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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speed</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-02T21:33:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Wood_cutter&amp;diff=33975</id>
		<title>40d Talk:Wood cutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Wood_cutter&amp;diff=33975"/>
		<updated>2009-07-13T08:39:17Z</updated>

		<summary type="html">&lt;p&gt;Speed: /* Tree Choice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wood cutter militia==&lt;br /&gt;
Would it be an advisable strategy to make every dwarf a woodcutter? That way they would all carry axes... [[User:Sergius|Sergius]] 12:09, 5 January 2008 (EST)&lt;br /&gt;
:I believe this method has been tried in the 2D version with good results (forget by whom, unfortunately).[[User:Fedor|Fedor]] 15:15, 5 January 2008 (EST)&lt;br /&gt;
:If you've got the supplies on hand to give every dwarf an axe, want to be able to do on the spot conscription in emergencies, and don't have a standing milita, then I suppose it's probably a good plan. If any of those are false, I'd say it's more hassle than needed. --[[User:N9103|Edward]] 20:00, 5 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Civilians will still fight with an axe if they're carrying one, so it would make them better able to defend themselves against the occasional dangerous creature.  I imagine the most annoying thing is that they'll all stream outdoors to chop down trees if you designate any.  I've never tried it, personally.  The new versions seem much less dangerous than the old ones: sieges don't happen until late in the game, and I believe there aren't any spontaneous &amp;quot;raids&amp;quot; from the cave river, chasm, etc.--[[User:Maximus|Maximus]] 22:14, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I usually do this. I make all the dwarfs I don't care about woodcutters (and furnace operators, tanners, and anything else where skill doesn't matter). It is useful for dealing with Kobolds, and as a last ditch horde approach vs goblins, but it does take a lot of effort.&lt;br /&gt;
It also allows you to piss off elves at an amazing rate [[User:Dangerous Beans|Dangerous Beans]] 07:48, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Tree Choice==&lt;br /&gt;
Is it just me, or do the wood cutters work from the outside-in when it comes to chopping trees? It seems like every time I designate a large area for tree cutting, they ignore all of the tree right next to my fortress and instead decide to chop one halfway across the map. Either that or it's just random enough that I'm only noticing these annoying exceptions... -[[User:Fuzzy|Fuzzy]] 12:40, 3 September 2008 (EDT)&lt;br /&gt;
:I think they use the same logic as for digging, which does not prefer to closest. [[User:HeWhoIsPale|HeWhoIsPale]] 13:57, 3 September 2008 (EDT)&lt;br /&gt;
::It uses the same logic as plant gathering, which to me looks like &amp;quot;columns&amp;quot; of 10-15 going left to right. [[User:JuliusC|JuliusC]] 14:01, 3 September 2008 (EDT)&lt;br /&gt;
:::They start from the top-left, go to the right, then go down to the middle left again... as far as I can see. Also they always cut the tree from its West side. [[User:Speed|Speed]] 09:40, 13 July 2009 (GMT)&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Pig_iron&amp;diff=32390</id>
		<title>40d Talk:Pig iron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Pig_iron&amp;diff=32390"/>
		<updated>2009-07-13T08:29:11Z</updated>

		<summary type="html">&lt;p&gt;Speed: /* Mandate bug? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[REAGENT:1:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]&lt;br /&gt;
Are you sure [[charcoal]] from wood counts as a coal bar? I remember reading this wasn't the case. [[User:VengefulDonut|VengefulDonut]] 11:00, 18 December 2007 (EST)&lt;br /&gt;
:I can approve that charcoal from wood logs is a valid material for steel production from heavy personal experience. It is good that we do not have strict WP:OR here.--[[User:Another|Another]] 11:13, 18 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mandate bug? ==&lt;br /&gt;
&lt;br /&gt;
My [[Tax collector]] has just given a [[mandate]] to make two pig iron items. If you can't make anything from pig iron, is this a bug? If not, how do I satisfy this mandate?! --[[User:Actreal|Actreal]] 06:15, 23 June 2008 (EDT)&lt;br /&gt;
:try building a bridge, or making steel bars-note that failure in a mandate only causes an unhappy thought. This is easily countered by upgrading his rooms with something he needs/likes.&lt;br /&gt;
::Making steel bars does satisfy this mandate.  Constructions (bridges, floors) do not. --[[User:Sev|Sev]] 23:56, 7 November 2008 (EST)&lt;br /&gt;
:::I have a mayor who has mandated the construction of a pig iron item. Tried making a steel bar, no success. Made another, still no change in mandate. --[[User:Liqum|Liqum]] 12:07, 30 January 2009 (EST)&lt;br /&gt;
::::I just got a mandate for 3 pig iron items. I had none at the time so I told a furnace to smelt {R}. Before I could build anything the mandate was completed. I am certain that smelting the bars is what filled the mandate.--[[User:Cultiststeve|cultiststeve]] 16:39, 17 February 2009 (EST)&lt;br /&gt;
:::::That's right, cultiststeve.  You can fill mandates by creating bars OF a particular metal.  The same effect applies to Bismuth. --[[User:Torasin|Torasin]] 18:57, 17 February 2009 (EST)&lt;br /&gt;
::::::I've made 4-6 bars of steel and the mandate is still there =\ --[[User:Toloran|Toloran]] 23:15, 23 April 2009 (UTC)&lt;br /&gt;
:::::::Maybe it is making bars of Pig iron? --[[User:Zchris13|Zchris13]] 23:37, 23 April 2009 (UTC)&lt;br /&gt;
::::::::Yes, Pig iron bars are what do the job, also my mayor is a Pig Iron fanatic... and I am in a land with scarce supplies of iron so I have to get iron from caravans to fulfill his wishes :| . Note: Mayors that like Pig Iron will mandate more and more to be made, also will ban its export. --[[User:Speed|Speed]] 09:29 AM, 13 July 2009 (GMT)&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Pig_iron&amp;diff=32389</id>
		<title>40d Talk:Pig iron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Pig_iron&amp;diff=32389"/>
		<updated>2009-07-13T08:27:56Z</updated>

		<summary type="html">&lt;p&gt;Speed: /* Mandate bug? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[REAGENT:1:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]&lt;br /&gt;
Are you sure [[charcoal]] from wood counts as a coal bar? I remember reading this wasn't the case. [[User:VengefulDonut|VengefulDonut]] 11:00, 18 December 2007 (EST)&lt;br /&gt;
:I can approve that charcoal from wood logs is a valid material for steel production from heavy personal experience. It is good that we do not have strict WP:OR here.--[[User:Another|Another]] 11:13, 18 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mandate bug? ==&lt;br /&gt;
&lt;br /&gt;
My [[Tax collector]] has just given a [[mandate]] to make two pig iron items. If you can't make anything from pig iron, is this a bug? If not, how do I satisfy this mandate?! --[[User:Actreal|Actreal]] 06:15, 23 June 2008 (EDT)&lt;br /&gt;
:try building a bridge, or making steel bars-note that failure in a mandate only causes an unhappy thought. This is easily countered by upgrading his rooms with something he needs/likes.&lt;br /&gt;
::Making steel bars does satisfy this mandate.  Constructions (bridges, floors) do not. --[[User:Sev|Sev]] 23:56, 7 November 2008 (EST)&lt;br /&gt;
:::I have a mayor who has mandated the construction of a pig iron item. Tried making a steel bar, no success. Made another, still no change in mandate. --[[User:Liqum|Liqum]] 12:07, 30 January 2009 (EST)&lt;br /&gt;
::::I just got a mandate for 3 pig iron items. I had none at the time so I told a furnace to smelt {R}. Before I could build anything the mandate was completed. I am certain that smelting the bars is what filled the mandate.--[[User:Cultiststeve|cultiststeve]] 16:39, 17 February 2009 (EST)&lt;br /&gt;
:::::That's right, cultiststeve.  You can fill mandates by creating bars OF a particular metal.  The same effect applies to Bismuth. --[[User:Torasin|Torasin]] 18:57, 17 February 2009 (EST)&lt;br /&gt;
::::::I've made 4-6 bars of steel and the mandate is still there =\ --[[User:Toloran|Toloran]] 23:15, 23 April 2009 (UTC)&lt;br /&gt;
:::::::Maybe it is making bars of Pig iron? --[[User:Zchris13|Zchris13]] 23:37, 23 April 2009 (UTC)&lt;br /&gt;
::::::::Yes, Pig iron bars are what do the job, also my mayor is a Pig Iron fanatic... and I am in a land with scarce supplies of iron so I have to get iron from caravans to fulfill his wishes :| . Note: Mayors that like Pig Iron will mandate more and more to be made, also will ban its export.&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Deer&amp;diff=49988</id>
		<title>40d Talk:Deer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Deer&amp;diff=49988"/>
		<updated>2009-07-13T07:20:51Z</updated>

		<summary type="html">&lt;p&gt;Speed: Created page with 'A deer just killed one of my hunters by charging him and throwing him into water... He drowned.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A deer just killed one of my hunters by charging him and throwing him into water... He drowned.&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
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