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	<updated>2026-06-15T02:48:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Trap_component&amp;diff=123753</id>
		<title>v0.31 Talk:Trap component</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Trap_component&amp;diff=123753"/>
		<updated>2010-08-05T03:58:03Z</updated>

		<summary type="html">&lt;p&gt;That Guy: /* Insanely valuable sawblades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trap Components Value ==&lt;br /&gt;
&lt;br /&gt;
Cost of a trap component depends on its material, as for most items in the game, but also on its SIZE tag value (the more, the costier; dependancy is roughly linear) and number of attacks (2-attack component costs twice as much as 1-attack component).&lt;br /&gt;
MATERIAL_SIZE has no effect on cost.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true &amp;quot;Indiana Jones&amp;quot; type of threat to any beast of any size&amp;quot; Does this mean that these will work on Trap Immune creatures like Forgotten Beasts as well? --[[User:Telarin|Telarin]] 12:07, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, it would be nice to know how many metal bars it takes to make each of the various trap components, if anyone happens to have that information handy. --[[User:Telarin|Telarin]] 12:09, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insanely valuable sawblades ==&lt;br /&gt;
&lt;br /&gt;
Has anyone really noticed and considered how ridiculously '''''[[value|valuable]]''''' trap components are? Just ''one'', single, masterful-quality silver serrated disc is worth over '''''fifteen thousand''''' - as much as an average [[artifact]]. Even medium-quality silver discs are easily worth a few thousand. Aside from silver, discs made from cheap materials like copper or green glass can fetch a thousand or two. Considering that a skilled weaponsmith can forge a boxful of these in -seconds-, and each disc takes only one bar of metal to make, this seems to me to be an insanely quick and easy way to generate very large amounts of value. &amp;quot;Here you go, merchant-san, a box of nice shiny sawblades for you - we'll take... everything you have.&amp;quot; And forget about needing to make huge rooms with engraved walls and gem-encrusted furniture for your nobles - just stick them in a closet with a single, fully-loaded, weapon trap guarding the door, and they'll be happy as can be. - [[User:Pacula|Pacula]] 03:57, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Iron is as valuable as silver, and steel is as valuable as gold. --[[User:That Guy|That Guy]] 15:55, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I do this too! I like to sell glass serrated disks. As weapons, they aren't that useful: they only filter out non-armored invaders like raccoons. But as trade goods, they are incredibly light (7kg), sell for as much as a copper disk, and can be made from nothing by a profession that can train on pretty much nothing. It seems kind of broken, to be honest. [[User:JohnnyMadhouse|JohnnyMadhouse]] 19:06, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Weapon traps also add to room value: if you install a single iron serrated disk in a bedroom it can easily bump up the room quality to Grand. --[[User:That Guy|That Guy]] 03:58, 5 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That Guy</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Trap_component&amp;diff=121985</id>
		<title>v0.31 Talk:Trap component</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Trap_component&amp;diff=121985"/>
		<updated>2010-07-20T15:55:07Z</updated>

		<summary type="html">&lt;p&gt;That Guy: /* Insanely valuable sawblades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trap Components Value ==&lt;br /&gt;
&lt;br /&gt;
Cost of a trap component depends on its material, as for most items in the game, but also on its SIZE tag value (the more, the costier; dependancy is roughly linear) and number of attacks (2-attack component costs twice as much as 1-attack component).&lt;br /&gt;
MATERIAL_SIZE has no effect on cost.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true &amp;quot;Indiana Jones&amp;quot; type of threat to any beast of any size&amp;quot; Does this mean that these will work on Trap Immune creatures like Forgotten Beasts as well? --[[User:Telarin|Telarin]] 12:07, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, it would be nice to know how many metal bars it takes to make each of the various trap components, if anyone happens to have that information handy. --[[User:Telarin|Telarin]] 12:09, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insanely valuable sawblades ==&lt;br /&gt;
&lt;br /&gt;
Has anyone really noticed and considered how ridiculously '''''[[value|valuable]]''''' trap components are? Just ''one'', single, masterful-quality silver serrated disc is worth over '''''fifteen thousand''''' - as much as an average [[artifact]]. Even medium-quality silver discs are easily worth a few thousand. Aside from silver, discs made from cheap materials like copper or green glass can fetch a thousand or two. Considering that a skilled weaponsmith can forge a boxful of these in -seconds-, and each disc takes only one bar of metal to make, this seems to me to be an insanely quick and easy way to generate very large amounts of value. &amp;quot;Here you go, merchant-san, a box of nice shiny sawblades for you - we'll take... everything you have.&amp;quot; And forget about needing to make huge rooms with engraved walls and gem-encrusted furniture for your nobles - just stick them in a closet with a single, fully-loaded, weapon trap guarding the door, and they'll be happy as can be. - [[User:Pacula|Pacula]] 03:57, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Iron is as valuable as silver, and steel is as valuable as gold. --[[User:That Guy|That Guy]] 15:55, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I do this too! I like to sell glass serrated disks. As weapons, they aren't that useful: they only filter out non-armored invaders like raccoons. But as trade goods, they are incredibly light (7kg), sell for as much as a copper disk, and can be made from nothing by a profession that can train on pretty much nothing. It seems kind of broken, to be honest. [[User:JohnnyMadhouse|JohnnyMadhouse]] 19:06, 29 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>That Guy</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=121491</id>
		<title>v0.31 Talk:Bronze colossus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bronze_colossus&amp;diff=121491"/>
		<updated>2010-07-14T11:00:12Z</updated>

		<summary type="html">&lt;p&gt;That Guy: /* Heavy Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heavy Defense==&lt;br /&gt;
Seems these guys have gotten an added problem in 2010.  No amount of physical trauma will outright kill it!  In the free arena, I've placed two in there to fight each other, and after hours of pummeling each other, one is all red (except for severed hands and feet and nose), but refuses to die.  Dragonfire does the trick, though.--[[User:Aescula|Aescula]] 20:06, 6 April 2010 (UTC)&lt;br /&gt;
:Yes, but they can be effectively rendered incapable of fighting. I had some experiments with colossi in arena and while they may seem invincible, after some while they turn into torso incapable of any retaliation. Though I suppose they would still scare dwarves, it will give you time to pour some nice, hot magma upon him--[[User:SanDiego|SanDiego]] 12:46, 11 April 2010 (UTC)&lt;br /&gt;
::Must be quite a while, or require adamantine weapons.  Legendary axemen with iron axes can beat him for years without accomplishing that. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
:::As of 31.10 they can be killed by steel two-handed swords in arena mode. --[[User:That Guy|That Guy]] 11:00, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wrestlers==&lt;br /&gt;
There's an interesting mechanic (bug? exploit?) involving wrestlers.  I had a legendary wrestler who got attacked by one of these.  They fought for months, and in fact are still fighting.  The colossus seems to have lost the ability to fight - looking back over the logs for the past several months, nothing has happened - and though every part of my wrestler has been destroyed, he is unconscious and bleeding heavily, neither will die.  Further, when I attacked it with my other (20 dwarf) force, the colossus didn't fight back.&lt;br /&gt;
&lt;br /&gt;
That said, it still won't die, but it's incapacitated and is now some kind of frightening punching bag.  I've gotten three dwarfs from &amp;quot;expert&amp;quot; to &amp;quot;axelord&amp;quot; so far.  Not sure how to put this information in the wiki but it belongs here somewhere. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
: Looks like that. Migrant fisherdwarf got into fight with colossus and was lucky to survive long enough to become legendary wresler. Now battle report reads that colossus strangles dwarf's throat repeatedly, and they are standing there for 10 days. [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adventure quest : Kill Bronze Colossus ==&lt;br /&gt;
&lt;br /&gt;
I need help. I got a mission to Kill a bronze Colossus but my dwarf can't kill it. I can't even run away! My dwarf already got from skilled to legendary in using the axe. Any suggestions? --[[User:Natti|Natti]] 19:46, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is a report that a max stat high legendary thrower can throw things of non-trivial mass with sufficient force to knock the head of a BC off.  This is linked in the article, though others have had difficulty in reproducing it.  --[[User:PencilinHand|PencilinHand]] 17:42, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Workaround ==&lt;br /&gt;
Given the essentially unkillable nature of the things, can someone write up a workaround for either eliminating the possibility one spawns, or getting rid of one in game? My fortress is pretty much shut down, with soldiers pounding endlessly away on the colossus (basically a torso, now), and the other dwarves all running around in terror.&lt;br /&gt;
: I guess, a cave-in would work. Dig a large cavern several floors high under place where he stays then dig channels aroung him - far enough for dwarves won't be scared and can do their jobs. You'll have to find out the distance experimentally. With last square channeled you'll get nice deep pit with a colossus at the centre. Call it Colloseum =) [[User:Peregarrett|Peregarrett]] 11:03, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yuck, that's pretty dubious with loads of 'maybes'. No way to edit a file or something?&lt;br /&gt;
&lt;br /&gt;
You can delete the [CREATURE:COLOSSUS_BRONZE] from the raw files, it's in creature_standard.txt. But you'll get random titans made of random materials anyway, they cannot be removed unless turn invaders off. --[[User:TomiTapio|TomiTapio]] 18:12, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course you could just trap it in a cage trap. That fixed it for me. Twice.&lt;br /&gt;
&lt;br /&gt;
I can build cage traps well enough, but it seems if I try to go near the thing, the dwarf gets afraid...do I just try to set up traps everywhere and hope that one dwarf will get the courage to build it eventually, then hope that it blunders into it?&lt;/div&gt;</summary>
		<author><name>That Guy</name></author>
	</entry>
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