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	<updated>2026-06-15T16:48:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37686</id>
		<title>40d Talk:Relationship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37686"/>
		<updated>2008-02-22T18:19:29Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Experimentation==&lt;br /&gt;
Ran a small experiment on whether or not relationships are affected by social skills.  I assigned the original dwarves various social skills at various levels, and let them sit in a meeting area until the traders came in the fall, no labor assigned.  The skills assigned were:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: Proficient Comedian/Proficient Conversationalist&lt;br /&gt;
Dwarf 2: Proficient Liar/Proficient Intimidator&lt;br /&gt;
Dwarf 3: Proficient Judge of Intent&lt;br /&gt;
Dwarf 4: Conversationalist/Comedian&lt;br /&gt;
Dwarf 5: Novice Comedian/Novice Flatterer/Novice Consoler/Novice Pacifier&lt;br /&gt;
Dwarf 6: Control (nothing)&lt;br /&gt;
Dwarf 7: Control&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: 1 lover (Dwarf 5), 2 friends (4, 3).  Personality types: Likes art, dislikes intellectual conversation, guarded in relationships.&lt;br /&gt;
&lt;br /&gt;
Dwarf 2: 1 lover (3), 0 friends.  Personality types: Calm demeanor, Quick to anger, Comfortable in social situations, Relaxed, Not given to flights of fancy, no more work than necessary, given to procrastination.&lt;br /&gt;
&lt;br /&gt;
Dwarf 3: 1 lover (2), 2 friends (1, 5).  Personality types: Overindulges, Can handle stress, Prefers familiar routines, Does not go out of way to help others, Not easily moved to pity, very disorganized, strong sense of duty.&lt;br /&gt;
&lt;br /&gt;
Dwarf 4: 2 friends (6, 1).  Personality types: Slow to anger, often feels discouraged, thrillseeker, not easily moved to pity, lacks confidence, disorganized, thinks through every alternative and consequence before acting,&lt;br /&gt;
&lt;br /&gt;
Dwarf 5: 1 lover (1), 1 friend (3).  Personality types: Calm demeanor, can handle stress, not a risk-taker, candid and sincere in dealings with others, disorganized.&lt;br /&gt;
&lt;br /&gt;
Dwarf 6: 1 friend (4). Personality types: Thrillseeker, Art-lover, Tends not to openly express emotion, slow to trust others, very willing to compare herself favorably with others, not easily moved to pity, does the first thing that comes to mind.&lt;br /&gt;
&lt;br /&gt;
Dwarf 7: 0 friends.  Personality types: Slow to anger, cracks easily under pressure, tends to avoid crowds, unassertive, relaxed, art-lover, prefers familiar routines, trusting, guarded in relationships with others, very rarely does more work than necessary, takes time when making decisions.&lt;br /&gt;
&lt;br /&gt;
In order to do this, I classified the skills into three rough categories - beneficial, harmful, and neutral.  Beneficial included comedian, conversationalist, flatterer and pacifier.  Harmful included liar and intimidator, and neutral included judge of intent and negotiator.&lt;br /&gt;
&lt;br /&gt;
Some things I noticed from this experiment: There is a definite increase in the number of friends that dwarves with social skills have over the controls, with the exception of the one dwarf with harmful skills.  However, even this dwarf had a lover - the one who had high judge of intent.  Perhaps judge of intent is necessary to establish a positive relationship with a liar or intimidator?  Furthermore, the two dwarves that ended up with the most relationships were those who had the most negative personality traits in regard to social situations among those who had social skills.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there seemed to be very little influence in personality types on friend-making.  The friendships between 3/5 and 6/4 were the only two that shared any personality types, and those do not seem to be particularly applicable to the situation at hand.  It's also worth noting that the only dwarf comfortable in social situations, #2, also only had the one lover - likely due to problems brought about by his social skills.&lt;br /&gt;
 &lt;br /&gt;
I will run some more tests to try to flesh out these findings more.  Anybody else willing to join in? [[User:Some1else|Some1else]] 11:22, 19 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Grudges are definately rare. In my fortress with 150 dwarves, only two have a grudge between themselves.[[User:ThVaz|ThVaz]]&lt;br /&gt;
&lt;br /&gt;
:''I classified the '''personality types''' into three rough categories - beneficial, harmful, and neutral.'' You mean skills? -- [[User:Zaratustra|Zaratustra]] 17:11, 19 February 2008 (EST)&lt;br /&gt;
:: Yes.  Yes I did.  Edited to fix that. [[User:Some1else|Some1else]] 18:02, 19 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Idea: Social skills generally wouldn't cause increases in physical stats, you'd think... but something like Liar or Intimidator might train up toughness and agility because the dwarf would need to quickly learn how to dodge punches and slaps. :D --[[User:Alfador|Alfador]] 12:10, 22 February 2008 (EST)&lt;br /&gt;
:I can confirm that they do cause increases in all physical stats.  --[[User:Some1else|Some1else]] 13:19, 22 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37684</id>
		<title>40d Talk:Relationship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37684"/>
		<updated>2008-02-19T23:02:48Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Experimentation==&lt;br /&gt;
Ran a small experiment on whether or not relationships are affected by social skills.  I assigned the original dwarves various social skills at various levels, and let them sit in a meeting area until the traders came in the fall, no labor assigned.  The skills assigned were:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: Proficient Comedian/Proficient Conversationalist&lt;br /&gt;
Dwarf 2: Proficient Liar/Proficient Intimidator&lt;br /&gt;
Dwarf 3: Proficient Judge of Intent&lt;br /&gt;
Dwarf 4: Conversationalist/Comedian&lt;br /&gt;
Dwarf 5: Novice Comedian/Novice Flatterer/Novice Consoler/Novice Pacifier&lt;br /&gt;
Dwarf 6: Control (nothing)&lt;br /&gt;
Dwarf 7: Control&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: 1 lover (Dwarf 5), 2 friends (4, 3).  Personality types: Likes art, dislikes intellectual conversation, guarded in relationships.&lt;br /&gt;
&lt;br /&gt;
Dwarf 2: 1 lover (3), 0 friends.  Personality types: Calm demeanor, Quick to anger, Comfortable in social situations, Relaxed, Not given to flights of fancy, no more work than necessary, given to procrastination.&lt;br /&gt;
&lt;br /&gt;
Dwarf 3: 1 lover (2), 2 friends (1, 5).  Personality types: Overindulges, Can handle stress, Prefers familiar routines, Does not go out of way to help others, Not easily moved to pity, very disorganized, strong sense of duty.&lt;br /&gt;
&lt;br /&gt;
Dwarf 4: 2 friends (6, 1).  Personality types: Slow to anger, often feels discouraged, thrillseeker, not easily moved to pity, lacks confidence, disorganized, thinks through every alternative and consequence before acting,&lt;br /&gt;
&lt;br /&gt;
Dwarf 5: 1 lover (1), 1 friend (3).  Personality types: Calm demeanor, can handle stress, not a risk-taker, candid and sincere in dealings with others, disorganized.&lt;br /&gt;
&lt;br /&gt;
Dwarf 6: 1 friend (4). Personality types: Thrillseeker, Art-lover, Tends not to openly express emotion, slow to trust others, very willing to compare herself favorably with others, not easily moved to pity, does the first thing that comes to mind.&lt;br /&gt;
&lt;br /&gt;
Dwarf 7: 0 friends.  Personality types: Slow to anger, cracks easily under pressure, tends to avoid crowds, unassertive, relaxed, art-lover, prefers familiar routines, trusting, guarded in relationships with others, very rarely does more work than necessary, takes time when making decisions.&lt;br /&gt;
&lt;br /&gt;
In order to do this, I classified the skills into three rough categories - beneficial, harmful, and neutral.  Beneficial included comedian, conversationalist, flatterer and pacifier.  Harmful included liar and intimidator, and neutral included judge of intent and negotiator.&lt;br /&gt;
&lt;br /&gt;
Some things I noticed from this experiment: There is a definite increase in the number of friends that dwarves with social skills have over the controls, with the exception of the one dwarf with harmful skills.  However, even this dwarf had a lover - the one who had high judge of intent.  Perhaps judge of intent is necessary to establish a positive relationship with a liar or intimidator?  Furthermore, the two dwarves that ended up with the most relationships were those who had the most negative personality traits in regard to social situations among those who had social skills.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there seemed to be very little influence in personality types on friend-making.  The friendships between 3/5 and 6/4 were the only two that shared any personality types, and those do not seem to be particularly applicable to the situation at hand.  It's also worth noting that the only dwarf comfortable in social situations, #2, also only had the one lover - likely due to problems brought about by his social skills.&lt;br /&gt;
 &lt;br /&gt;
I will run some more tests to try to flesh out these findings more.  Anybody else willing to join in? [[User:Some1else|Some1else]] 11:22, 19 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Grudges are definately rare. In my fortress with 150 dwarves, only two have a grudge between themselves.[[User:ThVaz|ThVaz]]&lt;br /&gt;
&lt;br /&gt;
:''I classified the '''personality types''' into three rough categories - beneficial, harmful, and neutral.'' You mean skills? -- [[User:Zaratustra|Zaratustra]] 17:11, 19 February 2008 (EST)&lt;br /&gt;
:: Yes.  Yes I did.  Edited to fix that. [[User:Some1else|Some1else]] 18:02, 19 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37680</id>
		<title>40d Talk:Relationship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37680"/>
		<updated>2008-02-19T16:22:40Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Experimentation==&lt;br /&gt;
Ran a small experiment on whether or not relationships are affected by social skills.  I assigned the original dwarves various social skills at various levels, and let them sit in a meeting area until the traders came in the fall, no labor assigned.  The skills assigned were:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: Proficient Comedian/Proficient Conversationalist&lt;br /&gt;
Dwarf 2: Proficient Liar/Proficient Intimidator&lt;br /&gt;
Dwarf 3: Proficient Judge of Intent&lt;br /&gt;
Dwarf 4: Conversationalist/Comedian&lt;br /&gt;
Dwarf 5: Novice Comedian/Novice Flatterer/Novice Consoler/Novice Pacifier&lt;br /&gt;
Dwarf 6: Control (nothing)&lt;br /&gt;
Dwarf 7: Control&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: 1 lover (Dwarf 5), 2 friends (4, 3).  Personality types: Likes art, dislikes intellectual conversation, guarded in relationships.&lt;br /&gt;
&lt;br /&gt;
Dwarf 2: 1 lover (3), 0 friends.  Personality types: Calm demeanor, Quick to anger, Comfortable in social situations, Relaxed, Not given to flights of fancy, no more work than necessary, given to procrastination.&lt;br /&gt;
&lt;br /&gt;
Dwarf 3: 1 lover (2), 2 friends (1, 5).  Personality types: Overindulges, Can handle stress, Prefers familiar routines, Does not go out of way to help others, Not easily moved to pity, very disorganized, strong sense of duty.&lt;br /&gt;
&lt;br /&gt;
Dwarf 4: 2 friends (6, 1).  Personality types: Slow to anger, often feels discouraged, thrillseeker, not easily moved to pity, lacks confidence, disorganized, thinks through every alternative and consequence before acting,&lt;br /&gt;
&lt;br /&gt;
Dwarf 5: 1 lover (1), 1 friend (3).  Personality types: Calm demeanor, can handle stress, not a risk-taker, candid and sincere in dealings with others, disorganized.&lt;br /&gt;
&lt;br /&gt;
Dwarf 6: 1 friend (4). Personality types: Thrillseeker, Art-lover, Tends not to openly express emotion, slow to trust others, very willing to compare herself favorably with others, not easily moved to pity, does the first thing that comes to mind.&lt;br /&gt;
&lt;br /&gt;
Dwarf 7: 0 friends.  Personality types: Slow to anger, cracks easily under pressure, tends to avoid crowds, unassertive, relaxed, art-lover, prefers familiar routines, trusting, guarded in relationships with others, very rarely does more work than necessary, takes time when making decisions.&lt;br /&gt;
&lt;br /&gt;
In order to do this, I classified the personality types into three rough categories - beneficial, harmful, and neutral.  Beneficial included comedian, conversationalist, flatterer and pacifier.  Harmful included liar and intimidator, and neutral included judge of intent and negotiator.&lt;br /&gt;
&lt;br /&gt;
Some things I noticed from this experiment: There is a definite increase in the number of friends that dwarves with social skills have over the controls, with the exception of the one dwarf with harmful skills.  However, even this dwarf had a lover - the one who had high judge of intent.  Perhaps judge of intent is necessary to establish a positive relationship with a liar or intimidator?  Furthermore, the two dwarves that ended up with the most relationships were those who had the most negative personality traits in regard to social situations among those who had social skills.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there seemed to be very little influence in personality types on friend-making.  The friendships between 3/5 and 6/4 were the only two that shared any personality types, and those do not seem to be particularly applicable to the situation at hand.  It's also worth noting that the only dwarf comfortable in social situations, #2, also only had the one lover - likely due to problems brought about by his social skills.&lt;br /&gt;
 &lt;br /&gt;
I will run some more tests to try to flesh out these findings more.  Anybody else willing to join in? [[User:Some1else|Some1else]] 11:22, 19 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37679</id>
		<title>40d Talk:Relationship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37679"/>
		<updated>2008-02-19T16:19:13Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Experimentation==&lt;br /&gt;
Ran a small experiment on whether or not relationships are affected by social skills.  I assigned the original dwarves various social skills at various levels, and let them sit in a meeting area until the traders came in the fall, no labor assigned.  The skills assigned were:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: Proficient Comedian/Proficient Conversationalist&lt;br /&gt;
Dwarf 2: Proficient Liar/Proficient Intimidator&lt;br /&gt;
Dwarf 3: Proficient Judge of Intent&lt;br /&gt;
Dwarf 4: Conversationalist/Comedian&lt;br /&gt;
Dwarf 5: Novice Comedian/Novice Flatterer/Novice Consoler/Novice Pacifier&lt;br /&gt;
Dwarf 6: Control (nothing)&lt;br /&gt;
Dwarf 7: Control&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: 1 lover (Dwarf 5), 2 friends (4, 3).  Personality types: Likes art, dislikes intellectual conversation, guarded in relationships.&lt;br /&gt;
&lt;br /&gt;
Dwarf 2: 1 lover (3), 0 friends.  Personality types: Calm demeanor, Quick to anger, Comfortable in social situations, Relaxed, Not given to flights of fancy, no more work than necessary, given to procrastination.&lt;br /&gt;
&lt;br /&gt;
Dwarf 3: 1 lover (2), 2 friends (1, 5).  Personality types: Overindulges, Can handle stress, Prefers familiar routines, Does not go out of way to help others, Not easily moved to pity, very disorganized, strong sense of duty.&lt;br /&gt;
&lt;br /&gt;
Dwarf 4: 2 friends (6, 1).  Personality types: Slow to anger, often feels discouraged, thrillseeker, not easily moved to pity, lacks confidence, disorganized, thinks through every alternative and consequence before acting,&lt;br /&gt;
&lt;br /&gt;
Dwarf 5: 1 lover (1), 1 friend (3).  Personality types: Calm demeanor, can handle stress, not a risk-taker, candid and sincere in dealings with others, disorganized.&lt;br /&gt;
&lt;br /&gt;
Dwarf 6: 1 friend (4). Personality types: Thrillseeker, Art-lover, Tends not to openly express emotion, slow to trust others, very willing to compare herself favorably with others, not easily moved to pity, does the first thing that comes to mind.&lt;br /&gt;
&lt;br /&gt;
Dwarf 7: 0 friends.  Personality types: Slow to anger, cracks easily under pressure, tends to avoid crowds, unassertive, relaxed, art-lover, prefers familiar routines, trusting, guarded in relationships with others, very rarely does more work than necessary, takes time when making decisions.&lt;br /&gt;
&lt;br /&gt;
In order to do this, I classified the personality types into three rough categories - beneficial, harmful, and neutral.  Beneficial included comedian, conversationalist, flatterer and pacifier.  Harmful included liar and intimidator, and neutral included judge of intent and negotiator.&lt;br /&gt;
&lt;br /&gt;
Some things I noticed from this experiment: There is a definite increase in the number of friends that dwarves with social skills have over the controls, with the exception of the one dwarf with harmful skills.  However, even this dwarf had a lover - the one who had high judge of intent.  Perhaps judge of intent is necessary to establish a positive relationship with a liar or intimidator?  Furthermore, the two dwarves that ended up with the most relationships were those who had the most negative personality traits in regard to social situations among those who had social skills.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there seemed to be very little influence in personality types on friend-making.  The friendships between 3/5 and 6/4 were the only two that shared any personality types, and those do not seem to be particularly applicable to the situation at hand.  It's also worth noting that the only dwarf comfortable in social situations, #2, also only had the one lover - likely due to problems brought about by his social skills.&lt;br /&gt;
&lt;br /&gt;
I will run some more tests to try to flesh out these findings more.  Anybody else willing to join in?&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37678</id>
		<title>40d Talk:Relationship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Relationship&amp;diff=37678"/>
		<updated>2008-02-19T16:18:43Z</updated>

		<summary type="html">&lt;p&gt;Some1else: Experiment on relationships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Experimentation==&lt;br /&gt;
Ran a small experiment on whether or not relationships are affected by social skills.  I assigned the original dwarves various social skills at various levels, and let them sit in a meeting area until the traders came in the fall, no labor assigned.  The skills assigned were:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: Proficient Comedian/Proficient Conversationalist&lt;br /&gt;
Dwarf 2: Proficient Liar/Proficient Intimidator&lt;br /&gt;
Dwarf 3: Proficient Judge of Intent&lt;br /&gt;
Dwarf 4: Conversationalist/Comedian&lt;br /&gt;
Dwarf 5: Novice Comedian/Novice Flatterer/Novice Consoler/Novice Pacifier&lt;br /&gt;
Dwarf 6: Control (nothing)&lt;br /&gt;
Dwarf 7: Control&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
&lt;br /&gt;
Dwarf 1: 1 lover (Dwarf 5), 2 friends (4, 3).  Personality types: Likes art, dislikes intellectual conversation, guarded in relationships.&lt;br /&gt;
Dwarf 2: 1 lover (3), 0 friends.  Personality types: Calm demeanor, Quick to anger, Comfortable in social situations, Relaxed, Not given to flights of fancy, no more work than necessary, given to procrastination.&lt;br /&gt;
Dwarf 3: 1 lover (2), 2 friends (1, 5).  Personality types: Overindulges, Can handle stress, Prefers familiar routines, Does not go out of way to help others, Not easily moved to pity, very disorganized, strong sense of duty.&lt;br /&gt;
Dwarf 4: 2 friends (6, 1).  Personality types: Slow to anger, often feels discouraged, thrillseeker, not easily moved to pity, lacks confidence, disorganized, thinks through every alternative and consequence before acting,&lt;br /&gt;
Dwarf 5: 1 lover (1), 1 friend (3).  Personality types: Calm demeanor, can handle stress, not a risk-taker, candid and sincere in dealings with others, disorganized.&lt;br /&gt;
Dwarf 6: 1 friend (4). Personality types: Thrillseeker, Art-lover, Tends not to openly express emotion, slow to trust others, very willing to compare herself favorably with others, not easily moved to pity, does the first thing that comes to mind.&lt;br /&gt;
Dwarf 7: 0 friends.  Personality types: Slow to anger, cracks easily under pressure, tends to avoid crowds, unassertive, relaxed, art-lover, prefers familiar routines, trusting, guarded in relationships with others, very rarely does more work than necessary, takes time when making decisions.&lt;br /&gt;
&lt;br /&gt;
In order to do this, I classified the personality types into three rough categories - beneficial, harmful, and neutral.  Beneficial included comedian, conversationalist, flatterer and pacifier.  Harmful included liar and intimidator, and neutral included judge of intent and negotiator.&lt;br /&gt;
&lt;br /&gt;
Some things I noticed from this experiment: There is a definite increase in the number of friends that dwarves with social skills have over the controls, with the exception of the one dwarf with harmful skills.  However, even this dwarf had a lover - the one who had high judge of intent.  Perhaps judge of intent is necessary to establish a positive relationship with a liar or intimidator?  Furthermore, the two dwarves that ended up with the most relationships were those who had the most negative personality traits in regard to social situations among those who had social skills.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there seemed to be very little influence in personality types on friend-making.  The friendships between 3/5 and 6/4 were the only two that shared any personality types, and those do not seem to be particularly applicable to the situation at hand.  It's also worth noting that the only dwarf comfortable in social situations, #2, also only had the one lover - likely due to problems brought about by his social skills.&lt;br /&gt;
&lt;br /&gt;
I will run some more tests to try to flesh out these findings more.  Anybody else willing to join in?&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Creature_token&amp;diff=37605</id>
		<title>40d Talk:Creature token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Creature_token&amp;diff=37605"/>
		<updated>2008-02-19T06:05:51Z</updated>

		<summary type="html">&lt;p&gt;Some1else: New page: Anybody happen to know anything about the [PACK_ANIMAL] tag?  I noticed that muskoxen, mules and donkeys all share this distinction.  I also noticed someone ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody happen to know anything about the [PACK_ANIMAL] tag?  I noticed that [[muskox|muskoxen]], [[mule|mules]] and [[donkey|donkeys]] all share this distinction.  I also noticed someone in the [[muskox]] page had said that muskoxen could serve as haulers.  Has Toady implemented a tag for animal haulers and sneaked it past everyone?  Perhaps they can only perform this function if they serve as a pet to haulers?  Or is it simply that merchants can carry goods on them? [[User:Some1else|Some1else]] 01:05, 19 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Do_I_really_need_wood&amp;diff=30606</id>
		<title>Do I really need wood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Do_I_really_need_wood&amp;diff=30606"/>
		<updated>2008-02-13T15:36:44Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wood''' is necessary to build [[beds]] and [[axle|axles]].&lt;br /&gt;
Without beds your dwarves will get unhappy thoughts from sleeping on the ground, and without axles you are severely limited in power transferring.  Also you need at least one piece of wood to produce [[charcoal]] that you need for metal production.&lt;br /&gt;
&lt;br /&gt;
Bins, buckets and barrels can be made from metal, though they are much more easily made from wood.  They require three metals of the same type and fuel; wooden barrels, buckets and bins require only one log.  Early on, it may also be useful to build a bucket or two from wood, in order to build a well and bring water to an injured dwarf.&lt;br /&gt;
&lt;br /&gt;
It is a common challenge to play on a treeless biome, though most players choose to import wood, and bring some with them in the starting screen.  &lt;br /&gt;
&lt;br /&gt;
{{Wood FAQ}}&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Ashery&amp;diff=28495</id>
		<title>40d Talk:Ashery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Ashery&amp;diff=28495"/>
		<updated>2008-02-13T13:22:27Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing after the first paragraph is particularly relevant; it should be deleted.  [[User:Bouchart|Bouchart]] 01:49, 23 November 2007 (EST)&lt;br /&gt;
: i like how a bit of 'real world' info is added - obviously Toady likes to do things properly too, so it fits. However a stricter separation between that and in game mechanism might be in order. --[[User:Koltom|Koltom]] 13:16, 12 February 2008 (EST)&lt;br /&gt;
:: Considering that there was a very clear misperception that potash, and not lye, was used for the soap-making process, that kind of information is useful.  Perhaps we should split articles into two?  Mechanical information in the first half, and real-world backing of game mechanics in the second? [[User:Some1else|Some1else]] 08:22, 13 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Some1else&amp;diff=37344</id>
		<title>User talk:Some1else</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Some1else&amp;diff=37344"/>
		<updated>2008-02-13T13:22:03Z</updated>

		<summary type="html">&lt;p&gt;Some1else: New page: I am still getting used to Wiki editing.  Sorry for the preponderance of edits.  ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am still getting used to Wiki editing.  Sorry for the preponderance of edits.  [[User:Some1else|Some1else]] 08:22, 13 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Ashery&amp;diff=28494</id>
		<title>40d Talk:Ashery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Ashery&amp;diff=28494"/>
		<updated>2008-02-13T13:20:57Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing after the first paragraph is particularly relevant; it should be deleted.  [[User:Bouchart|Bouchart]] 01:49, 23 November 2007 (EST)&lt;br /&gt;
: i like how a bit of 'real world' info is added - obviously Toady likes to do things properly too, so it fits. However a stricter separation between that and in game mechanism might be in order. --[[User:Koltom|Koltom]] 13:16, 12 February 2008 (EST)&lt;br /&gt;
:: Considering that there was a very clear misperception that potash, and not lye, was used for the soap-making process, that kind of information is useful.  Perhaps we should split articles into two?  Mechanical information in the first half, and real-world backing of game mechanics in the second? ----&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Ashery&amp;diff=28493</id>
		<title>40d Talk:Ashery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Ashery&amp;diff=28493"/>
		<updated>2008-02-13T13:20:26Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing after the first paragraph is particularly relevant; it should be deleted.  [[User:Bouchart|Bouchart]] 01:49, 23 November 2007 (EST)&lt;br /&gt;
: i like how a bit of 'real world' info is added - obviously Toady likes to do things properly too, so it fits. However a stricter separation between that and in game mechanism might be in order. --[[User:Koltom|Koltom]] 13:16, 12 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Considering that there was a very clear misperception that potash, and not lye, was used for the soap-making process, that kind of information is useful.  Perhaps we should split articles into two?  Mechanical information in the first half, and real-world backing of game mechanics in the second?&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Soap&amp;diff=27451</id>
		<title>40d:Soap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Soap&amp;diff=27451"/>
		<updated>2008-02-13T13:03:25Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soap is manufactured at the [[Alchemist's laboratory]] from animal [[tallow]] and [[lye]]. It appears to have no current use except as a trade item.&lt;br /&gt;
&lt;br /&gt;
Value: 20&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Soap&amp;diff=27450</id>
		<title>40d:Soap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Soap&amp;diff=27450"/>
		<updated>2008-02-13T13:00:34Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soap is manufactured at the [[Alchemist's laboratory]] from animal [[tallow]] and [[lye]]. It appears to have no current use except as a trade item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Soap&amp;diff=27449</id>
		<title>40d:Soap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Soap&amp;diff=27449"/>
		<updated>2008-02-13T13:00:23Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soap is manufactured at the [[Alchemist's laboratory]] from animal [[tallow] and [[lye]]. It appears to have no current use except as a trade item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Alchemist%27s_laboratory&amp;diff=23081</id>
		<title>40d:Alchemist's laboratory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Alchemist%27s_laboratory&amp;diff=23081"/>
		<updated>2008-02-13T12:59:27Z</updated>

		<summary type="html">&lt;p&gt;Some1else: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Alchemist's Laboratory|key=a|job=[[Alchemy]], [[Soap Maker]]&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 clear glass [[vial]]s&lt;br /&gt;
1 of&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Soap Maker]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Lye]]&lt;br /&gt;
* Animal [[tallow]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Soap]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''alchemist's laboratory''' is a [[workshop]] used to make [[soap]].&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Some1else</name></author>
	</entry>
</feed>