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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StormCat</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-07-28T09:13:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Planepacked&amp;diff=175434</id>
		<title>Talk:Planepacked</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Planepacked&amp;diff=175434"/>
		<updated>2012-07-18T02:38:17Z</updated>

		<summary type="html">&lt;p&gt;StormCat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please don't delete it ==&lt;br /&gt;
I removed Karl's code that said &amp;quot;del|Artifact are randomly created, so it's not useful&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think we should let this one go without deleting it. This is too epic, and I'm usually not one of the people who care about that. Boatmurdered has a stub on here, so I say we should leave this one go until the day someone sees the creation of an even more epic artifact. &lt;br /&gt;
&lt;br /&gt;
And in one sense it is useful. This is the standard by which all other artifacts shall be measured. --[[User:RustyMcloon|Rusty Mcloon]] 06:35, 6 April 2009 (UTC)&lt;br /&gt;
:It is the space and time warping, dimension twisting, utterly warped standard. So, totally normal for dwarves. --[[User:Zchris13|Zchris13]] 18:24, 21 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seriously, this deserves it's own page.  Hell, if it were up to me, I'd give it several pages.  That's how epic it is. --[[User:Smartmo|Smartmo]] 15:28, 2 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Seriously? Is a wiki for personal glory, or information? What &amp;quot;information&amp;quot; is this? That glitches can happen?  I'm not saying delete it, but don't pretend it somehow &amp;quot;deserves&amp;quot; a spot any more than any game log does.  Like boatmurdered.  If every &amp;quot;epic&amp;quot; fortress and artifact and episode and story and dwarf and battle had their own page... yeah.  It's unique, and somehow it demonstrates... something, I guess - but other than that it is kinda pointless.--[[User:Albedo|Albedo]] 12:56, 19 May 2009 (UTC)&lt;br /&gt;
::'personal glory'?  Whose person?  The article is about Planepacked anyway, not its originator despite your jadedness about the matter, and really, it could have happened to anyone.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I really don't understand the attitude that fun has no place in the wiki.  Obviously we don't have or want every &amp;quot;epic&amp;quot; artifact and it is not your kvetching that keeps them out, have a little sense of proportion.  This is not an academic paper!  This is a &amp;lt;em&amp;gt;wiki&amp;lt;/em&amp;gt; about a &amp;lt;em&amp;gt;video game&amp;lt;/em&amp;gt; for which we're sharing secrets and stories and enjoying the hell out of, and the game highlights you complain about are a good portion of what makes the wiki actually worth reading and the game worth playing to anyone who hasn't yet.  --[[User:Corona688|Corona688]] 13:40, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Honestly, this is a web site about Dwarf Fortress.  Whether it's useful or not, [[Boatmurdered]] '''does''' deserve it's own page.   And so does this.  It would be ridiculous and pointless to try and keep a wiki of Dwarf Fortress free of humor, and pages like this.  -[[User:Smartmo|Smartmo]] 16:29, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:How helpful a wiki is to people learning about the game depends very heavily on the ratio between useful game-related information and &amp;quot;other stuff&amp;quot;. As long as the &amp;quot;other stuff&amp;quot; doesn't have a very heavy presence then it isn't causing much harm. So while it's not that important to delete articles like this, it is important to make sure that useful articles only link to other useful articles. You can help by checking the '''what links here''' link and making sure that only similar articles link to things like this. This way we can forgive off-topic articles without turning into something like [http://encyclopediadramatica.com ED] or [http://uncyclopedia.wikia.com/ uncyclopedia]. [[User:VengefulDonut|VengefulDonut]] 16:51, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I'm in favor of preserving this article, under the usual &amp;quot;D for Dwarf&amp;quot; rules, as VD mentioned. It definitely does not belong outside of the &amp;quot;D for Dwarf&amp;quot; wikispace due to it being 100% bug related.&lt;br /&gt;
::On the other topic of ''Boatmurdered''.. I don't think that deserves it's own article beyond the small stub that it has now. It's only humor lies in how much fail went into it's planning and management. There's more than enough of that in any average user's game. ''Bm'' is only so well known because it was one of the first forts to be shared publicly with narration, in a large community. If you give it more than a brief mention, then there are atleast hundreds of other forts that would demand a page. -[[User:N9103|Edward]] 23:40, 19 May 2009 (UTC)&lt;br /&gt;
:::Such as [http://www.bay12games.com/forum/index.php?topic=19279.0 Nist Akath], and the resident Captain Ironblood.--[[User:Zchris13|Zchris13]] 00:11, 20 May 2009 (UTC)&lt;br /&gt;
::::Relax.  I never said BM didn't deserve it's own page.  I said it was basically a game log, not particularly (or intentionally) informative beyond that. But BM is both a landmark and ''The'' textbook example of several DF truths.  This is a relatively unknown example of the game going sideways - one User's install failed to activate a line of code that said &amp;quot;End&amp;quot; - film at 11.  Keep it or not, just don't overdo it if it stays.--[[User:Albedo|Albedo]] 00:29, 20 May 2009 (UTC)&lt;br /&gt;
:::::I was reading up on my dwarfistory lately.  Nist Akath, boatmurdered, all great stuff. Brilliant. [http://www.bay12games.com/forum/index.php?topic=25242.0 How I Learned to Stop Worrying and Love the Zombie Troll] is pretty good too. --[[User:Zchris13|Zchris13]] 00:54, 20 May 2009 (UTC)&lt;br /&gt;
:::::P.S.  Boatmurdered is actually what got me into DF anywho.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
http://bartabox.banquise.net/df/planepacked.txt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anyone else amused by the name? I mean, it's just plain packed with every concevable ornamentation. Except cheese.  - to avoid the pain, I shall attempt to remain nameless.  &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Teres Draconis|Teres Draconis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Good Lord ==&lt;br /&gt;
&lt;br /&gt;
It has a picture of itself on it. The damn thing's fractal.&lt;br /&gt;
[[User:Lymojo|Lymojo]] 05:02, 2 May 2009 (UTC) Lymojo&lt;br /&gt;
&lt;br /&gt;
:It doesn't have just one picture of itself on it... it has itself carved on it 73 times!  Almost all of these carving are in limestone, too.  It could very well be fractal.  --[[User:Smartmo|Smartmo]] 15:24, 2 May 2009 (UTC)&lt;br /&gt;
::Actually, only 21 are limestone. --[[User:Eagle0600|Eagle0600]] 10:35, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If anyone's interested ... ==&lt;br /&gt;
* 416 engravings&lt;br /&gt;
* 224 mentions of Limestone&lt;br /&gt;
* 197 mentions of Magnetite&lt;br /&gt;
* 172 mentions of Dwarf&lt;br /&gt;
* 73 self references&lt;br /&gt;
* 65 mentions of Limonite&lt;br /&gt;
* 41 mentions of Toads&lt;br /&gt;
* 41 mentions of Ascension&lt;br /&gt;
* 40 mentions of Foundation&lt;br /&gt;
* 30 mentions of Goblin&lt;br /&gt;
* 16 mentions of Gyspum&lt;br /&gt;
* 15 mentions of Killing&lt;br /&gt;
* 12 mentions of Abduction&lt;br /&gt;
* 8 mentions of Kobold&lt;br /&gt;
* 8 mentions of Donkey&lt;br /&gt;
* 7 mentions of Mountains&lt;br /&gt;
* 6 mentions of Malachite&lt;br /&gt;
* 6 mentions of barrels&lt;br /&gt;
* 4 mentions of Steel&lt;br /&gt;
* 4 mentions of a Thin Cross, 1 of a Tall Cross&lt;br /&gt;
* 4 mentions of Dimpledflags, the Iron Hatch Cover&lt;br /&gt;
* 3 mentions of a Shining Sun, 1 of a Blazing Sun&lt;br /&gt;
* 3 mentions of Cave Lobster&lt;br /&gt;
* 2 mentions of Native Platinum&lt;br /&gt;
* 2 mentions of Oaks&lt;br /&gt;
* 2 mentions of Human&lt;br /&gt;
* 1 mention of Orthoclase&lt;br /&gt;
* 1 mention of Native Gold&lt;br /&gt;
* 1 mention of Pig Iron&lt;br /&gt;
* 1 mention of Dog Leather&lt;br /&gt;
* 1 mention of Brown Jasper&lt;br /&gt;
&lt;br /&gt;
And probably some I missed. [[User:Mraedis|Mraedis]] 11:17, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Show/Hide Description== &lt;br /&gt;
&lt;br /&gt;
I'd like to motion for adding show/hide buttons for the lengthy description involved with this piece... --[[User:MoQ|MoQ]] 06:39, 26 May 2009 (UTC)&lt;br /&gt;
: Seconded --[[User:Waladil|Waladil]] 23:38, 17 January 2010 (UTC)&lt;br /&gt;
:: It's at the bottom of the article. I'm not ''against'' adding a show/hide button, but I don't think it's at all important. --[[User:Eagle0600|Eagle0600]] 10:37, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Explanation research migrated from main page ==&lt;br /&gt;
&lt;br /&gt;
My megaconstruction project is on hold at the moment as I have a dwarf displaying this infinite collection tendency (went moody during a siege and claimed the outdoor craftshop); he's a stonecrafter and the first item collected was rock salt (the most plentiful stone I have), although he collected--without my doing anything--iron ore (limonite, tetrahedrite) and has added it to the workshop, I also mined out some platinum, which he has also collected.  Current estimated value of the artifact in progress is over 800,000☼ as it is primarily constructed of iron ores (value 24☼) and he has collected over 250 stones.  Currently 7077☼ worth of ''raw'' materials have been collected. --[[User:173.49.21.216|173.49.21.216]]&lt;br /&gt;
:Addendum, as I accidentally crashed DF.  I had a weaponsmith go fey on reload and forced him to collect every metal bar I could produce with my meager coal mines.  I did not end up counting how many items went into the creation of the Iron Spear Olinsacat &amp;quot;Tongsdot,&amp;quot; but it was worth a whopping 20,653,200☼ (mostly iron bars, plenty of gold, a few platinum, copper, and silver).  I have also not excessively trawled its description, but it does contain references to itself, references to an artifact from a prior fort in the same location, squares, at least one berzerk dwarf, at least one dwarf falling off my megaconstruction, and various other depictions. (Oh yeah, I have a login...) --[[User:Draco18s|Draco18s]] 00:51, 12 November 2009 (UTC)&lt;br /&gt;
There needs to be a page full of epic artifacts like this spear and planepacked.  this way anyone with an epic artifact can post it.&lt;br /&gt;
&lt;br /&gt;
== Some extra research ==&lt;br /&gt;
&lt;br /&gt;
I did a little research, and found some notes on how to better use the exploit. Please consider this a spoiler if you don't want to itch all over wanting to do it. Teehee.&amp;lt;br /&amp;gt; Since you need to have the outdoors forbidden to dwarves, I can confirm that if you hit the forbid button during the pause when you get the message about it (&amp;quot;Urist McMoody has become possessed!&amp;quot;) then the exploit will occur. I got a guy right now gathering up all my wood. I'd rather he take my obsidian because I have more of it, but whatever.&amp;lt;br /&amp;gt; That brings me to my next point: if you have him gathering stuff, and unforbid the outdoors so that he can cross an item off, then it cannot be restarted. Therefore, it only seems to work on the first item in the list, for good or ill. &amp;lt;br /&amp;gt;Therefore, my obsidian goes to waste for now, but I do get a 44-wood and 1-bone arti. --[[User:Waladil|Waladil]] 23:46, 17 January 2010 (UTC)&lt;br /&gt;
:Later note: It's worth 55,200, and it has 5 references to itself in its 44 wooden decorations. Must... resist... offering... to... elves...&amp;lt;br /&amp;gt;Actually, I might be in the running for best weight/value ratio, since it only weighs 1. Can anyone beat a 55,200:1 ratio? --[[User:Waladil|Waladil]] 23:57, 17 January 2010 (UTC)&lt;br /&gt;
:: (Waladil is now holding a full discussion by himself. You may try to converse with him, but chances are slim that he'll notice you. Allow him to continue blathering, it's normal.) Yeah? well, now I'm working on a super-obsidian super...thing... I've got over 3k obsidian sitting around and a self-sufficient fortress. I'm in it for the long haul! --[[User:Waladil|Waladil]] 17:17, 18 January 2010 (UTC)&lt;br /&gt;
:: What happened?&lt;br /&gt;
&lt;br /&gt;
== 31.0* ==&lt;br /&gt;
&lt;br /&gt;
Is it still possible to make a Planepacked now? Has the gltich been fixed? Can I ask this in a more dramatic fashion?&lt;br /&gt;
I think if you set burrows to exclude the workshop, it'd work, but I dunno. --[[Special:Contributions/97.121.181.207|97.121.181.207]] 00:48, 9 June 2010 (UTC) (forgot siggy when put in at first)&lt;br /&gt;
: Yep. Burrowing works. Just set the burrow to include NOT the workshop (whatever it is) and then add the moody dwarf. --[[Special:Contributions/97.121.181.207|97.121.181.207]] 00:48, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question on Planepacked Bug ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to get this bug on a Fell Mood? --[[Special:Contributions/72.37.171.156|72.37.171.156]] 17:04, 4 November 2010 (UTC)&lt;br /&gt;
     It would appear that it does not, unfortunately. http://www.bay12forums.com/smf/index.php?topic=82053.0&lt;br /&gt;
&lt;br /&gt;
== Epiphany ==&lt;br /&gt;
&lt;br /&gt;
I was sitting around the other day, and suddenly, I had this amazing realization. Planepacked is the Dwarf Fortress equivalent of Homestuck. It's long, absurdly complicated, incorporates tons of seemingly random elements, seems almost completely incomprehensible much of the time, has numerous references to itself, and was created by someone under the influence of a Strange Mood, most likely due to a strange malfunction in the way reality works. Plus, describing it in it's entirety basically requires reading the whole thing. &lt;br /&gt;
~[[User:StormCat|StormCat]]&lt;/div&gt;</summary>
		<author><name>StormCat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Ice&amp;diff=151740</id>
		<title>v0.31 Talk:Ice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Ice&amp;diff=151740"/>
		<updated>2011-07-25T15:18:30Z</updated>

		<summary type="html">&lt;p&gt;StormCat: /* You CAN build workshops out of ice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Death by ice ==&lt;br /&gt;
&lt;br /&gt;
I had one of my dwarf walking through a shallow channel when suddenly winter came the froze solid the water into ice, killing the poor dwarf.&lt;br /&gt;
&lt;br /&gt;
Was quite funny.&lt;br /&gt;
--[[Special:Contributions/118.90.6.167|118.90.6.167]] 07:18, 1 October 2010 (UTC)&lt;br /&gt;
:My adventurer was training up in swimming when this happened. It is a really annoying way to die, so keep an eye on the seasons. --[[User:Nahere|Nahere]] 04:41, 4 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Observations from a freezing biome. ==&lt;br /&gt;
Mined ice produces boulders of Ice which can be built with or dumped, they still cannot be added to stockpiles and will melt underground or if the overground temperature rises.&lt;br /&gt;
Ice boulders melt into 'dirty ice', which is liable to be cleaned up by a bored dwarf, and then into 'stagnant water'.&lt;br /&gt;
Stagnant water seems to act like blood smears and other psuedo liquids, it doesnt actually put water in the square, run or form pools.&lt;br /&gt;
Neither 'dirty ice' nor 'stagnant water' will muddy a floor for farming.&lt;br /&gt;
Anyone see any mistakes in this?&lt;br /&gt;
:I sure do, my good fellow; I sure do. --[[User:Bronzebeard|Bronzebeard]] 06:27, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As for temperate biome, mined ice produces 'water' item {{Raw Tile|≈|3:1}} which can be cleaned. &amp;lt;br /&amp;gt;&lt;br /&gt;
BTW, brook behaves curiously on winter coming. I've got an edge of two biomes on my map and the brook is flowing from one to another. And on late Autumn first freezes the upstream part of the brook, then the downstream part does, on Spring downstream part melts first, then the upstream does. --[[User:Peregarrett|Peregarrett]] 13:34, 20 May 2010 (UTC)&lt;br /&gt;
:That sounds like expected behavior to me.  The colder tiles will freeze sooner and thaw later, regardless of the water source in question. --[[User:FunkyWaltDogg|FunkyWaltDogg]] 13:53, 20 May 2010 (UTC)&lt;br /&gt;
::It looks funny, when a half of brook is frozen and the other half still flowing =)&lt;br /&gt;
::Further experiment shows:&amp;lt;br /&amp;gt;&lt;br /&gt;
:: * Later, on early winter it is always ice. &lt;br /&gt;
:: * When it is an ice boulder {{Raw Tile|•|3:1}} it can be used as other stone, for example a wall can be build of it.&lt;br /&gt;
:: * When it is an ice pile {{Raw Tile|≈|3:1}} it can be cleaned. Both items are described as 'ice'.&lt;br /&gt;
:: --[[User:Peregarrett|Peregarrett]] 14:17, 20 May 2010 (UTC)&lt;br /&gt;
:::I've seen this as well in a temperate climate with a brook. The transitions happen at consistent dates in the calender, obviously with water being liquid first, then patchily turning to ice, and the mined ice being anything from stagnant water, through dirty ice to ice (appearing as rocks) depending on the date and position on the map. Channelling the stuff creates 'glacial slopes', and any water that's flowed under the lip of the surrounding land (due to winter mining at the edges of the ponds/brooks when the water froze in previous winters) tends not to freeze up the following winter, at least at my current location, which can be a pain in the arse as it creates an 'entombing' hazard for the miners if they need to get access again and release too much of it at once and get caught in the quickly freezing flow. I can't wait for some sort of dwarven thermometer to be announced so that we can dot them around the locale and chart things a little more accurately. Could even have a 'noble' buzzing around with chalk and slate, doing the job for you.&lt;br /&gt;
::::Even though mined ice is treated as stone for purposes of construction I have had no luck getting any workshops to use it as such (ice furniture/blocks/crafts). Also making ice workshops works fine for me, i even have a working ice magma glass furnace. I have 2 magma glass furnaces, 1 melts quickly after construction the other doesn't, the one that doesn't melt is in a part of my map which is in a freezing glacier biome, the other in merely a 'cold' biome, the melting persists even when it's winter and temperature in that biome is subzero. --[[User:MLegion|MLegion]] 16:39, 22 July 2010 (UTC)&lt;br /&gt;
Personal observations as of 31.11: Ice stones can be designated to be picked up but won't be. Dwarfs just ignore it, even though they'll bring other dumped items to the garbage zone. I cannot do anything with ice. (This is rather irritating for me, because the ice.just.won't.melt.).&lt;br /&gt;
:::::As of 31.12 I can mark ice chunks for dumping and it works normally.  --[[User:FleshForge|FleshForge]] 10:14, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I get the impression you just can't farm at all in an ice map unless you are fortunate enough (!) to have water somewhere on the map that is practical to get to.  That's a real shame! --[[User:FleshForge|FleshForge]] 04:02, 5 August 2010 (UTC)&lt;br /&gt;
::  It turns out this is actually not all that hard, if you have large amounts and Z-levels of ice terrain type on your map: [http://www.bay12forums.com/smf/index.php?topic=63151.msg1457946#msg1457946 forum link]  --[[User:FleshForge|FleshForge]] 10:14, 6 August 2010 (UTC)&lt;br /&gt;
::: The information within this linked forum post should appear on the page.  It must be a FAQ for anyone embarking into a glacial map!&lt;br /&gt;
&lt;br /&gt;
== You CAN build workshops out of ice ==&lt;br /&gt;
&lt;br /&gt;
Currently this page states that you cannot build workshops out of ice.  I embarked on a glacier and immediately built a carpenter's workshop out of ice on the surface to churn out beds while the other dorfs dug down. It never did melt, though I deconstructed it for aesthetics.&lt;br /&gt;
&lt;br /&gt;
: Ditto, I just built my carpenters workshop out of ice. It was the first material in the list and I hit it by accident and left it to see, it works just fine.&lt;br /&gt;
&lt;br /&gt;
:You can build them, but they will occasionally melt. I embarked on a glacier, and for a while all of my workshops were made of ice. After a while, several of them melted and I had to replace them.&lt;br /&gt;
&lt;br /&gt;
== Sculpted Ice Floors ==&lt;br /&gt;
&lt;br /&gt;
It seems odd to me, If you Engrave Smoothed Ice Walls you get the standard Quality levels. I have never seen a single tile with a quality level indicator. Stone floor tiles can have them, but Ice floors don't seem to get any. Bug?&lt;br /&gt;
:Alright, Some more experimentation made it clear that They have quality levels, they just don't get labelled. how strange.&lt;br /&gt;
&lt;br /&gt;
==Unstable Ice Constructions==&lt;br /&gt;
I was lucky enough to embark on a map with a natural water fall, and what better trap, I thought, than to be able to reroute the brook through my entrance tunnel and push invading nasties over the waterfall and off the map.   I was using drawbridges to control water flow I built one out of ice, ice being the most convenient material at the time, attached it to a mechanism and pulled the lever.  Come the spring my drawbridge melted.  I have not had the same experience with my ice walls. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:65.183.154.119|65.183.154.119]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Only '''constructions''' are immune to their surroundings - bridges are '''buildings''' and are thus susceptible to melting. --[[User:Quietust|Quietust]] 03:53, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Melting ice with magma==&lt;br /&gt;
Does anyone know how far away magma can be to a frozen lake to melt it?&lt;br /&gt;
or how deep you can have magma pipes in the water for it to still melt the top layer of a frozen lake?  [[User:Rogue ork|Rogue ork]]&lt;br /&gt;
&lt;br /&gt;
== Fun Ice Embark ==&lt;br /&gt;
I just had a remarkable experience. I embarked on a site with a major river and a big waterfall from a smaller river dumping in to it. The game placed my wagon on the frozen surface of the river. I had a moment to assign dwarves to dig into the mountainside, just in time to get a massive fps drop. Next thing I knew, my wagon, 5 dwarves, and all my supplies were in the river, and I was stuck with 2 miners and 0 supplies save the picks in their hands. Might be worth a note in the article. --[[Special:Contributions/128.151.80.182|128.151.80.182]] 20:11, 6 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>StormCat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Yak&amp;diff=149822</id>
		<title>v0.31:Yak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Yak&amp;diff=149822"/>
		<updated>2011-06-01T15:02:08Z</updated>

		<summary type="html">&lt;p&gt;StormCat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|meat=13-21&lt;br /&gt;
|fat=8&lt;br /&gt;
|eye=2&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=2&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|bone=16&lt;br /&gt;
|skull=1&lt;br /&gt;
|horn=2&lt;br /&gt;
|hair=1&lt;br /&gt;
|hoof=4&lt;br /&gt;
|cartridge=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Yaks&amp;quot;'' require a {{l|pasture}} to survive. However, they have a high food requirement which makes them a poor choice for livestock. They are often used as pack animals, and {{l|merchant}}s will often use them.&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>StormCat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Yak&amp;diff=149821</id>
		<title>v0.31:Yak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Yak&amp;diff=149821"/>
		<updated>2011-06-01T15:00:53Z</updated>

		<summary type="html">&lt;p&gt;StormCat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|meat=13-21&lt;br /&gt;
|fat=8&lt;br /&gt;
|eye=2&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=2&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|bone=16&lt;br /&gt;
|skull=1&lt;br /&gt;
|horn=2&lt;br /&gt;
|hair=1&lt;br /&gt;
|hoof=4&lt;br /&gt;
|cartridge=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Yaks&amp;quot;'' require a {{l|pasture}} to survive. However, they have a high food requirement which makes them a poor choice for livestock. They are often used as pack animals, and merchants will often use them.&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>StormCat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Body_parts&amp;diff=149820</id>
		<title>v0.31:Body parts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Body_parts&amp;diff=149820"/>
		<updated>2011-06-01T14:56:39Z</updated>

		<summary type="html">&lt;p&gt;StormCat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|11:50, 26 December 2010 (UTC)}}{{av}} &lt;br /&gt;
'''Body parts''' is a category in the z-stocks menu. Listed under this are such diverse items as {{l|shell}}s, {{l|bone}}s, {{l|hoof|hoove}}s, heads, legs, arms, {{l|hair}}, and about any other part of a {{l|corpse}} or {{l|butcher}}ing product that is not edible, rotten or not.&lt;/div&gt;</summary>
		<author><name>StormCat</name></author>
	</entry>
</feed>