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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stupergenius</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stupergenius"/>
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	<updated>2026-08-05T00:47:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Losing&amp;diff=136438</id>
		<title>v0.31 Talk:Losing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Losing&amp;diff=136438"/>
		<updated>2011-02-18T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I moved some data from the 40d page, please update and move any data once the required linked pages are made. --[[user:Tarran|Tarran]]&lt;br /&gt;
&lt;br /&gt;
Altered the &amp;quot;flooding&amp;quot; section to account for the lack of stationing and the new &amp;quot;burrow&amp;quot; system. [[User:Crash2455|Crash2455]] 00:16, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are carps still deadly? I've heard they were nerfed. [[Special:Contributions/201.19.99.84|201.19.99.84]] 03:29, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Diggor Mortis + Flooding ==&lt;br /&gt;
&lt;br /&gt;
After a particularly silly event involving a river, a berserk dwarf, a floodgate and several flights of stairs I ended up with a dead miner and an entirely flooded stockpile - unfortunately, this meant my reserve picks were now useless, awarding me a double fate of both Diggor Mortis and Flooding. :( --[[User:DrMelon|DrMelon]] 14:30, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Verify Use of Fortifications as Creature Barriers ==&lt;br /&gt;
&lt;br /&gt;
I believe that, to my mind, I've proven that fortifications will stop magma creatures as of 31.19.  Done using a customized portion of the arena.&lt;br /&gt;
&lt;br /&gt;
:''' Level 0 '''&lt;br /&gt;
   WWCWW    W=Wall   F=Fortification&lt;br /&gt;
   WWFWW    C=Magma-safe creature of your choice&lt;br /&gt;
   WW.WW    .=Floor&lt;br /&gt;
   WWUWW    U=Up Ramp   &lt;br /&gt;
            &lt;br /&gt;
:''' Level 1'''&lt;br /&gt;
   .....  B=Bait, I recommend a Fluffy Wambler&lt;br /&gt;
   ..B..  D=Down Ramp&lt;br /&gt;
   .....&lt;br /&gt;
   ..D..&lt;br /&gt;
: I then spawned two creatures on opposing teams, one a fire-dwelling creature and the other a land creature.  The fire creature will not go through &lt;br /&gt;
&lt;br /&gt;
the fortification at all.  The setup is such that there is no way for it to go above or around the fortification, it must travel directly through it.  I used an elf and a Fire Man and a fluffy wambler and a Fire Imp in two different tests with the same results.  I then repeated the two combinations with differing magma heights with the same results.  It should be noted however that due to the fact that it's not possible to spawn &amp;quot;small creatures&amp;quot; in arena mode, this test certainly doesn't rule out the possibility that the magma critters with the small creature or vermin tags could breach your fortification, but at least the big are effectively exclude.&lt;br /&gt;
: This  would seem particularly damning to the usage of grates to keep out magma creatures, as most of the large ones are also building destroyers that &lt;br /&gt;
&lt;br /&gt;
are capable of destroying hatches, grates, and bars with impunity.&lt;br /&gt;
: Also interesting is that I believe I've proven that the opposite is true for water creatures.  Alligators, Amphibian Men, and Giant Toads all walked &lt;br /&gt;
&lt;br /&gt;
right through the fortification, also regardless of water level. [[Special:Contributions/205.133.109.138|205.133.109.138]] 02:34, 17 February 2011 (UTC)Stupergenius&lt;br /&gt;
&lt;br /&gt;
:I think that actually the cause of such things is flow, that pushes creatures through fortifications. And magma has slightly other flow system than water. I saw my dwarf (and probably some non-living stuff, can't remember now) falling into river, then going through fortifications and grates on the recently mined irrigating channel to my farms. It seemed that he was moving with flow. --[[User:WwWraith|WwWraith]] 21:11, 17 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I think you're 100% right.  I guess I never thought to test that possibility.  I placed a fire man directly behind the fortification, and filled only the two fortification blocked tiles with magma.  Upon unpausing the game he we was immediately swept through and turned the poor elk into&lt;br /&gt;
a pile of ash. [[User:Stupergenius|Stupergenius]] 00:39, 18 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Losing&amp;diff=136437</id>
		<title>v0.31 Talk:Losing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Losing&amp;diff=136437"/>
		<updated>2011-02-18T00:25:17Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I moved some data from the 40d page, please update and move any data once the required linked pages are made. --[[user:Tarran|Tarran]]&lt;br /&gt;
&lt;br /&gt;
Altered the &amp;quot;flooding&amp;quot; section to account for the lack of stationing and the new &amp;quot;burrow&amp;quot; system. [[User:Crash2455|Crash2455]] 00:16, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are carps still deadly? I've heard they were nerfed. [[Special:Contributions/201.19.99.84|201.19.99.84]] 03:29, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Diggor Mortis + Flooding ==&lt;br /&gt;
&lt;br /&gt;
After a particularly silly event involving a river, a berserk dwarf, a floodgate and several flights of stairs I ended up with a dead miner and an entirely flooded stockpile - unfortunately, this meant my reserve picks were now useless, awarding me a double fate of both Diggor Mortis and Flooding. :( --[[User:DrMelon|DrMelon]] 14:30, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Verify Use of Fortifications as Creature Barriers ==&lt;br /&gt;
&lt;br /&gt;
I believe that, to my mind, I've proven that fortifications will stop magma creatures as of 31.19.  Done using a customized portion of the arena.&lt;br /&gt;
&lt;br /&gt;
:''' Level 0 '''&lt;br /&gt;
   WWCWW    W=Wall   F=Fortification&lt;br /&gt;
   WWFWW    C=Magma-safe creature of your choice&lt;br /&gt;
   WW.WW    .=Floor&lt;br /&gt;
   WWUWW    U=Up Ramp   &lt;br /&gt;
            &lt;br /&gt;
:''' Level 1'''&lt;br /&gt;
   .....  B=Bait, I recommend a Fluffy Wambler&lt;br /&gt;
   ..B..  D=Down Ramp&lt;br /&gt;
   .....&lt;br /&gt;
   ..D..&lt;br /&gt;
: I then spawned two creatures on opposing teams, one a fire-dwelling creature and the other a land creature.  The fire creature will not go through &lt;br /&gt;
&lt;br /&gt;
the fortification at all.  The setup is such that there is no way for it to go above or around the fortification, it must travel directly through it.  I used an elf and a Fire Man and a fluffy wambler and a Fire Imp in two different tests with the same results.  I then repeated the two combinations with differing magma heights with the same results.  It should be noted however that due to the fact that it's not possible to spawn &amp;quot;small creatures&amp;quot; in arena mode, this test certainly doesn't rule out the possibility that the magma critters with the small creature or vermin tags could breach your fortification, but at least the big are effectively exclude.&lt;br /&gt;
: This  would seem particularly damning to the usage of grates to keep out magma creatures, as most of the large ones are also building destroyers that &lt;br /&gt;
&lt;br /&gt;
are capable of destroying hatches, grates, and bars with impunity.&lt;br /&gt;
: Also interesting is that I believe I've proven that the opposite is true for water creatures.  Alligators, Amphibian Men, and Giant Toads all walked &lt;br /&gt;
&lt;br /&gt;
right through the fortification, also regardless of water level. [[Special:Contributions/205.133.109.138|205.133.109.138]] 02:34, 17 February 2011 (UTC)Stupergenius&lt;br /&gt;
&lt;br /&gt;
:I think that actually the cause of such things is flow, that pushes creatures through fortifications. And magma has slightly other flow system than water. I saw my dwarf (and probably some non-living stuff, can't remember now) falling into river, then going through fortifications and grates on the recently mined irrigating channel to my farms. It seemed that he was moving with flow. --[[User:WwWraith|WwWraith]] 21:11, 17 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Certainly flow might be able to push objects through fortifications, but as I said in my water tests, I tried it with multiple water levels,&lt;br /&gt;
including having the whole fortification level completely submerged in 7/7.  If there is flow there, then it's definitely the result of some sort of bug. [[User:Stupergenius|Stupergenius]] 00:25, 18 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Pig&amp;diff=136405</id>
		<title>v0.31 Talk:Pig</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Pig&amp;diff=136405"/>
		<updated>2011-02-17T17:23:12Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: /* Initial Groundwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Initial Groundwork ===&lt;br /&gt;
Laid down the facts about the pig from data I got from the raws/common sense(2 kidneys,4 hoofs, hur.) I took a little liberty in inferring the meaning of the new [Grazer:Number] tag.  I took it to mean the amount of time between &amp;quot;meals.&amp;quot; It makes sense when you compare the values. For cows it's 100 all the way down to rabbits at 120,000.  I guess I'm just kind of assuming the values are linear.  I'm also not sure whether &amp;quot;Grazing&amp;quot; will or should get its own page eventually, as I could see several other topics with which it could overlap. [[User:Stupergenius|Stupergenius]] 17:23, 17 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Blood&amp;diff=136370</id>
		<title>v0.31 Talk:Blood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Blood&amp;diff=136370"/>
		<updated>2011-02-17T06:13:06Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why do the caravans bring barrels of blood? What do they expect us to do with it?&lt;br /&gt;
--[[User:Droid|Droid]] 00:44, 6 April 2010 (UTC)&lt;br /&gt;
:I'm sure Queen Urist of [http://www.bay12games.com/forum/index.php?topic=28365.0 Blockedlance] could enlighten you. Though in practical game terms, I have no idea. --[[User:Njero|Njero]] 00:49, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Transfusions and Brewing! And by that I mean for curing dwarves with the Pale status [[Special:Contributions/86.147.129.117|86.147.129.117]] 17:21, 9 June 2010 (UTC)&lt;br /&gt;
:I'm not so sure it would be a good idea to pump your dwarves full of giant cave spider blood. Or are we talking axe cop rules here? Just thought of an amusing image of dwarves using screw pumps for transfusions.--[[Special:Contributions/99.67.238.66|99.67.238.66]] 04:19, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What stockpile option are barrels of blood under? --[[User:Telarin|Telarin]]&lt;br /&gt;
:Wondering this as well. Also, is it possible to dump the blood in some way? Doesn't seem to do anything when I try. [[Special:Contributions/83.227.5.34|83.227.5.34]] 12:10, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh Armok! I killed a forgotten beast with toxic blood without suffering any losses, but now the blood has spread everywhere! Over 70 dwarves have died from touching the contamination, including the last *entire* migrant wave! It starts as a fever and nausea, and quickly turns to paralysis and suffocation! [[User:Interloper|Interloper]] 23:05, 19 Dec 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not sure that the part about blood getting everywhere is quite true anymore.  It's now an easily editable option in init.txt {WALKING_SPREADS_SPATTER_DWF:YES/NO} that defaults to NO.  [[User:Stupergenius|Stupergenius]] 06:13, 17 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Pig&amp;diff=136369</id>
		<title>v0.31 Talk:Pig</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Pig&amp;diff=136369"/>
		<updated>2011-02-17T06:11:01Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: /* Initial Groundwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Initial Groundwork ===&lt;br /&gt;
:&lt;br /&gt;
: Laid down the facts about the pig from data I got from the raws/common sense(2 kidneys,4 hoofs, hur.) I took a little liberty in&lt;br /&gt;
:inferring the meaning of the new [Grazer:Number] tag.  I took it to mean the amount of time between &amp;quot;meals.&amp;quot; It makes sense when&lt;br /&gt;
:you compare the values. For cows it's 100 all the way down to rabbits at 120,000.  I guess I'm just kind of assuming the values &lt;br /&gt;
:are linear.  &lt;br /&gt;
: I'm also not sure whether &amp;quot;Grazing&amp;quot; will or should get its own page eventually, as I could see several other topics&lt;br /&gt;
:with which it could overlap&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Pig&amp;diff=136368</id>
		<title>v0.31:Pig</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Pig&amp;diff=136368"/>
		<updated>2011-02-17T06:08:52Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Pig&lt;br /&gt;
|symbol=p|color=5:0:1&lt;br /&gt;
|biome= * Domestic&lt;br /&gt;
|bone=?&lt;br /&gt;
|meat=?&lt;br /&gt;
|fat=?&lt;br /&gt;
|skull=1&lt;br /&gt;
|hoof=4&lt;br /&gt;
|lung=2&lt;br /&gt;
|intestine=?&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|eye=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|valm=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A medium-sized domestic animal.  It has a distinctive snout and corkscrew tail.  It is thought by some to be intelligent.''&lt;br /&gt;
&lt;br /&gt;
:A mid-size livestock animal.  It can be butchered for [[food]]  It can be milked by a dwarf with the [[milking]] profession at a [[Farmer's Workshop]] along with an empty [[bucket]].  It is a [[grazing]] animal, and thus it should be assigned to a [[Activity zone#Pen/Pasture|Pasture]] with plenty of grass for it to eat.  It grazes one-tenth as often as a [[cow]], and is exactly one tenth the size, which makes it a viable option for fortresses low on grassy areas but still would like to produce animal products.&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Blue_shark&amp;diff=136367</id>
		<title>v0.31:Blue shark</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Blue_shark&amp;diff=136367"/>
		<updated>2011-02-17T05:59:34Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|07:40, 13 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Blue shark&lt;br /&gt;
|symbol=S|color=1:0:1&lt;br /&gt;
|biome=* Any {{L|ocean}} &lt;br /&gt;
|contrib=no&lt;br /&gt;
|eye=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=2&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|fat=8&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|meat=11-13&lt;br /&gt;
|valm=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A large, dangerous fish found hunting in packs in any ocean.''&lt;br /&gt;
&lt;br /&gt;
The '''Blue shark''' is one of many shark species implemented in Dwarf Fortress. They are enormous (300 kilograms when fully grown,) and produce much food when {{L|Meat industry|butchered}}. Like many other aquatic {{Catlink|Animals|animals}} they don't produce {{L|bones}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Blue_shark&amp;diff=136366</id>
		<title>v0.31:Blue shark</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Blue_shark&amp;diff=136366"/>
		<updated>2011-02-17T05:54:35Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|07:40, 13 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Blue shark&lt;br /&gt;
|symbol=S|color=1:0:1&lt;br /&gt;
|biome=* Any {{L|ocean}} &lt;br /&gt;
|contrib=no&lt;br /&gt;
|eye=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=2&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|fat=8&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|meat=11-13&lt;br /&gt;
|valm=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A large, dangerous fish found hunting in packs in any ocean.''&lt;br /&gt;
&lt;br /&gt;
The '''Blue shark''' is one of many shark species implemented in Dwarf Fortress. They are enormous (about 300 kilograms) and produce much food when {{L|Meat industry|butchered}}. Like many other aquatic {{Catlink|Animals|animals}} they don't produce {{L|bones}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Blue_shark&amp;diff=136365</id>
		<title>v0.31:Blue shark</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Blue_shark&amp;diff=136365"/>
		<updated>2011-02-17T05:53:23Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|07:40, 13 July 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Blue shark&lt;br /&gt;
|symbol=S|color=1:0:1&lt;br /&gt;
|biome=* Any {{L|ocean}} &lt;br /&gt;
|contrib=no&lt;br /&gt;
|eye=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=2&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|fat=8&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|meat=11-13&lt;br /&gt;
|valm=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A large, dangerous fish found hunting in packs in any ocean.''&lt;br /&gt;
&lt;br /&gt;
The '''Blue shark''' is one of many shark species implemented in Dwarf Fortress. They are enormous (about 300 kilo) and produce pretty much food when {{L|Meat industry|butchered}}. Like many other aquatic {{Catlink|Animals|animals}} they don't produce {{L|bones}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Pig&amp;diff=136363</id>
		<title>v0.31 Talk:Pig</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Pig&amp;diff=136363"/>
		<updated>2011-02-17T05:28:08Z</updated>

		<summary type="html">&lt;p&gt;Stupergenius: Created page with '=== Initial Groundwork === : :Laid down the facts about the pig from data I got from the raws/common sense(2 kidneys,4 hoofs, hur.) I took a little liberty in :inferring the mean…'&lt;/p&gt;
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&lt;div&gt;=== Initial Groundwork ===&lt;br /&gt;
:&lt;br /&gt;
:Laid down the facts about the pig from data I got from the raws/common sense(2 kidneys,4 hoofs, hur.) I took a little liberty in&lt;br /&gt;
:inferring the meaning of the new [Grazer:Number] tag.  I took it to mean the amount of time between &amp;quot;meals.&amp;quot; It makes sense when&lt;br /&gt;
:you compare the values. For cows it's 100 all the way down to rabbits at 120,000.  I guess I'm just kind of assuming the values &lt;br /&gt;
:are linear.&lt;/div&gt;</summary>
		<author><name>Stupergenius</name></author>
	</entry>
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