<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soyweiser</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soyweiser"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Soyweiser"/>
	<updated>2026-04-08T10:02:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Siege&amp;diff=207113</id>
		<title>v0.34 Talk:Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Siege&amp;diff=207113"/>
		<updated>2014-07-22T14:45:59Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Immigration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;humans camped at map edge for me too so i'll remove the verify tag&lt;br /&gt;
&lt;br /&gt;
[[User:Kartofius al andalus|Kartofius al andalus]] 18:18, 4 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A goblin siege arrived, 14 swordsmen and no squad leader, the invaders camped at the edge of the map and didn't do anything, I thought somehow their leader must of died after checking the siege page a few times, but I also checked the dead/missing list and no goblin leader, the invaders did have to cross a river to path into my fortress but I didn't think that would be a problem in 1/8 depth water, eventually the invaders left and instantly after, I got a trade caravan from the Elves, I thought it was highly unlikely to get trade caravans after sieges unless you stopped the siege quickly, am I missing something big?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Environments effects on sieges ==&lt;br /&gt;
&lt;br /&gt;
Can anybody verify whether or not the length of a siege is effected by things like temperature or natural resources surrounding your fort?&lt;br /&gt;
--[[User:Dissimulation|Dissimulation]] 22:33, 17 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
update on what i've found. I'm in a freezing biome, very close to the north pole. I've reached 160 dwarves but i've only received snatchers from the gobbos. I'm not sure if this is because of the temperature or some other factor. I'm assuming it's not because of the civilizations nearby because i have recieved the snatchers. If i see any new developments i will report. any extra information is appreciated --[[User:Dissimulation|Dissimulation]] 04:06, 23 June 2012 (UTC)&lt;br /&gt;
:I've embarked in glaciers and had full sieges. It definitely doesn't outright prevent them, although the distance from other civilizations might help reduce them. -- [[User:Qazmlpok|Qazmlpok]] 12:42, 23 June 2012 (UTC)&lt;br /&gt;
Another reason they may not be coming is my fort has very little created wealth/exported wealth due to lack of resources. About 190k created and 6k exported --[[User:Dissimulation|Dissimulation]] 12:48, 24 June 2012 (UTC)&lt;br /&gt;
Alright, the winter right after my exported was increased to 10k I recieved a Giant and then right after the giant a goblin siege. I'm going to test the theory that exported wealth effects sieges in another type of biome. --[[User:Dissimulation|Dissimulation]] 17:44, 24 June 2012 (UTC)&lt;br /&gt;
:If it has to do with exported wealth, then it's no where near 10k. I think it might have to do with the amount of time you've had the fortress. I normally start getting Goblin sieges around the 2nd or 3rd year of the fortress being alive. I can't remember what season, but I remember that once I had a siege end, a caravan (I think it was elven) arrive, then another siege begin all within 5 minutes of each other. Needless to say, that caravan was slaughtered. Anyway, I'm off topic. I only had 1-2k exported wealth that entire time. Maybe it's created wealth? My created wealth had 6 digits on it, but I can't remember exactly what it was. I wasn't really taking notes at the time. lol. --[[User:Zackman0010|Zackman0010]] 00:17, 2 July 2012 (UTC)&lt;br /&gt;
I'll still run my test fort, it's going slow due to my job. --[[Special:Contributions/96.237.176.159|96.237.176.159]] 01:13, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've just thought of something. the fort that had a low exported wealth also had a very vigilant guard dog that never let any snatchers into the fort as well. the only thing the goblins could have known I had would be the front gate, a chain, and a dog. did your fort have tight defenses versus thieves? --[[User:Dissimulation|Dissimulation]] 13:24, 4 July 2012 (UTC)&lt;br /&gt;
:Actually, no. I was actually getting sick and tired of being interrupted by 'Snatcher! Protect the children!' or 'Thief!'. One time, I even found a goblin snatcher 5 levels below my entrance. He had managed to get through the front hallway and down 5 flights of stairs before being spotted in the hallway to the dining room. I really need to start using guard dogs more often. --[[User:Zackman0010|Zackman0010]] 03:10, 6 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Goblin Leader ==&lt;br /&gt;
&lt;br /&gt;
I saw this posted somewhere on the forums once, but I cannot remember where. In my world, after I killed the Goblin leader, no more mounts appeared the next siege. I added the 'Verify' to make sure it wasn't just a one time thing. I lost the fortress before a second mountless siege could arrive, so I can't test any further for now. If I manage to kill the leader again and I don't see any more mounts, I'll remove the 'Verify' myself if it isn't already removed. --[[User:Zackman0010|Zackman0010]] 02:15, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think you may be referring to [http://www.bay12forums.com/smf/index.php?topic=88874.0 this] (although the interwebs are extensive). At any rate what I would like to know is how civilization leaders appearing in sieges affect the future. I.e if i kill/capture him would goblins stop coming or if they will try to rescue their leader at full cost.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 08:21, 11 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The entry under &amp;quot;Goblins&amp;quot; repeats the data that if the Goblin General is killed (or simply enters leading a siege and then departs) that the goblin civilization ceases to get mounts after that point.  I have seen the behavior with mounts ceasing to appear once the general is gone.  However, in v34.11 I saw this happen and the goblins continued to get mounts in the sieges following the one in which the civilization's general appeared.  Said general did, however, disappear from the civilization's leader list.  So, at this point this particular game behavior varies by which version is being run. --[[User:Oaktree|Oaktree]] 19:55, 27 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Breaking sieges off quickly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
 It is unknown if they will arrive if a siege is quickly broken&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I managed to kill off a Goblin siege that started around 5th Felsite, 255, by the 15th Felsite, 255; four days later, an Elven caravan arrived on 19th Felsite, 255. I think this means that yes, a caravan will arrive if you quickly break a siege. - [[User:Jevon|Jevon]] 10:58, 5 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
If and when the Jerrys come, it is entirely possible to kill em fast enough to get a caravan. -nproteau 1/14/12&lt;br /&gt;
&lt;br /&gt;
== Entity modding and dwarven sieges ==&lt;br /&gt;
&lt;br /&gt;
Anyone know how the dwarven civilization acts when you start a war with them in a modded game? I'm currently playing a variation with elves as the playable race and just decided to antagonize the dwarven caravan, so I'm pondering what the results will be. Would be easier if I knew whether the game already offers the possibility of dwarf vs dwarf warfare, though the &amp;quot;loyalty cascade&amp;quot; bug implies that the game doesn't consider that scenario normal. --[[Special:Contributions/184.20.23.17|184.20.23.17]] 21:36, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Immigration ==&lt;br /&gt;
&lt;br /&gt;
Does a in progress siege stop immigration waves? Or are they stopped because they get slaughtered outside? --[[User:Soyweiser|Soyweiser]] ([[User talk:Soyweiser|talk]]) 14:25, 22 July 2014 (UTC)&lt;br /&gt;
*When migrants, caravans, or diplomats are scheduled to arrive, they will check if there is an active siege, and if there is, they will not show up at all. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 14:36, 22 July 2014 (UTC)&lt;br /&gt;
::Explains a lot. Thanks. --[[User:Soyweiser|Soyweiser]] ([[User talk:Soyweiser|talk]]) 14:45, 22 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Siege&amp;diff=207110</id>
		<title>v0.34 Talk:Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Siege&amp;diff=207110"/>
		<updated>2014-07-22T14:25:40Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Immigration */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;humans camped at map edge for me too so i'll remove the verify tag&lt;br /&gt;
&lt;br /&gt;
[[User:Kartofius al andalus|Kartofius al andalus]] 18:18, 4 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A goblin siege arrived, 14 swordsmen and no squad leader, the invaders camped at the edge of the map and didn't do anything, I thought somehow their leader must of died after checking the siege page a few times, but I also checked the dead/missing list and no goblin leader, the invaders did have to cross a river to path into my fortress but I didn't think that would be a problem in 1/8 depth water, eventually the invaders left and instantly after, I got a trade caravan from the Elves, I thought it was highly unlikely to get trade caravans after sieges unless you stopped the siege quickly, am I missing something big?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Environments effects on sieges ==&lt;br /&gt;
&lt;br /&gt;
Can anybody verify whether or not the length of a siege is effected by things like temperature or natural resources surrounding your fort?&lt;br /&gt;
--[[User:Dissimulation|Dissimulation]] 22:33, 17 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
update on what i've found. I'm in a freezing biome, very close to the north pole. I've reached 160 dwarves but i've only received snatchers from the gobbos. I'm not sure if this is because of the temperature or some other factor. I'm assuming it's not because of the civilizations nearby because i have recieved the snatchers. If i see any new developments i will report. any extra information is appreciated --[[User:Dissimulation|Dissimulation]] 04:06, 23 June 2012 (UTC)&lt;br /&gt;
:I've embarked in glaciers and had full sieges. It definitely doesn't outright prevent them, although the distance from other civilizations might help reduce them. -- [[User:Qazmlpok|Qazmlpok]] 12:42, 23 June 2012 (UTC)&lt;br /&gt;
Another reason they may not be coming is my fort has very little created wealth/exported wealth due to lack of resources. About 190k created and 6k exported --[[User:Dissimulation|Dissimulation]] 12:48, 24 June 2012 (UTC)&lt;br /&gt;
Alright, the winter right after my exported was increased to 10k I recieved a Giant and then right after the giant a goblin siege. I'm going to test the theory that exported wealth effects sieges in another type of biome. --[[User:Dissimulation|Dissimulation]] 17:44, 24 June 2012 (UTC)&lt;br /&gt;
:If it has to do with exported wealth, then it's no where near 10k. I think it might have to do with the amount of time you've had the fortress. I normally start getting Goblin sieges around the 2nd or 3rd year of the fortress being alive. I can't remember what season, but I remember that once I had a siege end, a caravan (I think it was elven) arrive, then another siege begin all within 5 minutes of each other. Needless to say, that caravan was slaughtered. Anyway, I'm off topic. I only had 1-2k exported wealth that entire time. Maybe it's created wealth? My created wealth had 6 digits on it, but I can't remember exactly what it was. I wasn't really taking notes at the time. lol. --[[User:Zackman0010|Zackman0010]] 00:17, 2 July 2012 (UTC)&lt;br /&gt;
I'll still run my test fort, it's going slow due to my job. --[[Special:Contributions/96.237.176.159|96.237.176.159]] 01:13, 2 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've just thought of something. the fort that had a low exported wealth also had a very vigilant guard dog that never let any snatchers into the fort as well. the only thing the goblins could have known I had would be the front gate, a chain, and a dog. did your fort have tight defenses versus thieves? --[[User:Dissimulation|Dissimulation]] 13:24, 4 July 2012 (UTC)&lt;br /&gt;
:Actually, no. I was actually getting sick and tired of being interrupted by 'Snatcher! Protect the children!' or 'Thief!'. One time, I even found a goblin snatcher 5 levels below my entrance. He had managed to get through the front hallway and down 5 flights of stairs before being spotted in the hallway to the dining room. I really need to start using guard dogs more often. --[[User:Zackman0010|Zackman0010]] 03:10, 6 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Goblin Leader ==&lt;br /&gt;
&lt;br /&gt;
I saw this posted somewhere on the forums once, but I cannot remember where. In my world, after I killed the Goblin leader, no more mounts appeared the next siege. I added the 'Verify' to make sure it wasn't just a one time thing. I lost the fortress before a second mountless siege could arrive, so I can't test any further for now. If I manage to kill the leader again and I don't see any more mounts, I'll remove the 'Verify' myself if it isn't already removed. --[[User:Zackman0010|Zackman0010]] 02:15, 30 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think you may be referring to [http://www.bay12forums.com/smf/index.php?topic=88874.0 this] (although the interwebs are extensive). At any rate what I would like to know is how civilization leaders appearing in sieges affect the future. I.e if i kill/capture him would goblins stop coming or if they will try to rescue their leader at full cost.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 08:21, 11 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The entry under &amp;quot;Goblins&amp;quot; repeats the data that if the Goblin General is killed (or simply enters leading a siege and then departs) that the goblin civilization ceases to get mounts after that point.  I have seen the behavior with mounts ceasing to appear once the general is gone.  However, in v34.11 I saw this happen and the goblins continued to get mounts in the sieges following the one in which the civilization's general appeared.  Said general did, however, disappear from the civilization's leader list.  So, at this point this particular game behavior varies by which version is being run. --[[User:Oaktree|Oaktree]] 19:55, 27 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Breaking sieges off quickly ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
 It is unknown if they will arrive if a siege is quickly broken&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I managed to kill off a Goblin siege that started around 5th Felsite, 255, by the 15th Felsite, 255; four days later, an Elven caravan arrived on 19th Felsite, 255. I think this means that yes, a caravan will arrive if you quickly break a siege. - [[User:Jevon|Jevon]] 10:58, 5 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
If and when the Jerrys come, it is entirely possible to kill em fast enough to get a caravan. -nproteau 1/14/12&lt;br /&gt;
&lt;br /&gt;
== Entity modding and dwarven sieges ==&lt;br /&gt;
&lt;br /&gt;
Anyone know how the dwarven civilization acts when you start a war with them in a modded game? I'm currently playing a variation with elves as the playable race and just decided to antagonize the dwarven caravan, so I'm pondering what the results will be. Would be easier if I knew whether the game already offers the possibility of dwarf vs dwarf warfare, though the &amp;quot;loyalty cascade&amp;quot; bug implies that the game doesn't consider that scenario normal. --[[Special:Contributions/184.20.23.17|184.20.23.17]] 21:36, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Immigration ==&lt;br /&gt;
&lt;br /&gt;
Does a in progress siege stop immigration waves? Or are they stopped because they get slaughtered outside? --[[User:Soyweiser|Soyweiser]] ([[User talk:Soyweiser|talk]]) 14:25, 22 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=199164</id>
		<title>Masterwork:Religion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=199164"/>
		<updated>2014-05-09T22:26:04Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, high value items and other benefits.&lt;br /&gt;
&lt;br /&gt;
== Practising Religion ==&lt;br /&gt;
&lt;br /&gt;
Any dwarf that wishes to practice their religion must have the [[prayer]] labour turned on. After this has been done, simply run a reaction at one of the religious buildings:&lt;br /&gt;
&lt;br /&gt;
* [[Monastery]]&lt;br /&gt;
* [[Shrine of Armok]]&lt;br /&gt;
* [[Altar of Armok]]&lt;br /&gt;
* [[Temple of Armok]]&lt;br /&gt;
* [[Volcanic Oracle of Armok]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
There is a archaeology find that requires religion for you to defeat it. Or a very strong military. Fun!&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=199152</id>
		<title>Masterwork:Altar of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=199152"/>
		<updated>2014-05-08T19:39:34Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Altar of Armok|key=alt-A&lt;br /&gt;
|construction=&lt;br /&gt;
* 4 [[cv:block|fire-safe block]]&lt;br /&gt;
* 2 [[Candelabra|candelabra]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
The Altar allows offerings to the blood god. You have a small chance of 10-20% to get a special item from this.&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Possible Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a heart to Armok&lt;br /&gt;
| Heart&lt;br /&gt;
| All the items you can get from praying at the [[Shrine of Armok|shrine]]&lt;br /&gt;
| Sacrifices a whole stack of hearts.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a soul to Armok&lt;br /&gt;
| Soul&lt;br /&gt;
| Any of the normal [[Temple of Armok|temple]] rewards at a much higher chance (10x)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a life to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Steel armor of armok, steel war hammer of armok&lt;br /&gt;
| Kills the dwarf running the reaction and causes bad thoughts. This reaction is also possible at the [[Temple of Armok|temple]] for a better reward.&lt;br /&gt;
|-&lt;br /&gt;
| Offer blood to Armok&lt;br /&gt;
| Blood or blood containing item&lt;br /&gt;
| Bloody crafts or bloody war hammer of Armok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a totem to Armok&lt;br /&gt;
| Totem, food storage container&lt;br /&gt;
| Skull frond&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (bone stack)&lt;br /&gt;
| Bones, food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones in the default state, using up an entire stack.&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (separate bones)&lt;br /&gt;
| Stacks (separate bones), food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones that have been separated into individual bones at a [[Craftsdwarf's workshop]]&lt;br /&gt;
|-&lt;br /&gt;
| Offer Alcohol to Armok&lt;br /&gt;
| Drink, empty food storage container&lt;br /&gt;
| Hell wine or Armoks wine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer meat to Armok&lt;br /&gt;
| Meat, empty food storage container&lt;br /&gt;
| Tears of Armok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer ash to Armok&lt;br /&gt;
| Ash&lt;br /&gt;
| Devil thorn wood, Armoks thorn tree&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=199151</id>
		<title>Masterwork:Altar of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=199151"/>
		<updated>2014-05-08T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: added soul offering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Altar of Armok|key=alt-A&lt;br /&gt;
|construction=&lt;br /&gt;
* 4 [[cv:block|fire-safe block]]&lt;br /&gt;
* 2 [[Candelabra|candelabra]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
The Altar allows offerings to the blood god. You have a small chance of 10-20% to get a special item from this.&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Possible Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a heart to Armok&lt;br /&gt;
| Heart&lt;br /&gt;
| All the items you can get from praying at the [[Shrine of Armok|shrine]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a soul to Armok&lt;br /&gt;
| Soul&lt;br /&gt;
| Any of the normal [[Temple of Armok|temple]] rewards at a much higher chance (10x)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a life to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Steel armor of armok, steel war hammer of armok&lt;br /&gt;
| Kills the dwarf running the reaction and causes bad thoughts. This reaction is also possible at the [[Temple of Armok|temple]] for a better reward.&lt;br /&gt;
|-&lt;br /&gt;
| Offer blood to Armok&lt;br /&gt;
| Blood or blood containing item&lt;br /&gt;
| Bloody crafts or bloody war hammer of Armok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a totem to Armok&lt;br /&gt;
| Totem, food storage container&lt;br /&gt;
| Skull frond&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (bone stack)&lt;br /&gt;
| Bones, food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones in the default state, using up an entire stack.&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (separate bones)&lt;br /&gt;
| Stacks (separate bones), food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones that have been separated into individual bones at a [[Craftsdwarf's workshop]]&lt;br /&gt;
|-&lt;br /&gt;
| Offer Alcohol to Armok&lt;br /&gt;
| Drink, empty food storage container&lt;br /&gt;
| Hell wine or Armoks wine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer meat to Armok&lt;br /&gt;
| Meat, empty food storage container&lt;br /&gt;
| Tears of Armok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer ash to Armok&lt;br /&gt;
| Ash&lt;br /&gt;
| Devil thorn wood, Armoks thorn tree&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=199149</id>
		<title>Masterwork:Monastery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=199149"/>
		<updated>2014-05-08T16:46:44Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: updated construction info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop&lt;br /&gt;
|construction=&lt;br /&gt;
* 5 [[block]]s&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
It allows a dwarf to join the [[Dwarven Castes#Dwarven Priest|Apostles of Armok]] and construct ceremonial statues and totems that are needed for the [[Altar of Armok]] and [[Temple of Armok]]. It is also possible to Pray To Armok here and train the prayer skill, but without receiving any items as reward.&lt;br /&gt;
&lt;br /&gt;
This building requires an 11x11 space.&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reagent&lt;br /&gt;
! Product&lt;br /&gt;
|-&lt;br /&gt;
| Pray to Armok&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing (prayer experience only). May produce announcements to the tune of &amp;quot;Armok hears your prayers&amp;quot;, &amp;quot;Armok is watching you&amp;quot;, &amp;quot;Armok is pleased&amp;quot;. The effect of pleasing the blood god (if there is any) is unknown.&lt;br /&gt;
|-&lt;br /&gt;
| Join the Apostles&lt;br /&gt;
| Nothing&lt;br /&gt;
| The dwarf running the reaction will change into an apostle of Armok.&lt;br /&gt;
|-&lt;br /&gt;
| Make Ceremonial Statue&lt;br /&gt;
| Statue&lt;br /&gt;
| Ceremonial Statue&lt;br /&gt;
|-&lt;br /&gt;
| Make ceremonial totem&lt;br /&gt;
| Totem&lt;br /&gt;
| Ceremonial Totem&lt;br /&gt;
|}&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=199148</id>
		<title>Masterwork:Religion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=199148"/>
		<updated>2014-05-08T16:45:37Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Practising Religion */ added oracle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, high value items and other benefits.&lt;br /&gt;
&lt;br /&gt;
== Practising Religion ==&lt;br /&gt;
&lt;br /&gt;
Any dwarf that wishes to practice their religion must have the [[prayer]] labour turned on. After this has been done, simply run a reaction at one of the religious buildings:&lt;br /&gt;
&lt;br /&gt;
* [[Monastery]]&lt;br /&gt;
* [[Shrine of Armok]]&lt;br /&gt;
* [[Altar of Armok]]&lt;br /&gt;
* [[Temple of Armok]]&lt;br /&gt;
* [[Volcanic Oracle of Armok]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=199147</id>
		<title>Masterwork:Temple of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=199147"/>
		<updated>2014-05-08T16:44:40Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: updated construction info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|21:02, 02 September 2013 (GMT)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Temple of Armok|key=alt-E&lt;br /&gt;
|construction=&lt;br /&gt;
* 10 [[cv:block|fire-safe block]]&lt;br /&gt;
* 6 [[Candelabra|candelabra]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system and is the highest tier building you can create within it.&lt;br /&gt;
&lt;br /&gt;
Like the altar, the temple allows you to offer a variety of items to Armok, in exchange for rewards and allows your priests to perform ceremonies which grant benefits to your dwarves. It also one of the ways to acquire a [[golem heart]] and the only way to receive or animate a [[guardian of Armok]].&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible at this building:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Offer a slain enemy to Armok&lt;br /&gt;
| Corpse&lt;br /&gt;
| [[Blood metal|Bloody]] armour-piece of Armok (armour, greaves, helm, gauntlets, boots or shield), a bloody sword of Armok or a bloody battle axe of Armok&lt;br /&gt;
| There is a 1% chance of receiving each item. The items are of plate-armour (high) quality.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse bloodsteel&lt;br /&gt;
| Corrupted bloodsteel bar&lt;br /&gt;
| bloodsteel bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a Dwarf to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bloody armour, helm, battle axe or shield of Armok&lt;br /&gt;
| The dwarf running the reaction will be killed. Will cause negative thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a [[weapon]] to Armok&lt;br /&gt;
| Weapon&lt;br /&gt;
| Foreign Weapons (around 40 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice an [[armour]] to Armok&lt;br /&gt;
| Armour (body piece)&lt;br /&gt;
| Foreign Armour (around 20 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|- &lt;br /&gt;
| Offer [[orichalum]] to receive a ward (needs sprite)&lt;br /&gt;
| orichalum, [[sprite]]&lt;br /&gt;
| [[Armoks Ward]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to receive a ward (needs changeling)&lt;br /&gt;
| Orichalum, [[changeling]]&lt;br /&gt;
| Armoks ward&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to recieve a golem heart&lt;br /&gt;
| Orichalum&lt;br /&gt;
| [[Golem heart]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy a [[strange artifact]]&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Destroys strange artifacts that your [[archaeologist]] may discover, ending the effects.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy an eldritch enemy&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Kills all [[soggoth]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks blessing&lt;br /&gt;
| 3 small gems, 3 metal ore&lt;br /&gt;
| Spreads like a plague to grant an attribute boost to your dwarves.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks courage&lt;br /&gt;
| 3 wood, 3 bone body parts&lt;br /&gt;
| Spreads like a plague to grant no fear, no pain and likes to fight in your dwarves. Prevents your siege operators fleeing and improves the effectiveness of your military.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks wrath&lt;br /&gt;
| 3 totems, 3 blood containing items&lt;br /&gt;
| Spreads like a plague to instil no emotion in your dwarves. Prevents tantrum spirals.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Please Armok with a massive offering&lt;br /&gt;
| 3 small gems, 3 metal ore, 3 wood, 3 bone body parts, 3 totems, 3 blood containing items&lt;br /&gt;
| Inactive [[Guardian of Armok]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animate a guardian of Armok (needs sprite)&lt;br /&gt;
| Inactive Guardian of Armok, sprite&lt;br /&gt;
| Guardian of Armok&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=199146</id>
		<title>Masterwork:Shrine of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=199146"/>
		<updated>2014-05-08T16:43:48Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: updated construction info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Shrine of Armok|key=alt-H&lt;br /&gt;
|construction=&lt;br /&gt;
* 2 [[cv:block|block]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
Shrines are the most basic of religious buildings. Any dwarf can pray at them to receive a small gift from Armok with a success rate of around 3-6% for most things. There is no cost to this praying, which makes it a good way to train your apostles while still retaining a chance to get items (which wouldn't be the case with the [[monastery]]).&lt;br /&gt;
&lt;br /&gt;
If you have a strange mood that can't be fulfilled, you may be able to pray at a shrine for the item(s) you need.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
* 2 blocks&lt;br /&gt;
* A space of 3x3&lt;br /&gt;
* Praying&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction &lt;br /&gt;
! Reagents&lt;br /&gt;
! Possible Products&lt;br /&gt;
|-&lt;br /&gt;
| Pray for booze&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Dwarven Wine&lt;br /&gt;
|-&lt;br /&gt;
| Pray for food&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Plump helmets&lt;br /&gt;
|-&lt;br /&gt;
| Pray for soft metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Platinum, silver or gold bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for hard metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Iron, bronze or steel bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for gem&lt;br /&gt;
| Nothing&lt;br /&gt;
| Rough aquamarine, black opal or topaz&lt;br /&gt;
|-&lt;br /&gt;
| Pray for silk&lt;br /&gt;
| Nothing&lt;br /&gt;
| Silk thread, rare silk thread or silk cloth&lt;br /&gt;
|- &lt;br /&gt;
| Pray for wool&lt;br /&gt;
| Nothing&lt;br /&gt;
| Wool thread or wool cloth&lt;br /&gt;
|-&lt;br /&gt;
| Pray for cotton&lt;br /&gt;
| Nothing&lt;br /&gt;
| Cotton fibre thread or cotton fibre cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=199145</id>
		<title>Masterwork:Altar of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=199145"/>
		<updated>2014-05-08T15:15:42Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: updated construction info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Altar of Armok|key=alt-A&lt;br /&gt;
|construction=&lt;br /&gt;
* 4 [[cv:block|fire-safe block]]&lt;br /&gt;
* 2 [[Candelabra|candelabra]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
The Altar allows offerings to the blood god. You have a small chance of 10-20% to get a special item from this.&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Possible Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a heart to Armok&lt;br /&gt;
| Heart&lt;br /&gt;
| All the items you can get from praying at the [[Shrine of Armok|shrine]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a life to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Steel armor of armok, steel war hammer of armok&lt;br /&gt;
| Kills the dwarf running the reaction and causes bad thoughts. This reaction is also possible at the [[Temple of Armok|temple]] for a better reward.&lt;br /&gt;
|-&lt;br /&gt;
| Offer blood to Armok&lt;br /&gt;
| Blood or blood containing item&lt;br /&gt;
| Bloody crafts or bloody war hammer of Armok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a totem to Armok&lt;br /&gt;
| Totem, food storage container&lt;br /&gt;
| Skull frond&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (bone stack)&lt;br /&gt;
| Bones, food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones in the default state, using up an entire stack.&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (separate bones)&lt;br /&gt;
| Stacks (separate bones), food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones that have been separated into individual bones at a [[Craftsdwarf's workshop]]&lt;br /&gt;
|-&lt;br /&gt;
| Offer Alcohol to Armok&lt;br /&gt;
| Drink, empty food storage container&lt;br /&gt;
| Hell wine or Armoks wine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer meat to Armok&lt;br /&gt;
| Meat, empty food storage container&lt;br /&gt;
| Tears of Armok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer ash to Armok&lt;br /&gt;
| Ash&lt;br /&gt;
| Devil thorn wood, Armoks thorn tree&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Wood_splitting_block&amp;diff=199141</id>
		<title>Masterwork:Wood splitting block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Wood_splitting_block&amp;diff=199141"/>
		<updated>2014-05-08T11:02:38Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Cutting wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|02:01, 2 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Wood splitting block|key=I&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[cv:block|block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Wood cutter|Wood cutter]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Wood cutter|Wood cutter]]&lt;br /&gt;
|use=&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Acorns]]&lt;br /&gt;
*[[Sawdust]]&lt;br /&gt;
*[[Smooth Wood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cutting wood==&lt;br /&gt;
Only needing one block to be built, this workshop should be constructed early. It automatically queues actions for smoothing rough wood logs and cutting gnarled roots. Both actions have a 10% chance to produce a pile of sawdust or tree acorns. Acorns allow trees to be planted in farm plots. Sawdust allows the making of plywood. Both require the [[Sawmill]]. If you dislike having the sawdust around, you can set it to clean/destroy it for you.&lt;br /&gt;
&lt;br /&gt;
Cutting logs into planks gives you 4 wooden blocks that can be used in constructions, but not in workshops. Good for walls and floors. &lt;br /&gt;
&lt;br /&gt;
Certain types of wood, like [[DF2012:Feather tree|featherwood]], cannot be cut into planks using the wood splitting block. You need a [[Sawmill|sawmill]] for that.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Misc}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Sawmill&amp;diff=199140</id>
		<title>Masterwork:Sawmill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Sawmill&amp;diff=199140"/>
		<updated>2014-05-08T10:59:47Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: fixed link added featherwood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:04, 3 August 2013 (UTC)}}&lt;br /&gt;
{{workshop|name=Sawmill|key=W&lt;br /&gt;
|construction=&lt;br /&gt;
* 4 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
* 2 [[cv:mechanism|Mechanisms]]&lt;br /&gt;
* 1 [[cv:trap components|Large Serrated Disc]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:wood cutting|Wood Cutting]]&lt;br /&gt;
|job=&lt;br /&gt;
|use=&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:block|Planks]]&lt;br /&gt;
}}{{av}}{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can cut wood, smooth wood, [[DF2012:Feather tree|featherwood]], [[DF2012:Fungiwood|fungiwood]], netherbark, ironbark and steeloak into planks. From each log you will get 4 planks, which effectively act as blocks. You can use this for big aboveground wooden forts, wooden floors, or whatever you like.&lt;br /&gt;
&lt;br /&gt;
You can also cut gnarled roots, which are dug up in the soil layer, to one unit of wood each.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Farming}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Wood_splitting_block&amp;diff=199139</id>
		<title>Masterwork:Wood splitting block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Wood_splitting_block&amp;diff=199139"/>
		<updated>2014-05-08T10:58:50Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Cutting wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|02:01, 2 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Wood splitting block|key=I&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[cv:block|block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Wood cutter|Wood cutter]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Wood cutter|Wood cutter]]&lt;br /&gt;
|use=&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Acorns]]&lt;br /&gt;
*[[Sawdust]]&lt;br /&gt;
*[[Smooth Wood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cutting wood==&lt;br /&gt;
Only needing one block to be built, this workshop should be constructed early. It automatically queues actions for smoothing rough wood logs and cutting gnarled roots. Both actions have a 10% chance to produce a pile of sawdust or tree acorns. Acorns allow trees to be planted in farm plots. Sawdust allows the making of plywood. Both require the [[Sawmill]]. If you dislike having the sawdust around, you can set it to clean/destroy it for you.&lt;br /&gt;
&lt;br /&gt;
Cutting logs into planks gives you 4 wooden blocks that can be used in constructions, but not in workshops. Good for walls and floors. &lt;br /&gt;
&lt;br /&gt;
Certain types of wood, like [[DF2012:Feather tree|featherwood]], cannot be cut into planks using the wood splitting block. You need a [[Sawmill]] for that.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Misc}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Wood_splitting_block&amp;diff=199138</id>
		<title>Masterwork:Wood splitting block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Wood_splitting_block&amp;diff=199138"/>
		<updated>2014-05-08T09:14:57Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: added more info on special wood types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|02:01, 2 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Wood splitting block|key=I&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[cv:block|block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Wood cutter|Wood cutter]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Wood cutter|Wood cutter]]&lt;br /&gt;
|use=&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Acorns]]&lt;br /&gt;
*[[Sawdust]]&lt;br /&gt;
*[[Smooth Wood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cutting wood==&lt;br /&gt;
Only needing one block to be built, this workshop should be constructed early. It automatically queues actions for smoothing rough wood logs and cutting gnarled roots. Both actions have a 10% chance to produce a pile of sawdust or tree acorns. Acorns allow trees to be planted in farm plots. Sawdust allows the making of plywood. Both require the [[Sawmill]]. If you dislike having the sawdust around, you can set it to clean/destroy it for you.&lt;br /&gt;
&lt;br /&gt;
Cutting logs into planks gives you 4 wooden blocks that can be used in constructions, but not in workshops. Good for walls and floors. &lt;br /&gt;
&lt;br /&gt;
Certain types of wood, like [[DF2012:Feather tree|Featherwood]], cannot be cut into planks using the wood splitting block. You need a [[Sawmill]] for that.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Misc}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=199127</id>
		<title>Masterwork:Archeologist's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=199127"/>
		<updated>2014-05-07T13:58:33Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|01:59, 6 May 2013 (UTC)}}&lt;br /&gt;
{{workshop|name=Archeologist's Study|key=A|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]]&lt;br /&gt;
* 2 [[cv:bag|empty bags]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Archeologist|Archeology]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Archeologist]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Fossil]]s&lt;br /&gt;
* [[Relict]]s&lt;br /&gt;
* [[Treasure]]s&lt;br /&gt;
|production=&lt;br /&gt;
* Everything&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
The Archeologist's Study uses found [[fossil]]s, [[relict]]s and [[treasure]]s and restores and identifies them for you. Fossils are found in single units in [[cv:stone|stone]], or you might find a vein of ruins. Ruins have a bigger chance of containing any type of relicts and treasure.&lt;br /&gt;
&lt;br /&gt;
The outcome is completely random, you never know what you'll find. This should make mining a bit more interesting and add suspense to running the reactions.&lt;br /&gt;
&lt;br /&gt;
[[Fossil]]s are actually considered gems by the game, but cutting them in the [[cv:Jeweler's workshop|Jeweler's workshop]] will prevent use by [[archeologist]]s.&lt;br /&gt;
&lt;br /&gt;
Most reactions are run automatically, so your archeologist will quickly pick up the fossil and choose the right reaction for you.&lt;br /&gt;
&lt;br /&gt;
Loot bags found will also be opened by the archeologist.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=199085</id>
		<title>Masterwork:Shrine of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=199085"/>
		<updated>2014-05-05T11:24:19Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Shrine of Armok|key=alt-H&lt;br /&gt;
|construction=&lt;br /&gt;
* 2 [[cv:block|block]]&lt;br /&gt;
* 1 [[cv:totem|totem]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
Shrines are the most basic of religious buildings. Any dwarf can pray at them to receive a small gift from Armok with a success rate of around 3-6% for most things. There is no cost to this praying, which makes it a good way to train your apostles while still retaining a chance to get items (which wouldn't be the case with the [[monastery]]).&lt;br /&gt;
&lt;br /&gt;
If you have a strange mood that can't be fulfilled, you may be able to pray at a shrine for the item(s) you need.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
* 2 blocks&lt;br /&gt;
* 1 totem&lt;br /&gt;
* A space of 3x3&lt;br /&gt;
* Praying&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction &lt;br /&gt;
! Reagents&lt;br /&gt;
! Possible Products&lt;br /&gt;
|-&lt;br /&gt;
| Pray for booze&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Dwarven Wine&lt;br /&gt;
|-&lt;br /&gt;
| Pray for food&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Plump helmets&lt;br /&gt;
|-&lt;br /&gt;
| Pray for soft metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Platinum, silver or gold bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for hard metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Iron, bronze or steel bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for gem&lt;br /&gt;
| Nothing&lt;br /&gt;
| Rough aquamarine, black opal or topaz&lt;br /&gt;
|-&lt;br /&gt;
| Pray for silk&lt;br /&gt;
| Nothing&lt;br /&gt;
| Silk thread, rare silk thread or silk cloth&lt;br /&gt;
|- &lt;br /&gt;
| Pray for wool&lt;br /&gt;
| Nothing&lt;br /&gt;
| Wool thread or wool cloth&lt;br /&gt;
|-&lt;br /&gt;
| Pray for cotton&lt;br /&gt;
| Nothing&lt;br /&gt;
| Cotton fibre thread or cotton fibre cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:DFHack&amp;diff=199024</id>
		<title>Utility:DFHack</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:DFHack&amp;diff=199024"/>
		<updated>2014-05-03T02:21:28Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Bugfixing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|13:02, 2 May 2014 (UTC)}}&lt;br /&gt;
'''DFHack''' is an extensive standardized memory access library, packaged alongside a suite of basic tools that use it. Currently tools come in the form of plugins; external application is a planned feature for the future. For developers, DFHack is a comprehensive, standardized memory access package that unites the various ways tools access the Dwarf Fortress memory space, allowing for easier development of new tools. For users, it is a very useful utility complex that allows users to tweak their games in numerous ways in-game. This is probably one of the most useful and most-used utilities for the game, after [[Utilities#Dwarf Therapist|Dwarf Therapist]] and the [[tileset]]s, and is included in recent versions of the [[Utility:Lazy Newb Pack|Lazy Newb Pack]] on all platforms.&lt;br /&gt;
&lt;br /&gt;
For an exhaustive list of and manual on the commands in the utility, see the [https://github.com/peterix/dfhack#commands GitHub documentation].  This wiki also has a [[Utility:DFHack/Programming|DFHack programming page]].  &lt;br /&gt;
&lt;br /&gt;
If you are using DFHack, '''do not report bugs on the Dwarf Fortress bug tracker''' unless you can prove that the bug is not being caused by DFHack or one of its plugins.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
If you use a [[Utility:Lazy Newb Pack|recent edition of the Lazy Newb Pack]], DFHack is already installed and configured; otherwise see the instructions on [http://www.bay12forums.com/smf/index.php?topic=91166 the Bay12 forum thread] for separate installation.  The project is currently hosted on GitHub; for source, binaries, and a detailed discussion of how the program works, see [https://github.com/DFHack/dfhack here]. All new releases are announced in a [http://www.bay12forums.com/smf/index.php?topic=91166 thread on the Bay12 forums]. DFHack works on Windows XP, Vista, 7, any modern Linux distribution, and OS X 10.6 and later. On Windows, you have to use the SDL version of DF. Currently, version 0.34.11 is supported (and tested). If you need DFHack for older versions, look for older releases.&lt;br /&gt;
&lt;br /&gt;
DFHack is currently also being ported to Dwarf Fortress versions 0.28.181.40d and 0.23.130.23a - more information can be found [http://dwarffortresswiki.org/index.php/User:Quietust#DFHack-40d here] and [http://dwarffortresswiki.org/index.php/User:Quietust#DFHack-23a here], respectively.&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
DFHack is often used to automate some aspects of [[Fortress Mode]], or to make a specific one-off change.  &lt;br /&gt;
&lt;br /&gt;
===Automation===&lt;br /&gt;
See: workflow, autolabor, autobutcher, autochop, autonestbox, seedwatch.  &lt;br /&gt;
&lt;br /&gt;
===One-off changes===&lt;br /&gt;
Includes commands like &amp;quot;cleanowned scattered x&amp;quot; or &amp;quot;reveal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Scripts and Plugins==&lt;br /&gt;
One of the best features of DFHack is it's extensibility - anyone can create scripts or plugins.  Some of the more notable are listed below; feel free to add to the list.  &lt;br /&gt;
&lt;br /&gt;
==== User Interface====&lt;br /&gt;
&lt;br /&gt;
The best-known are [http://www.bay12forums.com/smf/index.php?topic=119575 Falconne's UI Plugins], a collection which improves the in-game interface with features such as search functions in screens with big lists, the ability to place furniture before it's built and have it automatically allocated when available, box-select constructions(like laying designations) - including easier material selection and open space placement, easier pasturing, live happiness monitor, '''mouse support''', and an enhanced stocks screen.  The plugins make existing tasks significantly easier, and also add new functions to the game which greatly enhance the experience - such as the autochop log quotas, or the ability (with buildingplanner) to lay out rooms with Quickfort before creating the required furniture.  &lt;br /&gt;
&lt;br /&gt;
There is also a [http://www.bay12forums.com/smf/index.php?topic=124708 GUI for the Autobutcher plugin].  &lt;br /&gt;
&lt;br /&gt;
====Bugfixing====&lt;br /&gt;
Many bugfixes are included with DFHack, but not enabled by default - check dfhack.init to see if the tweak-* and fix/* lines are commented out.  The [[Utility:Lazy_Newb_Pack|Starter Packs]] enables all bugfixes by default.  &lt;br /&gt;
&lt;br /&gt;
The [http://www.bay12forums.com/smf/index.php?topic=126558 growth bug] is not fixed by DFHack by default, and can be patched with either a [http://dffd.wimbli.com/file.php?id=7849 plugin] (windows) or a [http://www.bay12forums.com/smf/index.php?topic=91166.msg4313566#msg4313566 script] (any platform).&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
These plugins add features to the game, and are mostly used by modders.&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=127116 Digging invaders], a plugin that allows hostiles to dig and deconstruct walls to path to one's fortress.&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=128487 Rendermax], a plugin that implements a lighting system at the graphics level.&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=136155 Dwarven Emigration], a plugin that allows unhappy dwarves to emigrate with their families.&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=135597 DFHack scripts designed for use in interactions as &amp;quot;spells&amp;quot;]&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=135506 Miscellaneous DFHack script collection]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=171251</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=171251"/>
		<updated>2012-05-08T16:40:18Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: updated SA link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 style=&amp;quot;text-align: center;&amp;quot;&amp;gt;The Dwarf Fortress Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;!--  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
*****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG********************&lt;br /&gt;
***************************************************************************************************&lt;br /&gt;
- Edit the part of [[Template:current/version]] before the noinclude tag to reflect the appropriate version&lt;br /&gt;
- Edit the part of [[Template:current/lastupdate]] before the noinclude to show the release date for that version&lt;br /&gt;
&lt;br /&gt;
That will update the version info for every page on the wiki that uses these templates (including the main page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/--&amp;gt;&lt;br /&gt;
{{Main page progress bar|DF2012|width=48em}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-weight: bold;&amp;quot;&amp;gt;[[v0.31:Main Page|Click here to view the main page for Dwarf Fortress version 0.31.25]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;max-width: 48em; margin: 0 auto 0em;&amp;quot;&amp;gt;&lt;br /&gt;
[[Welcome]] to the Dwarf Fortress Wiki. This is a collection of user-submitted guides, information and advice for [http://www.bay12games.com/dwarves/ &amp;quot;Dwarf Fortress&amp;quot;]. Dwarf Fortress is a game for Windows, Linux and Mac, developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play, as well as distinct, randomly-generated worlds (complete with terrain, wildlife and legends), gruesome combat mechanics and ubiquitous alcohol dependency. The wiki currently has '''{{Template:NUMBEROFARTICLES}} articles'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The following places semi random quotes in the quote boxes on the main page.&lt;br /&gt;
It selects from the quote list in [[Main Page/Quote]].&lt;br /&gt;
There are instructions for adding a quote on the talk page.&lt;br /&gt;
/--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 48em; margin: 0 auto; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;{{Quote Box|{{sg}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 1em&amp;quot;&amp;gt;{{Quote Box|{{:Main Page/Quote|1}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{news}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display:block; width: 95%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
{{red rounded info box|New to Dwarf Fortress?|{{{!}} style{{=}}&amp;quot;width: 100%;&amp;quot; {{!}}&lt;br /&gt;
{{!}} [[Main:Dwarf Fortress:About|About Dwarf Fortress]]&lt;br /&gt;
{{!}} [[cv:Installation|Downloading and Installing]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[cv:Quickstart guide|Fortress Mode Quickstart Guide]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[cv:Adventure mode quick start|Adventure Mode Quickstart Guide]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Dwarf fortress mode|Fortress Mode Reference]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Adventurer mode|Adventurer Mode Reference]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Game development]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Troubleshooting|How do I get more help?]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{rounded info box|Playing Dwarf Fortress|&lt;br /&gt;
{{{!}} style{{=}}&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Dwarf fortress mode|Fortress mode]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Adventurer mode]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Legends]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[cv:Arena|The Arena]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Design strategies]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Local map features]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[:Category:Bloodline Games|Bloodline games]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Stories]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Fun]]&lt;br /&gt;
{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rounded info box|Gameplay Elements|&lt;br /&gt;
{{{!}} style{{=}}&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Activity zone]]s&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Location]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Building]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Military]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Combat]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Mining]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Creatures]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Noble]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Designations Menu|Designations]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Rooms]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Economics]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Skill]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Embark]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Starting build|Starting Build]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Farming]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Stockpile]]s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Industry]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[Workshop]]s&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{rounded info box|Articles by Category|&lt;br /&gt;
{{{!}} style{{=}}&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[:Category:Buildings|Buildings]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width:50%&amp;quot; {{!}} [[:Category:Items|Items]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[:Category:Dwarves|Dwarves]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[:Category:Mods|Mods]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style{{=}}&amp;quot;width:50%&amp;quot; {{!}} [[:Category:Interface|Interface]]&lt;br /&gt;
{{!}} style{{=}}&amp;quot;width: 50%&amp;quot; {{!}} [[:Category:World|World]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} colspan{{=}}&amp;quot;2&amp;quot; {{!}} [[Special:Categories|All Categories]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rounded info box|Metagame Editing and Advice|&lt;br /&gt;
{{{!}} style{{=}}&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
{{!}} [[World generation]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Advanced world generation]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Technical tricks]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Utilities]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
! [[Known bugs and issues]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[System requirements]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Cheating]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Maximizing framerate]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tilesets]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Modding]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
{{grey rounded info box |Links|&lt;br /&gt;
{{{!}} style{{=}}&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; {{!}} Forums:&lt;br /&gt;
{{!}} [http://www.bay12forums.com/smf/ Official Forums], [http://www.bay12forums.com/smf/index.php?board{{=}}22.0 Official Wiki Forum], [http://forums.xkcd.com/viewtopic.php?f{{=}}21&amp;amp;t{{=}}19469&amp;amp;start{{=}}0&amp;amp;st{{=}}0&amp;amp;sk{{=}}t&amp;amp;sd{{=}}a xkcd Thread], [http://www.gamingsteve.com/blab/index.php?topic{{=}}6350.0 GamingSteve Thread], [http://www.cracked.com/forums/topic/28476/dwarf-fortress Cracked Thread], [http://forums.penny-arcade.com/discussion/153867/dwarf-fortress-with-amazing-hd-graphics/p1{{=}}17714628 Penny-Arcade Thread], [http://dwarvenpassion.smfforfree3.com/index.php Dwarves with a Passion], [http://www.facepunch.com/showthread.php?t{{=}}908019 Facepunch Studios Thread], [http://forum.team17.com/showthread.php?t{{=}}30824 Team17 Forum Thread], [http://www.reddit.com/r/dwarffortress/ Reddit], [http://forums.somethingawful.com/showthread.php?threadid{{=}}3466523 Something Awful], [http://www.xspore.com/community/dwarf-fortress/ xSpore], [http://episteme.arstechnica.com/eve/forums/a/tpc/f/39309975/m/943000156931/p/1 Ars Technica], [http://www.gamerswithjobs.com/node/42890 GamersWithJobs Thread], [http://springrts.com/phpbb/viewtopic.php?f{{=}}10&amp;amp;t{{=}}10908 SpringRTS Thread], [http://forums.librejeu.fr/index.php?page{{=}}Board&amp;amp;boardID{{=}}3 French forum] ,[http://forum.canardpc.com/showthread.php?t{{=}}3652 Canard PC Thread (Fr)], [http://dwarf.forumczech.com/forum.htm Česke a slovenské forum (cz/sk)],[http://www.dwarffortressforum.de German Dwarf Fortress Forum], [http://www.mspaforums.com/showthread.php?40907-Dwarf-Fortress-General-Chat-No-such-thing-as-too-much-magma MSPaint Adventures Thread]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; {{!}} Blogs:&lt;br /&gt;
{{!}} [http://www.bravemule.com/ Bravemule], [http://dfc.smackjeeves.com/ Strike the Earth!]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; {{!}} [[IRC|IRC Channels]]:&lt;br /&gt;
{{!}} [irc://irc.newnet.net/bay12games #bay12games] on newnet.net, [irc://irc.synirc.net/df #df] on synirc.net, [irc://irc.quakenet.org/DwarfFortress #DwarfFortress] on quakenet.org, [irc://irc.tellaerad.net/DF #DF] on tellaerad.net and [irc://irc.rizon.net/brofortress #brofortress] on rizon.net.&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; {{!}} Other Wikis:&lt;br /&gt;
{{!}} [http://www.dwarffortress.fr/wiki Le Wiki Français], [http://dwarffortress.if.land.to/ The Japanese (日本語) Wiki], [http://www.dfwk.ru The Russian Wiki]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; {{!}} Useful Links:&lt;br /&gt;
{{!}} [http://mkv25.net/dfma/ Dwarf Fortress Map Archive], [http://dffd.wimbli.com/ Dwarf Fortress File Depot (DFFD)], [http://dfstories.com/ Dwarf Fortress Stories], [http://bay12games.com/dwarves/mantisbt/ Dwarf Fortress Bug Tracker]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; {{!}} Archives:&lt;br /&gt;
{{!}} [[23a:Main Page|v0.23.130.23a Wiki]]&amp;lt;!--&amp;lt;sup&amp;gt;[http://web.archive.org/web/20080221163738rn_1/archive.dwarffortresswiki.net/index.php/Main_Page (archive.org snapshot)]&amp;lt;/sup&amp;gt;--&amp;gt;, [[40d:Main Page|v0.28.181.40d Wiki]], [[v0.31:Main Page|v0.31.25 Wiki]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Заглавная_страница]]&lt;br /&gt;
[[fr:Accueil]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;norate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Restraint&amp;diff=149323</id>
		<title>v0.31:Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Restraint&amp;diff=149323"/>
		<updated>2011-05-17T10:18:43Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|20:33, 24 December 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Restraints''' can be built from {{L|chain}}s or {{L|rope}}s, despite the game asking for a chain, using the keys {{k|b}} + {{k|v}}. They can be used to tie up guard {{L|animals}}, prisoners, criminals or livestock.&lt;br /&gt;
&lt;br /&gt;
A restraint is (technically) a 1-tile large {{L|building}}, a chain or rope which is used to restrain a {{L|dog}}, {{L|dwarf}} or other {{L|creature}} to a certain very limited area of movement. Unlike a {{L|cage}}, a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if {{L|stairs}} or slopes are in this area. This gives them, at most, a 3x3x3 cube of movement, limited as normal by {{L|wall}}s, {{L|door}}s etc. Restraints do not block movement, including movement of {{L|wagon}}s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the justice system.  &lt;br /&gt;
&lt;br /&gt;
Restraints can be used to keep a {{L|dog|war dog}} or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot {{L|kobold}} thieves that can bypass {{L|trap}}s and other passive defenses, pausing the game and {{L|announcement|announcing}} their presence.  A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any {{L|thief}} that tries to enter, and (if combative) will similarly engage any hostile creature. But assigning a pasture for the guard animal is more resource efficient way to  guard specific areas. This also allows the animal to walk away on its own if there ever is an alert that forces everybody to a certain area.&lt;br /&gt;
&lt;br /&gt;
Restraints can also be useful in the {{L|meat industry}}, since animals on restraints can [[meat industry#Breeding|breed]], unlike animals in cages.&lt;br /&gt;
&lt;br /&gt;
Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to &amp;quot;equip&amp;quot; your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Justice}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Pasture&amp;diff=149322</id>
		<title>v0.31:Pasture</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Pasture&amp;diff=149322"/>
		<updated>2011-05-17T10:16:13Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|17:59, 25 February 2011 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Pastures are a feature that was released with version 0.31.19 and are {{L|activity zone}}s that the player creates to hold animals, especially grazing animals.  Herbivorous animals now require grass to graze upon, and larger creatures require a greater amount of grass to feed themselves.&lt;br /&gt;
&lt;br /&gt;
Grazing animals use the [GRAZER:&amp;lt;value&amp;gt;] token to signify how much grass they need to eat.  This is an inverse number - the value in grazer signifies how much hunger is reduced when eating a unit of grass.  A creature with ten times the grazer value needs one tenth the amount of grass (and hence, pasture land) as a creature with a small grazer value.&lt;br /&gt;
&lt;br /&gt;
Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume.&lt;br /&gt;
&lt;br /&gt;
It is believed that each {{L|time}} unit adds one point to hunger.  An animal takes an average of one turn per ten time units, and so a creature of standard speed and agility with [GRAZER:10] would have to eat grass on every single one of its turns just to stave off starvation.  Since it takes another turn just to move to the next tile to graze, anything with [GRAZER:20] or less is completely incapable of feeding itself enough grass, even if enough is available.  Because of this, the larger creatures like dralthas are virtually impossible to keep fed, and elephants are incapable of feeding themselves fast enough to stave off starvation.&lt;br /&gt;
&lt;br /&gt;
Animals do not need to graze to assign them to pastures. You can also assign pastures inside and use them to put animals that do not need to eat in certain areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Animal&lt;br /&gt;
! Grazer Amount&lt;br /&gt;
! Creature Size&lt;br /&gt;
! Milkable&lt;br /&gt;
! Shearable&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Elephant}}&lt;br /&gt;
| 12&lt;br /&gt;
| 5,000,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Rhinoceros}}&lt;br /&gt;
| 20&lt;br /&gt;
| 3,000,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Giant moose|Giant Bull Moose}}&lt;br /&gt;
| 23&lt;br /&gt;
| 4,257,750&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Draltha}}&lt;br /&gt;
| 24&lt;br /&gt;
| 2,500,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Giant moose|Giant Moose Cow}}&lt;br /&gt;
| 38&lt;br /&gt;
| 2,554,650&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Water buffalo}}&lt;br /&gt;
| 60&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Giraffe}}&lt;br /&gt;
| 60&lt;br /&gt;
| 1,000,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Yak}}&lt;br /&gt;
| 85&lt;br /&gt;
| 700,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gigantic panda}}&lt;br /&gt;
| 92 (see below)&lt;br /&gt;
| 1,160,900&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cow}}&lt;br /&gt;
| 100&lt;br /&gt;
| 600,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Unicorn}}&lt;br /&gt;
| 100&lt;br /&gt;
| 600,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Moose|Bull Moose}}&lt;br /&gt;
| 114&lt;br /&gt;
| 525,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Horse}}&lt;br /&gt;
| 120&lt;br /&gt;
| 500,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Camel}} (both)&lt;br /&gt;
| 120&lt;br /&gt;
| 500,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Giant capybara}}&lt;br /&gt;
| 133&lt;br /&gt;
| 523,350&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mule}}&lt;br /&gt;
| 150&lt;br /&gt;
| 400,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Moose|Cow Moose}}&lt;br /&gt;
| 190&lt;br /&gt;
| 315,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Donkey}}&lt;br /&gt;
| 200&lt;br /&gt;
| 300,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Elk}}&lt;br /&gt;
| 200&lt;br /&gt;
| 300,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Muskox}}&lt;br /&gt;
| 210&lt;br /&gt;
| 285,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Llama}}&lt;br /&gt;
| 333&lt;br /&gt;
| 180,000&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Deer}}&lt;br /&gt;
| 428&lt;br /&gt;
| 140,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Reindeer}}&lt;br /&gt;
| 461&lt;br /&gt;
| 130,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Panda}}&lt;br /&gt;
| 462 (see below)&lt;br /&gt;
| 130,000&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Warthog}}&lt;br /&gt;
| 600&lt;br /&gt;
| 100,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Elk bird}}&lt;br /&gt;
| 600&lt;br /&gt;
| 100,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Alpaca}}&lt;br /&gt;
| 857&lt;br /&gt;
| 70,000&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Pig}}&lt;br /&gt;
| 1,000&lt;br /&gt;
| 60,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Sheep}}&lt;br /&gt;
| 1,200&lt;br /&gt;
| 50,000&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Goat}}&lt;br /&gt;
| 1,200&lt;br /&gt;
| 50,000&lt;br /&gt;
| Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mountain goat}}&lt;br /&gt;
| 1,200&lt;br /&gt;
| 50,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Capybara}}&lt;br /&gt;
| 1,333&lt;br /&gt;
| 45,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gazelle}}&lt;br /&gt;
| 3,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Hoary marmot}}&lt;br /&gt;
| 6,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Groundhog}}&lt;br /&gt;
| 20,000&lt;br /&gt;
| 3,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cavy}}&lt;br /&gt;
| 75,000&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Rabbit}}&lt;br /&gt;
| 120,000&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Panda only eat bamboo. They will starve without it.&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Item_value&amp;diff=21773</id>
		<title>40d:Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Item_value&amp;diff=21773"/>
		<updated>2007-11-11T13:16:48Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: changed table for raw materials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Value is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.&lt;br /&gt;
&lt;br /&gt;
==Base Values of Items==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Items&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|0||Waste materials - [[Bone]], [[Shell]] etc&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|1||[[Bolt]]s, [[Seed]]s, [[Tallow]], [[Animal]]s&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|2||[[Meat]], [[Fish]], Raw [[Fish]], [[Drink]]s&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|3||Raw Materials - Rough [[Gem]]s, [[Stone]], [[Wood]] etc&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|4||[[Plants]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|5||[[Bars]], Cut [[Gems]], [[Blocks]], [[Sand]], [[Hides|Tanned Hides]], [[Animal Trap]]s&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|6||[[Thread]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|7||[[Cloth]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|10||All [[furniture]] except statues , All [[craft]]s, All [[clothes]], [[Decoration]]s, [[Prepared meals]], [[Buckler]]s&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|15||[[Shoes]], [[Boot]]s, [[Shield]]s, [[Helm]]s, [[Gauntlet]]s, [[Leggings]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|20||[[Leather]] Armor, [[Siege Ammo]], [[Flour]], [[Sugar]], [[Syrup]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|25||[[Statue]]s, [[Window]]s&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Greaves]], [[Mechanism]]s, [[Siege Engine]] Parts&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|60||[[Chain Mail]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|100||[[Plate Mail]], [[Anvil]]s&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Multipliers==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Materials&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|1||Common [[Stone]], [[Wood]], [[Cloth]], [[Leather]], [[Bone]], [[Shell]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|2||[[Limestone]], [[Chalk]], [[Copper]], [[Tin]], Green [[Glass]], [[Silk]], [[Lead]], [[Nickel]], [[Zinc]], [[Bismuth]], [[Garnierite]], [[Malachite]], [[Sphalerite]], [[Cassiterite]], [[Morion]], [[Onyx]], [[Schorl]], [[Moss agate]], [[Prase]], [[Variscite]], [[Banded agate]], [[Bloodstone]], [[Carnelian]], [[Sard]], [[Sardonyx]], [[Lavendar jade]], [[Pink jade]], [[Brown jasper]], [[Fire agate]], [[Plume agate]], [[Smoky quartz]], [[Tube agate]], [[Dendritic agate]], [[Fortification agate]], [[Gray chalcedony]], [[Milk quartz]], [[Moonstone]], [[Rock crystal]], [[White chalcedony]], [[White jade]], [[Blue jade]], [[Lace agate]], [[Lapis lazuli]], [[Chrysoprase]], [[Chrysocolla]], [[Turquoise]], [[Citrine]], [[Pyrite]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Yellow jasper]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|3||[[Obsidian]], [[Potash]], [[Nickel silver]], [[Lay pewter]], [[Tetrahedrite]], [[Aventurine]], [[Picture jasper]], [[Rose quartz]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|4||[[Pearlash]], [[Trifle pewter]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|5||[[Fine pewter]], [[Bronze]], [[Galena]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|6||[[Billon]], [[Bismuth bronze]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|7||[[Brass]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|8||[[Sterling silver]], [[Hematite]], [[Limonite]], [[Magnetite]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|10||[[Silver]],[[Iron]], Crystal [[Glass]], [[Pig iron]], [[Horn silver]], [[Moss opal]], [[Prase opal]], [[Amber opal]], [[Wax opal]], [[Wood opal]], [[Bone opal]], [[Clear tourmaline]], [[Jasper opal]], [[Milk opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Shell opal]], [[Cherry opal]], [[Gold opal]], [[Resin opal]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|11||[[Black bronze]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|15||[[Melanite]], [[Red tourmaline]], [[Jelly opal]], [[Fire opal]], [[Pink tourmaline]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|20||[[Electrum]], [[Black pyrope]], [[Black zircon]], [[Green tourmaline]], [[Green zircon]], [[Almandine]], [[Red grossular]], [[Red pyrope]], [[Red spinel]], [[Red zircon]], [[Purple spinel]], [[Rhodolite]], [[Alexandrite]], [[Amethyst]], [[Kunzite]], [[Morganite]], [[Pink garnet]], [[Tanzanite]], [[Violet spessartine]], [[Brown zircon]], [[Cinnamon grossular]], [[Honey yellow beryl]], [[Bandfire opal]], [[Cat's eye]], [[Clear garnet]], [[Crystal opal]], [[Goshenite]], [[Harlequin opal]], [[Pinfire opal]], [[White opal]], [[Claro opal]], [[Chrysoberyl]], [[Green jade]], [[Heliodor]], [[Peridot]], [[Aquamarine]], [[Precious fire opal]], [[Red beryl]], [[Red flash opal]], [[Golden beryl]], [[Levin opal]], [[Rubicelle]], [[Topaz]], [[Topazolite]], [[Yellow grossular]], [[Yellow spessartine]], [[Yellow zircon]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|23||[[Rose gold]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|25||[[Indigo tourmaline]], [[Clear zircon]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|30||[[Gold]], [[Steel]], [[Black opal]], [[Blue garnet]], [[Demantoid]], [[Tsavorite]], [[Light yellow diamond]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|40||[[Platinum]], [[Aluminum]], [[Sapphire]], [[Emerald]], [[Ruby]], [[Faint yellow diamond]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|60||[[Black diamond]], [[Blue diamond]], [[Green diamond]], [[Red diamond]], [[Clear diamond]], [[Star sapphire]], [[Star ruby]], [[Yellow diamond]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color: #EEE&amp;quot;&lt;br /&gt;
|250||[[Raw adamantine]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|300||[[Adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Base Object&lt;br /&gt;
!&lt;br /&gt;
! Material&lt;br /&gt;
!&lt;br /&gt;
! Quality&lt;br /&gt;
!&lt;br /&gt;
! Final Value&lt;br /&gt;
|-&lt;br /&gt;
|Anvil ||(100)||Steel ||(x30)||+Item+ ||(x3)||9000☼&lt;br /&gt;
|-&lt;br /&gt;
|Door ||(10)||Obsidian ||(x3)||None ||(x1)||30☼&lt;br /&gt;
|-&lt;br /&gt;
|Block ||(5)||Wood ||(x1)||None ||(x1)||5☼&lt;br /&gt;
|-&lt;br /&gt;
|Goblet ||(10)||Lead ||(x2)||-Item- ||(x2)||40☼&lt;br /&gt;
|-&lt;br /&gt;
|Goblet ||(10)||Aluminum||(x40)||☼Item☼ ||(x12)||4800☼&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Item_value&amp;diff=25245</id>
		<title>40d Talk:Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Item_value&amp;diff=25245"/>
		<updated>2007-11-11T13:14:26Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't think raw materials have a value of 0 anymore. Raw stone for an example seems to have a base value of 3*. [[User:Noctis|Noctis]] 03:26, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Some do some don't. Bones have a value of 0. Raw stone, gems, wood does have a base value. --[[User:Soyweiser|Soyweiser]] 08:14, 11 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15683</id>
		<title>40d:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15683"/>
		<updated>2007-11-10T16:57:57Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: added unknown requirements for arrival text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeon master is a [[noble]] and, like the [[expedition leader]], is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The requirements for the dungeon master to arrive are unknown at this time. {{verify}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals and production of electrum coins.{{verify}} These skills are:&lt;br /&gt;
*Animal trainer&lt;br /&gt;
*Animal caretaker&lt;br /&gt;
*Furnace operator&lt;br /&gt;
*Metal crafter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requires: &lt;br /&gt;
*Office&lt;br /&gt;
*Quarters&lt;br /&gt;
*Dining Room&lt;br /&gt;
*Burial Chamber&lt;br /&gt;
*1 Chests&lt;br /&gt;
*1 Cabinet&lt;br /&gt;
*1 Weapon Rack&lt;br /&gt;
*1 Armor Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Dungeonmaster.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15682</id>
		<title>40d:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15682"/>
		<updated>2007-11-10T16:56:35Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: she/he arrives as written here. Happend to me. I'm also allowed to make electrum coins now, but didn't know if that also was possible before. So that verify stays.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeon master is a [[noble]] and, like the [[expedition leader]], is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected.&lt;br /&gt;
&lt;br /&gt;
The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals and production of electrum coins.{{verify}} These skills are:&lt;br /&gt;
*Animal trainer&lt;br /&gt;
*Animal caretaker&lt;br /&gt;
*Furnace operator&lt;br /&gt;
*Metal crafter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requires: &lt;br /&gt;
*Office&lt;br /&gt;
*Quarters&lt;br /&gt;
*Dining Room&lt;br /&gt;
*Burial Chamber&lt;br /&gt;
*1 Chests&lt;br /&gt;
*1 Cabinet&lt;br /&gt;
*1 Weapon Rack&lt;br /&gt;
*1 Armor Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Dungeonmaster.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fish&amp;diff=23187</id>
		<title>40d:Fish</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fish&amp;diff=23187"/>
		<updated>2007-11-10T01:15:21Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: complete!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although there is no exact phylum under which fish may be classified it is safe to say that anything that may be ''fished'' is a ''fish''. All fish so far discovered are edible and contain bones and other useful materials for crafts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variety ==&lt;br /&gt;
Below is a list of different species of fish.&lt;br /&gt;
&lt;br /&gt;
*Anchovy&lt;br /&gt;
*Brook Lamprey&lt;br /&gt;
*Bat Ray&lt;br /&gt;
*Brown Bullhead&lt;br /&gt;
*Black Bullhead&lt;br /&gt;
*Banded Knifefish&lt;br /&gt;
*Char&lt;br /&gt;
*Clownfish&lt;br /&gt;
*Clown Loach&lt;br /&gt;
*Cave Fish&lt;br /&gt;
*Cave Lobster&lt;br /&gt;
*[[Carp]]&lt;br /&gt;
*Flounder&lt;br /&gt;
*Glasseye&lt;br /&gt;
*Guppy&lt;br /&gt;
*Hagfish&lt;br /&gt;
*Hake&lt;br /&gt;
*Herring&lt;br /&gt;
*Lungfish&lt;br /&gt;
*Mussel&lt;br /&gt;
*Mackerel&lt;br /&gt;
*Moghopper&lt;br /&gt;
*Perch&lt;br /&gt;
*Steelhead Trout&lt;br /&gt;
*Salmon&lt;br /&gt;
*Shad&lt;br /&gt;
*Seahorse&lt;br /&gt;
*Spotted Ratfish&lt;br /&gt;
*Sole&lt;br /&gt;
*Sea Nettle Jellyfish&lt;br /&gt;
*Sailfin Molly&lt;br /&gt;
*Rainbow Trout&lt;br /&gt;
*Turtle&lt;br /&gt;
*Thornback Ray&lt;br /&gt;
*Oyster&lt;br /&gt;
*White-spotted Puffer&lt;br /&gt;
*Yellow Bullhead&lt;br /&gt;
*Zombie Whale Shark&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bismuthinite&amp;diff=8505</id>
		<title>40d:Bismuthinite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bismuthinite&amp;diff=8505"/>
		<updated>2007-11-09T16:24:33Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: corrected lies!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stone|name=Bismuthinite|tile=%|color=#fff&lt;br /&gt;
|uses = &lt;br /&gt;
* [[Ore]] of [[bismuth]]&lt;br /&gt;
|location =&lt;br /&gt;
* [[Granite]]&lt;br /&gt;
* Found as small clusters&lt;br /&gt;
|properties =&lt;br /&gt;
* [[Economic stone]]&lt;br /&gt;
* [[Material value]] 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bismuthinite''' is an [[metal ore]], the ore of [[bismuth]], usually found associated with [[granite]]. It can be [[smelter|smelted]] into bars of bismuth. These can be combined with bars of [[tin]] and [[copper]] to form [[bismuth bronze]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ore]]&lt;br /&gt;
[[Category:Stone]]&lt;br /&gt;
[[Category:Economic Stone]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:DDouble&amp;diff=24542</id>
		<title>User talk:DDouble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:DDouble&amp;diff=24542"/>
		<updated>2007-11-09T12:51:16Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: New page: Hi DDouble,  Welcome to the wiki, could you sign your posts on the discussion pages? That can be done using the &amp;lt;pre&amp;gt; --~~~~ &amp;lt;/pre&amp;gt; commands or one of the icons above the edit page if you ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi DDouble,&lt;br /&gt;
&lt;br /&gt;
Welcome to the wiki, could you sign your posts on the discussion pages? That can be done using the &amp;lt;pre&amp;gt; --~~~~ &amp;lt;/pre&amp;gt; commands or one of the icons above the edit page if you have javascript enabled.&lt;br /&gt;
&lt;br /&gt;
--[[User:Soyweiser|Soyweiser]] 07:51, 9 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Immigration&amp;diff=10826</id>
		<title>40d Talk:Immigration</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Immigration&amp;diff=10826"/>
		<updated>2007-11-09T12:46:45Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't know how much of this info is still valid. For example, the line &amp;quot;Notably, the incredibly useful Manager requires at least twenty dwarves.&amp;quot; is a hold-over from the previous wiki. In fact, most of the noble-related info is outdated.&lt;br /&gt;
I'm going to edit out anything that I ''know'' to be wrong. Get rid of the wrong stuff, and we can start getting correct stuff in instead.[[User:Thexor|Thexor]] 19:07, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The validation abilities of the manager still only appear after you have 20 dwarfs. But you can access the screen before that happens. Don't know if this validation has any additional effect or if the managers even work before that.--[[User:Soyweiser|Soyweiser]] 16:58, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have a nagging sense from playing a year or two in a few different areas that the number of migrants is a bit more random now. I have one decently wealthy young outpost located far from it's civilization on the map which has gotten very few immigrants in the first two years. Perhaps with groups now moving on the overall map, it is more important to be close to your civilization's area so immigrant groups arrive more quickly and are less likely to get ambushed on the way? Pure conjecture on my part and not backed by any real evidence, but an interesting idea nonetheless. --[[User:Janus|Janus]] 16:15, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, my first throw-away fortress got gigantic immigration crowds every single season. Then I abandoned, rerolled the world, and started a new fortress. It produces worlds more wealth than my first fortress, but I have only gotten one immigration wave on the second Spring, bringing my numbers to 24. I then received my second immigration on the start of the third Spring, bringing me up to 48 dwarves. I was very worried up until I got that first wave in the spring... I almost thought I was going to have to scrap the fortress and start again. For reference, I receive elf, human, and dwarf traders. No sieges yet. I have no deaths so far. It would seem that the MAXIMUM immigration amount is 24 for one season. [[User:FFLaguna|FFLaguna]] 23:33, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Update: On the summer of my third year, I finally received some migrants! Woooo. I received about 12 immigrants. [[User:FFLaguna|FFLaguna]] 01:35, 4 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Happend to me sometimes to, you have to wait for immigrants sometimes. --[[User:Soyweiser|Soyweiser]] 16:58, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
(This should probably go on the Migrant talk page, but this page seems to be busier)&lt;br /&gt;
&lt;br /&gt;
Will an immigrant always arrive with the necessary equipment to perform his skills? ie, will a hunter always arrive with a crossbow, armour and bolts? [[User:Runspotrun|Runspotrun]] 16:08, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:nope, sometimes you get an immigrant who doesn't have the right equipment. (Had woodworkers with carpentry and wood cutting skills withouth an axe). --[[User:Soyweiser|Soyweiser]] 07:46, 9 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=23991</id>
		<title>40d Talk:Combat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=23991"/>
		<updated>2007-11-09T12:45:56Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question about ranged combat:  Can ranged weapons be fired between z-axes?  Either up stairs or down from a tower?  If so, do they have more range firing down than up?  [[User:Viper1969|Viper1969]] 15:25, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Nope, bug. --[[User:Soyweiser|Soyweiser]] 15:49, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Is this stuff all accurate for the most recent version? It wasn't just copied from the archived wiki? I'm surprised Toady hasn't updated Burn damage and fire creatures. 03:59, 9 November 2007 DDouble&lt;br /&gt;
&lt;br /&gt;
: Nope, was copied. --[[User:Soyweiser|Soyweiser]] 07:45, 9 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Strange_mood&amp;diff=5078</id>
		<title>40d Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Strange_mood&amp;diff=5078"/>
		<updated>2007-11-09T12:45:09Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the new version still have the strange mood? It wouldnt be complete without it!&lt;br /&gt;
&lt;br /&gt;
:It still exists, I've had it happen several times now, I went to the archive wiki and copy/pasted the old page.&lt;br /&gt;
&lt;br /&gt;
::Isnt that why the wiki was nuked? To make sure that no old info lingers? Ill put some &amp;quot;verify&amp;quot; in there, I dont think that the bold text is enough for users to understand that some of this may no longer apply. --[[User:Mizipzor|Mizipzor]] 06:03, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I know, I was a huge fan of that little strange aspect of the old one.&lt;br /&gt;
&lt;br /&gt;
I need my dwarfs to make more swordfish bone swords, and i still need some glass weapons/armor&lt;br /&gt;
&lt;br /&gt;
The moods seem to have changed. One of my dwarfs went fey, made a nice hematite mug, and is now a legendary... Engraver. Very wierd, he also had no stoneworking or other craftdwarf skills. But he was a competent mason. This was also my fifth dwarf who took the same craftworkshop, so it's a bit strange. --[[User:Soyweiser|Soyweiser]] 17:36, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Six fey dwarf, all took the craftdwarfshop, now my bowyer took one. Think it might be a bug. Is the 15 artifacts limit still in? --[[User:Soyweiser|Soyweiser]] 14:34, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Whohoo my second legendary engraver made a gold mug. My bowyer became a legendary engraver. --[[User:Soyweiser|Soyweiser]] 14:40, 8 November 2007 (EST)&lt;br /&gt;
::: Scratch all that, one of my woodworkers just used a carpenters shop. --[[User:Soyweiser|Soyweiser]] 07:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Have you marked all statements in the article that risks being falsified with &amp;lt;nowiki&amp;gt;{{verify}}&amp;lt;/nowiki&amp;gt;? --[[User:Mizipzor|Mizipzor]] 19:41, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fortification&amp;diff=20091</id>
		<title>40d:Fortification</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fortification&amp;diff=20091"/>
		<updated>2007-11-09T12:31:03Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Carving */  My fortified gem wall says otherwise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Military]]&lt;br /&gt;
&lt;br /&gt;
Fortifications are arrow slits used in the [[defense]] of your fortress.  They are most commonly used along the outside walls of your fortress, so that [[Marksdwarf|marksdwarves]] and [[siege engine]]s can fire at enemies from within the mountain.  They can be carved from cave walls or built like any other [[construction]].&lt;br /&gt;
&lt;br /&gt;
== Carving ==&lt;br /&gt;
Damaged rock cannot be used for fortifications. &lt;br /&gt;
&lt;br /&gt;
A fortified wall can only be one tile wide.  What this means is that you need to hollow out a room directly behind the wall you want to fortify.  It is smartest to set this room up as a [[barracks]], or to put an [[archery target]] in there.  That way, off-duty soldiers will be milling about at all times, and they will be ready to fire upon anyone who gets too close to the fortress.&lt;br /&gt;
&lt;br /&gt;
Once you have chosen the wall you want to carve, smooth the stone along its length using {{K|d}} -&amp;gt; {{K|s}}.  After it has been smoothed, re-designate the same wall for fortifications using {{K|d}} -&amp;gt; {{K|a}}.  Stone smoothing and fortification require a dwarf that does [[stone detailing]].  &lt;br /&gt;
&lt;br /&gt;
After completion, marksdwarves, [[ballista]]s, and even [[catapult]]s will be able to fire through the fortifications. However, enemy ranged attackers can attack you from either side of the fortification, no matter which side was fortified.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
Fortifications can also be constructed from [[block]]s, [[wood]] or [[stone]] using {{K|b}} -&amp;gt; {{K|C}} -&amp;gt; {{K|F}}.  They must be built tile by tile as there is no way to build more than one at a time.{{ver|0.27.169.33a}}  Construction of wooden fortifications require the [[Carpentry]] skill, while fortifications made of block or stone require the [[Masonry]] skill.  &lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Immigration&amp;diff=10825</id>
		<title>40d Talk:Immigration</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Immigration&amp;diff=10825"/>
		<updated>2007-11-08T21:58:03Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't know how much of this info is still valid. For example, the line &amp;quot;Notably, the incredibly useful Manager requires at least twenty dwarves.&amp;quot; is a hold-over from the previous wiki. In fact, most of the noble-related info is outdated.&lt;br /&gt;
I'm going to edit out anything that I ''know'' to be wrong. Get rid of the wrong stuff, and we can start getting correct stuff in instead.[[User:Thexor|Thexor]] 19:07, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The validation abilities of the manager still only appear after you have 20 dwarfs. But you can access the screen before that happens. Don't know if this validation has any additional effect or if the managers even work before that.--[[User:Soyweiser|Soyweiser]] 16:58, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have a nagging sense from playing a year or two in a few different areas that the number of migrants is a bit more random now. I have one decently wealthy young outpost located far from it's civilization on the map which has gotten very few immigrants in the first two years. Perhaps with groups now moving on the overall map, it is more important to be close to your civilization's area so immigrant groups arrive more quickly and are less likely to get ambushed on the way? Pure conjecture on my part and not backed by any real evidence, but an interesting idea nonetheless. --[[User:Janus|Janus]] 16:15, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, my first throw-away fortress got gigantic immigration crowds every single season. Then I abandoned, rerolled the world, and started a new fortress. It produces worlds more wealth than my first fortress, but I have only gotten one immigration wave on the second Spring, bringing my numbers to 24. I then received my second immigration on the start of the third Spring, bringing me up to 48 dwarves. I was very worried up until I got that first wave in the spring... I almost thought I was going to have to scrap the fortress and start again. For reference, I receive elf, human, and dwarf traders. No sieges yet. I have no deaths so far. It would seem that the MAXIMUM immigration amount is 24 for one season. [[User:FFLaguna|FFLaguna]] 23:33, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Update: On the summer of my third year, I finally received some migrants! Woooo. I received about 12 immigrants. [[User:FFLaguna|FFLaguna]] 01:35, 4 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Happend to me sometimes to, you have to wait for immigrants sometimes. --[[User:Soyweiser|Soyweiser]] 16:58, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
(This should probably go on the Migrant talk page, but this page seems to be busier)&lt;br /&gt;
&lt;br /&gt;
Will an immigrant always arrive with the necessary equipment to perform his skills? ie, will a hunter always arrive with a crossbow, armour and bolts? [[User:Runspotrun|Runspotrun]] 16:08, 8 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=23989</id>
		<title>40d Talk:Combat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=23989"/>
		<updated>2007-11-08T20:49:51Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question about ranged combat:  Can ranged weapons be fired between z-axes?  Either up stairs or down from a tower?  If so, do they have more range firing down than up?  [[User:Viper1969|Viper1969]] 15:25, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Nope, bug. --[[User:Soyweiser|Soyweiser]] 15:49, 8 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16404</id>
		<title>40d:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16404"/>
		<updated>2007-11-08T20:18:57Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smelting Ore Results==&lt;br /&gt;
All ores smelted alone have a % chance of turning into a certain kind of bar.  The following table shows those chances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ore]]&lt;br /&gt;
! [[Iron]] &lt;br /&gt;
! [[Gold]] &lt;br /&gt;
! [[Silver]] &lt;br /&gt;
! [[Copper]]&lt;br /&gt;
! [[Nickel]] &lt;br /&gt;
! [[Zinc]] &lt;br /&gt;
! [[Platinum]] &lt;br /&gt;
! [[Tin]] &lt;br /&gt;
! [[Bismuth]] &lt;br /&gt;
! [[Lead]]&lt;br /&gt;
! [[Aluminum]] &lt;br /&gt;
! [[Adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold nuggets]]&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn silver]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20%&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Adamantine fibers]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Note that [[galena]] smelted alone often produces [[lead]] which is only used in producing [[lay pewter]], a low quality ore.&lt;br /&gt;
&lt;br /&gt;
==Coke Smelting==&lt;br /&gt;
Please note that [[wood]] is not actually smelted, it is burned in the wood [[furnace]].  It is not called [[coke]] when burned, it is called [[charcoal]].&lt;br /&gt;
*[[Bituminous coal]] smelts into 3 [[coke]]&lt;br /&gt;
*[[Lignite]] smelts into 2 [[coke]]&lt;br /&gt;
*[[Wood]] burns into 1 [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
==Flux==&lt;br /&gt;
[[Flux]] is that stuff you use to get the impurities out of [[steel]].  There are 5 kinds of [[flux]]: [[Calcite]], [[limestone]], [[dolomite]], [[chalk]], [[marble]].  All function the same way so if you see [[flux]] in a recipe, any will do.&lt;br /&gt;
&lt;br /&gt;
==[[Alloy]]s==&lt;br /&gt;
There are 2 sets of recipes for [[alloy]]s.  The first set use only [[ore]] while the second set use only [[bar]]s.  You cannot mix the two.&lt;br /&gt;
&lt;br /&gt;
==Recipes using Ore==&lt;br /&gt;
Please note that when [[copper]] or [[silver]] [[ore]] is needed, any type of ore that produces [[copper]] bars or [[silver]] bars may be used.&lt;br /&gt;
This means that you can actually make [[billon]] bars out of just [[tetrahedrite]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Bronze]] bars[2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Brass]] bars[2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold nuggets]]&lt;br /&gt;
| [[Silver ore]]&lt;br /&gt;
| [[Electrum]] bars[2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]][3]&lt;br /&gt;
| [[Fine pewter]] bars[4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]][2]&lt;br /&gt;
| [[Trifle pewter]] bars[3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver ore]]&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Billon]] bars[2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes using Bars==&lt;br /&gt;
The following are all the recipes when smelting bars at the smelter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Ingredient 3&lt;br /&gt;
! Ingredient 4&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Tin]] bars&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Bronze]] bars [2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Zinc]] bars&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Brass]] bars [2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]] bars&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pig iron]] bars&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]] bar&lt;br /&gt;
| [[Pig iron]] bars&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
| [[Steel]] bars [2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] bars&lt;br /&gt;
| [[Silver]] bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Electrum]] bars [2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Tin]] bars [3]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Fine Pewter]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Tin]] bars [2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Trifle pewter]] bars [3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Tin]] bars [2]&lt;br /&gt;
| [[Lead]] bars&lt;br /&gt;
|&lt;br /&gt;
| [[Lay pewter]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bar&lt;br /&gt;
| [[Nickel]] bars [2]&lt;br /&gt;
| [[Zinc]] bars&lt;br /&gt;
|&lt;br /&gt;
| [[Nickel silver]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] bars&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Billon]] bars&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] bars [3]&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Sterling silver]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] bars&lt;br /&gt;
| [[Silver]] bars&lt;br /&gt;
| [[Copper]] bars [2]&lt;br /&gt;
|&lt;br /&gt;
| [[Black bronze]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] bars [3]&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Rose gold]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars [2]&lt;br /&gt;
| [[Tin]] bars&lt;br /&gt;
| [[Bismuth]] bars&lt;br /&gt;
|&lt;br /&gt;
| [[Bismuth bronze]] bars [4]&lt;br /&gt;
|}&lt;br /&gt;
Note: Every recipe that is not used in [[steel]] making (except [[electrum]]) requires some [[copper]].  If you want to have a variety of [[metal]]s in your fortress, you will want to conserve this resource.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet listing these recipes can be found at the following link.  Work is being done currently to allow a person to input how much [[ore]] and [[bar]]s he has, and the sheet will tell him how many of what kinds of [[metal]]s he can make.  Both Excel and Open Office formats are included: http://mkv25.net/showcase/df/Ore%20Smelting%20Chart.zip&lt;br /&gt;
--[[User:Chthon|Chthon]] 10:11, 3 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Smelting&amp;diff=19981</id>
		<title>40d Talk:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Smelting&amp;diff=19981"/>
		<updated>2007-11-08T20:18:30Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does the melt option for items work, If I set things to melt and pick melt and item for the smelter it just seems to ignore it and pick ones I haven't marked. But if it works like dump I have no idea how to set a zone for it. --[[User:Shades|Shades]] 17:37, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Really? mine only melts the items I checked, at least the last time I checked. (I hope). Perhaps it is a bug. --[[User:Soyweiser|Soyweiser]] 07:11, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Multiple Bars ===&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that when you smelt a multiple bar ore you alwas get the copper in the case of galenga? Perhaps the same is true for tetrdite. At the moment it looks like you get only one bar, while you have a chance for to. At least in my experience. --[[User:Soyweiser|Soyweiser]] 07:11, 7 November 2007 (EST)&lt;br /&gt;
:Perhaps you might be right.  It does not say if you have a chance to get lead in the case of Galena, or if you have a chance to get copper with Tetrahedrite.  It may be you always get these bars, and have a chance at a second bar.  I will have to check but I didn't look too closely at the time that I did this.--[[User:Chthon|Chthon]] 12:05, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Just confirmed it, the silver is the addition. The other ones are always generated. Just like the ores say ingame. --[[User:Soyweiser|Soyweiser]] 15:18, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Word Choice===&lt;br /&gt;
&amp;quot;Note that galena smelted alone often produces lead which is only used in producing lay pewter, a low quality ore&amp;quot;&lt;br /&gt;
Pewter != ore. I would have fixed it, but I'm not sure of the proper wording. [[User:Mephisto|Mephisto]] 09:40, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Page disconnection===&lt;br /&gt;
Has anyone noticed that this page seems to have been disconnected from the rest of the wiki at this moment?  If someone knows where I can find a link to it, I'd appreciate it.  I only linked where I did because that was where the old wiki had this kind of information. --[[User:Chthon|Chthon]] 12:07, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Strange_mood&amp;diff=5077</id>
		<title>40d Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Strange_mood&amp;diff=5077"/>
		<updated>2007-11-08T19:40:05Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the new version still have the strange mood? It wouldnt be complete without it!&lt;br /&gt;
&lt;br /&gt;
:It still exists, I've had it happen several times now, I went to the archive wiki and copy/pasted the old page.&lt;br /&gt;
&lt;br /&gt;
::Isnt that why the wiki was nuked? To make sure that no old info lingers? Ill put some &amp;quot;verify&amp;quot; in there, I dont think that the bold text is enough for users to understand that some of this may no longer apply. --[[User:Mizipzor|Mizipzor]] 06:03, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I know, I was a huge fan of that little strange aspect of the old one.&lt;br /&gt;
&lt;br /&gt;
I need my dwarfs to make more swordfish bone swords, and i still need some glass weapons/armor&lt;br /&gt;
&lt;br /&gt;
The moods seem to have changed. One of my dwarfs went fey, made a nice hematite mug, and is now a legendary... Engraver. Very wierd, he also had no stoneworking or other craftdwarf skills. But he was a competent mason. This was also my fifth dwarf who took the same craftworkshop, so it's a bit strange. --[[User:Soyweiser|Soyweiser]] 17:36, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Six fey dwarf, all took the craftdwarfshop, now my bowyer took one. Think it might be a bug. Is the 15 artifacts limit still in? --[[User:Soyweiser|Soyweiser]] 14:34, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Whohoo my second legendary engraver made a gold mug. My bowyer became a legendary engraver. --[[User:Soyweiser|Soyweiser]] 14:40, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Have you marked all statements in the article that risks being falsified with &amp;lt;nowiki&amp;gt;{{verify}}&amp;lt;/nowiki&amp;gt;? --[[User:Mizipzor|Mizipzor]] 19:41, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Strange_mood&amp;diff=5076</id>
		<title>40d Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Strange_mood&amp;diff=5076"/>
		<updated>2007-11-08T19:34:27Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the new version still have the strange mood? It wouldnt be complete without it!&lt;br /&gt;
&lt;br /&gt;
:It still exists, I've had it happen several times now, I went to the archive wiki and copy/pasted the old page.&lt;br /&gt;
&lt;br /&gt;
::Isnt that why the wiki was nuked? To make sure that no old info lingers? Ill put some &amp;quot;verify&amp;quot; in there, I dont think that the bold text is enough for users to understand that some of this may no longer apply. --[[User:Mizipzor|Mizipzor]] 06:03, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I know, I was a huge fan of that little strange aspect of the old one.&lt;br /&gt;
&lt;br /&gt;
I need my dwarfs to make more swordfish bone swords, and i still need some glass weapons/armor&lt;br /&gt;
&lt;br /&gt;
The moods seem to have changed. One of my dwarfs went fey, made a nice hematite mug, and is now a legendary... Engraver. Very wierd, he also had no stoneworking or other craftdwarf skills. But he was a competent mason. This was also my fifth dwarf who took the same craftworkshop, so it's a bit strange. --[[User:Soyweiser|Soyweiser]] 17:36, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Six fey dwarf, all took the craftdwarfshop, now my bowyer took one. Think it might be a bug. Is the 15 artifacts limit still in? --[[User:Soyweiser|Soyweiser]] 14:34, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Have you marked all statements in the article that risks being falsified with &amp;lt;nowiki&amp;gt;{{verify}}&amp;lt;/nowiki&amp;gt;? --[[User:Mizipzor|Mizipzor]] 19:41, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fortification&amp;diff=20089</id>
		<title>40d:Fortification</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fortification&amp;diff=20089"/>
		<updated>2007-11-08T19:21:40Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: Just verified this, gem containing ores can be made into fortifications. Still looking into gems.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Military]]&lt;br /&gt;
&lt;br /&gt;
Fortifications are arrow slits used in the [[defense]] of your fortress.  They are most commonly used along the outside walls of your fortress, so that [[Marksdwarf|marksdwarves]] and [[siege engine]]s can fire at enemies from within the mountain.  They can be carved from cave walls or built like any other [[construction]].&lt;br /&gt;
&lt;br /&gt;
== Carving ==&lt;br /&gt;
Damaged rock cannot be used for fortifications, meaning that the outermost tiles of mountain rock may need to be mined away to expose the solid rock behind it. &lt;br /&gt;
&lt;br /&gt;
A fortified wall can only be one tile wide.  What this means is that you need to hollow out a room directly behind the wall you want to fortify.  It is smartest to set this room up as a [[barracks]], or to put an [[archery target]] in there.  That way, off-duty soldiers will be milling about at all times, and they will be ready to fire upon anyone who gets too close to the fortress.&lt;br /&gt;
&lt;br /&gt;
Once you have chosen the wall you want to carve, smooth the stone along its length using {{K|d}} -&amp;gt; {{K|s}}.  After it has been smoothed, re-designate the same wall for fortifications using {{K|d}} -&amp;gt; {{K|a}}.  Stone smoothing and fortification require a dwarf that does [[Stone detailing]].  &lt;br /&gt;
&lt;br /&gt;
After completion, marksdwarves, [[ballista]]s, and even [[catapult]]s will be able to fire through the fortifications. However, enemy ranged attackers can attack you from either side of the fortification, no matter which side was fortified.&lt;br /&gt;
&lt;br /&gt;
Note: A fortified tile cannot contain [[gem]]s.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
Fortifications can also be constructed from [[block]]s, [[wood]] or [[stone]] using {{K|b}} -&amp;gt; {{K|C}} -&amp;gt; {{K|F}}.  They must be built tile by tile as there is no way to build more than one at a time.{{ver|0.27.169.33a}}  Construction of wooden fortifications require the [[Carpentry]] skill, while fortifications made of block or stone require the [[Masonry]] skill.  &lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Road&amp;diff=19113</id>
		<title>40d Talk:Road</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Road&amp;diff=19113"/>
		<updated>2007-11-08T19:02:09Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It isn't nessessary in 0.27 for a road to be built to get human wagons and in fact, it appears that even if you do, they don't use it sometimes.--[[User:Draco18s|Draco18s]] 10:50, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
It looked like the human caravan moved faster on a road, but I'm not sure. Ill find out next summer season. --[[User:Soyweiser|Soyweiser]] 14:02, 8 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19370</id>
		<title>40d Talk:Anvil</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19370"/>
		<updated>2007-11-08T18:57:50Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So is it possible to easily procure an anvil within the first 1-2 years? because if it is, then I'm going to ditch it on the embark screen and spend those 1000pts on turtles.&lt;br /&gt;
:Thats a lot of turtles. Get dogs instead. Imagine a swarm of pooches descending on a goblin fortress, taking no prisoners, and leaving no goblin child behind! --[[User:Ikkonoishi|Ikkonoishi]] 15:33, 4 November 2007 (EST)&lt;br /&gt;
:In my experience the first dwarven caravan brings one.  However they will charge you dearly for it (~1000$), moreso if the anvil is steel (~3000$). Prices are from memory. [[User:Anonymousphrase|Anonymousphrase]] 15:51, 4 November 2007 (EST)&lt;br /&gt;
:: The caravan has a high chance of bringing one, it is not certain. --[[User:Soyweiser|Soyweiser]] 09:27, 8 November 2007 (EST)&lt;br /&gt;
:::Dearly yes, but a well made stack of food will cover the cost of a steel one so it's not hard to buy out the caravan. I had one caravan turn up with two steel anvils and a stack of plump helmet (5). Seems that was all they could carry :( --10:21, 8 November 2007 (EST)&lt;br /&gt;
::::True, but that does take some planning. I never got enough cash (what is the correct dwarven word, the value word...) to buy the anvil in the first year, but I'm stupid and focus on creating goblets, and making enough beds etc for my dwarfs. --[[User:Soyweiser|Soyweiser]] 13:57, 8 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19368</id>
		<title>40d Talk:Anvil</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19368"/>
		<updated>2007-11-08T14:27:47Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So is it possible to easily procure an anvil within the first 1-2 years? because if it is, then I'm going to ditch it on the embark screen and spend those 1000pts on turtles.&lt;br /&gt;
:Thats a lot of turtles. Get dogs instead. Imagine a swarm of pooches descending on a goblin fortress, taking no prisoners, and leaving no goblin child behind! --[[User:Ikkonoishi|Ikkonoishi]] 15:33, 4 November 2007 (EST)&lt;br /&gt;
:In my experience the first dwarven caravan brings one.  However they will charge you dearly for it (~1000$), moreso if the anvil is steel (~3000$). Prices are from memory. [[User:Anonymousphrase|Anonymousphrase]] 15:51, 4 November 2007 (EST)&lt;br /&gt;
:: The caravan has a high chance of bringing one, it is not certain. --[[User:Soyweiser|Soyweiser]] 09:27, 8 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Judge_of_intent&amp;diff=5383</id>
		<title>40d:Judge of intent</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Judge_of_intent&amp;diff=5383"/>
		<updated>2007-11-08T13:43:45Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: Redirecting to Broker skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Broker skills]]&lt;br /&gt;
[[Category:Skills]][[Category:Noble Skills]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Jikor&amp;diff=23715</id>
		<title>User talk:Jikor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Jikor&amp;diff=23715"/>
		<updated>2007-11-08T13:43:28Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: added redirect information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Jikor,&lt;br /&gt;
&lt;br /&gt;
if you do a redirect you need the redirect on the first line.&lt;br /&gt;
&lt;br /&gt;
Not:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[Category:Skills]][[Category:Noble Skills]]&lt;br /&gt;
#REDIRECT [[Broker skills]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
but&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#REDIRECT [[Broker skills]]&lt;br /&gt;
[[Category:Skills]][[Category:Noble Skills]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
preview page sucks on redirects. --[[User:Soyweiser|Soyweiser]] 08:43, 8 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Material_value&amp;diff=23660</id>
		<title>Material value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Material_value&amp;diff=23660"/>
		<updated>2007-11-08T13:41:18Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: added redirect to page with even more information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Item_value]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Flour&amp;diff=23614</id>
		<title>40d:Flour</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Flour&amp;diff=23614"/>
		<updated>2007-11-08T12:28:48Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: added links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flour is an ingredient in cooking.  Flour can be made from [[Longland Grass]] and [[Cave Wheat]] by milling plants at a [[Millstone]] or [[Quern]].  Flour will be used automatically by the [[Kitchen]] when prepare meal tasks are queued.&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Chunk&amp;diff=20250</id>
		<title>40d:Chunk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Chunk&amp;diff=20250"/>
		<updated>2007-11-08T12:26:24Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: moved information from chunk to chunks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chunks are waste objects from butchering animals as well as byproducts of combat.  They have no in-game use and are considered refuse.&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;diff=330</id>
		<title>Dwarf Fortress Wiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;diff=330"/>
		<updated>2007-11-08T12:19:03Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* We are doing this! Let us do it right. */  raw file usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for organizing the war effort against entropy.&lt;br /&gt;
&lt;br /&gt;
== We are doing this! Let us do it right. ==&lt;br /&gt;
&lt;br /&gt;
* '''A'''lphabet: OK, the first rule is that there must be a rule for each letter of the alphabet. That leaves 25 rules to go. (Sorry, my [http://en.wikipedia.org/wiki/Nomic nomic] instincts flared up.) --[[User:Peristarkawan|Peristarkawan]]&lt;br /&gt;
&lt;br /&gt;
* '''B'''eauty: Try to make things look pretty.&lt;br /&gt;
&lt;br /&gt;
* '''C'''ategories: When editing a page, stop to think about what categories it should be included in, and add them if necessary. Don't forget to consider categories that don't yet exist.&lt;br /&gt;
&lt;br /&gt;
* '''D'''rama Bomb: Please, let's be civilized and limit the flamewars, personal attacks and insults. &lt;br /&gt;
&lt;br /&gt;
* '''E'''dit: Be bold! If you have something to add, then add it. Don't tread lightly for fear of miffing someone - disagreements can be civilly resolved once they crop up.&lt;br /&gt;
&lt;br /&gt;
* '''F'''acts: Try to avoid creating one-liner pages without links. Add as much pertinent information as you can.&lt;br /&gt;
&lt;br /&gt;
* '''G'''ravitas (corollary to '''F'''acts): Try to avoid creating pages for topics about which there is little of substance to say. Creating such a page will waste your time and the time of the reader who ends up there. For example, we don't need a page for every different type of alcohol that exists in the game; all that needs to be said about the topic (possibly including a list of alcohols) can easily be said in a single, general page on [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
* '''H'''eadings: Try to organize the content of each page into sections of related information. The heading of each section should follow the style for '''N'''ames.&lt;br /&gt;
&lt;br /&gt;
* '''I'''mages: Images and screenshots should use the default [[tilesets]] for clarity. Small diagrams should be constructed with [[Template:RT]], for easy editing, and to save on space. Exceptions are pages ''about'' tilesets and story pages like [[:Category:Bloodline Games|bloodline games]]. Images should always be in .png format. When uploading images, give them a name that is descriptive and unlikely to be duplicated. Names like &amp;quot;1&amp;quot;, &amp;quot;screenshot&amp;quot;, and &amp;quot;untitled&amp;quot; should be avoided.&lt;br /&gt;
&lt;br /&gt;
* '''K'''eys: Keys to be pressed should be written using the [[:Template:K|k]] or [[:Template:Key|key]] templates. For example, the syntax &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{k|q}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; will generate {{k|q}}, a standardized and visually pleasing representation of the &amp;quot;q&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
* '''N'''ames: The titles of new pages should be singular nouns, with only the first word capitalized. Example: ''Screw pump'', not ''Screw Pump'' or ''Screw pumps''. The exceptions to these rules are for terms that are always plural and for proper nouns.&lt;br /&gt;
&lt;br /&gt;
* '''M'''ore: More people should use the raw files (found in your 'install dir\raw\objects') to get information about creatures and objects. It has loads of good information, that the game actually uses.&lt;br /&gt;
&lt;br /&gt;
* '''P'''review: Use the preview button to avoid cluttering the history of a page.&lt;br /&gt;
&lt;br /&gt;
* '''R'''edundancy: Before creating a new page, do a search to find out if the topic is already discussed in detail somewhere else. If you find that redundant pages already exist, merge their content and have one redirect to the other.&lt;br /&gt;
&lt;br /&gt;
* '''S'''tyle: In general, try to follow the [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] when writing articles.&lt;br /&gt;
&lt;br /&gt;
* '''T'''imelessness: The wiki is intended as a guide for all players, even new ones. As such, references to differences from or similarities to old versions of DF should be reduced and eliminated, except on pages specifically dealing with said differences or similarities. Avoid phrases like &amp;quot;now marble can be used to make steel&amp;quot; or &amp;quot;before, farms required two floodgates&amp;quot;, etc. For facts that are likely to change, or placeholder features, use [[Template:Version]]. For example, you might say, &amp;quot;[[Cave-in]]s are buggy right now.&amp;lt;nowiki&amp;gt;{{version|0.27.169.33a}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''U'''ser pages: '''D'''rama Bomb is the only rule that applies to User: and Talk:User: pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Enforcing consistency in screenshots? ==&lt;br /&gt;
&lt;br /&gt;
Can I strongly suggest that all screenshots be taken with the default interface and tileset, for consistency's sake? It seems to me like that would be a good way of keeping the wiki aesthetics constant. [[User:EighenIndemnis|EighenIndemnis]] 11:33, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:We can make it a rule, but we shouldn't remove any screenshots for non-conformance (except to replace them with conforming screenshots). --[[User:Peristarkawan|Peristarkawan]] 11:46, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, for some tutorials that are written while the user is playing, it would be impossible to anyway. [[User:EighenIndemnis|EighenIndemnis]] 11:47, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I agree that images should use the default tileset for articles, but I disagree for personal pages or bloodline games. --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
::::The rule as written already exempts bloodline games.  The only rule that should apply to personal pages is '''D'''. --[[User:Peristarkawan|Peristarkawan]] 16:05, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Um, I added the rule before noticing the discussion here. Anyway, I added rule '''I''', inspired by the old [[Water wheel]] image ([[:Image:PerpetualMotion.JPG]]), which was incomprehesible to me and unnecessarily large. Like Peristarkawan said, the exemption of user pages is implied, but feel free to make it explicit if you want. --[[User:Turgid Bolk|Turgid Bolk]] 16:13, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
How about this?&lt;br /&gt;
&lt;br /&gt;
[[Image:World_creation_screen2.png | none | frame | 400px | World creation screenshot.]]&lt;br /&gt;
&lt;br /&gt;
It's clean, neat and doesn't warp the page. :) The obvious drawback is file size is not monitored. Can't we edit the file upload settings to measure pixels? Nothing over 800x600? [[User:Schm0|Schm0]] 19:16, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Redirects and article titles ==&lt;br /&gt;
&lt;br /&gt;
How do you do that thing that makes a certain term redirect to a different page? Like [[Elephants]] redirecting to [[Elephant]], for example. --[[User:BahamutZERO|BahamutZERO]] 15:20, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If [[Elephants]] already exists, you can move the page to [[Elephant]], and it will create the redirect for you.  Otherwise, just edit [[Elephants]] to read: &amp;lt;nowiki&amp;gt;#REDIRECT [[Elephant]]&amp;lt;/nowiki&amp;gt; --[[User:Peristarkawan|Peristarkawan]] 15:26, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I see, thanks! --[[User:BahamutZERO|BahamutZERO]] 15:27, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Just FYI, if at all possible, ''do not create pages as plurals''.  Use the following syntax: &amp;lt;nowiki&amp;gt;[[Elephant]]s&amp;lt;/nowiki&amp;gt;: example [[Elephant]]s. --[[User:JT|JT]] 20:20, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
What about titles that are verbs? Should they be in &amp;quot;base-form&amp;quot;? Or whatever its called (my english on this level isnt the best). Example: should the title be '''Mine''' or '''Mining'''? --[[User:Mizipzor|Mizipzor]] 17:30, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Based on the Wikipedia style, titles should be nouns.  So in your example it should be the gerund '''Mining''', and '''Mine''' would be the title for an article about mines. I've updated the rule to reflect this. --[[User:Peristarkawan|Peristarkawan]] 17:35, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What about skills and professions?  Should we have a '''Bone carving''' (labor preference) article and a '''Bone carver''' (skill) article, or would this be redundant?  I've seen both styles linked to, but tend to think that the -ing form should redirect to the -er form.  Opinions? --[[User:Mechturk|Mechturk]] 03:11, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good to me. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Btw, shouldnt all these comments be moved into [[DwarfFortressWiki talk:Community Portal|talk]]? --[[User:Mizipzor|Mizipzor]] 17:30, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Moved the account problem comments to the talk page. The rest are informative. --[[User:Turgid Bolk|Turgid Bolk]] 13:26, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
New players are getting bogged down by the complexity at the start of their fortresses, I think we should get some &amp;quot;getting started&amp;quot; or &amp;quot;surviving your first winter&amp;quot; type tutorials up as soon as possible. --[[User:BahamutZERO|BahamutZERO]] 16:33, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Getting started]] will be just that. --[[User:Savok|Savok]] 11:31, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
I saw that the category [[:category:buildings]] had been added to category [[:category:world]]. I started to look for categories without parents and adding them to world to sortof have a list of every category. Is this good thinking? --[[User:Mizipzor|Mizipzor]] 19:19, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We already have a list of all categories at [[Special:Categories]], although it does include a few categories that aren't directly related to the game.&lt;br /&gt;
:Based upon the description of [[:Category:World]], it seems to me that most of the things that are currently in it don't really belong there. --[[User:Peristarkawan|Peristarkawan]] 19:27, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ok, Ill remove them from [[:category:world]]. But how often is [[Special:Categories]] updated? I dont see [[:category:furnaces]] in there. --[[User:Mizipzor|Mizipzor]] 20:24, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[[Special:Categories]] is automatically updated by the Wiki software as soon as it detects a change.  However, MediaWikis aggressively cache pages.  It's also possible you're looking a client-side cached page of it.  Finally, I don't see any content in that category so it's possible it's being ignored.  See [[Special:Unusedcategories]] instead. --[[User:JT|JT]] 20:28, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
We now have a [[:category:deletion]], who has the power to delete pages? When are they deleted? Who make the final call? The same person that deletes them? What rules should we make regarding this? --[[User:Mizipzor|Mizipzor]] 11:57, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Anyone can mark a page for deletion using the &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; tag, however it is usually recommended to get a consensus that it's not worth keeping. Exceptions are things like spam or empty pages. The &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; tag just lets the admin know to delete it, ultimately it's his call to do so or not. Just ask around on the talk page first, if no one disagrees, add the tag. (Disclaimer: that's how it worked on the old wiki, the policy may change as this new wiki grows.) --[[User:Turgid Bolk|Turgid Bolk]] 13:02, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Water level style ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a standard style for talking about water level. We could say it various ways, such as &amp;quot;6/7 water,&amp;quot; &amp;quot;water with a depth of 6,&amp;quot; &amp;quot;a depth of 6 pool,&amp;quot; or &amp;quot;water with a depth of six.&amp;quot; It seems using the numeral makes it clear that we mean water depth, without adding the /7. --[[User:Turgid Bolk|Turgid Bolk]] 13:02, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure.  The /7 is definately unnessessary and that we should use 6 instead of six, maybe create a template to make the numberal blue/red (water/magma)?  If not &amp;quot;Water 6&amp;quot; and &amp;quot;Magma 5&amp;quot; seem short, simple, correct, and understandable.--[[User:Draco18s|Draco18s]] 03:27, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Like {{Raw Tile|6|#44F|#009}} / {{Raw Tile|6|#F44|#900}} or {{Raw Tile|6|#00F|#000}} / {{Raw Tile|6|#F00|#000}}? --[[User:Matryx|Matryx]] 05:38, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Too hard to read against the normal white background I think. But just the coloured number on its own would stand out weirdly. --[[User:Shades|Shades]] 06:10, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: {{Raw Tile|6|#00F|#FFF}} / {{Raw Tile|6|#F00|#FFF}} or not even going so far as to use the tile template? --[[User:Matryx|Matryx]] 06:16, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think &amp;quot;depth of 7&amp;quot; works wonders, bold, colored text had a bit high contrast according to my taste. In case there is either magma or water, just state it. And we should also link to a waterdepth article for those that are in need of furher explanation of the concept. Example; &amp;quot;a water wheel needs to be placed in flowing [[water]] with a [[water depth|depth]] of at least 3&amp;quot;. --[[User:Mizipzor|Mizipzor]] 07:44, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Templates? ==&lt;br /&gt;
&lt;br /&gt;
Is there a page with a list of all the templates available to us? Are all of the templates migrated from the old wiki? --[[User:Felix the Cat|Felix the Cat]] 00:51, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You can find a list at [[Special:Allpages?namespace=10]]. --[[User:Peristarkawan|Peristarkawan]] 01:44, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forum references ==&lt;br /&gt;
&lt;br /&gt;
Where there is a bit saying &amp;quot;Toady said this&amp;quot;, what is the best way to link to the forum?  Currently in magma, I've got a link to http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 which shows up as [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504] (not ''too'' bad).  Is there a better way of doing it akin to Wikipedia with &amp;lt;ref&amp;gt;something&amp;lt;/ref&amp;gt;? Maybe something like [[Template:version]] for future (but that doesn't cover the &amp;quot;this is how it works now&amp;quot; type thing. --[[User:Shagie|Shagie]] 02:17, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: IIRC the &amp;lt;ref&amp;gt; system on Wikipedia requires an extension to be installed. --[[User:Rick|Rick]] 17:48, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Crops categories ==&lt;br /&gt;
&lt;br /&gt;
My wiki-fu is weak, but surely there is a better way to present the myriad crops than having a different category for each season and biome? [[:Category:Crops]] could at least show the seasons grouped seperate from the biomes. Are we going to put each plant in its respective biome and seasons, ''and'' in [[:Category:Crops]], or is [[List of crops]] sufficient? Just seems like there's a lot of potential for a mess here, and we need to standardize the plant pages and various categories.&lt;br /&gt;
&lt;br /&gt;
Personally I like the way the old wiki did it, with some nice templates. Granted there are a lot more plants in this version, but not so much that we need 20 subcategories cluttering up the crops category. See [http://archive.dwarffortresswiki.net/index.php/Crops Crops] and [http://archive.dwarffortresswiki.net/index.php/Plump_Helmets Plump Helmets]; easy to tell what crops belong in what season. --[[User:Turgid Bolk|Turgid Bolk]] 02:52, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rule discussion == &lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
How do we handle several rules that starts with the same character? I see that '''titles''' have been moved to '''page titles''' because of '''timelessness'''. But what about other scenarios that doesnt have an solution as easy? --[[User:Mizipzor|Mizipzor]] 07:51, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:We can handle them as they come up. In general, I think it's better practice to avoid reusing letters than to have to rename an existing rule.&lt;br /&gt;
&lt;br /&gt;
:If we want to just do away with rule '''A''' at this point, that would be fine. It was only meant to be a starting point for brainstorming, and the rules haven't changed much lately. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I Call for Judgment on this statement, this would remove the backbone rule used to define this alphabetical set of rules. We could put it outside of the rules though, like a description. --[[User:Senso|Senso]] 12:24, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Unless we have another rule that must start with A, why not keep it? --[[User:Savok|Savok]] 12:28, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== B and E ===&lt;br /&gt;
&lt;br /&gt;
How are B and E ''rules''? --[[User:Savok|Savok]] 11:27, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Rules? I thought the alphabet was the guide for the war against entropy [[User:VengefulDonut|VengefulDonut]] 11:34, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, the Alphabet rule does describe them as rules.  But I don't really think that B and E seem out of place. --[[User:Peristarkawan|Peristarkawan]] 11:37, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:They will simply be replaced by &amp;quot;real&amp;quot; rules once someone have made them. --[[User:Mizipzor|Mizipzor]] 14:23, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think of them more as &amp;quot;guidelines&amp;quot; ;) [[User:Turgid Bolk|Turgid Bolk]] 20:22, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Soyweiser&amp;diff=14949</id>
		<title>User:Soyweiser</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Soyweiser&amp;diff=14949"/>
		<updated>2007-11-08T12:08:31Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Oddities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a small page about some seeds I tried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Seed 1 The Oracular Plane Of Enchantment ===&lt;br /&gt;
&lt;br /&gt;
This seed contains a very large section of haunted area's. The center of the map is dominated by a huge haunted mountain. The top right lake contains a volcano. And the top right region around the dwarven &amp;quot;The Invisible Doors of Inc&amp;quot; civilization also contains two volcano's. Above and right of the dwarven &amp;quot;The Bright Torch of Contro&amp;quot; civilization is also a volcano, with some nice possible vent locations around it. The South middle of the map contains a Freezing Sinister Glacier. The South left contains a glacier with a volcano, with a calm surrounding. And the right contains a serene glacier.&lt;br /&gt;
&lt;br /&gt;
The seed is rejected 18 times.&lt;br /&gt;
&lt;br /&gt;
:And the seed itself? --[[User:Draco18s|Draco18s]] 11:48, 2 November 2007 (EDT)&lt;br /&gt;
:: 1 --[[User:Soyweiser|Soyweiser]] 11:57, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
&lt;br /&gt;
* I got a barrel of mog juice from a human trader. Anyone know what it is? It has a value of 50. And it is an extract.&lt;br /&gt;
* Do trapped animals still escape when you move the cage? I have a titan in my storage.&lt;br /&gt;
&lt;br /&gt;
=== Savatage - Hall Of The Mountain King ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Far away&lt;br /&gt;
In a land caught between&lt;br /&gt;
Time and space&lt;br /&gt;
&lt;br /&gt;
Where the books of life lay&lt;br /&gt;
We fear&lt;br /&gt;
This castle of stone&lt;br /&gt;
The mountain king roams&lt;br /&gt;
All alone in here&lt;br /&gt;
But he's not the only one&lt;br /&gt;
Lost inside&lt;br /&gt;
Forever hidden from the sun&lt;br /&gt;
&lt;br /&gt;
Madness reigns&lt;br /&gt;
In the Hall of the Mountain King&lt;br /&gt;
Oh yeah&lt;br /&gt;
&lt;br /&gt;
His deep&lt;br /&gt;
Dark eyes&lt;br /&gt;
Keep watch on his kingdom&lt;br /&gt;
And the mysteries that sleeps safe inside&lt;br /&gt;
His hall&lt;br /&gt;
Its towers of stone&lt;br /&gt;
Shall not be overthrown&lt;br /&gt;
For eternity&lt;br /&gt;
It is guarded by the king&lt;br /&gt;
Insanity and the power that it brings&lt;br /&gt;
&lt;br /&gt;
Madness reigns&lt;br /&gt;
In the Hall of the Mountain King&lt;br /&gt;
Oh yeah&lt;br /&gt;
In the Hall of the Mountain King&lt;br /&gt;
Oh yeah, yeah, yeah, yeah&lt;br /&gt;
&lt;br /&gt;
Come with me&lt;br /&gt;
Stay close by my side&lt;br /&gt;
As the darkness of night closes in&lt;br /&gt;
Don't fear&lt;br /&gt;
In the thunder, it roars&lt;br /&gt;
When the Mountain King calls all his children home&lt;br /&gt;
To where I hid him we must run&lt;br /&gt;
Refuge(?) here but I was forever on the run&lt;br /&gt;
&lt;br /&gt;
Madness reigns&lt;br /&gt;
[my friends]&lt;br /&gt;
In the Hall of the Mountain King&lt;br /&gt;
Oh yeah&lt;br /&gt;
In the Hall of the Mountain King&lt;br /&gt;
Oh yeah, yeah, yeah, yeah&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fish&amp;diff=23186</id>
		<title>40d:Fish</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fish&amp;diff=23186"/>
		<updated>2007-11-08T12:03:56Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: /* Variety */  from creature small ocean.txt, creature small reptile.txt, creature small other.txt creature small subbterranean.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although there is no exact phylum under which fish may be classified it is safe to say that anything that may be ''fished'' is a ''fish''. All fish so far discovered are edible and contain bones and other useful materials for crafts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variety ==&lt;br /&gt;
Below is a list (very incomplete) of different species of fish.&lt;br /&gt;
&lt;br /&gt;
*Anchovy&lt;br /&gt;
*Brook Lamprey&lt;br /&gt;
*Bat Ray&lt;br /&gt;
*Brown Bullhead&lt;br /&gt;
*Black Bullhead&lt;br /&gt;
*Banded Knifefish&lt;br /&gt;
*Char&lt;br /&gt;
*Clownfish&lt;br /&gt;
*Clown Loach&lt;br /&gt;
*Cave Fish&lt;br /&gt;
*Cave Lobster&lt;br /&gt;
*[[Carp]]&lt;br /&gt;
*Flounder&lt;br /&gt;
*Glasseye&lt;br /&gt;
*Guppy&lt;br /&gt;
*Hagfish&lt;br /&gt;
*Hake&lt;br /&gt;
*Herring&lt;br /&gt;
*Lungfish&lt;br /&gt;
*Mussel&lt;br /&gt;
*Mackerel&lt;br /&gt;
*Moghopper&lt;br /&gt;
*Perch&lt;br /&gt;
*Steelhead Trout&lt;br /&gt;
*Salmon&lt;br /&gt;
*Shad&lt;br /&gt;
*Seahorse&lt;br /&gt;
*Spotted Ratfish&lt;br /&gt;
*Sole&lt;br /&gt;
*Sea Nettle Jellyfish&lt;br /&gt;
*Sailfin Molly&lt;br /&gt;
*Rainbow Trout&lt;br /&gt;
*Turtle&lt;br /&gt;
*Thornback Ray&lt;br /&gt;
*Oyster&lt;br /&gt;
*White-spotted Puffer&lt;br /&gt;
*Yellow Bullhead&lt;br /&gt;
*Zombie Whale Shark&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Chasm&amp;diff=13189</id>
		<title>40d Talk:Chasm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Chasm&amp;diff=13189"/>
		<updated>2007-11-07T23:45:56Z</updated>

		<summary type="html">&lt;p&gt;Soyweiser: two types of chasm - not that anyone reads the summarys... but hey...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've had a chasm in a mountainous area near a volcano which was in fact cylindrical, not shaped like a river at all. It was basically a bore of empty space all the way to the bottom-most level, which consisted of the # chasm squares. In that respect, it looked much like a volcano bore but generally a bit smaller. There were variations in width on different levels of it as well. This led to open cave floor around it on some levels where troglodytes, iron men, giant cave swallows, and caveswallowmen frolicked about. --[[User:Janus|Janus]] 08:25, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Huh, how about that.  They're certainly more interesting than they used to be.--[[User:Draco18s|Draco18s]] 14:54, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Interesting. Sounds like a magma vent minus the magma. I have a game going in a grassland a few region squares away from a volcano. When I first started the game, I got a message that part of the cavern had collapsed and it zoomed to the magma vent. The vent itself was as you describe--a roughly cylindrical sinkhole of varying widths that went all the way to the bottom. Only in my case, it was full of magma up to the surface, and at lower depths, fire imps, magma men and fire snakes could be seen (Apparently, magma is transparent.) Maybe the game treats magma vents as localized chasms full of magma? --[[User:RedKing|RedKing]] 16:43, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: That's probably how it was formed, using the same algorithm as a magma vent, but it does appear to be intentional. Perhaps it is indeed meant to be a dead magma vent. That same map has the main volcano magma vent a short distance away. The magma vent was of course shown on the local map when choosing the map location, but the circular chasm was not.&lt;br /&gt;
::As for the collapse message when starting on a map with a magma vent, that appears to be due to a bug where a body of water is generated in the middle of it. This water instantly creates a solid block of obsidian with no support, which then collapses. Magma is semi-liquid, and fireproof monsters like those you mention will swim freely through it. --[[User:Janus|Janus]] 17:06, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually there are two variants of the chasm, a chasm vent/pit and a chasm/river star like chasm (encountered this one twice, and it really fucked up the level). Perhaps we should works this into the article. Perhaps we should ad screenshots. I sadly have no save with the star river like chasm anymore (abandoned those). --[[User:Soyweiser|Soyweiser]] 18:45, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>
	</entry>
</feed>