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	<updated>2026-04-13T18:15:56Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Black_bronze&amp;diff=30164</id>
		<title>40d Talk:Black bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Black_bronze&amp;diff=30164"/>
		<updated>2007-11-30T21:40:23Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: New page: The Item value page says Black Bronze is worth 11, but it says here that it is only worth 6. Which one is true? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Item value]] page says Black Bronze is worth 11, but it says here that it is only worth 6. Which one is true? --[[User:Thehunterunseen|Thehunterunseen]] 16:40, 30 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Utilities&amp;diff=8896</id>
		<title>40d:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Utilities&amp;diff=8896"/>
		<updated>2007-11-17T01:07:48Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are third party applications (that were not written by Bay12Games) developed for Dwarf Fortress:&lt;br /&gt;
&lt;br /&gt;
== Movies, Screenshots, Map Files ==&lt;br /&gt;
&lt;br /&gt;
=== DF Map Compressor / DF Map Archive ===&lt;br /&gt;
&lt;br /&gt;
*[http://shadowlord13.googlepages.com/dfmap-index.html SL's DF Map Compressor - Website]&lt;br /&gt;
*[http://mkv25.net/dfma/ Dwarf Fortress Map Archive]&lt;br /&gt;
&lt;br /&gt;
The map compressor was created by Shadowlord in May 2007. Extract from the website :&lt;br /&gt;
:&amp;quot;The '''DF Map Compressor''' is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image formats. Here's a quick summary of how it works: It determines the size of your tiles from your DF font file (or asks you), splits the map up into tiles, identifies duplicate tiles, writes out every unique tile image, and then writes out a list of ID#s for each tile position which points to the tile image for that tile. What it outputs is piped through the LZMA compressor (the one used in 7-zip), to compress it further. The .df-map file which it writes out is usually less than 100 KB in size. (By comparison, a PNG of the same map can exceed 2 megabytes, depending on how well you compress it, whether you change the color depth, and whether you are using a graphical tileset or detailed font).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The compressed '''(.FDF-MAP)''' map can then be submitted to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]; an online repository website which uses a Flash based viewer to view the map in your browser. (Read more about the [[User:Markavian#DF_Map_Archive|DF Map Archive]] on Markavian's [User page.)&lt;br /&gt;
&lt;br /&gt;
=== CMVPlayer === &lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/jifodus/CMVPlayer.zip Download CMVPlayer.zip] &lt;br /&gt;
&lt;br /&gt;
First released by Jifodus in April 2007. This application enables playback of the DF movies (.cmv) without starting DF. It also provides some more functionalities, such as :&lt;br /&gt;
* Rewind&lt;br /&gt;
* Pause&lt;br /&gt;
* Play frame per frame&lt;br /&gt;
&lt;br /&gt;
To use, simply unzip the file, and drop and drag the movie on CMVPlayer.exe.&lt;br /&gt;
&lt;br /&gt;
== [[User:Rick|Rick]]'s utilities ==&lt;br /&gt;
Fabulous tools made by the marvelous Rick. All Hail Rick!&lt;br /&gt;
&lt;br /&gt;
Outdated tools (v0.27.169.32a): [http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=5465reveal.zip reveal.exe] [http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=tileinfo_2.zip tileinfo.exe]&lt;br /&gt;
&lt;br /&gt;
Current tools ('''v0.27.169.33a'''):&lt;br /&gt;
&lt;br /&gt;
=== adjuststart.exe ===&lt;br /&gt;
[http://kisskapsel.se/adjuststart.exe Download adjuststart.exe] &amp;amp;nbsp; Modifies the starting number of dwarves and/or the starting points.&lt;br /&gt;
&lt;br /&gt;
=== heal.exe ===&lt;br /&gt;
[http://kisskapsel.se/heal.exe Download heal.exe] &amp;amp;nbsp; Heals creature limbs (any creature you can highlight with V basically). You can optionally hurt a creature by specifying -hurt on the command-line arguments.&lt;br /&gt;
&lt;br /&gt;
=== reveal.exe ===&lt;br /&gt;
[http://kisskapsel.se/reveal.exe Download reveal.exe] &amp;amp;nbsp; Makes as much of the map visible as it can (eg, it can't reveal unallocated map blocks)  Run while Dwarf Fortress is running.&lt;br /&gt;
&lt;br /&gt;
If you want to reveal the entire map, go to the furthest Z level down you can get to, and designate the entire bottom to be mined, then remove the designation, then run reveal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== foreman.exe ==&lt;br /&gt;
[http://www.pavlovian.net/foreman/] &amp;amp;nbsp; Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by their profession, or custom profession if they have one. By clicking on the graph you can enable any job for all dwarves with that profession. Still in alpha for this version of DF, if it doesn't recognise one of the new professions, check the file '''debug.txt''' in the directory you run foreman from.&lt;br /&gt;
&lt;br /&gt;
Though prone to crashing currently, saving and exiting DF, starting foreman and then starting DF again will usually get it working again.&lt;br /&gt;
&lt;br /&gt;
It is not recommended that you change the jobs of visiting merchants or outpose liasons, though it is ''highly'' recommended if you hate lazy dwarven children, because you can force them to plant seeds and gather plants by turning on '''farming(fields)''' and '''plant gathering'''.&lt;br /&gt;
&lt;br /&gt;
This handy utility would be an ideal complent to an updated LabourDF.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Enable Magma Buildings ==&lt;br /&gt;
Helper utility for Rick's reveal.exe&lt;br /&gt;
[http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=enable_magma_buildings_33a.zip enable_magma_buildings_33a.zip]&lt;br /&gt;
&lt;br /&gt;
You need this utility in the case that you used the reveal utility, and&lt;br /&gt;
there is a magma pool or pipe on your map that does not reach the surface.&lt;br /&gt;
(If the hide utility is ever updated, you could also hide a few magma&lt;br /&gt;
tiles and then dig them out.  That worked in the old version.)&lt;br /&gt;
&lt;br /&gt;
Because there is no actual flag that controls whether magma has been seen&lt;br /&gt;
(the game searches a list, probably a list of notable events), I had to&lt;br /&gt;
patch the game's code.  This means you need to run the patch every time&lt;br /&gt;
you start dwarfort.exe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Teleport ==&lt;br /&gt;
[http://angband.org/~erasmus/df/teleport20.zip teleport20.zip] -- Teleport dwarves and other creatures&lt;br /&gt;
&lt;br /&gt;
Version 2.0 for DF 33a.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== [http://en.wikipedia.org/wiki/Macro_%28computer_science%29 Macro Programs] ==&lt;br /&gt;
A program that lets you program scripts/macros so that when you press a certain key combination, or in any other fashion activates the program, a series of keystrokes is sent to the active program instead.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.autohotkey.com/ AutoHotKey] ===&lt;br /&gt;
AHK lets you define global hotkeys to send a sequence of keystrokes. For example, you can have {{key|alt}}+{{key|w}} replace {{key|b}}-{{key|C}}-{{key|w}}-{{key|Enter}}-{{key|Enter}} to make wall building much easier.&lt;br /&gt;
&lt;br /&gt;
---[[User:Valdemar|Rewall Macro]]&lt;br /&gt;
This AutoHotKey macro lets you rewall much more quickly. For instructions, go to the page above.&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11753</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11753"/>
		<updated>2007-11-06T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ive been looking for a macro program that works within dwarf fortress and thats free. Havent found a good program thats the combination of both. What do you use? --[[User:Mizipzor|Mizipzor]] 20:51, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::autohotkey &amp;lt;sup&amp;gt;[http://www.autohotkey.com/]&amp;lt;/sup&amp;gt; is a program like that --[[User:Thehunterunseen|Thehunterunseen]] 21:13, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::That was the program I used. Wierd. For me, when I inputed &amp;quot;6&amp;quot; for moving one step right... it moved like 8 steps right or something. Couldnt figure out why. Any ideas? --[[User:Mizipzor|Mizipzor]] 22:57, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I know that {{k|shift}} + {{k|→}} = 10&amp;amp;times;{{k|→}}. Could that have something to do with it? --[[User:Savok|Savok]] 23:17, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I use &amp;quot;Send {LeftArrow}{Enter}{Enter}&amp;quot;, as a test to simply have the wall/floor im building to be placed one step to the right instead of where the cursor actually is. As previously said, however, it didnt work. --[[User:Mizipzor|Mizipzor]] 07:05, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: So could some people who actually know some autohotkey scripts make an article and  submit some? --[[User:Thehunterunseen|Thehunterunseen]] 13:37, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== foreman.exe ==&lt;br /&gt;
&lt;br /&gt;
Crap, can't finish this, or even format it properly because my connection is flaking out when I try to submit to the wiki.--[[User:Trukkle|Trukkle]] 20:28, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Foreman is looking at the wrong address for the units... which is not a good sign, since I've seen it in the address it seems to be looking at.  I've also seen it bounce around.  Definitely not a good sign if the list location isn't static.  Or we're just looking at the wrong one completely. --[[User:AzureLightning|AzureLightning]]&lt;br /&gt;
&lt;br /&gt;
== Yourfilehost ==&lt;br /&gt;
&lt;br /&gt;
Yourfilehost.com has kind of a lousy reputation, and I can confirm it's blocked on certain college networks.  Could someone upload these utilities to a more reputable host? -- Mzbundifund 15:55, 04 November 2007 (EDT)&lt;br /&gt;
: Such as? --[[User:Rick|Rick]] 18:03, 4 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Chariot&amp;diff=13024</id>
		<title>User:Chariot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Chariot&amp;diff=13024"/>
		<updated>2007-11-04T05:51:26Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Zoo Mod 3==&lt;br /&gt;
Zoo Mod 3 for DF 3d:&lt;br /&gt;
&lt;br /&gt;
[http://chariot.nickersonm.com/dwfortress/Zoo_Mod_3.zip Mod Download]&lt;br /&gt;
&lt;br /&gt;
to install, unzip into your raw folder&lt;br /&gt;
&lt;br /&gt;
=What zm3 Adds=&lt;br /&gt;
*Chicken&lt;br /&gt;
*Goose&lt;br /&gt;
*Goat&lt;br /&gt;
*Donkey (removed due to overlap with new version, but graphics still work)&lt;br /&gt;
*Sheep&lt;br /&gt;
*Pig&lt;br /&gt;
*Ox&lt;br /&gt;
*Llama&lt;br /&gt;
*Dromedary Camel	(see donkey)&lt;br /&gt;
*Bactrian Camel	(see donkey)&lt;br /&gt;
*Alpaca&lt;br /&gt;
*Yak&lt;br /&gt;
*Pony&lt;br /&gt;
*Gaur&lt;br /&gt;
*Coyote&lt;br /&gt;
*Javelina&lt;br /&gt;
*Wild Boar&lt;br /&gt;
*Moose&lt;br /&gt;
*Duck&lt;br /&gt;
*Wild Turkey&lt;br /&gt;
*Buffalo&lt;br /&gt;
*Armadillo&lt;br /&gt;
*Porcupine&lt;br /&gt;
*Rabbit&lt;br /&gt;
*Hare&lt;br /&gt;
*Skunk&lt;br /&gt;
*Beaver&lt;br /&gt;
*Prairie Dog&lt;br /&gt;
*Mountain Goat (see donkey)&lt;br /&gt;
*Florida Panther&lt;br /&gt;
*Bobcat&lt;br /&gt;
*Black Caiman&lt;br /&gt;
*Badger&lt;br /&gt;
*Otter&lt;br /&gt;
*Pronghorn&lt;br /&gt;
*Bighorn Sheep&lt;br /&gt;
*Heron&lt;br /&gt;
*Flamingo&lt;br /&gt;
*Wisent&lt;br /&gt;
*Roadrunner&lt;br /&gt;
*Swan&lt;br /&gt;
*Peccary&lt;br /&gt;
*Tapir&lt;br /&gt;
*Zebra&lt;br /&gt;
*Giraffe&lt;br /&gt;
*Wildebeast&lt;br /&gt;
*Anteater&lt;br /&gt;
*Capybara&lt;br /&gt;
*Muskrat&lt;br /&gt;
*Guinea Pig&lt;br /&gt;
*Aardvark&lt;br /&gt;
*Red Kangaroo&lt;br /&gt;
*Dingo&lt;br /&gt;
*Ostrich&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Rhinoceros&lt;br /&gt;
*Orangutan (see donkey)&lt;br /&gt;
*Baboon&lt;br /&gt;
*Caracal&lt;br /&gt;
*Komodo Dragon&lt;br /&gt;
*Clouded Leopard&lt;br /&gt;
*White Tiger&lt;br /&gt;
*Gharial&lt;br /&gt;
*Maned Wolf&lt;br /&gt;
*Jackal&lt;br /&gt;
*African Wild Dog&lt;br /&gt;
*Dhole&lt;br /&gt;
*Hyena&lt;br /&gt;
*Water Buffalo&lt;br /&gt;
*Cape Buffalo&lt;br /&gt;
*Oryx&lt;br /&gt;
*Kudu&lt;br /&gt;
*Addax&lt;br /&gt;
*Impala&lt;br /&gt;
*Sable Antelope&lt;br /&gt;
*Okapi&lt;br /&gt;
*Peacock&lt;br /&gt;
*Gambian Rat&lt;br /&gt;
*Cassowary&lt;br /&gt;
*Wolverine&lt;br /&gt;
*woolly Mammoth&lt;br /&gt;
*Ermine&lt;br /&gt;
*Lynx&lt;br /&gt;
*Kodiak Bear&lt;br /&gt;
*Snow Leopard&lt;br /&gt;
*Emperor Penguin&lt;br /&gt;
*Reindeer&lt;br /&gt;
*Arctic Fox&lt;br /&gt;
*Arctic Hare&lt;br /&gt;
&lt;br /&gt;
roughly half have graphics, and those that do all have both adult and child pics, with most also having skeletal and some having zombie&lt;br /&gt;
&lt;br /&gt;
=What might go in zm4?=&lt;br /&gt;
*Fiddler Crab&lt;br /&gt;
*woolly Rhinoceros&lt;br /&gt;
*Wombat&lt;br /&gt;
*Gila Monster&lt;br /&gt;
*Rattlesnake&lt;br /&gt;
*Killer Bee swarm&lt;br /&gt;
*Army Ant Swarm&lt;br /&gt;
*Leopard Seal&lt;br /&gt;
*Anaconda&lt;br /&gt;
*Burmese Python&lt;br /&gt;
*Desert Tortoise&lt;br /&gt;
*Alligator Snapping Turtle&lt;br /&gt;
*Manatee&lt;br /&gt;
*Dolphin&lt;br /&gt;
*Porpoise&lt;br /&gt;
*Killer Whale&lt;br /&gt;
*Elephant Seal&lt;br /&gt;
*Leopard Seal&lt;br /&gt;
*Harbor Seal&lt;br /&gt;
*Fur Seal&lt;br /&gt;
*Sea Lion&lt;br /&gt;
*Sea Turtle&lt;br /&gt;
*Giant Mantis&lt;br /&gt;
*Giant Fiddler Crab&lt;br /&gt;
*Giant Cougar&lt;br /&gt;
*Giant Hoary Marmot&lt;br /&gt;
*Giant Tarantula&lt;br /&gt;
*Giant Rattlesnake&lt;br /&gt;
*Giant White Tiger&lt;br /&gt;
*Giant Centipede&lt;br /&gt;
&lt;br /&gt;
=What do you suggest for zm4?=&lt;br /&gt;
*&lt;br /&gt;
*   More &amp;quot;Man&amp;quot; creatures, alligator men, shark men, etc.  --[[User:Thehunterunseen|Thehunterunseen]] 01:51, 4 November 2007 (EDT)&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Stone&amp;diff=8239</id>
		<title>40d Talk:Stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Stone&amp;diff=8239"/>
		<updated>2007-11-01T23:27:14Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I notice that [[Economic stone]] lists economic + metal ores, my edit to the stone page&lt;br /&gt;
divides it as the stockpiles do. -- infinity&lt;br /&gt;
&lt;br /&gt;
Is there any kind of stone that isn't mineable?  If not, then I don't think that &amp;quot;Mineable Stone&amp;quot; makes sense as a section header. --[[User:Peristarkawan|Peristarkawan]] 13:36, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Good point, I think I was trying to separate that from &amp;quot;soil&amp;quot; and other things that don't leave behind anything ... I shouldn't edit so early in the morning.  --[[User:Infinity|Infinity]] 20:45, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now all we need is graphical representations! [[User:Schm0|Schm0]] 16:24, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What about ICE BLOCKS? those count as stones for some purposes. --[[User:Thehunterunseen|Thehunterunseen]] 19:27, 1 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Miner&amp;diff=2932</id>
		<title>40d:Miner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Miner&amp;diff=2932"/>
		<updated>2007-11-01T17:06:33Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The miners are necessary to build any kind of fortress, unless you're planning on building everything out of wood and on the surface.&lt;br /&gt;
&lt;br /&gt;
The higher the skill level in miner the faster that dwarf mines and also the higher the likelihood [[stone]], [[ore]] or [[gems]] are left in the process. Miners are required to dig, build channels, dig out stairs and ramps, and remove said stairs and ramps. Miners only require a pick to do start work.&lt;br /&gt;
&lt;br /&gt;
In order to start digging you need to designate an are to be dug. This is done with the [[Designations]] menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Miner&amp;diff=2931</id>
		<title>40d:Miner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Miner&amp;diff=2931"/>
		<updated>2007-11-01T17:05:43Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The miners are necessary to build any kind of fortress, unless you're planning on building everything out of wood and on the surface.&lt;br /&gt;
&lt;br /&gt;
The higher the skill level in miner the faster that dwarf mines and also the higher the likelihood [[stone]], [[ore]] or [[gems]] are left in the process. Miners are required to dig, build channels, dig out stairs and ramps, and remove said stairs and ramps. Miners only require a pick to do start work.&lt;br /&gt;
&lt;br /&gt;
In order to start digging you need to designate an are to be dug. This is done with the [[designation]] menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11745</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11745"/>
		<updated>2007-11-01T01:25:51Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ive been looking for a macro program that works within dwarf fortress and thats free. Havent found a good program thats the combination of both. What do you use? --[[User:Mizipzor|Mizipzor]] 20:51, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: autohotkey &amp;lt;sup&amp;gt;[http://www.autohotkey.com/]&amp;lt;/sup&amp;gt; is a program like that --[[User:Thehunterunseen|Thehunterunseen]] 21:13, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11744</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11744"/>
		<updated>2007-11-01T01:23:34Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ive been looking for a macro program that works within dwarf fortress and thats free. Havent found a good program thats the combination of both. What do you use? --[[User:Mizipzor|Mizipzor]] 20:51, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: autohotkeyb &amp;lt;sup&amp;gt;[http://www.autohotkey.com/]&amp;lt;/sup&amp;gt; is a program like that --[[User:Thehunterunseen|Thehunterunseen]] 21:13, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11743</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11743"/>
		<updated>2007-11-01T01:22:59Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ive been looking for a macro program that works within dwarf fortress and thats free. Havent found a good program thats the combination of both. What do you use? --[[User:Mizipzor|Mizipzor]] 20:51, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: autohotkey &amp;lt;sub&amp;gt;[http://www.autohotkey.com/]&amp;lt;/sub&amp;gt; is a program like that --[[User:Thehunterunseen|Thehunterunseen]] 21:13, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11742</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11742"/>
		<updated>2007-11-01T01:22:04Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ive been looking for a macro program that works within dwarf fortress and thats free. Havent found a good program thats the combination of both. What do you use? --[[User:Mizipzor|Mizipzor]] 20:51, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[http://www.autohotkey.com/] autohotkey is a program like that --[[User:Thehunterunseen|Thehunterunseen]] 21:13, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11741</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11741"/>
		<updated>2007-11-01T01:13:17Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ive been looking for a macro program that works within dwarf fortress and thats free. Havent found a good program thats the combination of both. What do you use? --[[User:Mizipzor|Mizipzor]] 20:51, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:autohotkey is a program like that --[[User:Thehunterunseen|Thehunterunseen]] 21:13, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11739</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11739"/>
		<updated>2007-11-01T00:43:27Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11738</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11738"/>
		<updated>2007-11-01T00:40:47Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: New page:  == AutoHotKey ==  Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Irrigation&amp;diff=6238</id>
		<title>40d:Irrigation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Irrigation&amp;diff=6238"/>
		<updated>2007-10-30T23:38:23Z</updated>

		<summary type="html">&lt;p&gt;Thehunterunseen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf Fortress uses realistic water dynamics, including measures of depth. A depth of 7 is full, depths of 1 will evaporate, leaving the stone wet and thus suitable for farming. Your goal in irrigation is to get a section of ground to be 1's.&lt;br /&gt;
&lt;br /&gt;
The reservoir method involves building a small reservoir between two floodgates and a farming chamber at least 7 times as large as the reservoir. a reservoir of 10 tiles, for instance, can water a 7x10 chamber effectively. Water is let into the reservoir by lowering, then raising one floodgate. The other floodgate then releases the water into the farming chamber. It spreads around, then evaporates after becoming 1 deep.&lt;br /&gt;
&lt;br /&gt;
== Oldschool Style ==&lt;br /&gt;
&lt;br /&gt;
# Dig from the farm plot to any source of water, but keep a single tile of wall between the newbuilt channel and the water. Also, dig a passage from the plot towards lower ground that'll serve as the water drain.&lt;br /&gt;
# Build a door or floodgate, and three mechanisms.&lt;br /&gt;
# Place the door in the channel. The idea is that it'll block the water from coming through when closed.&lt;br /&gt;
# Build a lever and link it to the door or floodgate.&lt;br /&gt;
# Pull the lever so the door opens. Send a miner to dig that last wall keeping the water from rushing in.&lt;br /&gt;
# Ideally, here the miner will run like hell. The water is actually fairly slow.&lt;br /&gt;
# Use the lever to close the channel once you feel you've got enough water to spread over the area.&lt;br /&gt;
# Wait for water to drain out to at least 1/7 per tile.&lt;br /&gt;
# Make farm.&lt;br /&gt;
# Profit!&lt;/div&gt;</summary>
		<author><name>Thehunterunseen</name></author>
	</entry>
</feed>