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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Turnerjer</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Stocks&amp;diff=41731</id>
		<title>40d Talk:Stocks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Stocks&amp;diff=41731"/>
		<updated>2009-07-09T01:25:22Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: /* More info about the two columns of numbers, please. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The captured creatures page indicates that I can disarm captured goblins by locating narrow gear that's being worn on the stocks page and marking it for dumping. How do I determine what's being worn, though? None of the color coding or bracketing symbols seem to indicate this. [[User:Bryan Derksen|Bryan Derksen]] 01:05, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:A second on this question. Is this possible? To see what's currently in use by the dwarves? --[[User:Zombiejustice|Zombiejustice]] 18:48, 15 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Use the &amp;quot;go to object&amp;quot; command or whatever that one that goes to the object. If it goes to a cage with a goblin in it, you know you've got the right equipment. However, if you process your equipment quickly, all narrow stuff should apply. --[[User:Savok|Savok]] 08:45, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Hm. I was hoping there was an easier way. My furnace operators can melt down (narrow iron chain mail) only so fast. I guess I'll stick to throwing them in the execution chamber as practice for my marksdwarves. --[[User:Zombiejustice|Zombiejustice]] 09:07, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I tried to use the stocks menu to control the type of stone my mason uses, by forbidding everything except a flux. Somehow that seems to lock up the mason into No Job, even though there's plenty of that type of stone lying all over the place and what's more, nothing I do can ever get that mason to do anything ever again except eat, sleep, and drink. [[User:Drawf irons|Drawf irons]] 23:10, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Did you remember to set your flux stone to be non-economic? They won't use if it they think it's still reserved for steel production. --[[User:Bilkinson|Bilkinson]] 09:04, 8 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: More likely the workshop is built out of one of the forbidden stonetypes - this forbids the workshop itself! unforbid it manually. --[[User:Höhlenschreck|Höhlenschreck]] 21:14, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More info about the two columns of numbers, please. ==&lt;br /&gt;
&lt;br /&gt;
The article says &amp;quot;listed first as the total number available, and then as the total number in use.&amp;quot;  I don't think this is right.  My barrels are listed as 193 in white and 3 in red.  I'm definitely using more than 3 barrels.  In this case I think it means I have 3 barrels *unused*.&lt;br /&gt;
&lt;br /&gt;
Could someone please clarify this?&lt;br /&gt;
&lt;br /&gt;
:[[User:Turnerjer|Turnerjer]] 10:23, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The numbers and colours do indeed mean quite a few different things - the first, grey, number is basically items normally, freely available to you (though e.g. including used (that is, filled) bins and barrels, worn and owned clothes (you can't control at all) and the occasional bolt in a river or on top of a tree you can't actually reach).&lt;br /&gt;
&lt;br /&gt;
The second, in red, is the sum of &lt;br /&gt;
&lt;br /&gt;
* items not owned by you (caravan, enemies)&lt;br /&gt;
* items used in buildings, traps etc. (including stuff set for trade in the depot)&lt;br /&gt;
* items forbidden&lt;br /&gt;
* more?&lt;br /&gt;
&lt;br /&gt;
in the detailed view they split in &lt;br /&gt;
&lt;br /&gt;
* red&lt;br /&gt;
* cyan&lt;br /&gt;
* violet&lt;br /&gt;
*...&lt;br /&gt;
* grey for imported or otherwise not selfmade stuff&lt;br /&gt;
* brown for items created by you&lt;br /&gt;
&lt;br /&gt;
So, for your barrels, they are most likely part of a dyers workshop or forbidden - just [z]oom to them to check&lt;br /&gt;
&lt;br /&gt;
--[[User:Koltom|Koltom]] 15:03, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Great info, thank you.  &amp;lt;strike&amp;gt;I will try to incorporate it into the page.&amp;lt;/strike&amp;gt; Oh, I see it's been done.  Looks great, thanks!&lt;br /&gt;
::-[[User:Turnerjer|Turnerjer]] 01:22, 9 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Stocks&amp;diff=41730</id>
		<title>40d Talk:Stocks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Stocks&amp;diff=41730"/>
		<updated>2009-07-09T01:22:39Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: /* More info about the two columns of numbers, please. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The captured creatures page indicates that I can disarm captured goblins by locating narrow gear that's being worn on the stocks page and marking it for dumping. How do I determine what's being worn, though? None of the color coding or bracketing symbols seem to indicate this. [[User:Bryan Derksen|Bryan Derksen]] 01:05, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:A second on this question. Is this possible? To see what's currently in use by the dwarves? --[[User:Zombiejustice|Zombiejustice]] 18:48, 15 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Use the &amp;quot;go to object&amp;quot; command or whatever that one that goes to the object. If it goes to a cage with a goblin in it, you know you've got the right equipment. However, if you process your equipment quickly, all narrow stuff should apply. --[[User:Savok|Savok]] 08:45, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Hm. I was hoping there was an easier way. My furnace operators can melt down (narrow iron chain mail) only so fast. I guess I'll stick to throwing them in the execution chamber as practice for my marksdwarves. --[[User:Zombiejustice|Zombiejustice]] 09:07, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I tried to use the stocks menu to control the type of stone my mason uses, by forbidding everything except a flux. Somehow that seems to lock up the mason into No Job, even though there's plenty of that type of stone lying all over the place and what's more, nothing I do can ever get that mason to do anything ever again except eat, sleep, and drink. [[User:Drawf irons|Drawf irons]] 23:10, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Did you remember to set your flux stone to be non-economic? They won't use if it they think it's still reserved for steel production. --[[User:Bilkinson|Bilkinson]] 09:04, 8 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: More likely the workshop is built out of one of the forbidden stonetypes - this forbids the workshop itself! unforbid it manually. --[[User:Höhlenschreck|Höhlenschreck]] 21:14, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More info about the two columns of numbers, please. ==&lt;br /&gt;
&lt;br /&gt;
The article says &amp;quot;listed first as the total number available, and then as the total number in use.&amp;quot;  I don't think this is right.  My barrels are listed as 193 in white and 3 in red.  I'm definitely using more than 3 barrels.  In this case I think it means I have 3 barrels *unused*.&lt;br /&gt;
&lt;br /&gt;
Could someone please clarify this?&lt;br /&gt;
&lt;br /&gt;
:[[User:Turnerjer|Turnerjer]] 10:23, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The numbers and colours do indeed mean quite a few different things - the first, grey, number is basically items normally, freely available to you (though e.g. including used (that is, filled) bins and barrels, worn and owned clothes (you can't control at all) and the occasional bolt in a river or on top of a tree you can't actually reach).&lt;br /&gt;
&lt;br /&gt;
The second, in red, is the sum of &lt;br /&gt;
&lt;br /&gt;
* items not owned by you (caravan, enemies)&lt;br /&gt;
* items used in buildings, traps etc. (including stuff set for trade in the depot)&lt;br /&gt;
* items forbidden&lt;br /&gt;
* more?&lt;br /&gt;
&lt;br /&gt;
in the detailed view they split in &lt;br /&gt;
&lt;br /&gt;
* red&lt;br /&gt;
* cyan&lt;br /&gt;
* violet&lt;br /&gt;
*...&lt;br /&gt;
* grey for imported or otherwise not selfmade stuff&lt;br /&gt;
* brown for items created by you&lt;br /&gt;
&lt;br /&gt;
So, for your barrels, they are most likely part of a dyers workshop or forbidden - just [z]oom to them to check&lt;br /&gt;
&lt;br /&gt;
--[[User:Koltom|Koltom]] 15:03, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Great info, thank you.  I will try to incorporate it into the page.&lt;br /&gt;
::-[[User:Turnerjer|Turnerjer]] 01:22, 9 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Barracks&amp;diff=15764</id>
		<title>40d:Barracks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Barracks&amp;diff=15764"/>
		<updated>2009-07-08T10:27:48Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''barracks''' is a [[room]] defined from a [[bed]], [[armor stand]], or [[weapon rack]].  Barracks provide places for your dwarves to [[sparring|spar]] and sleep.&lt;br /&gt;
&lt;br /&gt;
[[Sparring]] requires enough clear floor space inside the barracks to dodge and maneuver in; 3x3 is a safe lower limit.&lt;br /&gt;
&lt;br /&gt;
When a [[bedroom]] is set as a barracks, dwarves will not claim the room when they sleep.  If no beds are available, they will sleep on the floor of a barracks.  If that isn't available, they will fall asleep where they stand, potentially leaving dwarves in dangerous locations.  Military dwarves may be ordered to sleep in a barracks, even if they have a bedroom.&lt;br /&gt;
&lt;br /&gt;
If your barracks is full of damaged, bloodstained clothes, this is because sparring dwarves have ripped them off of each other while practising their [[wrestling]].  Presently (version 28.181.40d), there seems to be no way to get rid of the clothing, short of flooding the room with magma or similarly circuitous measures.  For the sake of tidiness, you can {{k|H}}ide the abandoned clothing by selecting it with the {{k|k}} command, and pressing {{k|h}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Stocks&amp;diff=41723</id>
		<title>40d Talk:Stocks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Stocks&amp;diff=41723"/>
		<updated>2009-07-08T10:23:45Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: /* More info about the two columns of numbers, please. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The captured creatures page indicates that I can disarm captured goblins by locating narrow gear that's being worn on the stocks page and marking it for dumping. How do I determine what's being worn, though? None of the color coding or bracketing symbols seem to indicate this. [[User:Bryan Derksen|Bryan Derksen]] 01:05, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:A second on this question. Is this possible? To see what's currently in use by the dwarves? --[[User:Zombiejustice|Zombiejustice]] 18:48, 15 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Use the &amp;quot;go to object&amp;quot; command or whatever that one that goes to the object. If it goes to a cage with a goblin in it, you know you've got the right equipment. However, if you process your equipment quickly, all narrow stuff should apply. --[[User:Savok|Savok]] 08:45, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Hm. I was hoping there was an easier way. My furnace operators can melt down (narrow iron chain mail) only so fast. I guess I'll stick to throwing them in the execution chamber as practice for my marksdwarves. --[[User:Zombiejustice|Zombiejustice]] 09:07, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I tried to use the stocks menu to control the type of stone my mason uses, by forbidding everything except a flux. Somehow that seems to lock up the mason into No Job, even though there's plenty of that type of stone lying all over the place and what's more, nothing I do can ever get that mason to do anything ever again except eat, sleep, and drink. [[User:Drawf irons|Drawf irons]] 23:10, 30 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Did you remember to set your flux stone to be non-economic? They won't use if it they think it's still reserved for steel production. --[[User:Bilkinson|Bilkinson]] 09:04, 8 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: More likely the workshop is built out of one of the forbidden stonetypes - this forbids the workshop itself! unforbid it manually. --[[User:Höhlenschreck|Höhlenschreck]] 21:14, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More info about the two columns of numbers, please. ==&lt;br /&gt;
&lt;br /&gt;
The article says &amp;quot;listed first as the total number available, and then as the total number in use.&amp;quot;  I don't think this is right.  My barrels are listed as 193 in white and 3 in red.  I'm definitely using more than 3 barrels.  In this case I think it means I have 3 barrels *unused*.&lt;br /&gt;
&lt;br /&gt;
Could someone please clarify this?&lt;br /&gt;
&lt;br /&gt;
:[[User:Turnerjer|Turnerjer]] 10:23, 8 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stocks&amp;diff=40477</id>
		<title>40d:Stocks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stocks&amp;diff=40477"/>
		<updated>2009-07-08T10:20:05Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: /* Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Stocks''' screen, accessible via the '''[[Status]]''' screen, is a careful record of your fort's entire inventory.  It is managed by the [[bookkeeper]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
The Stocks screen displays a list of product categories on the left side.  Next to those categories is the total number of objects you have that fit within that category, listed first as the total number available, and then as the total number in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jt_stocks_screen.png|800px]]&lt;br /&gt;
&lt;br /&gt;
==Precision==&lt;br /&gt;
&lt;br /&gt;
Precision determines how well your dwarfs are keeping count of all your items.  Items are grouped into general categories - for instance, all hand weapons, crossbows and picks are &amp;quot;weapons&amp;quot;.  The biggest is typically &amp;quot;stones&amp;quot; - all stones you have mined out are included in one category, and viewable by specific type only if your level of accuracy is adequate for that number; anything less, and you will only have a rough total, no ability to view or manipulate the individual items.&lt;br /&gt;
&lt;br /&gt;
The precision of the Stocks screen depends on the settings of the [[bookkeeper]] [[noble]]. (Use {{k|n}} {{k|s}} to access that screen.) Precision affects three factors - the time spent at that labor (more precision takes more time), the number of significant figures (see immediately below), and whether the Inventory is active or unavailable for a given item type (see Inventory, bottom).  &lt;br /&gt;
&lt;br /&gt;
There are five possible settings:&lt;br /&gt;
&lt;br /&gt;
; Lowest Precision&lt;br /&gt;
: This is the default setting, precise only to one significant figure.  It's fine for your initial embark until you feel you need the Inventory feature, below, and have time to designate a [[chair]] ''(perhaps in your first [[Dining Room]], at least to start)'' as an [[office]]/study.&lt;br /&gt;
:*Any number from 0 to 9 will be exact.  Inventory is available only for categories with 9 items or less.&lt;br /&gt;
:*A number from 10 to 99 will be rounded to the nearest 10.&lt;br /&gt;
:*A number from 100 to 999 will be rounded to the nearest 100.&lt;br /&gt;
:*A number from 1,000 to 9,999 will be rounded to the nearest 1,000.&lt;br /&gt;
:*A number equal to 10,000 or more will be rounded to the nearest 10,000.&lt;br /&gt;
&lt;br /&gt;
; Low Precision&lt;br /&gt;
: This setting is precise to two significant figures.  This is fine for a starting fortress, since few will have over 99 of most items, stone being the usual first exception.&lt;br /&gt;
:*Any number from 0 to 99 will be exact. Inventory is available only for categories with 99 items or less.&lt;br /&gt;
:*A number from 100 to 999 will be rounded to the nearest 10.&lt;br /&gt;
:*A number from 1,000 to 9,999 will be rounded to the nearest 100.&lt;br /&gt;
:*A number equal to 10,000 or more will be rounded to the nearest 1,000.&lt;br /&gt;
&lt;br /&gt;
; Medium Precision&lt;br /&gt;
: This setting is precise to three significant figures.  This is a good and practical level to maintain stockpile records at for an early fort, since typically stones are the only item that will number over 999 in the first years. (Note that although you have many types of stone, it is the total that matters for any one such category.)&lt;br /&gt;
:*Any number from 0 to 999 will be exact.&lt;br /&gt;
:*A number from 1,000 to 9,999 will be rounded to the nearest 10. Inventory is available only for categories with 999 items or less.&lt;br /&gt;
:*A number equal to 10,000 or more will be rounded to the nearest 100.&lt;br /&gt;
&lt;br /&gt;
; High Precision&lt;br /&gt;
: This setting is precise to four significant figures, ample for most needs.  This setting is most useful for managing stone (like forbidding one type entirely).  Eventually other items, like food or drink, could grow to be in this range as well, depending on play style.&lt;br /&gt;
:*Any number from 0 to 9,999 will be exact. Inventory is available only for categories with 9,999 items or less.&lt;br /&gt;
:*A number equal to 10,000 or more will be rounded to the nearest 10.&lt;br /&gt;
&lt;br /&gt;
; Highest Precision&lt;br /&gt;
: This setting is perfectly and completely precise for any number of items in any category.  All stockpile records will be exact.  Inventory available for all items and all categories, regardless of number. &lt;br /&gt;
:Maintaining stockpile records at this level starts out as a full-time job but becomes easier to maintain once that level is achieved.  While this extreme level of accuracy is usually unnecessary, this is recommended as an excellent and speedy way to increase one dwarf's [[attributes]] once you can spare them.  Many fortresses rotate several bookkeepers a year through to [[legendary]] status, and then on to other tasks.&lt;br /&gt;
&lt;br /&gt;
If a number has been rounded, it will appear with a trailing question mark and will be displayed in brown ink instead of light grey.  For instance, &amp;quot;20?&amp;quot; instead of &amp;quot;17&amp;quot;.  Above the lowest precision, your [[bookkeeper]] requires a meager office, and for every level of precision, will spend more time there updating the stock record.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
If you have a sufficient level of precision to count each and every item in the given category, you will see an inventory display on the right side of the screen.  If you do not have enough precision, the right side of the screen will be blank, and you will not be able to see (or manipulate) each individual item in that category.&lt;br /&gt;
&lt;br /&gt;
So, if you are Lowest level precision, and you have 9 weapons, you can see an itemized list of each one, and be able to forbid it, find it, melt it, etc etc from that screen.  If you have 10 (or more), you will see only that you have 10? items of that general category, and not which ones.&lt;br /&gt;
&lt;br /&gt;
When active, this inventory display has two modes.  The default mode is a compacted view which lists objects by type and total number.  It is handy to get a general idea of the number of goods you have available.  The second mode is an exact view which lists each unique object or stack of objects in your fort.  This display is useful for selecting individual items to [[forbid]], [[melt]] or [[dump]].  To toggle between either of the two modes, press {{key|Tab}}.&lt;br /&gt;
&lt;br /&gt;
In the exact mode, the items text is colour coded.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Colour&lt;br /&gt;
! Represents&lt;br /&gt;
|-&lt;br /&gt;
|brown||produced in fort&lt;br /&gt;
|-&lt;br /&gt;
|grey||imported to fort&lt;br /&gt;
|-&lt;br /&gt;
|dark cyan||part of a [[building]]&lt;br /&gt;
|-&lt;br /&gt;
|dark purple||part of a [[construction]], forbidden or designated for dump/melt&lt;br /&gt;
|-&lt;br /&gt;
|dark red||not owned by fort&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forbidding Stone through Inventory==&lt;br /&gt;
&lt;br /&gt;
Note that if you forbid a type of stone (or block) using the Inventory menu, you will also forbid ''every workshop and building'' made from that particular type of stone (or block).  This is a common cause of dwarfs suddenly refusing to perform assigned tasks in workshops.  Use &amp;lt;d,b,c&amp;gt; to check for forbidden workshops (or other items) and to reclaim them - use Enter to affect a rectangular area, or click with your mouse on specific items or buildings.&lt;br /&gt;
&lt;br /&gt;
See also [[Item designations]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortress mode]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Barracks&amp;diff=15763</id>
		<title>40d:Barracks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Barracks&amp;diff=15763"/>
		<updated>2009-07-07T08:51:26Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: Added a paragraph about hiding clothing ripped off during wrestling practise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''barracks''' is a [[room]] defined from a [[bed]], [[armor stand]], or [[weapon rack]].  Barracks provide places for your dwarves to [[sparring|spar]] and sleep.&lt;br /&gt;
&lt;br /&gt;
[[Sparring]] requires enough clear floor space inside the barracks to dodge and maneuver in; 3x3 is a safe lower limit.&lt;br /&gt;
&lt;br /&gt;
When a [[bedroom]] is set as a barracks, dwarves will not claim the room when they sleep.  If no beds are available, they will sleep on the floor of a barracks.  If that isn't available, they will fall asleep where they stand, potentially leaving dwarves in dangerous locations.  Military dwarves may be ordered to sleep in a barracks, even if they have a bedroom.&lt;br /&gt;
&lt;br /&gt;
If your barracks is full of damaged, bloodstained clothes, this is because sparring dwarves have ripped them off of each other while practising their [[wrestling]].  Presently (version 28.181.40d), there is no way to get rid of the clothing, short of flooding the room with magma or similarly circuitous measures.  For the sake of tidiness, you can (H)ide the abandoned clothing by selecting it with the (k) command, and pressing (H).&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Barracks&amp;diff=15787</id>
		<title>40d Talk:Barracks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Barracks&amp;diff=15787"/>
		<updated>2009-06-26T00:57:40Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: /* Clothes littered in the Barrack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page is listed under the 'buildings' box that has been placed on several pages, so I thought I'd make it. If someone thinks it overlaps with [[bedroom]], feel free to slap on a del tag, just be sure to edit the 'buildings' box too.[[User:Thexor|Thexor]] 00:32, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
So i defined a barracks via bed, have 2 soldiers - what more do i need to make them spar? --[[User:Koltom|Koltom]] 18:07, 11 February 2008 (EST)&lt;br /&gt;
:Is their squad on duty? They'll only spar if the squad is &amp;quot;standing down&amp;quot;. See the [[Sparring]] article for more details. --[[User:AlexChurchill|AlexChurchill]] 07:03, 20 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am starting to notice that my dwarves are only going to spar in the barracks two at a time regardless of size. Is this right? [[User:MikeWulf|MikeWulf]] 11:01, 24 May 2008 (EDT)&lt;br /&gt;
:I'm looking at three pairs of sparring soldiers in my only (rather big) baracks.--[[User:Dorten|Dorten]] 23:18, 19 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
The 4x4 minimum size designation is not true for 33c at least. I saw multiple times my soldiers sparring in a 3x3 room with 3 pieces of furniture in it (If they tumble around while sparring it could be true though, since it was across the hall from the main big barracks). As for the &amp;quot;not sparring&amp;quot; question, I think they need to have different job names. Like wrestler and marksman, or Elite marksman and marksman (not sure about last one).&lt;br /&gt;
--[[User:Nonickch|Nonickch]] 13:27, 19 June 2008 (EDT)&lt;br /&gt;
:That's not true about needing different job names - they could never get started if that were the case, since military dwarves start off as Recruits. (Well, unless you get immigrant soldiers. But I was able to get some Swordsdwarves and Wrestlers having started them all as Recruits.) --[[User:AlexChurchill|AlexChurchill]] 07:03, 20 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think if you try to pair a -lets say wrestler- and a marksdwarf to spare together, it wont work, because a marksdwarf trains at the shoting range and not in meleecombate. --[[User:Spectre|Spectre]] 14:18, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soldiers never use more than one barracks? ==&lt;br /&gt;
&lt;br /&gt;
In several forts now, I've never had my soldiers use more than one barracks, even though I have &amp;gt;20 soldiers and two or more squads. The barracks they use is either the one I make first, or the one that is closest to the eating/partying area. Do others have this problem? -- [[User:D64|D64]] 08:16, 27 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sqauds travel together at all times, also sparring close to the eating/partying area is probably just conveniance, if the barracks is far away your drunken rage against another dwarf would have dimished by the time you get there.--[[User:Warlordzephyr|Warlordzephyr]] 05:35, 10 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Clothes littered in the Barrack ==&lt;br /&gt;
&lt;br /&gt;
I trained a couple of wrestlers in my barrack and now there lies clothing everywhere, owned by said dwarves.&lt;br /&gt;
I assigned them some roomes and put a chest and a cabinet in each but they dont seem like cleaning up there mess.&lt;br /&gt;
Could that be because they have reached hero status und now havent the cleaning-job enabled? And if so, how do i get them do put there clothes back on? --[[User:Spectre|Spectre]] 14:46, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just read a post on the forums suggesting that there is no way to get rid of the clothes that were ripped off during wrestling practice.  If you tag them as &amp;quot;Hidden&amp;quot;, then at least your barracks will look neater, although the ripped, bloody, vomit-stained clothes will still be there.  Fortunately, no one seems to care.&lt;br /&gt;
--[[User:Turnerjer|Turnerjer]] 00:57, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soldiers won't Spar ==&lt;br /&gt;
They have a nice 8x11 area for sparring defined from an armor stand.  They never use it.  How can I fix that? --[[User:Corona688|Corona688]] 00:42, 2 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Set them to off duty with the military screen and view squad. [[User:Greep|Greep]] 07:46, 19 June 2009 (UTC)&lt;br /&gt;
::TBMP, {{k|m}} {{k|v}} {{k|t}} --[[User:Höhlenschreck|Höhlenschreck]] 16:00, 19 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14598</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14598"/>
		<updated>2009-06-23T21:16:40Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Still|key=l|job=[[Brewing]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Plant Gathering]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bloated tuber]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Fisher berry]]&lt;br /&gt;
* [[Kobold bulb]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Muck root]]&lt;br /&gt;
* [[Plump helmet]]&lt;br /&gt;
* [[Pig tail]]&lt;br /&gt;
* [[Prickle berry]]&lt;br /&gt;
* [[Rat weed]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
* [[Sliver barb]]&lt;br /&gt;
* [[Sun berry]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Wild strawberry]]&lt;br /&gt;
* [[Whip vine]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Dwarven ale]]&lt;br /&gt;
* [[Dwarven beer]]&lt;br /&gt;
* [[Dwarven rum]]&lt;br /&gt;
* [[Dwarven wine]]&lt;br /&gt;
* [[Sunshine]]&lt;br /&gt;
* [[Whip wine]]&lt;br /&gt;
* [[River spirits]]&lt;br /&gt;
* [[Fisher berry wine]]&lt;br /&gt;
* [[Longland beer]]&lt;br /&gt;
* [[Strawberry wine]]&lt;br /&gt;
* [[Tuber beer]]&lt;br /&gt;
* [[Prickle berry wine]]&lt;br /&gt;
* [[Sewer brew]]&lt;br /&gt;
* [[Gutter cruor]]&lt;br /&gt;
* [[Swamp whiskey]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''still''' is an important building for any [[Dwarf|dwarven]] settlement as it is common knowledge that no dwarf can last long without [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
The still allows you to do two tasks:&lt;br /&gt;
* {{K|b}} Brew a drink&lt;br /&gt;
* {{K|e}} Extract plant essence&lt;br /&gt;
&lt;br /&gt;
Brewing [[alcohol]] requires a brewable item (most [[crops]] from your farms as well as most gathered plants can be used) and an empty [[barrel]]. You can define which [[plant]]s may be brewed from the Overall Status menu ({{k|z}}) under kitchen. Note that when making barrels for brewing, they will often be taken for use as [[food]] storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the stockpiles menu ({{k|p}}).&lt;br /&gt;
&lt;br /&gt;
Every unit of plant brewed at a still produces 5 units of alcohol. A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.&lt;br /&gt;
&lt;br /&gt;
Extracting plant essences is currently useful only for producing trade goods. (?)  [[Golden salve]] can be extracted from [[Valley herb]]s.  This requires a barrel.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14597</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14597"/>
		<updated>2009-06-23T21:14:52Z</updated>

		<summary type="html">&lt;p&gt;Turnerjer: Added a line about extracting essences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Still|key=l|job=[[Brewing]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Plant Gathering]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bloated tuber]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Fisher berry]]&lt;br /&gt;
* [[Kobold bulb]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Muck root]]&lt;br /&gt;
* [[Plump helmet]]&lt;br /&gt;
* [[Pig tail]]&lt;br /&gt;
* [[Prickle berry]]&lt;br /&gt;
* [[Rat weed]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
* [[Sliver barb]]&lt;br /&gt;
* [[Sun berry]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Wild strawberry]]&lt;br /&gt;
* [[Whip vine]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Dwarven ale]]&lt;br /&gt;
* [[Dwarven beer]]&lt;br /&gt;
* [[Dwarven rum]]&lt;br /&gt;
* [[Dwarven wine]]&lt;br /&gt;
* [[Sunshine]]&lt;br /&gt;
* [[Whip wine]]&lt;br /&gt;
* [[River spirits]]&lt;br /&gt;
* [[Fisher berry wine]]&lt;br /&gt;
* [[Longland beer]]&lt;br /&gt;
* [[Strawberry wine]]&lt;br /&gt;
* [[Tuber beer]]&lt;br /&gt;
* [[Prickle berry wine]]&lt;br /&gt;
* [[Sewer brew]]&lt;br /&gt;
* [[Gutter cruor]]&lt;br /&gt;
* [[Swamp whiskey]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''still''' is an important building for any [[Dwarf|dwarven]] settlement as it is common knowledge that no dwarf can last long without [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
The still allows you to do two tasks:&lt;br /&gt;
* {{K|b}} Brew a drink&lt;br /&gt;
* {{K|e}} Extract plant essence&lt;br /&gt;
&lt;br /&gt;
Brewing [[alcohol]] requires a brewable item (most [[crops]] from your farms as well as most gathered plants can be used) and an empty [[barrel]]. You can define which [[plant]]s may be brewed from the Overall Status menu ({{k|z}}) under kitchen. Note that when making barrels for brewing, they will often be taken for use as [[food]] storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the stockpiles menu ({{k|p}}).&lt;br /&gt;
&lt;br /&gt;
Every unit of plant brewed at a still produces 5 units of alcohol. A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.&lt;br /&gt;
&lt;br /&gt;
Extracting plant essences is currently useful only for producing trade goods. (?)  [[Golden Salve]] can be extracted from [[Valley Herb]]s.  This requires a barrel.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Turnerjer</name></author>
	</entry>
</feed>