<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TwoD</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TwoD"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/TwoD"/>
	<updated>2026-06-02T04:48:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Your_first_fortress&amp;diff=15090</id>
		<title>40d Talk:Your first fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Your_first_fortress&amp;diff=15090"/>
		<updated>2007-11-02T17:03:24Z</updated>

		<summary type="html">&lt;p&gt;TwoD: Anti-wall-of-text suggestion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Content from [[Getting started]] ==&lt;br /&gt;
&lt;br /&gt;
The goal of this page is to explain in detail, and for newbies, how to:&lt;br /&gt;
#Generate a world (possibly from a seed)(probably will link to article(s) on the topic)&lt;br /&gt;
#Pick a fortress location&lt;br /&gt;
#Name your fortress and starting group&lt;br /&gt;
#Buy skills and items, for the biome type picked in #2 (probably will give the newbie build from the [[starting builds]] page)&lt;br /&gt;
#Play the first month or two of the game, for the biome type picked in #2&lt;br /&gt;
I don't know how to write an article that does this, but I do know that this is what this article should be.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Savok|Savok]] 11:19, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd like to avoid having an overabundance of tutorial articles again.  It sounds to me like all of the above would fit into [[Your first fortress]] just as easily. --[[User:Peristarkawan|Peristarkawan]] 12:00, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Should we go ahead and just #redirect it?--[[User:Draco18s|Draco18s]] 12:07, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Done. --[[User:Peristarkawan|Peristarkawan]] 12:14, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wall of text ==&lt;br /&gt;
I think the &amp;quot;Beginning the Fortress&amp;quot; section isn't very pleasant to read. The bullet points help a bit, but I think numbered ones (matching the &amp;quot;TOC&amp;quot; above it) would be a bit more helpful. I'd however prefer to split the steps using numbered headlines, then it'd clearly define each step and automatically be indexed at the top. Thoughts? --[[User:TwoD|TwoD]] 13:03, 2 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>TwoD</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Smooth&amp;diff=10660</id>
		<title>Smooth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Smooth&amp;diff=10660"/>
		<updated>2007-10-31T21:46:35Z</updated>

		<summary type="html">&lt;p&gt;TwoD: Smooth moved to Smoothing: Title correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Smoothing]]&lt;/div&gt;</summary>
		<author><name>TwoD</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smoothing&amp;diff=10599</id>
		<title>40d:Smoothing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smoothing&amp;diff=10599"/>
		<updated>2007-10-31T21:46:35Z</updated>

		<summary type="html">&lt;p&gt;TwoD: Smooth moved to Smoothing: Title correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&amp;quot;Smoothing&amp;quot;&amp;quot; walls will increas the value of [[rooms]] and make them look better than rooms with rough-hewn walls.&lt;br /&gt;
Smooth walls are also needed if you wish to [[engrave]] them to further increase the room's value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smoothing a wall ==&lt;br /&gt;
# Press {{K|d}} to open the designate menu.&lt;br /&gt;
# Press {{K|s}} to select &amp;quot;Smooth Stone&amp;quot;.&lt;br /&gt;
# Move the cursor to a position on or near a wall and press {{K|enter}}.&lt;br /&gt;
# The spot you marked changes to a blinking green &amp;quot;+&amp;quot; indicating where the area you wish to smooth extends from.&lt;br /&gt;
# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.&lt;br /&gt;
# The wall tiles in the area you defined should blink with a white regular pattern.&lt;br /&gt;
# Wait for a dwarf to smooth the stone on the walls.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
*When selecting the area to smooth, there's no highlighting of that area, like when you designate where to mine. You have to image the rectangle stretching from the green + to the cursor position yourself, otherwise the action is the same.&lt;/div&gt;</summary>
		<author><name>TwoD</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smoothing&amp;diff=10598</id>
		<title>40d:Smoothing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smoothing&amp;diff=10598"/>
		<updated>2007-10-31T21:42:09Z</updated>

		<summary type="html">&lt;p&gt;TwoD: New page: &amp;quot;&amp;quot;Smoothing&amp;quot;&amp;quot; walls will increas the value of rooms and make them look better than rooms with rough-hewn walls. Smooth walls are also needed if you wish to engrave them to further ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&amp;quot;Smoothing&amp;quot;&amp;quot; walls will increas the value of [[rooms]] and make them look better than rooms with rough-hewn walls.&lt;br /&gt;
Smooth walls are also needed if you wish to [[engrave]] them to further increase the room's value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smoothing a wall ==&lt;br /&gt;
# Press {{K|d}} to open the designate menu.&lt;br /&gt;
# Press {{K|s}} to select &amp;quot;Smooth Stone&amp;quot;.&lt;br /&gt;
# Move the cursor to a position on or near a wall and press {{K|enter}}.&lt;br /&gt;
# The spot you marked changes to a blinking green &amp;quot;+&amp;quot; indicating where the area you wish to smooth extends from.&lt;br /&gt;
# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.&lt;br /&gt;
# The wall tiles in the area you defined should blink with a white regular pattern.&lt;br /&gt;
# Wait for a dwarf to smooth the stone on the walls.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
*When selecting the area to smooth, there's no highlighting of that area, like when you designate where to mine. You have to image the rectangle stretching from the green + to the cursor position yourself, otherwise the action is the same.&lt;/div&gt;</summary>
		<author><name>TwoD</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8753</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8753"/>
		<updated>2007-10-31T21:22:40Z</updated>

		<summary type="html">&lt;p&gt;TwoD: /* Mined Walls */  Moved smoothing to its own page, added link to engrave.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as gathering various [[stone types]], or simply to create the basic tunnels and [[rooms]] in your fort. Only dwarves assigned to &amp;quot;Mining&amp;quot; will actually mine the areas you want to have mined, and only if they can physically reach it.&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, press {{K|enter}}.  It should be white rather than gray.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&lt;br /&gt;
== Defining the area to be mined ==&lt;br /&gt;
# Press {{K|d}}esignate to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing {{K|d}} again.&lt;br /&gt;
# Move the cursor to the starting point, press {{K|enter}}.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
== Mined Walls ==&lt;br /&gt;
When a tile has been mined, the surrounding tiles will most likely be some kind of rough stone. To make the walls look less primitive, you can [[smooth]] them, and even [[engrave]] them.&lt;br /&gt;
&lt;br /&gt;
== Stone Hauling ==&lt;br /&gt;
All the [[stone types]] produced by mining needs to be hauled away or they will soon clog up your tunnels. You can assign hauling duties to specific dwarwes just like you assigned them to be a miner. Make sure you have [[stockpiles]] where all the different [[stone types]] can be stored too. Be careful which dwarves you assign to hauling if you have a massive dig going, or they might drop whatever other important stuff they were doing just to clear the paths. &lt;br /&gt;
&lt;br /&gt;
==  Caveats (warnings) ==&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined, unless the floor caves in. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;br /&gt;
* Using sets of [[Channel|Channels]] you can make huge pits as large as you like.&lt;br /&gt;
* To dig a a shaft {{K|d}}esignate a down stairway {{K|j}} on the surface. Beneath it designate a stack of up/down stairways (i).&lt;/div&gt;</summary>
		<author><name>TwoD</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8752</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8752"/>
		<updated>2007-10-31T20:42:54Z</updated>

		<summary type="html">&lt;p&gt;TwoD: /* Mined Walls */  Removed an extra s.... :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as gathering various [[stone types]], or simply to create the basic tunnels and [[rooms]] in your fort. Only dwarves assigned to &amp;quot;Mining&amp;quot; will actually mine the areas you want to have mined, and only if they can physically reach it.&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, press {{K|enter}}.  It should be white rather than gray.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&lt;br /&gt;
== Defining the area to be mined ==&lt;br /&gt;
# Press {{K|d}}esignate to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing {{K|d}} again.&lt;br /&gt;
# Move the cursor to the starting point, press {{K|enter}}.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
== Mined Walls ==&lt;br /&gt;
When a tile has been mined, the surrounding tiles will most likely be some kind of rough stone. To make the walls look less primitive, you can smooth them, and even engrave them. Smooth a wall by {{K|d}}esignating {{K|s}}mooth walls on top of the tiles surrounding the tiles you've mined. When a wall is smooth you can {{K|d}}esignate an area to be {{K|e}}ngraved. A dwarf who is good at engraving will take pride in his work and might get grumpy if you remove that wall later on.&lt;br /&gt;
&lt;br /&gt;
== Stone Hauling ==&lt;br /&gt;
All the [[stone types]] produced by mining needs to be hauled away or they will soon clog up your tunnels. You can assign hauling duties to specific dwarwes just like you assigned them to be a miner. Make sure you have [[stockpiles]] where all the different [[stone types]] can be stored too. Be careful which dwarves you assign to hauling if you have a massive dig going, or they might drop whatever other important stuff they were doing just to clear the paths. &lt;br /&gt;
&lt;br /&gt;
==  Caveats (warnings) ==&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined, unless the floor caves in. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;br /&gt;
* Using sets of [[Channel|Channels]] you can make huge pits as large as you like.&lt;br /&gt;
* To dig a a shaft {{K|d}}esignate a down stairway {{K|j}} on the surface. Beneath it designate a stack of up/down stairways (i).&lt;/div&gt;</summary>
		<author><name>TwoD</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8751</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8751"/>
		<updated>2007-10-31T20:41:33Z</updated>

		<summary type="html">&lt;p&gt;TwoD: Restructured the layout, added stone hauling, wall info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as gathering various [[stone types]], or simply to create the basic tunnels and [[rooms]] in your fort. Only dwarves assigned to &amp;quot;Mining&amp;quot; will actually mine the areas you want to have mined, and only if they can physically reach it.&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, press {{K|enter}}.  It should be white rather than gray.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&lt;br /&gt;
== Defining the area to be mined ==&lt;br /&gt;
# Press {{K|d}}esignate to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing {{K|d}} again.&lt;br /&gt;
# Move the cursor to the starting point, press {{K|enter}}.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
== Mined Walls ==&lt;br /&gt;
When a tile has been mined, the surrounding tiles will most likely be some kind of rough stone. To make the walls look less primitive, you can smooth them, and even engrave them. Smooth a wall by {{K|d}}esignating {{K|s}}smooth walls on top of the tiles surrounding the tiles you've mined. When a wall is smooth you can {{K|d}}esignate an area to be {{K|e}}ngraved. A dwarf who is good at engraving will take pride in his work and might get grumpy if you remove that wall later on.&lt;br /&gt;
&lt;br /&gt;
== Stone Hauling ==&lt;br /&gt;
All the [[stone types]] produced by mining needs to be hauled away or they will soon clog up your tunnels. You can assign hauling duties to specific dwarwes just like you assigned them to be a miner. Make sure you have [[stockpiles]] where all the different [[stone types]] can be stored too. Be careful which dwarves you assign to hauling if you have a massive dig going, or they might drop whatever other important stuff they were doing just to clear the paths. &lt;br /&gt;
&lt;br /&gt;
==  Caveats (warnings) ==&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined, unless the floor caves in. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;br /&gt;
* Using sets of [[Channel|Channels]] you can make huge pits as large as you like.&lt;br /&gt;
* To dig a a shaft {{K|d}}esignate a down stairway {{K|j}} on the surface. Beneath it designate a stack of up/down stairways (i).&lt;/div&gt;</summary>
		<author><name>TwoD</name></author>
	</entry>
</feed>