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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+Deadly+Hume</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-15T03:52:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49838</id>
		<title>User:The Deadly Hume</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49838"/>
		<updated>2009-08-22T04:04:55Z</updated>

		<summary type="html">&lt;p&gt;The Deadly Hume: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. Here's some of the messing around I do with Dwarf Fortress.&lt;br /&gt;
=tileset(s)=&lt;br /&gt;
==Ugly 12x12 v1==&lt;br /&gt;
&lt;br /&gt;
[[File:Thedeadlyhume-ugly-v1.png]]&lt;br /&gt;
Unfortunately I'm not one of those people who can read the default set like The Matrix, so I'm a fan of alternate tilesets. I started this from scratch because I wanted a 12x12 tileset that was legible and clean and yet a little brutal in its appearance. Basically I'm nuts and wanted to get a 100x60 tiled window to fit in a 1280x1024 display. (see below)&lt;br /&gt;
&lt;br /&gt;
I've adapted some symbols (such as the plump helmet/tree and the statue) from other more popular 16x16 tilesets, other symbols (like some furniture) I've made from scratch according to the clean-yet-brutish aesthetic. Particular attention was paid to the upstairs and downstairs symbols so I could distinguish them better when rendered on a 12x12 tile. With letters that commonly used for other items, such as using X for the up/down stairs symbol or O for the wall end, I've done just enough to make them suggestive of their other purpose without affecting readability of text too much.&lt;br /&gt;
&lt;br /&gt;
I believe 40d12 can use tilesets in PNG format now, so you may be able to use the above file as-is, but otherwise you'll have to convert them to BMP format. Consult the [[tilesets]] page for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
I probably won't happy with putting this on the main [[tileset repository]] until I've done the rows of accented characters to the same style, which will come at my next stab at it I suppose.&lt;br /&gt;
&lt;br /&gt;
I'm very much a fan of [[User:Sphr/gfx set|Sphr's graphic sets]] for 12x12 in conjunction with this tileset.&lt;br /&gt;
&lt;br /&gt;
=init.txt settings= &lt;br /&gt;
This is an extract from my ''init.txt'' as used with the above. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.&lt;br /&gt;
This will use the &amp;quot;raw/graphics&amp;quot; folder for tile information.  Currently &lt;br /&gt;
this is limited to whatever creature graphics you have downloaded.  The &lt;br /&gt;
game comes with a few pictures to demonstrate.  As of September 2008, the &lt;br /&gt;
Dwarf Fortress Wiki has graphical tilesets available at &lt;br /&gt;
http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.&lt;br /&gt;
&lt;br /&gt;
[GRAPHICS:YES]&lt;br /&gt;
[GRAPHICS_WINDOWEDX:1200]&lt;br /&gt;
[GRAPHICS_WINDOWEDY:720]&lt;br /&gt;
[GRAPHICS_FONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_FULLSCREENX:1260]&lt;br /&gt;
[GRAPHICS_FULLSCREENY:1008]&lt;br /&gt;
[GRAPHICS_FULLFONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_BLACK_SPACE:YES]&lt;br /&gt;
&lt;br /&gt;
This is the dimensions in tiles of the display grid.  Minimum x is 80.  &lt;br /&gt;
Minimum y is 25.  Maximums are 200.  Make sure the window size or full &lt;br /&gt;
screen resolution matches the grid/tile size if you don't want the display&lt;br /&gt;
to be squashed or stretched.  The default windowed font has tiles that &lt;br /&gt;
are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 &lt;br /&gt;
window, and for a 125x50 grid, you'd use a 1000x600 window.  FULLGRID is &lt;br /&gt;
used in full screen mode, whether graphics is on or not.&lt;br /&gt;
&lt;br /&gt;
[GRID:100:60]&lt;br /&gt;
[FULLGRID:105:84]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
''24 June 2009'' - Added Ugly 12x12 v1&lt;br /&gt;
&lt;br /&gt;
''22 Aug 2009'' - Bought bigger monitor. Decided I can live with 16x16 now. Going to work on a transparent PNG set of Ugly for that size.&lt;/div&gt;</summary>
		<author><name>The Deadly Hume</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49837</id>
		<title>User:The Deadly Hume</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49837"/>
		<updated>2009-08-22T04:04:35Z</updated>

		<summary type="html">&lt;p&gt;The Deadly Hume: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. Here's some of the messing around I do with Dwarf Fortress.&lt;br /&gt;
=tileset(s)=&lt;br /&gt;
==Ugly 12x12 v1==&lt;br /&gt;
&lt;br /&gt;
[[File:Thedeadlyhume-ugly-v1.png]]&lt;br /&gt;
Unfortunately I'm not one of those people who can read the default set like The Matrix, so I'm a fan of alternate tilesets. I started this from scratch because I wanted a 12x12 tileset that was legible and clean and yet a little brutal in its appearance. Basically I'm nuts and wanted to get a 100x60 tiled window to fit in a 1280x1024 display. (see below)&lt;br /&gt;
&lt;br /&gt;
I've adapted some symbols (such as the plump helmet/tree and the statue) from other more popular 16x16 tilesets, other symbols (like some furniture) I've made from scratch according to the clean-yet-brutish aesthetic. Particular attention was paid to the upstairs and downstairs symbols so I could distinguish them better when rendered on a 12x12 tile. With letters that commonly used for other items, such as using X for the up/down stairs symbol or O for the wall end, I've done just enough to make them suggestive of their other purpose without affecting readability of text too much.&lt;br /&gt;
&lt;br /&gt;
I believe 40d12 can use tilesets in PNG format now, so you may be able to use the above file as-is, but otherwise you'll have to convert them to BMP format. Consult the [[tilesets]] page for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
I probably won't happy with putting this on the main [[tileset repository]] until I've done the rows of accented characters to the same style, which will come at my next stab at it I suppose.&lt;br /&gt;
&lt;br /&gt;
I'm very much a fan of [[User:Sphr/gfx set|Sphr's graphic sets]] for 12x12 in conjunction with this tileset.&lt;br /&gt;
&lt;br /&gt;
=init.txt settings= &lt;br /&gt;
This is an extract from my ''init.txt'' as used with the above. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.&lt;br /&gt;
This will use the &amp;quot;raw/graphics&amp;quot; folder for tile information.  Currently &lt;br /&gt;
this is limited to whatever creature graphics you have downloaded.  The &lt;br /&gt;
game comes with a few pictures to demonstrate.  As of September 2008, the &lt;br /&gt;
Dwarf Fortress Wiki has graphical tilesets available at &lt;br /&gt;
http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.&lt;br /&gt;
&lt;br /&gt;
[GRAPHICS:YES]&lt;br /&gt;
[GRAPHICS_WINDOWEDX:1200]&lt;br /&gt;
[GRAPHICS_WINDOWEDY:720]&lt;br /&gt;
[GRAPHICS_FONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_FULLSCREENX:1260]&lt;br /&gt;
[GRAPHICS_FULLSCREENY:1008]&lt;br /&gt;
[GRAPHICS_FULLFONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_BLACK_SPACE:YES]&lt;br /&gt;
&lt;br /&gt;
This is the dimensions in tiles of the display grid.  Minimum x is 80.  &lt;br /&gt;
Minimum y is 25.  Maximums are 200.  Make sure the window size or full &lt;br /&gt;
screen resolution matches the grid/tile size if you don't want the display&lt;br /&gt;
to be squashed or stretched.  The default windowed font has tiles that &lt;br /&gt;
are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 &lt;br /&gt;
window, and for a 125x50 grid, you'd use a 1000x600 window.  FULLGRID is &lt;br /&gt;
used in full screen mode, whether graphics is on or not.&lt;br /&gt;
&lt;br /&gt;
[GRID:100:60]&lt;br /&gt;
[FULLGRID:105:84]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
''24 June 2009'' - Added Ugly 12x12 v1&lt;br /&gt;
&lt;br /&gt;
''22 Aug 2009'' - Bought bigger monitor. Decided I can live with 16x16 now. Going to work on a transparent PNG set of Ugly.&lt;/div&gt;</summary>
		<author><name>The Deadly Hume</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49836</id>
		<title>User:The Deadly Hume</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49836"/>
		<updated>2009-08-22T04:04:24Z</updated>

		<summary type="html">&lt;p&gt;The Deadly Hume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. Here's some of the messing around I do with Dwarf Fortress.&lt;br /&gt;
=tileset(s)=&lt;br /&gt;
==Ugly 12x12 v1==&lt;br /&gt;
&lt;br /&gt;
[[File:Thedeadlyhume-ugly-v1.png]]&lt;br /&gt;
Unfortunately I'm not one of those people who can read the default set like The Matrix, so I'm a fan of alternate tilesets. I started this from scratch because I wanted a 12x12 tileset that was legible and clean and yet a little brutal in its appearance. Basically I'm nuts and wanted to get a 100x60 tiled window to fit in a 1280x1024 display. (see below)&lt;br /&gt;
&lt;br /&gt;
I've adapted some symbols (such as the plump helmet/tree and the statue) from other more popular 16x16 tilesets, other symbols (like some furniture) I've made from scratch according to the clean-yet-brutish aesthetic. Particular attention was paid to the upstairs and downstairs symbols so I could distinguish them better when rendered on a 12x12 tile. With letters that commonly used for other items, such as using X for the up/down stairs symbol or O for the wall end, I've done just enough to make them suggestive of their other purpose without affecting readability of text too much.&lt;br /&gt;
&lt;br /&gt;
I believe 40d12 can use tilesets in PNG format now, so you may be able to use the above file as-is, but otherwise you'll have to convert them to BMP format. Consult the [[tilesets]] page for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
I probably won't happy with putting this on the main [[tileset repository]] until I've done the rows of accented characters to the same style, which will come at my next stab at it I suppose.&lt;br /&gt;
&lt;br /&gt;
I'm very much a fan of [[User:Sphr/gfx set|Sphr's graphic sets]] for 12x12 in conjunction with this tileset.&lt;br /&gt;
&lt;br /&gt;
=init.txt settings= &lt;br /&gt;
This is an extract from my ''init.txt'' as used with the above. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.&lt;br /&gt;
This will use the &amp;quot;raw/graphics&amp;quot; folder for tile information.  Currently &lt;br /&gt;
this is limited to whatever creature graphics you have downloaded.  The &lt;br /&gt;
game comes with a few pictures to demonstrate.  As of September 2008, the &lt;br /&gt;
Dwarf Fortress Wiki has graphical tilesets available at &lt;br /&gt;
http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.&lt;br /&gt;
&lt;br /&gt;
[GRAPHICS:YES]&lt;br /&gt;
[GRAPHICS_WINDOWEDX:1200]&lt;br /&gt;
[GRAPHICS_WINDOWEDY:720]&lt;br /&gt;
[GRAPHICS_FONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_FULLSCREENX:1260]&lt;br /&gt;
[GRAPHICS_FULLSCREENY:1008]&lt;br /&gt;
[GRAPHICS_FULLFONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_BLACK_SPACE:YES]&lt;br /&gt;
&lt;br /&gt;
This is the dimensions in tiles of the display grid.  Minimum x is 80.  &lt;br /&gt;
Minimum y is 25.  Maximums are 200.  Make sure the window size or full &lt;br /&gt;
screen resolution matches the grid/tile size if you don't want the display&lt;br /&gt;
to be squashed or stretched.  The default windowed font has tiles that &lt;br /&gt;
are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 &lt;br /&gt;
window, and for a 125x50 grid, you'd use a 1000x600 window.  FULLGRID is &lt;br /&gt;
used in full screen mode, whether graphics is on or not.&lt;br /&gt;
&lt;br /&gt;
[GRID:100:60]&lt;br /&gt;
[FULLGRID:105:84]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
''24 June 2009'' - Added Ugly 12x12 v1&lt;br /&gt;
''22 Aug 2009'' - Bought bigger monitor. Decided I can live with 16x16 now. Going to work on a transparent PNG set of Ugly.&lt;/div&gt;</summary>
		<author><name>The Deadly Hume</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49835</id>
		<title>User:The Deadly Hume</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49835"/>
		<updated>2009-06-24T05:57:50Z</updated>

		<summary type="html">&lt;p&gt;The Deadly Hume: /* init.txt settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. Here's some of the messing around I do with Dwarf Fortress.&lt;br /&gt;
=tileset(s)=&lt;br /&gt;
==Ugly 12x12 v1==&lt;br /&gt;
&lt;br /&gt;
[[File:Thedeadlyhume-ugly-v1.png]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately I'm not one of those people who can read the default set like The Matrix, so I'm a fan of alternate tilesets. I started this from scratch because I wanted a 12x12 tileset that was legible and clean and yet a little brutal in its appearance. Basically I'm nuts and wanted to get a 100x60 tiled window to fit in a 1280x1024 display. (see below)&lt;br /&gt;
&lt;br /&gt;
I've adapted some symbols (such as the plump helmet/tree and the statue) from other more popular 16x16 tilesets, other symbols (like some furniture) I've made from scratch according to the clean-yet-brutish aesthetic. Particular attention was paid to the upstairs and downstairs symbols so I could distinguish them better when rendered on a 12x12 tile. With letters that commonly used for other items, such as using X for the up/down stairs symbol or O for the wall end, I've done just enough to make them suggestive of their other purpose without affecting readability of text too much.&lt;br /&gt;
&lt;br /&gt;
I believe 40d12 can use tilesets in PNG format now, so you may be able to use the above file as-is, but otherwise you'll have to convert them to BMP format. Consult the [[tilesets]] page for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
I probably won't happy with putting this on the main [[tileset repository]] until I've done the rows of accented characters to the same style, which will come at my next stab at it I suppose.&lt;br /&gt;
&lt;br /&gt;
I'm very much a fan of [[User:Sphr/gfx set|Sphr's graphic sets]] for 12x12 in conjunction with this tileset.&lt;br /&gt;
&lt;br /&gt;
=init.txt settings= &lt;br /&gt;
This is an extract from my ''init.txt'' as used with the above. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.&lt;br /&gt;
This will use the &amp;quot;raw/graphics&amp;quot; folder for tile information.  Currently &lt;br /&gt;
this is limited to whatever creature graphics you have downloaded.  The &lt;br /&gt;
game comes with a few pictures to demonstrate.  As of September 2008, the &lt;br /&gt;
Dwarf Fortress Wiki has graphical tilesets available at &lt;br /&gt;
http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.&lt;br /&gt;
&lt;br /&gt;
[GRAPHICS:YES]&lt;br /&gt;
[GRAPHICS_WINDOWEDX:1200]&lt;br /&gt;
[GRAPHICS_WINDOWEDY:720]&lt;br /&gt;
[GRAPHICS_FONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_FULLSCREENX:1260]&lt;br /&gt;
[GRAPHICS_FULLSCREENY:1008]&lt;br /&gt;
[GRAPHICS_FULLFONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_BLACK_SPACE:YES]&lt;br /&gt;
&lt;br /&gt;
This is the dimensions in tiles of the display grid.  Minimum x is 80.  &lt;br /&gt;
Minimum y is 25.  Maximums are 200.  Make sure the window size or full &lt;br /&gt;
screen resolution matches the grid/tile size if you don't want the display&lt;br /&gt;
to be squashed or stretched.  The default windowed font has tiles that &lt;br /&gt;
are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 &lt;br /&gt;
window, and for a 125x50 grid, you'd use a 1000x600 window.  FULLGRID is &lt;br /&gt;
used in full screen mode, whether graphics is on or not.&lt;br /&gt;
&lt;br /&gt;
[GRID:100:60]&lt;br /&gt;
[FULLGRID:105:84]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
''24 June 2009'' - Added Ugly 12x12 v1&lt;/div&gt;</summary>
		<author><name>The Deadly Hume</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49834</id>
		<title>User:The Deadly Hume</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49834"/>
		<updated>2009-06-24T05:53:59Z</updated>

		<summary type="html">&lt;p&gt;The Deadly Hume: /* tileset(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. Here's some of the messing around I do with Dwarf Fortress.&lt;br /&gt;
=tileset(s)=&lt;br /&gt;
==Ugly 12x12 v1==&lt;br /&gt;
&lt;br /&gt;
[[File:Thedeadlyhume-ugly-v1.png]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately I'm not one of those people who can read the default set like The Matrix, so I'm a fan of alternate tilesets. I started this from scratch because I wanted a 12x12 tileset that was legible and clean and yet a little brutal in its appearance. Basically I'm nuts and wanted to get a 100x60 tiled window to fit in a 1280x1024 display. (see below)&lt;br /&gt;
&lt;br /&gt;
I've adapted some symbols (such as the plump helmet/tree and the statue) from other more popular 16x16 tilesets, other symbols (like some furniture) I've made from scratch according to the clean-yet-brutish aesthetic. Particular attention was paid to the upstairs and downstairs symbols so I could distinguish them better when rendered on a 12x12 tile. With letters that commonly used for other items, such as using X for the up/down stairs symbol or O for the wall end, I've done just enough to make them suggestive of their other purpose without affecting readability of text too much.&lt;br /&gt;
&lt;br /&gt;
I believe 40d12 can use tilesets in PNG format now, so you may be able to use the above file as-is, but otherwise you'll have to convert them to BMP format. Consult the [[tilesets]] page for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
I probably won't happy with putting this on the main [[tileset repository]] until I've done the rows of accented characters to the same style, which will come at my next stab at it I suppose.&lt;br /&gt;
&lt;br /&gt;
I'm very much a fan of [[User:Sphr/gfx set|Sphr's graphic sets]] for 12x12 in conjunction with this tileset.&lt;br /&gt;
&lt;br /&gt;
=init.txt settings= &lt;br /&gt;
This is an extract from my ''init.txt'' as used with the above. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.  This will use the &amp;quot;raw/graphics&amp;quot; folder for tile information.  Currently this is limited to whatever creature graphics you have downloaded.  The game comes with a few pictures to demonstrate.  As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.&lt;br /&gt;
&lt;br /&gt;
[GRAPHICS:YES]&lt;br /&gt;
[GRAPHICS_WINDOWEDX:1200]&lt;br /&gt;
[GRAPHICS_WINDOWEDY:720]&lt;br /&gt;
[GRAPHICS_FONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_FULLSCREENX:1260]&lt;br /&gt;
[GRAPHICS_FULLSCREENY:1008]&lt;br /&gt;
[GRAPHICS_FULLFONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_BLACK_SPACE:YES]&lt;br /&gt;
&lt;br /&gt;
This is the dimensions in tiles of the display grid.  Minimum x is 80.  Minimum y is 25.  Maximums are 200.  Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched.  The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000x600 window.  FULLGRID is used in full screen mode, whether graphics is on or not.&lt;br /&gt;
&lt;br /&gt;
[GRID:100:60]&lt;br /&gt;
[FULLGRID:105:84]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
''24 June 2009'' - Added Ugly 12x12 v1&lt;/div&gt;</summary>
		<author><name>The Deadly Hume</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49833</id>
		<title>User:The Deadly Hume</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:The_Deadly_Hume&amp;diff=49833"/>
		<updated>2009-06-24T05:52:41Z</updated>

		<summary type="html">&lt;p&gt;The Deadly Hume: started article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. Here's some of the messing around I do with Dwarf Fortress.&lt;br /&gt;
=tileset(s)=&lt;br /&gt;
'''Ugly 12x12 v1'''&lt;br /&gt;
[File:Thedeadlyhume-ugly-v1.png]&lt;br /&gt;
Unfortunately I'm not one of those people who can read the default set like The Matrix, so I'm a fan of alternate tilesets. I started this from scratch because I wanted a 12x12 tileset that was legible and clean and yet a little brutal in its appearance. Basically I'm nuts and wanted to get a 100x60 tiled window to fit in a 1280x1024 display. (see below)&lt;br /&gt;
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I've adapted some symbols (such as the plump helmet/tree and the statue) from other more popular 16x16 tilesets, other symbols (like some furniture) I've made from scratch according to the clean-yet-brutish aesthetic. Particular attention was paid to the upstairs and downstairs symbols so I could distinguish them better when rendered on a 12x12 tile. With letters that commonly used for other items, such as using X for the up/down stairs symbol or O for the wall end, I've done just enough to make them suggestive of their other purpose without affecting readability of text too much.&lt;br /&gt;
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I believe 40d12 can use tilesets in PNG format now, so you may be able to use the above file as-is, but otherwise you'll have to convert them to BMP format. Consult the [[tilesets]] page for detailed instructions.&lt;br /&gt;
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I probably won't happy with putting this on the main [[tileset repository]] until I've done the rows of accented characters to the same style, which will come at my next stab at it I suppose.&lt;br /&gt;
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I'm very much a fan of [[User:Sphr/gfx set|Sphr's graphic sets]] for 12x12 in conjunction with this tileset.&lt;br /&gt;
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=init.txt settings= &lt;br /&gt;
This is an extract from my ''init.txt'' as used with the above. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.  This will use the &amp;quot;raw/graphics&amp;quot; folder for tile information.  Currently this is limited to whatever creature graphics you have downloaded.  The game comes with a few pictures to demonstrate.  As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.&lt;br /&gt;
&lt;br /&gt;
[GRAPHICS:YES]&lt;br /&gt;
[GRAPHICS_WINDOWEDX:1200]&lt;br /&gt;
[GRAPHICS_WINDOWEDY:720]&lt;br /&gt;
[GRAPHICS_FONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_FULLSCREENX:1260]&lt;br /&gt;
[GRAPHICS_FULLSCREENY:1008]&lt;br /&gt;
[GRAPHICS_FULLFONT:thedeadlyhume-ugly-v1.bmp]&lt;br /&gt;
[GRAPHICS_BLACK_SPACE:YES]&lt;br /&gt;
&lt;br /&gt;
This is the dimensions in tiles of the display grid.  Minimum x is 80.  Minimum y is 25.  Maximums are 200.  Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched.  The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000x600 window.  FULLGRID is used in full screen mode, whether graphics is on or not.&lt;br /&gt;
&lt;br /&gt;
[GRID:100:60]&lt;br /&gt;
[FULLGRID:105:84]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
''24 June 2009'' - Added Ugly 12x12 v1&lt;/div&gt;</summary>
		<author><name>The Deadly Hume</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Thedeadlyhume-ugly-v1.png&amp;diff=49832</id>
		<title>File:Thedeadlyhume-ugly-v1.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Thedeadlyhume-ugly-v1.png&amp;diff=49832"/>
		<updated>2009-06-24T05:14:36Z</updated>

		<summary type="html">&lt;p&gt;The Deadly Hume: 12x12 &amp;quot;ugly&amp;quot; tileset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;12x12 &amp;quot;ugly&amp;quot; tileset&lt;/div&gt;</summary>
		<author><name>The Deadly Hume</name></author>
	</entry>
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