs: Craft/Metal/Wood/Gem/Stone/Food&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#555|#000}}&lt;br /&gt;
| '''Outpost'''&lt;br /&gt;
| style='text-align:right' | -&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#777|#000}}&lt;br /&gt;
| '''Hamlet'''&lt;br /&gt;
| style='text-align:right' | 20&lt;br /&gt;
| 3 of 10/10/10/4/10/10&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#999|#000}}&lt;br /&gt;
| '''Village'''&lt;br /&gt;
| style='text-align:right' | 50&lt;br /&gt;
| 3 of 15/15/15/6/15/15&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#bbb|#000}}&lt;br /&gt;
| '''Town'''&lt;br /&gt;
| style='text-align:right' | 80&lt;br /&gt;
| 4 of 25/25/25/10/25/25&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#ddd|#000}}&lt;br /&gt;
| '''City'''&lt;br /&gt;
| style='text-align:right' | 110&lt;br /&gt;
| 4 of 35/35/35/14/35/35&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#fff|#000}}&lt;br /&gt;
| '''Metropolis'''&lt;br /&gt;
| style='text-align:right' | 140&lt;br /&gt;
| 5 of 50/50/50/20/50/50&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Dwarf|5:1}}&lt;br /&gt;
| '''Mountainhome'''&lt;br /&gt;
| style='text-align:right' | [[Monarch|King]]&lt;br /&gt;
| Special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
{| style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' style='border-bottom: 1px solid' | Noble Title&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px; width: 1px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Barony capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Baron|Baron/Baroness]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | County capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Count|Count/Countess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Duchy capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Duke|Duke/Duchess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | Mountainhome&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Monarch|King/Queen]]&lt;br /&gt;
* Capital of its civilization&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = geshud&lt;br /&gt;
| elvish  = abeco&lt;br /&gt;
| goblin  = snusp&lt;br /&gt;
| human   = thrathdad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233682</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233682"/>
		<updated>2017-11-22T10:41:55Z</updated>

		<summary type="html">&lt;p&gt;Some name: /* Navigating a procedurally generated fortress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:25, 20 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''You may be looking for [[Dwarf fortress mode]].''&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] live in '''fortresses''' &amp;amp;mdash; [[underground]] complexes with all the required buildings for dwarven living.&lt;br /&gt;
&lt;br /&gt;
== Procedurally generated ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarven]] [[civilization]]s build their fortresses on the edges of [[Mountain|mountain ranges]], and they will act as the seats of power of the dwarf civilization's leaders. They occupy only 3x3 aboveground overworld tiles, while hillocks and halls claim much more territory.&lt;br /&gt;
&lt;br /&gt;
Your adventurer can visit dwarven fortresses {{Raw Tile|Ω|7:0:1}} in [[Adventurer mode|adventure mode]]. They consist of a large rectangular structure made out of stone blocks, with a three tile wide entrance on one side. Inside, (it is a roofed structure) there will be a [[trade depot]], possibly with traders from other civilizations hanging out around it. There will also be a two-story [[tavern]] here, with the rooms for rent on the second floor. In the center of the rectangle will be a large hole with ramps spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a [[Dungeon|dungeon]] but less expansive. Some of the bigger rooms will be filled with [[Metalsmith's forge|metalsmith's forges]] and some of the smaller ones will be filled with random clothing.&lt;br /&gt;
&lt;br /&gt;
=== Navigating a procedurally generated fortress ===&lt;br /&gt;
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(&amp;lt;span style=&amp;quot;color:rgb(100,100,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and a surrounding periphery consisting of &amp;quot;stacks&amp;quot; of living(&amp;lt;span style=&amp;quot;color:rgb(20,50,30)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and industrial(&amp;lt;span style=&amp;quot;color:rgb(250,50,20)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) areas, is clear.]]&lt;br /&gt;
Many players find procedurally generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier once one learns how they are planned.&lt;br /&gt;
&lt;br /&gt;
To begin with, all fortresses are laid out on a 3x3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each one tile is.&lt;br /&gt;
&lt;br /&gt;
In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward rampway and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]].&lt;br /&gt;
&lt;br /&gt;
Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas. &lt;br /&gt;
&lt;br /&gt;
Industrial area may contain [[forge]]s, [[mason's workshop]], carpenter workshops, tanner workshops. Halls with statues are common there.&lt;br /&gt;
&lt;br /&gt;
[[File:Df_43_05_generatedfortress.PNG|thumb|400px|Inside the generated fortress in v43.05, on the industrial level (mason's workshops, forges and carpentry workshops are seen), with sculpture garden. Bedrooms with passages are on higher level.]]&lt;br /&gt;
&lt;br /&gt;
A typical bedroom in generated fortress has 4 squares, two of them are occupied with bed and cabinet (with decent leather armor and different clothing). They are linked by 1-tile wide corridor. These areas always occupy the eight peripheral tiles surrounding the central tile in the coordinate grid. Living and industrial areas are often stacked upon one another, and linked with staircases. Additionally, living and industrial areas are always separated into different floors, meaning that peripheral map tiles on a given floor will all be either living areas or industrial dittos, while the floor below will be the opposite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the area may be generated without stairs to the ground level. You may exit the area by using Fast Travel (T).&lt;br /&gt;
&lt;br /&gt;
If an underground tunnel is connected to the fortress, it will also be accessible from the central area.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress mode ==&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
&lt;br /&gt;
Fortresses are [[Fortress name|named in a specific manner]]. The name is usually assigned at random, but can be set at [[embark]] time. They also gain a title according to their population. This title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name. &lt;br /&gt;
&lt;br /&gt;
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.&lt;br /&gt;
&lt;br /&gt;
Each fortress title requires a certain population as well as performing a number of &amp;quot;diverse tasks&amp;quot; over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.&lt;br /&gt;
&lt;br /&gt;
The appointment of land holders is ''not'' linked to your fortress rank; however, your fortress must attain a rank of '''Metropolis''' before you will be eligible to summon your [[monarch]].&lt;br /&gt;
&lt;br /&gt;
{| style='margin: 0.5em auto; border-spacing: 2em 0'&lt;br /&gt;
|-&lt;br /&gt;
| style='vertical-align: top' |&lt;br /&gt;
{|&lt;br /&gt;
! colspan='2' | Title&lt;br /&gt;
! Pop&lt;br /&gt;
! Jobs: Craft/Metal/Wood/Gem/Stone/Food&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#555|#000}}&lt;br /&gt;
| '''Outpost'''&lt;br /&gt;
| style='text-align:right' | -&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#777|#000}}&lt;br /&gt;
| '''Hamlet'''&lt;br /&gt;
| style='text-align:right' | 20&lt;br /&gt;
| 3 of 10/10/10/4/10/10&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#999|#000}}&lt;br /&gt;
| '''Village'''&lt;br /&gt;
| style='text-align:right' | 50&lt;br /&gt;
| 3 of 15/15/15/6/15/15&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#bbb|#000}}&lt;br /&gt;
| '''Town'''&lt;br /&gt;
| style='text-align:right' | 80&lt;br /&gt;
| 4 of 25/25/25/10/25/25&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#ddd|#000}}&lt;br /&gt;
| '''City'''&lt;br /&gt;
| style='text-align:right' | 110&lt;br /&gt;
| 4 of 35/35/35/14/35/35&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#fff|#000}}&lt;br /&gt;
| '''Metropolis'''&lt;br /&gt;
| style='text-align:right' | 140&lt;br /&gt;
| 5 of 50/50/50/20/50/50&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Dwarf|5:1}}&lt;br /&gt;
| '''Mountainhome'''&lt;br /&gt;
| style='text-align:right' | [[Monarch|King]]&lt;br /&gt;
| Special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
{| style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' style='border-bottom: 1px solid' | Noble Title&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px; width: 1px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Barony capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Baron|Baron/Baroness]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | County capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Count|Count/Countess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Duchy capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Duke|Duke/Duchess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | Mountainhome&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Monarch|King/Queen]]&lt;br /&gt;
* Capital of its civilization&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = geshud&lt;br /&gt;
| elvish  = abeco&lt;br /&gt;
| goblin  = snusp&lt;br /&gt;
| human   = thrathdad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Df_43_05_generatedfortress.PNG&amp;diff=233681</id>
		<title>File:Df 43 05 generatedfortress.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Df_43_05_generatedfortress.PNG&amp;diff=233681"/>
		<updated>2017-11-22T10:37:12Z</updated>

		<summary type="html">&lt;p&gt;Some name: Inside the fortress, on the industrial level (mason's workshops, forges and carpentry workshops are seen), with sculpture garden. Bedrooms with passages are on higher level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Inside the fortress, on the industrial level (mason's workshops, forges and carpentry workshops are seen), with sculpture garden. Bedrooms with passages are on higher level.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233680</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233680"/>
		<updated>2017-11-22T10:27:54Z</updated>

		<summary type="html">&lt;p&gt;Some name: /* Navigating a procedurally generated fortress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:25, 20 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''You may be looking for [[Dwarf fortress mode]].''&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] live in '''fortresses''' &amp;amp;mdash; [[underground]] complexes with all the required buildings for dwarven living.&lt;br /&gt;
&lt;br /&gt;
== Procedurally generated ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarven]] [[civilization]]s build their fortresses on the edges of [[Mountain|mountain ranges]], and they will act as the seats of power of the dwarf civilization's leaders. They occupy only 3x3 aboveground overworld tiles, while hillocks and halls claim much more territory.&lt;br /&gt;
&lt;br /&gt;
Your adventurer can visit dwarven fortresses {{Raw Tile|Ω|7:0:1}} in [[Adventurer mode|adventure mode]]. They consist of a large rectangular structure made out of stone blocks, with a three tile wide entrance on one side. Inside, (it is a roofed structure) there will be a [[trade depot]], possibly with traders from other civilizations hanging out around it. There will also be a two-story [[tavern]] here, with the rooms for rent on the second floor. In the center of the rectangle will be a large hole with ramps spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a [[Dungeon|dungeon]] but less expansive. Some of the bigger rooms will be filled with [[Metalsmith's forge|metalsmith's forges]] and some of the smaller ones will be filled with random clothing.&lt;br /&gt;
&lt;br /&gt;
=== Navigating a procedurally generated fortress ===&lt;br /&gt;
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(&amp;lt;span style=&amp;quot;color:rgb(100,100,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and a surrounding periphery consisting of &amp;quot;stacks&amp;quot; of living(&amp;lt;span style=&amp;quot;color:rgb(20,50,30)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and industrial(&amp;lt;span style=&amp;quot;color:rgb(250,50,20)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) areas, is clear.]]&lt;br /&gt;
Many players find procedurally generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier once one learns how they are planned.&lt;br /&gt;
&lt;br /&gt;
To begin with, all fortresses are laid out on a 3x3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each one tile is.&lt;br /&gt;
&lt;br /&gt;
In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward rampway and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]].&lt;br /&gt;
&lt;br /&gt;
Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas. &lt;br /&gt;
&lt;br /&gt;
Industrial area may contain [[forge]]s, [[mason's workshops]], carpenter workshops, tanner workshops. Halls with statues are common there.&lt;br /&gt;
&lt;br /&gt;
A typical bedroom in generated fortress has 4 squares, two of them are occupied with bed and cabinet (with decent leather armor and different clothing). They are linked by 1-tile wide corridor. These areas always occupy the eight peripheral tiles surrounding the central tile in the coordinate grid. Living and industrial areas are often stacked upon one another, and linked with staircases. Additionally, living and industrial areas are always separated into different floors, meaning that peripheral map tiles on a given floor will all be either living areas or industrial dittos, while the floor below will be the opposite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the area may be generated without stairs to the ground level. You may exit the area by using Fast Travel (T).&lt;br /&gt;
&lt;br /&gt;
If an underground tunnel is connected to the fortress, it will also be accessible from the central area.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress mode ==&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
&lt;br /&gt;
Fortresses are [[Fortress name|named in a specific manner]]. The name is usually assigned at random, but can be set at [[embark]] time. They also gain a title according to their population. This title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name. &lt;br /&gt;
&lt;br /&gt;
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.&lt;br /&gt;
&lt;br /&gt;
Each fortress title requires a certain population as well as performing a number of &amp;quot;diverse tasks&amp;quot; over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.&lt;br /&gt;
&lt;br /&gt;
The appointment of land holders is ''not'' linked to your fortress rank; however, your fortress must attain a rank of '''Metropolis''' before you will be eligible to summon your [[monarch]].&lt;br /&gt;
&lt;br /&gt;
{| style='margin: 0.5em auto; border-spacing: 2em 0'&lt;br /&gt;
|-&lt;br /&gt;
| style='vertical-align: top' |&lt;br /&gt;
{|&lt;br /&gt;
! colspan='2' | Title&lt;br /&gt;
! Pop&lt;br /&gt;
! Jobs: Craft/Metal/Wood/Gem/Stone/Food&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#555|#000}}&lt;br /&gt;
| '''Outpost'''&lt;br /&gt;
| style='text-align:right' | -&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#777|#000}}&lt;br /&gt;
| '''Hamlet'''&lt;br /&gt;
| style='text-align:right' | 20&lt;br /&gt;
| 3 of 10/10/10/4/10/10&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#999|#000}}&lt;br /&gt;
| '''Village'''&lt;br /&gt;
| style='text-align:right' | 50&lt;br /&gt;
| 3 of 15/15/15/6/15/15&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#bbb|#000}}&lt;br /&gt;
| '''Town'''&lt;br /&gt;
| style='text-align:right' | 80&lt;br /&gt;
| 4 of 25/25/25/10/25/25&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#ddd|#000}}&lt;br /&gt;
| '''City'''&lt;br /&gt;
| style='text-align:right' | 110&lt;br /&gt;
| 4 of 35/35/35/14/35/35&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#fff|#000}}&lt;br /&gt;
| '''Metropolis'''&lt;br /&gt;
| style='text-align:right' | 140&lt;br /&gt;
| 5 of 50/50/50/20/50/50&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Dwarf|5:1}}&lt;br /&gt;
| '''Mountainhome'''&lt;br /&gt;
| style='text-align:right' | [[Monarch|King]]&lt;br /&gt;
| Special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
{| style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' style='border-bottom: 1px solid' | Noble Title&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px; width: 1px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Barony capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Baron|Baron/Baroness]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | County capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Count|Count/Countess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Duchy capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Duke|Duke/Duchess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | Mountainhome&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Monarch|King/Queen]]&lt;br /&gt;
* Capital of its civilization&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = geshud&lt;br /&gt;
| elvish  = abeco&lt;br /&gt;
| goblin  = snusp&lt;br /&gt;
| human   = thrathdad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233679</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233679"/>
		<updated>2017-11-22T09:33:02Z</updated>

		<summary type="html">&lt;p&gt;Some name: /* Navigating a procedurally generated fortress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:25, 20 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''You may be looking for [[Dwarf fortress mode]].''&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] live in '''fortresses''' &amp;amp;mdash; [[underground]] complexes with all the required buildings for dwarven living.&lt;br /&gt;
&lt;br /&gt;
== Procedurally generated ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarven]] [[civilization]]s build their fortresses on the edges of [[Mountain|mountain ranges]], and they will act as the seats of power of the dwarf civilization's leaders. They occupy only 3x3 aboveground overworld tiles, while hillocks and halls claim much more territory.&lt;br /&gt;
&lt;br /&gt;
Your adventurer can visit dwarven fortresses {{Raw Tile|Ω|7:0:1}} in [[Adventurer mode|adventure mode]]. They consist of a large rectangular structure made out of stone blocks, with a three tile wide entrance on one side. Inside, (it is a roofed structure) there will be a [[trade depot]], possibly with traders from other civilizations hanging out around it. There will also be a two-story [[tavern]] here, with the rooms for rent on the second floor. In the center of the rectangle will be a large hole with ramps spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a [[Dungeon|dungeon]] but less expansive. Some of the bigger rooms will be filled with [[Metalsmith's forge|metalsmith's forges]] and some of the smaller ones will be filled with random clothing.&lt;br /&gt;
&lt;br /&gt;
=== Navigating a procedurally generated fortress ===&lt;br /&gt;
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(&amp;lt;span style=&amp;quot;color:rgb(100,100,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and a surrounding periphery consisting of &amp;quot;stacks&amp;quot; of living(&amp;lt;span style=&amp;quot;color:rgb(20,50,30)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and industrial(&amp;lt;span style=&amp;quot;color:rgb(250,50,20)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) areas, is clear.]]&lt;br /&gt;
Many players find procedurally generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier once one learns how they are planned.&lt;br /&gt;
&lt;br /&gt;
To begin with, all fortresses are laid out on a 3x3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each one tile is.&lt;br /&gt;
&lt;br /&gt;
In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward rampway and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]].&lt;br /&gt;
&lt;br /&gt;
Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas containing [[forge]]s. A typical bedroom in generated fortress has 4 squares, two of them are occupied with bed and cabinet (with decent leather armor and different clothing). They are linked by 1-tile wide corridor. These areas always occupy the eight peripheral tiles surrounding the central tile in the coordinate grid. Living and industrial areas are often stacked upon one another, and linked with staircases. Additionally, living and industrial areas are always separated into different floors, meaning that peripheral map tiles on a given floor will all be either living areas or industrial dittos, while the floor below will be the opposite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the area may be generated without stairs to the ground level. You may exit the area by using Fast Travel (T).&lt;br /&gt;
&lt;br /&gt;
If an underground tunnel is connected to the fortress, it will also be accessible from the central area.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress mode ==&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
&lt;br /&gt;
Fortresses are [[Fortress name|named in a specific manner]]. The name is usually assigned at random, but can be set at [[embark]] time. They also gain a title according to their population. This title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name. &lt;br /&gt;
&lt;br /&gt;
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.&lt;br /&gt;
&lt;br /&gt;
Each fortress title requires a certain population as well as performing a number of &amp;quot;diverse tasks&amp;quot; over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.&lt;br /&gt;
&lt;br /&gt;
The appointment of land holders is ''not'' linked to your fortress rank; however, your fortress must attain a rank of '''Metropolis''' before you will be eligible to summon your [[monarch]].&lt;br /&gt;
&lt;br /&gt;
{| style='margin: 0.5em auto; border-spacing: 2em 0'&lt;br /&gt;
|-&lt;br /&gt;
| style='vertical-align: top' |&lt;br /&gt;
{|&lt;br /&gt;
! colspan='2' | Title&lt;br /&gt;
! Pop&lt;br /&gt;
! Jobs: Craft/Metal/Wood/Gem/Stone/Food&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#555|#000}}&lt;br /&gt;
| '''Outpost'''&lt;br /&gt;
| style='text-align:right' | -&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#777|#000}}&lt;br /&gt;
| '''Hamlet'''&lt;br /&gt;
| style='text-align:right' | 20&lt;br /&gt;
| 3 of 10/10/10/4/10/10&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#999|#000}}&lt;br /&gt;
| '''Village'''&lt;br /&gt;
| style='text-align:right' | 50&lt;br /&gt;
| 3 of 15/15/15/6/15/15&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#bbb|#000}}&lt;br /&gt;
| '''Town'''&lt;br /&gt;
| style='text-align:right' | 80&lt;br /&gt;
| 4 of 25/25/25/10/25/25&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#ddd|#000}}&lt;br /&gt;
| '''City'''&lt;br /&gt;
| style='text-align:right' | 110&lt;br /&gt;
| 4 of 35/35/35/14/35/35&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#fff|#000}}&lt;br /&gt;
| '''Metropolis'''&lt;br /&gt;
| style='text-align:right' | 140&lt;br /&gt;
| 5 of 50/50/50/20/50/50&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Dwarf|5:1}}&lt;br /&gt;
| '''Mountainhome'''&lt;br /&gt;
| style='text-align:right' | [[Monarch|King]]&lt;br /&gt;
| Special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
{| style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' style='border-bottom: 1px solid' | Noble Title&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px; width: 1px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Barony capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Baron|Baron/Baroness]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | County capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Count|Count/Countess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Duchy capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Duke|Duke/Duchess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | Mountainhome&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Monarch|King/Queen]]&lt;br /&gt;
* Capital of its civilization&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = geshud&lt;br /&gt;
| elvish  = abeco&lt;br /&gt;
| goblin  = snusp&lt;br /&gt;
| human   = thrathdad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233678</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=233678"/>
		<updated>2017-11-22T09:02:50Z</updated>

		<summary type="html">&lt;p&gt;Some name: /* Bedroom detail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:25, 20 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''You may be looking for [[Dwarf fortress mode]].''&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] live in '''fortresses''' &amp;amp;mdash; [[underground]] complexes with all the required buildings for dwarven living.&lt;br /&gt;
&lt;br /&gt;
== Procedurally generated ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarven]] [[civilization]]s build their fortresses on the edges of [[Mountain|mountain ranges]], and they will act as the seats of power of the dwarf civilization's leaders. They occupy only 3x3 aboveground overworld tiles, while hillocks and halls claim much more territory.&lt;br /&gt;
&lt;br /&gt;
Your adventurer can visit dwarven fortresses {{Raw Tile|Ω|7:0:1}} in [[Adventurer mode|adventure mode]]. They consist of a large rectangular structure made out of stone blocks, with a three tile wide entrance on one side. Inside, (it is a roofed structure) there will be a [[trade depot]], possibly with traders from other civilizations hanging out around it. There will also be a two-story [[tavern]] here, with the rooms for rent on the second floor. In the center of the rectangle will be a large hole with ramps spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a [[Dungeon|dungeon]] but less expansive. Some of the bigger rooms will be filled with [[Metalsmith's forge|metalsmith's forges]] and some of the smaller ones will be filled with random clothing.&lt;br /&gt;
&lt;br /&gt;
=== Navigating a procedurally generated fortress ===&lt;br /&gt;
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(&amp;lt;span style=&amp;quot;color:rgb(100,100,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and a surrounding periphery consisting of &amp;quot;stacks&amp;quot; of living(&amp;lt;span style=&amp;quot;color:rgb(20,50,30)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and industrial(&amp;lt;span style=&amp;quot;color:rgb(250,50,20)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) areas, is clear.]]&lt;br /&gt;
Many players find procedurally generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier once one learns how they are planned.&lt;br /&gt;
&lt;br /&gt;
To begin with, all fortresses are laid out on a 3x3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each one tile is.&lt;br /&gt;
&lt;br /&gt;
In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward rampway and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]].&lt;br /&gt;
&lt;br /&gt;
Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas containing [[forge]]s. A typical bedroom in generated fortress has 4 squares, two of them are occupied with bed and cabinet (with decent leather armor and different clothing). They are linked by 1-tile wide corridor. These areas always occupy the eight peripheral tiles surrounding the central tile in the coordinate grid. Living and industrial areas are often stacked upon one another, and linked with staircases. Additionally, living and industrial areas are always separated into different floors, meaning that peripheral map tiles on a given floor will all be either living areas or industrial dittos, while the floor below will be the opposite.&lt;br /&gt;
&lt;br /&gt;
If an underground tunnel is connected to the fortress, it will also be accessible from the central area.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress mode ==&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
&lt;br /&gt;
Fortresses are [[Fortress name|named in a specific manner]]. The name is usually assigned at random, but can be set at [[embark]] time. They also gain a title according to their population. This title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name. &lt;br /&gt;
&lt;br /&gt;
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.&lt;br /&gt;
&lt;br /&gt;
Each fortress title requires a certain population as well as performing a number of &amp;quot;diverse tasks&amp;quot; over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.&lt;br /&gt;
&lt;br /&gt;
The appointment of land holders is ''not'' linked to your fortress rank; however, your fortress must attain a rank of '''Metropolis''' before you will be eligible to summon your [[monarch]].&lt;br /&gt;
&lt;br /&gt;
{| style='margin: 0.5em auto; border-spacing: 2em 0'&lt;br /&gt;
|-&lt;br /&gt;
| style='vertical-align: top' |&lt;br /&gt;
{|&lt;br /&gt;
! colspan='2' | Title&lt;br /&gt;
! Pop&lt;br /&gt;
! Jobs: Craft/Metal/Wood/Gem/Stone/Food&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#555|#000}}&lt;br /&gt;
| '''Outpost'''&lt;br /&gt;
| style='text-align:right' | -&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#777|#000}}&lt;br /&gt;
| '''Hamlet'''&lt;br /&gt;
| style='text-align:right' | 20&lt;br /&gt;
| 3 of 10/10/10/4/10/10&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#999|#000}}&lt;br /&gt;
| '''Village'''&lt;br /&gt;
| style='text-align:right' | 50&lt;br /&gt;
| 3 of 15/15/15/6/15/15&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#bbb|#000}}&lt;br /&gt;
| '''Town'''&lt;br /&gt;
| style='text-align:right' | 80&lt;br /&gt;
| 4 of 25/25/25/10/25/25&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#ddd|#000}}&lt;br /&gt;
| '''City'''&lt;br /&gt;
| style='text-align:right' | 110&lt;br /&gt;
| 4 of 35/35/35/14/35/35&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#fff|#000}}&lt;br /&gt;
| '''Metropolis'''&lt;br /&gt;
| style='text-align:right' | 140&lt;br /&gt;
| 5 of 50/50/50/20/50/50&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Dwarf|5:1}}&lt;br /&gt;
| '''Mountainhome'''&lt;br /&gt;
| style='text-align:right' | [[Monarch|King]]&lt;br /&gt;
| Special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
{| style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' style='border-bottom: 1px solid' | Noble Title&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px; width: 1px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Barony capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Baron|Baron/Baroness]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | County capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Count|Count/Countess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Duchy capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Duke|Duke/Duchess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | Mountainhome&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the [[Monarch|King/Queen]]&lt;br /&gt;
* Capital of its civilization&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = geshud&lt;br /&gt;
| elvish  = abeco&lt;br /&gt;
| goblin  = snusp&lt;br /&gt;
| human   = thrathdad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Some name</name></author>
	</entry>
</feed>