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		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=61180</id>
		<title>Talk:Main Page/archive2</title>
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		<updated>2010-01-19T06:23:52Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* New Category Idea - Well Known Dwarves */ new section&lt;/p&gt;
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# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
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== World Painter Page ==&lt;br /&gt;
The wiki has needed a page on the [[World Painter]] for a while, so I've started one.  The information in there is decent, but I'm relatively new to wiki editing, so the formatting probably isn't.  If someone wouldn't mind cleaning it up a bit for me I'd really appreciate it. --[[User:Timmeh|Timmeh]] 01:15, 3 April 2009 (UTC)&lt;br /&gt;
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:Well I don't know if someone helped you already, but it looks fine to me. --[[User:frandude|frandude]]&lt;br /&gt;
:I changed the name into World Painter so it looked better (no more petty redirects!) [[User:Inawarminister|Inawarminister]] 12:01, 7 December 2009 (UTC)&lt;br /&gt;
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== French language wiki ==&lt;br /&gt;
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Can we have interlanguage links with the [http://www.dwarffortress.fr/wiki/ French wiki]? -[[User:Alan Trick|Alan Trick]] 17:48, 14 April 2009 (UTC)&lt;br /&gt;
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== Add a CptnDuck page? ==&lt;br /&gt;
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Captain Duck is a DF video tutorial maker, which an impressive collection of 40 videos on youtube (and a few extra videos of sieges and arenas and whatnot), and explains how to do most everything, from magma forges to Dwarven justice. He adds humor to it and he's the reason a lot of people understand the game...I think we should give him a page. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Blackdoggie998|Blackdoggie998]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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:As it is insanely easy for anyone to sign up for editing priviledges on this site (I managed to, after all), I see no need to make one for him when he could make one for himself. However, if you wish to add user:CptnDuck, or invite him to make one himself, feel free. He can link to all of his tutorials from his user page. They even be searchable through that lovely little box to the(my) left. (Who knows where it is on your skin.)   -- [[User:Teres_Draconis|jaz]] ... on this day, at this time.&lt;br /&gt;
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:P.S. Does it seem odd to you to have it say &amp;quot;unsigned comment by [username]&amp;quot;? Or is that just me?   -- [[User:Teres_Draconis|jaz]] ... on this day, just a little after the previous one.&lt;br /&gt;
:: Clicking 'unsigned' gave me all the explanation I need, might want to do the same [[User:Kinzarr|Kinzarr]] 23:27, 25 November 2009 (UTC)&lt;br /&gt;
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:We don't need a userpage for him, but a page with the assembled listing of all his (and others of equal quality) video tutorials wouldn't be a bad idea at all. -[[User:N9103|Edward]] 16:47, 23 June 2009 (UTC)&lt;br /&gt;
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== Articles on Olivine and other generic stones ==&lt;br /&gt;
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There is a current discussion as to whether or not [[Olivine]] (and perhaps some few other stones) are duly covered on the current [[stone]] page, or are truly worth having their own article/page.  This relates to a larger question of how this wiki is organized, and &amp;quot;What deserves a page&amp;quot; in a general sense.  Any interested are encouraged to chime in, if only with a &amp;quot;me too&amp;quot; post pro or con.  See [[Talk:Olivine]] for an idea of the issue. I'd like to have the debate move from the specific Olivine page to here since this is a more general issue that affects many potential pages. --[[User:Senso|Senso]] 21:29, 19 May 2009 (UTC)&lt;br /&gt;
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:I'm not really sure which way to go on this one. A lot of otherwise useless stones would need their own articles if the guidelines were expanded... and yet, there's a good amount of useful information that's not on the main pages, that would further clutter them if it were added; And permitting more individual pages would solve both those problems. I guess this ends up being a vote both ways, with provisions on each. -[[User:N9103|Edward]] 23:54, 19 May 2009 (UTC)&lt;br /&gt;
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:My vote is, if someone can make it amusing, then sure. If someone is of the bent to enjoy making such a page, then again, sure... otherwise, leave it at the bottom of the pile of &amp;quot;things that someday we might get around to if we feel like it&amp;quot; and don't stress. The relevant data is covered (or will be when someone notices it's not), and everything else is gravy. Beside, what would you rather do, play the game, or figure out how to make a whole page of jokes about how gneiss nice is.... (or did I get that backwards?)... ?  --[[User:Teres_Draconis|jaz]] ... on this day, at this time.&lt;br /&gt;
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::All relevant information is covered, yes. But not necessarily on a relevant page. Before the Olivine page was made you couldn't learn that olivine may contain native platinum from any page related to olivine or stone in general. &lt;br /&gt;
::Another example is kaolinite. You can look it up in the table of Other Stone to see it can be found in sedimentary rock.  But in order to see that it may itself contain alunite and marcasite you have to go through the entire table (or use the browser search function). Now, in order to see if it may contain anything else, you have to notice the note at the top of the page (just above the table of contents) that points to Metal Ore and Gem, whith another two tables you have to search through. (Kaolinite may contain turquoise). --[[User:Nahno|Nahno]] 21:44, 20 May 2009 (UTC)&lt;br /&gt;
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:It's not just about &amp;quot;which stones&amp;quot; - it's a larger question of how the wiki is organized and presented.  Should each separate and distinct item get its own page, like the current one- or two-line articles on [[vial]]s, [[instrument]]s or [[Restraint|chain]]s, (just as random parallel examples of some [[finished goods]] that have their very own, very short, very dull, and predictably repetitive articles.)  Surely the [[Masons guild]] and [[miners guild]] don't deserve or need separate articles.  Do we need a separate and largely redundant article for every trap weapon?  What about the cookie-cutter articles on ''every'' individual animal?  The GCS deserves its own, and many others, but one on each separate type of shark and hunting cat?  There is no actual article there, only a template.&lt;br /&gt;
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:Quivers and bolts are sub-sections of the [[crossbow]] article, and I think that's a ''great'' call.  Olivine, talc and kaolinite are merely similar examples, distinct enough to warrant special treatment, but on the borderline of being so small to each only represent a stub. Ultimately, I don't think a functional formal definition would be easily achieved - rather guidelines and a fuzzy target, combining related info into groups with optimal size limitations (both lower end and upper end).  Perhaps a template should not be forced on every lesser example, but they could be grouped into a table on their own article, &amp;quot;other stones of note&amp;quot; or &amp;quot;sharks&amp;quot; or &amp;quot;finished goods&amp;quot; or whatever.&lt;br /&gt;
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:In many ways, our only current guidelines are &amp;quot;what has been done so far&amp;quot; - and that varies widely and wildly.  Too often, pages are cobbled onto related ones, or split off just because its a new topic, if a brutally short one.  Myself, I'd like to see most related articles of less than 4 lines or so get grouped into larger, more universally informative articles, and anything larger than maybe 5 full sub-sections be considered for splitting up.  If an item stands out from the rest, it should stand out somewhere, in an article - but that doesn't mean it has to have its very own, or invite every similar item to do so as well.--[[User:Albedo|Albedo]] 03:30, 21 May 2009 (UTC)&lt;br /&gt;
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:: Please check out the (no longer) current [[Chalk]] page and tell me what you think. ... which is to say, it doesn't /have/ to be a stub, does it? It can be rich and detailed and sadly unamusing. It would please me to continue to do all stones in this manner, or another manner of your choosing.... Thus negating fussing over &amp;quot;this one was done this way, that one was done that way&amp;quot; arguments. I'll get to them all, in the order they appear on the [[Stones]] page. ... assuming you guys are ok with that. --[[User:Teres Draconis]] 08:28, 21 May 2009 (UTC)&lt;br /&gt;
:: P.S. Who's the outpost manager of this place, anyways? I'd like to know to whom I should be pandering. --jaz&lt;br /&gt;
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::: I think 1) you should take time to read, if not learn the wiki format guidelines, 2) you should sign with your REAL user name, and stop using a pseudonym, and 3) you should not break someone else's post with yours in between their paragraphs. As to the chalk page, I think it's over-enthusiastic and pays no attention to previous article style or formatting precedent - which may be a good thing or a bad thing, depending. --[[User:Albedo|Albedo]] 09:33, 21 May 2009 (UTC)&lt;br /&gt;
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:::: 1) You're right, I'm sorry. &lt;br /&gt;
::::2) We've discussed user names on [[User_Talk:Teres_Draconis#Naming Conventions|my talks page]]. (Also, &amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt; still puts &amp;quot;jaz&amp;quot;... why bother with the link when it's just a P.S.?) &lt;br /&gt;
::::3) I'm sorry. I was (apparently) trained wrong, and that was a /long/ time ago. I was taught (20 years ago) that when responding, to do so in-line, so that people can tell what the response is actually relating to. (Like an actual conversation, except with a time warp. You say something, I respond, someone else adds, we all move on to the next topic.) It supposedly adds clarity. The style and curtesy rules of such things has changed. I can see I'll need to update myself. Thank you for pointing that out. =)&lt;br /&gt;
::::4) I was hasty. I had to have meatspace people explain to me why, as wiki-''writers'', you would not want so much detail on a page. Especially when, with every new game release, any given page on the wiki might need an over haul. I was only looking at it from the end-user perspective of &amp;quot;If I'm looking for information, I don't want a page that just tells me to go look at the three pages I've already looked at. I want a page that reduces the noise of the irrelevant, and distills to just that specific (sub-)topic.&amp;quot; I /don't/ see the point of six pages that are identacle except for title, and all only three lines long. If it's got it's own page, it should have it's own page. If it just links back to the three pages that linked to it, and they all link to each other already, what's the point? If the only thing Chalk has going for it is that it's flux, why not just make a note on the [[Stone]] page reading, &amp;quot;These three rocks can be used as flux&amp;quot; and link to the flux page from there? Why should chalk have it's own page, if it's not going to be richly detailed and, you know, informative?  - [[User:Teres Draconis|jaz]] 18:59, 22 May 2009 (UTC)&lt;br /&gt;
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::::The templates are there because they are pretty, detailed, and condensed ways to display some key information. Rather than expanding existing information so that it takes up more space, it's more productive to add things that you think are lacking. [[User:VengefulDonut|VengefulDonut]] 12:15, 21 May 2009 (UTC)&lt;br /&gt;
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::: I changed the other [[Stones]] table to allow for interesting minerals that are in other[[Stones]] to be posted.--[[User:Mrdudeguy|Mrdudeguy]] 22:17, 21 May 2009 (UTC)&lt;br /&gt;
:What would actually be helpful is a [[Geology]] primer, indicating how layers and inclusions are placed, where, and what the implications of &amp;quot;You have struck XXX&amp;quot; are. I know, now, that if it's olivine, I have a chance of finding veins of native platinum. One good page explaining what all of the geological processes mean would be a lot more useful then all of the various descriptions of exploratory mining. [[User:Decius|Decius]] 22:35, 21 May 2009 (UTC)&lt;br /&gt;
::That sounds like a great idea.--[[User:Mrdudeguy|Mrdudeguy]] 22:46, 21 May 2009 (UTC)&lt;br /&gt;
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:::I agree! But I have no idea how to write it. Most of what I know about geology I learned from looking at the raws. Everything else is &amp;quot;OMG, is that a ''rock''?! I've heard of those!&amp;quot; - [[User:Teres Draconis|jaz]] 18:59, 22 May 2009 (UTC)&lt;br /&gt;
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::&amp;quot;More useful&amp;quot; to some, but I agree it would be a great addition. Also, the more I think about it, the more I like what MrDG did with the table in Other Stone - tables could condense any and all small, individual articles into single pages w/ (sortable?) tables where all these various similar objects could be compared/contrasted at a glance.  Templates are perfect when there is a lot of various info, but if the different topics (semi-generic stones, animals, finished goods) all differ only in one or two details, and there is just not that many variables to begin with, a Table would be (imo) preferable. ''(And imo that table now covers such stones as Olivine well, to get back to the original example that sparked this discussion.)''&lt;br /&gt;
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::As an additional example of how current stub-articles could be combined into a simple table, I've made this page - [[Example - some fish]] - which could be a model for such.  (A page/table with all the &amp;quot;Sea-creatures&amp;quot; would be more likely approp, but this was faster for now.)  It would replace every stub-article on related &amp;quot;generic&amp;quot; items, but any truly noteworthy items would still have their own full articles for expanded information and commentary (here, &amp;quot;carp&amp;quot;).  It still has 100% of the prev information, but also allows immediate comparison and contrast, and, if sortable, allows a User to more easily compare relations between similar aspects (like &amp;quot;biome&amp;quot;, in this example.)--[[User:Albedo|Albedo]] 00:13, 22 May 2009 (UTC)&lt;br /&gt;
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::: Is it possible to put the expandable version of the raw (&amp;quot;game object data (show)&amp;quot; seen at the bottom of the [[carp]] page) inside the table, instead of the whole thing? Or does the one preclude the other?  - [[User:Teres Draconis|jaz]] 18:59, 22 May 2009 (UTC)&lt;br /&gt;
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:::Actually, if someone finds it easy to extract that information from the .RAWs, I would find that an improvement on what [[Creatures]] currently has. [[User:Decius|Decius]] 17:52, 22 May 2009 (UTC)&lt;br /&gt;
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::::If someone here knows PHP they may be able to write a new wiki hook that pulls information from raw entries. That would make many things much easier. [[User:VengefulDonut|VengefulDonut]] 22:22, 22 May 2009 (UTC)&lt;br /&gt;
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:::Which information do you want extracted? I can probably do it for you, but you may have heard, I'm in the doghouse for not paying attention to style and formating rules. =/  Show me what there is, and one example of what you want, and I can probably do it for you with a minimum of stupid questions. ... ''Probably.''   - [[User:Teres Draconis|jaz]] 18:59, 22 May 2009 (UTC)&lt;br /&gt;
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::::@ jaz, Dec - Did either of you look at this sample table? [[Example - some fish]]  Does that cover what you were envisioning?  It's just a rough idea - but it could work the same way that the table on the [[stone]] page currently does, to cover all the generic, almost-identical objects. Same w/ finished goods, weapon traps, probably many other sim categories of like items.--[[User:Albedo|Albedo]] 22:52, 22 May 2009 (UTC)&lt;br /&gt;
I've read this sort of. My view is, wikis add value to the game far more for noobs than they do to legends who have been around since when the z-axis was just an idea. With this in mind, I reckon if everything with a name in the game had an article that would be *A Good Thing* (tm). Just my own opinion, feel free to disagree. Ideally, articles for things like stones should contain a template constructed from the raws, with prose/dialogue manually added.&lt;br /&gt;
Even things like [[screw pump]] could have a template driven section, advising what the components are / who makes it etc. Maybe &amp;lt;nowiki&amp;gt;{{building|Building Name|Component 1:Component 1 name|Component X| component X name|Constructed by|trade}}&amp;lt;/nowiki&amp;gt; or similar.[[User:GarrieIrons|GarrieIrons]] 08:45, 30 May 2009 (UTC)&lt;br /&gt;
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:I agree, probably, although that sounds like a lot of work. I think the stone templates and articles could do with a bit of a cleanup and more in-game information. I mostly use the articles to see if there's anything notable about a particular stone and then check out the wikipedia page. Some of the wikipedia links are broken or indirect now because disambiguity pages have been added since. Also, the wikipedia links are right at the bottom of very long boxes listing ores and gems and the like - I suggest adding drop down boxes to the templates that contain all that information but which are minimized by default. Or changing the template so that the wikipedia link wraps around the stone name at the top. --[[User:Harmonica|Harmonica]] 01:36, 2 July 2009 (UTC)&lt;br /&gt;
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Way late to this party, apologies. Tables are no good (to me) if they aren't sortable. The World Ends With You (a Nintendo DS game) Wikia portal/wiki thing has an ''awesome'' method for adding sortable tables. Some gadget called [http://en.wikipedia.org/wiki/Semantic_MediaWiki Semantic MediaWiki] that hooks into the Wiki to automatically pull data out as you request it, then display it in easy-to-read and use sortable tables. The TWEWY Wikia has [http://twewy.wikia.com/wiki/The_World_Ends_With_You:Semantic_MediaWiki a page on it] for their editors, giving a few examples of how powerful it is. Their use of the tool is to easily pull information from a table of 304 items, each containing 30 attributes, to generate lists comparing and compiling various items. Hugely powerful, extremely flexible.&lt;br /&gt;
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This type of tool would work wonderfully with a PHP RAW parser, or even simple dumps of the RAWs to the Wiki. Think of how easy it would be to update the entire Wiki across the board when new versions come out. New critters? Changes to existing critters? Update the information in one spot and it trickles down through the entire Wiki! That's in addition, of course, to being able to, say, generate tables listing how many bones each creature drops when killed, then sort to see which one drops the most. Pretty sweet stuff.&lt;br /&gt;
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With some sort of system in place for wading through all the data on the wiki, one wouldn't have to worry about having too much information, right? -- [[User:Blank|Blank]] 04:44, 3 July 2009 (UTC)&lt;br /&gt;
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Particularly for stone, I think that it would be a good idea to describe each individual stone relative to other, similar stones.  Let's use [[sandstone]] as an example.  Suppose that I read (either in its own article, or in a table) something along the lines of &amp;quot;Sandstone is a [[sedimentary]] layer.  Unlike most sedimentary layers, it may contain [[aquifers]] or veins of [[native copper]].&amp;quot;  If I already know what a sedimentary layer is (and how it differs from other types of layers), this information will be much easier to process and much more useful than a full list of everything that appears in sandstone.  If I have no idea what a sedimentary layer is, this will tell me that there are several sedimentary layers and that they all have many things in common, which is again more useful than a list of everything that appears in sandstone. --[[User:LaVacaMorada|LaVacaMorada]] 08:56, 2 October 2009 (UTC)&lt;br /&gt;
:That's not the way this (any?) wiki is set up.  The idea is that a lesser concept (here, &amp;quot;sandstone&amp;quot;) need not include redundant info from a larger, parent concept (here, &amp;quot;sedimentary layer&amp;quot;).  If you don't know what a sed'y layer is (or an aquifer or a vein or whatever) you click that link.  If, then, you don't know what a &amp;quot;layer&amp;quot; is, you click that link.  Sounds good at first, but if every lesser article included an explanation, even a quick synopsis, of the info for all relevant articles on broader, umbrella concepts, the articles, and this wiki as a whole, would explode beyond usefulness. --[[User:Albedo|Albedo]] 23:43, 2 October 2009 (UTC)&lt;br /&gt;
::Thanks for making my point for me.  If you look at the current sandstone article, it lists everything contained in sandstone.  Looking at just the ores and non-generic stones, we have:  Native copper, Hematite, Limonite, Magnetite, Native platinum, Tetrahedrite, Bituminous coal, Lignite, Bauxite.  All of these except for native copper appear in every sedimentary layer.  That's not even counting all of the generic stone (especially gypsum with its five other types of generic stone contained in it) and (mostly low-value) gems.  95% of the text in this article is redundant, and could easily be summarized by &amp;quot;This layer is exactly like every other sedimentary layer except for these two differences&amp;quot;. --[[User:LaVacaMorada|LaVacaMorada]] 09:06, 6 October 2009 (UTC)&lt;br /&gt;
:::Ah - ''that's'' your point. (When you said &amp;quot;describe&amp;quot;, I thought you were advocating a narrative commentary on and verbal expansion of the info included in the sidebar.) When I was talking about not having redundant info, I was talking text - which is quite terse in this case, exactly because of the point you make.  Those sidebars were designed to encapsulate the key info, an &amp;quot;at a glance&amp;quot; sort of thing, to avoid exactly what you're talking about in narrative form. Are the sidebars redundant? Often, yes.  But they are the style this wiki has adopted for ''all'' stone.  So you're talking not just about changing sed'y layers, but the style approach to all stone, since they would not then be consistent across the board. (Not how I would have personally designed the layout, but it's there and it works, and well. Any stone, same layout, same info in the same place, bam got it.)  And when discussing presentation and usability issues, any article has to be taken both individually and in the context of others &amp;quot;like&amp;quot; it - here, any &amp;quot;stone&amp;quot; article is the same layout, the same info at a glance, which (for now) trumps whatever redundancies exist.  Perhaps a quick line such as you're stating would go well, since there is, indeed, very little unique to say about any one sub-type of sedimentary layer, and that is info in and of itself. (Take a look at any [[igneous extrusive]] except obsidian for something similar.)--[[User:Albedo|Albedo]] 16:46, 6 October 2009 (UTC)&lt;br /&gt;
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A lot of people have been talking a lot of things about reorganizing the information on the stones pages. After browsing around on them for a while, I've found the information to be mostly scattered and difficult to draw conclusions from. For example, I wasn't aware that each geographic stone type had a base list of stones that can appear, while only some of them have a couple of unique stones that may appear along with that list. It wasn't until I began gathering all of that data together for myself, that I found the patterns. I had to work to tie it all together. So, I have a partially completed table of pulldown menus on my user page right now. If anyone's interested they could take a look and tell me what they think? (Yes, I know a lot of it is redundant. I have an idea on how to fix this, but I haven't completely decided yet) --Kydo 13:55, 25 October 2009 (UTC)&lt;br /&gt;
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== Not a Roguelike ==&lt;br /&gt;
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Dwarf Fortress only resembles a Roguelike in the sense that everything kills you. ASCII graphics haven't connoted Rogue-resemblance since Diablo came out with modern 3D graphics and was still considered a Roguelike.&lt;br /&gt;
[[User:LogicalDash|LogicalDash]] 22:08, 5 August 2009 (UTC)&lt;br /&gt;
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I agree with you for Fortress mode, but adventurer mode is rogue like.--[[User:Mjo625|Mjo625]] 22:54, 5 August 2009 (UTC)&lt;br /&gt;
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:DF is rogue-like like.&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 08:59, 2 September 2009 (UTC)&lt;br /&gt;
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LogicalDash, Diablo is in 2D, not 3D. --[[User:612DwarfAvenue|612DwarfAvenue]] 05:10, 27 November 2009 (UTC)&lt;br /&gt;
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== Link to Add Quotes ==&lt;br /&gt;
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To get help on how to add quotes to the main page, consult [[Talk:Main Page/Quote|this]] link.&lt;br /&gt;
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== Incoming New Version ==&lt;br /&gt;
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Guys. We might as well prepare for the new version that will be coming by the end of the year (maybe).  What will need to change?  Weapons and armor, the underground stuff... I don't know all of it. But it's extensive.  Get ready.--[[User:Zchris13|Zchris13]] 17:02, 7 October 2009 (UTC)&lt;br /&gt;
:Well, we don't know all the details, and names of jobs/items can change before actual release. [[User:Kurokikaze|Kurokikaze]] 16:14, 8 October 2009 (UTC)&lt;br /&gt;
:I don't see what this has to do with anything, i guess it's nice of you to tell us. But what do you mean &amp;quot;get ready?&amp;quot;&lt;br /&gt;
: Gird your loins, gentlemen. Or something.&lt;br /&gt;
::It'll be hard to cover every page - if you edit, try to follow up on links, etc.  Might also have to check the &amp;quot;oldest pages&amp;quot; listing to see that they've all been updated (except it's broken atm). The worst currently is that we ''still'' have legacy crap from earlier versions in obscure corners and comments that's not relevant to current version. Bonus.--[[User:Albedo|Albedo]] 06:11, 19 October 2009 (UTC)&lt;br /&gt;
:Are we just changing this wiki? (as opposed to forking with the new version, in case some people keep playing 40d?) [[Special:Contributions/206.45.111.58|206.45.111.58]] 22:39, 9 December 2009 (UTC)&lt;br /&gt;
::Forking sounds good to me. But I have no idea how well wikis handle forking. --[[User:Nahno|Nahno]] 14:11, 17 December 2009 (UTC)&lt;br /&gt;
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== Interwiki ==&lt;br /&gt;
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Correct link to Russian DF wiki, please.&lt;br /&gt;
Right link = www.dfwk.ru instead current www.dfwiki.ru --[[Special:Contributions/91.192.82.106|91.192.82.106]] 11:43, 4 December 2009 (UTC)&lt;br /&gt;
:It's done, so should we delete this conservation? (not that great at wiki myself) [[User:Inawarminister|Inawarminister]] 09:46, 7 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Random page ==&lt;br /&gt;
&lt;br /&gt;
Why is &amp;quot;Random page&amp;quot; only bringing me to &amp;quot;Count Consort&amp;quot;? :\ --[[Special:Contributions/99.33.67.9|99.33.67.9]] 22:33, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Random images ==&lt;br /&gt;
&lt;br /&gt;
Where are the images on the main page coming from? It's easy to find the quotes, but where are the images? [[User:MC Dirty|MC Dirty]] 15:14, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Category Idea - Well Known Dwarves ==&lt;br /&gt;
&lt;br /&gt;
After reading some stories on many of the most awesome dwarfs to show up in this game. (Namely Captain Ironblood, Morul, Tholtig) That a category, perhaps a sub one to Humor and Stories just for Dwarves that are very very clearly above the normal for the already outrageous(ly awesome) game of Dwarf Fortress. However do to the fact this is less on the game mechanics and such, the idea is first here so other's can figure if it's worth having a category. One thing that comes to mind is there really should be some sort of limit to what makes a Dwarf and Epic/Well Known Dwarf so as to prevent people from putting everyone they liked up there rather then the few '''everyone''' likes. Mostly asking as there is a handful of such dwarfs and that number is only going to (slowly) grow. Each said Dwarf I think deserves some sort of noting on a page for my two cents on the topic.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stupid_dwarf_trick&amp;diff=43481</id>
		<title>40d:Stupid dwarf trick</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stupid_dwarf_trick&amp;diff=43481"/>
		<updated>2009-05-22T23:44:33Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Doberman Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
A '''stupid dwarf trick''' is any project that that requires a large amount time and effort, for little or no practical benefit. They exist only as a challenge for experienced players. &lt;br /&gt;
&lt;br /&gt;
==Monumental Statue==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Depends on how big you want the statue to be. If you are feeling really masochistic, cast it out of obsidian using magma and water.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' None. &lt;br /&gt;
&lt;br /&gt;
==Artificial Waterfall==&lt;br /&gt;
To keep the waterfall going, you need a [[pump]] stack, preferably powered by a [[windmill]] or [[water wheel]]. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Dwarves love [[waterfall]]s. Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower framerate.&lt;br /&gt;
&lt;br /&gt;
==Execution Tower==&lt;br /&gt;
Just a tall tower to chuck your captives to their deaths. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Lets you dispose of prisoners, and claim expensive silk, meltable iron, and (eventually) useful bones. Also highly amusing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bridge-a-pult==&lt;br /&gt;
A bridge that opens outwards, to fling enemies away. Ideally, they land in a very nasty place. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' The hard part is the nasty place they get flung to. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' There are a far more effective ways to defend a fortress, but few are as entertaining.&lt;br /&gt;
&lt;br /&gt;
==Dam==&lt;br /&gt;
Build a wall across a riverbed to stop the flow of water. Floodgates optional. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' On a map that freezes in the winter, this is easy. Otherwise, very difficult. (See Moses effect, below.)&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Dubious. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Tower-cap]] Farm==&lt;br /&gt;
You absolutely need to break into an underground river or lake. Make some muddy floors over a big area and wait. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Yes, if it's big enough. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magma Pumping==&lt;br /&gt;
It's a lot like pumping water, only more dangerous, and requires the [[screw pump|pumps]] to use [[magma-proof]] pipes and screws in their construction. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' The difficult part is making all those [[iron]] or [[steel]] pumps and [[bauxite]] [[floodgate]]s. Very high risk. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Magma is fun, but impractical.&lt;br /&gt;
&lt;br /&gt;
==Booze Bomb==&lt;br /&gt;
If you set barrels of booze on fire they explode. The resulting explosion isn't fire, but steam. Can possibly be used as a complex trap.  About the only way to start a fire on demand is magma. Possibly caged [[fire imp]]s, [[magma men]], or [[fire snake]]s. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' High. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' There are many easier ways to kill goblins, but so very few that also set them on fire. This has numerous beneficial effects, including the annihilation of any non-metal items the goblins are carrying.&lt;br /&gt;
&lt;br /&gt;
==Greenhouse==&lt;br /&gt;
A [[greenhouse]] is just a farm with the the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For the maximum style, build a glass roof to keep your farmers safe. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Surface plants are not so much more useful than underground crops. [[Rope reed]] can be grown year round. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gladiator Arena==&lt;br /&gt;
Station some soldiers at the bottom of a shallow [[pit]] and dump your captives in. You can also use dangerous animals instead of soldiers. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate, but time consuming. Some danger depending on the relative skill of your soldiers and the danger of the captive.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' The most difficult way to dispose of prisoners. It does give your soldiers a little bit of experience.&lt;br /&gt;
&lt;br /&gt;
==Self Destruct Lever==&lt;br /&gt;
A mechanism that, for example, could flood your fort with magma, or release a trapped megabeast. For bonus points, build the whole fort on a single [[support]]. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Very high. Extremely dangerous. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' None. By definition.&lt;br /&gt;
&lt;br /&gt;
==Flood the World==&lt;br /&gt;
'''Difficulty:''' High danger. Will kill your frame rate. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Will prevent any sieges, at least. Or anything else, save for the occasional invasion of sociopathic [[Carp]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Ballista]] Battery==&lt;br /&gt;
Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. If you insist on highly-trained operators with high-quality ballistas, it gets harder. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' A complicated and dangerous way to defend a single corridor.  Ultimately extremely effective.  Sometimes.&lt;br /&gt;
&lt;br /&gt;
==[[Swimming]] pool==&lt;br /&gt;
It's a reservoir that fills to 4/7 exactly. Station soldiers inside, lock them in, and fill. This way they gain [[swimming]] skill. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. It's just a pair of reservoirs. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' The swimming skill is only slightly useful. This is most useful if the entrance to your fort has narrow walkways/moats surrounded by water, and you station your soldiers there.&lt;br /&gt;
&lt;br /&gt;
==Ice tower==&lt;br /&gt;
&lt;br /&gt;
Building a huge tower is easy. To make things more [[fun]], make one out of some exotic material, like [[glass]], [[ice]], [[gold]], or [[soap]]. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. You need to be on a freezing map to pull off an ice tower. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' None. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Obsidian]] factory==&lt;br /&gt;
You need one reservoir of water, and one of magma. Mix, cool and mine. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' High. &lt;br /&gt;
&lt;br /&gt;
==Drowning Chamber==&lt;br /&gt;
'''Difficulty:''' Moderate. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untrainable animals, or anything else.&lt;br /&gt;
&lt;br /&gt;
==Magma Chamber==&lt;br /&gt;
'''Difficulty:''' Dangerous as any magma project. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' It's like a drowning chamber, but you can't recover most of the victim's stuff. &lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
&lt;br /&gt;
A maze of twisty little passages, all alike. [[Trap]]s and dangerous animals are essential. You can have a retracting bridge drop invaders in, or just have a labyrinth as a back door. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adventure Mode Fortress==&lt;br /&gt;
&lt;br /&gt;
Build a fortress specifically for exploring in [[adventure mode]]. You can either make a nasty monster-filled challenge, or a smorgasborg of masterpiece steel weapons and armor. Possibly both. A [[chasm]], underground [[river]], or [[hidden fun stuff]] can ensure the fortress is occupied. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' The sky's the limit. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Not applicable. &lt;br /&gt;
&lt;br /&gt;
==Vomitorium==&lt;br /&gt;
Prevents [[cave adaption]]. It's like the greenhouse, only instead of a farm, it's [[meeting hall]] or [[barracks]]. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low. &lt;br /&gt;
&lt;br /&gt;
==Pit o' Doom==&lt;br /&gt;
Combine with an Execution Tower for maximum z-level executions! Spike traps are a must.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. You want it nice and deep though.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally.&lt;br /&gt;
&lt;br /&gt;
==Underground Perpetual Motion Power Plant==&lt;br /&gt;
Combine with a use for the power and you either have an awesome setup, or a ticking time bomb.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' High.  Maintaining the correct water level is annoying difficult at times.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Depends on size of plant and what it's connected to.  Also useful as a puzzle for adventurers.&lt;br /&gt;
&lt;br /&gt;
==[[Computing|Dwarfputer]] Complex==&lt;br /&gt;
A big mess of fluid and/or machine logic full of hatches, floodgates, gears, pumps, etc. and powered by waterwheels, windmills, or useless idle dwarves.  Hook it up to doors, bridges, and traps.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium to high, depending on what you want to build.  You'll want to build for very high water flow if you have more than a few fluid gates.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Your mechanics and architects will level up very fast.  Manual pumps give something for your haulers to do and makes them stronger.  Try and make a clock to trigger different mechanisms in different seasons.  See if enemies actually blunder into your intricate traps.  Watch all hell break loose as water freezes.&lt;br /&gt;
&lt;br /&gt;
==Alarm Clock==&lt;br /&gt;
Are your soldiers all sound asleep while blood soaks the walls?  No need to deconstruct their beds one by one, ''if'' you bought the Dwarf Wakey 3000!  Simply a solitary floor tile balanced on a support, one or more can be toppled with the pull of a lever to produce an earth-shaking racket that'll have them leaping for their axes!&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low.&lt;br /&gt;
&lt;br /&gt;
==Hammer of [[Armok]]==&lt;br /&gt;
A gigantic hammer made out of pure steel and/or valuables looming over your fortress entrance ready to smite those foolish enough to lay a siege on you. Also, gives you a psychological advantage over the traders who unload their goods under it. Attach to a lever-linked support for quicksmiting, or any other single-tile collapse mechanism. BONUS: Cover it with blood.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. Depends on size, materials and magma's existence, though. Make it a gold hammer menacing with adamantine spikes, if you're going for high quality.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low-medium. 10x10 size is minimum for practical effectiveness. 30x30 hammer extending handles lenght from your entrance actually works against sieges.&lt;br /&gt;
&lt;br /&gt;
==Mega/Water Drowning Trap-Thing==&lt;br /&gt;
This is basically a channel above some pressurised water with a short tunnel leading to a door. The door needs to be connected to a lever somwhere in a safe part of the fortress. Position the door facing the main stairs into your fortress (for multiple stairs use multiple traps). When enemies come down the stairs, pull the lever and make them drown. (It helps to seal off the rooms).&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium. Needs flowing water under pressure and levers.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Medium. Depends on the size of your fortress/defences/amount of attackers. Works well with fire demons to create a sauna.&lt;br /&gt;
&lt;br /&gt;
==Glass Ceiling==&lt;br /&gt;
Sick of having your dorfs vomit all the time when they go out to retrieve loot or lumber? Despair no more! Build an almost-infinitely tall tower, and then put a glass floor on the highest level, spanning the entire map. For extra kicks, make a mechanism that will crash the entire thing upon the heads of the one goblin horde that manages to get through all your other deathtraps.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium. Very grueling.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low.&lt;br /&gt;
&lt;br /&gt;
==Magma Cannon==&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=33837.0 It can be done!] It uses a row of pumps to pressurize the magma in a chamber with only one exit. When the floodgate opens, the magma flies out a short distance. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Very high. You need [[iron]] and [[bauxite]] [[screw pump]]s to make it work, plus a big above-ground construction. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Marginal. But very cool. &lt;br /&gt;
&lt;br /&gt;
==Moses Effect==&lt;br /&gt;
With enough pumps, you can pull water out of a square faster than it flows in. This can create a reverse waterfall, or a dry spot in the middle of a flowing river. The effect is like Moses parting the Red Sea.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Surprisingly easy. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' You can use this trick to create a waterfall or drowning chamber. It is also important if you want to pass through an [[Aquifer]], although that is far more difficult.&lt;br /&gt;
&lt;br /&gt;
==Doberman Launcher==&lt;br /&gt;
Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your entryway.  Link this cage to a pressure plate beside it.  Should your last lines of defense be breached, goblins will step on it and in the next instant be torn apart by dozens of goblin-seeking hostiles and distracted by dozens of surplus targets.  The trap actually going off will probably be very bad for your framerate.  Bonus:  Train all dogs inside as wardogs when they mature.  Super bonus:  Make it a Bear Trap. MEGADWARF bonus: Combine with a drowning chamber and carp trap&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Medium, potentially fortress-saving&lt;br /&gt;
&lt;br /&gt;
==Dwarven Apartment Complex==&lt;br /&gt;
Essentially, one of the many possible [[mega constructions]] dedicated to providing dwarves with rooms so high above the ground they get vertigo. Every floor must have plenty of rooms of at least 2x3 squares, with walls and a door surrounding this. Oh, and it has to go up as many Z-levels as possible. For extra credit, decide on what the top storey will be (i.e. as many levels up as you deem possible, minus one so you can build a roof) and turn this into a Royal bedroom for a [[noble]], complete with gem windows, artifact/masterwork components, and untold numbers of armour stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended middle finger.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low, although the walls around the rooms can be a bit fiddly due to the impossibility of building walls on constructed floors (yes, an extra credit challenge is to do this without using Remove Construction).&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Limited, because you could just dig the things underground and save yourself the hassle.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I dinna say we wurren't crazy!&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Build a huge room with nothing in it except rock pillars, then dig channels on the levels above and below it until you have a ridiculously huge room ten Z-levels in height. Inspired by Irregular Webcomic.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Mainly in putting up with the incessant channelling, and avoiding dropping large chunks of ceiling onto the floor from five levels up.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Negative, due to the insane amounts of space it takes up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' &lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47969</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47969"/>
		<updated>2009-05-22T18:53:10Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* A while Later, in real time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: If there is a way to set &amp;quot;spoilers&amp;quot; so that things can be scrolled threw easier, add them please!&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
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[[Image:202-3.JPG]]&lt;br /&gt;
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&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
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[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
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&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
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'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
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===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
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[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
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'''20th Malachite'''&lt;br /&gt;
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A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
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[[Image:202-13.GIF]]&lt;br /&gt;
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'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
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===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
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'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
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&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
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&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
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[[Image:202-18.GIF]]&lt;br /&gt;
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===Winter===&lt;br /&gt;
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'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
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[[Image:202-19.GIF]]&lt;br /&gt;
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'''20th Moonstone'''&lt;br /&gt;
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&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
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'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
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[[Image:202-21.GIF]]&lt;br /&gt;
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[[Image:202-22.GIF]]&lt;br /&gt;
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[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
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'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Best mug ever.&lt;br /&gt;
&lt;br /&gt;
==Year 5 - Foa==&lt;br /&gt;
&lt;br /&gt;
Erg, well, there seem to be a nice waterfall here, I'll see I could get some friends to build a vault there.&lt;br /&gt;
And where are all of the siege operators, and engineers?&lt;br /&gt;
&lt;br /&gt;
===Early Spring===&lt;br /&gt;
&lt;br /&gt;
'''13th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vaulting.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siege Line.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''16th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lolololololololfuck.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''17th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EpicDF.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''27th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fort3z.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I don't quite get what's going on, amongst other things =/&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*It is a blue print, for a Fortress, but I'm currently drafting the Entrance, and some Defensive Features.&lt;br /&gt;
*I had to solve that problem with channel on the middle screenshot, if anyone fell in, they'd have a free way into the fort, and past the siege operators, and archers.&lt;br /&gt;
*And due to the planning, this may be a long turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Penis.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Hmm... so I see, no worry's on the long turn part, I wonder how all this will look on 3Dwarf ^.^&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*I need to unpause the game...&lt;br /&gt;
*Oh, and a repeater + spikes + falling hostilities = Last Resort Fun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GenericPlaceHolder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FuckRogers.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*This log like that Monarch's Nose in Bee... LARGE!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PhallusHall.png]]&lt;br /&gt;
&lt;br /&gt;
===A while Later, in real time===&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*At the sheer scale of this... I have nothing to say @.@&lt;br /&gt;
-----&lt;br /&gt;
*It's been over a week...?&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*You think I wing the plans!&lt;br /&gt;
*Besides, Upload at the end of the mid spring... so you can get it started.&lt;br /&gt;
*Besides- again, how does this look, it floods said hall, and then drains itself when it is out of use... can be adapted to use water.&lt;br /&gt;
*Oh and I have integrated the plans for the Pit of Demons, and the Executive Blender Pit.&lt;br /&gt;
**I've now compacted the design, and this will allow for the Keep to be used.&lt;br /&gt;
&lt;br /&gt;
[[File:ClickClick.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*How is it going so far?&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*Not well, I'll just jot down a few points, and then upload before I forget.&lt;br /&gt;
*[[http://www.mediafire.com/download.php?qrzryttndzn]] Anyways, for a constellation, I've over engineered the Death Pit thing, it became a tower, and I'll just put it in next round, and a lot faster.&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*It's been a very long time...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47968</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47968"/>
		<updated>2009-05-01T01:22:35Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: If there is a way to set &amp;quot;spoilers&amp;quot; so that things can be scrolled threw easier, add them please!&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
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&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
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[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
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&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
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&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Best mug ever.&lt;br /&gt;
&lt;br /&gt;
==Year 5 - Foa==&lt;br /&gt;
&lt;br /&gt;
Erg, well, there seem to be a nice waterfall here, I'll see I could get some friends to build a vault there.&lt;br /&gt;
And where are all of the siege operators, and engineers?&lt;br /&gt;
&lt;br /&gt;
===Early Spring===&lt;br /&gt;
&lt;br /&gt;
'''13th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vaulting.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siege Line.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''16th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lolololololololfuck.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''17th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EpicDF.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''27th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fort3z.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I don't quite get what's going on, amongst other things =/&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*It is a blue print, for a Fortress, but I'm currently drafting the Entrance, and some Defensive Features.&lt;br /&gt;
*I had to solve that problem with channel on the middle screenshot, if anyone fell in, they'd have a free way into the fort, and past the siege operators, and archers.&lt;br /&gt;
*And due to the planning, this may be a long turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Penis.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Hmm... so I see, no worry's on the long turn part, I wonder how all this will look on 3Dwarf ^.^&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*I need to unpause the game...&lt;br /&gt;
*Oh, and a repeater + spikes + falling hostilities = Last Resort Fun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GenericPlaceHolder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FuckRogers.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*This log like that Monarch's Nose in Bee... LARGE!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PhallusHall.png]]&lt;br /&gt;
&lt;br /&gt;
===A while Later, in real time===&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*At the sheer scale of this... I have nothing to say @.@&lt;br /&gt;
-----&lt;br /&gt;
*It's been over a week...?&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*You think I wing the plans!&lt;br /&gt;
*Besides, Upload at the end of the mid spring... so you can get it started.&lt;br /&gt;
*Besides- again, how does this look, it floods said hall, and then drains itself when it is out of use... can be adapted to use water.&lt;br /&gt;
*Oh and I have integrated the plans for the Pit of Demons, and the Executive Blender Pit.&lt;br /&gt;
**I've now compacted the design, and this will allow for the Keep to be used.&lt;br /&gt;
&lt;br /&gt;
[[File:ClickClick.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*How is it going so far?&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*Not well, I'll just jot down a few points, and then upload before I forget.&lt;br /&gt;
*[[http://www.mediafire.com/download.php?qrzryttndzn]] Anyways, for a constellation, I've over engineered the Death Pit thing, it became a tower, and I'll just put it in next round, and a lot faster.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47965</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47965"/>
		<updated>2009-04-26T20:52:47Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* A while Later, in real time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: If there is a way to lower the amount of scrolling such as being able to hide parts, please let a player know.&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Best mug ever.&lt;br /&gt;
&lt;br /&gt;
==Year 5 - Foa==&lt;br /&gt;
&lt;br /&gt;
Erg, well, there seem to be a nice waterfall here, I'll see I could get some friends to build a vault there.&lt;br /&gt;
And where are all of the siege operators, and engineers?&lt;br /&gt;
&lt;br /&gt;
===Early Spring===&lt;br /&gt;
&lt;br /&gt;
'''13th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vaulting.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siege Line.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''16th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lolololololololfuck.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''17th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EpicDF.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''27th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fort3z.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I don't quite get what's going on, amongst other things =/&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*It is a blue print, for a Fortress, but I'm currently drafting the Entrance, and some Defensive Features.&lt;br /&gt;
*I had to solve that problem with channel on the middle screenshot, if anyone fell in, they'd have a free way into the fort, and past the siege operators, and archers.&lt;br /&gt;
*And due to the planning, this may be a long turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Penis.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Hmm... so I see, no worry's on the long turn part, I wonder how all this will look on 3Dwarf ^.^&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*I need to unpause the game...&lt;br /&gt;
*Oh, and a repeater + spikes + falling hostilities = Last Resort Fun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GenericPlaceHolder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FuckRogers.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*This log like that Monarch's Nose in Bee... LARGE!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PhallusHall.png]]&lt;br /&gt;
&lt;br /&gt;
===A while Later, in real time===&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*At the sheer scale of this... I have nothing to say @.@&lt;br /&gt;
-----&lt;br /&gt;
*It's been over a week...?&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*You think I wing the plans!&lt;br /&gt;
*Besides, Upload at the end of the mid spring... so you can get it started.&lt;br /&gt;
*Besides- again, how does this look, it floods said hall, and then drains itself when it is out of use... can be adapted to use water.&lt;br /&gt;
*Oh and I have integrated the plans for the Pit of Demons, and the Executive Blender Pit.&lt;br /&gt;
**I've now compacted the design, and this will allow for the Keep to be used.&lt;br /&gt;
&lt;br /&gt;
[[File:ClickClick.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*How is it going so far?&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47960</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47960"/>
		<updated>2009-04-07T05:55:48Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Early Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: If there is a way to lower the amount of scrolling such as being able to hide parts, please let a player know.&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Best mug ever.&lt;br /&gt;
&lt;br /&gt;
==Year 5 - Foa==&lt;br /&gt;
&lt;br /&gt;
Erg, well, there seem to be a nice waterfall here, I'll see I could get some friends to build a vault there.&lt;br /&gt;
And where are all of the siege operators, and engineers?&lt;br /&gt;
&lt;br /&gt;
===Early Spring===&lt;br /&gt;
&lt;br /&gt;
'''13th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vaulting.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siege Line.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''16th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lolololololololfuck.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''17th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EpicDF.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''27th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fort3z.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I don't quite get what's going on, amongst other things =/&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*It is a blue print, for a Fortress, but I'm currently drafting the Entrance, and some Defensive Features.&lt;br /&gt;
*I had to solve that problem with channel on the middle screenshot, if anyone fell in, they'd have a free way into the fort, and past the siege operators, and archers.&lt;br /&gt;
*And due to the planning, this may be a long turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Penis.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Hmm... so I see, no worry's on the long turn part, I wonder how all this will look on 3Dwarf ^.^&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*I need to unpause the game...&lt;br /&gt;
*Oh, and a repeater + spikes + falling hostilities = Last Resort Fun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GenericPlaceHolder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FuckRogers.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*This log like that Monarch's Nose in Bee... LARGE!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PhallusHall.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*At the sheer scale of this... I have nothing to say @.@&lt;br /&gt;
-----&lt;br /&gt;
*It's been over a week...?&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47959</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47959"/>
		<updated>2009-03-26T03:52:23Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Early Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: If there is a way to lower the amount of scrolling such as being able to hide parts, please let a player know.&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Best mug ever.&lt;br /&gt;
&lt;br /&gt;
==Year 5 - Foa==&lt;br /&gt;
&lt;br /&gt;
Erg, well, there seem to be a nice waterfall here, I'll see I could get some friends to build a vault there.&lt;br /&gt;
And where are all of the siege operators, and engineers?&lt;br /&gt;
&lt;br /&gt;
===Early Spring===&lt;br /&gt;
&lt;br /&gt;
'''13th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vaulting.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siege Line.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''16th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lolololololololfuck.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''17th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EpicDF.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''27th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fort3z.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I don't quite get what's going on, amongst other things =/&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*It is a blue print, for a Fortress, but I'm currently drafting the Entrance, and some Defensive Features.&lt;br /&gt;
*I had to solve that problem with channel on the middle screenshot, if anyone fell in, they'd have a free way into the fort, and past the siege operators, and archers.&lt;br /&gt;
*And due to the planning, this may be a long turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Penis.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Hmm... so I see, no worry's on the long turn part, I wonder how all this will look on 3Dwarf ^.^&lt;br /&gt;
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'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*I need to unpause the game...&lt;br /&gt;
*Oh, and a repeater + spikes + falling hostilities = Last Resort Fun&lt;br /&gt;
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[[File:GenericPlaceHolder.png]]&lt;br /&gt;
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[[File:FuckRogers.png]]&lt;br /&gt;
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'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*This log like that Monarch's Nose in Bee... LARGE!!!&lt;br /&gt;
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[[File:PhallusHall.png]]&lt;br /&gt;
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'''&amp;gt;&amp;gt;TrueWolves'''&lt;br /&gt;
*At the sheer scale of this... I have nothing to say @.@&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47953</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47953"/>
		<updated>2009-03-25T05:30:38Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Early Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
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Notes: If there is a way to lower the amount of scrolling such as being able to hide parts, please let a player know.&lt;br /&gt;
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==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
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Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
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Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
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Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
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Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
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Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
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Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
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===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
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Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
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Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
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Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
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Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
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===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
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Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
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Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
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Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
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===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
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Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
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Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
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Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
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I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
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Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
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===Spring===&lt;br /&gt;
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[[Image:202-1.JPG]]&lt;br /&gt;
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'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
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&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
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[[Image:202-2.JPG]]&lt;br /&gt;
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'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
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[[Image:202-3.JPG]]&lt;br /&gt;
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'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
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'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
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[[Image:202-4.JPG]]&lt;br /&gt;
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'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
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[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
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'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
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'''15th Slate'''&lt;br /&gt;
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The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
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[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
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My dream came true. I have migrants.&lt;br /&gt;
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'''14th Felsite'''&lt;br /&gt;
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Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
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'''22nd Felsite'''&lt;br /&gt;
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[[Image:202-9.GIF]]&lt;br /&gt;
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HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
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===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
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Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
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[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
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'''20th Malachite'''&lt;br /&gt;
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A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
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[[Image:202-13.GIF]]&lt;br /&gt;
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'''22nd Malachite'''&lt;br /&gt;
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She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
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[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
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===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
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'''25th Limestone'''&lt;br /&gt;
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I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
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'''13th Sandstone'''&lt;br /&gt;
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The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
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'''12th Timber'''&lt;br /&gt;
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[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
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'''24th Timber'''&lt;br /&gt;
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The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
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[[Image:202-18.GIF]]&lt;br /&gt;
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===Winter===&lt;br /&gt;
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'''16th Moonstone'''&lt;br /&gt;
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I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
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[[Image:202-19.GIF]]&lt;br /&gt;
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'''20th Moonstone'''&lt;br /&gt;
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Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
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[[Image:202-20.GIF]]&lt;br /&gt;
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'''7th Opal'''&lt;br /&gt;
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The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
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[[Image:202-21.GIF]]&lt;br /&gt;
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[[Image:202-22.GIF]]&lt;br /&gt;
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[[Image:202-24.GIF]]&lt;br /&gt;
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'''9th Opal'''&lt;br /&gt;
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[[Image:202-23.GIF]]&lt;br /&gt;
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We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
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[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
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'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
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'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
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'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
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'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Best mug ever.&lt;br /&gt;
&lt;br /&gt;
==Year 5 - Foa==&lt;br /&gt;
&lt;br /&gt;
Erg, well, there seem to be a nice waterfall here, I'll see I could get some friends to build a vault there.&lt;br /&gt;
And where are all of the siege operators, and engineers?&lt;br /&gt;
&lt;br /&gt;
===Early Spring===&lt;br /&gt;
&lt;br /&gt;
'''13th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vaulting.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siege Line.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''16th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lolololololololfuck.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''17th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EpicDF.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''27th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fort3z.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I don't quite get what's going on, amongst other things =/&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;Foa'''&lt;br /&gt;
*It is a blue print, for a Fortress, but I'm currently drafting the Entrance, and some Defensive Features.&lt;br /&gt;
*I had to solve that problem with channel on the middle screenshot, if anyone fell in, they'd have a free way into the fort, and past the siege operators, and archers.&lt;br /&gt;
*And due to the planning, this may be a long turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Penis.png‎]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Hmm... so I see, no worry's on the long turn part, I wonder how all this will look on 3Dwarf ^.^&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47947</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47947"/>
		<updated>2009-03-23T04:59:44Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: If there is a way to lower the amount of scrolling such as being able to hide parts, please let a player know.&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
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[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
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&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
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&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
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&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
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'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
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[[Image:202-13.GIF]]&lt;br /&gt;
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'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
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===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
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[[Image:202-19.GIF]]&lt;br /&gt;
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'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
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&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
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[[Image:202-22.GIF]]&lt;br /&gt;
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[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Best mug ever.&lt;br /&gt;
&lt;br /&gt;
==Year 5 - Foa==&lt;br /&gt;
&lt;br /&gt;
Erg, well, there seem to be a nice waterfall here, I'll see I could get some friends to build a vault there.&lt;br /&gt;
And where are all of the siege operators, and engineers?&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''13th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vaulting.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siege Line.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''16th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lolololololololfuck.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''17th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EpicDF.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''27th Granite, 205, Early Spring'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fort3z.png]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I don't quite get what's going on, amongst other things =/&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47941</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47941"/>
		<updated>2009-03-20T03:59:23Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: If there is a way to lower the amount of scrolling such as being able to hide parts, please let a player know.&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*Best mug ever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''Well, that's my year done. I've uploaded the save file here - http://www.mediafire.com/?sharekey=7d8747117e20083fe62ea590dc5e5dbbe04e75f6e8ebb871. Good luck Foa!''''&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47940</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47940"/>
		<updated>2009-03-20T03:29:59Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: If there is a way to lower the amount of scrolling such as being able to hide parts, please let a player know.&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;br /&gt;
&lt;br /&gt;
He's finished! It's an... oh...&lt;br /&gt;
&lt;br /&gt;
[[File:9millstone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
Current ambitions for this season is to upgrade our defenses. I've started construction on a backup bridge so I can remove the current one and make it longer, all the better to drop people with. I also plan to make it automatic - we'll have to see how that pans out.&lt;br /&gt;
&lt;br /&gt;
'''12th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Er, we have a problem. The new bridge wasn't constructed in time, and... er... since the wagons couldn't fit across, the humans have decided to give us a miss. Oops! They'll be back next year though.&lt;br /&gt;
&lt;br /&gt;
'''13th Hematite'''&lt;br /&gt;
&lt;br /&gt;
The bridge is finished. If those humans had given us one more day! *shakes fist*&lt;br /&gt;
&lt;br /&gt;
'''17th Hematite'''&lt;br /&gt;
&lt;br /&gt;
Some of the humans have deigned to visit our fortress but once they made it to the safety of the trading depot (relative safety that is), the accursed goblins struck everywhere, ambushing one of our donkeys and killing a wayward marksdwarf who for reasons unknown decided to take a stroll away from the fort.&lt;br /&gt;
&lt;br /&gt;
[[File:10weird.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Hematite'''&lt;br /&gt;
&lt;br /&gt;
Once again I have bested the traders and taken what we wanted for the mere cost of 2 meals. Here is what the humans are after for next year, but I suggest keeping on with the sumptuous meal production so that we can buy as much as we want with minimal outlay. &lt;br /&gt;
&lt;br /&gt;
[[File:11humantradegoods.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''27th Galena'''&lt;br /&gt;
&lt;br /&gt;
Not much of import has happened recently, the new bedrooms have all been cleared of rubble, I've ordered a few new stockpiles made, oh and my rooms are almost complete :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''2nd Limestone'''&lt;br /&gt;
&lt;br /&gt;
Today Mebzuth, our resident Metalsmith became reclusive and quiet - I wonder what's up with him? He's locked himself in his workshop with some metal bars and is sketching pictures of more metal and shells. I have no idea where I'm going to procure those for him...&lt;br /&gt;
&lt;br /&gt;
'''17th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Huzzah! Our supplies from the Mountainhome have arrived!&lt;br /&gt;
&lt;br /&gt;
'''27th Limestone'''&lt;br /&gt;
&lt;br /&gt;
After a bit of intense trading, I've managed to procure an anvil for ourselves plus a few new weapons and as many metal bars and shelled animals as I could to appease our metalsmith who appears closer to breaking point each day.&lt;br /&gt;
&lt;br /&gt;
'''28th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Alas! It was all in vain. Mebzuth finally snapped and ran around yelling at all and sundry. It is all we can do to put up with him in his current state.&lt;br /&gt;
&lt;br /&gt;
'''4th Timber'''&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''15th Opal'''&lt;br /&gt;
&lt;br /&gt;
Another strange mood, our Furnace Operator Edem. He's claimed a Craftsdwarf's Workshop and is using Limestone, Wood and Pyrites - I wonder what he could be constructing in there but he won't talk to anyone, just stares at them until they go away.&lt;br /&gt;
In other news, I've been working on tombs and on additional bedrooms to try and accomodate the influx of dwarves to the fort.&lt;br /&gt;
&lt;br /&gt;
'''20th Opal'''&lt;br /&gt;
&lt;br /&gt;
Edem finished his greatest work today after days of nonstop labour. He staggered out of the workshop, cradling something protectively and wouldn't show us until we were all gathered. At that moment, he uncovered the forts latest artifact, a Limestone... mug? We were all a bit bemused, but it did have some fiddly linework I guess.&lt;br /&gt;
&lt;br /&gt;
[[File:12mug.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''Well, that's my year done. I've uploaded the save file here - http://www.mediafire.com/?sharekey=7d8747117e20083fe62ea590dc5e5dbbe04e75f6e8ebb871. Good luck Foa!''''&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47930</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47930"/>
		<updated>2009-03-17T23:59:56Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
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Notes: if there is a way to compress parts, please let one of the players know.&lt;br /&gt;
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==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
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Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
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Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
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Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
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Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
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Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
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Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
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===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
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We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
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Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
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Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
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Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
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Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
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===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
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Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
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Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
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Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
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===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
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Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
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Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
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Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
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I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
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Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
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==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
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So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
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===Spring===&lt;br /&gt;
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[[Image:202-1.JPG]]&lt;br /&gt;
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'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
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What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
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[[Image:202-2.JPG]]&lt;br /&gt;
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'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
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[[Image:202-3.JPG]]&lt;br /&gt;
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'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
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'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
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[[Image:202-4.JPG]]&lt;br /&gt;
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'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
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[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
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'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
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===Hey, read this===&lt;br /&gt;
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So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
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'''15th Slate'''&lt;br /&gt;
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The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
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[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
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My dream came true. I have migrants.&lt;br /&gt;
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'''14th Felsite'''&lt;br /&gt;
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Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
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'''22nd Felsite'''&lt;br /&gt;
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[[Image:202-9.GIF]]&lt;br /&gt;
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HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
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===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
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Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
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[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
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'''20th Malachite'''&lt;br /&gt;
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A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
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[[Image:202-13.GIF]]&lt;br /&gt;
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'''22nd Malachite'''&lt;br /&gt;
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She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
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[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
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===Autumn===&lt;br /&gt;
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'''12th Limestone'''&lt;br /&gt;
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Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
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'''25th Limestone'''&lt;br /&gt;
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I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
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'''13th Sandstone'''&lt;br /&gt;
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The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
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'''12th Timber'''&lt;br /&gt;
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[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
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'''24th Timber'''&lt;br /&gt;
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The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
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[[Image:202-18.GIF]]&lt;br /&gt;
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===Winter===&lt;br /&gt;
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'''16th Moonstone'''&lt;br /&gt;
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I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
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[[Image:202-19.GIF]]&lt;br /&gt;
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'''20th Moonstone'''&lt;br /&gt;
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Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
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[[Image:202-20.GIF]]&lt;br /&gt;
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'''7th Opal'''&lt;br /&gt;
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The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
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[[Image:202-21.GIF]]&lt;br /&gt;
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[[Image:202-22.GIF]]&lt;br /&gt;
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[[Image:202-24.GIF]]&lt;br /&gt;
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'''9th Opal'''&lt;br /&gt;
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[[Image:202-23.GIF]]&lt;br /&gt;
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We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
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[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
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'''25th Obsidian'''&lt;br /&gt;
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HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
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==Year 3 - BirdoPrey==&lt;br /&gt;
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===Spring===&lt;br /&gt;
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'''Granite 1'''&lt;br /&gt;
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Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
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'''Granite 4'''&lt;br /&gt;
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I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
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'''Granite 15'''&lt;br /&gt;
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I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
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'''Granite 16'''&lt;br /&gt;
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Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
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Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
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'''Granite 21'''&lt;br /&gt;
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Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
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Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
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'''Slate 11'''&lt;br /&gt;
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Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
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I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
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Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
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'''Slate 16'''&lt;br /&gt;
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I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
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Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
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'''Slate 24'''&lt;br /&gt;
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The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
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'''Felsite 1'''&lt;br /&gt;
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Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
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'''Felsite 20'''&lt;br /&gt;
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I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
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===Summer===&lt;br /&gt;
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'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 4 - Wildfire111==&lt;br /&gt;
&lt;br /&gt;
As I strolled into the valley I spied a beautiful scene - a rushing river, trees everywhere. I knew this would be a pleasant change from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
[[File:Frontentrance.JPG]]&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''2nd Granite'''&lt;br /&gt;
&lt;br /&gt;
Oh god, my eyes deceived me. The fort is a shambles, with only a few crossbow dwarves standing between us and the goblins. This will be high on my order of business, at least my predecessor started to drain the river with the intention of making a trap. I think I can improve on his design though, the bridge with which he was going to drop them in is far too small. Something to dwell on later.&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
&lt;br /&gt;
My first move was to organize some trade goods of which we had perilous few. I appointed a Master Chef, VR98 to make some lavish meals to trade to the gullible elves for a fortune and then appointed a Brewmaster, Dudely and an assistant brewer to replenish our drink stocks. Our Mayor, Drake came to me to complain that he couldn't fit all his belongings into his measly single chest and threatened to mandate adamantium items if I didn't rectify the situation. I fobbed him off with promises, I'll attend to that later.&lt;br /&gt;
&lt;br /&gt;
'''6th Granite'''&lt;br /&gt;
&lt;br /&gt;
This fort is full of rock just lying around, I got rid of the stone stockpile and instead designated a spot where all the rock can be dumped and enlisted every member of the fort into clearing out the place. It will look much nicer then.&lt;br /&gt;
&lt;br /&gt;
'''9th Granite'''&lt;br /&gt;
&lt;br /&gt;
Elves! Let's see what the treehuggers have for us this time. Unfortunately I think my Master Chef has been slacking off, so we don't have much to offer. We'll just have to do our best!&lt;br /&gt;
I have also begun works to improve our defenses, especially in the bridge area. The river is very slowly draining.&lt;br /&gt;
&lt;br /&gt;
[[File:1Elves.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Granite'''&lt;br /&gt;
&lt;br /&gt;
I've started digging out extra space to store whatever else we might need.&lt;br /&gt;
&lt;br /&gt;
'''20th Granite'''&lt;br /&gt;
&lt;br /&gt;
Useless elves! All they brought was cloth and alcohol... Nevertheless, I traded a few paltry meals to them in exchange for some cloth and all the booze I could carry then sent them packing.&lt;br /&gt;
&lt;br /&gt;
'''2nd Slate'''&lt;br /&gt;
&lt;br /&gt;
Monkeys!&lt;br /&gt;
&lt;br /&gt;
[[File:2monkeys.PNG]]&lt;br /&gt;
&lt;br /&gt;
Not to worry, our fort guard filled them with arrows and they didn't get away with anything...&lt;br /&gt;
...But it was a ruse! As we were clearing away the corpses, the goblins sprung an ambush just as the Caravan was leaving&lt;br /&gt;
&lt;br /&gt;
[[File:4ambush.PNG]]&lt;br /&gt;
&lt;br /&gt;
The caraven legged it - straight into our fort&lt;br /&gt;
&lt;br /&gt;
[[File:5merchantsinsidefort.PNG]]&lt;br /&gt;
&lt;br /&gt;
But the goblins were no match for our marksdwarves, but a lucky shot managed to kill poor Oddom who had only just graduated to Marksdwarfship. They also managed to kill our Jaguar :(&lt;br /&gt;
&lt;br /&gt;
[[File:6savedtheday.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
&lt;br /&gt;
I've decided that I've done enough loafing and I've ousted Drake from most of his Managerial duties, he's now able to focus purely on being mayor which most dwarves seem relieved about - less chance of him doing something silly. Of course, with my new rank it demands certain... priveleges. Construction of my new quarters has begun immediately, and I have plans laid out for my future tomb. The fort is ticking along nicely and the cleanup is taking forever.&lt;br /&gt;
&lt;br /&gt;
'''25th Slate'''&lt;br /&gt;
&lt;br /&gt;
Migrants!&lt;br /&gt;
&lt;br /&gt;
[[File:Migrants.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''17th Felsite'''&lt;br /&gt;
&lt;br /&gt;
We have a fey mood :)&lt;br /&gt;
He's claimed a masons workshop and is using Limestone, Oak logs and Silver Bars.&lt;br /&gt;
&lt;br /&gt;
[[File:8mood.PNG]]&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47921</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47921"/>
		<updated>2009-03-16T01:05:15Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves:'''&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47920</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47920"/>
		<updated>2009-03-16T01:04:28Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
&amp;gt;&amp;gt;TrueWolves: &lt;br /&gt;
*you got to love Dwarven Fortress XD&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
&amp;gt;&amp;gt;TrueWolves:&lt;br /&gt;
*I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
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[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
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[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47919</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47919"/>
		<updated>2009-03-16T01:01:45Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
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==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
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Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
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Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
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Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
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Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
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Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
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Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
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===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
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Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
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Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
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Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
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Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
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===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
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Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
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Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
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Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
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Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
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Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
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Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
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Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
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[[Image:202-1.JPG]]&lt;br /&gt;
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&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
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&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
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[[Image:202-2.JPG]]&lt;br /&gt;
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'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
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[[Image:202-3.JPG]]&lt;br /&gt;
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'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
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'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
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[[Image:202-4.JPG]]&lt;br /&gt;
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'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
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[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
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'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
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'''15th Slate'''&lt;br /&gt;
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The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
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[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
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My dream came true. I have migrants.&lt;br /&gt;
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'''14th Felsite'''&lt;br /&gt;
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Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
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'''22nd Felsite'''&lt;br /&gt;
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[[Image:202-9.GIF]]&lt;br /&gt;
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HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
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===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
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Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
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[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
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'''20th Malachite'''&lt;br /&gt;
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A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
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[[Image:202-13.GIF]]&lt;br /&gt;
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'''22nd Malachite'''&lt;br /&gt;
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She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
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[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
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===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
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'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
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'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
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'''12th Timber'''&lt;br /&gt;
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[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
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'''24th Timber'''&lt;br /&gt;
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The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
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[[Image:202-18.GIF]]&lt;br /&gt;
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===Winter===&lt;br /&gt;
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'''16th Moonstone'''&lt;br /&gt;
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I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
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[[Image:202-19.GIF]]&lt;br /&gt;
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'''20th Moonstone'''&lt;br /&gt;
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Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
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[[Image:202-20.GIF]]&lt;br /&gt;
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'''7th Opal'''&lt;br /&gt;
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The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
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[[Image:202-21.GIF]]&lt;br /&gt;
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[[Image:202-22.GIF]]&lt;br /&gt;
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[[Image:202-24.GIF]]&lt;br /&gt;
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'''9th Opal'''&lt;br /&gt;
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[[Image:202-23.GIF]]&lt;br /&gt;
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We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
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[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
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'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
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'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
* &amp;gt;&amp;gt;TrueWolves: &lt;br /&gt;
** you got to love Dwarven Fortress XD&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
* &amp;gt;&amp;gt;TrueWolves:&lt;br /&gt;
**I love what Drake is turning in to &amp;gt;=D&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47918</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47918"/>
		<updated>2009-03-16T00:58:29Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''*&amp;gt;&amp;gt;TrueWolves: &lt;br /&gt;
**you got to love Dwarven Fortress XD'''&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''*&amp;gt;&amp;gt;TrueWolves:&lt;br /&gt;
**I love what Drake is turning in to &amp;gt;=D'''&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47917</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47917"/>
		<updated>2009-03-16T00:57:58Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;*TrueWolves: &lt;br /&gt;
**you got to love Dwarven Fortress XD'''&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''*&amp;gt;&amp;gt;TrueWolves:&lt;br /&gt;
**I love what Drake is turning in to &amp;gt;=D'''&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47916</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47916"/>
		<updated>2009-03-16T00:50:47Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Autumn */&lt;/p&gt;
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&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
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For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
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List if nothing goes wrong:&lt;br /&gt;
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TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
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==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
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Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
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Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
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Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
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Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
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Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
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Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
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===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
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We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
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Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
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Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
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Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
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Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
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===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
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Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
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Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
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Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
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===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
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Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
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Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
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Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
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I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
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Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
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==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
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So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
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===Spring===&lt;br /&gt;
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[[Image:202-1.JPG]]&lt;br /&gt;
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'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
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What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
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[[Image:202-2.JPG]]&lt;br /&gt;
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'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
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'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
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'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
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[[Image:202-4.JPG]]&lt;br /&gt;
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'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
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'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
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===Hey, read this===&lt;br /&gt;
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So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
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'''15th Slate'''&lt;br /&gt;
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The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
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[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
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My dream came true. I have migrants.&lt;br /&gt;
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'''14th Felsite'''&lt;br /&gt;
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Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
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'''22nd Felsite'''&lt;br /&gt;
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[[Image:202-9.GIF]]&lt;br /&gt;
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HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
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===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
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Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
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'''20th Malachite'''&lt;br /&gt;
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A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
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'''22nd Malachite'''&lt;br /&gt;
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She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
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[[Image:202-14.GIF]]&lt;br /&gt;
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===Autumn===&lt;br /&gt;
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'''12th Limestone'''&lt;br /&gt;
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Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
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'''25th Limestone'''&lt;br /&gt;
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I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
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'''13th Sandstone'''&lt;br /&gt;
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The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
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'''12th Timber'''&lt;br /&gt;
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[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
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'''24th Timber'''&lt;br /&gt;
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The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
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[[Image:202-18.GIF]]&lt;br /&gt;
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===Winter===&lt;br /&gt;
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'''16th Moonstone'''&lt;br /&gt;
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I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
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'''20th Moonstone'''&lt;br /&gt;
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Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
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'''7th Opal'''&lt;br /&gt;
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The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
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'''9th Opal'''&lt;br /&gt;
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[[Image:202-23.GIF]]&lt;br /&gt;
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We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
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'''25th Obsidian'''&lt;br /&gt;
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HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
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==Year 3 - BirdoPrey==&lt;br /&gt;
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===Spring===&lt;br /&gt;
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'''Granite 1'''&lt;br /&gt;
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Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
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'''Granite 4'''&lt;br /&gt;
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I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
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'''Granite 15'''&lt;br /&gt;
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I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
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'''Granite 16'''&lt;br /&gt;
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Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
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Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
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'''Granite 21'''&lt;br /&gt;
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Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
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Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
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'''Slate 11'''&lt;br /&gt;
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Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
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I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
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Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
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'''Slate 16'''&lt;br /&gt;
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I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
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Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
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'''Slate 24'''&lt;br /&gt;
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The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
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'''Felsite 1'''&lt;br /&gt;
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Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
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'''Felsite 20'''&lt;br /&gt;
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I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;&amp;gt;TrueWolves: you got to love Dwarven Fortress XD'''&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47915</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47915"/>
		<updated>2009-03-16T00:50:10Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Year 3 - BirdoPrey==&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
'''Granite 1'''&lt;br /&gt;
&lt;br /&gt;
Tux has been pressuring me for some time now to take over his job as overseer of the fortress. I was reluctant at first, thinking of my wife and young daughter, but I was assured that my post would only last for one year, and I figure this is a good opportunity to make things flow a little smoother around here.&lt;br /&gt;
&lt;br /&gt;
'''Granite 4'''&lt;br /&gt;
&lt;br /&gt;
I've spent the first few days here walking around and compiling a list of concerns and bottlenecks in production. I came across some fellows sleeping on the floor of an unfinished tower near the entrance... Apparently some doofus dug out a couple dozen bedrooms but neglected to tell anyone they could use it. I took care of that quickly. I also noticed that our armed forces were milling about with nothing to do. There were no practice bolts for them to train on so I had a crafts workshop dug out next to the wood stockpile and ordered our woodcrafter to make some bolts for them. I also streamlined some stockpiles to hopefully unclutter some of these messy workshops.&lt;br /&gt;
&lt;br /&gt;
'''Granite 15'''&lt;br /&gt;
&lt;br /&gt;
I've ordered the miners to dig out grids on the bottom level, hoping for ore of some kind. It has come to my attention that we are without a forge... We really must get one next time a caravan passes through.&lt;br /&gt;
&lt;br /&gt;
'''Granite 16'''&lt;br /&gt;
&lt;br /&gt;
Speak of the devil!&lt;br /&gt;
[[Image:203-1.png]]&lt;br /&gt;
&lt;br /&gt;
Rather useless as far as traders go. I'm not even sure it's worth the effort to bring out goods for them. I may simply look at their wares and seize what I think is worth taking.. I've never liked those smug bastards.&lt;br /&gt;
&lt;br /&gt;
'''Granite 21'''&lt;br /&gt;
&lt;br /&gt;
Olivine, olivine olivine! All I hear from the miners is reports of more olivine! Idiots, if I liked puke green I would go out in the sun more often!&lt;br /&gt;
&lt;br /&gt;
Also, among the useless ropes the elves brought, they had a caged jaguar! I think I'll chain it up out front. The elves didn't seem too thrilled when I relieved it from them, but bugger them.&lt;br /&gt;
&lt;br /&gt;
'''Slate 11'''&lt;br /&gt;
&lt;br /&gt;
Some migrants have arrived!&lt;br /&gt;
[[Image:203-2.png]]&lt;br /&gt;
&lt;br /&gt;
I believe I have enough lodgings for everyone, but I may have to ramp up the farming a bit. Finding something to do with them will be a bit harder though. I need some kind of project to focus our attentions on. I'll be thinking on it.&lt;br /&gt;
&lt;br /&gt;
Our population has gone up significantly. We now have over 50 able bodies! Drake has proclaimed himself the mayor and Tux has started the fortress guard.&lt;br /&gt;
&lt;br /&gt;
'''Slate 16'''&lt;br /&gt;
&lt;br /&gt;
I have the new arrivals Dumping the limestone from the residential area near the craftsdwarf workshop. Limestone goods should be quite valuable!&lt;br /&gt;
&lt;br /&gt;
Also it is beginning to bother me how cramped the barracks and archery range is. Our soldiers are practicing their marksmanship from 5 feet away! I've decided to lengthen those sections of the tower.&lt;br /&gt;
&lt;br /&gt;
'''Slate 24'''&lt;br /&gt;
&lt;br /&gt;
The extension to the tower is underway. Drake has decided to start throwing his weight around. He's demanding even nicer lodgings and some copper items to be made. I'm not sure how he expects us to make copper without copper ore or a forge. I fear the power is getting to his head.'&lt;br /&gt;
&lt;br /&gt;
'''Felsite 1'''&lt;br /&gt;
&lt;br /&gt;
Our new glassmaker is showing signs of possession! I'm a bit concerned about our ability to provide what he needs. We don't even have a glass furnace! I'll see what I can do.&lt;br /&gt;
&lt;br /&gt;
'''Felsite 20'''&lt;br /&gt;
&lt;br /&gt;
I fear it is hopeless. I made some green glass for him myself, and he took some rope reed cloth, but he's demanding some kind of shell and we have no shells nor turtles of any kind. I told our fisherdwarf to try and find some turtles but I don't have high hopes.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&lt;br /&gt;
'''Hematite 1'''&lt;br /&gt;
&lt;br /&gt;
I have decided it is time to rid our river of the fishy menace once and for all. I am mobilizing a project to dam the river and let the carp expire on the drying riverbed. I'm going to need pumps... lots of pumps. And some kind of drain. At last I feel like I've found the project that will mark my leadership here.&lt;br /&gt;
&lt;br /&gt;
'''Malachite 5'''&lt;br /&gt;
&lt;br /&gt;
Alas, just as we finally caught some turtles and were preparing them, our possessed glassmaker finally snapped.&lt;br /&gt;
[[Image:203-3.png]]&lt;br /&gt;
&lt;br /&gt;
He mumbles to himself and wanders aimlessly. We will prepare a coffin for him for when he eventually starves to death or wanders into the river.&lt;br /&gt;
&lt;br /&gt;
In other news, the first step of my damming project is underway. The pumps are set up, and the waterwheel to power them is in construction. I believe 3 pumps should be enough to allow me to build one floodgate. Then I'll reposition the pumps, adding a floodgate along the line until the river is stopped completely.&lt;br /&gt;
[[Image:203-4.png]]&lt;br /&gt;
&lt;br /&gt;
'''Malachite 22'''&lt;br /&gt;
&lt;br /&gt;
Excellent! The first floodgate is set!&lt;br /&gt;
[[Image:203-5.png]]&lt;br /&gt;
[[Image:203-6.png]]&lt;br /&gt;
&lt;br /&gt;
'''Galena 27'''&lt;br /&gt;
&lt;br /&gt;
The carp interfered with the building of the second floodgate. Amazingly there were no casualties, but I was so incensed at the audacity of those hellfish that I ordered our main military squad to take action. Today the river runs red with the blood of carp.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-7.png]]&lt;br /&gt;
[[Image:203-8.png]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
Limestone 20&lt;br /&gt;
&lt;br /&gt;
A goblin kidnapper has stolen my precious baby girl! Oddly enough, I don't really seem to mind.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;TrueWolves: you got to love Dwarven Fortress XD&lt;br /&gt;
&lt;br /&gt;
The yearly dwarven caravan has arrived. I hope to trade several binfuls of limestone crap for an anvil. Finally we'll have metalworking! Now if only we could find some ore...&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 1'''&lt;br /&gt;
&lt;br /&gt;
[[Image:203-9.png]]&lt;br /&gt;
&lt;br /&gt;
The cook was crossing the bridge to pick up some wood when a goblin ambush jumped out! He fought bravely, but the pikeman brought him down.&lt;br /&gt;
&lt;br /&gt;
Before our marksdwarves even left the dining room, the caravan guards were already upon the ambushers, sending them flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-10.png]]&lt;br /&gt;
&lt;br /&gt;
'''Sandstone 22'''&lt;br /&gt;
&lt;br /&gt;
I am somewhat dismayed right now. Several months ago Drake demanded some copper items be made back when we had no means to do it. I had assumed he had forgotten about his crazy demand but just now he ordered one of our training marksdwarves to be beaten because of our failure to complete it! The poor recruit is lying in bed now with a mangled hand and several broken bones. Has our mayor become a menace? I'm not sure what to do.&lt;br /&gt;
&lt;br /&gt;
'''5 Timber'''&lt;br /&gt;
&lt;br /&gt;
An Herbalist has taken some limestone and rough rubies and started a secret project! I'm eagerly waiting to see what he comes out with.&lt;br /&gt;
&lt;br /&gt;
'''10 Timber'''&lt;br /&gt;
&lt;br /&gt;
After 5 days he's finished!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-11.png]]&lt;br /&gt;
&lt;br /&gt;
Not the fanciest piece of work but very classy. He seems to have learned a lot from the process though and now he's pumping out incredible stone crafts!&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''5 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
At long last, my project is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:203-12.png]]&lt;br /&gt;
&lt;br /&gt;
Now all there is left is wait until the rest of the river dries out, exposing the carp to the air. I am very satisfied.&lt;br /&gt;
&lt;br /&gt;
'''13 Moonstone'''&lt;br /&gt;
&lt;br /&gt;
Calamity! While our dwarves were taking apart the damming constructions, somehow there was a collapse! Our butcher and a child fell in the river and drowned. Our celebrations are now mixed with sorrow.&lt;br /&gt;
&lt;br /&gt;
[[Image:203-13.png]]&lt;br /&gt;
&lt;br /&gt;
Editor's Note - Shortly after this last entry, Birdo StandardDrifts was killed by a carp in the river near the entrance moat. It is unclear how he ended up in the river, but we are comforted by the fact that his sacrifice was not in vain (probably).&lt;br /&gt;
&lt;br /&gt;
[[Image:203-14.png]]&lt;br /&gt;
&lt;br /&gt;
Since his untimely demise, life in the fortress has continued as it always does. A pleasant tomb has been carved out for him posthumously and his remains will be interred there when they are retrievable.&lt;br /&gt;
&lt;br /&gt;
A goblin ambush was spotted early from our tower and our team of steadily improving marksdwarves routed them with ease. A miner was taken with a fey mood and produced a limestone grate. Everyone politely told him it was brilliant.&lt;br /&gt;
&lt;br /&gt;
Birdo's widow found some blueprints in his coffer; apparently damming the river was just step one. He had planned to build a series of floodgates on the dry riverbed closer to the bridge, hook them all up to levers, and then connect the retractable bridge to a lever. It seems his plan was to wait for any attackers to begin crossing, drop them into the empty river, and then release the flood on them, washing them away.&lt;br /&gt;
&lt;br /&gt;
As the river slowly drained, the dwarves turned to their mayor for leadership, but he had grown increasingly erratic, muttering to himself and talking to no one. People lived in tension of his next impossible mandate and vicious punishments. One thing was clear, it was time for someone new to step up...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47913</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47913"/>
		<updated>2009-03-12T11:14:44Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
&lt;br /&gt;
[[Image:202-1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-3.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
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&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
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[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
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&lt;br /&gt;
'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
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'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
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&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
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===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
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&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
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[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
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'''20th Malachite'''&lt;br /&gt;
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&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
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[[Image:202-13.GIF]]&lt;br /&gt;
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'''22nd Malachite'''&lt;br /&gt;
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&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
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===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
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'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
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&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
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'''24th Timber'''&lt;br /&gt;
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The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
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[[Image:202-18.GIF]]&lt;br /&gt;
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===Winter===&lt;br /&gt;
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'''16th Moonstone'''&lt;br /&gt;
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&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
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[[Image:202-19.GIF]]&lt;br /&gt;
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'''20th Moonstone'''&lt;br /&gt;
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&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
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[[Image:202-20.GIF]]&lt;br /&gt;
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'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
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[[Image:202-21.GIF]]&lt;br /&gt;
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[[Image:202-22.GIF]]&lt;br /&gt;
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[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
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[[Image:202-23.GIF]]&lt;br /&gt;
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We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
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[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
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'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47912</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47912"/>
		<updated>2009-03-12T11:14:35Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
&lt;br /&gt;
List if nothing goes wrong:&lt;br /&gt;
TrueWolves - Ian_K - [Tuxd] - BirdoPrey - wildfire1 - Foa&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
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Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
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Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
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&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
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Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
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Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
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Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
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Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
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Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
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Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
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Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
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Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
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Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
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Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
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Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
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Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
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Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
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Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;br /&gt;
&lt;br /&gt;
==Year 2 - [Tuxd]==&lt;br /&gt;
I was awoken with a start today, namely my face kissing the smooth obsidian floor of my bedchamber. The fuck? A rustle of papers. Papers were never good. It meant someone spent money to put you somewhere.&lt;br /&gt;
&lt;br /&gt;
So it seemed. 'Puzzledbridges' the Commander told me, laughing heartily before suggesting in a rather serious tone that I stock up on cheese and wine before we reached the front gates of our fort. A quick hand while walking through the workshops netted me a couple bags that I stuffed with cheese while I was getting my gear together. Guess I have to play caravan watch for a week or two..&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
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[[Image:202-1.JPG]]&lt;br /&gt;
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'''1st Granite, 202'''&lt;br /&gt;
Last night, those bastards left me while I was sleeping. They took all my wine. All of it. Didn't even leave me with real bolts, just some wooden sticks that I had seen them training with the day before. So, after working my way down the mountain, I slip into a cave by the river. Lo and behold, Puzzledbridges. I'd never even seen the bridge. I got dragged by an Engineer with seemingly nothing better to do up to a Noble in bright purple. &amp;quot;So, this is your work order from the King? TAKE IT!&amp;quot; With seemingly insane laughter, he snagged a crossbow from the corner and bolted from the room, dropping the hat he wore on my head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the fuck is this. Seriously. I really don't understand how I got here, or why I'm here. However, things are seemingly going smoothly enough. The other wood workers keep mumbling about fish, and I had the engineer start setting up some cage traps. From the looks of the land, we may have a chance at stumbling onto some magma, and with a healthy supply of Bauxite, woe be the enemy...&lt;br /&gt;
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[[Image:202-2.JPG]]&lt;br /&gt;
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'''4th Granite'''&lt;br /&gt;
I'm going to give them a reason for this name. We've started channeling down the slopes, forcing all comers to take the bridge. It seems one of the miners punctured the river some how, which is no matter for the moment. We may have a small moat at the from gates sooner or later, either aesthetics or convienence..&lt;br /&gt;
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[[Image:202-3.JPG]]&lt;br /&gt;
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'''7th Granite'''&lt;br /&gt;
Huzzah! Perhaps this could get a little better. We've struck Milk Opal, Sphalerite and Orthoclase down in a shaft that the former ruler had designated.. Speaking of which, he is still hauling stone. I'm here a week, and all he's done is throw his hat at me, laugh, and then mumble about fish. Soon enough I'll go out to check the work on the re-construction of the mountain's face.&lt;br /&gt;
&lt;br /&gt;
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'''14th Granite'''&lt;br /&gt;
Today, the turdly Elves will no longer be welcome here. It took them over a week to climb down the topside of the mountain: by the time I leave this place, they'll be lucky to get here in months. The prior ruler left me not quite high and dry, more just dry. No trade crafts, no crafts, not much of anything that I could sell, and here come these 'HOW DARE YOU CUT DOWN THE TREES' assholes with some loot...&lt;br /&gt;
The channeling down of the slopes is slow, but its working. Floodgates are being constructed, as are the makings of screw pumps. I dare these hippy bastards to step on our lands again. I may have to move the trade depot out doors to make this more feasible, but fret not: all shall be protected. I'm digging a tunnel from the interior of the fort to an outdoor barracks I am building: with any luck it will be done by summer. The second floor will be entirely for archery, with fortifications built in, and overlooking the new trade depot location.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-4.JPG]]&lt;br /&gt;
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&lt;br /&gt;
'''21st Granite'''&lt;br /&gt;
The former ruler of this place may be the first to try out our little water trap, but for the least he is now the sole member of our 'army'. I hope he can wrestle. A wave of dwarves came screaming past me with him at the lead earlier, something about a kobold with one of OUR axes.. and there he goes, with one of our axes.. Turns out the former ruler had never removed the wagon. This has been dealt with now. Work resumes on the barracks and channel, and I'm about to start whipping a carpenter if he doesn't start spitting out my screw pumps..&lt;br /&gt;
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[[Image:202-5.JPG]]&lt;br /&gt;
[[Image:202-6.JPG]]&lt;br /&gt;
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'''14th Slate'''&lt;br /&gt;
The past month has been largely uneventful, aside from me running around screaming frantically for things to get done. Don't these people understand anything about time management? So far the channeling is about half complete. It is turning into a moat, so I'm going to dig in, and build a bridge inside as well, linked to a lever down near the bauxite cavern. The smelter has been erected.. how long will the wood furnace sit?&lt;br /&gt;
&lt;br /&gt;
===Hey, read this===&lt;br /&gt;
&lt;br /&gt;
So, I had a trojan smack my computer up like a punk bitch last night. BSOD right before the end of spring, so no autosave. I played through most of spring the exact same, mostly the exact same shit happened aside from the numbers changing slightly from the Elf theft. If things look different/better/whatever, its because I've reinstalled and I'm worm free now. Enjoy. (:&lt;br /&gt;
&lt;br /&gt;
'''15th Slate'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new trade depot has been completed, as well as most of the first floor of the barracks, and the roof. Beds have been moved in, now I'm just waiting on my immigrants. The former ruler has named himself Clerk, which is fine, as he is somewhat more accessible now, and he's given me a pretty good tour of the place. At the very bottom of the mine shaft, platinum was discovered. The wood burner is burning full blast now. Since I saw the carp, dreams have plagued me. A wave of migrants come, which is a good thing. This will give me marksdwarves. The second floor of the barracks will be used as such, the third (if its completed during my time here; I won't be able to take much of this much longer) a bedroom for swordsdwarves, and the fourth their training room. Work has been moving swiftly, so I may be able to finish by the fall, but I doubt such luck will befall me.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-8.GIF]]&lt;br /&gt;
'''6th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My dream came true. I have migrants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''14th Felsite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things have been, I say, a success this season. Our stocks are way up (thanks hippies!), we now have 32 people, and a small squad of soon to be marksdwarfs. I have had a seige workshop and a ballista constructed, placed in the barracks, aimed at the trade depot. One luck I happened to notice when we broke rum with it was that if we place a fortification to the north of it, we will have perfect aim at the bridge, once it is the only access. I feel safer already. More rooms are being dug out, the carpenters are being run ragged adding now the third floor to the barracks in under a season.. Hah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22nd Felsite'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-9.GIF]]&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I've cut off anyone not coming across the bridge. Come and try that thieving again, little kobold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
'''11th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are how things stand at the moment. The past month has passed with very little activity, aside from building. The guard is supposed to be training upstairs with crossbows, however they feel better groping each other I guess. Whatever. A few aren't getting worse by any means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-10.GIF]]&lt;br /&gt;
[[Image:202-11.GIF]]&lt;br /&gt;
[[Image:202-12.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A carpenter withdrew from society, and claimed a Carpenter's Workshop for some secretive reason today. Who knows what she's up to, it's not like she's doing very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:202-13.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''22nd Malachite'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She gave me a fucking Alder casket. ARE WE HINTING AT SOMETHING?! Either way, its worth some serious money, so either I'll build myself a tomb and stick it in, or I'll sell it. PERHAPS THE HIPPIES COULD CHERISH IT.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-14.GIF]]&lt;br /&gt;
[[Image:202-15.GIF]]&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
&lt;br /&gt;
'''12th Limestone'''&lt;br /&gt;
&lt;br /&gt;
Well, work has completed on the third floor of the barracks (floor wise). The roof is starting today. The Carpenters are throwing themselves a party at a table in the dining area.. Well deserved, if you ask me. My plans have mostly been completed for the fortress. Hopefully, by the end of the Winter, I won't have to do this anymore. Perhaps I can con the Mechanic/Siege Engineer into the job... Sheriff sounds like a nice cushy job for someone like me, especially with what I've accomplished.&lt;br /&gt;
&lt;br /&gt;
'''25th Limestone'''&lt;br /&gt;
&lt;br /&gt;
I woke up with a carp snapping at my face. Apparently I fell asleep out by the pumps after that wild ass party.. what? Two weeks ago? TRADERS?! BUILD THAT BRIDGE NOOOW!&lt;br /&gt;
&lt;br /&gt;
'''13th Sandstone'''&lt;br /&gt;
&lt;br /&gt;
The merchants embarked, only getting to glance upon us as we loaded the depot with what goods we could scrounge. The dolt architects wandered for over a week claiming they had nothing to do. Now '''I''' get the dirty stares in the hall. When I get the chance, I'm going to give up this position and take the Sherrif spot. Hopefully after a while I will be able to become a Hammerer and take my revenge on the lazy assholes who caused this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''12th Timber'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-17.GIF]]&lt;br /&gt;
We've got a healthy stockpile for winter. Floodgates have been installed in the entrance chamber, as well as a ballista/fortification/doors/traps setup. I feel the defenses are adequate at the least with barracks out front and the squad on patrols. A tunnel from the bauxite chamber, down, up and to the barracks has been dug for times of emergency. I'm building supports around the fortifications on the barracks in case we need to flood the area, to prevent any back-flow. The mechanic seems all for it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''24th Timber'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armorer is in a fey mood now. I should say, man, that's what you get for sleeping in a blood splattered barracks!&lt;br /&gt;
&lt;br /&gt;
[[Image:202-18.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&lt;br /&gt;
'''16th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I copied down what the Hamlet Liason was babbling at me. Maybe the mechanic can make heads or tails of what they need from us by next year..&lt;br /&gt;
&lt;br /&gt;
[[Image:202-19.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''20th Moonstone'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Told you guys to stay away.. not even 10 seconds and already being beaten to a pulp by 3 wrestlers. That's no way to go through life, son.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-20.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7th Opal'''&lt;br /&gt;
&lt;br /&gt;
The armorer has gone fully insane. He's currently throwing the butcher down stairs. The guard has been notified, I hope we can save him...&lt;br /&gt;
&lt;br /&gt;
[[Image:202-21.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-22.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[Image:202-24.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''9th Opal'''&lt;br /&gt;
&lt;br /&gt;
[[Image:202-23.GIF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We weren't fast enough. However, I believe that the butcher and the glassmaker, who escaped with mere scrapes, are friends of the Wrestlers... They made the Armorer pay dearly.&lt;br /&gt;
&lt;br /&gt;
[[Image:202-25.GIF]]&lt;br /&gt;
[[Image:202-26.GIF]]&lt;br /&gt;
&lt;br /&gt;
'''25th Obsidian'''&lt;br /&gt;
&lt;br /&gt;
HAHAHA! They've sent me a fresh noble  to turn this place over to. Must have pissed those hippies off or something, so they went bawling to the King. Either way, more of a reason for me to take the Sheriffs position. Oh look, they just finished my office, too.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47881</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47881"/>
		<updated>2009-03-11T03:21:03Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
For players who are late: There is a 48hour period to claim your turn, however, if its missed, you are only bumped down one step in the order, not outright skipped, if your done for a weeks time, you are dropped out of waiting for all until you return for at least 24hours&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47880</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47880"/>
		<updated>2009-03-09T00:15:23Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;br /&gt;
&lt;br /&gt;
Obsidian 12th - My last note here... unless I have a change in heart, besides the death by carps and the drink shortage, this outpost is doing fine. Perhaps it will last as long as the 200 year old mountainhomes them selves.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47879</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47879"/>
		<updated>2009-03-09T00:07:10Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me... but alas, no rope, perhaps another time... damn... evil... fish. the stills will be running once more, and on the double!&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47878</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47878"/>
		<updated>2009-03-09T00:02:24Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room. perhaps... perhaps I can build a well in to the river from above, so those evil carp can not get to me...&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47877</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47877"/>
		<updated>2009-03-09T00:00:48Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian 10th - no... the worst has happened... we have run out of booze! the troubles are getting to much, I personally am done as of today keeping track of events. I will do only my mining, smoothing, and stuff keeping jobs. As for leading the fortress? I only hope they don't elect me again, I'm not doing a thing...&lt;br /&gt;
&lt;br /&gt;
I need my booze... what am I going to do with out my booze? no... I must stay sane, for the others. This outpost may be out of my hands, but I still must do my job. At least I can keep my room.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47876</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47876"/>
		<updated>2009-03-08T23:46:45Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opal 5th - Bauxite again, so I'm done trying to find the stuff when we find it everywhere, though I still have the stone masons using only small amounts of the stuff.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47875</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47875"/>
		<updated>2009-03-08T23:36:47Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Moonstone 1st - Well, Winter is here... still nothing great. I know I could make this faster... perhaps I'm not cut out for this job?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone 15th - That's it, we need something that everyone will see... so I started a great construction of a tower up to the top of the sky and to as deep as we are daring... when this is done, perhaps this outpost will be known far and wide! We can host are barracks in here as well.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47874</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47874"/>
		<updated>2009-03-08T23:07:07Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
===Spring===&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
===Autumn===&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sandstone 20th - Seems the mountainhomes sent us some fresh dwarves, perhaps they brought some damn games... the place is getting boring as hell. I'll put them to work soon enough, Also I got my self a very large room to sleep in now and work away my crafts I do. I may not be a solider yet, but when we have an army, I hope I can lead it... tell then I am starting to smooth the walls and floors to make this place look nice, and the bauxite is nearly mined out.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47873</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47873"/>
		<updated>2009-03-08T22:47:28Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship! Got a cat as well, so perhaps it will catch all these damn flies.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47872</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47872"/>
		<updated>2009-03-08T22:46:19Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 17th - The dwarves under me think they are funny, They got to the traders before me and based on are rough stone bridge, called the place &amp;quot;PuzzledBridges&amp;quot; What kind of name is that?!? it stuck though... so now I am the great leader of puzzledbridges, what a name I think. Anyhow, we were able to trade some of are fine tables and chairs in for blocks of stone and food we don't quite need, but we need more to come... and the best way to do that is to show are fine craftsdwarfship!&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47871</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47871"/>
		<updated>2009-03-08T22:38:08Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 11th - The carp are gathering! what are there plans? I must know!&lt;br /&gt;
[[Image:The Carp are gathering.gif]]&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:The_Carp_are_gathering.gif&amp;diff=47971</id>
		<title>File:The Carp are gathering.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:The_Carp_are_gathering.gif&amp;diff=47971"/>
		<updated>2009-03-08T22:35:16Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47869</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47869"/>
		<updated>2009-03-08T22:27:39Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limestone 1st - Who knew all this work would be so boring? besides losing Mosus a while back... nothing has happened, the fish are watching but the mining is going fine. Soon we will have enough tables and chairs and will be able to eat off the floor, and the rooms are finished and large, just got to get the doors installed and the beds in them.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47868</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47868"/>
		<updated>2009-03-08T22:14:54Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;br /&gt;
&lt;br /&gt;
Galena 7th - More bauxite, We should not run out if we keep finding it like this. More of it was found while digging out a large storage area for food.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47867</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47867"/>
		<updated>2009-03-08T22:12:44Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galena 6th - Things are going nicely... The carp are leaving us alone for now, and we got some stills up to replenish are alcohol... I was fearing we would run out of drink, I don't want to near the river as long as I can help it.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47866</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47866"/>
		<updated>2009-03-08T22:04:27Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malachite 16th - RUBIES, we found some while mining out all the stone in the bauxite strip mining, To bad we do not have a jeweler at the moment.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47865</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47865"/>
		<updated>2009-03-08T21:56:48Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47864</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47864"/>
		<updated>2009-03-08T21:56:36Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
&lt;br /&gt;
We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47863</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47863"/>
		<updated>2009-03-08T21:55:50Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
*Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
*Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
*Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
*Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
*Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
*Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
*Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
*Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
*We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;br /&gt;
&lt;br /&gt;
*Hematite 26th - Things are Uneventful for the most part, The carp keep making swipes at my friend Tun... He may have to start chopping trees up the hills rather near the damn blue river!&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47862</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47862"/>
		<updated>2009-03-08T21:44:56Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
*Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
*Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
*Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
*Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
*Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
*Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
*Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
&lt;br /&gt;
*Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;br /&gt;
*We struck Bauxite! My mining knowledge knows this rock to be one of the few unmeltable stones out there! We may be able to make some sort of magma forge pumping system now... if we find any magma.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47861</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47861"/>
		<updated>2009-03-08T21:37:33Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
*Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
*Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
*Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
*Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
*Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
*Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
*Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
*Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47860</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47860"/>
		<updated>2009-03-08T21:37:15Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
*Well, I may have failed in my soldiering duties... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resources in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of supplies, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet with a drunk elf. Damn elves can't hold there alcohol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's military... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
*Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the stories of those evil fish.&lt;br /&gt;
&lt;br /&gt;
*Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
*Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:http://www.dwarffortresswiki.net/index.php/Image:Granite_8th_Farms_PuzzledBridges.gif]]&lt;br /&gt;
&lt;br /&gt;
*Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
*Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creeps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
*Slate 24th - Nothing is happening much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefully the carp leave it alone.&lt;br /&gt;
*Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47859</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47859"/>
		<updated>2009-03-08T21:35:45Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
*Well, I may have failed in my soldiering dutys... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resorces in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of suppys, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet agenst a drunk elf. Damn elves can't hold there alchol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's milatary... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
*Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the storys of those evil fish.&lt;br /&gt;
&lt;br /&gt;
*Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
*Granite 8th - The farms are up! and so be the Trade Depot, things are going perfectly.&lt;br /&gt;
[[Image:http://www.dwarffortresswiki.net/index.php/Image:Granite_8th_Farms_PuzzledBridges.gif#filelinks]]&lt;br /&gt;
&lt;br /&gt;
*Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
*Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creaps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
*Slate 24th - Nothing is happeneing much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefuly the carp leave it alone.&lt;br /&gt;
*Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Granite_8th_Farms_PuzzledBridges.gif&amp;diff=47970</id>
		<title>File:Granite 8th Farms PuzzledBridges.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Granite_8th_Farms_PuzzledBridges.gif&amp;diff=47970"/>
		<updated>2009-03-08T21:33:56Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47858</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47858"/>
		<updated>2009-03-08T21:33:00Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: /* Year 1 - TrueWolves (Drake) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
*Well, I may have failed in my soldiering dutys... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resorces in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of suppys, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet agenst a drunk elf. Damn elves can't hold there alchol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's milatary... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
&lt;br /&gt;
*Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the storys of those evil fish.&lt;br /&gt;
&lt;br /&gt;
*Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
&lt;br /&gt;
*Granite 8th - The farms are up! and so id the Trade Depot, things are going perfectly.&lt;br /&gt;
&lt;br /&gt;
*Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
&lt;br /&gt;
*Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creaps, almost as bad as that damn sun.&lt;br /&gt;
&lt;br /&gt;
*Slate 24th - Nothing is happeneing much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefuly the carp leave it alone.&lt;br /&gt;
*Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47857</id>
		<title>Bloodline:PuzzledBridges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:PuzzledBridges&amp;diff=47857"/>
		<updated>2009-03-08T21:32:42Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: New page: '''The Story of PuzzledBridges''' This is the still in progress bloodline game of the fortress PuzzledBridges  ==Year 1 - TrueWolves (Drake)==  *Well, I may have failed in my soldiering du...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Story of PuzzledBridges'''&lt;br /&gt;
This is the still in progress bloodline game of the fortress PuzzledBridges&lt;br /&gt;
&lt;br /&gt;
==Year 1 - TrueWolves (Drake)==&lt;br /&gt;
&lt;br /&gt;
*Well, I may have failed in my soldiering dutys... but my mining and other skills have netted me another job! Me and a band of a few others are all to start out an outpost on a river and waterfall. The resorces in the area are said to be great, if we can reach them at least... I can't wait to set off myself. Being I am the book keeper of suppys, I am also going to keep a log of are doings here, as well as some drawings in some paints I won in a bet agenst a drunk elf. Damn elves can't hold there alchol I say! Sucks to be them. Perhaps if this outpost prospers, I can lead it's milatary... and be legendary threw out the mountain homes... That would be the day.&lt;br /&gt;
*Granite 1st - Well, we made it here on the very start of the year... what luck, I told them I only plan to lead the first year before I wish to do simpler things, I can't be known if I'm the one sitting in the desks all the time. We will start digging near the lower river's edge... I just hope those fish... 'carp' Won't be coming out to eat us. I'v heard the storys of those evil fish.&lt;br /&gt;
*Granite 3rd - We finished digging the entry tunnel, it's quite long. That way we can set up traps if need be. The dirt here is easy to dig threw for are crew as well.&lt;br /&gt;
*Granite 8th - The farms are up! and so id the Trade Depot, things are going perfectly.&lt;br /&gt;
*Granite 12th - We need beds, and stone for a bridge, so the real mining has began.&lt;br /&gt;
*Granite 24th - Damn those carp!!! They won't let us finish the bridge. There staring even now... it gives me the creaps, almost as bad as that damn sun.&lt;br /&gt;
*Slate 24th - Nothing is happeneing much, it's dig this, plant that... The carpenter with us has began to chop down some trees, brave man to leave the fortress like that. The bridge is done, hopefuly the carp leave it alone.&lt;br /&gt;
*Hematite 1st - Damn those carp! they got the butcher, Looks like we won't be having any fresh meat for a while...  Right when we finished digging out the dining hall... He will never see it himself, at least... at least it is summer now.&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Goblin&amp;diff=5890</id>
		<title>40d:Goblin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Goblin&amp;diff=5890"/>
		<updated>2008-08-25T09:15:36Z</updated>

		<summary type="html">&lt;p&gt;TrueWolves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Goblin|symbol=g|color={{COLOR:7:0:0}}|butcher=no|&lt;br /&gt;
bones=6|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|&lt;br /&gt;
biome=&lt;br /&gt;
* In their towers and dark fortresses&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Goblins''' are intelligent [[humanoid]] [[creatures]] that live in dark fortresses in the [[mountain]]s. They are primarily interested in killing [[Dwarf|dwarves]]. They will [[siege]] any sufficiently populous or wealthy fortress, and frequently employ [[troll]]s in their armies to destroy [[door]]s and other [[building]]s.&lt;br /&gt;
&lt;br /&gt;
Occasionally, one or more goblin &amp;quot;snatchers&amp;quot; may arrive if you have [[child]]ren in your fortress. They are stealthy like [[kobold]]s. Detecting them is announced by &amp;quot;Snatcher! Protect the children!&amp;quot;. They will attempt to kidnap any children they come across and carry a [[bag]] with them for this purpose. After a few attempts goblin master [[thief|thieves]] will start showing up – besides being generally more competent, these can also evade [[trap]]s. There is also a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a [[Developer interviews|RPPR interview]] that these children will be raised by the goblins and can eventually show up in future goblin armies.&lt;br /&gt;
&lt;br /&gt;
Independent of this goblins will [[ambush]] your fortress, sending squads of different soldier types. Later, the sieges begin: your primary adversary in an invasion, goblin numbers increase every year once they start attacking, and eventually begin besieging your fortress more than once a year. Fortunately, they are not very bright, and will walk into traps by the hundreds. They may sometimes come riding [[beak dog]]s as cavalry.&lt;br /&gt;
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Goblins carry somewhat valuable gear. They often wear [[giant cave spider]] [[silk]] [[cloth]]ing, [[iron]] [[armor]], even [[steel]] armor (that can be melted down) and steel [[weapon]]s. Crossbowmen will carry dwarf-usable [[bolt]]s. Goblin clothing is considered &amp;quot;narrow&amp;quot; and dwarves cannot wear it.  Goblin [[bone]]s and [[skull]]s are not particularly valuable, although - as with all bones and skulls - the bones can be crafted into bolts and the skulls crafted into [[totem]]s.&lt;br /&gt;
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Unlike other races, Goblin &amp;quot;roads&amp;quot; are underground, and if you get in to one, unless you are ready, it can take a long walk to the other side, and you can not enter the Travel map when walking one. Being underground, they do not show up on the map{{verify}}.&lt;br /&gt;
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== Living among them ==&lt;br /&gt;
&lt;br /&gt;
Starting a fortress with a goblin stronghold in the local area is not for the faint of heart. If you take on this challenge, be careful in choosing a starting position; if your [[wagon]] starts inside the stronghold, your dwarves will probably come to a quick and bloody end. Reclaiming the resulting miasmal pit causes a bloodless eviction of the goblins and leaves one with a broad selection of odd items scattered throughout the now deserted towers{{Version|0.27.169.33g}}.&lt;br /&gt;
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Because the goblin master thieves can avoid your traps, it's useful to chain a few war [[dog]]s at the entrance. [[Trap#Cage_Trap|Cage traps]] also seem to be more effective than other traps at catching those sneaking goblin masters.&lt;br /&gt;
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=== Starting Equipment ===&lt;br /&gt;
&lt;br /&gt;
If starting in a goblin fort you should definitely ditch your [[anvil]]. If you have a [[soil]] level you can probably get by bringing less [[food]] and less [[alcohol|booze]], thus allowing you to bring lots of dogs; a large enough pack of dogs should allow you to escape the goblin fort with few casualties, and start building your own army. The dogs will also provide you with a nice source of [[meat]]. &lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:GOBLIN]&lt;br /&gt;
	[NAME:goblin:goblins:goblin]&lt;br /&gt;
	[TILE:'g'][COLOR:7:0:0]&lt;br /&gt;
	[GLOWTILE:'&amp;quot;'][GLOWCOLOR:4:0:1]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD][EVIL]&lt;br /&gt;
	[INTELLIGENT][LIKES_FIGHTING]&lt;br /&gt;
	[BONECARN]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:terrifying features]&lt;br /&gt;
	[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
	[SIZE:6]&lt;br /&gt;
	[FAT:2]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[NOCTURNAL]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:10]&lt;br /&gt;
	[SWIMS_LEARNED][SWIM_SPEED:2500]&lt;br /&gt;
	[PERSONALITY:ANGER:25:75:100]&lt;br /&gt;
	[PERSONALITY:IMMODERATION:50:75:100]&lt;br /&gt;
	[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]&lt;br /&gt;
	[PERSONALITY:CHEERFULNESS:0:40:90]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:25:50]&lt;br /&gt;
	[PERSONALITY:MODESTY:0:40:90]&lt;br /&gt;
	[PERSONALITY:SYMPATHY:0:25:50]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>TrueWolves</name></author>
	</entry>
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