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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheRealMarauder</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-06T01:43:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Vulture&amp;diff=92899</id>
		<title>v0.31:Vulture</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Vulture&amp;diff=92899"/>
		<updated>2010-04-15T00:18:01Z</updated>

		<summary type="html">&lt;p&gt;TheRealMarauder: Created page with '{{av}}{{elven}} {{CreatureInfo v0.31|name=Vulture|symbol=v|color={{COLOR:4:0:0}}|bones=6-8?|fat=9|skin=Yes|skulls=1|meat=9 |biome= * {{Tropical}} {{Grassland}} * {{Tropical}}{{Sa…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{CreatureInfo v0.31|name=Vulture|symbol=v|color={{COLOR:4:0:0}}|bones=6-8?|fat=9|skin=Yes|skulls=1|meat=9&lt;br /&gt;
|biome=&lt;br /&gt;
* {{Tropical}} {{Grassland}}&lt;br /&gt;
* {{Tropical}}{{Savanna}}&lt;br /&gt;
* Any {{Desert}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''A large bird with a featherless red head found in the sky of tropical deserts, scanning the ground for dead carcasses.''&lt;br /&gt;
&lt;br /&gt;
'''Vultures''' are pests. They appear in groups and, if there is food outside, they will try to steal it. Dwarves too close to a vulture will flee, but a single dwarf can handle one. They are not aggressive, and will flee from dwarves, but they keep coming back for food.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:BIRD_VULTURE]&lt;br /&gt;
	[DESCRIPTION:A large bird with a featherless red head found in the sky of tropical deserts, scanning the ground for dead carcasses.]&lt;br /&gt;
	[NAME:vulture:vultures:vulture]&lt;br /&gt;
	[CASTE_NAME:vulture:vultures:vulture]&lt;br /&gt;
	[GENERAL_CHILD_NAME:vulture hatchling:vulture hatchlings]&lt;br /&gt;
	[CREATURE_TILE:'v'][COLOR:4:0:0]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:10]&lt;br /&gt;
	[LOOSE_CLUSTERS]&lt;br /&gt;
	[PETVALUE:30]&lt;br /&gt;
	[NATURAL]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[CURIOUSBEAST_EATER]&lt;br /&gt;
	[PET_EXOTIC]&lt;br /&gt;
	[FLIER]&lt;br /&gt;
	[BONECARN]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:GRASSLAND_TROPICAL]&lt;br /&gt;
	[BIOME:SAVANNA_TROPICAL]&lt;br /&gt;
	[BIOME:ANY_DESERT]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[PREFSTRING:patience]&lt;br /&gt;
	[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER] *** should not have head feathers&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:1000]&lt;br /&gt;
	[BODY_SIZE:1:0:4500]&lt;br /&gt;
	[BODY_SIZE:2:0:9000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:snatch at:snatches at]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BROWN:1]&lt;br /&gt;
				[TLCM_NOUN:feathers:PLURAL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
			[TL_COLOR_MODIFIER:RED:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BLACK:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL]}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>TheRealMarauder</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category_talk:Animals&amp;diff=92898</id>
		<title>Category talk:Animals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category_talk:Animals&amp;diff=92898"/>
		<updated>2010-04-15T00:02:18Z</updated>

		<summary type="html">&lt;p&gt;TheRealMarauder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could we maybe do a danger rating for animals?&lt;br /&gt;
&lt;br /&gt;
So why are only some of the animals listed on this page not listed in the category template on every specific animal page?  I can't figure out how to fix it, plus I suck at wiki editing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I'm quite willing to add descriptions, text, hints, behaviour, difficulty, notoriety, pictures and the like to every single animal in the game (I already did hours upon hours of research concerning this)... if someone could clean up after me or teach me how to at least make the text look good. Drop me a line if you are.&lt;br /&gt;
&lt;br /&gt;
--[[User:Umiman|Umiman]] 06:01, 26 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Someone who knows what they're doing tell me if this category can be made obsolete and replaced with a category of DF2010:Animals? Either that, or do it. [[DF2010:Vulture|Vulture]]s didn't exist, for example, so we need to start compiling a list.&lt;br /&gt;
&lt;br /&gt;
[[User:TheRealMarauder|TheRealMarauder]] 00:01, 15 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>TheRealMarauder</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category_talk:Animals&amp;diff=92897</id>
		<title>Category talk:Animals</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category_talk:Animals&amp;diff=92897"/>
		<updated>2010-04-15T00:01:05Z</updated>

		<summary type="html">&lt;p&gt;TheRealMarauder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could we maybe do a danger rating for animals?&lt;br /&gt;
&lt;br /&gt;
So why are only some of the animals listed on this page not listed in the category template on every specific animal page?  I can't figure out how to fix it, plus I suck at wiki editing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I'm quite willing to add descriptions, text, hints, behaviour, difficulty, notoriety, pictures and the like to every single animal in the game (I already did hours upon hours of research concerning this)... if someone could clean up after me or teach me how to at least make the text look good. Drop me a line if you are.&lt;br /&gt;
&lt;br /&gt;
--[[User:Umiman|Umiman]] 06:01, 26 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Someone who knows what they're doing tell me if this category can be made obsolete and replaced with a category of DF2010:Animals? Either that, or do it. [[Vulture]]s didn't exist, for example, so we need to start compiling a list.&lt;br /&gt;
&lt;br /&gt;
[[User:TheRealMarauder|TheRealMarauder]] 00:01, 15 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>TheRealMarauder</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Kennel&amp;diff=92887</id>
		<title>v0.31 Talk:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Kennel&amp;diff=92887"/>
		<updated>2010-04-14T23:32:11Z</updated>

		<summary type="html">&lt;p&gt;TheRealMarauder: Created page with 'I have been having trouble taming creatures, but other than that it seems like kennels haven't particularly changed.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have been having trouble taming creatures, but other than that it seems like kennels haven't particularly changed.&lt;/div&gt;</summary>
		<author><name>TheRealMarauder</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Kennel&amp;diff=92886</id>
		<title>v0.31:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Kennel&amp;diff=92886"/>
		<updated>2010-04-14T23:31:15Z</updated>

		<summary type="html">&lt;p&gt;TheRealMarauder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
{{Building|name=Kennel|key=k&lt;br /&gt;
|job= &lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Animal training}}&lt;br /&gt;
* {{L|Trapping}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Animal training}}&lt;br /&gt;
* {{L|Small animal dissection}}&lt;br /&gt;
* {{L|Trapping}}&lt;br /&gt;
|purpose=&lt;br /&gt;
* Train {{L|Hunting dog}}s&lt;br /&gt;
* Train {{L|War dog}}s&lt;br /&gt;
* Capture {{L|Vermin}}&lt;br /&gt;
* {{L|Tame}} {{L|Vermin}}&lt;br /&gt;
* {{L|Tame}} {{L|cage}}d wild {{L|creature}}s &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Kennel''' is a large 5x5 {{L|workshop}} for an {{L|animal trainer}}. To build a kennel you need one building material ({{L|wood}}, {{L|stone}}, {{L|metal}} {{L|bar}}) and a dwarf who has the {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} {{L|skills}} enabled. &lt;br /&gt;
&lt;br /&gt;
''(Note that the '''{{L|labor}}''' associated with the {{L|skill}} &amp;quot;{{L|small animal dissection}}&amp;quot; (namely &amp;quot;Extract from a dead animal&amp;quot;) is used solely at a {{L|butcher's shop}}.  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''&lt;br /&gt;
&lt;br /&gt;
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.&lt;br /&gt;
&lt;br /&gt;
===Kennel Tasks===&lt;br /&gt;
====Train a Hunting Dog====&lt;br /&gt;
Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} (or other [TRAINABLE] animal) and an {{L|Animal trainer}}.&lt;br /&gt;
&lt;br /&gt;
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.&lt;br /&gt;
&lt;br /&gt;
====Train a War Dog====&lt;br /&gt;
Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}.&lt;br /&gt;
&lt;br /&gt;
A war animal is a powerful fighter. {{L|War dog}}s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.&lt;br /&gt;
&lt;br /&gt;
====Capture a Live Land Animal====&lt;br /&gt;
Requires: {{L|Animal Trap}} and a {{L|Trapper}}.&lt;br /&gt;
&lt;br /&gt;
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal {{L|stockpile}}. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.&lt;br /&gt;
&lt;br /&gt;
====Tame a Small Animal====&lt;br /&gt;
Requires: An {{L|Animal trainer}} and trapped vermin.&lt;br /&gt;
&lt;br /&gt;
This is used to tame vermin for adoption as pets.&lt;br /&gt;
&lt;br /&gt;
====Tame a Large Animal====&lt;br /&gt;
Requires: {{L|Traps#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}.&lt;br /&gt;
&lt;br /&gt;
The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as those caught in cage traps.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>TheRealMarauder</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:TheRealMarauder&amp;diff=56447</id>
		<title>User talk:TheRealMarauder</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:TheRealMarauder&amp;diff=56447"/>
		<updated>2009-10-28T04:49:45Z</updated>

		<summary type="html">&lt;p&gt;TheRealMarauder: /* Archery Target */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Archery Target==&lt;br /&gt;
What gave you the idea that it wasn't possible to build an archery target on top of a constructed floor? I just tried, and it worked just fine. --[[User:Quietust|Quietust]] 03:20, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
OH CRAP now I know what I did wrong. My mistake. [[User:TheRealMarauder|TheRealMarauder]] 04:49, 28 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>TheRealMarauder</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Archery_target&amp;diff=56434</id>
		<title>40d:Archery target</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Archery_target&amp;diff=56434"/>
		<updated>2009-10-28T02:18:18Z</updated>

		<summary type="html">&lt;p&gt;TheRealMarauder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''An archery target''' is a building used to improve the [[marksdwarf]] skill. An archery range is the [[room]] defined from an archery target.&lt;br /&gt;
&lt;br /&gt;
==Creating an Archery range==&lt;br /&gt;
&lt;br /&gt;
#To create a target, open the {{k|b}}uild menu and select {{k|A}}rchery target. It uses one [[stone]], [[log]], [[bar]] or [[block]] and requires the [[architecture]] [[skill]] to finish.&lt;br /&gt;
#Once constructed, an archery range must be defined from the archery target. Open the buildings menu ({{k|q}}) and select the target. Select &amp;quot;Make archery {{k|r}}ange&amp;quot; and define its size using {{k|+}} / {{k|-}}.&lt;br /&gt;
#After choosing the size of the archery range you must decide on the shooting direction using {{k|w}}, {{k|a}}, {{k|s}}, or {{k|d}}. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only one marksdwarf seems to practice at an archery range at a time, regardless of how many targets it contains.  You can enable multiple [[dwarves]] to practice in the same room by defining an archery range on each target.&lt;br /&gt;
*An archery range requires a minimum length of 3 squares - the one the archery target is on, one empty square, and one for the marksdwarf to stand on. Otherwise the marksdwarf will complain that there is no floor space and refuse to train.&lt;br /&gt;
*Having a longer length range seems to make marksdwarves miss more often. Since bolts which fall a [[z-level]] are not destroyed{{ver|0.27.176.38c}}, you can combine this with a channel behind or around the archery range to collect the bolts and reuse them.&lt;br /&gt;
**Note that this results in stacks of a single bolt, meaning a lot of hauling jobs and a far slower training regime as your dwarves have to reload 25 times as often.&lt;br /&gt;
*One method to readily create long ranges without requiring a large square space is to build long walls (or combination (door/door/wall/door/door/wall/door/door, which can be faster to build and deconstruct) before designating the archery target &amp;quot;room&amp;quot;, thereby constraining the space. The walls can be removed after room designation if so desired.&lt;br /&gt;
*If you use second-story fortifications to watch over the entrance to your fortress, consider building an archery target on the same Z-level as the fortifications in the kill zone.  Bolts which miss this target will land unharmed at maximum range, clearly marking that fortification's field of fire.  Dwarves won't practice shooting over a gap or channel, so you may have to build the target inside the fortifications.&lt;br /&gt;
*Archery targets can not be built on constructed floors, but they can be built above constructed walls. If you are building a [[tower]] or other construction and you want dwarves to practice in it, keep this in mind.&lt;br /&gt;
&lt;br /&gt;
==Using an Archery range==&lt;br /&gt;
&lt;br /&gt;
Only off-duty [[military]] [[dwarves]] equipped with [[crossbow]]s will use archery ranges. You can switch a squad to off-duty by accessing the {{k|m}}ilitary menu, {{k|v}}iewing the appropriate squad, and setting it to off-du{{k|t}}y.&lt;br /&gt;
&lt;br /&gt;
Shooting requires a [[crossbow]] and [[wood]]en or [[bone]] [[bolt]]s. ([[Metal]] bolts are considered too valuable for practice and will not be used.) Bolts which hit a target are destroyed and cannot be reclaimed, and will form a small rubble pile that will be cleaned up by a dwarf with the [[cleaning]] labor enabled. He will happily - and unharmed - walk through the line of fire.  &lt;br /&gt;
&lt;br /&gt;
For further information on training martial skills, see [[sparring]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>TheRealMarauder</name></author>
	</entry>
</feed>