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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=102628</id>
		<title>v0.31:List of mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=102628"/>
		<updated>2010-05-04T10:25:41Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: /* Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
  {| align=&amp;quot;right&amp;quot;&lt;br /&gt;
  | __TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
= Modifications =&lt;br /&gt;
&lt;br /&gt;
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals.  Major modifications normally require a new world to be generated using the modified files before they can be played.&lt;br /&gt;
&lt;br /&gt;
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other.  Make sure to check for compatibility issues before attempting to install multiple mods.&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2281 Dig Deeper]==&lt;br /&gt;
'''''Current version: ALPHA''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:The13thRonin|The13thRonin]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br/&amp;gt;&lt;br /&gt;
Summary: Adds a whole lot of different changes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56229.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1993 Genesis Mod]==&lt;br /&gt;
'''''Current version: 1.2''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Deon|Deon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous playable races, exotic animals, and dangerous hazards.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1975 Kobold Camp]==&lt;br /&gt;
'''''Current version: Alpha 0.3''''' for '''''DF Version 0.31.01'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: Pathos&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52540.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
A more recent version with pre-packed graphics can be found [http://dffd.wimbli.com/file.php?id=2071 here.]&lt;br /&gt;
&lt;br /&gt;
==Civilization Forge Mod==&lt;br /&gt;
'''''Current version: NOT YET RELEASED''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Mephansteras|Mephansteras]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=31157.0 Forum Thread]&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=102627</id>
		<title>v0.31:List of mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=102627"/>
		<updated>2010-05-04T10:23:18Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: /* Major Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
  {| align=&amp;quot;right&amp;quot;&lt;br /&gt;
  | __TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
= Major Mods =&lt;br /&gt;
&lt;br /&gt;
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals.  Major modifications normally require a new world to be generated using the modified files before they can be played.&lt;br /&gt;
&lt;br /&gt;
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other.  Make sure to check for compatibility issues before attempting to install multiple mods.&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2281 Dig Deeper]==&lt;br /&gt;
'''''Current version: ALPHA''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:The13thRonin|The13thRonin]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br/&amp;gt;&lt;br /&gt;
Summary: Adds a whole lot of different changes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56229.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1993 Genesis Mod]==&lt;br /&gt;
'''''Current version: 1.2''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Deon|Deon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous playable races, exotic animals, and dangerous hazards.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1975 Kobold Camp]==&lt;br /&gt;
'''''Current version: Alpha 0.3''''' for '''''DF Version 0.31.01'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: Pathos&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52540.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
A more recent version with pre-packed graphics can be found [http://dffd.wimbli.com/file.php?id=2071 here.]&lt;br /&gt;
&lt;br /&gt;
==Civilization Forge Mod==&lt;br /&gt;
'''''Current version: NOT YET RELEASED''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Mephansteras|Mephansteras]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=31157.0 Forum Thread]&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:List_of_mods&amp;diff=30485</id>
		<title>40d:List of mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:List_of_mods&amp;diff=30485"/>
		<updated>2009-05-23T18:17:54Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding]]&lt;br /&gt;
&lt;br /&gt;
= Modbase =&lt;br /&gt;
&lt;br /&gt;
Modbase is a great tool made by Sean Mirrsen which allows you to freely swap mods and tweak game settings.&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=18623.0 Get it now!]&lt;br /&gt;
For version 0.38c.&lt;br /&gt;
&lt;br /&gt;
= List of Mods =&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress Dig Deeper Mod ==&lt;br /&gt;
&lt;br /&gt;
Expands upon existing Dwarf Fortress game-play to deliver much, much, much more variance from the small things to the large things. Includes a slew of plausible and well researched new creatures, metals, plants, gems, wood and more.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=35736.0 Forum thread]&lt;br /&gt;
&lt;br /&gt;
== Samurai Fortress Mod ==&lt;br /&gt;
&lt;br /&gt;
Play as a Japanese Samurai clan against Chinese, Koreans, Thais, invading Mongols and Ninjas.&lt;br /&gt;
&lt;br /&gt;
With authentic weapons, monsters, items from mythical Japan.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=648 Download!]&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=26970.0 Forum Post]&lt;br /&gt;
&lt;br /&gt;
== Goblin Mod ==&lt;br /&gt;
&lt;br /&gt;
Adds Goblins as a playable civilization, along with some goblin specific animals. (Including dwarven slaves).&lt;br /&gt;
&lt;br /&gt;
But beware, Dwarves WILL siege you and elves will steal your babies 0:&lt;br /&gt;
&lt;br /&gt;
[http://rapidshare.com/files/88232854/Goblinsmod4.zip.html Download!]&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=13&amp;amp;t=000303 Forum Post]&lt;br /&gt;
&lt;br /&gt;
== Zoo Mod ==&lt;br /&gt;
&lt;br /&gt;
The Zoo Mod adds over 80 diverse domestic and wild animals from the real world, to add a little more realism to your fortress.&lt;br /&gt;
&lt;br /&gt;
Created by Chariot, you can find more details on his [[User:Chariot|user page]]&lt;br /&gt;
&lt;br /&gt;
== [[User:Jackard#Language_Mod|Language Mod]] ==&lt;br /&gt;
Enhances the game's vocabulary.&lt;br /&gt;
&lt;br /&gt;
== Teldinmod 2: Judgment Day ==&lt;br /&gt;
&lt;br /&gt;
Adds plants, food, animals, playable races, instruments, and many more things.&lt;br /&gt;
&lt;br /&gt;
Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more!&lt;br /&gt;
&lt;br /&gt;
[http://teldin.wikispaces.com/space/showimage/teldin%27s+mod.zip Download!]&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=13&amp;amp;t=000092 Forum Post] with more info.&lt;br /&gt;
&lt;br /&gt;
== Dwarvus Romanus: Rome Fortress ==&lt;br /&gt;
&lt;br /&gt;
A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc) are changed, see the readme for details.&lt;br /&gt;
&lt;br /&gt;
[http://teldin.wikispaces.com/space/showimage/rome+fortress.zip Download!]&lt;br /&gt;
&lt;br /&gt;
== Morlark's Plant Mod ==&lt;br /&gt;
&lt;br /&gt;
This mod adds ten new plants, six outdoor ones and four cave ones.&lt;br /&gt;
&lt;br /&gt;
Five of these can be planted, and the remaining five can only be gathered from the wild.&lt;br /&gt;
&lt;br /&gt;
[http://morlark.uwcs.co.uk/misc/df/matgloss_plant_morlark.txt Download!]&lt;br /&gt;
&lt;br /&gt;
== Botany Mod '''2'''==&lt;br /&gt;
&lt;br /&gt;
Adds 73 new plants, some indoor and lots outdoor&lt;br /&gt;
&lt;br /&gt;
[[User:Chariot#Botany_Mod_2|Botany Mod 2]]&lt;br /&gt;
&lt;br /&gt;
== Dwarmins Plant Mod ==&lt;br /&gt;
&lt;br /&gt;
Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have.&lt;br /&gt;
&lt;br /&gt;
Well you can't clothe them with alcohol.&lt;br /&gt;
&lt;br /&gt;
Only clothes.&lt;br /&gt;
&lt;br /&gt;
No matter how hard they dream...&lt;br /&gt;
&lt;br /&gt;
[http://rapidshare.com/files/71696334/matgloss_plant_dwarmod.txt.html Download!]&lt;br /&gt;
&lt;br /&gt;
== Dire Animals Mod ==&lt;br /&gt;
&lt;br /&gt;
Bored with the current deadly animals?&lt;br /&gt;
&lt;br /&gt;
This mod adds more dangerous versions of many existing creatures.&lt;br /&gt;
&lt;br /&gt;
''They can smell your fear.''&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/creature+direrar/;91686 Download!]&lt;br /&gt;
&lt;br /&gt;
== Prehistoria ==&lt;br /&gt;
&lt;br /&gt;
Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/prehistoria+005azip/;9304321;/fileinfo.html Version 0.05a]&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=13&amp;amp;t=000004 Forum post with more info]&lt;br /&gt;
&lt;br /&gt;
== Mega Toy Mod ==&lt;br /&gt;
For a little spice adds almost 300 toys to DF. All reasonably within period so it wont throw off your game. Enjoy!-Berent&lt;br /&gt;
&lt;br /&gt;
http://www.savefile.com/files/1246546  V 0.3&lt;br /&gt;
&lt;br /&gt;
Contribute to the project(forum link)&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=13&amp;amp;t=000052&amp;amp;p=1&lt;br /&gt;
&lt;br /&gt;
== Bronze Mod ==&lt;br /&gt;
Fixes the assumptions DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.&lt;br /&gt;
&lt;br /&gt;
http://www.bay12games.com/forum/index.php?topic=18927.0&lt;br /&gt;
&lt;br /&gt;
== Martial Arts Mod ==&lt;br /&gt;
Intended as a mod to make different natural (unarmed) attacks for most creatures, this project evolved into more of a creature expansion. Adds several new megabeasts and controllable civs, some new weapons, and the martial arts themselves, too.&lt;br /&gt;
&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=13&amp;amp;t=000260  v1.2 conforms to .38a standarts.&lt;br /&gt;
&lt;br /&gt;
== Minerals Mod ==&lt;br /&gt;
Rebalances the placement of many minerals and gems in the game. Adds several new metals/alloys, and two more sources of coal. Also includes the Manual Stone Selection hack that turns all stone in the game into economic stone.&lt;br /&gt;
&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=13&amp;amp;t=000066&lt;br /&gt;
&lt;br /&gt;
== Angler Mod ==&lt;br /&gt;
&lt;br /&gt;
adds 13 new fish&lt;br /&gt;
&lt;br /&gt;
[[User:Chariot#Angler_Mod|Angler Mod]]&lt;br /&gt;
&lt;br /&gt;
== It's The Small Things Mod ==&lt;br /&gt;
&lt;br /&gt;
Adds a ton of flavour text to the game including:&lt;br /&gt;
&lt;br /&gt;
- Over 100 new threats in adventurer mode. (The original only had one.)&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=184 Download!]&lt;br /&gt;
&lt;br /&gt;
- Over 200 new engravings in fortress and adventurer. (They appear as symbols too.)&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=183 Download!]&lt;br /&gt;
&lt;br /&gt;
- 5 new, non-repeating prefstrings (descriptive text) for each and every creature in the game.&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=182 Download!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the whole set here: [http://dffd.wimbli.com/file.php?id=185 Download!]&lt;br /&gt;
&lt;br /&gt;
Forum thread here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=13&amp;amp;t=000622&amp;amp;p= Link!]&lt;br /&gt;
&lt;br /&gt;
== Civilization Forge Mod ==&lt;br /&gt;
&lt;br /&gt;
This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals. &lt;br /&gt;
It also rebalances farming, makes the standard metals more realistic, and makes several tweaks to the Civ Ethics for the base creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=161 Full details and Download!] Version 1.7&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=18746.0 Join the discussion!]&lt;br /&gt;
&lt;br /&gt;
[[Civilization_Forge|Wiki page]]&lt;br /&gt;
&lt;br /&gt;
== Primitive Civilizations Mod ==&lt;br /&gt;
&lt;br /&gt;
This is a minor mod to Dwarf Fortress. It adds in new primitive beastman races. Populate your world with Lizardmen, Wolfmen, Goatmen, and more!&lt;br /&gt;
Also includes two primitive weapons, the hand axe and club.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=544 Full details and Download!]&lt;br /&gt;
&lt;br /&gt;
== Legendary Lands Mod ==&lt;br /&gt;
&lt;br /&gt;
This mod adds a significant amount of difficulty and a bunch of new races.  It also changes the balance of the game.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=19228.0 Forum thread]&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Speech_mods&amp;diff=43568</id>
		<title>Speech mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Speech_mods&amp;diff=43568"/>
		<updated>2008-07-20T01:40:27Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: /* general (boasts) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Speech Mods =&lt;br /&gt;
&lt;br /&gt;
== Description and Details of the Speech Files ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf Fortress]]' [[Speech]] files determine the exact dialog (mostly in [[adventurer mode]]) between two characters, such as the threats an important enemy will make to you before attacking, or the response when you ask a [[child]] his or her profession. The files may be found in the Dwarf Fortress folder, in the directory &amp;quot;data/speech&amp;quot;. These files are easily modified by adding additional lines of text, one entry per line. Take for instance, the file &amp;quot;positive.txt&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
 fantastic!&lt;br /&gt;
 wonderful!&lt;br /&gt;
 I'm thrilled to hear that.&lt;br /&gt;
 I'm pleased to hear that.&lt;br /&gt;
 that is good news.&lt;br /&gt;
 that is wonderful news.&lt;br /&gt;
 this is encouraging.&lt;br /&gt;
 very good.&lt;br /&gt;
 I'm proud of you.&lt;br /&gt;
 that is a good turn of affairs.&lt;br /&gt;
&lt;br /&gt;
A file may also contain a variable in brackets. Instead of displaying the variable, Dwarf Fortress will display its contents (often the age of the speaker, their profession, or someone they killed.) For instance, the file &amp;quot;hist_fig_slayer.txt&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
 It is I that felled [CONTEXT:HIST_FIG:TRANS_NAME] the [CONTEXT:HIST_FIG:RACE].&lt;br /&gt;
&lt;br /&gt;
This can be thought of as the speaker saying &amp;quot;It is I that felled (translated name of a historical figure) the (race)&amp;quot;. The result may look like:&lt;br /&gt;
&lt;br /&gt;
 It is I that felled Urist Skyseal the dwarf.&lt;br /&gt;
&lt;br /&gt;
To figure out the exact meaning of the variable(s) involved, it is usually sufficient to see how they are used in the actual game. In other cases, their meaning is obvious by the name of the file and the dialog before or after their usage.&lt;br /&gt;
&lt;br /&gt;
== The Usage of this Page ==&lt;br /&gt;
&lt;br /&gt;
The contents of speech files are to be placed here with the intention of any user adding new possible replies to them as they see fit. Another user may then copy the new dialog to their appropriate files and enrich their [[Dwarf Fortress]] experience. They may also neglect to include entries they do not like, if they should choose.&lt;br /&gt;
&lt;br /&gt;
=== How do I add a new entry? ===&lt;br /&gt;
&lt;br /&gt;
Simply place it at the ''bottom'' of the appropriate table. Be sure to check that your entry isn't already in the table to avoid duplicates. If an entire file is missing from the page, feel free to create the table for it yourself, but please include the default entry or entries along with any you add. Please do not ''remove'' an entry from a file unless it is obviously vandalism. When in doubt, leave a message on the talk page expressing your concern.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that these entries should ''not'' break the fourth wall. As an example, the character speaking should not be aware that they are in a computer game.&lt;br /&gt;
&lt;br /&gt;
= Mods =&lt;br /&gt;
&lt;br /&gt;
== wandering_profession ==&lt;br /&gt;
&lt;br /&gt;
 I wander [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I roam the lands. My travels have taken me all around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I live the life of a nomad in [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I am a vagabond. I have wandered [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== wandering_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I have wandered [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] of my years.&lt;br /&gt;
 I am a wanderer. I have roamed [CONTEXT:PLACE:TRANS_NAME] for around [CONTEXT:NUMBER] years.&lt;br /&gt;
 I have roamed the land alone for [CONTEXT:NUMBER] years.&lt;br /&gt;
 I have lived a nomadic life in [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years. Where I lay my head is home.&lt;br /&gt;
 I have gone where the wind has taken me for [CONTEXT:NUMBER] years.&lt;br /&gt;
&lt;br /&gt;
== thief_profession ==&lt;br /&gt;
&lt;br /&gt;
 I seek treasures and bring them back to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I am a treasure hunter and what I find goes to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I do a little of this, a little of that.&lt;br /&gt;
 What I do isn't important.&lt;br /&gt;
 I acquire things that have been lost and bring them back to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== thief_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I seek treasures and bring them back to [CONTEXT:PLACE:TRANS_NAME] and have done so for [CONTEXT:NUMBER] of the years of my life.&lt;br /&gt;
 I am a treasure hunter and what I find goes to [CONTEXT:PLACE:TRANS_NAME]. I've been doing this for about [CONTEXT:NUMBER] years.&lt;br /&gt;
 I do a little of this, a little of that.&lt;br /&gt;
 What I do isn't important.&lt;br /&gt;
 For [CONTEXT:NUMBER] years I have acquired things that have been lost for [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== scouting_profession ==&lt;br /&gt;
&lt;br /&gt;
 It is my duty to scout the area around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I find danger before it finds us at [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I scout the land around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== scouting_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I have been scouting the area around [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] of my years.&lt;br /&gt;
 For [CONTEXT:NUMBER] years I have found danger before it has found us at [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I have scouted the land around [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years.&lt;br /&gt;
&lt;br /&gt;
== general ==&lt;br /&gt;
&lt;br /&gt;
 whose bones you now stand on&lt;br /&gt;
 who wore [PRO_POS] entrails around [PRO_POS] neck&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Speech_mods&amp;diff=43567</id>
		<title>Speech mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Speech_mods&amp;diff=43567"/>
		<updated>2008-07-20T01:39:04Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: /* general (threats) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Speech Mods =&lt;br /&gt;
&lt;br /&gt;
== Description and Details of the Speech Files ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf Fortress]]' [[Speech]] files determine the exact dialog (mostly in [[adventurer mode]]) between two characters, such as the threats an important enemy will make to you before attacking, or the response when you ask a [[child]] his or her profession. The files may be found in the Dwarf Fortress folder, in the directory &amp;quot;data/speech&amp;quot;. These files are easily modified by adding additional lines of text, one entry per line. Take for instance, the file &amp;quot;positive.txt&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
 fantastic!&lt;br /&gt;
 wonderful!&lt;br /&gt;
 I'm thrilled to hear that.&lt;br /&gt;
 I'm pleased to hear that.&lt;br /&gt;
 that is good news.&lt;br /&gt;
 that is wonderful news.&lt;br /&gt;
 this is encouraging.&lt;br /&gt;
 very good.&lt;br /&gt;
 I'm proud of you.&lt;br /&gt;
 that is a good turn of affairs.&lt;br /&gt;
&lt;br /&gt;
A file may also contain a variable in brackets. Instead of displaying the variable, Dwarf Fortress will display its contents (often the age of the speaker, their profession, or someone they killed.) For instance, the file &amp;quot;hist_fig_slayer.txt&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
 It is I that felled [CONTEXT:HIST_FIG:TRANS_NAME] the [CONTEXT:HIST_FIG:RACE].&lt;br /&gt;
&lt;br /&gt;
This can be thought of as the speaker saying &amp;quot;It is I that felled (translated name of a historical figure) the (race)&amp;quot;. The result may look like:&lt;br /&gt;
&lt;br /&gt;
 It is I that felled Urist Skyseal the dwarf.&lt;br /&gt;
&lt;br /&gt;
To figure out the exact meaning of the variable(s) involved, it is usually sufficient to see how they are used in the actual game. In other cases, their meaning is obvious by the name of the file and the dialog before or after their usage.&lt;br /&gt;
&lt;br /&gt;
== The Usage of this Page ==&lt;br /&gt;
&lt;br /&gt;
The contents of speech files are to be placed here with the intention of any user adding new possible replies to them as they see fit. Another user may then copy the new dialog to their appropriate files and enrich their [[Dwarf Fortress]] experience. They may also neglect to include entries they do not like, if they should choose.&lt;br /&gt;
&lt;br /&gt;
=== How do I add a new entry? ===&lt;br /&gt;
&lt;br /&gt;
Simply place it at the ''bottom'' of the appropriate table. Be sure to check that your entry isn't already in the table to avoid duplicates. If an entire file is missing from the page, feel free to create the table for it yourself, but please include the default entry or entries along with any you add. Please do not ''remove'' an entry from a file unless it is obviously vandalism. When in doubt, leave a message on the talk page expressing your concern.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that these entries should ''not'' break the fourth wall. As an example, the character speaking should not be aware that they are in a computer game.&lt;br /&gt;
&lt;br /&gt;
= Mods =&lt;br /&gt;
&lt;br /&gt;
== wandering_profession ==&lt;br /&gt;
&lt;br /&gt;
 I wander [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I roam the lands. My travels have taken me all around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I live the life of a nomad in [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I am a vagabond. I have wandered [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== wandering_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I have wandered [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] of my years.&lt;br /&gt;
 I am a wanderer. I have roamed [CONTEXT:PLACE:TRANS_NAME] for around [CONTEXT:NUMBER] years.&lt;br /&gt;
 I have roamed the land alone for [CONTEXT:NUMBER] years.&lt;br /&gt;
 I have lived a nomadic life in [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years. Where I lay my head is home.&lt;br /&gt;
 I have gone where the wind has taken me for [CONTEXT:NUMBER] years.&lt;br /&gt;
&lt;br /&gt;
== thief_profession ==&lt;br /&gt;
&lt;br /&gt;
 I seek treasures and bring them back to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I am a treasure hunter and what I find goes to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I do a little of this, a little of that.&lt;br /&gt;
 What I do isn't important.&lt;br /&gt;
 I acquire things that have been lost and bring them back to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== thief_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I seek treasures and bring them back to [CONTEXT:PLACE:TRANS_NAME] and have done so for [CONTEXT:NUMBER] of the years of my life.&lt;br /&gt;
 I am a treasure hunter and what I find goes to [CONTEXT:PLACE:TRANS_NAME]. I've been doing this for about [CONTEXT:NUMBER] years.&lt;br /&gt;
 I do a little of this, a little of that.&lt;br /&gt;
 What I do isn't important.&lt;br /&gt;
 For [CONTEXT:NUMBER] years I have acquired things that have been lost for [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== scouting_profession ==&lt;br /&gt;
&lt;br /&gt;
 It is my duty to scout the area around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I find danger before it finds us at [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I scout the land around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== scouting_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I have been scouting the area around [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] of my years.&lt;br /&gt;
 For [CONTEXT:NUMBER] years I have found danger before it has found us at [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I have scouted the land around [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years.&lt;br /&gt;
&lt;br /&gt;
== general (boasts) ==&lt;br /&gt;
&lt;br /&gt;
 whose bones you now stand on&lt;br /&gt;
 who wore [PRO_POS] entrails around [PRO_POS] neck&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Speech_mods&amp;diff=43566</id>
		<title>Speech mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Speech_mods&amp;diff=43566"/>
		<updated>2008-07-20T01:38:36Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Speech Mods =&lt;br /&gt;
&lt;br /&gt;
== Description and Details of the Speech Files ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf Fortress]]' [[Speech]] files determine the exact dialog (mostly in [[adventurer mode]]) between two characters, such as the threats an important enemy will make to you before attacking, or the response when you ask a [[child]] his or her profession. The files may be found in the Dwarf Fortress folder, in the directory &amp;quot;data/speech&amp;quot;. These files are easily modified by adding additional lines of text, one entry per line. Take for instance, the file &amp;quot;positive.txt&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
 fantastic!&lt;br /&gt;
 wonderful!&lt;br /&gt;
 I'm thrilled to hear that.&lt;br /&gt;
 I'm pleased to hear that.&lt;br /&gt;
 that is good news.&lt;br /&gt;
 that is wonderful news.&lt;br /&gt;
 this is encouraging.&lt;br /&gt;
 very good.&lt;br /&gt;
 I'm proud of you.&lt;br /&gt;
 that is a good turn of affairs.&lt;br /&gt;
&lt;br /&gt;
A file may also contain a variable in brackets. Instead of displaying the variable, Dwarf Fortress will display its contents (often the age of the speaker, their profession, or someone they killed.) For instance, the file &amp;quot;hist_fig_slayer.txt&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
 It is I that felled [CONTEXT:HIST_FIG:TRANS_NAME] the [CONTEXT:HIST_FIG:RACE].&lt;br /&gt;
&lt;br /&gt;
This can be thought of as the speaker saying &amp;quot;It is I that felled (translated name of a historical figure) the (race)&amp;quot;. The result may look like:&lt;br /&gt;
&lt;br /&gt;
 It is I that felled Urist Skyseal the dwarf.&lt;br /&gt;
&lt;br /&gt;
To figure out the exact meaning of the variable(s) involved, it is usually sufficient to see how they are used in the actual game. In other cases, their meaning is obvious by the name of the file and the dialog before or after their usage.&lt;br /&gt;
&lt;br /&gt;
== The Usage of this Page ==&lt;br /&gt;
&lt;br /&gt;
The contents of speech files are to be placed here with the intention of any user adding new possible replies to them as they see fit. Another user may then copy the new dialog to their appropriate files and enrich their [[Dwarf Fortress]] experience. They may also neglect to include entries they do not like, if they should choose.&lt;br /&gt;
&lt;br /&gt;
=== How do I add a new entry? ===&lt;br /&gt;
&lt;br /&gt;
Simply place it at the ''bottom'' of the appropriate table. Be sure to check that your entry isn't already in the table to avoid duplicates. If an entire file is missing from the page, feel free to create the table for it yourself, but please include the default entry or entries along with any you add. Please do not ''remove'' an entry from a file unless it is obviously vandalism. When in doubt, leave a message on the talk page expressing your concern.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that these entries should ''not'' break the fourth wall. As an example, the character speaking should not be aware that they are in a computer game.&lt;br /&gt;
&lt;br /&gt;
= Mods =&lt;br /&gt;
&lt;br /&gt;
== wandering_profession ==&lt;br /&gt;
&lt;br /&gt;
 I wander [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I roam the lands. My travels have taken me all around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I live the life of a nomad in [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I am a vagabond. I have wandered [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== wandering_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I have wandered [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] of my years.&lt;br /&gt;
 I am a wanderer. I have roamed [CONTEXT:PLACE:TRANS_NAME] for around [CONTEXT:NUMBER] years.&lt;br /&gt;
 I have roamed the land alone for [CONTEXT:NUMBER] years.&lt;br /&gt;
 I have lived a nomadic life in [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years. Where I lay my head is home.&lt;br /&gt;
 I have gone where the wind has taken me for [CONTEXT:NUMBER] years.&lt;br /&gt;
&lt;br /&gt;
== thief_profession ==&lt;br /&gt;
&lt;br /&gt;
 I seek treasures and bring them back to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I am a treasure hunter and what I find goes to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I do a little of this, a little of that.&lt;br /&gt;
 What I do isn't important.&lt;br /&gt;
 I acquire things that have been lost and bring them back to [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== thief_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I seek treasures and bring them back to [CONTEXT:PLACE:TRANS_NAME] and have done so for [CONTEXT:NUMBER] of the years of my life.&lt;br /&gt;
 I am a treasure hunter and what I find goes to [CONTEXT:PLACE:TRANS_NAME]. I've been doing this for about [CONTEXT:NUMBER] years.&lt;br /&gt;
 I do a little of this, a little of that.&lt;br /&gt;
 What I do isn't important.&lt;br /&gt;
 For [CONTEXT:NUMBER] years I have acquired things that have been lost for [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== scouting_profession ==&lt;br /&gt;
&lt;br /&gt;
 It is my duty to scout the area around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I find danger before it finds us at [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I scout the land around [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
&lt;br /&gt;
== scouting_profession_year ==&lt;br /&gt;
&lt;br /&gt;
 I have been scouting the area around [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] of my years.&lt;br /&gt;
 For [CONTEXT:NUMBER] years I have found danger before it has found us at [CONTEXT:PLACE:TRANS_NAME].&lt;br /&gt;
 I have scouted the land around [CONTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years.&lt;br /&gt;
&lt;br /&gt;
== general (threats) ==&lt;br /&gt;
&lt;br /&gt;
 whose bones you now stand on&lt;br /&gt;
 who wore [PRO_POS] entrails around [PRO_POS] neck&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:The13thRonin&amp;diff=37042</id>
		<title>User:The13thRonin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:The13thRonin&amp;diff=37042"/>
		<updated>2008-02-10T08:05:28Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I The13thRonin have just created this user page, it will be updated with more information when I have time. Please visit my Dwarf Fortress thread at the Facepunch Studios forum: &lt;br /&gt;
&lt;br /&gt;
http://forums.facepunchstudios.com/showthread.php?t=449677&lt;br /&gt;
&lt;br /&gt;
On that forum I am known as the user &amp;quot;Stallion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please visit my talk page to send me a message: [[User talk:The13thRonin]]&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:The13thRonin&amp;diff=37045</id>
		<title>User talk:The13thRonin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:The13thRonin&amp;diff=37045"/>
		<updated>2008-02-10T08:04:46Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here's my ([[User:The13thRonin]]'s) talk page, please leave a message.&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:The13thRonin&amp;diff=37044</id>
		<title>User talk:The13thRonin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:The13thRonin&amp;diff=37044"/>
		<updated>2008-02-10T08:04:36Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here's my ([[User:The13thRonin]]) talk page, please leave a message.&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:The13thRonin&amp;diff=37043</id>
		<title>User talk:The13thRonin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:The13thRonin&amp;diff=37043"/>
		<updated>2008-02-10T08:03:10Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: New page: Here's my ([The13thRonin]'s) talk page, please leave a message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here's my ([The13thRonin]'s) talk page, please leave a message.&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:The13thRonin&amp;diff=37041</id>
		<title>User:The13thRonin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:The13thRonin&amp;diff=37041"/>
		<updated>2008-02-10T07:57:16Z</updated>

		<summary type="html">&lt;p&gt;The13thRonin: New page: Hello, I The13thRonin have just created this user page, it will be updated with more information when I have time. Please visit my Dwarf Fortress thread at the Facepunch Studios forum:   h...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I The13thRonin have just created this user page, it will be updated with more information when I have time. Please visit my Dwarf Fortress thread at the Facepunch Studios forum: &lt;br /&gt;
&lt;br /&gt;
http://forums.facepunchstudios.com/showthread.php?t=449677&lt;br /&gt;
&lt;br /&gt;
On that forum I am known as the user &amp;quot;Stallion&amp;quot;.&lt;/div&gt;</summary>
		<author><name>The13thRonin</name></author>
	</entry>
</feed>