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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Speech_mods&amp;diff=43573</id>
		<title>Speech mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Speech_mods&amp;diff=43573"/>
		<updated>2009-08-02T23:17:23Z</updated>

		<summary type="html">&lt;p&gt;Tammy: /* threat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Speech Mods =&lt;br /&gt;
&lt;br /&gt;
== Description and Details of the Speech Files ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf Fortress]]' [[Speech]] files determine the exact dialog (mostly in [[adventurer mode]]) between two characters, such as the threats an important enemy will make to you before attacking, or the response when you ask a [[child]] his or her profession. The files may be found in the Dwarf Fortress folder, in the directory &amp;quot;data/speech&amp;quot;. These files are easily modified by adding additional lines of text, one entry per line. Take for instance, the file &amp;quot;positive.txt&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
 fantastic!&lt;br /&gt;
 wonderful!&lt;br /&gt;
 I'm thrilled to hear that.&lt;br /&gt;
 I'm pleased to hear that.&lt;br /&gt;
 that is good news.&lt;br /&gt;
 that is wonderful news.&lt;br /&gt;
 this is encouraging.&lt;br /&gt;
 very good.&lt;br /&gt;
 I'm proud of you.&lt;br /&gt;
 that is a good turn of affairs.&lt;br /&gt;
&lt;br /&gt;
A file may also contain a variable in brackets. Instead of displaying the variable, Dwarf Fortress will display its contents (often the age of the speaker, their profession, or someone they killed.) For instance, the file &amp;quot;hist_fig_slayer.txt&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
 It is I that felled [CONTEXT:HIST_FIG:TRANS_NAME] the [CONTEXT:HIST_FIG:RACE].&lt;br /&gt;
&lt;br /&gt;
This can be thought of as the speaker saying &amp;quot;It is I that felled (translated name of a historical figure) the (race)&amp;quot;. The result may look like:&lt;br /&gt;
&lt;br /&gt;
 It is I that felled Urist Skyseal the dwarf.&lt;br /&gt;
&lt;br /&gt;
To figure out the exact meaning of the variable(s) involved, it is usually sufficient to see how they are used in the actual game. In other cases, their meaning is obvious by the name of the file and the dialog before or after their usage.&lt;br /&gt;
&lt;br /&gt;
== The Usage of this Page ==&lt;br /&gt;
&lt;br /&gt;
The contents of speech files are to be placed here with the intention of any user adding new possible replies to them as they see fit. Another user may then copy the new dialog to their appropriate files and enrich their [[Dwarf Fortress]] experience. They may also neglect to include entries they do not like, if they should choose.&lt;br /&gt;
&lt;br /&gt;
=== How do I add a new entry? ===&lt;br /&gt;
&lt;br /&gt;
Simply place it at the ''bottom'' of the appropriate table. Be sure to check that your entry isn't already in the table to avoid duplicates. If an entire file is missing from the page, feel free to create the table for it yourself, but please include the default entry or entries along with any you add. Please do not ''remove'' an entry from a file unless it is obviously vandalism. When in doubt, leave a message on the talk page expressing your concern.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that these entries should ''not'' break the fourth wall. As an example, the character speaking should not be aware that they are in a computer game.&lt;br /&gt;
&lt;br /&gt;
= Mods =&lt;br /&gt;
&lt;br /&gt;
== wandering_profession ==&lt;br /&gt;
&lt;br /&gt;
 I wander [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I roam the lands. My travels have taken me all around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I live the life of a nomad in [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I am a vagabond. I have wandered [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== wandering_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I have wandered [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] of my years.&lt;br /&gt;
 I am a wanderer. I have roamed [CONTEXT:PLACE:TRANS_NAME] for around [CONTEXT:NUMBER] years.&lt;br /&gt;
 I have roamed the land alone for [CONTEXT:NUMBER] years.&lt;br /&gt;
 I have lived a nomadic life in [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years. Where I lay my head is home.&lt;br /&gt;
 I have gone where the wind has taken me for [CONTEXT:NUMBER] years.&lt;br /&gt;
&lt;br /&gt;
== thief_profession ==&lt;br /&gt;
&lt;br /&gt;
 I seek treasures and bring them back to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I am a treasure hunter and what I find goes to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I do a little of this, a little of that.&lt;br /&gt;
 What I do isn't important.&lt;br /&gt;
 I acquire things that have been lost and bring them back to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I retrieve trinkets from lost ages.&lt;br /&gt;
&lt;br /&gt;
== thief_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I seek treasures and bring them back to [CONTEXT:PLACE:TRANS_NAME] and have done so for [CONTEXT:NUMBER] of the years of my life.&lt;br /&gt;
 I am a treasure hunter and what I find goes to [CONTEXT:PLACE:TRANS_NAME]. I've been doing this for about [CONTEXT:NUMBER] years.&lt;br /&gt;
 I do a little of this, a little of that.&lt;br /&gt;
 What I do isn't important.&lt;br /&gt;
 For [CONTEXT:NUMBER] years I have acquired things that have been lost for [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== scouting_profession ==&lt;br /&gt;
&lt;br /&gt;
 It is my duty to scout the area around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I find danger before it finds us at [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I scout the land around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I know this area like the back of my hand.&lt;br /&gt;
 I watch for the enemy.&lt;br /&gt;
&lt;br /&gt;
== scouting_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I have been scouting the area around [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] of my years.&lt;br /&gt;
 For [CONTEXT:NUMBER] years I have found danger before it has found us at [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I have scouted the land around [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years.&lt;br /&gt;
&lt;br /&gt;
== general ==&lt;br /&gt;
&lt;br /&gt;
 whose bones you now stand on&lt;br /&gt;
 who wore [PRO_POS] entrails around [PRO_POS] neck&lt;br /&gt;
 whose bones you now stand on&lt;br /&gt;
 who tried to fight, but was scattered before my strikes like wheat to a scythe&lt;br /&gt;
 who tried to change things that were not meant to be changed&lt;br /&gt;
 who lost all in [PRO_POS] attempt at battle&lt;br /&gt;
 who couldn't fight on a real battlefield&lt;br /&gt;
 whose skill in fighting couldn't match his tormentor's&lt;br /&gt;
 whose passion was only a candle compared to my forest fire&lt;br /&gt;
 who tried to fly, only to find that [PRO_SUB] lacked wings&lt;br /&gt;
 who wished upon a star, only to have it shoot [PRO_OBJ] down&lt;br /&gt;
 whose questionable parentage shamed [PRO_POS] name&lt;br /&gt;
&lt;br /&gt;
== threat ==&lt;br /&gt;
&lt;br /&gt;
 Your blood shall be spilled this day!&lt;br /&gt;
 I shall delight in your torture!&lt;br /&gt;
 I shall feast on your entrails!&lt;br /&gt;
 I damn you to oblivion!&lt;br /&gt;
 Pray while you still can!&lt;br /&gt;
 Pray to your maker!&lt;br /&gt;
 Submit to the cold embrace of death!&lt;br /&gt;
 I am going to split you like a ripe melon!&lt;br /&gt;
 Your head will hang on my wall!&lt;br /&gt;
 Give in to darkness and despair!&lt;br /&gt;
 Your life belongs to me!&lt;br /&gt;
 You will beg for death before I am done!&lt;br /&gt;
 Die! Die! DIE!&lt;br /&gt;
 You will be proud to die at my hands!&lt;br /&gt;
 Perhaps you will be a worthy prey!&lt;br /&gt;
 There is no escape!&lt;br /&gt;
 Are you yet afraid? If not, you will be!&lt;br /&gt;
 You will know nothing but terror when I am through!&lt;br /&gt;
 Your body will fall like a limp bag!&lt;br /&gt;
 Scream now, for you will soon be unable to speak!&lt;br /&gt;
 I shall flatten you!&lt;br /&gt;
 It is already over; stand still and embrace death!&lt;br /&gt;
 I am destined to be your last foe.&lt;br /&gt;
 Embrace the end that awaits you!&lt;br /&gt;
 You DARE challenge me?!&lt;br /&gt;
 Fool! Perish at my hand!&lt;br /&gt;
 Cower before my might and I might just crush you quickly.&lt;br /&gt;
 Do you not see? You are dead already.&lt;br /&gt;
 It's time to suffer!&lt;br /&gt;
 I shall strike you down!&lt;br /&gt;
 You have already made your final mistake!&lt;br /&gt;
 You have not felt suffering yet!&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Tammy</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Demon&amp;diff=31360</id>
		<title>40d:Demon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Demon&amp;diff=31360"/>
		<updated>2009-03-22T23:18:25Z</updated>

		<summary type="html">&lt;p&gt;Tammy: /* Defenses against Demons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Mountain_air_pocket.JPG|thumb|right|250px|Here, demons appear as red and green ampersands.]]&lt;br /&gt;
&lt;br /&gt;
A Demon is an evil fast moving creature that will either severely wound or kill your [[dwarf|dwarves]] and [[animal]]s. Their attacks include projectile fireballs and hand to hand combat. Most are living and as such are especially vulnerable to weapons with high critical boost such as [[spear]]s and [[crossbow]] [[bolt]]s.&lt;br /&gt;
&lt;br /&gt;
Demons are immune to [[Trap#Stone-fall_Trap|stone-fall traps]], [[Trap#Weapon_Trap|weapon traps]], [[Trap#Cage_Trap|cage traps]] and will destroy your [[door]]s and [[floodgate]]s. At least some of them are able to fly and survive under [[Water|water]] and [[Magma|magma]].&lt;br /&gt;
&lt;br /&gt;
==Defenses against Demons==&lt;br /&gt;
&lt;br /&gt;
*Demons, as large, living enemies, are somewhat susceptible to piercing damage - [[spear]] and [[arrow]]s work well. A well trained, well equipped [[speardwarf]] can mix it up with frog and [[tentacle demon]]s, however will likely not get the chance to close with a [[Spirit_of_fire|Spirit of Fire]] before being immolated by the Spirit's ranged [[fire]] attack. Spirits also lack most vital organs that spears target in any case. Spirits can be reliably brought down by [[marksdwarf|marksdwarves]], but expect losses on both sides of that matchup. You can signifigantly improve your survival rate by placing the marksdwaves behind [[fortification]]s - the incoming fireballs have a chance to not penetrate the fortifications, which is higher the farther away the demon fired from.&lt;br /&gt;
&lt;br /&gt;
*Finally, [[siege weapon]]s can be useful against demons. A [[ballista|ballista]] bolt will kill a demon, and a ballista fired down a narrow hallway to channel the demons into your field of fire will kill several. Use [[wall]]s and fortifications to give your siege crew some protection from fireballs, and prepare a backup plan as your crew will panic and run once the demons get too close, which will happen ''quickly'' as the demons are quite fast.&lt;br /&gt;
&lt;br /&gt;
*One effective anti-demon tactic is to equip your entire fortress with crossbows, quivers and bolts and order them all into 1-dwarf squads. Station every one dwarf squad on the same tile. The result should be a single tile capable of launching 60+bolts in seconds. Set a space 4-6 tiles closer to the demons as a meeting zone; spare animals will pile up there. In this method, any approaching demons will 'bump' into the horses and cats, and then be obliterated by incredible crossbow fire. Although eventually your defending creatures may be slaughtered, this tactic can allow you to survive demon pits with ease.&lt;br /&gt;
&lt;br /&gt;
*One thing you '''shouldn't''' bother trying is crushing the demons under a [[drawbridge|drawbridge]]. This used to be a highly effective (so much so that it was considered an exploit by some players) tactic, but in recent version the demon will break your bridge rather than vice-versa.&lt;br /&gt;
&lt;br /&gt;
*Demons aren't susceptible to standard traps, but using a [[support]] to cause a cave-in might kill them.&lt;br /&gt;
&lt;br /&gt;
'''[[Demon]]''': The same type of demon that rules the goblin civilizations, only one of these will usually be released, leading a large number of &amp;quot;soldier&amp;quot; demons of the other three types (only one type per pit). Larger and generally tougher than the other types of demons, they can also breath fire.&lt;br /&gt;
{{Game_Data|[CREATURE:DEMON]&lt;br /&gt;
	[NAME:demon:demons:demonic]&lt;br /&gt;
	[TILE:'&amp;amp;'][COLOR:4:0:1]&lt;br /&gt;
	[MODVALUE:50]&lt;br /&gt;
	[FANCIFUL][ENDING][POWER]&lt;br /&gt;
	[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
	[FLIER]&lt;br /&gt;
	[TRAPAVOID][CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[BLOODTYPE:0]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD][EVIL]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR][NOEXERT]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:terrifying features]&lt;br /&gt;
	[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
	[SIZE:16]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[FAT:3]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10095]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
	[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
	[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
	[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
	[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
	[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
	[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
	[SPHERE:FIRE]&lt;br /&gt;
	[SPHERE:DEATH]&lt;br /&gt;
	[SPHERE:TORTURE]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''[[Frog demon]]''': Arguably the easiest demon. Powerful combatant and can swim.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:FROG_DEMON]&lt;br /&gt;
	[NAME:frog demon:frog demons:frog demon]&lt;br /&gt;
	[TILE:'&amp;amp;'][COLOR:2:0:1]&lt;br /&gt;
	[MODVALUE:20]&lt;br /&gt;
	[FANCIFUL][DEFENDER]&lt;br /&gt;
	[TRAPAVOID][CAN_LEARN][CAN_SPEAK][FIREIMMUNE]&lt;br /&gt;
	[AMPHIBIOUS][UNDERSWIM]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[BLOODTYPE:0]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD][EVIL]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR][NOEXERT]&lt;br /&gt;
	[PREFSTRING:impressive bellies]&lt;br /&gt;
	[BODY:HUMANOID:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]&lt;br /&gt;
	[SIZE:12]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
	[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
	[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
	[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
	[SPHERE:MUCK]&lt;br /&gt;
	[SPHERE:WATER]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''[[Tentacle_demon|Tentacle Demon]]''': Corrupt intentions.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:TENTACLE_DEMON]&lt;br /&gt;
	[NAME:tentacle demon:tentacle demons:tentacle demon]&lt;br /&gt;
	[TILE:'&amp;amp;'][COLOR:5:0:1]&lt;br /&gt;
	[MODVALUE:20]&lt;br /&gt;
	[FANCIFUL][DEFENDER]&lt;br /&gt;
	[TRAPAVOID][CAN_LEARN][CAN_SPEAK][FIREIMMUNE]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[BLOODTYPE:0]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD][EVIL]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR][NOEXERT]&lt;br /&gt;
	[PREFSTRING:corrupt intentions]&lt;br /&gt;
	[BODY:HUMANOID_SIMPLE:SIX_TENTACLES:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
	[SIZE:12]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:RUTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:LUTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:RMTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:LMTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:RLTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:LLTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
	[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[MALE]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10069]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[PERSONALITY:IMMODERATION:100:100:100]&lt;br /&gt;
	[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
	[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
	[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
	[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
	[SPHERE:DEPRAVITY]&lt;br /&gt;
	[SPHERE:THRALLDOM]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit_of_fire|Spirit of Fire]]''': Arguably the hardest demon. Cannot swim, launches fireballs, is surrounded by fire, a powerful combatant, and can fly.  Limbs sever when broken.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:SPIRIT_OF_FIRE]&lt;br /&gt;
	[NAME:spirit of fire:spirits of fire:spirit of fire]&lt;br /&gt;
	[TILE:'&amp;amp;'][COLOR:6:0:1]&lt;br /&gt;
	[FLIER]&lt;br /&gt;
	[MODVALUE:20]&lt;br /&gt;
	[FANCIFUL][DEFENDER]&lt;br /&gt;
	[TRAPAVOID][CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[BLOODTYPE:0]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[NOT_BUTCHERABLE][EVIL]&lt;br /&gt;
	[NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION][RECKLESS]&lt;br /&gt;
		[NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR][NOEXERT]&lt;br /&gt;
	[PREFSTRING:firey glow]&lt;br /&gt;
	[ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]&lt;br /&gt;
	[NOSMELLYROT]&lt;br /&gt;
	[BODY:HUMANOID_SIMPLE]&lt;br /&gt;
	[SIZE:11]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:6:BURN][ATTACKFLAG_WITH]&lt;br /&gt;
	[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[FIXED_TEMP:25000]&lt;br /&gt;
	[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
	[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
	[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
	[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
	[SPHERE:FIRE]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Creatures]][[Category:Spoilers]]&lt;/div&gt;</summary>
		<author><name>Tammy</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Manager&amp;diff=13435</id>
		<title>40d:Manager</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Manager&amp;diff=13435"/>
		<updated>2009-03-08T13:43:07Z</updated>

		<summary type="html">&lt;p&gt;Tammy: /* Room requirements and consolidating nobles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=Manager&lt;br /&gt;
| office=Meager Office&lt;br /&gt;
| function=&lt;br /&gt;
* Manage bulk job orders&lt;br /&gt;
}}&lt;br /&gt;
The '''Manager''' is an appointed [[noble]] position. To do his/her work he/she uses the [[Organizer]] skill.&lt;br /&gt;
&lt;br /&gt;
When chosing a dwarf for the position the following skills are also listed as relevant:&lt;br /&gt;
&lt;br /&gt;
* [[Comedian]]&lt;br /&gt;
* [[Consoler]] &lt;br /&gt;
* [[Flatterer]]&lt;br /&gt;
* [[Intimidator]]&lt;br /&gt;
* [[Judge of intent]]&lt;br /&gt;
* [[Liar]]&lt;br /&gt;
* [[Negotiator]]&lt;br /&gt;
* [[Pacifier]]&lt;br /&gt;
* [[Persuader]]&lt;br /&gt;
&lt;br /&gt;
If this position is left vacant, the Manager screen at {{K|j}} -&amp;gt; {{K|m}} says &amp;quot;A manager is required to coordinate work orders&amp;quot;, which seems to imply that they will not be performed. Without a manager the 'Workshop {{K|P}}rofile' option won't be available on workshops.&lt;br /&gt;
&lt;br /&gt;
== Changing name ==&lt;br /&gt;
&lt;br /&gt;
As the population of the outpost increases, the name of the Manager's job title also changes:&lt;br /&gt;
&lt;br /&gt;
* Outpost Manager: &amp;lt;20 dwarves&lt;br /&gt;
* Hamlet Manager: 20+ dwarves&lt;br /&gt;
* Village Manager: 50+ dwarves&lt;br /&gt;
* Town Manager: 80+ dwarves{{verify}}&lt;br /&gt;
* City Manager: 150+ dwarves{{verify}}&lt;br /&gt;
* Metropolis Manager: 200+ dwarves{{verify}}&lt;br /&gt;
* Mountainhome Manager: Acquire non-adamantite King&lt;br /&gt;
Note that the title will not degrade if the fortress' population is reduced past a threshold.&lt;br /&gt;
&lt;br /&gt;
== Setting up work orders ==&lt;br /&gt;
&lt;br /&gt;
The Manager screen ({{k|u}}{{k|m}} or {{k|j}}{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.&lt;br /&gt;
&lt;br /&gt;
== Approval of work orders ==&lt;br /&gt;
&lt;br /&gt;
When the Manager presides over an Outpost that has less than 20 dwarves, the {{K|j}}ob {{K|m}}anager screen allows all orders to be assigned automatically; the game simply abstracts out the order management and the Manager probably just discusses the jobs while everyone is downing their [[dwarven ale|ale]].&lt;br /&gt;
&lt;br /&gt;
However, upon becoming a Hamlet Manager, the Manager must personally verify each and every task on the manager screen; by that time, the population has grown significantly enough that the Manager must devote at least some of his time to bureaucracy.  The Manager then requires an [[Office]] to perform his or her duties.&lt;br /&gt;
&lt;br /&gt;
The manager screen displays the tasks the Manager has approved with a green check mark, and displays the tasks the Manager has not yet approved with a red X.  Approving these tasks occurs in the Manager's Office: the Manager receives a task automatically and, after spending a short amount of time scribbling furiously, the order is approved and the craftsdwarves can get to work!  Naturally, the Manager cannot be otherwise busy or else he won't be able to approve the orders.  The time taken to approve the order is dependent on the Manager's [[Organizer]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Room requirements and consolidating nobles ==&lt;br /&gt;
&lt;br /&gt;
* While this noble does not require a dining room, they may eat at the chair in their office, and if so will receive a negative [[thought]] about the lack of tables.  For this reason, it may be advisable to assign them a small, personal dining room, or just build a table in their office by the chair.&lt;br /&gt;
* The manager has the same room and furniture requirements as the [[broker]] and [[bookkeeper]].  Because all three of these nobles tend to have periodic idle time, it may be possible to have one dwarf serve all three functions, especially in the early years of a fortress.&lt;br /&gt;
* A dwarf will receive a negative thought if they have to conduct a meeting in a [[bedroom]] or dining room. So make sure the office does not overlap their bedroom or dining room.&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Tammy</name></author>
	</entry>
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