<?xml version="1.0"?>
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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sysice</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sysice"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Sysice"/>
	<updated>2026-04-06T00:55:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bogeyman&amp;diff=131406</id>
		<title>v0.31:Bogeyman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bogeyman&amp;diff=131406"/>
		<updated>2010-11-12T05:57:55Z</updated>

		<summary type="html">&lt;p&gt;Sysice: Started page. Contribute more if you can, please. I'll be busy playing the awesomeness! :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Bogeyman is a creature of the night who attacks unwary adventurers who sleep or in the wilderness at night. Every bogeyman is created differently, and they appear in packs of several bogeymen. They are fast and can kill and inexperienced adventurer easily. If you buffed agility enough during character creation, you may be able to run away from them.&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Knapper&amp;diff=122419</id>
		<title>Talk:Knapper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Knapper&amp;diff=122419"/>
		<updated>2010-07-25T00:31:08Z</updated>

		<summary type="html">&lt;p&gt;Sysice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So far, this seems to make it almost impossible to be caught sneaking. Of course, I haven't played adventurer mode much, so maybe stepping into the same tile of an awake person in a civilization I've stolen from without being caught is normal? --[[User:Sysice|Sysice]] 23:01, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this is a misunderstanding. [http://en.wikipedia.org/wiki/Knapping Knapping] is the process of chipping stone into a usable sharp edge, an ability that was just added to adventurers in the most recent version or two. I expect that the &amp;quot;Knapper&amp;quot; skill is simply that. [[User:Bryan Derksen|Bryan Derksen]] 23:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I redirected this to the same page [[Knapping]] goes to, that should be the best place to look.  Eventually Knapping might need to be it's own page though. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 00:13, 25 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yep, I'm stupid. Thanks for making a redirect.--[[User:Sysice|Sysice]] 00:31, 25 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Knapper&amp;diff=122418</id>
		<title>Talk:Knapper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Knapper&amp;diff=122418"/>
		<updated>2010-07-25T00:31:02Z</updated>

		<summary type="html">&lt;p&gt;Sysice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So far, this seems to make it almost impossible to be caught sneaking. Of course, I haven't played adventurer mode much, so maybe stepping into the same tile of an awake person in a civilization I've stolen from without being caught is normal? --[[User:Sysice|Sysice]] 23:01, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this is a misunderstanding. [http://en.wikipedia.org/wiki/Knapping Knapping] is the process of chipping stone into a usable sharp edge, an ability that was just added to adventurers in the most recent version or two. I expect that the &amp;quot;Knapper&amp;quot; skill is simply that. [[User:Bryan Derksen|Bryan Derksen]] 23:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I redirected this to the same page [[Knapping]] goes to, that should be the best place to look.  Eventually Knapping might need to be it's own page though. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 00:13, 25 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yep, I'm stupid. Thanks for making a redirect.&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Knapper&amp;diff=122409</id>
		<title>Talk:Knapper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Knapper&amp;diff=122409"/>
		<updated>2010-07-24T23:01:14Z</updated>

		<summary type="html">&lt;p&gt;Sysice: Created page with 'So far, this seems to make it almost impossible to be caught sneaking. Of course, I haven't played adventurer mode much, so maybe stepping into the same tile of an awake person i…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So far, this seems to make it almost impossible to be caught sneaking. Of course, I haven't played adventurer mode much, so maybe stepping into the same tile of an awake person in a civilization I've stolen from without being caught is normal? --[[User:Sysice|Sysice]] 23:01, 24 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Combat_skill&amp;diff=116777</id>
		<title>v0.31 Talk:Combat skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Combat_skill&amp;diff=116777"/>
		<updated>2010-06-03T20:08:32Z</updated>

		<summary type="html">&lt;p&gt;Sysice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==From [[DF2010 Talk:Fighter]]==&lt;br /&gt;
Made the page but I really dont know how to lay out wiki pages so :-\...&lt;br /&gt;
Also, I dont know anything about the actual skill :P I just thought there should be a page for it... --[[User:Huggz|Huggz]] 00:00, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Perhaps the function of &amp;quot;wrestler&amp;quot; has changed, or maybe it's functions have been divided up into multiple skills, due to the new mechanics for wrestling? If that were the case, &amp;quot;fighter&amp;quot; may be somehow derived from there. I mean, &amp;quot;Dodger&amp;quot; was not a skill before, and evasion was partially based on your wrestling skill. --Kydo 05:43, 3 April 2010 (UTC)&lt;br /&gt;
::This may be one of the things that we'll have to wait on. Might need some 3rd party utilities to parse out what's changing during combat, when it's improved (and hence when it's used), what triggers it, whether it's an adventurer-only thing, etc. Whatever - please don't guess on the main page - that's what this page is for. --[[User:Albedo|Albedo]] 05:47, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm getting fighter skill from just sitting there letting an archer shoot at me. It's definitely not just gained from unarmed combat. It also seems to go up with every blocked blow, no matter what type. Confirm? --[[User:Sysice|Sysice]] 20:08, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Archer?==&lt;br /&gt;
Could Archer be the ranged attack equivilent of Fighter?  I've seen Bowdwarf, Marksman, and Blowdartsomething...  That doesn't leave any other ranged weapon.&lt;br /&gt;
:I think so. In adventurer mode, it advances at the same rate and time as Thrower. Not tested with bows. [[Special:Contributions/24.22.117.251|24.22.117.251]] 22:13, 18 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Fish&amp;diff=98391</id>
		<title>v0.31:Fish</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Fish&amp;diff=98391"/>
		<updated>2010-04-24T05:53:17Z</updated>

		<summary type="html">&lt;p&gt;Sysice: Started the 2010 page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
Fish can be caught by a dwarf with the fishing labor enabled. Fish will be caught raw, and must be processed before being edible. Fish can be a good food source for an early fortress, but larger fortresses should probably butcher large animals like whales or start growing their own food.&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Food&amp;diff=88768</id>
		<title>v0.31 Talk:Food</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Food&amp;diff=88768"/>
		<updated>2010-04-10T06:41:37Z</updated>

		<summary type="html">&lt;p&gt;Sysice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Changes== &lt;br /&gt;
Ok, I'm wondering what has changed about food in 31.01? I know that there are some relevant bugs, but is there anything new? [[User:Garanis|Garanis]] 03:31, 8 April 2010 (UTC)&lt;br /&gt;
:Aside from the bugs, the main difference is that when you butcher an animal, you can now eat all of the organs instead of just the meat.--[[User:Morlark|Morlark]]&lt;br /&gt;
::It seems to me that the main difference is that you cannot prepare a meal out of alcohol alone. --[[User:Doub|Doub]] 10:36, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is the the rate that dwarfs eat food changed? Like, will several hundred units of food last about as long as they usually do? --[[User:Sysice|Sysice]] 06:41, 10 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Iron_man&amp;diff=60544</id>
		<title>40d:Iron man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Iron_man&amp;diff=60544"/>
		<updated>2010-01-04T20:27:37Z</updated>

		<summary type="html">&lt;p&gt;Sysice: It no longer references the other Iron Man, and contains no jokes, so I removed D for Dwarf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Iron man|symbol=M|color={{COLOR:0:0:1}}|butcher=no|bones=N/A|fat=1|skin=Yes|skulls=N/A|chunks=4|meat=4|biome= * [[Chasm]]|wiki=no}}&lt;br /&gt;
&lt;br /&gt;
'''Iron men''' can be found dwelling on maps with [[chasm]]s or [[cave|cave complexes]]. Like [[undead]], iron men will ignore missing limbs, never bleed to death, and, consequently, will generally ignore pain (if they in fact feel any). [[Weapons]] and [[ammo]] don't get stuck in their bodies, which can be helpful when fighting them with [[spear]]s or [[crossbow]]s. When an iron man perishes, it leaves behind a [[item_value|masterpiece]] [[iron]] [[statue]] (worth 3000☼).&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:ELEMENTMAN_IRON]&lt;br /&gt;
	[NAME:iron man:iron men:iron man]&lt;br /&gt;
	[TILE:'M'][COLOR:0:0:1]&lt;br /&gt;
	[LARGE_ROAMING][BIOME:SUBTERRANEAN_CHASM][FREQUENCY:1][DIFFICULTY:2]&lt;br /&gt;
	[MODVALUE:5]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[NOT_BUTCHERABLE]&lt;br /&gt;
	[NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION]&lt;br /&gt;
		[NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[PREFSTRING:stern appearance]&lt;br /&gt;
	[ITEMCORPSE:STATUE:NO_SUBTYPE:METAL:IRON]&lt;br /&gt;
	[ITEMCORPSE_QUALITY:5]&lt;br /&gt;
	[NOSMELLYROT]&lt;br /&gt;
	[BODY:HUMANOID_SIMPLE]&lt;br /&gt;
	[SIZE:7]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:4:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[DAMBLOCK:12]&lt;br /&gt;
	[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[MATERIAL:METAL:IRON]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[CANNOT_UNDEAD]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Merperson&amp;diff=60370</id>
		<title>40d:Merperson</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Merperson&amp;diff=60370"/>
		<updated>2010-01-01T20:01:31Z</updated>

		<summary type="html">&lt;p&gt;Sysice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Merperson|symbol=M|color={{COLOR:3:0:1}}|butcher=no|bones=3|chunks=3|meat=3|fat=1|skulls=1|skin=Yes|biome=* Any [[ocean]]}}&lt;br /&gt;
&lt;br /&gt;
'''Merpersons''' (mermaids and mermen) are little [[humanoid]]s living in [[oceans]]. Usually your [[dwarves]] don't encounter them, but occasionally, when building a [[fortress|fort]] on an [[island]] they might show up. They occasionally equip stuff, but they don't steal it. &lt;br /&gt;
&lt;br /&gt;
A [http://www.bay12games.com/forum/index.php?topic=25967.0 study] is currently under way to determine the feasibility of merpeople breeding/livestock programs, due to the extreme value of merperson bones.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:MERPERSON]&lt;br /&gt;
	[NAME:merperson:merpeople:merperson]&lt;br /&gt;
	[SPECNAME:FEMALE:mermaid:mermaids:mermaid]&lt;br /&gt;
	[SPECNAME:MALE:merman:mermen:merman]&lt;br /&gt;
	[TILE:'M'][COLOR:3:0:1]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[BIOME:ANY_OCEAN]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[GOOD]&lt;br /&gt;
	[FREQUENCY:100]&lt;br /&gt;
	[AQUATIC][UNDERSWIM]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[POPULATION_NUMBER:10:20]&lt;br /&gt;
	[CLUSTER_NUMBER:3:6]&lt;br /&gt;
	[MODVALUE:50]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[BENIGN]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:tails]&lt;br /&gt;
	[BODY:HUMANOID_LEGLESS:TAIL_STANCE:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:MOUTH]&lt;br /&gt;
	[MAXAGE:60:120]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[FAT:2]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:900]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=60369</id>
		<title>40d:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=60369"/>
		<updated>2010-01-01T19:47:31Z</updated>

		<summary type="html">&lt;p&gt;Sysice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fortress mode''': where the game gets its name! This option is available from the main menu after creating a world. In fortress mode, you pick a [[location]], then assign your seven initial [[dwarves]] some starting [[skills]], equipment, provisions, and [[animals]] to bring along.  After preparations are complete and your hardy explorers depart, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotamuses.&lt;br /&gt;
&lt;br /&gt;
=== Playing ===&lt;br /&gt;
Your view of the in game world is that of a multi-layered environment which you can move north, south, east, and west, as well as up and down. Dwarves are represented by little faces, rocks by blackness and open space by blueness. There is a command menu that lets you set commands that your dutiful dwarves will attempt to follow. The rest of this wiki is dedicated to helping you with these commands. If you need help starting out, see [[Your first fortress]].&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. Survive, accumulate wealth, and build, build build! (Or at least try to make sure your inevitable death is entertaining). Some more specific challenges are available here, compiled by fun-loving players from all around: [[Challenges|List of Fun Goals]]&lt;br /&gt;
&lt;br /&gt;
[[category:Fortress mode]]&lt;/div&gt;</summary>
		<author><name>Sysice</name></author>
	</entry>
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