<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vaevictus</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vaevictus"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Vaevictus"/>
	<updated>2026-04-06T11:12:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Starting_Builds&amp;diff=183301</id>
		<title>User:Vaevictus/Starting Builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Starting_Builds&amp;diff=183301"/>
		<updated>2013-04-06T19:43:25Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: /* Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=2}}&lt;br /&gt;
==Standard Build==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || SpearDwarf/etc.&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
&lt;br /&gt;
; Removed&lt;br /&gt;
: Steel Battle Axe (x1, 300 pts)&lt;br /&gt;
&lt;br /&gt;
; Added&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: Pig Iron Bars (x2, 100 pts)&lt;br /&gt;
: Iron Bars (x2, 100 pts)&lt;br /&gt;
: Bituminous Coal (x6, 18 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x1, 1 pt)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
: 2$ meat (x1, 2 pt)&lt;br /&gt;
: Orthoclase blocks (x3, 15 pts)&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
: We're removing the expensive Axe because we can build one cheaper.  We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn.  Not only will this get us our mandatory axe, but will springboard steel production.&lt;br /&gt;
: '''Needs FLUX'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Carpenter/Leader (61)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Wood Cutter (70)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wrestler (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Mason-Mechanic (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Brewer/Cook (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: 12 different 2$ Meat (x11, 24 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x12, 24 pts)&lt;br /&gt;
: Dwarven Beer (x16, 32 pts)&lt;br /&gt;
: Dwarven Rum (x16, 32 pts)&lt;br /&gt;
: Dwarven Ale (x16, 32 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x1, 1 pt)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1547 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: Pig Iron Bars (x2, 100 pts)&lt;br /&gt;
: Iron Bars (x2, 100 pts)&lt;br /&gt;
: Bituminous Coal (x6, 18 pts)&lt;br /&gt;
: Orthoclase blocks (x3, 15 pts)&lt;br /&gt;
: **NEEDS FLUX AT SITE**&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 481 pts&lt;br /&gt;
: Tools: 1,040 pts&lt;br /&gt;
: Food: 84 pts&lt;br /&gt;
: Drink: 120 pts&lt;br /&gt;
: Seeds: 10 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
: Materials: 293 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
==Magma Build==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Leadership Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Armorsmith&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || WoodCutter&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Marksman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
: need to put a priority on setting up a forge and wood burner for charcoal and a copper axe&lt;br /&gt;
: '''Needs FLUX and Magma'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Miner/Leader (60)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Novice Persuader (x1, 5 pts)&lt;br /&gt;
: Novice Negotiator (x1, 5 pts)&lt;br /&gt;
: Novice Intimidator (x1, 5 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Appraiser (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Mechanic (70)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
: Proficient Armorsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Mason (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Furnace Operator (70)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Carpenter (70)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Proficient Marksman (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (480 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: diverse 2$ Meat (x24, 48 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x21, 42 pts)&lt;br /&gt;
: Dwarven Beer (x21, 42 pts)&lt;br /&gt;
: Dwarven Rum (x21, 42 pts)&lt;br /&gt;
: Dwarven Ale (x21, 42 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x5, 5 pts)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1329 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: bauxite (stone) (x10, 30 pts)&lt;br /&gt;
: hematite (x4, 96 pts)&lt;br /&gt;
: Cobaltite blocks (x2, 10 pts)&lt;br /&gt;
: Jet blocks (x2, 10 pts)&lt;br /&gt;
: Copper Nuggets (x2, 12pts)&lt;br /&gt;
: **NEEDS FLUX AT SITE**&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 480 pts&lt;br /&gt;
: Tools: 1,040 pts&lt;br /&gt;
: Food: 108 pts&lt;br /&gt;
: Drink: 168 pts&lt;br /&gt;
: Seeds: 14 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
: Materials: 218 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
==Easy Build==&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Carpenter/Leader (61)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Wood Cutter (70)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wrestler (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Mason-Mechanic (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Brewer/Cook (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Steel Battle Axe (x1, 300 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: 11 different 2$ Meat (x11, 22 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x12, 24 pts)&lt;br /&gt;
: Dwarven Beer (x16, 32 pts)&lt;br /&gt;
: Dwarven Rum (x16, 32 pts)&lt;br /&gt;
: Dwarven Ale (x16, 32 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1547 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 481 pts&lt;br /&gt;
: Tools: 1,340 pts&lt;br /&gt;
: Food: 82 pts&lt;br /&gt;
: Drink: 120 pts&lt;br /&gt;
: Seeds: 5 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ReOrdered Dwarves ==&lt;br /&gt;
&lt;br /&gt;
Thinking that I've got some slight issues with the lineup, I've resplit and reallocated the skills for the Dwarves, and on my current team, replacing the wrestler with a stonecrafter.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Stone Crafter (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Wood Cutter (70) '''unchanged'''&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Herbalist-Mechanic (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Mason-Furnace Operator (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Brewer-Weaponsmith (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Carpenter/Leader (61) '''unchanged'''&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
== Logic ==&lt;br /&gt;
&lt;br /&gt;
Seeing as how I spend as many points as possible in skills, and as many points on the &amp;quot;primary&amp;quot; job function for that dwarf, I decided to examine it further.&lt;br /&gt;
This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than &amp;quot;hey, go make another door&amp;quot;.  Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Brewer can prepare the steel for the axe.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || StoneCrafter&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2013 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Armorsmith&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Cook&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Stone Crafter&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=77478</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=77478"/>
		<updated>2010-04-01T17:59:00Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: added a nice fullscreen resolution for large widescreens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
== Choosing a grid for a font and resolution combination ==&lt;br /&gt;
&lt;br /&gt;
# Choose a font, know your resolution&lt;br /&gt;
# Determine your tile size. &lt;br /&gt;
#* A tile is one character, with its background, as displayed on screen.  &lt;br /&gt;
#* For the font you've chosen, they are usually named for a target screen resolution, or are named for the tile size... given neither, you could determine based on the dimensions of the font image itself:&lt;br /&gt;
#** If the font name contains a large pair of numbers, it usually means the target resolution for 80 columns and 25 rows.  Example: curses_800x600.bmp indicates that its tiles are 800/80 = 10 pixels wide and 600/25 = 24 pixels tall.  In this particular case, the tiles are actually 12 pixels tall but look good when doubled to 24 pixels tall.&lt;br /&gt;
#** If the font name contains a small pair of numbers, it's usually the tile size.  Most new tile sets use this, like Tahin_16x16_rounded.png indicating 16x16 tiles.&lt;br /&gt;
#** If you're not sure, you can examine the tileset image, which uses 16 rows and 16 columns of tiles.  Simply divide each of the dimensions by 16 and you'll have your tile size.  For example, if an image was 144x128, you'd have a 9x8 tileset.&lt;br /&gt;
# Divide your screen resolution by your tile size to get your target grid, rounding down.&lt;br /&gt;
#* Example: screen 1600x1200 and a 16x10 tile.  1600/16 = 100, the number of 16pixel tiles you can fit horizontally.  1200/10 = 120 10 pixel tall tiles you can fit vertically.  For this example, you'd use a grid setting of [GRID:100:120]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The title screen will be situated in the top right of the screen, instead of centred.&lt;br /&gt;
* Setting [TEXTURE_PARAM:LINEAR] instead of [TEXTURE_PARAM:NEAREST] will make squished tiles better looking.&lt;br /&gt;
* Tile squishing won't be necessary if you choose a font and grid that multiplies directly into the target resolution.  It can also be avoided by dividing the grid by an integer.  For the example above, you could safely use [GRID:100:60], which would simultaneously halve the number of vertical tiles, and double the vertical height of each tile.&lt;br /&gt;
&lt;br /&gt;
== Notable Combinations ==&lt;br /&gt;
* [FULLSCREENX:1920], [FULLSCREENY:1080], [FONT:curses_640x300.bmp], [GRID:120:45]  (640x300 is 8x12, but used doubled as 16x24 per tile)&lt;br /&gt;
* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:800], [FULLSCREENY:600], [FONT:curses_640x300.bmp], [GRID:100:50] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space)&lt;br /&gt;
* [FULLSCREENX:1280], [FULLSCREENY:1024], [FONT:{any 16x16 font}], [GRID:80:64]&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
&lt;br /&gt;
====Windowed combinations====&lt;br /&gt;
* [WINDOWEDX:1272], [WINDOWEDY:960], [FONT:curses_640x300.bmp], [GRID:160:80]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;br /&gt;
*[http://pkf.olivepeak.com/dwarfcalc.html Dwarf Calc] - An alternative grid calculator for the lay person.&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Skills&amp;diff=77445</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Skills&amp;diff=77445"/>
		<updated>2010-04-01T17:28:25Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: Redirected page to DF2010:Skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Skill]]&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Macros_and_keymaps&amp;diff=31798</id>
		<title>40d:Macros and keymaps</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Macros_and_keymaps&amp;diff=31798"/>
		<updated>2009-09-08T01:18:39Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: /* Built-in Macros */  more info about the built in macro system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing Dwarf Fortress means lots of typing.  Although the game has no internal macro/keymap system (except in alpha version 40d12), using an external program can save you a great deal of time when dumping, rewalling, designating, and so forth.&lt;br /&gt;
&lt;br /&gt;
#  Go to [[Utilities#AutoHotKey]] and download AutoHotKey.  Installation is simple and the program uses few system resources.&lt;br /&gt;
#  Write macro scripts (file type .ahk), which may contain any number of commands.  You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar.  Both of these can be done at any time - even right in the middle of a game.  AutoHotKey also allows for automated activation of scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting Scripts==&lt;br /&gt;
Users may experience some issues in getting scripts to work, particularly when using looping scripts when experiencing low frame-rates.&lt;br /&gt;
* If experiencing low frame-rates, try adding delays (&amp;quot;Sleep 100&amp;quot; to pause for 100 milliseconds for example) within loops to allow the interface to keep up. If there are nested loops, sometimes adding a pause at the end of an inner loop is all that is needed to flush the keyboard buffer&lt;br /&gt;
* Make sure that Dwarf Fortress maintains focus. IM windows are the enemy! Who needs friends anyhow? You've got Dwarf Fortress.&lt;br /&gt;
* This may go without saying, but most macros assume standard key-mappings. If you're using non-standard ones, you may have to edit the macro to get it to work.&lt;br /&gt;
* Visiting liaisons can bring up screens that eat keystrokes, throwing a long-looping script out-of-phase with where it expects the game to be.  Wait for the farewell screen before running a long script.&lt;br /&gt;
* The &amp;lt;B&amp;gt;SendPlay&amp;lt;/B&amp;gt; function supports keys that the &amp;lt;B&amp;gt;Send&amp;lt;/B&amp;gt; function does not, for example {{key|Shift-Enter}}.  According to the AutoHotKey documentation, &amp;lt;B&amp;gt;SendPlay&amp;lt;/B&amp;gt; may also be better at preventing dropped keystrokes.&lt;br /&gt;
&lt;br /&gt;
== [http://sun2design.com/quickfort/ Quickfort] ==&lt;br /&gt;
&lt;br /&gt;
Quickfort is an AutoHotkey-based utility for Dwarf Fortress that helps you build fortresses from &amp;quot;blueprint&amp;quot; .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments). Many of the examples below can be reproduced in Quickfort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Built-in Macros ==&lt;br /&gt;
&lt;br /&gt;
With the release of df_28_181_40d13, Dwarf Fortress supports macros without any outside program. They can be created by hitting escape to access the options menu and choosing the Key Bindings section. Once in the Key Bindings menu hit Shift+Tab to open the macro screen. The macros you create here are saved in the file &amp;quot;\data\init\interface.txt&amp;quot;. Adding the following to the end of that file will create a macro that selects every item on the trade screen when you hit the tilde key (`).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BIND:MACRO0]&lt;br /&gt;
[SYM:`]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:STANDARDSCROLL_DOWN:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Performance can be increased by changing the macro pause, MACRO_MS, from the default 150ms per command to zero.  Most dig macros can be created using combinations of the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[MACRO:CURSOR_UP:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT:1]&lt;br /&gt;
[MACRO:SELECT:1]&lt;br /&gt;
[MACRO:DESIGNATE_DIG:1]&lt;br /&gt;
[MACRO:DESIGNATE_UNDO:1]&lt;br /&gt;
[MACRO:CURSOR_UP_FAST:1]&lt;br /&gt;
[MACRO:CURSOR_DOWN_FAST:1]&lt;br /&gt;
[MACRO:CURSOR_LEFT_FAST:1]&lt;br /&gt;
[MACRO:CURSOR_RIGHT_FAST:1]&lt;br /&gt;
[MACRO:MACRO123:1]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Most of these should be self-explanatory. Each command is followed with a quantity.  To call other macros, use &amp;lt;pre&amp;gt;[MACRO:MACRO###:1]&amp;lt;/pre&amp;gt; Each new macro begins with a bind command, consisting of BIND, the macro number, and a description:&lt;br /&gt;
&amp;lt;pre&amp;gt;[BIND:MACRO11:dig_round_room]&amp;lt;/pre&amp;gt;  Spaces are not allowed in the description{{verify}}.  To bind this macro to a key, SYM is used.&amp;lt;pre&amp;gt;[SYM:Ctrl+Right]&amp;lt;/pre&amp;gt; Ctrl, Alt, and Shift combinations are allowed, but not chords with more than one{{verify}}, like Ctrl+Shift+Right.  Also, the windows, or meta key, does not appear to be supported{{verify}}. Macros appear to only be terminated by the start of a new macro (BIND command) or the end of the interface.txt file.&lt;br /&gt;
&lt;br /&gt;
Visit this [http://www.bay12games.com/forum/index.php?topic=40751.0 forum post] for additional macros, and discussion on macro creation.&lt;br /&gt;
&lt;br /&gt;
== AutoHotKey Examples ==&lt;br /&gt;
&lt;br /&gt;
===Dumping===&lt;br /&gt;
====Stock Screen Dump====&lt;br /&gt;
Taken from an old version of [[User:Jackard|Jackard's user page]].&lt;br /&gt;
&lt;br /&gt;
To use, first have your bookeeper do enough desk work so you can view individual items in the stocks listing.  Then bring it up and press del to quickly mark stuff.  To adjust the key repeat rate, edit the KEY_HOLD_MS value in \data\init\init.txt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
del::&lt;br /&gt;
IfWinActive Dwarf Fortress&lt;br /&gt;
{&lt;br /&gt;
  send d{down}&lt;br /&gt;
  return&lt;br /&gt;
}&lt;br /&gt;
else&lt;br /&gt;
{&lt;br /&gt;
  send {del}&lt;br /&gt;
  return&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Designation Dump====&lt;br /&gt;
A dumping script by [[User:Dukederek|Dukederek]]:&lt;br /&gt;
&lt;br /&gt;
This script uses a system similar the commands in the designations menu to mark most of the contents of a large area for dumping. [[User:Dukederek|My talk page]] has more detailed instruction.&lt;br /&gt;
&lt;br /&gt;
Essentially you need to create two text files with the following titles and content. When playing DF it is safe to have blockdumpinit running constantly as long as you dont plan on using the ctrl-d combination for something else.&lt;br /&gt;
&lt;br /&gt;
'''blockdumpinit.ahk'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
^d::&lt;br /&gt;
RunWait, &amp;quot;blockdumpmain.ahk&amp;quot;&lt;br /&gt;
Return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''blockdumpmain.ahk'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetKeyDelay 25&lt;br /&gt;
return::&lt;br /&gt;
Send k&lt;br /&gt;
return&lt;br /&gt;
up::&lt;br /&gt;
Send w&lt;br /&gt;
return&lt;br /&gt;
left::&lt;br /&gt;
Send a&lt;br /&gt;
return&lt;br /&gt;
down::&lt;br /&gt;
Send s&lt;br /&gt;
return&lt;br /&gt;
right::&lt;br /&gt;
Send d&lt;br /&gt;
return&lt;br /&gt;
q::&lt;br /&gt;
ExitApp&lt;br /&gt;
return&lt;br /&gt;
shift::&lt;br /&gt;
x := 0&lt;br /&gt;
y := 1&lt;br /&gt;
Loop{&lt;br /&gt;
Input, keypress, B, {esc} , w,a,s,d,k,q&lt;br /&gt;
if keypress = w&lt;br /&gt;
{&lt;br /&gt;
y := --y&lt;br /&gt;
Send {up}&lt;br /&gt;
continue&lt;br /&gt;
}else if keypress = s&lt;br /&gt;
{&lt;br /&gt;
y := ++y&lt;br /&gt;
Send {down}&lt;br /&gt;
continue&lt;br /&gt;
}else if keypress = a&lt;br /&gt;
{&lt;br /&gt;
x := --x&lt;br /&gt;
Send {left}&lt;br /&gt;
continue&lt;br /&gt;
}else if keypress = d&lt;br /&gt;
{&lt;br /&gt;
x := ++x&lt;br /&gt;
Send {right}&lt;br /&gt;
continue&lt;br /&gt;
}else if keypress = k &lt;br /&gt;
{&lt;br /&gt;
break&lt;br /&gt;
}else if keypress = q&lt;br /&gt;
{&lt;br /&gt;
ExitApp&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
y := y / 2&lt;br /&gt;
z := y&lt;br /&gt;
z := Floor(z)&lt;br /&gt;
z := y/z&lt;br /&gt;
Send d{NumpadAdd}d&lt;br /&gt;
If z = 0&lt;br /&gt;
{	&lt;br /&gt;
If x = 0&lt;br /&gt;
ExitApp&lt;br /&gt;
Else{&lt;br /&gt;
Loop %x%{&lt;br /&gt;
Send {left}d&lt;br /&gt;
}ExitApp&lt;br /&gt;
}&lt;br /&gt;
}If z &amp;lt;&amp;gt; 1&lt;br /&gt;
{&lt;br /&gt;
Loop %y%{&lt;br /&gt;
Loop %x%{&lt;br /&gt;
Send {left}d{NumpadAdd}d&lt;br /&gt;
}Send {up}d&lt;br /&gt;
Loop %x%{&lt;br /&gt;
Send {right}d{NumpadAdd}d&lt;br /&gt;
}Send {up}d{NumpadAdd}d&lt;br /&gt;
}Loop %x%{&lt;br /&gt;
Send {left}d{NumpadAdd}d&lt;br /&gt;
}&lt;br /&gt;
}Else If z = 1&lt;br /&gt;
{&lt;br /&gt;
y := y + 0.5&lt;br /&gt;
Loop %y%{&lt;br /&gt;
Loop %x%{&lt;br /&gt;
Send {left}d{NumpadAdd}d&lt;br /&gt;
}Send {up}d&lt;br /&gt;
Loop %x%{&lt;br /&gt;
Send {right}d{NumpadAdd}d&lt;br /&gt;
}Send {up}d{NumpadAdd}d&lt;br /&gt;
}Send d{NumpadSub}d&lt;br /&gt;
}ExitApp&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rewalling ===&lt;br /&gt;
Taken from [[User:Valdemar|Valdemar's user page]].&lt;br /&gt;
&lt;br /&gt;
This is a macro to aid with rewalling. To use, copy-paste the script into a new .ahk file and run the script with AutoHotkey. Then, in Dwarf Fortress, press b-C-w, move the cursor to where you want to start the wall, and hold Ctrl-Shift-Arrowkey, using the direction you want to rewall in. To build floors, press b-C-f instead, and use Ctrl-Alt-Arrowkey. To stop, just release the keys.&lt;br /&gt;
&lt;br /&gt;
The script will use the first material in the list. I suggest you create a stockpile near the construction site that only accepts the item you wish to build with and temporarily forbid any nearby materials you don't want to build with. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$^+Left:: ProcessEvent(&amp;quot;Left&amp;quot;,&amp;quot;w&amp;quot;)&lt;br /&gt;
$^+Right:: ProcessEvent(&amp;quot;Right&amp;quot;,&amp;quot;w&amp;quot;)&lt;br /&gt;
$^+Up:: ProcessEvent(&amp;quot;Up&amp;quot;,&amp;quot;w&amp;quot;)&lt;br /&gt;
$^+Down:: ProcessEvent(&amp;quot;Down&amp;quot;,&amp;quot;w&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
$^!Left:: ProcessEvent(&amp;quot;Left&amp;quot;,&amp;quot;f&amp;quot;)&lt;br /&gt;
$^!Right:: ProcessEvent(&amp;quot;Right&amp;quot;,&amp;quot;f&amp;quot;)&lt;br /&gt;
$^!Up:: ProcessEvent(&amp;quot;Up&amp;quot;,&amp;quot;f&amp;quot;)&lt;br /&gt;
$^!Down:: ProcessEvent(&amp;quot;Down&amp;quot;,&amp;quot;f&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ProcessEvent(direction, type)&lt;br /&gt;
{   &lt;br /&gt;
    Send {Enter}&lt;br /&gt;
    Sleep 100&lt;br /&gt;
    Send {Enter}&lt;br /&gt;
    Sleep 100&lt;br /&gt;
    Send %type%&lt;br /&gt;
    Sleep 100&lt;br /&gt;
    Send {%direction%}&lt;br /&gt;
    Loop&lt;br /&gt;
    {&lt;br /&gt;
        if not GetKeyState(direction, &amp;quot;P&amp;quot;) &lt;br /&gt;
            break  &lt;br /&gt;
        Send {Enter}&lt;br /&gt;
        Sleep 100&lt;br /&gt;
        Send {Enter}&lt;br /&gt;
        Sleep 100&lt;br /&gt;
        Send %type%&lt;br /&gt;
        Sleep 100&lt;br /&gt;
        Send {%direction%}&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Grid-by-grid designation===&lt;br /&gt;
For easier diagonal and fancy mining.  Assumes that DF is active.  &amp;quot;^!&amp;quot; means ctrl-alt-direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
^!NumpadEnd::&lt;br /&gt;
send {Enter}{Enter}{NumpadEnd}&lt;br /&gt;
return&lt;br /&gt;
^!NumpadDown::&lt;br /&gt;
send {Enter}{Enter}{NumpadDown}&lt;br /&gt;
return&lt;br /&gt;
^!NumpadPgDn::&lt;br /&gt;
send {Enter}{Enter}{NumpadPgDn}&lt;br /&gt;
return&lt;br /&gt;
^!NumpadLeft::&lt;br /&gt;
send {Enter}{Enter}{NumpadLeft}&lt;br /&gt;
return&lt;br /&gt;
^!NumpadRight::&lt;br /&gt;
send {Enter}{Enter}{NumpadRight}&lt;br /&gt;
return&lt;br /&gt;
^!NumpadHome::&lt;br /&gt;
send {Enter}{Enter}{NumpadHome}&lt;br /&gt;
return&lt;br /&gt;
^!NumpadUp::&lt;br /&gt;
send {Enter}{Enter}{NumpadUp}&lt;br /&gt;
return&lt;br /&gt;
^!NumpadPgUp::&lt;br /&gt;
send {Enter}{Enter}{NumpadPgUp}&lt;br /&gt;
return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Embark Settings macros===&lt;br /&gt;
These macros are used to ease the setup of skills and supplies before you embark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Improved Food/Alcohol buying macro====&lt;br /&gt;
This macro buys all the cost-2 food (that I have seen), as well as the four types of alcohol.  Just press ctrl+f on the Items screen.&lt;br /&gt;
It can deal with meat or drink that you already have, or is not currently featured.   By [[User:Redfenix|Redfenix]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
^f::&lt;br /&gt;
&lt;br /&gt;
send ndwarven{SPACE}ale{RIGHT}{ENTER}{F9}&lt;br /&gt;
send ndwarven{SPACE}rum{RIGHT}{ENTER}{F9}&lt;br /&gt;
send ndwarven{SPACE}beer{RIGHT}{ENTER}{F9}&lt;br /&gt;
send ndwarven{SPACE}wine{RIGHT}{ENTER}{F9}&lt;br /&gt;
send ndonkey{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nchimpanzee{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send ngazelle{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nbonobo{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nmule{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send ndeer{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nraccoon{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nfox{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nrhesus{SPACE}macaque{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nhorse{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send ngroundhog{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nmountain{SPACE}goat{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nhoary{SPACE}marmot{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send ngorilla{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send norangutan{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nsiamang{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nbilou{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send npileated{SPACE}gibbon{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nmandrill{SPACE}meat{RIGHT}{ENTER}{F9}&lt;br /&gt;
send nturtle{RIGHT}{ENTER}{F9}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='First Fortress' setup====&lt;br /&gt;
This macro works with the default setup of DF, and starts you with (almost) the setup suggested in the &amp;quot;Your first fortress&amp;quot; tutorial.  The amounts are adjustable with the variables at the top of the macro.&lt;br /&gt;
&amp;lt;pre&amp;gt;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
; materialplanner.ahk					  	;&lt;br /&gt;
; this is a ahk script to set up the embark settings roughly as	;&lt;br /&gt;
;suggested in the &amp;quot;your first fortress&amp;quot; tutorial.  Inventory	;&lt;br /&gt;
;can be customized slightly.					;&lt;br /&gt;
; use ctrl+shift+e to run				  	;&lt;br /&gt;
;							  	;&lt;br /&gt;
; NOTEs:						  	;&lt;br /&gt;
; change variables to suit your desires			 	;&lt;br /&gt;
; the fourth guy is a Stonecrafter instead of Herbalist		;&lt;br /&gt;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
;;;;;;;;;;;;;&lt;br /&gt;
;;VARIABLES;;&lt;br /&gt;
;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
PICKS = 2	;number of picks to pack&lt;br /&gt;
AXES = 1 	;number of axes to pack&lt;br /&gt;
ANVILS = 0	;number of anvils to pack&lt;br /&gt;
MEATS = 7	;how much meat to take, each buys one of each cheap type (total number depends on locale)&lt;br /&gt;
DRINKS = 26	;how many drinks to take, each one buys 4 drinks, one of each type&lt;br /&gt;
SEEDS = 5	;each increment buys 5 plump helmet spawn, 2 pig tail, and 2 rock nuts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetKeyDelay, 12	;Key delay, to keep Dwarf Fortress from being overwhelmed.&lt;br /&gt;
		;Set higher if you get weird results, or lower to get the&lt;br /&gt;
		;script to run faster&lt;br /&gt;
SLEEPTIME = 12	;same thing, only used in the repeated key press loops though&lt;br /&gt;
&lt;br /&gt;
;;;;;;;;;;;;&lt;br /&gt;
;;The code;;&lt;br /&gt;
;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
^+e::&lt;br /&gt;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
			;remove all of the items&lt;br /&gt;
Send {Tab}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
loop 105{&lt;br /&gt;
	Send {NumpadSub}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Send {Tab}&lt;br /&gt;
&lt;br /&gt;
			;place the skills&lt;br /&gt;
			;first guy&lt;br /&gt;
			;Proficient Miner&lt;br /&gt;
Send {right}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;novice appraiser&lt;br /&gt;
Send {PgUp}&lt;br /&gt;
loop 7{&lt;br /&gt;
	Send {Up}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
			;novice Judge of Intent&lt;br /&gt;
Send {Up}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
			;competent gem setter&lt;br /&gt;
Send {PgUp}&lt;br /&gt;
Send {PgUp}&lt;br /&gt;
loop 7{&lt;br /&gt;
	Send {Up}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 3{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;second guy&lt;br /&gt;
Send {Left}&lt;br /&gt;
Send {Down}&lt;br /&gt;
Send {Right}&lt;br /&gt;
Send {PgUp}&lt;br /&gt;
			;Proficient Miner&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;Proficient Mason&lt;br /&gt;
loop 3{&lt;br /&gt;
	Send {Down}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;third guy&lt;br /&gt;
Send {Left}&lt;br /&gt;
Send {Down}&lt;br /&gt;
Send {Right}&lt;br /&gt;
			;Proficient Carpenter&lt;br /&gt;
Send {UP}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;Proficient Wood Cutter&lt;br /&gt;
Send {UP}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;fourth guy&lt;br /&gt;
Send {Left}&lt;br /&gt;
Send {Down}&lt;br /&gt;
Send {Right}&lt;br /&gt;
			;Proficient Grower&lt;br /&gt;
Send {PgDn}&lt;br /&gt;
Send {Down}&lt;br /&gt;
Send {Down}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;Proficient Stone Crafter&lt;br /&gt;
loop 9{&lt;br /&gt;
	Send {Up}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;fifth guy&lt;br /&gt;
Send {Left}&lt;br /&gt;
Send {Down}&lt;br /&gt;
Send {Right}&lt;br /&gt;
			;Proficient Mechanic&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {Down}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;Proficient Building Designer&lt;br /&gt;
Send {PgUp}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {Down}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;sixth guy&lt;br /&gt;
Send {Left}&lt;br /&gt;
Send {Down}&lt;br /&gt;
Send {Right}&lt;br /&gt;
			;Proficient Weaponsmith&lt;br /&gt;
loop 1{&lt;br /&gt;
	Send {Down}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;Proficient Armorsmith&lt;br /&gt;
loop 2{&lt;br /&gt;
	Send {Down}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;seventh guy&lt;br /&gt;
Send {Left}&lt;br /&gt;
Send {Down}&lt;br /&gt;
Send {Right}&lt;br /&gt;
			;Proficient Cook&lt;br /&gt;
Send {PgDn}&lt;br /&gt;
loop 2{&lt;br /&gt;
	Send {Up}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
			;Proficient Brewer&lt;br /&gt;
loop 1{&lt;br /&gt;
	Send {Up}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
loop 5{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
			;do the inventory&lt;br /&gt;
Send {Tab}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
			;Meat&lt;br /&gt;
&lt;br /&gt;
if MEATS &amp;gt; 0&lt;br /&gt;
{&lt;br /&gt;
tmp := MEATS - 1&lt;br /&gt;
send ndonkey{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nchimpanzee{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send ngazelle{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nbonobo{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nmule{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send ndeer{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nraccoon{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nfox{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nrhesus{SPACE}macaque{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nhorse{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send ngroundhog{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nmountain{SPACE}goat{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nhoary{SPACE}marmot{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send ngorilla{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send norangutan{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nsiamang{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nbilou{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send npileated{SPACE}gibbon{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nmandrill{SPACE}meat{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
send nturtle{RIGHT}{ENTER}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {F9}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
			;copper picks&lt;br /&gt;
if PICKS &amp;gt; 0&lt;br /&gt;
{&lt;br /&gt;
Send {n}copper picks{Right}{Enter}&lt;br /&gt;
tmp := PICKS - 1&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
			;Axes&lt;br /&gt;
if AXES &amp;gt; 0&lt;br /&gt;
{&lt;br /&gt;
Send {n}steel axes{Right}{Enter}&lt;br /&gt;
tmp := AXES - 1&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
			;Seeds&lt;br /&gt;
if SEEDS &amp;gt; 0&lt;br /&gt;
{&lt;br /&gt;
send {n}Rock nuts{Right}{Enter}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
send {n}plump helmet spawn{Right}{Enter}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
send {n}Pig tail Seeds{Right}{Enter}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
&lt;br /&gt;
tmp := SEEDS - 1&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {up}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {up}&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
			;Anvils&lt;br /&gt;
if ANVILS &amp;gt; 0&lt;br /&gt;
{&lt;br /&gt;
Send {n}iron anvils{Right}{Enter}&lt;br /&gt;
tmp := ANVILS - 1&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
	Send {NumpadAdd}&lt;br /&gt;
	Sleep %SLEEPTIME%&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
			;Drinks&lt;br /&gt;
if DRINKS &amp;gt; 0{&lt;br /&gt;
send {n}Dwarven ale{Right}{Enter}&lt;br /&gt;
send {n}Dwarven beer{Right}{Enter}&lt;br /&gt;
send {n}Dwarven wine{Right}{Enter}&lt;br /&gt;
send {n}Dwarven rum{Right}{Enter}&lt;br /&gt;
&lt;br /&gt;
tmp := DRINKS - 1&lt;br /&gt;
loop 4{&lt;br /&gt;
loop %tmp%{&lt;br /&gt;
Send {NumpadAdd}&lt;br /&gt;
}&lt;br /&gt;
Send {up}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A more modular approach===&lt;br /&gt;
Hit WIN+G to go once you are on the empty item screen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#g::&lt;br /&gt;
;add an anvil&lt;br /&gt;
Additem(&amp;quot;iron anvils&amp;quot;,1)&lt;br /&gt;
;add 31 of the boozes (kind of iffy might end up with dwarven cheese or something if the civilization does not have 4 boozes)&lt;br /&gt;
Additem(&amp;quot;dw&amp;quot;,31)&lt;br /&gt;
Additem(&amp;quot;dw&amp;quot;,31)&lt;br /&gt;
Additem(&amp;quot;dw&amp;quot;,31)&lt;br /&gt;
Additem(&amp;quot;dw&amp;quot;,31)&lt;br /&gt;
;adds copper nuggets &lt;br /&gt;
Additem(&amp;quot;copper n&amp;quot;,5)&lt;br /&gt;
;adds cassiterite&lt;br /&gt;
Additem(&amp;quot;cass&amp;quot;,5)&lt;br /&gt;
;bitumous coal&lt;br /&gt;
Additem(&amp;quot;coal&amp;quot;,5)&lt;br /&gt;
;tower cap logs&lt;br /&gt;
Additem(&amp;quot;logs&amp;quot;,11)&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
IsCurrentItemThere()&lt;br /&gt;
{&lt;br /&gt;
	;color of text in the new item screen 0xFFFF00(selected) or 0x808000 (unselected)&lt;br /&gt;
	;location of text in the new item screen 305, 150&lt;br /&gt;
	PixelSearch, , , 305, 150, 315, 160, 0x808000, 3,&lt;br /&gt;
	return !ErrorLevel&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AddItem(name,amount)&lt;br /&gt;
{&lt;br /&gt;
	Sleep 100&lt;br /&gt;
	amount -= 1&lt;br /&gt;
	SetKeyDelay 150&lt;br /&gt;
	SendInput n&lt;br /&gt;
	SendInput %name%&lt;br /&gt;
	;MsgBox Name Check&lt;br /&gt;
	Sleep 200&lt;br /&gt;
	if IsCurrentItemThere() &lt;br /&gt;
	{&lt;br /&gt;
		Sleep 200&lt;br /&gt;
		SendInput {Right}&lt;br /&gt;
		SendInput {Enter}&lt;br /&gt;
		Sleep 200&lt;br /&gt;
		Loop&lt;br /&gt;
		{&lt;br /&gt;
			if amount &amp;lt;= 0 &lt;br /&gt;
			{&lt;br /&gt;
				break&lt;br /&gt;
			}&lt;br /&gt;
			SendInput {NumpadAdd}&lt;br /&gt;
			Sleep 10&lt;br /&gt;
			amount --&lt;br /&gt;
		}&lt;br /&gt;
		;MsgBox Done&lt;br /&gt;
	}&lt;br /&gt;
	else &lt;br /&gt;
	{&lt;br /&gt;
		SendInput {F9}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bed Assigning macro===&lt;br /&gt;
This will assign bedrooms to your dwarfs. Press F3 followed by a single digit indicating how many beds to assign. Can repeat the action, as the number of beds assigned is stored in a counter. Room size is default, but easily edited into the script. By [[User:Napsterbater|Napsterbater]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bedcounter = 0&lt;br /&gt;
F3::&lt;br /&gt;
  Input, counter, L1&lt;br /&gt;
  SetKeyDelay, 100&lt;br /&gt;
  loop  %counter% {&lt;br /&gt;
    loop %bedcounter%&lt;br /&gt;
      send {Down}&lt;br /&gt;
    loop % A_Index - 1&lt;br /&gt;
      send {Down}&lt;br /&gt;
    send {q}{r}{Enter}{a}&lt;br /&gt;
    loop %bedcounter%&lt;br /&gt;
      send {NumPadAdd}&lt;br /&gt;
    loop % A_Index - 1&lt;br /&gt;
      send {NumPadAdd}&lt;br /&gt;
    send {NumPadAdd}{Enter}&lt;br /&gt;
    send {space}{r}&lt;br /&gt;
  }&lt;br /&gt;
  bedcounter += counter&lt;br /&gt;
return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Room-designation macros===&lt;br /&gt;
&lt;br /&gt;
====Valdemar's Designator Macro====&lt;br /&gt;
This macro can read a spreadsheet and designate rooms according to it. [http://www.bay12games.com/forum/index.php?topic=1428.0 Version 1]&lt;br /&gt;
&lt;br /&gt;
Version 2 of this macro apparently only works in versions up to and including 38c &amp;lt;sup&amp;gt;[[verify]]&amp;lt;/sup&amp;gt;, and can be found here: [http://www.bay12games.com/forum/index.php?topic=1890.0 Version 2]&lt;br /&gt;
&lt;br /&gt;
====Fedor's chambered circle====&lt;br /&gt;
A circular room with eight equal-sized chambers, suitable for everything from housing to workshops to a mausoleum.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/movie-216-room-designationmacro01 See this macro in action]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Macros_and_Keymaps_Examples#Room-designation Macro 01|Macro text]]&lt;br /&gt;
&lt;br /&gt;
====Valdemar's bedroom complex====&lt;br /&gt;
A large fractal bedroom/dining complex, with 56 bedrooms and room for 24 tables.&lt;br /&gt;
&lt;br /&gt;
You can press Alt-B to create a bedroom block, or Alt-C to create a full complex with 4 bedroom blocks and a dining block in the center.&lt;br /&gt;
&lt;br /&gt;
Note - the macro is much faster than the demo movie shows, it is done in under a minute.&lt;br /&gt;
&lt;br /&gt;
[http://mkv25.net/dfma/movie-252 Demo Movie]&lt;br /&gt;
&lt;br /&gt;
[http://www.pindi.us/files/fractalbr.zip Download]&lt;br /&gt;
&lt;br /&gt;
====Tulip's room macros====&lt;br /&gt;
Based on [[Bedroom_design|the bedroom designs.]]&lt;br /&gt;
&lt;br /&gt;
^g means alt+g, !g means ctrl+g, and so on.&lt;br /&gt;
Open up the designations window before using these:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
; This will make a basic 'x' pattern workshop/room layout&lt;br /&gt;
; and will 'land' back on the same tile it starts on each time,&lt;br /&gt;
; which happens to be the center.&lt;br /&gt;
; It is modified so that you will have 3 staircases, and an extra tile&lt;br /&gt;
; because many workshops do not have corner access.&lt;br /&gt;
!r::&lt;br /&gt;
Send di2{enter}88{enter}4d{enter}4{enter}67{enter}77{enter}66666666&lt;br /&gt;
Send {enter}11{enter}1{enter}6{enter}114{enter}4{enter}2{enter}11{enter}&lt;br /&gt;
Send 66666666{enter}77{enter}7{enter}6{enter}74&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
; This makes GnomeChomsky's Tessellated Apartments, bedrooms only.&lt;br /&gt;
; Your cursor will be over the left staircase.&lt;br /&gt;
!g::&lt;br /&gt;
Send i999866{enter}{enter}33332{enter}{enter}11114{enter}{enter}&lt;br /&gt;
Send d3{enter}22{enter}4{enter}{enter}&lt;br /&gt;
Send 78{enter}44{enter}8{enter}{enter}&lt;br /&gt;
Send 96{enter}88{enter}6{enter}{enter}	&lt;br /&gt;
Send 32{enter}66{enter}2{enter}{enter}&lt;br /&gt;
Send 96{enter}{enter}6{enter}88{enter}&lt;br /&gt;
Send 96{enter}{enter}8{enter}44{enter}&lt;br /&gt;
Send 1444{enter}{enter}2{enter}66{enter}&lt;br /&gt;
Send 88{enter}88{enter}6{enter}{enter}&lt;br /&gt;
Send 78{enter}{enter}8{enter}44{enter}&lt;br /&gt;
Send 78{enter}{enter}4{enter}22{enter}&lt;br /&gt;
Send 14{enter}{enter}2{enter}66{enter}&lt;br /&gt;
Send 66{enter}22{enter}4{enter}{enter}&lt;br /&gt;
Send 14{enter}{enter}8{enter}44{enter}&lt;br /&gt;
Send 78{enter}{enter}4{enter}22{enter}&lt;br /&gt;
Send 14{enter}{enter}2{enter}66{enter}&lt;br /&gt;
Send 32{enter}{enter}6{enter}88{enter}7i{enter}{enter}&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
; This makes GnomeChomsky's Tessellated Apartments, bedrooms plus dining.&lt;br /&gt;
; Everything above applies.&lt;br /&gt;
^g::&lt;br /&gt;
Send i{enter}{enter}999866{enter}{enter}33332{enter}{enter}11114{enter}{enter}d&lt;br /&gt;
Send 444{enter}{enter}2{enter}66{enter}&lt;br /&gt;
Send 32{enter}{enter}6{enter}88{enter}&lt;br /&gt;
Send 9966{enter}{enter}6{enter}88{enter}&lt;br /&gt;
Send 96{enter}{enter}8{enter}44{enter}&lt;br /&gt;
Send 7788{enter}{enter}8{enter}44{enter}&lt;br /&gt;
Send 78{enter}{enter}4{enter}22{enter}&lt;br /&gt;
Send 1144{enter}{enter}4{enter}22{enter}&lt;br /&gt;
Send 14{enter}{enter}2{enter}66{enter}&lt;br /&gt;
Send 36{enter}8886666666{enter}&lt;br /&gt;
Send 9{enter}4444444{enter}&lt;br /&gt;
Send 8{enter}6666{enter}744{enter}{enter}&lt;br /&gt;
Send 222222441{enter}6666666{enter}&lt;br /&gt;
Send {enter}22{enter}8{enter}4444{enter}&lt;br /&gt;
Send 7778&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; This makes THLawrence's Living Pods (the A is for Arabia).&lt;br /&gt;
; Put your cursor where you want the upper left staircase to be.&lt;br /&gt;
; Like my other scripts, it recenters on that tile.&lt;br /&gt;
; Also, thank you THLawrence, this one was really easy write!&lt;br /&gt;
!a::&lt;br /&gt;
Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}22{enter}1{enter}44{enter}7{enter}&lt;br /&gt;
Send 96666666&lt;br /&gt;
Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}22{enter}1{enter}44{enter}7{enter}&lt;br /&gt;
Send 33222&lt;br /&gt;
Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}22{enter}1{enter}44{enter}7{enter}&lt;br /&gt;
Send 7444&lt;br /&gt;
Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}22{enter}1{enter}44{enter}7{enter}&lt;br /&gt;
Send 9988888&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
; This makes the lobby for THLawrence's Living pods.&lt;br /&gt;
^a::&lt;br /&gt;
Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}66{enter}9{enter}66{enter}3{enter}41i{enter}{enter}&lt;br /&gt;
Send 36d{enter}1444444{enter}&lt;br /&gt;
Send 74{enter}1{enter}22{enter}3{enter}3i{enter}{enter}d1{enter}1{enter}666{enter}9{enter}&lt;br /&gt;
Send 66{enter}3{enter}66{enter}9{enter}88{enter}7{enter}74{enter}1144{enter}&lt;br /&gt;
Send 36666i{enter}{enter}777777&lt;br /&gt;
return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====LordGrunt's room macro====&lt;br /&gt;
Based on 1 of the fractal [[Bedroom_design| bedroom designs.]]&lt;br /&gt;
&lt;br /&gt;
[http://mkv25.net/dfma/movie-1226-fractalbedrooms Demo Movie]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;&lt;br /&gt;
; Fractal Apts&lt;br /&gt;
; Start script while in 'dig' mode with cursor on desired position of left up staircase&lt;br /&gt;
;&lt;br /&gt;
; ALT+G to generate,&lt;br /&gt;
; CTRL+ALT+G to erase in case of failure&lt;br /&gt;
;&lt;br /&gt;
     &lt;br /&gt;
!g::&lt;br /&gt;
base_cross()&lt;br /&gt;
sleep 100&lt;br /&gt;
mid_sqr()&lt;br /&gt;
sleep 100&lt;br /&gt;
corridors()&lt;br /&gt;
sleep 100&lt;br /&gt;
all_rooms()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
base_cross()&lt;br /&gt;
{&lt;br /&gt;
Send i{ENTER}3{ENTER}&lt;br /&gt;
Send d1{ENTER}6{SHIFT}+2{SHIFT}+2{SHIFT}+2{SHIFT}+28{ENTER}&lt;br /&gt;
Send d{SHIFT}+8{SHIFT}+8{SHIFT}+8{SHIFT}+888{ENTER}4{SHIFT}+8{SHIFT}+8{SHIFT}+8{SHIFT}+82{ENTER}&lt;br /&gt;
Send d{SHIFT}+2{SHIFT}+2{SHIFT}+2{SHIFT}+24{ENTER}2{SHIFT}+4{SHIFT}+4{SHIFT}+4{SHIFT}+46{ENTER}&lt;br /&gt;
Send d{SHIFT}+6{SHIFT}+6{SHIFT}+6{SHIFT}+666{ENTER}8{SHIFT}+6{SHIFT}+6{SHIFT}+6{SHIFT}+64{ENTER}&lt;br /&gt;
Send d{SHIFT}+4{SHIFT}+4{SHIFT}+4{SHIFT}+4474{SHIFT}+8{SHIFT}+888888{ENTER}66666{SHIFT}+2{SHIFT}+2{SHIFT}+2{SHIFT}+2{SHIFT}+2222{ENTER}8&lt;br /&gt;
Send d{SHIFT}+8{SHIFT}+88884488888{SHIFT}+6{SHIFT}+6666666{ENTER}22222{SHIFT}+4{SHIFT}+4{SHIFT}+4{SHIFT}+4{SHIFT}+4444{ENTER}6&lt;br /&gt;
}&lt;br /&gt;
mid_sqr()&lt;br /&gt;
{&lt;br /&gt;
Send d{SHIFT}+3666&lt;br /&gt;
send d{ENTER}{SHIFT}+9{SHIFT}+999999{ENTER}1{ENTER}9999{ENTER}9{ENTER}111{ENTER}&lt;br /&gt;
send d{SHIFT}+1{SHIFT}+1{SHIFT}+1{ENTER}999{ENTER}99{ENTER}1111{ENTER}99&lt;br /&gt;
send d{SHIFT}+8{SHIFT}+8{SHIFT}+8444{ENTER}333{ENTER}33{ENTER}7777{ENTER}&lt;br /&gt;
send d{SHIFT}+3{SHIFT}+3{SHIFT}+37{ENTER}333{ENTER}7{ENTER}7777{ENTER}&lt;br /&gt;
}&lt;br /&gt;
corridors()&lt;br /&gt;
{&lt;br /&gt;
send d{SHIFT}+7{SHIFT}+7{SHIFT}+7999{ENTER}{SHIFT}+6{SHIFT}+6{SHIFT}+66{ENTER}&lt;br /&gt;
send d333333{ENTER}{SHIFT}+2{SHIFT}+2{SHIFT}+22{ENTER}&lt;br /&gt;
send d111111{ENTER}{SHIFT}+4{SHIFT}+4{SHIFT}+44{ENTER}&lt;br /&gt;
send d777777{ENTER}{SHIFT}+8{SHIFT}+8{SHIFT}+88{ENTER}&lt;br /&gt;
sleep 100&lt;br /&gt;
send d3333222{ENTER}{SHIFT}+466{ENTER}&lt;br /&gt;
send d{SHIFT}+2{SHIFT}+2888{ENTER}{SHIFT}+644{ENTER}&lt;br /&gt;
send d{SHIFT}+9{SHIFT}+9{SHIFT}+6{SHIFT}+6333&lt;br /&gt;
send d{ENTER}{SHIFT}+466{ENTER}&lt;br /&gt;
send d{SHIFT}+2{SHIFT}+2888{ENTER}{SHIFT}+644{ENTER}&lt;br /&gt;
sleep 100&lt;br /&gt;
send d{SHIFT}+4{SHIFT}+1966&lt;br /&gt;
send d{ENTER}{SHIFT}+288{ENTER}&lt;br /&gt;
send d{SHIFT}+4{SHIFT}+4666{ENTER}{SHIFT}+822{ENTER}&lt;br /&gt;
sleep 100&lt;br /&gt;
send d{SHIFT}+9{SHIFT}+9{SHIFT}+8{SHIFT}+8777&lt;br /&gt;
send d{ENTER}{SHIFT}+288{ENTER}&lt;br /&gt;
send d{SHIFT}+4{SHIFT}+4666{ENTER}{SHIFT}+822{ENTER}&lt;br /&gt;
sleep 100&lt;br /&gt;
send d999988{ENTER}{SHIFT}+64{ENTER}&lt;br /&gt;
send d{SHIFT}+3{SHIFT}+3{SHIFT}+3777{ENTER}{SHIFT}+28{ENTER}&lt;br /&gt;
send d{SHIFT}+1{SHIFT}+1{SHIFT}+1999{ENTER}{SHIFT}+46{ENTER}&lt;br /&gt;
send d{SHIFT}+7{SHIFT}+7{SHIFT}+7333{ENTER}{SHIFT}+82{ENTER}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
rooms_up()&lt;br /&gt;
{&lt;br /&gt;
send d78{ENTER}96{ENTER}&lt;br /&gt;
send d223{ENTER}32{ENTER}&lt;br /&gt;
send d44444{ENTER}87{ENTER}&lt;br /&gt;
send d63{ENTER}{ENTER}98{ENTER}{ENTER}23{ENTER}{ENTER}7&lt;br /&gt;
}&lt;br /&gt;
rooms_down()&lt;br /&gt;
{&lt;br /&gt;
send d32{ENTER}14{ENTER}&lt;br /&gt;
send d887{ENTER}78{ENTER}&lt;br /&gt;
send d66666{ENTER}32{ENTER}&lt;br /&gt;
send d74{ENTER}{ENTER}21{ENTER}{ENTER}78{ENTER}{ENTER}3&lt;br /&gt;
}&lt;br /&gt;
rooms_left()&lt;br /&gt;
{&lt;br /&gt;
send d14{ENTER}87{ENTER}&lt;br /&gt;
send d996{ENTER}63{ENTER}&lt;br /&gt;
send d2222{ENTER}41{ENTER}&lt;br /&gt;
send d98{ENTER}{ENTER}47{ENTER}{ENTER}96{ENTER}{ENTER}1&lt;br /&gt;
}&lt;br /&gt;
rooms_right()&lt;br /&gt;
{&lt;br /&gt;
send d96{ENTER}32{ENTER}&lt;br /&gt;
send d114{ENTER}47{ENTER}&lt;br /&gt;
send d8888{ENTER}96{ENTER}&lt;br /&gt;
send d21{ENTER}{ENTER}63{ENTER}{ENTER}14{ENTER}{ENTER}9&lt;br /&gt;
}&lt;br /&gt;
;======= WIDE&lt;br /&gt;
rooms_upw()&lt;br /&gt;
{&lt;br /&gt;
send d78{ENTER}966{ENTER}&lt;br /&gt;
send d223{ENTER}32{ENTER}&lt;br /&gt;
send d444444{ENTER}87{ENTER}&lt;br /&gt;
send d63{ENTER}{ENTER}98{ENTER}6{ENTER}23{ENTER}{ENTER}74&lt;br /&gt;
}&lt;br /&gt;
rooms_downw()&lt;br /&gt;
{&lt;br /&gt;
send d32{ENTER}144{ENTER}&lt;br /&gt;
send d887{ENTER}78{ENTER}&lt;br /&gt;
send d666666{ENTER}32{ENTER}&lt;br /&gt;
send d74{ENTER}{ENTER}21{ENTER}4{ENTER}78{ENTER}{ENTER}36&lt;br /&gt;
}&lt;br /&gt;
rooms_leftw()&lt;br /&gt;
{&lt;br /&gt;
send d14{ENTER}887{ENTER}&lt;br /&gt;
send d996{ENTER}63{ENTER}&lt;br /&gt;
send d22222{ENTER}41{ENTER}&lt;br /&gt;
send d98{ENTER}{ENTER}47{ENTER}8{ENTER}96{ENTER}{ENTER}12&lt;br /&gt;
}&lt;br /&gt;
rooms_rightw()&lt;br /&gt;
{&lt;br /&gt;
send d96{ENTER}322{ENTER}&lt;br /&gt;
send d114{ENTER}47{ENTER}&lt;br /&gt;
send d88888{ENTER}96{ENTER}&lt;br /&gt;
send d21{ENTER}{ENTER}63{ENTER}2{ENTER}14{ENTER}{ENTER}98&lt;br /&gt;
}&lt;br /&gt;
;============&lt;br /&gt;
rooms3up()&lt;br /&gt;
{&lt;br /&gt;
send d8888888&lt;br /&gt;
rooms_up()&lt;br /&gt;
send d1111222&lt;br /&gt;
rooms_left()&lt;br /&gt;
send d66666666&lt;br /&gt;
rooms_right()&lt;br /&gt;
send d4444&lt;br /&gt;
}&lt;br /&gt;
rooms3down()&lt;br /&gt;
{&lt;br /&gt;
send d2222222&lt;br /&gt;
rooms_down()&lt;br /&gt;
send d7777888&lt;br /&gt;
rooms_left()&lt;br /&gt;
send d66666666&lt;br /&gt;
rooms_right()&lt;br /&gt;
send d4444&lt;br /&gt;
}&lt;br /&gt;
rooms3left()&lt;br /&gt;
{&lt;br /&gt;
send d4444444&lt;br /&gt;
rooms_left()&lt;br /&gt;
send d9999666&lt;br /&gt;
rooms_up()&lt;br /&gt;
send d22222222&lt;br /&gt;
rooms_down()&lt;br /&gt;
send d8888&lt;br /&gt;
}&lt;br /&gt;
rooms3right()&lt;br /&gt;
{&lt;br /&gt;
send d6666666&lt;br /&gt;
rooms_right()&lt;br /&gt;
send d7777444&lt;br /&gt;
rooms_up()&lt;br /&gt;
send d22222222&lt;br /&gt;
rooms_down()&lt;br /&gt;
send d8888&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
;==========&lt;br /&gt;
all_rooms()&lt;br /&gt;
{&lt;br /&gt;
;left wide:&lt;br /&gt;
rooms_up()&lt;br /&gt;
send d222222222&lt;br /&gt;
rooms_down()&lt;br /&gt;
send d7777444&lt;br /&gt;
rooms_leftw()&lt;br /&gt;
;bottom wide:&lt;br /&gt;
send d{SHIFT}+3{SHIFT}+3{SHIFT}+3{SHIFT}+378&lt;br /&gt;
rooms_downw()&lt;br /&gt;
send d9999888&lt;br /&gt;
rooms_right()&lt;br /&gt;
send d444444444&lt;br /&gt;
rooms_left()&lt;br /&gt;
;right wide:&lt;br /&gt;
send d{SHIFT}+9{SHIFT}+9{SHIFT}+999{SHIFT}+66&lt;br /&gt;
rooms_rightw()&lt;br /&gt;
send d7777444&lt;br /&gt;
rooms_up()&lt;br /&gt;
send d222222222&lt;br /&gt;
rooms_down()&lt;br /&gt;
;top wide&lt;br /&gt;
send d{SHIFT}+7{SHIFT}+7{SHIFT}+777{SHIFT}+88&lt;br /&gt;
rooms_upw()&lt;br /&gt;
send d1111222&lt;br /&gt;
rooms_left()&lt;br /&gt;
send d666666666&lt;br /&gt;
rooms_right()&lt;br /&gt;
;remainin 9-room chambers&lt;br /&gt;
send d{SHIFT}+26666&lt;br /&gt;
rooms3right()&lt;br /&gt;
send d{SHIFT}+4{SHIFT}+4666&lt;br /&gt;
rooms3left()&lt;br /&gt;
send d{SHIFT}+1111&lt;br /&gt;
rooms3up()&lt;br /&gt;
send d{SHIFT}+2{SHIFT}+2888&lt;br /&gt;
rooms3down()&lt;br /&gt;
send d{SHIFT}+3333&lt;br /&gt;
rooms3left()&lt;br /&gt;
send d{SHIFT}+6{SHIFT}+6444&lt;br /&gt;
rooms3right()&lt;br /&gt;
send d{SHIFT}+9999&lt;br /&gt;
rooms3down()&lt;br /&gt;
send d{SHIFT}+8{SHIFT}+8222&lt;br /&gt;
rooms3up()&lt;br /&gt;
;send d{SHIFT}+7777&lt;br /&gt;
;rooms3right()&lt;br /&gt;
;send d{SHIFT}+2{SHIFT}+4666&lt;br /&gt;
;rooms3left()&lt;br /&gt;
send d1111144499{ENTER}{SHIFT}+1{SHIFT}+4{SHIFT}+41{ENTER}&lt;br /&gt;
send d77444444444{ENTER}8888888{SHIFT}+6{SHIFT}+6{SHIFT}+6{SHIFT}+6{SHIFT}+6666{ENTER}&lt;br /&gt;
send d{SHIFT}+7{SHIFT}+487{ENTER}{SHIFT}+1{SHIFT}+2{SHIFT}+21{ENTER}&lt;br /&gt;
send d33222222222{ENTER}6666666{SHIFT}+8{SHIFT}+8{SHIFT}+8{SHIFT}+8{SHIFT}+8888{ENTER}&lt;br /&gt;
send d{SHIFT}+2{SHIFT}+2221111&lt;br /&gt;
send i{ENTER}3{ENTER}7&lt;br /&gt;
deco()&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
deco()&lt;br /&gt;
{&lt;br /&gt;
send x77774{ENTER}{ENTER}9{ENTER}{ENTER}6669{ENTER}6{ENTER}3666{ENTER}{ENTER}3{ENTER}{ENTER}&lt;br /&gt;
send x2223{ENTER}2{ENTER}1222{ENTER}{ENTER}1{ENTER}{ENTER}1444{ENTER}4{ENTER}4447&lt;br /&gt;
send x{ENTER}{ENTER}7{ENTER}{ENTER}7888{ENTER}8{ENTER}666666&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
; CTRL+ALT+G to erase all&lt;br /&gt;
!^g::&lt;br /&gt;
send x{SHIFT}+1{SHIFT}+1{SHIFT}+1{SHIFT}+1{SHIFT}+1{ENTER}{SHIFT}+9{SHIFT}+9{SHIFT}+9{SHIFT}+9{SHIFT}+9{SHIFT}+9{SHIFT}+9{SHIFT}+9{SHIFT}+9{SHIFT}+9{ENTER}{SHIFT}+1{SHIFT}+1{SHIFT}+1{SHIFT}+1{SHIFT}+1&lt;br /&gt;
return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pyrofyr's room macro====&lt;br /&gt;
Based on Palin88's Apartment design based on Raynard's Fractal Design.&lt;br /&gt;
&lt;br /&gt;
[[File:Pyrofor_room_macro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
 * Macro by Pyrofyr for Room Design -- Cleaned up by 0x517A5D&lt;br /&gt;
 * Enter (d)esignate mode, position the cursor where you want the&lt;br /&gt;
 * middle of the design to be, then press Ctrl+Alt+D to start the Macro.&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
;Attn Pyrofor: for slash-star style comments, the ending star-slash must&lt;br /&gt;
;be the first thing on its line.  Otherwise the comment isn't terminated.&lt;br /&gt;
&lt;br /&gt;
#SingleInstance Force&lt;br /&gt;
#IfWinActive, Dwarf Fortress&lt;br /&gt;
SetKeyDelay 0,, Play&lt;br /&gt;
&lt;br /&gt;
; Ctrl+Alt+D&lt;br /&gt;
^!d::&lt;br /&gt;
send d{NumPadUp 18}{NumPadLeft 18}&lt;br /&gt;
;Attn Pyrofor: note how repeated keystrokes are done in AHK.&lt;br /&gt;
;no need for tehLoop().&lt;br /&gt;
directions()&lt;br /&gt;
send {NumPadRight 18}&lt;br /&gt;
directions()&lt;br /&gt;
send {NumPadLeft 18}&lt;br /&gt;
send {NumPadDown 18}&lt;br /&gt;
directions()&lt;br /&gt;
send {NumPadRight 18}&lt;br /&gt;
directions()&lt;br /&gt;
middle()&lt;br /&gt;
stairs()&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
directions()&lt;br /&gt;
{&lt;br /&gt;
    ;hallway box&lt;br /&gt;
    send {Enter}{NumPadRight 18}{Enter}&lt;br /&gt;
    send {Enter}{NumPadDown 18}{Enter}&lt;br /&gt;
    send {Enter}{NumPadLeft 18}{Enter}&lt;br /&gt;
    send {Enter}{NumPadUp 18}{Enter}&lt;br /&gt;
    ;indentations on box&lt;br /&gt;
    send {Enter}{NumPadRight 1}{NumPadDown 2}{Enter}&lt;br /&gt;
    send {NumPadDown 6}{Enter}{NumPadDown 2}{NumPadRight 1}{Enter}&lt;br /&gt;
    send {NumPadLeft 1}{NumPadDown 6}{Enter}{NumPadDown 1}{Enter}&lt;br /&gt;
    send {NumPadRight 6}{Enter}{NumPadRight 4}{Enter}&lt;br /&gt;
    send {NumPadRight 6}{Enter}{NumPadUp 1}{Enter}&lt;br /&gt;
    send {NumPadUp 6}{Enter}{NumPadUp 2}{NumPadLeft 1}{Enter}&lt;br /&gt;
    send {NumPadRight 1}{NumPadUp 6}{Enter}{NumPadUp 1}{Enter}&lt;br /&gt;
    send {NumPadLeft 6}{Enter}{NumPadLeft 4}{Enter}&lt;br /&gt;
    ; middle hallways&lt;br /&gt;
    send {NumPadRight 2}{Enter}{NumPadDown 6}{Enter}&lt;br /&gt;
    send {NumPadRight 1}{Enter}{NumPadDown 4}{NumPadLeft 2}{Enter}&lt;br /&gt;
    send {NumPadRight 1}{Enter}{NumPadDown 6}{Enter}&lt;br /&gt;
    send {NumPadUp 8}{NumPadLeft 6}{Enter}{NumPadRight 14}{Enter}&lt;br /&gt;
    ; cross apartments, horizontal segments&lt;br /&gt;
    send {NumPadDown 4}{Enter}{NumPadLeft 2}{Enter}&lt;br /&gt;
    send {NumPadDown 1}{NumPadLeft 3}{Enter}{NumPadLeft 6}{Enter}&lt;br /&gt;
    send {NumPadUp 1}{NumPadLeft 3}{Enter}{NumPadLeft 2}{Enter}&lt;br /&gt;
    send {NumPadDown 3}{NumPadRight 2}{Enter}{NumPadRight 2}{Enter}&lt;br /&gt;
    send {NumPadRight 8}{Enter}{NumPadRight 2}{Enter}&lt;br /&gt;
    send {NumPadUp 5}{NumPadLeft 1}{Enter}{NumPadLeft 2}{Enter}&lt;br /&gt;
    send {NumPadLeft 6}{Enter}{NumPadLeft 2}{Enter}&lt;br /&gt;
    send {NumPadUp 4}{Enter}{NumPadRight 2}{Enter}&lt;br /&gt;
    send {NumPadRight 6}{Enter}{NumPadRight 2}{Enter}&lt;br /&gt;
    send {NumPadRight 3}{NumPadUp 2}{Enter}{NumPadLeft 2}{Enter}&lt;br /&gt;
    send {NumPadUp 1}{NumPadLeft 3}{Enter}{NumPadLeft 6}{Enter}&lt;br /&gt;
    send {NumPadDown 1}{NumPadLeft 3}{Enter}{NumPadLeft 2}{Enter}&lt;br /&gt;
    send {NumPadUp 3}{NumPadRight 2}{Enter}{NumPadRight 2}{Enter}&lt;br /&gt;
    send {NumPadRight 8}{Enter}{NumPadRight 2}{Enter}&lt;br /&gt;
    ; cross apartments, vertical segments&lt;br /&gt;
    send {NumPadRight 1}{NumPadDown 2}{Enter}{NumPadDown 2}{Enter}&lt;br /&gt;
    send {NumPadDown 6}{Enter}{NumPadDown 2}{Enter}&lt;br /&gt;
    send {NumPadDown 3}{NumPadLeft 2}{Enter}{NumPadUp 2}{Enter}&lt;br /&gt;
    send {NumPadLeft 1}{NumPadUp 3}{Enter}{NumPadUp 6}{Enter}&lt;br /&gt;
    send {NumPadRight 1}{NumPadUp 3}{Enter}{NumPadUp 2}{Enter}&lt;br /&gt;
    send {NumPadLeft 3}{NumPadDown 2}{Enter}{NumPadDown 2}{Enter}&lt;br /&gt;
    send {NumPadDown 8}{Enter}{NumPadDown 2}{Enter}&lt;br /&gt;
    send {NumPadLeft 4}{Enter}{NumPadUp 2}{Enter}&lt;br /&gt;
    send {NumPadUp 8}{Enter}{NumPadUp 2}{Enter}&lt;br /&gt;
    send {NumPadUp 2}{NumPadLeft 3}{Enter}{NumPadDown 2}{Enter}&lt;br /&gt;
    send {NumPadRight 1}{NumPadDown 3}{Enter}{NumPadDown 6}{Enter}&lt;br /&gt;
    send {NumPadLeft 1}{NumPadDown 3}{Enter}{NumPadDown 2}{Enter}&lt;br /&gt;
    send {NumPadLeft 2}{NumPadUp 3}{Enter}{NumPadUp 2}{Enter}&lt;br /&gt;
    send {NumPadUp 6}{Enter}{NumPadUp 2}{Enter}&lt;br /&gt;
    send {NumPadUp 4}{NumPadLeft 2}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
middle()&lt;br /&gt;
{&lt;br /&gt;
    send {NumPadUp 10}{NumPadLeft 2}{Enter}{NumPadRight 4}{NumPadDown 20}{Enter}&lt;br /&gt;
    send {NumPadUp 5}{NumPadRight 1}{Enter}{NumPadUp 10}{NumPadLeft 6}{Enter}&lt;br /&gt;
    send {NumPadLeft 1}{NumPadDown 1}{Enter}{NumPadDown 8}{NumPadRight 8}{Enter}&lt;br /&gt;
    send {NumPadUp 2}{NumPadRight 1}{Enter}{NumPadUp 4}{NumPadLeft 10}{Enter}&lt;br /&gt;
    send {NumPadDown 1}{NumPadLeft 6}{Enter}{NumPadDown 2}{NumPadRight 22}{Enter}&lt;br /&gt;
    send {NumPadUp 1}{NumPadLeft 11}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
stairs()&lt;br /&gt;
{&lt;br /&gt;
    send i{NumPadUp 18}{NumPadLeft 9}{Enter 2}&lt;br /&gt;
    send {NumPadRight 18}{Enter 2}&lt;br /&gt;
    send {NumPadRight 9}{NumPadDown 9}{Enter 2}&lt;br /&gt;
    send {NumPadLeft 18}{Enter 2}&lt;br /&gt;
    send {NumPadLeft 18}{Enter 2}&lt;br /&gt;
    send {NumPadRight 9}{NumPadDown 9}{Enter 2}&lt;br /&gt;
    send {NumPadRight 18}{Enter 2}&lt;br /&gt;
    send {NumPadRight 9}{NumPadDown 9}{Enter 2}&lt;br /&gt;
    send {NumPadLeft 18}{Enter 2}&lt;br /&gt;
    send {NumPadLeft 18}{Enter 2}&lt;br /&gt;
    send {NumPadDown 9}{NumPadRight 9}{Enter 2}&lt;br /&gt;
    send {NumPadRight 18}{Enter 2}&lt;br /&gt;
    send {NumPadLeft 9}{NumPadUp 18}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Easy Exploration Mining in 2 steps===&lt;br /&gt;
This macro will make a 5 row, 11 column UP/DOWN stairway grid (2 empty spaces between each row/column).&amp;lt;br&amp;gt;&lt;br /&gt;
Starting point as indicated (row 3, column 11)&amp;lt;br&amp;gt;&lt;br /&gt;
'''MUST BE IN DESIGNATION MODE WITH CURSOR AT THE ''&amp;lt;-- START HERE'' LOCATION'''&amp;lt;br&amp;gt;&lt;br /&gt;
Link is &amp;lt;ctrl&amp;gt; &amp;lt;windowskey&amp;gt; `&amp;lt;br&amp;gt;&lt;br /&gt;
Dive is &amp;lt;ctrl&amp;gt; &amp;lt;alt&amp;gt; `&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Link&lt;br /&gt;
X--X--X--X--X--X--X--X--X--X--X&lt;br /&gt;
|              |              |&lt;br /&gt;
|              |              |&lt;br /&gt;
X--X--X--X--X--X--X--X--X--X--X&lt;br /&gt;
|              |              |&lt;br /&gt;
|              |              |&lt;br /&gt;
X--X--X--X--X--X--X--X--X--X--X &amp;lt;-- start here&lt;br /&gt;
|              |              |&lt;br /&gt;
|              |              |&lt;br /&gt;
X--X--X--X--X--X--X--X--X--X--X&lt;br /&gt;
|              |              |&lt;br /&gt;
|              |              |&lt;br /&gt;
X--X--X--X--X--X--X--X--X--X--X&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Filename is ExploreMine-Link.ahk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;Link&lt;br /&gt;
^#`::&lt;br /&gt;
&lt;br /&gt;
send d&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(30,&amp;quot;{NumPadLeft}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(6,&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(30,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(12,&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(30,&amp;quot;{NumPadLeft}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(9,&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(30,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(6,&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(30,&amp;quot;{NumPadLeft}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(15,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(12,&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
send {Enter}&lt;br /&gt;
tehLoop(15,&amp;quot;{NumPadLeft}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send i&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(6,&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tehLoop(tehTimes,tehDir)&lt;br /&gt;
{&lt;br /&gt;
	loop&lt;br /&gt;
	{&lt;br /&gt;
		if tehTimes &amp;lt;= 0&lt;br /&gt;
		{&lt;br /&gt;
			break&lt;br /&gt;
		}&lt;br /&gt;
		send %tehDir%&lt;br /&gt;
		tehTimes--&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tehOtherLoop(tehOtherDir)&lt;br /&gt;
{&lt;br /&gt;
	loop 4&lt;br /&gt;
	{		&lt;br /&gt;
		tehLoop(3,tehOtherDir)		&lt;br /&gt;
		send {Enter}{Enter}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dive&lt;br /&gt;
X  X  X  X  X  X  X  X  X  X  X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
X  X  X  X  X  X  X  X  X  X  X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
X  X  X  X  X  X  X  X  X  X  X &amp;lt;-- start here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
X  X  X  X  X  X  X  X  X  X  X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
X  X  X  X  X  X  X  X  X  X  X&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Filename is ExploreMine-Dive.ahk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;Dive&lt;br /&gt;
^!`::&lt;br /&gt;
tehLoop(30,&amp;quot;{NumPadLeft}&amp;quot;)&lt;br /&gt;
tehLoop(6,&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send i&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
tehLoop(3,&amp;quot;{NumPadRight}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
send {Enter}{Enter}&lt;br /&gt;
tehOtherLoop(&amp;quot;{NumPadDown}&amp;quot;)&lt;br /&gt;
tehLoop(6,&amp;quot;{NumPadUp}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tehLoop(tehTimes,tehDir)&lt;br /&gt;
{&lt;br /&gt;
	loop&lt;br /&gt;
	{&lt;br /&gt;
		if tehTimes &amp;lt;= 0&lt;br /&gt;
		{&lt;br /&gt;
			break&lt;br /&gt;
		}&lt;br /&gt;
		send %tehDir%&lt;br /&gt;
		tehTimes--&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tehOtherLoop(tehOtherDir)&lt;br /&gt;
{&lt;br /&gt;
	loop 4&lt;br /&gt;
	{		&lt;br /&gt;
		tehLoop(3,tehOtherDir)		&lt;br /&gt;
		send {Enter}{Enter}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fancy Exploration Mining===&lt;br /&gt;
This script digs a connected series of mine shafts, as in [[Mineshaft Stitching]]. Start this script in the upper-left corner of the area you want to explore. Set the spacing to a value greater than 1 if you want to look for large clusters. Note that this pattern creates a very long walkway back to the start of the mineshafts. If you do not excavate routinely, consider connecting the top-level paths of areas you have already explored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
 ; stitching.ahk					   ;&lt;br /&gt;
 ; this is an ahk script to place exploratory mine shafts. ;&lt;br /&gt;
 ; press d and place the cursor				   ;&lt;br /&gt;
 ; in the top left corner of the area to be explored	   ;&lt;br /&gt;
 ; then use ctrl+shift+s to run				   ;&lt;br /&gt;
 ; to change parameters, use ctrl+shift+c		   ; &lt;br /&gt;
 ; Increasing spacing will increase some shafts		   ;&lt;br /&gt;
 ; This version resets it's state so that it can be re-run ;&lt;br /&gt;
 ; without having to reload the script			   ;&lt;br /&gt;
 ;							   ;&lt;br /&gt;
 ; NOTE:					           ;&lt;br /&gt;
 ; Author: Corey Amend					   ;&lt;br /&gt;
 ; Based on a script by Seth Fogarty,		           ;&lt;br /&gt;
 ; Which was based on a script by StrawberryBunny	   ;&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
x = 4&lt;br /&gt;
y = 4&lt;br /&gt;
depth = 3&lt;br /&gt;
wait =  100&lt;br /&gt;
spacing = 1&lt;br /&gt;
vdir = +.&lt;br /&gt;
&lt;br /&gt;
DropShaft(vertdir, depth, wait)&lt;br /&gt;
{&lt;br /&gt;
	Send i&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Loop %depth%&lt;br /&gt;
	{&lt;br /&gt;
		Send %vertdir%&lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
 ^+c::&lt;br /&gt;
inputbox x, Input Length, Vertical pattern length: x-axis&lt;br /&gt;
inputbox y, Input Width, Horizontal pattern width: y-axis&lt;br /&gt;
inputbox depth, Input Depth, Mineshaft depth: z-axis&lt;br /&gt;
inputbox spacing, Input Spacing, Spacing multiplier (1 for complete visiblity)&lt;br /&gt;
inputbox wait, Input Delay, Delay in miliseconds (100 recommended)&lt;br /&gt;
return &lt;br /&gt;
&lt;br /&gt;
 ^+s::&lt;br /&gt;
shafts := (x * y) -1&lt;br /&gt;
i := x-1&lt;br /&gt;
hdir = {Down}&lt;br /&gt;
next = {Up} &lt;br /&gt;
&lt;br /&gt;
Loop %shafts%&lt;br /&gt;
{&lt;br /&gt;
	DropShaft(vdir, depth, wait)&lt;br /&gt;
        if (vdir = &amp;quot;+.&amp;quot;) &lt;br /&gt;
	{&lt;br /&gt;
		vdir = +,&lt;br /&gt;
	}	&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		vdir = +.&lt;br /&gt;
	}&lt;br /&gt;
	Send d&lt;br /&gt;
	k := spacing-1&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Loop %k%&lt;br /&gt;
	{&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send {Enter}&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Sleep %wait%&lt;br /&gt;
	i--&lt;br /&gt;
	if (i = 0)&lt;br /&gt;
	{&lt;br /&gt;
		if (hdir = &amp;quot;{Down}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Up}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Right}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = %next%&lt;br /&gt;
			i := x-1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Up}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Down}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
DropShaft(vdir, depth, wait)&lt;br /&gt;
if (vdir = &amp;quot;+.&amp;quot;) &lt;br /&gt;
{&lt;br /&gt;
	Loop %depth%&lt;br /&gt;
	{&lt;br /&gt;
		Send +,&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
else&lt;br /&gt;
{&lt;br /&gt;
	vdir = +.&lt;br /&gt;
}	&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upstairs Mineshaft Finisher===&lt;br /&gt;
This script is used to create a series of up staircases in a pattern for use with mineshaft scripts (like the mineshaft stitching above). Most mineshaft scripts use up/down staircases all the way to the bottom, but the lowest z-level will not allow up/down staircases so you mineshafts will be unfinished. This script allows you to correct this problem and place up stairs where the up/down stairs would be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
 ; Upstair stitching.ahk				   ;&lt;br /&gt;
 ; this is an ahk script to place up stairs at regular	   ;&lt;br /&gt;
 ; intervals (useful for completing mine shafts).	   ;&lt;br /&gt;
 ; press d and place the cursor				   ;&lt;br /&gt;
 ; in the top left corner of the area to be explored	   ;&lt;br /&gt;
 ; then use ctrl+shift+u to run				   ;&lt;br /&gt;
 ; to change parameters, use ctrl+shift+p		   ; &lt;br /&gt;
 ; Increasing spacing will increase some shafts		   ;&lt;br /&gt;
 ;							   ;&lt;br /&gt;
 ; NOTE:					           ;&lt;br /&gt;
 ; Author: Corey Amend					   ;&lt;br /&gt;
 ; Based on a script by Seth Fogarty,		           ;&lt;br /&gt;
 ; Which was based on a script by StrawberryBunny	   ;&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
x = 4&lt;br /&gt;
y = 4&lt;br /&gt;
wait =  100&lt;br /&gt;
spacing = 1&lt;br /&gt;
vdir = +.&lt;br /&gt;
&lt;br /&gt;
 ^+p::&lt;br /&gt;
inputbox x, Input Length, Vertical pattern length: x-axis&lt;br /&gt;
inputbox y, Input Width, Horizontal pattern width: y-axis&lt;br /&gt;
inputbox spacing, Input Spacing, Spacing multiplier (1 for complete visiblity)&lt;br /&gt;
inputbox wait, Input Delay, Delay in miliseconds (100 recommended)&lt;br /&gt;
return &lt;br /&gt;
&lt;br /&gt;
 ^+u::&lt;br /&gt;
shafts := (x * y) -1&lt;br /&gt;
i := x-1&lt;br /&gt;
hdir = {Down}&lt;br /&gt;
next = {Up} &lt;br /&gt;
&lt;br /&gt;
Loop %shafts%&lt;br /&gt;
{&lt;br /&gt;
	Send u&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Send {Enter}&lt;br /&gt;
	Sleep %wait%&lt;br /&gt;
&lt;br /&gt;
	k := spacing-1&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Loop %k%&lt;br /&gt;
	{&lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Send %hdir% &lt;br /&gt;
		Sleep %wait%&lt;br /&gt;
	}&lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Send %hdir% &lt;br /&gt;
	Sleep %wait%&lt;br /&gt;
	i--&lt;br /&gt;
	if (i = 0)&lt;br /&gt;
	{&lt;br /&gt;
		if (hdir = &amp;quot;{Down}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Up}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Right}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = %next%&lt;br /&gt;
			i := x-1&lt;br /&gt;
		}&lt;br /&gt;
		else if (hdir = &amp;quot;{Up}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			hdir = {Right}&lt;br /&gt;
			next = {Down}&lt;br /&gt;
			i=1&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
Send u&lt;br /&gt;
Send {Enter}&lt;br /&gt;
Send {Enter}&lt;br /&gt;
Sleep %wait%&lt;br /&gt;
&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interface Enhancement Scripts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The MOUSE control====&lt;br /&gt;
For unrivaled mouse control in DF try [http://www.dwarffortresswiki.net/index.php/User:Digger this DF Mouse script]&lt;br /&gt;
&lt;br /&gt;
====Tile Counter or Scrolling Accelerator====&lt;br /&gt;
Lack of reference plus slow scroll speed make planning digging area frustrating,so here is the script that shows coordinate and speed scrolling up.&lt;br /&gt;
[http://www.dwarffortresswiki.net/index.php/User:Daedalusai ShowXY]&lt;br /&gt;
&lt;br /&gt;
===4-Pour Water Creation script===&lt;br /&gt;
For Automating creation of water using Gibbeds Tweak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;&lt;br /&gt;
;	4-pour.ahk&lt;br /&gt;
;	Dwarf fortress water creation script.&lt;br /&gt;
;&lt;br /&gt;
;Use this script in conjunction with Gibbeds Dwarf Fortress Tweak to create endless amounts of water.;&lt;br /&gt;
;&lt;br /&gt;
;Directions&lt;br /&gt;
;&lt;br /&gt;
;1. Have DF running and position the screen such that when you press &amp;quot;K&amp;quot; the X will appear where you &lt;br /&gt;
&lt;br /&gt;
;want the water to appear.&lt;br /&gt;
;2. Have Gbbed's Dwarf Fortress tweak running in the background (with the proper process selected)&lt;br /&gt;
;3. run the 4-pour script&lt;br /&gt;
;4. press alt-p to get Pouring&lt;br /&gt;
;&lt;br /&gt;
;The script will then begin a cycle that moves the cursor around in a little 2x2 square editing each &lt;br /&gt;
&lt;br /&gt;
;tile to have 7/7 of water, it then pauses for a half a seond to let the water flow a bit, and repeats. &lt;br /&gt;
&lt;br /&gt;
;It does this until you..&lt;br /&gt;
;&lt;br /&gt;
;5. press and hold &amp;lt;shift&amp;gt; to stop&lt;br /&gt;
;&lt;br /&gt;
;As always, save before you experiment with this&lt;br /&gt;
;I hold no responsibility for what this script ends up doing to your dwarves/fortress/computer/carpet&lt;br /&gt;
;Feel free to clean it up, make it more usable, whatever&lt;br /&gt;
;&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&lt;br /&gt;
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.&lt;br /&gt;
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.&lt;br /&gt;
&lt;br /&gt;
!p::&lt;br /&gt;
loop &lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
GetKeyState, state, Shift&lt;br /&gt;
if state = D&lt;br /&gt;
    Break&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IfWinActive Dwarf Fortress&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
send k&lt;br /&gt;
sleep 100&lt;br /&gt;
  send {NumpadRight}&lt;br /&gt;
&lt;br /&gt;
IfWinExist Gibbed's Dwarf Fortress Tweak [1.2.0.0]&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
click 38, 184, 2&lt;br /&gt;
sleep 100&lt;br /&gt;
&lt;br /&gt;
IfWinExist Tile Edit&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
sleep 100&lt;br /&gt;
click 63, 448&lt;br /&gt;
sleep 100&lt;br /&gt;
click 106, 70&lt;br /&gt;
sleep 100&lt;br /&gt;
click 207, 255&lt;br /&gt;
sleep 100&lt;br /&gt;
send {backspace}&lt;br /&gt;
sleep 100&lt;br /&gt;
send 7&lt;br /&gt;
sleep 100&lt;br /&gt;
click 348, 449&lt;br /&gt;
sleep 100&lt;br /&gt;
IfWinExist Dwarf Fortress&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
sleep 100&lt;br /&gt;
  send {NumpadDown}&lt;br /&gt;
&lt;br /&gt;
IfWinExist Gibbed's Dwarf Fortress Tweak [1.2.0.0]&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
click 38, 184, 2&lt;br /&gt;
sleep 100&lt;br /&gt;
&lt;br /&gt;
IfWinExist Tile Edit&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
sleep 100&lt;br /&gt;
click 63, 448&lt;br /&gt;
sleep 100&lt;br /&gt;
click 106, 70&lt;br /&gt;
sleep 100&lt;br /&gt;
click 207, 255&lt;br /&gt;
sleep 100&lt;br /&gt;
send {backspace}&lt;br /&gt;
sleep 100&lt;br /&gt;
send 7&lt;br /&gt;
sleep 100&lt;br /&gt;
click 348, 449&lt;br /&gt;
sleep 100&lt;br /&gt;
IfWinExist Dwarf Fortress&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
sleep 100&lt;br /&gt;
  send {NumpadLeft}&lt;br /&gt;
&lt;br /&gt;
IfWinExist Gibbed's Dwarf Fortress Tweak [1.2.0.0]&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
click 38, 184, 2&lt;br /&gt;
sleep 100&lt;br /&gt;
&lt;br /&gt;
IfWinExist Tile Edit&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
sleep 100&lt;br /&gt;
click 63, 448&lt;br /&gt;
sleep 100&lt;br /&gt;
click 106, 70&lt;br /&gt;
sleep 100&lt;br /&gt;
click 207, 255&lt;br /&gt;
sleep 100&lt;br /&gt;
send {backspace}&lt;br /&gt;
sleep 100&lt;br /&gt;
send 7&lt;br /&gt;
sleep 100&lt;br /&gt;
click 348, 449&lt;br /&gt;
sleep 100&lt;br /&gt;
IfWinExist Dwarf Fortress&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
sleep 100&lt;br /&gt;
  send {NumpadUp}&lt;br /&gt;
&lt;br /&gt;
IfWinExist Gibbed's Dwarf Fortress Tweak [1.2.0.0]&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
click 38, 184, 2&lt;br /&gt;
sleep 100&lt;br /&gt;
&lt;br /&gt;
IfWinExist Tile Edit&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
sleep 100&lt;br /&gt;
click 63, 448&lt;br /&gt;
sleep 100&lt;br /&gt;
click 106, 70&lt;br /&gt;
sleep 100&lt;br /&gt;
click 207, 255&lt;br /&gt;
sleep 100&lt;br /&gt;
send {backspace}&lt;br /&gt;
sleep 100&lt;br /&gt;
send 7&lt;br /&gt;
sleep 100&lt;br /&gt;
click 348, 449&lt;br /&gt;
sleep 100&lt;br /&gt;
IfWinExist Dwarf Fortress&lt;br /&gt;
{&lt;br /&gt;
    WinActivate&lt;br /&gt;
}&lt;br /&gt;
send {space}&lt;br /&gt;
sleep 800&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tesselated Apartments Builder===&lt;br /&gt;
&lt;br /&gt;
This one is another tesselated apartments script, with some larger areas added. Credit for layout to GnomeChomsky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;&lt;br /&gt;
; TessApts.ahk&lt;br /&gt;
; Start script while in 'dig' mode with cursor on desired position of leftmost staircase&lt;br /&gt;
;&lt;br /&gt;
; CTRL+G       : Central room, 8 apartments (necessary on at least one z-level)&lt;br /&gt;
; ALT+G        : No central room, 16 apartments&lt;br /&gt;
; CTRL+ALT+G   : Four &amp;quot;central room&amp;quot; layouts connected in center (28 apartments)&lt;br /&gt;
; CTRL+SHIFT+G : Four &amp;quot;16 apartment&amp;quot; layouts, unconnected in center&lt;br /&gt;
;&lt;br /&gt;
!g::&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}114444444&lt;br /&gt;
return&lt;br /&gt;
^g::&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}&lt;br /&gt;
Send 7444{ENTER}{ENTER}1114{ENTER}{ENTER}3332{ENTER}{ENTER}9996{ENTER}{ENTER}788{ENTER}11111{ENTER}&lt;br /&gt;
return&lt;br /&gt;
!^g::&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}&lt;br /&gt;
Send 7444{ENTER}{ENTER}1114{ENTER}{ENTER}3332{ENTER}{ENTER}9996{ENTER}{ENTER}788{ENTER}11111{ENTER}88899999999&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}&lt;br /&gt;
Send 7444{ENTER}{ENTER}1114{ENTER}{ENTER}3332{ENTER}{ENTER}9996{ENTER}{ENTER}788{ENTER}11111{ENTER}3333332&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}&lt;br /&gt;
Send 7444{ENTER}{ENTER}1114{ENTER}{ENTER}3332{ENTER}{ENTER}9996{ENTER}{ENTER}788{ENTER}11111{ENTER}111114444444&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}&lt;br /&gt;
Send 7444{ENTER}{ENTER}1114{ENTER}{ENTER}3332{ENTER}{ENTER}9996{ENTER}{ENTER}788{ENTER}11111{ENTER}&lt;br /&gt;
Send 9988888888{ENTER}999{ENTER}+444444&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
+^g::&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}888889&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}+221&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}+1+46&lt;br /&gt;
Send i{ENTER}{ENTER}33332{ENTER}{ENTER}99996{ENTER}{ENTER}77778{ENTER}{ENTER}&lt;br /&gt;
Send d7{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 111{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}&lt;br /&gt;
Send 333333{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}32{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}&lt;br /&gt;
Send 99999988{ENTER}66{ENTER}2{ENTER}{ENTER}14{ENTER}22{ENTER}4{ENTER}{ENTER}78{ENTER}44{ENTER}8{ENTER}{ENTER}96{ENTER}88{ENTER}6{ENTER}{ENTER}+71144444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===File pattern builder===&lt;br /&gt;
&lt;br /&gt;
This is a script to create a macro out of any building pattern you like. If you like tesselated, this script will do it. If you like blocky, this script can do that, too. Just create a text file that contains the pattern you want to use and this macro will create it like nobody's business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
 ; File Pattern.ahk				   	   ;&lt;br /&gt;
 ; this is an ahk script to read a text file and use	   ;&lt;br /&gt;
 ; the pattern contained inside as a blueprint for digging ;&lt;br /&gt;
 ; press d and place the cursor				   ;&lt;br /&gt;
 ; in a corner of the area to be explored		   ;&lt;br /&gt;
 ; then use ctrl+shift+d to run				   ;&lt;br /&gt;
 ; to change parameters, use ctrl+shift+f		   ; &lt;br /&gt;
 ;							   ;&lt;br /&gt;
 ; NOTE:					           ;&lt;br /&gt;
 ; Author: Corey Amend					   ;&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
filename = C:\pattern.txt&lt;br /&gt;
loc = ul&lt;br /&gt;
wait = 100&lt;br /&gt;
&lt;br /&gt;
wallsymbol = 1&lt;br /&gt;
floorsymbol = 0&lt;br /&gt;
updownsymbol = 2&lt;br /&gt;
downsymbol = 3&lt;br /&gt;
upsymbol = 4&lt;br /&gt;
rampsymbol = 5&lt;br /&gt;
channelsymbol = 6&lt;br /&gt;
&lt;br /&gt;
digcommand = d&lt;br /&gt;
upcommand = u&lt;br /&gt;
downcommand = j&lt;br /&gt;
updowncommand = i&lt;br /&gt;
rampcommand = r&lt;br /&gt;
channelcommand = h&lt;br /&gt;
&lt;br /&gt;
hdir = {Right}&lt;br /&gt;
vdir = {Down}&lt;br /&gt;
&lt;br /&gt;
upperleft = ul&lt;br /&gt;
upperright = ur&lt;br /&gt;
lowerleft = ll&lt;br /&gt;
lowerright = lr&lt;br /&gt;
&lt;br /&gt;
inrun = 0&lt;br /&gt;
&lt;br /&gt;
 ^+f::&lt;br /&gt;
inputbox filename, Enter Path, Enter the full path to the file that contains the pattern to use&lt;br /&gt;
inputbox loc, Enter Cursor Location, Enter the location of the cursor within the pattern (Upper Left = ul`, Lower Right = lr...etc.)&lt;br /&gt;
inputbox wait, Enter Delay, Enter the delay to use (default is 100)&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
 ^+d::&lt;br /&gt;
&lt;br /&gt;
IfExist,  %filename%&lt;br /&gt;
{&lt;br /&gt;
	FileRead, contents, %filename%&lt;br /&gt;
	StringSplit Array, contents, `r, `n&lt;br /&gt;
&lt;br /&gt;
	if (loc = upperleft)&lt;br /&gt;
	{&lt;br /&gt;
		hdir = {Right}&lt;br /&gt;
		vdir = {Down}&lt;br /&gt;
	}&lt;br /&gt;
	else if (loc = upperright)&lt;br /&gt;
	{&lt;br /&gt;
		hdir = {Left}&lt;br /&gt;
		vdir = {Down}&lt;br /&gt;
	}&lt;br /&gt;
	else if (loc = lowerleft)&lt;br /&gt;
	{&lt;br /&gt;
		hdir = {Right}&lt;br /&gt;
		vdir = {Up}&lt;br /&gt;
	}&lt;br /&gt;
	else if (loc = lowerright)&lt;br /&gt;
	{&lt;br /&gt;
		hdir = {Left}&lt;br /&gt;
		vdir = {Up}&lt;br /&gt;
	}&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		MsgBox, Invalid cursor location!&lt;br /&gt;
		return&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	Loop %Array0%&lt;br /&gt;
	{&lt;br /&gt;
		if (loc = upperleft || loc = upperright)&lt;br /&gt;
		{&lt;br /&gt;
			current_line = %a_index%&lt;br /&gt;
		}&lt;br /&gt;
		else if (loc = lowerleft || loc = lowerright)&lt;br /&gt;
		{&lt;br /&gt;
			current_line := (Array0 - a_index + 1)&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		current_value := Array%current_line%&lt;br /&gt;
		&lt;br /&gt;
		len := StrLen(current_value)&lt;br /&gt;
&lt;br /&gt;
		if (hdir = &amp;quot;{Left}&amp;quot;)&lt;br /&gt;
		{&lt;br /&gt;
			new_value =&lt;br /&gt;
&lt;br /&gt;
			Loop %len%&lt;br /&gt;
			{&lt;br /&gt;
				new_value := new_value . SubStr(current_value, (len - a_index) + 1, 1)&lt;br /&gt;
			}&lt;br /&gt;
			&lt;br /&gt;
			current_value := new_value&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		Loop %len%&lt;br /&gt;
		{&lt;br /&gt;
			current_char := SubStr(current_value, a_index, 1)&lt;br /&gt;
&lt;br /&gt;
			if (current_char != wallsymbol)&lt;br /&gt;
			{				&lt;br /&gt;
				if (!inrun)&lt;br /&gt;
				{&lt;br /&gt;
					if (current_char = floorsymbol)&lt;br /&gt;
					{&lt;br /&gt;
						Send %digcommand%&lt;br /&gt;
					}&lt;br /&gt;
					else if (current_char = updownsymbol)&lt;br /&gt;
					{&lt;br /&gt;
						Send %updowncommand%&lt;br /&gt;
					}&lt;br /&gt;
					else if (current_char = downsymbol)&lt;br /&gt;
					{&lt;br /&gt;
						Send %downcommand%&lt;br /&gt;
					}&lt;br /&gt;
					else if (current_char = upsymbol)&lt;br /&gt;
					{&lt;br /&gt;
						Send %upcommand%&lt;br /&gt;
					}&lt;br /&gt;
					else if (current_char = rampsymbol)&lt;br /&gt;
					{&lt;br /&gt;
						Send %rampcommand%&lt;br /&gt;
					}&lt;br /&gt;
					else if (current_char = channelsymbol)&lt;br /&gt;
					{&lt;br /&gt;
						Send %channelcommand%&lt;br /&gt;
					}&lt;br /&gt;
&lt;br /&gt;
					Send {Enter}&lt;br /&gt;
					inrun = 1&lt;br /&gt;
				}&lt;br /&gt;
&lt;br /&gt;
				;;If we're at the end of a line or the next char is different, then end the run&lt;br /&gt;
				if ((a_index &amp;gt;= len) || (current_char != SubStr(current_value, a_index + 1, 1)))&lt;br /&gt;
				{&lt;br /&gt;
					Send {Enter}&lt;br /&gt;
					inrun = 0&lt;br /&gt;
					Sleep %wait%&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
&lt;br /&gt;
			if (a_index &amp;lt; len)&lt;br /&gt;
			{&lt;br /&gt;
				Send %hdir%&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
		if (a_index &amp;lt; Array0)&lt;br /&gt;
		{&lt;br /&gt;
			Send %vdir%&lt;br /&gt;
&lt;br /&gt;
			if (hdir = &amp;quot;{Right}&amp;quot;)&lt;br /&gt;
			{&lt;br /&gt;
				hdir = {Left}&lt;br /&gt;
			}&lt;br /&gt;
			else if (hdir = &amp;quot;{Left}&amp;quot;)&lt;br /&gt;
			{&lt;br /&gt;
				hdir = {Right}&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
else&lt;br /&gt;
{&lt;br /&gt;
	MsgBox File not found&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sample file to show how this all works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
111111&lt;br /&gt;
100001&lt;br /&gt;
100201&lt;br /&gt;
103001&lt;br /&gt;
100401&lt;br /&gt;
105001&lt;br /&gt;
100601&lt;br /&gt;
100001&lt;br /&gt;
111111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a room filled with up/down stairs, a ramp, and a channel.&lt;br /&gt;
&lt;br /&gt;
And finally, here's a sample pattern based on the decentralized workshop:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1111111111111111111111111111111111111&lt;br /&gt;
1000000000000001000001000000000000001&lt;br /&gt;
1000000000000001000001000000000000001&lt;br /&gt;
1000000000000000000000000000000000001&lt;br /&gt;
1000000000000001000001000000000000001&lt;br /&gt;
1000000000000001000001000000000000001&lt;br /&gt;
1000111101111111110111111111011110001&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1000000000000010000000100000000000001&lt;br /&gt;
1000111101111000100010001111011110001&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1101100010001000100010001000100011011&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1000111101111111100011111111011110001&lt;br /&gt;
1000100000000000030400000000000010001&lt;br /&gt;
1010000000000000030400000000000000101&lt;br /&gt;
1000100000000000030400000000000010001&lt;br /&gt;
1000111101111111100011111111011110001&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1101100010001000100010001000100011011&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1000111101111000100010001111011110001&lt;br /&gt;
1000000000000010000000100000000000001&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1000100000001000100010001000000010001&lt;br /&gt;
1000111101111111110111111111011110001&lt;br /&gt;
1000000000000001000001000000000000001&lt;br /&gt;
1000000000000001000001000000000000001&lt;br /&gt;
1000000000000000000000000000000000001&lt;br /&gt;
1000000000000001000001000000000000001&lt;br /&gt;
1000000000000001000001000000000000001&lt;br /&gt;
1111111111111111111111111111111111111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game_Interface FAQ}}&lt;br /&gt;
[[Category:ahk scripts]]&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dungeon_master&amp;diff=23787</id>
		<title>40d Talk:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dungeon_master&amp;diff=23787"/>
		<updated>2009-06-21T15:47:08Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: /* My dungeon master does not follow these lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone know what triggers the dungeon master now? I have absolutely NO coins whatsoever and he just showed up at the start of my 4th spring. [[User:Rpb|Rpb]] 11:54, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Is there a point to the image? --[[User:Eagle of Fire|Eagle of Fire]] 01:38, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think it's there to show what skills the Dungeon Master starts with. Putting the same in plain text would work better, methinks. --[[User:Zirik|Zirik]] 03:08, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::My oppinion also. --[[User:Eagle of Fire|Eagle of Fire]] 00:45, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
He showed up here in summer 1055 with the 'normal'/standard skill level in those four skills mentioned in the article (Animal Trainer, Animal Caretaker, Furnace Operator, Metal Crafter).  I've got no coins either. Created wealth was around 70k, around 60-70 dwarves. Maybe it's the number of pets? I have 123.--[[User:SL|SL]] 00:43, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Probably not. I got him in 1054 with no more than 25 animals, and had passed 70k wealth long ago so that wasn't it either. Number of dwarves? 1054 would have been the first year after I hit 50 dwarves, which might be the case with yours as well. [[User:Rpb|Rpb]] 01:36, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:When I got him, I had 57 dwarves. The requirement is probably 50 dwarves, we all have that number in common. --[[User:Valdemar|Valdemar]] 10:19, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I dont think the requirement is 50 dwarves, i have the dungeon master arrive when i was nearing the 80 Mark, and had a wealth of around 200k. --[[User:Fedaykin|Fedaykin]] 20:48, 15 November 2007 (EST)&lt;br /&gt;
::Were you nearing the 80 mark BEFORE or AFTER the migration when he showed up? A requirement of 50 dwarves to trigger him would mean you would probably have 70+ dwarves by the time he actually arrives, since he generally shows up at the same time as 20 other immigrants.&lt;br /&gt;
:::It was before the migration ofcourse, ill try it again when i have time [[User:Fedaykin|Fedaykin]] 14:44, 17 November 2007 (EST)&lt;br /&gt;
:My numbers were 68 dwarves (I went from 36 to 60+ in the last wave), roughly 2.7M in wealth (and I'd been over 1M for years) in year 1056 with a moderate number of pets and no coins.  I'd also dug to the deepest level the first year, in case folks were considering that as a criterion.  I have fought numerous slugmen, goblins and kobolds, but nothing exotic (I had to reload after the dragon arrived and burned everything down).  Bear in mind that if there's a pop requirement, then it's important how many you have before the DM arrives, but it's equally important how many you had before the ''previous'' wave.  Those numbers form the bounds.  So if you had 80 before the DM arrived, but 31 of them arrived or were born in that last wave, then this will have been the first time the caravan saw you with 50+ pop. [[User:Doctorlucky|Doctorlucky]] 01:56, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I think his arrival might be related to your stored animals. He seems to arrive for me whenever I get my first goblin in a cage trap. [[User:Moonman|Moonman]] 09:04, 21 December 2007 (EST)&lt;br /&gt;
:I just had this happen again. My pop. went from 57 to 80 or so and it was the first wave after I had captured a dragon and some goblins. [[User:Moonman|Moonman]] 09:22, 24 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I can confirm that he does NOT arrive simply at 50 dwarves. Just got an immigration wave that raised my pop from 52 to 60, and no DM.&lt;br /&gt;
--[[User:Tyrving|Tyrving]] 02:56, 22 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
How about using skill names that are shown in the game? For example armor crafting -&amp;gt; Armorsmith , weapon smithing -&amp;gt; Weaponsmith and so on. Its a bit confusing now with blacksmithing and all.&lt;br /&gt;
&lt;br /&gt;
Have you considered that the DM has /a percentage based chance of arriving once you fortress reaches the population of 50?/ --[[User:Hamenopi|Hamenopi]] 07:13, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I had about 53 dwarves then an immigration wave took me up to 62 but it wasnt until the next wave which gave me 81 that I got him also in requirements says you need to discover hidden site feature, but i havent discovered anything yet. Imported wealth is 128245 Exported is 682 Created wealth is 429483 and on the off chance his arrival is related to animal numbers i have 5 trained and 21 others [[User:Thatguyyaknow|Thatguyyaknow]] 07:26, 19 January 2008 (EST) - I hadnt caught anything in a trap but i had nicked a cougar from the elves. Also I'd smithed a massive amount of gold and copper as well as some silver reckon it might be related to that? [[User:Thatguyyaknow|Thatguyyaknow]] 07:49, 19 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I snagged the DM right as my population hit 80. I have &amp;gt;700K wealth (got lucky with artifacts), and hardly any jobs (as Economy requires), so I would imagine it's either a population thing, or a mix of things including population.&lt;br /&gt;
&lt;br /&gt;
Here's a bit of fun to smash pretty much all the speculation so far... I've had over or around 100 dwarves for the past year or two (at 142, now), I've captured goblins, I've captured and trained vermin, I've trained war dogs, I have no coins (though we seem to know that isn't a requirement), and I have&lt;br /&gt;
over a million in fortress wealth. Also, nearly half a million in imported wealth. I'm fairly certain none of the previously discussed conditions are the requirement. I'm wondering if it really is 'dungeon feature' related. The only thing I haven't had is greater beasts (unless a single Titan counts).&amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Rabek|Rabek]] ([[User talk:Rabek|talk]]•[[Special:Contributions/Rabek|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A titan certainly would count, but that's not the 'map feature' that's required. Do you have magma, chasm, cave water, pits and/or a cave? Those might be what's the trigger, if you don't have any of those, then perhaps one (or more than one) is the trigger? I've gotten a DM without any invasions or sieges and an equally impressive amount of wealth in and out (turned off invasions cause I was tired of getting attacked while I was moving from my initial dig-in to an ideal spot). Mine came before 50 (a kid being born took me to 51,) and he came with the last migration before the birth. My site has magma, a brook, and pits. --[[User:N9103|Edward]] 23:42, 27 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I have none of those, that I've found, so it might be one of those. I'm wishing I'd known about how to identify magma on the embark screen prior to doing this, but that's neither here nor there. I wouldn't be surprised if it's pits or magma, or maybe just any feature that has monsters. [[User:Rabek|Rabek]] 05:43, 28 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Don't feel too bad, as you could consider it cheating to know what you're going to get... Us 'cheaters' will quickly call it time-saving or whatnot instead ;) Check out Regional Prospector if you haven't, and don't mind crossing that grey line. --[[User:N9103|Edward]] 12:43, 28 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Hm, the DM just arrived after 68 Dwarves, 380k Wealth and no map feature whatsoever. [[User:Drahflow|Drahflow]] 17:40, 28 January 2008 (EST)&lt;br /&gt;
:So you're in an area that you've revealed, and has nothing previously mentioned? --[[User:N9103|Edward]] 07:19, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
DM just arrived at 66 dwarfs, can't think of any map feature i have/discovered (no magma, chasm, cave, cave water, pit - however, i do have an ordinary river). I traded with the elves for a tiger, elk, camel and crocodile just before, but i already had other animals like leopard and saltwater crocodile. I have lots of animals (79), lots of war dogs (65). wealth 1818000. export 40700. --[[User:Koltom|Koltom]] 15:20, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
hmm... my dungeon master is wearing a hood, cloak, mittens and nothing else xD [[User:Twiggie|Twiggie]] 16:49, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
In my experience, DM arrives around the fifty to sixty dwarf mark, usually in the second year.  I rarely have wealth over about 100k by this time.  However, I generally have a lot of cages and traps about.  Maybe that's what it is?--[[User:Dadamh|Dadamh]] 14:11, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Mine arrived in mid spring of my third year when I had about 78 dwarves (that wave of immigration bumped it up to 95), I had a wealth over 920k, and I had a visible magma vent since I arrived. --[[User:Toloran|Toloran]] 19:12, 12 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:84 Dwarfs, 2.6 million wealth, struck adamantine a year ago, no Dungeon Master. Which &amp;quot;site features&amp;quot; trigger the DM? Edit: Dungeon Master arrives, no further discoveries, 87 Dwarfs, 5.6 million wealth. [[User:HeWhoIsPale|HeWhoIsPale]] 13:54, 30 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cloak obsession ==&lt;br /&gt;
&lt;br /&gt;
Should there be something about the DM's taste in clothes? --[[User:Strangething|Strangething]] 18:07, 8 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:My current DM is sporting no less then 8 cloaks in various states of disrepair. There might be something to this. Anyone else confirm? --[[User:Mikaka|Mikaka]] 04:12, 24 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Correction: 10 cloaks, and on his way to get another. Also, disturbingly the only other clothes he has are mittens, shoes, and a hood. What the hell. --[[User:Mikaka|Mikaka]] 04:14, 24 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:My DM arrived with a cloak, a hood,  and two mittens.  He immediately stole a used sock from someone's cabinet.  Pretty bold for someone that spends all their time smelting steel.  Nope, check that, he has two cloaks, and still no real clothes.  Are all DM's male?  I can't think of a single DM in all my forts that was female. [[User:Mirthmanor|Mirthmanor]] 09:53, 4 August 2008 (EDT)&lt;br /&gt;
::My DM is female, has 2 cloaks, a hood, a pair of mittens, 3 socks, and one shoe. [[User:HeWhoIsPale|HeWhoIsPale]] 13:27, 4 August 2008 (EDT)&lt;br /&gt;
:::try making some underwear? perhaps he's trying to stay warm... in fashion.&lt;br /&gt;
::Well, you see, being a Dungeon Master involves a certain sort of gear... be thankful that the Toady One hasn't implemented gimp masks yet (although now I'm flashing back to seeing clips of the Jerry Springer show with their &amp;quot;sex therapist&amp;quot; Thor, the dominatrix dwarf...). -[[User:Fuzzy|Fuzzy]] 09:07, 1 October 2008 (EDT)&lt;br /&gt;
:::Would a leather mask with menacing spikes (possibly also of leather) and studded with metal really be any different? [[User:HeWhoIsPale|HeWhoIsPale]] 12:55, 1 October 2008 (EDT)&lt;br /&gt;
::::I've had one who wandered around with nothing but 12 cloaks and a pair of shoes, despite abundant other clothes available.  Current game he arrived with mittens, a hood, and a cloak.  I haven't made any clothes yet... --[[User:Squirrelloid|Squirrelloid]] 16:15, 12 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dead Dungeon master ==&lt;br /&gt;
&lt;br /&gt;
My Dungeon master showed up, wandered into a river, and drowned.  Is there a chance another is coming?&lt;br /&gt;
&lt;br /&gt;
Yes you will. When mine died I used Dwarf Companion to revive him. The next migrant wave, there is a second one. So right now I've got two Dungeon Masters.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
Does every Dungeon Master like Copper, Silver, Electrum, Gold, and Platinum?  As a long-time Dungeons and Dragons player, that list looks like a shout-out to AD&amp;amp;D. --[[User:Dornbeast|Dornbeast]] 01:43, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== There IS a way of adjusting jobs? ==&lt;br /&gt;
&lt;br /&gt;
Just use the DwarfManager program that comes with the game.&lt;br /&gt;
So shouldn't the 'no way of adjusting a noble's jobs' bit be removed/changed? Don't know how to myself otherwise I would've already.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Gloooo Flumo|Gloooo Flumo]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dwarf Manager doesn't come with the game.  It's a third-party program.  As such, I don't think this section should be changed because there is no in-game way to change noble jobs.  And please sign your additions to talk pages, it makes it easier to follow.  Thanks.  --[[User:Mithra|Mithra]] 15:24, 24 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My dungeon master does not follow these lines ==&lt;br /&gt;
&lt;br /&gt;
He arrived alone when my population was 154. I also have no water or magma on my map.&lt;br /&gt;
&lt;br /&gt;
I did however discover a hidden chasm the winter before he arrived. Was that feature (the one mentioned in the article added?&lt;br /&gt;
--[[User:radical|radical]] 07:12, 3 May 2009 (EST)&lt;br /&gt;
:Yeah, that'd be it. -- [[User:Vaevictus|Vaevictus]] 15:47, 21 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44204</id>
		<title>40d Talk:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44204"/>
		<updated>2009-06-10T21:28:10Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Larger tilesets scaled down ==&lt;br /&gt;
I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer.  With that set, I just choose the tileset I think looks good and then make the grid whatever size I want.  Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --[[User:Corc|Corc]] 20:51, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different resolutions for different graphics sets ==&lt;br /&gt;
&lt;br /&gt;
For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
This fits well in a 1280x1024 resolution monitor.--[[User:DDouble|DDouble]] 16:52, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics.  :) i just made a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== scaling? ==&lt;br /&gt;
should we have examples that use scaling?&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
That one is off by 10 pixels vertically... 1040 instead of the needed 1050&lt;br /&gt;
&lt;br /&gt;
== Needs more explanation! ==&lt;br /&gt;
&lt;br /&gt;
Guys, this page is virtually unintelligible to anybody who doesn't already know exactly what it is talking about. I have sat here reading it and reading it and I can't figure out how to resize my screen, and the java applet linked also assumes I know things I don't. What is the &amp;quot;x value of the grid&amp;quot; ? In my directory, the file &amp;quot;curses_800x600.bmp&amp;quot; is only 160x192, so what is its &amp;quot;resolution&amp;quot;? None of the terms used here are defined so I have no idea what the difference is between a &amp;quot;tile&amp;quot; and a &amp;quot;tileset&amp;quot; and this set of 256x256 Mayday bitmap files that were in the zip file of the game I downloaded. We need more explanation and a complete worked example! [[User:Maelin|Maelin]] 01:28, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You're right.  It took me a lot of work to figure out what i did, so I'm missing out on quite a bit.  Lets work on it.  Some of that is, however covered in the tileset pages. --[[User:Vaevictus|Vaevictus]] 20:51, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just revised it... lemme know what you think.  It was quite the bit of moonspeak before, i do believe. --[[User:Vaevictus|Vaevictus]] 21:28, 10 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44186</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44186"/>
		<updated>2009-06-10T21:23:03Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: Adding a confusing note, sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
== Choosing a grid for a font and resolution combination ==&lt;br /&gt;
&lt;br /&gt;
# Choose a font, know your resolution&lt;br /&gt;
# Determine your tile size. &lt;br /&gt;
#* A tile is one character, with its background, as displayed on screen.  &lt;br /&gt;
#* For the font you've chosen, they are usually named for a target screen resolution, or are named for the tile size... given neither, you could determine based on the dimensions of the font image itself:&lt;br /&gt;
#** If the font name contains a large pair of numbers, it usually means the target resolution for 80 columns and 25 rows.  Example: curses_800x600.bmp indicates that its tiles are 800/80 = 10 pixels wide and 600/25 = 24 pixels tall.  In this particular case, the tiles are actually 12 pixels tall but look good when doubled to 24 pixels tall.&lt;br /&gt;
#** If the font name contains a small pair of numbers, it's usually the tile size.  Most new tile sets use this, like Tahin_16x16_rounded.png indicating 16x16 tiles.&lt;br /&gt;
#** If you're not sure, you can examine the tileset image, which uses 16 rows and 16 columns of tiles.  Simply divide each of the dimensions by 16 and you'll have your tile size.  For example, if an image was 144x128, you'd have a 9x8 tileset.&lt;br /&gt;
# Divide your screen resolution by your tile size to get your target grid, rounding down.&lt;br /&gt;
#* Example: screen 1600x1200 and a 16x10 tile.  1600/16 = 100, the number of 16pixel tiles you can fit horizontally.  1200/10 = 120 10 pixel tall tiles you can fit vertically.  For this example, you'd use a grid setting of [GRID:100:120]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The title screen will be situated in the top right of the screen, instead of centred.&lt;br /&gt;
* Setting [TEXTURE_PARAM:LINEAR] instead of [TEXTURE_PARAM:NEAREST] will make squished tiles better looking.&lt;br /&gt;
* Tile squishing won't be necessary if you choose a font and grid that multiplies directly into the target resolution.  It can also be avoided by dividing the grid by an integer.  For the example above, you could safely use [GRID:100:60], which would simultaneously halve the number of vertical tiles, and double the vertical height of each tile.&lt;br /&gt;
&lt;br /&gt;
== Notable Combinations ==&lt;br /&gt;
* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:800], [FULLSCREENY:600], [FONT:curses_640x300.bmp], [GRID:100:50] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space)&lt;br /&gt;
* [FULLSCREENX:1280], [FULLSCREENY:1024], [FONT:{any 16x16 font}], [GRID:80:64]&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
&lt;br /&gt;
====Windowed combinations====&lt;br /&gt;
* [WINDOWEDX:1272], [WINDOWEDY:960], [FONT:curses_640x300.bmp], [GRID:160:80]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44185</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44185"/>
		<updated>2009-06-10T21:18:42Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: Pointed out that my verbage was completely incoherent, which it was, i revised the top section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
== Choosing a grid for a font and resolution combination ==&lt;br /&gt;
&lt;br /&gt;
# Choose a font, know your resolution&lt;br /&gt;
# Determine your tile size. &lt;br /&gt;
#* A tile is one character, with its background, as displayed on screen.  &lt;br /&gt;
#* For the font you've chosen, they are usually named for a target screen resolution, or are named for the tile size... given neither, you could determine based on the dimensions of the font image itself:&lt;br /&gt;
#** If the font name contains a large pair of numbers, it usually means the target resolution for 80 columns and 25 rows.  Example: curses_800x600.bmp indicates that its tiles are 800/80 = 10 pixels wide and 600/25 = 24 pixels tall.  In this particular case, the tiles are actually 12 pixels tall but look good when doubled to 24 pixels tall.&lt;br /&gt;
#** If the font name contains a small pair of numbers, it's usually the tile size.  Most new tile sets use this, like Tahin_16x16_rounded.png indicating 16x16 tiles.&lt;br /&gt;
#** If you're not sure, you can examine the tileset image, which uses 16 rows and 16 columns of tiles.  Simply divide each of the dimensions by 16 and you'll have your tile size.  For example, if an image was 144x128, you'd have a 9x8 tileset.&lt;br /&gt;
# Divide your screen resolution by your tile size to get your target grid, rounding down.&lt;br /&gt;
#* Example: screen 1600x1200 and a 16x10 tile.  1600/16 = 100, the number of 16pixel tiles you can fit horizontally.  1200/10 = 120 10 pixel tall tiles you can fit vertically.  For this example, you'd use a grid setting of [GRID:100:120]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The title screen will be situated in the top right of the screen, instead of centred.&lt;br /&gt;
* Setting [TEXTURE_PARAM:LINEAR] instead of [TEXTURE_PARAM:NEAREST] will make squished tiles better looking.&lt;br /&gt;
&lt;br /&gt;
== Notable Combinations ==&lt;br /&gt;
* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:800], [FULLSCREENY:600], [FONT:curses_640x300.bmp], [GRID:100:50] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space)&lt;br /&gt;
* [FULLSCREENX:1280], [FULLSCREENY:1024], [FONT:{any 16x16 font}], [GRID:80:64]&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
&lt;br /&gt;
====Windowed combinations====&lt;br /&gt;
* [WINDOWEDX:1272], [WINDOWEDY:960], [FONT:curses_640x300.bmp], [GRID:160:80]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44203</id>
		<title>40d Talk:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44203"/>
		<updated>2009-06-10T20:54:02Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Larger tilesets scaled down ==&lt;br /&gt;
I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer.  With that set, I just choose the tileset I think looks good and then make the grid whatever size I want.  Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --[[User:Corc|Corc]] 20:51, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different resolutions for different graphics sets ==&lt;br /&gt;
&lt;br /&gt;
For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
This fits well in a 1280x1024 resolution monitor.--[[User:DDouble|DDouble]] 16:52, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics.  :) i just made a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== scaling? ==&lt;br /&gt;
should we have examples that use scaling?&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
That one is off by 10 pixels vertically... 1040 instead of the needed 1050&lt;br /&gt;
&lt;br /&gt;
== Needs more explanation! ==&lt;br /&gt;
&lt;br /&gt;
Guys, this page is virtually unintelligible to anybody who doesn't already know exactly what it is talking about. I have sat here reading it and reading it and I can't figure out how to resize my screen, and the java applet linked also assumes I know things I don't. What is the &amp;quot;x value of the grid&amp;quot; ? In my directory, the file &amp;quot;curses_800x600.bmp&amp;quot; is only 160x192, so what is its &amp;quot;resolution&amp;quot;? None of the terms used here are defined so I have no idea what the difference is between a &amp;quot;tile&amp;quot; and a &amp;quot;tileset&amp;quot; and this set of 256x256 Mayday bitmap files that were in the zip file of the game I downloaded. We need more explanation and a complete worked example! [[User:Maelin|Maelin]] 01:28, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You're right.  It took me a lot of work to figure out what i did, so I'm missing out on quite a bit.  Lets work on it.  Some of that is, however covered in the tileset pages. --[[User:Vaevictus|Vaevictus]] 20:51, 10 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44202</id>
		<title>40d Talk:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44202"/>
		<updated>2009-06-10T20:51:38Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Larger tilesets scaled down ==&lt;br /&gt;
I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer.  With that set, I just choose the tileset I think looks good and then make the grid whatever size I want.  Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --[[User:Corc|Corc]] 20:51, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different resolutions for different graphics sets ==&lt;br /&gt;
&lt;br /&gt;
For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
This fits well in a 1280x1024 resolution monitor.--[[User:DDouble|DDouble]] 16:52, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
-- The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics.  :) i just made a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== scaling? ==&lt;br /&gt;
should we have examples that use scaling?&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
That one is off by 10 pixels vertically... 1040 instead of the needed 1050&lt;br /&gt;
&lt;br /&gt;
== Needs more explanation! ==&lt;br /&gt;
&lt;br /&gt;
Guys, this page is virtually unintelligible to anybody who doesn't already know exactly what it is talking about. I have sat here reading it and reading it and I can't figure out how to resize my screen, and the java applet linked also assumes I know things I don't. What is the &amp;quot;x value of the grid&amp;quot; ? In my directory, the file &amp;quot;curses_800x600.bmp&amp;quot; is only 160x192, so what is its &amp;quot;resolution&amp;quot;? None of the terms used here are defined so I have no idea what the difference is between a &amp;quot;tile&amp;quot; and a &amp;quot;tileset&amp;quot; and this set of 256x256 Mayday bitmap files that were in the zip file of the game I downloaded. We need more explanation and a complete worked example! [[User:Maelin|Maelin]] 01:28, 10 June 2009 (UTC)&lt;br /&gt;
-- You're right.  It took me a lot of work to figure out what i did, so I'm missing out on quite a bit.  Lets work on it.  Some of that is, however covered in the tileset pages. --[[User:Vaevictus|Vaevictus]] 20:51, 10 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44182</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44182"/>
		<updated>2009-03-25T23:13:03Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: another combo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
'''To work out what grid size you want for a given screen resolution and font tile size:'''&lt;br /&gt;
# Determine your tile size. This may be found by dividing the x value of the intended screen resolution of the font by the x value of the grid, and then the y values are divided by each other. Example: If we use the default grid size, 80:25, and the resolution of curses_800x600.bmp, 800x600, then we would divide 800 by 80 to get 10 and 600 by 25 to get 24. This means our tiles are each 10x24. Note the tiles in curses_800x600.bmp are actually 10x12.&lt;br /&gt;
# Divide the x value of your screen resolution by the x value of the tile size to determine your wanted x grid value, then do the same with the y values to determine your y grid value.&lt;br /&gt;
# Change the [GRID] entry in the init.txt file to reflect your changes.&lt;br /&gt;
* Note: if your font is, for example, a 16x16 font, as specified in the filename, this means that each tile is intended to be 16x16 pixels in size, and you may therefore avoid the mathematics in step 1&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The title screen will be situated in the top right of the screen, instead of centred.&lt;br /&gt;
* Setting [TEXTURE_PARAM:LINEAR] instead of [TEXTURE_PARAM:NEAREST] will make squished tiles better looking.&lt;br /&gt;
&lt;br /&gt;
== Notable Combinations ==&lt;br /&gt;
* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:800], [FULLSCREENY:600], [FONT:curses_640x300.bmp], [GRID:100:50] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space)&lt;br /&gt;
* [FULLSCREENX:1280], [FULLSCREENY:1024], [FONT:{any 16x16 font}], [GRID:80:64]&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44200</id>
		<title>40d Talk:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44200"/>
		<updated>2009-03-25T18:07:55Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: should we have examples that use scaling?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Larger tilesets scaled down ==&lt;br /&gt;
I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer.  With that set, I just choose the tileset I think looks good and then make the grid whatever size I want.  Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --[[User:Corc|Corc]] 20:51, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different resolutions for different graphics sets ==&lt;br /&gt;
&lt;br /&gt;
For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
This fits well in a 1280x1024 resolution monitor.--[[User:DDouble|DDouble]] 16:52, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
-- The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics.  :) i just made a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== scaling? ==&lt;br /&gt;
should we have examples that use scaling?&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
That one is off by 10 pixels vertically... 1040 instead of the needed 1050&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44181</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44181"/>
		<updated>2009-03-25T18:05:38Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: added a config for 1280x1024 (that is exact... there's one on here that's off by 2px :) )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
'''To work out what grid size you want for a given screen resolution and font tile size:'''&lt;br /&gt;
# Determine your tile size. This may be found by dividing the x value of the intended screen resolution of the font by the x value of the grid, and then the y values are divided by each other. Example: If we use the default grid size, 80:25, and the resolution of curses_800x600.bmp, 800x600, then we would divide 800 by 80 to get 10 and 600 by 25 to get 24. This means our tiles are each 10x24. Note the tiles in curses_800x600.bmp are actually 10x12.&lt;br /&gt;
# Divide the x value of your screen resolution by the x value of the tile size to determine your wanted x grid value, then do the same with the y values to determine your y grid value.&lt;br /&gt;
# Change the [GRID] entry in the init.txt file to reflect your changes.&lt;br /&gt;
* Note: if your font is, for example, a 16x16 font, as specified in the filename, this means that each tile is intended to be 16x16 pixels in size, and you may therefore avoid the mathematics in step 1&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The title screen will be situated in the top right of the screen, instead of centred.&lt;br /&gt;
* Setting [TEXTURE_PARAM:LINEAR] instead of [TEXTURE_PARAM:NEAREST] will make squished tiles better looking.&lt;br /&gt;
&lt;br /&gt;
== Notable Combinations ==&lt;br /&gt;
* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space)&lt;br /&gt;
* [FULLSCREENX:1280], [FULLSCREENY:1024], [FONT:{any 16x16 font}], [GRID:80:64]&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32533</id>
		<title>User:Vaevictus/New Fort Checklist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32533"/>
		<updated>2009-03-25T16:32:47Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: office!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=4}}&lt;br /&gt;
== New Fort Checklist ==&lt;br /&gt;
# Draw new fort&lt;br /&gt;
#* start simple: barracks, partial grand hall, partial trade depot, small office&lt;br /&gt;
#* should keep the miners busy&lt;br /&gt;
# Adjust Jobs&lt;br /&gt;
#* remove stone/item/food hauling from miners and woodcutter&lt;br /&gt;
#* add architect to the others&lt;br /&gt;
# Unload wagon (create stockpiles):&lt;br /&gt;
#* Wood&lt;br /&gt;
#* Food&lt;br /&gt;
#* Furniture (don't want your anvil stolen)&lt;br /&gt;
#* stone (only for stone you brought along)&lt;br /&gt;
#* bar/block (for your bars and blocks&lt;br /&gt;
# Designate Plants to Gather&lt;br /&gt;
#* should keep the herbalist busy&lt;br /&gt;
# Designate Trees to fall&lt;br /&gt;
#* will keep the woodcutter busy once he has an axe&lt;br /&gt;
# Allow some mining to occur to get some stone to build with&lt;br /&gt;
#* Build Mason's Workshop&lt;br /&gt;
#* Build Carpenter's Workshop&lt;br /&gt;
#* Build Smelter&lt;br /&gt;
#* Build forge, wood furnace and smelter&lt;br /&gt;
# Create Axe&lt;br /&gt;
#* smelt copper&lt;br /&gt;
#* make charcoal&lt;br /&gt;
#* forge copper axe&lt;br /&gt;
# Create Beds&lt;br /&gt;
#*&lt;br /&gt;
#* should keep the carpenter busy&lt;br /&gt;
# Create Doors Tables and Chairs&lt;br /&gt;
#* will keep your mason busy for a bit.&lt;br /&gt;
#* for your hall and an office&lt;br /&gt;
# Buildings&lt;br /&gt;
#* build beds into a barracks&lt;br /&gt;
#* build your Trade Depot&lt;br /&gt;
#* build your meeting hall&lt;br /&gt;
#* build your office&lt;br /&gt;
#* build your kitchen&lt;br /&gt;
#* build your still&lt;br /&gt;
&lt;br /&gt;
== Jobs summary ==&lt;br /&gt;
* 2 Miners mining&lt;br /&gt;
* 1 Carpenter making beds&lt;br /&gt;
* 1 Herbalist gathering plants&lt;br /&gt;
* 1 Mason making doors tables and chairs&lt;br /&gt;
* remaining brewer/furnace operator and mechanic unloading the wagon&lt;br /&gt;
&lt;br /&gt;
== Managers Work Orders ==&lt;br /&gt;
# Smelt Tetrahedrite Ore 20&lt;br /&gt;
# Make Charcoal 30&lt;br /&gt;
# Construct Rock Door 5&lt;br /&gt;
# Construct Rock Table 5&lt;br /&gt;
# Construct Rock Throne 10&lt;br /&gt;
# Construct Bed 10&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32532</id>
		<title>User:Vaevictus/New Fort Checklist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32532"/>
		<updated>2009-03-25T16:28:48Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: More detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=4}}&lt;br /&gt;
== New Fort Checklist ==&lt;br /&gt;
# Draw new fort&lt;br /&gt;
#* start simple: barracks, partial grand hall, partial trade depot&lt;br /&gt;
#* should keep the miners busy&lt;br /&gt;
# Adjust Jobs&lt;br /&gt;
#* remove stone/item/food hauling from miners and woodcutter&lt;br /&gt;
#* add architect to the others&lt;br /&gt;
# Unload wagon (create stockpiles):&lt;br /&gt;
#* Wood&lt;br /&gt;
#* Food&lt;br /&gt;
#* Furniture (don't want your anvil stolen)&lt;br /&gt;
#* stone (only for stone you brought along)&lt;br /&gt;
#* bar/block (for your bars and blocks&lt;br /&gt;
# Designate Plants to Gather&lt;br /&gt;
#* should keep the herbalist busy&lt;br /&gt;
# Designate Trees to fall&lt;br /&gt;
#* will keep the woodcutter busy once he has an axe&lt;br /&gt;
# Allow some mining to occur to get some stone to build with&lt;br /&gt;
#* Build Mason's Workshop&lt;br /&gt;
#* Build Carpenter's Workshop&lt;br /&gt;
#* Build Smelter&lt;br /&gt;
#* Build forge, wood furnace and smelter&lt;br /&gt;
# Create Axe&lt;br /&gt;
#* smelt copper&lt;br /&gt;
#* make charcoal&lt;br /&gt;
#* forge copper axe&lt;br /&gt;
# Create Beds&lt;br /&gt;
#*&lt;br /&gt;
#* should keep the carpenter busy&lt;br /&gt;
# Create Doors Tables and Chairs&lt;br /&gt;
#* will keep your mason busy for a bit.&lt;br /&gt;
#* for your hall and an office&lt;br /&gt;
# Buildings&lt;br /&gt;
#* build beds into a barracks&lt;br /&gt;
#* build your Trade Depot&lt;br /&gt;
#* build your meeting hall&lt;br /&gt;
#* build your office&lt;br /&gt;
#* build your kitchen&lt;br /&gt;
#* build your still&lt;br /&gt;
&lt;br /&gt;
== Jobs summary ==&lt;br /&gt;
* 2 Miners mining&lt;br /&gt;
* 1 Carpenter making beds&lt;br /&gt;
* 1 Herbalist gathering plants&lt;br /&gt;
* 1 Mason making doors tables and chairs&lt;br /&gt;
* remaining brewer/furnace operator and mechanic unloading the wagon&lt;br /&gt;
&lt;br /&gt;
== Managers Work Orders ==&lt;br /&gt;
# Smelt Tetrahedrite Ore 20&lt;br /&gt;
# Make Charcoal 30&lt;br /&gt;
# Construct Rock Door 5&lt;br /&gt;
# Construct Rock Table 5&lt;br /&gt;
# Construct Rock Throne 10&lt;br /&gt;
# Construct Bed 10&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32531</id>
		<title>User:Vaevictus/New Fort Checklist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32531"/>
		<updated>2009-03-25T16:02:31Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: Reworded a step&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=4}}&lt;br /&gt;
== New Fort Checklist ==&lt;br /&gt;
# Draw new fort&lt;br /&gt;
#* start simple: barracks, partial grand hall, partial trade depot&lt;br /&gt;
#* should keep the miners busy&lt;br /&gt;
# Unload wagon (create stockpiles):&lt;br /&gt;
#* Wood&lt;br /&gt;
#* Food&lt;br /&gt;
#* Furniture (don't want your anvil stolen)&lt;br /&gt;
#* stone (only for stone you brought along)&lt;br /&gt;
#* bar/block (for your bars and blocks&lt;br /&gt;
# Designate Plants to Gather&lt;br /&gt;
#* should keep the herbalist busy&lt;br /&gt;
# Designate Trees to fall&lt;br /&gt;
#* will keep the woodcutter busy once he has an axe&lt;br /&gt;
# Create Axe&lt;br /&gt;
#* build forge, wood furnace and smelter&lt;br /&gt;
#* smelt copper&lt;br /&gt;
#* make charcoal&lt;br /&gt;
#* forge copper axe&lt;br /&gt;
# Create Beds&lt;br /&gt;
#* should keep the carpenter busy&lt;br /&gt;
# Create Doors Tables and Chairs&lt;br /&gt;
#* will keep your mason busy for a bit.&lt;br /&gt;
#* for your hall and an office&lt;br /&gt;
# Buildings&lt;br /&gt;
#* build beds into a barracks&lt;br /&gt;
#* build your Trade Depot&lt;br /&gt;
#* build your meeting hall&lt;br /&gt;
#* build your office&lt;br /&gt;
#* build your kitchen&lt;br /&gt;
#* build your still&lt;br /&gt;
&lt;br /&gt;
== Jobs summary ==&lt;br /&gt;
* 2 Miners mining&lt;br /&gt;
* 1 Carpenter making beds&lt;br /&gt;
* 1 Herbalist gathering plants&lt;br /&gt;
* 1 Mason making doors tables and chairs&lt;br /&gt;
* remaining brewer/furnace operator and mechanic unloading the wagon&lt;br /&gt;
&lt;br /&gt;
== Managers Work Orders ==&lt;br /&gt;
# Smelt Tetrahedrite Ore 20&lt;br /&gt;
# Make Charcoal 30&lt;br /&gt;
# Construct Rock Door 5&lt;br /&gt;
# Construct Rock Table 5&lt;br /&gt;
# Construct Rock Throne 10&lt;br /&gt;
# Construct Bed 10&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32530</id>
		<title>User:Vaevictus/New Fort Checklist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32530"/>
		<updated>2009-03-25T16:01:53Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: added some work orders (for ease of use)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=4}}&lt;br /&gt;
== New Fort Checklist ==&lt;br /&gt;
# Draw new fort&lt;br /&gt;
#* start simple: barracks, partial grand hall, partial trade depot&lt;br /&gt;
#* should keep the miners busy&lt;br /&gt;
# Unload wagon (create stockpiles):&lt;br /&gt;
#* Wood&lt;br /&gt;
#* Food&lt;br /&gt;
#* Furniture (don't want your anvil stolen)&lt;br /&gt;
#* stone (only for stone you brought along)&lt;br /&gt;
#* bar/block (for your bars and blocks&lt;br /&gt;
# Gather Plants&lt;br /&gt;
#* should keep the herbalist busy&lt;br /&gt;
# Designate Trees to fall&lt;br /&gt;
#* will keep the woodcutter busy once he has an axe&lt;br /&gt;
# Create Axe&lt;br /&gt;
#* build forge, wood furnace and smelter&lt;br /&gt;
#* smelt copper&lt;br /&gt;
#* make charcoal&lt;br /&gt;
#* forge copper axe&lt;br /&gt;
# Create Beds&lt;br /&gt;
#* should keep the carpenter busy&lt;br /&gt;
# Create Doors Tables and Chairs&lt;br /&gt;
#* will keep your mason busy for a bit.&lt;br /&gt;
#* for your hall and an office&lt;br /&gt;
# Buildings&lt;br /&gt;
#* build beds into a barracks&lt;br /&gt;
#* build your Trade Depot&lt;br /&gt;
#* build your meeting hall&lt;br /&gt;
#* build your office&lt;br /&gt;
#* build your kitchen&lt;br /&gt;
#* build your still&lt;br /&gt;
&lt;br /&gt;
== Jobs summary ==&lt;br /&gt;
* 2 Miners mining&lt;br /&gt;
* 1 Carpenter making beds&lt;br /&gt;
* 1 Herbalist gathering plants&lt;br /&gt;
* 1 Mason making doors tables and chairs&lt;br /&gt;
* remaining brewer/furnace operator and mechanic unloading the wagon&lt;br /&gt;
&lt;br /&gt;
== Managers Work Orders ==&lt;br /&gt;
# Smelt Tetrahedrite Ore 20&lt;br /&gt;
# Make Charcoal 30&lt;br /&gt;
# Construct Rock Door 5&lt;br /&gt;
# Construct Rock Table 5&lt;br /&gt;
# Construct Rock Throne 10&lt;br /&gt;
# Construct Bed 10&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Senso&amp;diff=26252</id>
		<title>User:Senso</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Senso&amp;diff=26252"/>
		<updated>2009-03-24T00:06:03Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm the admin of this site, if you have any question/problem just send me an email: sensoz@gmail.com&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So Far so good, with parser functions being on. -- [[User:Vaevictus|Vaevictus]] 00:06, 24 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Senso&amp;diff=26251</id>
		<title>User:Senso</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Senso&amp;diff=26251"/>
		<updated>2009-03-24T00:05:47Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: happy days! parser functions are back!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm the admin of this site, if you have any question/problem just send me an email: sensoz@gmail.com&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So Far so good, with parser functions being on.&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32471</id>
		<title>User:Vaevictus/Newbie Location Recommendations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32471"/>
		<updated>2009-03-24T00:04:40Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions are back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=5}}&lt;br /&gt;
If you're looking for a easy spot to start playing DF in, here's my advice:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma]] || Avoid || Adds temptation to flood your fort with lava, not to mention fire imps and other fire creature harassments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquifer]] || Avoid || Usually above the rock you need to get at, and is hard to penetrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Biome]] || Temperate || Get Something mild, not hot or cold. Avoid savannah to avoid elephants. Colder means your water freezes over for longer periods.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || Recommended || Heavily Forested&lt;br /&gt;
|-&lt;br /&gt;
| [[Plants]] || Recommended || Plants are food, so pick a spot with some or lots&lt;br /&gt;
|- &lt;br /&gt;
| [[Flux]] || Recommended || having a flux layer is a good idea&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal]] || Cross your fingers || there's lots of iron and other ores... especially if you get a flux layer&lt;br /&gt;
|-&lt;br /&gt;
| [[River]] || Avoid || Carp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brook]] || Recommended || Water.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32529</id>
		<title>User:Vaevictus/New Fort Checklist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32529"/>
		<updated>2009-03-24T00:04:20Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions are back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=4}}&lt;br /&gt;
== New Fort Checklist ==&lt;br /&gt;
# Draw new fort&lt;br /&gt;
#* start simple: barracks, partial grand hall, partial trade depot&lt;br /&gt;
#* should keep the miners busy&lt;br /&gt;
# Unload wagon (create stockpiles):&lt;br /&gt;
#* Wood&lt;br /&gt;
#* Food&lt;br /&gt;
#* Furniture (don't want your anvil stolen)&lt;br /&gt;
#* stone (only for stone you brought along)&lt;br /&gt;
#* bar/block (for your bars and blocks&lt;br /&gt;
# Gather Plants&lt;br /&gt;
#* should keep the herbalist busy&lt;br /&gt;
# Designate Trees to fall&lt;br /&gt;
#* will keep the woodcutter busy once he has an axe&lt;br /&gt;
# Create Axe&lt;br /&gt;
#* build forge, wood furnace and smelter&lt;br /&gt;
#* smelt copper&lt;br /&gt;
#* make charcoal&lt;br /&gt;
#* forge copper axe&lt;br /&gt;
# Create Beds&lt;br /&gt;
#* should keep the carpenter busy&lt;br /&gt;
# Create Doors Tables and Chairs&lt;br /&gt;
#* will keep your mason busy for a bit.&lt;br /&gt;
#* for your hall and an office&lt;br /&gt;
# Buildings&lt;br /&gt;
#* build beds into a barracks&lt;br /&gt;
#* build your Trade Depot&lt;br /&gt;
#* build your meeting hall&lt;br /&gt;
#* build your office&lt;br /&gt;
#* build your kitchen&lt;br /&gt;
#* build your still&lt;br /&gt;
&lt;br /&gt;
== Jobs summary ==&lt;br /&gt;
* 2 Miners mining&lt;br /&gt;
* 1 Carpenter making beds&lt;br /&gt;
* 1 Herbalist gathering plants&lt;br /&gt;
* 1 Mason making doors tables and chairs&lt;br /&gt;
* remaining brewer/furnace operator and mechanic unloading the wagon&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Starting_Builds&amp;diff=26668</id>
		<title>User:Vaevictus/Starting Builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Starting_Builds&amp;diff=26668"/>
		<updated>2009-03-24T00:04:01Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions are back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=2}}&lt;br /&gt;
==Standard Build==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || SpearDwarf/etc.&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
&lt;br /&gt;
; Removed&lt;br /&gt;
: Steel Battle Axe (x1, 300 pts)&lt;br /&gt;
&lt;br /&gt;
; Added&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: Pig Iron Bars (x2, 100 pts)&lt;br /&gt;
: Iron Bars (x2, 100 pts)&lt;br /&gt;
: Bituminous Coal (x6, 18 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x1, 1 pt)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
: 2$ meat (x1, 2 pt)&lt;br /&gt;
: Orthoclase blocks (x3, 15 pts)&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
: We're removing the expensive Axe because we can build one cheaper.  We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn.  Not only will this get us our mandatory axe, but will springboard steel production.&lt;br /&gt;
: '''Needs FLUX'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Carpenter/Leader (61)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Wood Cutter (70)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wrestler (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Mason-Mechanic (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Brewer/Cook (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: 12 different 2$ Meat (x11, 24 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x12, 24 pts)&lt;br /&gt;
: Dwarven Beer (x16, 32 pts)&lt;br /&gt;
: Dwarven Rum (x16, 32 pts)&lt;br /&gt;
: Dwarven Ale (x16, 32 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x1, 1 pt)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1547 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: Pig Iron Bars (x2, 100 pts)&lt;br /&gt;
: Iron Bars (x2, 100 pts)&lt;br /&gt;
: Bituminous Coal (x6, 18 pts)&lt;br /&gt;
: Orthoclase blocks (x3, 15 pts)&lt;br /&gt;
: **NEEDS FLUX AT SITE**&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 481 pts&lt;br /&gt;
: Tools: 1,040 pts&lt;br /&gt;
: Food: 84 pts&lt;br /&gt;
: Drink: 120 pts&lt;br /&gt;
: Seeds: 10 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
: Materials: 293 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
==Magma Build==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Leadership Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Armorsmith&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || WoodCutter&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Marksman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
: need to put a priority on setting up a forge and wood burner for charcoal and a copper axe&lt;br /&gt;
: '''Needs FLUX and Magma'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Miner/Leader (60)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Novice Persuader (x1, 5 pts)&lt;br /&gt;
: Novice Negotiator (x1, 5 pts)&lt;br /&gt;
: Novice Intimidator (x1, 5 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Appraiser (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Mechanic (70)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
: Proficient Armorsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Mason (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Furnace Operator (70)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Carpenter (70)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Proficient Marksman (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (480 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: diverse 2$ Meat (x24, 48 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x21, 42 pts)&lt;br /&gt;
: Dwarven Beer (x21, 42 pts)&lt;br /&gt;
: Dwarven Rum (x21, 42 pts)&lt;br /&gt;
: Dwarven Ale (x21, 42 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x5, 5 pts)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1329 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: bauxite (stone) (x10, 30 pts)&lt;br /&gt;
: hematite (x4, 96 pts)&lt;br /&gt;
: Cobaltite blocks (x2, 10 pts)&lt;br /&gt;
: Jet blocks (x2, 10 pts)&lt;br /&gt;
: Copper Nuggets (x2, 12pts)&lt;br /&gt;
: **NEEDS FLUX AT SITE**&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 480 pts&lt;br /&gt;
: Tools: 1,040 pts&lt;br /&gt;
: Food: 108 pts&lt;br /&gt;
: Drink: 168 pts&lt;br /&gt;
: Seeds: 14 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
: Materials: 218 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
==Easy Build==&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Carpenter/Leader (61)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Wood Cutter (70)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wrestler (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Mason-Mechanic (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Brewer/Cook (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Steel Battle Axe (x1, 300 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: 11 different 2$ Meat (x11, 22 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x12, 24 pts)&lt;br /&gt;
: Dwarven Beer (x16, 32 pts)&lt;br /&gt;
: Dwarven Rum (x16, 32 pts)&lt;br /&gt;
: Dwarven Ale (x16, 32 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1547 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 481 pts&lt;br /&gt;
: Tools: 1,340 pts&lt;br /&gt;
: Food: 82 pts&lt;br /&gt;
: Drink: 120 pts&lt;br /&gt;
: Seeds: 5 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ReOrdered Dwarves ==&lt;br /&gt;
&lt;br /&gt;
Thinking that I've got some slight issues with the lineup, I've resplit and reallocated the skills for the Dwarves, and on my current team, replacing the wrestler with a stonecrafter.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Stone Crafter (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Wood Cutter (70) '''unchanged'''&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Herbalist-Mechanic (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Mason-Furnace Operator (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Brewer-Weaponsmith (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Carpenter/Leader (61) '''unchanged'''&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
== Logic ==&lt;br /&gt;
&lt;br /&gt;
Seeing as how I spend as many points as possible in skills, and as many points on the &amp;quot;primary&amp;quot; job function for that dwarf, I decided to examine it further.&lt;br /&gt;
This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than &amp;quot;hey, go make another door&amp;quot;.  Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Brewer can prepare the steel for the axe.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || StoneCrafter&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus&amp;diff=26643</id>
		<title>User:Vaevictus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus&amp;diff=26643"/>
		<updated>2009-03-24T00:03:39Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions are back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=1}}&lt;br /&gt;
&lt;br /&gt;
==Miscellany==&lt;br /&gt;
&lt;br /&gt;
* [[/Starting Builds]]&lt;br /&gt;
* [[/Newbie Location Recommendations]]&lt;br /&gt;
* [[/New Fort Checklist]]&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32528</id>
		<title>User:Vaevictus/New Fort Checklist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32528"/>
		<updated>2009-03-23T02:49:54Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions are disabled so I need to not use them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{User:Vaevictus/tabs|This=4}}--&amp;gt;&lt;br /&gt;
== New Fort Checklist ==&lt;br /&gt;
# Draw new fort&lt;br /&gt;
#* start simple: barracks, partial grand hall, partial trade depot&lt;br /&gt;
#* should keep the miners busy&lt;br /&gt;
# Unload wagon (create stockpiles):&lt;br /&gt;
#* Wood&lt;br /&gt;
#* Food&lt;br /&gt;
#* Furniture (don't want your anvil stolen)&lt;br /&gt;
#* stone (only for stone you brought along)&lt;br /&gt;
#* bar/block (for your bars and blocks&lt;br /&gt;
# Gather Plants&lt;br /&gt;
#* should keep the herbalist busy&lt;br /&gt;
# Designate Trees to fall&lt;br /&gt;
#* will keep the woodcutter busy once he has an axe&lt;br /&gt;
# Create Axe&lt;br /&gt;
#* build forge, wood furnace and smelter&lt;br /&gt;
#* smelt copper&lt;br /&gt;
#* make charcoal&lt;br /&gt;
#* forge copper axe&lt;br /&gt;
# Create Beds&lt;br /&gt;
#* should keep the carpenter busy&lt;br /&gt;
# Create Doors Tables and Chairs&lt;br /&gt;
#* will keep your mason busy for a bit.&lt;br /&gt;
#* for your hall and an office&lt;br /&gt;
# Buildings&lt;br /&gt;
#* build beds into a barracks&lt;br /&gt;
#* build your Trade Depot&lt;br /&gt;
#* build your meeting hall&lt;br /&gt;
#* build your office&lt;br /&gt;
#* build your kitchen&lt;br /&gt;
#* build your still&lt;br /&gt;
&lt;br /&gt;
== Jobs summary ==&lt;br /&gt;
* 2 Miners mining&lt;br /&gt;
* 1 Carpenter making beds&lt;br /&gt;
* 1 Herbalist gathering plants&lt;br /&gt;
* 1 Mason making doors tables and chairs&lt;br /&gt;
* remaining brewer/furnace operator and mechanic unloading the wagon&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32470</id>
		<title>User:Vaevictus/Newbie Location Recommendations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32470"/>
		<updated>2009-03-23T02:49:33Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions are disabled so I need to not use them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{User:Vaevictus/tabs|This=5}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're looking for a easy spot to start playing DF in, here's my advice:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma]] || Avoid || Adds temptation to flood your fort with lava, not to mention fire imps and other fire creature harassments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquifer]] || Avoid || Usually above the rock you need to get at, and is hard to penetrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Biome]] || Temperate || Get Something mild, not hot or cold. Avoid savannah to avoid elephants. Colder means your water freezes over for longer periods.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || Recommended || Heavily Forested&lt;br /&gt;
|-&lt;br /&gt;
| [[Plants]] || Recommended || Plants are food, so pick a spot with some or lots&lt;br /&gt;
|- &lt;br /&gt;
| [[Flux]] || Recommended || having a flux layer is a good idea&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal]] || Cross your fingers || there's lots of iron and other ores... especially if you get a flux layer&lt;br /&gt;
|-&lt;br /&gt;
| [[River]] || Avoid || Carp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brook]] || Recommended || Water.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Starting_Builds&amp;diff=26667</id>
		<title>User:Vaevictus/Starting Builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Starting_Builds&amp;diff=26667"/>
		<updated>2009-03-23T02:48:32Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions are disabled so I need to not use them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{User:Vaevictus/tabs|This=2}}--&amp;gt;&lt;br /&gt;
==Standard Build==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || SpearDwarf/etc.&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
&lt;br /&gt;
; Removed&lt;br /&gt;
: Steel Battle Axe (x1, 300 pts)&lt;br /&gt;
&lt;br /&gt;
; Added&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: Pig Iron Bars (x2, 100 pts)&lt;br /&gt;
: Iron Bars (x2, 100 pts)&lt;br /&gt;
: Bituminous Coal (x6, 18 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x1, 1 pt)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
: 2$ meat (x1, 2 pt)&lt;br /&gt;
: Orthoclase blocks (x3, 15 pts)&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
: We're removing the expensive Axe because we can build one cheaper.  We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn.  Not only will this get us our mandatory axe, but will springboard steel production.&lt;br /&gt;
: '''Needs FLUX'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Carpenter/Leader (61)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Wood Cutter (70)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wrestler (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Mason-Mechanic (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Brewer/Cook (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: 12 different 2$ Meat (x11, 24 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x12, 24 pts)&lt;br /&gt;
: Dwarven Beer (x16, 32 pts)&lt;br /&gt;
: Dwarven Rum (x16, 32 pts)&lt;br /&gt;
: Dwarven Ale (x16, 32 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x1, 1 pt)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1547 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: Pig Iron Bars (x2, 100 pts)&lt;br /&gt;
: Iron Bars (x2, 100 pts)&lt;br /&gt;
: Bituminous Coal (x6, 18 pts)&lt;br /&gt;
: Orthoclase blocks (x3, 15 pts)&lt;br /&gt;
: **NEEDS FLUX AT SITE**&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 481 pts&lt;br /&gt;
: Tools: 1,040 pts&lt;br /&gt;
: Food: 84 pts&lt;br /&gt;
: Drink: 120 pts&lt;br /&gt;
: Seeds: 10 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
: Materials: 293 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
==Magma Build==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Leadership Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Armorsmith&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || WoodCutter&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Marksman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
: need to put a priority on setting up a forge and wood burner for charcoal and a copper axe&lt;br /&gt;
: '''Needs FLUX and Magma'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Miner/Leader (60)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Novice Persuader (x1, 5 pts)&lt;br /&gt;
: Novice Negotiator (x1, 5 pts)&lt;br /&gt;
: Novice Intimidator (x1, 5 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Appraiser (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Mechanic (70)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
: Proficient Armorsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Mason (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Furnace Operator (70)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Carpenter (70)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Proficient Marksman (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (480 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: diverse 2$ Meat (x24, 48 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x21, 42 pts)&lt;br /&gt;
: Dwarven Beer (x21, 42 pts)&lt;br /&gt;
: Dwarven Rum (x21, 42 pts)&lt;br /&gt;
: Dwarven Ale (x21, 42 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x5, 5 pts)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1329 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: bauxite (stone) (x10, 30 pts)&lt;br /&gt;
: hematite (x4, 96 pts)&lt;br /&gt;
: Cobaltite blocks (x2, 10 pts)&lt;br /&gt;
: Jet blocks (x2, 10 pts)&lt;br /&gt;
: Copper Nuggets (x2, 12pts)&lt;br /&gt;
: **NEEDS FLUX AT SITE**&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 480 pts&lt;br /&gt;
: Tools: 1,040 pts&lt;br /&gt;
: Food: 108 pts&lt;br /&gt;
: Drink: 168 pts&lt;br /&gt;
: Seeds: 14 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
: Materials: 218 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
==Easy Build==&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Carpenter/Leader (61)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Wood Cutter (70)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wrestler (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Mason-Mechanic (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Brewer/Cook (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Steel Battle Axe (x1, 300 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: 11 different 2$ Meat (x11, 22 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x12, 24 pts)&lt;br /&gt;
: Dwarven Beer (x16, 32 pts)&lt;br /&gt;
: Dwarven Rum (x16, 32 pts)&lt;br /&gt;
: Dwarven Ale (x16, 32 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1547 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 481 pts&lt;br /&gt;
: Tools: 1,340 pts&lt;br /&gt;
: Food: 82 pts&lt;br /&gt;
: Drink: 120 pts&lt;br /&gt;
: Seeds: 5 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ReOrdered Dwarves ==&lt;br /&gt;
&lt;br /&gt;
Thinking that I've got some slight issues with the lineup, I've resplit and reallocated the skills for the Dwarves, and on my current team, replacing the wrestler with a stonecrafter.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Stone Crafter (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Wood Cutter (70) '''unchanged'''&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Herbalist-Mechanic (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Mason-Furnace Operator (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Brewer-Weaponsmith (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Carpenter/Leader (61) '''unchanged'''&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
== Logic ==&lt;br /&gt;
&lt;br /&gt;
Seeing as how I spend as many points as possible in skills, and as many points on the &amp;quot;primary&amp;quot; job function for that dwarf, I decided to examine it further.&lt;br /&gt;
This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than &amp;quot;hey, go make another door&amp;quot;.  Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Brewer can prepare the steel for the axe.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || StoneCrafter&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus&amp;diff=26642</id>
		<title>User:Vaevictus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus&amp;diff=26642"/>
		<updated>2009-03-23T02:47:58Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions are disabled so i need to not use them :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{User:Vaevictus/tabs|This=1}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellany==&lt;br /&gt;
&lt;br /&gt;
* [[/Starting Builds]]&lt;br /&gt;
* [[/Newbie Location Recommendations]]&lt;br /&gt;
* [[/New Fort Checklist]]&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:VengefulDonut&amp;diff=16898</id>
		<title>User talk:VengefulDonut</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:VengefulDonut&amp;diff=16898"/>
		<updated>2009-03-23T02:41:53Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. This is a template.&lt;br /&gt;
* To let us know who you are, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Never put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after each line.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.&lt;br /&gt;
* Most importantly, [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, since linking externally isn't popular, and copying part-content isn't popular, might as well give up --[[User:TinyPirate|TinyPirate]] 05:11, 19 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Re Parser Functions:  Hmm... it was working in august, and supposedly in january at some point.&lt;br /&gt;
I guess i'll have to stop using my templates that relies on it, even though it was working back in august.  :|  thanks for the info -- [[User:Vaevictus|Vaevictus]] 02:41, 23 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=653</id>
		<title>Talk:Main Page/archive2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=653"/>
		<updated>2009-03-22T15:28:29Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: ParserFunctions broken again?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Tutorials - How to list? ==&lt;br /&gt;
&lt;br /&gt;
How and where do we list new tutorials? It's quite lost on me. :(&lt;br /&gt;
I would sign, but I don't know how... TinyPirate&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;Bedroom Design&amp;quot; page is broken ==&lt;br /&gt;
&lt;br /&gt;
When trying to load the page I get this error:&lt;br /&gt;
&lt;br /&gt;
Fatal error: Maximum execution time of 30 seconds exceeded in /home/virtual/site152/fst/var/www/html/dwarf/includes/Parser.php on line 2717&lt;br /&gt;
&lt;br /&gt;
It's been this way for a couple days at least. The rest of the wiki works fine. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Phillstac3|Phillstac3]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The culprit was too much QD, which caused the page to load too slowly. The wiki gave up when it didnt load fast enough. I have the culprit for now, but I have idea for a more permanent solution. [[User:VengefulDonut|VengefulDonut]] 08:28, 15 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Design_strategies&amp;quot; seems to be broken too,though with a different error:&lt;br /&gt;
&lt;br /&gt;
:Fatal error: Maximum function nesting level of '100' reached, aborting! in /home/virtual/site152/fst/var/www/html/dwarf/includes/parser/Preprocessor_DOM.php on line 831   [[User:Daedalusai|Daedalusai]] 12:05, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A lot of templates seem to be broken at the moment.  The pages using them are displaying the code, instead of what they're supposed to. --[[User:LegacyCWAL|LegacyCWAL]] 17:14, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The latest Mediawiki update seems to have broken all of the templates using ParserFunctions. I have no idea where the problem is, I don't use that extension. [[VengefulDonut]] seems to be the man who knows best about it. I've disabled the extension for now but I can re-enable it if we know we can fix it. --[[User:Senso|Senso]] 18:32, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;new version&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
ShunterAlhena changed &amp;quot;new version&amp;quot; to &amp;quot;new (3D) version&amp;quot; to &amp;quot;3D version&amp;quot;.  I changed this to &amp;quot;Z-axis version&amp;quot;, to reduce newbie confusion (thinking there's a fully-3D graphical version could be disappointing) but now I'm starting to wonder if maybe &amp;quot;new version&amp;quot; would be best after all.  As far as I can tell, &amp;quot;new version&amp;quot; doesn't just mean all of the versions since the October 2007 release, but rather the ''latest'' version.&amp;lt;br&amp;gt;&lt;br /&gt;
That said, that's what I'll tweak it to. --[[User:JT|JT]] 19:47, 29 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:IMO if the phrase &amp;quot;new version&amp;quot; is being used to refer to the &amp;quot;Z-axis version&amp;quot; of the game, then it isn't really clear enough. With Toady's regular updates, talking just about &amp;quot;new versions&amp;quot; is a little too ambiguous. How about the phrases &amp;quot;multi-level version&amp;quot; or &amp;quot;multi-floor version&amp;quot;? Either of those would be clearer I think. &amp;quot;Z-axis version&amp;quot; is also good for me. (This is my first suggestion/edit on a Wiki, so I hope it turns out ok!) --[[User:Saiph|Saiph]] 07:59, 28 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: You're correct about it being ambiguous. Your suggestion is ok (and welcome to the Wiki! :-)), but I don't think the notice box is still needed. Its purpose was to keep people from just copying over old material from the archived wiki to fill gaps in this one, but that's not really a danger anymore, so I just removed it and moved the release date down to the download link. &amp;amp;mdash; [[User:Alya|Alya]] 10:40, 28 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Offline Version? ==&lt;br /&gt;
&lt;br /&gt;
Is there an offline version of DwarfFortressWiki (ala [http://static.wikipedia.org/ Wikipedia])?  I'm going to be doing some traveling, and would like to use this resource when I don't have internet access :) --[[User:Sim9]], unsigned&lt;br /&gt;
&lt;br /&gt;
:I know that obtaining one is possible. --[[User:Savok|Savok]] 23:31, 6 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I was told that a torrent was circulating on 4chan and other places but I don't know anything else about it. --[[User:Senso|Senso]] 12:46, 7 June 2008 (EDT)&lt;br /&gt;
:Go to [[Special:Export]] then go to [[Special:Allpages]] in another window/tab. Make a copy of every article's name. Paste it into the export page and click export. Now its just a matter of finding a way to parse the xml file you get.&lt;br /&gt;
&lt;br /&gt;
:I now have an offline copy.  I can post it if anyone is interested in a copy :) --[[User:Sim9|Sim9]] 22:57, 8 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Just found this: [http://www.wikitaxi.org/delphi/doku.php/products/wikitaxi/index WikiTaxi]. It took me a while to find a suitable program for viewing Wiki XML dumps, so I thought I'd save some others the time. By 'suitable', I mean easy to use and without requiring a lot of extras before it will work (most I found require you to set up a server with a MySQL database and apache - I already meet those requirements on my desktop, but that almost defeats the purpose of downloading the wiki in the first place). This one however is completely portable - I can have it on external storage and use it on any computer I find myself needing to. --[[User:Tyranic-Moron|Tyranic-Moron]] 13:57, 15 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Coincidence? ==&lt;br /&gt;
&lt;br /&gt;
I got a quote that said:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--Savok&amp;lt;br&amp;gt;&lt;br /&gt;
right after creating this account... Is this a coincidence or a command?&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Peewee|Peewee]] 20:02, 31 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Coincidence. That's the end of a newbie-welcoming template that someone found funny enough to put in the [[Main Page/Quote|Quote list]], which delivers randomized quotes to the main page. --[[User:Savok|Savok]] 22:49, 31 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Both coincidence AND command. [[User:VengefulDonut|VengefulDonut]] 11:41, 1 June 2008 (EDT)&lt;br /&gt;
:::I, personally, think that it is hilarious.--[[User:Zchris13|Zchris13]] 16:41, 23 February 2009 (EST)&lt;br /&gt;
== Russian Interwiki == &lt;br /&gt;
&lt;br /&gt;
I've made a deal with the admin of the Russian wiki, we can both link to each other. So if you know Russian, you're welcome to add links to the bottom of pages to their equivalent Russian pages.&lt;br /&gt;
For example, on the [[Carp]] page, I have added &amp;amp;#91;&amp;amp;#91;ru:Карп&amp;amp;#93;&amp;amp;#93; - so there is now a link to its Russian counterpart in the left-side navigation bar, under the &amp;quot;In other languages&amp;quot; header. --[[User:Senso|Senso]] 13:37, 2 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like the other wiki may be down/broken. I don't have a suggested action though.  -- [[User:Vaevictus|Vaevictus]] 13:33, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I have made new russian wiki. URL: http://www.dfwk.ru. I do translation now. -- [[User:igoreklim|igoreklim]] 22:15, 13 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Many Laughs ==&lt;br /&gt;
&lt;br /&gt;
Congrats to whomever made the april's fool's day changes. [[User:Yvain|Yvain]] 04:34, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed. I didn't think of doing anything myself so kudos for going in. Nobody changes it for the whole day, I'll revert any reverts. :) --[[User:Senso|Senso]] 08:56, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Navigation on bottom ==&lt;br /&gt;
&lt;br /&gt;
Since recently (2 or 3 days) the navigation and search box are at the very bottom of every page (opera user). Can someone please fix this? --[[User:Koltom|Koltom]] 07:38, 21 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's at the bottom of the page for me too, and I'm using Firefox. [[User:Klada|Klada]] 11:43, 21 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Confirm this is happening for me as well, Firefox 2.0.0.12 ubuntu 7.04. --[[User:Nunix|Nunix]] 14:56, 21 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::For what it's worth, ditto, and FF 2.0.0.12 Windows XP Home Edition Version 2002 Service Pack 2. --[[User:Savok|Savok]] 15:07, 21 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hah! Sorry, meant Senso. XD Good to have another confirmation regardless. Anyway, I went ahead and emailed him. It's weird how it just cropped up all of a sudden, hopefully something easily fixed. --[[User:Nunix|Nunix]] 02:00, 22 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It should be back to normal now, sorry for that. --[[User:Senso|Senso]] 11:54, 22 March 2008 (EDT)&lt;br /&gt;
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::No worries, looks good here. Thanks! --[[User:Nunix|Nunix]] 17:54, 22 March 2008 (EDT)&lt;br /&gt;
::: *[[User:Koltom|Koltom]] jumps up and rejoices*&lt;br /&gt;
:::: &amp;quot;[[User:Koltom|Koltom]] was pleased to have a mandate deadline met lately.&amp;quot;?  --[[User:FunnyMan|FunnyMan]] 06:13, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;American&amp;quot; English or Rest-Of-The-World English? ==&lt;br /&gt;
&lt;br /&gt;
Just a minor question, while spell-checking articles, I've encountered a few discrepancies between the two, but I usually see the &amp;quot;rest of the world English&amp;quot; more. So what's the official rule here, assuming we're going for a constant? --[[User:Snoob|Snoob]] 08:40, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Haha. You don't sound biased at all ;). I figure we can go one of two routes. We can either claim that DF is an american topic, since it's being made in america by an american and the wiki is on an american domain&amp;amp;mdash;or we can say DF is an international topic since people from all over are funding Toady. If it's an international topic, we might as well follow the  [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#National_varieties_of_English wikipedia manual of style]. Wikipedia has no preference over the variant used, but there should be consistency in each article. The first user who makes an edit which disambiguates the variety being used in the article is considered the first major contributor and all subsequent edits to that article should use the same type of english. If in doubt, we have history pages. I think the reason you see british english more often in the wiki is because we've had a few editors who in their extreme modesty decided british english is superior and changed several of the american english articles over. I've noticed this happening on a few occasions. (please dont do that). [[User:VengefulDonut|VengefulDonut]] 09:53, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I second sticking with the Wikipedia's Manual of Style for language.  And as a note, there isn't a &amp;quot;Rest of the World English.&amp;quot;  In fact, the language is documented to vary [http://en.wikipedia.org/wiki/Regional_accents_of_English_speakers|as much as the countries that speak it].&lt;br /&gt;
::So, how does the Namibian English variant sound to everyone?  At least then most of us are at an equal starting point!  :P  --[[User:TarrVetus|TarrVetus]] 11:25, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I made a pretty bad assumption there, I suppose. I was trying to not sound biased, but I suppose I accidentally let it creep in somewhere. I'll just leave the variations to you guys and stick to cleaning up actual typos then. :P --[[User:Snoob|Snoob]] 11:37, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Hehe.  I can sympathize, Snoob.  I've had this debate with myself in the past, though it was from the other side.  --[[User:TarrVetus|TarrVetus]] 13:17, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::This is a late reply, but I am an American in China. Here, English is classified either as American English or British English, and American English is widely preferred even though British English is taught to beginning students. I wouldn't say calling it &amp;quot;rest-of-the-world English&amp;quot; is very accurate. I would venture that many countries in Latin America also prefer American English, but what do it know.--[[User:RustyMcloon|Rusty Mcloon]] 01:16, 17 May 2008 (EDT)&lt;br /&gt;
::::::Don't you mean, &amp;quot;but what do we know&amp;quot;? --[[User:Zchris13|Zchris13]] 20:09, 21 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Version updates ==&lt;br /&gt;
&lt;br /&gt;
There's a new version out today, so the version number and release date need changing. Unfortunately I have absolutely no idea how to do this as they appear to use some kind of function instead of being typed in. Somebody with the know-how fancy making the change? --[[User:TangoThree|TangoThree]] 10:04, 24 February 2008 (EST)&lt;br /&gt;
:[[Template:current/version]]&lt;br /&gt;
:[[Template:current/lastupdate]]&lt;br /&gt;
:[[User:VengefulDonut|VengefulDonut]] 10:15, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quote randomization ==&lt;br /&gt;
&lt;br /&gt;
VengefulDonut, if you want to randomize that for improved quality, you'll need to do it right: Many (most?) of the quotes in the quote archive are in an ARCHIVE: They are bad quotes never intended to be reused. Also, what do we do when we get new quotes? Do they get put in a database, not to be used till the RNG chooses? --[[User:Savok|Savok]] 20:11, 7 February 2008 (EST)&lt;br /&gt;
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:What would you like? [[User:VengefulDonut|VengefulDonut]] 20:36, 7 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I suggest that one quote is permanant, and the other quote refresh everytime we visit the page. So far, I noticed that even if I refresh the page, the same quotes stay. --[[User:Eagle of Fire|Eagle of Fire]] 05:49, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::A new quote on the left, and a randomized archive quote on the right? As for the refesh: the template checks the time. --[[User:Jackard|Jackard]] 06:35, 8 February 2008 (EST)&lt;br /&gt;
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::::What is the tick? Every few minutes? --[[User:Eagle of Fire|Eagle of Fire]] 08:14, 8 February 2008 (EST)&lt;br /&gt;
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:::The template checks the time, but the time doesn't update because the server caches the page. It gets a new one whenever the server refreshes it; you can force this by editing the page or by clicking the preview button. Also, I could make it so that one of the quote boxes picks from the newest x quotes. [[User:VengefulDonut|VengefulDonut]] 10:43, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Having a newer quote on the left and an archived one on the right sounds better than a permanent quote on either. PS. Might want to remove a few of them, like the 'palisade' quote. --[[User:Jackard|Jackard]] 11:47, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::The goal of the quote archive was to archive every single quote which ever got to the main page. If you want to thin out only the best quotes, I suggest you use a separate database for that. Even then, how &amp;quot;good&amp;quot; is a quote is very open to interpretation and taste. If I had to remove all the quotes I find bad or unfunny myself, I'd probably remove 80% of the present quotes in the archive. --[[User:Eagle of Fire|Eagle of Fire]] 18:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::Ok. The right quotebox now chooses from the last 10 quotes instead of from among all of them. If anyone feels like they want to prune out or fiddle with quotes, go for it. I think what I've set up should be pretty straightforward, but if you have questions I'll be glad to answer them. [[User:VengefulDonut|VengefulDonut]] 20:11, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I added two new quotes (40, and 41), but only 40 is showing up at the moment, am I doing something wrong? --[[User:Markavian|Markavian]] 10:10, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::You did it exactly right. The left quote box randomly chooses between all quotes. The right quote box randomly chooses between the 10 newest. It will come up eventually. [[User:VengefulDonut|VengefulDonut]] 10:17, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::If possible can we implement a check to insure that the left quote and the right quote are not in fact the same quote? I suppose it wouldn't be a big deal with a small quote, however when it is large, such as the 7 line one I ran into today appearing in both boxes, it makes the page seem a bit crowded and symmetrical. --[[User:Elvang|Elvang]] 14:51, 10 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::We could do that, but the probability of identical quotes is &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;⁄&amp;lt;sub&amp;gt;totalquotenumber&amp;lt;/sub&amp;gt;, so I don't think it's really needed. --[[User:Savok|Savok]]&lt;br /&gt;
&lt;br /&gt;
:::::And yet it still manages to happen. like at the time of this edit. --[[User:Zeta|Zeta]] 12:30, 19 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Requesting installation of ParserFunctions extension ==&lt;br /&gt;
&lt;br /&gt;
It would be nice if the ParserFunctions[http://meta.wikimedia.org/wiki/Help:ParserFunctions] extension was installed (#if, #expr, etc).  It would be useful for having templates that exclude parts of it if no values are provided.  Note: I cannot find a place for requesting extensions --[[User:Aygar|Aygar]] 13:00, 21 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:ParserFunctions has been '''installed'''. I did a quick test and it works. Let me know if you run into problems. --[[User:Senso|Senso]] 11:54, 22 January 2008 (EST)&lt;br /&gt;
::ParserFunctions doesn't seem to be working at this point.  -- [[User:Vaevictus|Vaevictus]] 15:28, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
&lt;br /&gt;
I've got requests for either having a German wiki or Namespace. I'd like to have everybody's opinion on this. If you people think that having German (and maybe other languages eventually) translations on the main wiki is going to be annoying, tell me. I can also setup a new wiki on a subdomain (de.dwarffortresswiki.net for example). How would it be best organized? Should I use [http://www.mediawiki.org/wiki/Template:Languages LanguageTemplates]? Is there a need for other additional languages? --[[User:Senso|Senso]] 09:31, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Since Dwarf Fortress is only available in English, if you can play the game, you can also read the wiki. I really don't think a German (or any other language) wiki version is worth the effort.--[[User:Siliziumleben|Siliziumleben]] 14:22, 18 January 2008 (EST)&lt;br /&gt;
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::My oppinion also. This doesn't mean we should stop those enthusiam people though. --[[User:Eagle of Fire|Eagle of Fire]] 13:06, 17 January 2008 (EST)&lt;br /&gt;
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::There's a big difference between understanding a game interface and reading long and complex tutorials, descriptions, discussions etc. I know French people who play this game; they can understand the UI but they use the French wiki for reference. Also, if I decide to use a separate wiki/subdomain, this will be totally transparent to you. --[[User:Senso|Senso]] 16:40, 17 January 2008 (EST)&lt;br /&gt;
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:::My first language, the one I used since I'm born, is French. Yet, I way prefer this wiki over the french one. --[[User:Eagle of Fire|Eagle of Fire]] 10:06, 18 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'm French too, you know. But when I offered to host a DF wiki, I didn't do it in French because I know English is widely used. But I'm still glad that someone else started a French wiki. --[[User:Senso|Senso]] 22:58, 20 January 2008 (EST)&lt;br /&gt;
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:::::I don't see what harm could come from hosting a German, Japanese, and Russian wiki. It's not like it will interfere with the English one. Also, as a student of languages, I would love to read equivalent articles in German and Japanese. --[[User:DDouble|DDouble]] 22:01, 17 February 2008 (EST)&lt;br /&gt;
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::::::I am german and while I can read english books like german ones, I have to agree that being able to use a UI and understanding the finer points in a tutorial etc. are two quite different things. I guess that if the bandwidth of the wiki is no burden on anyone, it could actually lead to an influx of new ideas and players, which is very important for a &amp;quot;community&amp;quot; game like DF. --[[User:Caiburn|Caiburn]] 20:44, 18 February 2008 (CET+1)&lt;br /&gt;
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Hello everyone!&amp;lt;br&amp;gt;&lt;br /&gt;
I'm from Austria speaking and reading English very well, why should we not translate this wiki? If we are enough fellows we could do a good job. So give us a chance ;)&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Geri|Geri]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Like [[User:Eagle of Fire|EoF]] implied, a translated wiki is simply not nearly as up to date as the main one. If it was, we would have to rely on an active community of those fluent in English and the language of the translated wiki to keep the wikis coordinated. For this reason, I do not believe that we can successfully create a DFwiki in a different language with the resources that we have at the moment. --[[User:Savok|Savok]] 11:21, 11 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Version of MediaWiki? ==&lt;br /&gt;
&lt;br /&gt;
Sorry if this is completely the wrong place, but does anybody know which version of MediaWiki these pages uses?&lt;br /&gt;
Maybe that information could be included in the page About DwarfFortressWiki? --[[User:Gauteamus|Gauteamus]] 17:00, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think I found out. This page: [[Special:Version]] says the version is 1.10.1, which should mean that limited #for-loops are supported. I will delete these comments soonishly, but will let them stay for a while incase someone has comments --[[User:Gauteamus|Gauteamus]] 17:28, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Combat Logs? ==&lt;br /&gt;
&lt;br /&gt;
What about a section where people could post cool combat logs from adventurer mode. This would different from the &amp;quot;Stories&amp;quot; section, which is more prose. (This is 'cause I'd like to post the log of a battle I had with a particularly clumsy Giant, who slammed into a wall allowing me to stab him in the back of the head for the eventual win. Its no dragon-slaying tale, but I still think its good.) --[[User:Wahnsinniger|Wahnsinniger]] 11:59, 2 December 2007 (EST)&lt;br /&gt;
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== Humor? / Link to quote archive? ==&lt;br /&gt;
&lt;br /&gt;
Any thoughts about possibly linking [[Main Page/Quote Archive]] page somewhere on the main page? Its an orphan at the moment and is pretty funny and relevant. [[User:Vanan|Vanan]] 15:19, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd like to be able to see that happen.  New people coming here might get overwhelmed if we don't amuse them with some good humor here and there.--[[User:AlBorland|AlBorland]] 13:42, 20 November 2007 (EST)&lt;br /&gt;
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:I second that. This second is adorned with hanging rings of Goshenite and menaces with spikes of Goshenite. - [[User:Laugurinn|Laugurinn]] 22:57, 13 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Where does one stick new funny quotes? Namely, this:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;&amp;quot;Thikut Atheludib, Marksdwarf cancels shooting at Archery Range: Interrupted by Groundhog pup&amp;quot; - What brave soldiers I have&amp;quot; [[User:Juckto|Juckto]] 18:45, 10 December 2007 (EST)&lt;br /&gt;
:That's not exactly funny, but [[Main_Page/Quote]]. --[[User:GreyMario|GreyMario]] 00:43, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just for the record, does anybody mind if I put a link to the [[Main Page/Quote Archive]] page on the front page? [[User:Shabang50|Shabang50]] 12:58, 30 September 2008 (EDT)&lt;br /&gt;
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:I say go for it. --[[User:Zeta|Zeta]] 22:27, 12 January 2009 (EST)&lt;br /&gt;
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== Demystify messages? ==&lt;br /&gt;
&lt;br /&gt;
Probably against the spirit of 'losing is fun', but how about a page that explains smoe of the more cryptic messages, such as; 'job item misplaced' and 'job item lost or destroyed'? [[User:Runspotrun|Runspotrun]] 16:43, 8 November 2007 (EST)&lt;br /&gt;
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Also, is there a suggestions pages? This probably isn't the best page to add ideas... [[User:Runspotrun|Runspotrun]] 16:44, 8 November 2007 (EST)&lt;br /&gt;
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== Importing old entries ==&lt;br /&gt;
&lt;br /&gt;
What's the stance on importing entries from the old wiki for stuff like general item stats? Most of them are still correct (or nearly so) and it would be nice not to have to switch between this and the old wiki any more. I can add a disclaimer to them stating I pulled them from the archives if that's appropriate. --[[User:Xazak|Xazak]] 15:07, 2 November 2007 (EDT)&lt;br /&gt;
:IMO (and I'm not admin or anything) it should be ok but only if you are 100% sure EVERYTHING is correct, and have verified it personally. I've edited at least one article someone copy-pasted with no changes that had old info in it so far and it makes me sad. --[[User:BurnedToast|BurnedToast]] 15:38, 2 November 2007 (EDT)&lt;br /&gt;
::Yes, I second this. Please be diligent if you are going to import old information. Even if you can't do it yourself, at least categorize it as needing verification so someone with the free time can. --[[User:EighenIndemnis|EighenIndemnis]] 15:37, 6 November 2007 (EST)&lt;br /&gt;
:You could use [[Template:Verify]] to indicate that something needs confirmation in the new version. --[[User:Senso|Senso]] 15:47, 6 November 2007 (EST)&lt;br /&gt;
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I have noticed an increase of pages in which only an old Wiki page is copied/pasted along with a warning that it was copied and thus may not be accurate. Is it just me or that's ''exactly'' what we didn't want to happen, and one of the reasons we started fresh with the new Wiki to begin with? --[[User:Eagle of Fire|Eagle of Fire]] 01:45, 9 November 2007 (EST)&lt;br /&gt;
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== Basic Format ==&lt;br /&gt;
&lt;br /&gt;
I think the [[Farming]] page is a good format for most of the key pages, perhaps the structure from the archive should be followed. --[[User:Infinity|Infinity]] 05:56, 31 October 2007 (EDT)&lt;br /&gt;
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:Agreed, I've tried to copy this style on several pages, e.g. [[Gear Assembly]]. --[[User:Markavian|Markavian]] 23:30, 31 October 2007 (EDT)&lt;br /&gt;
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I would like to add a request for a 'build tree' of sorts.  It would, for example, make figuring out how to get iron bars a whole lot less frustrating. --[[User:Dogcow|Dogcow]] 17:18, 1 November 2007 (EDT)&lt;br /&gt;
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:Hello, I've added a whole page on the various metals you can make now.  This is my first time editing a wiki so feel free to make corrections for me if you want, just leave me a message on the page letting me know where I went wrong.  Also, since some Alloys involve smelting 3 bars of metal now, I have included a new template called Alloy3 to display these.  I'm not sure on the colors though so have at it where I'm off :)  --[[User:Chthon|Chthon]] 11:33, 3 November 2007 (EDT)&lt;br /&gt;
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:Would like to second the build-tree suggestion.  New player here, and I use the wiki to reference items I require but do not know how to build.  I may be a bit slow, but it took me half a year to figure out I needed a Weaponsmith to make new Iron Picks.  The wiki page only mentions the Metalsmith's Forge, and it never occurred to me that Weaponsmiths use the same workshop, since a pick is physically both wood and iron.  Having a description that says exactly what is needed to create an item would be very useful for new players.  --[[User:T.D.|tuxdelux]] 15:15, 8 October 2008 (EDT)&lt;br /&gt;
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::A pick is actually all iron, at the moment, no wood to it. I expect that Toady will eventually get to redoing that whole system, but I doubt that he'll touch it until then. --[[User:Savok|Savok]] 11:21, 11 December 2008 (EST)&lt;br /&gt;
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== Change guide? ==&lt;br /&gt;
&lt;br /&gt;
Was just thinking, perhaps one of the links (or sections) on the main page should be a guide to the major changes between last version and this one.  Yes, a TON of stuff has changed, but a lot also has not, and a lot of the core concepts are the same... so I would imagine many of us who have played the previous version(s) would love a section where we can see a list of new basics we have to learn, along with links to those things' individual pages... like, z-axis (obviously), mechanisms, fluid dynamics, nobles, elevation/slope, farming... you get the idea.  --[[User:Cliffjeff|Cliffjeff]] 11:43, 30 October 2007 (EDT)&lt;br /&gt;
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:Yea, I'm thinking not. Isn't the whole point of DF finding things out on your own? &amp;quot;Losing is Fun&amp;quot; and all that. Ok, so if we summarized all the changes, and someone (like me) didn't want to know we could not just not look at it right? What can I say? I'M WEAK! If we summarize the changes I will CONSUME it! (I'm only here because I still have another 6 hours of work before I can go home and try it!)&lt;br /&gt;
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::Meanwhile, I'm lazy and stubborn and would love a consolidated list of only new things I need to know =p and I'm also trapped at work and unable to mess around in the game :( but if the whole point was finding out things on your own, why would we have a wiki? ;p --[[User:Cliffjeff|Cliffjeff]] 15:58, 30 October 2007 (EDT)&lt;br /&gt;
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:::I agree, I think the change guide is a good idea, and it would also help us direct our attention at the articles that are likely to need the most work. --[[User:Peristarkawan|Peristarkawan]] 16:01, 30 October 2007 (EDT)&lt;br /&gt;
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::::It ought not to be very hard to generate a basic change guide based on the official change notes, and then update it as the details are discovered.  --[[User:Bobson|Bobson]] 16:26, 30 October 2007 (EDT)&lt;br /&gt;
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:::A change guide 'page' might be useful pointing out major differences but I think the style of the wiki should be aimed at new users who know nothing of previous versions. I think we should not compare old/vs new as a rule, but if necessary we should include comparisons at the bottom of a page as apposed to the main article. That is how I am writing my edits. --[[User:Markavian|Markavian]] 23:26, 31 October 2007 (EDT)&lt;br /&gt;
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::The thing is, the whole idea of the wiki kind of goes against 'finding things out on your own'.  If you want to be completely surprised by a game, don't read a wiki specifically intended to reveal all the details about it...  sure, we do put warnings on the most spoily stuff, but at the end of the day this is a Wiki intended to document everything about Dwarf Fortress, so just about every page is going to be a spoiler to some degree. --[[User:Aquillion|Aquillion]] 03:12, 9 May 2008 (EDT)&lt;br /&gt;
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:To add my take on this subject... I think that this is a gigantic game, in some ways more complex then any of the Elder Scrolls game. I mean, in the ES games, you have weapons, armor and others... In this game you have an exceptionally large number of items of many different types and purposes... It's very difficult for newbies to fathom exactly what an item is used for. Without this Wiki, I think a lot of people would struggle with this game. [[User:AlexFili|AlexFili]] 05:59, 9 May 2008 (EDT)&lt;br /&gt;
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:Although this is a bit late, Toady does summarize version changes in a text file in the game's main folder. --[[User:Savok|Savok]] 11:21, 11 December 2008 (EST)&lt;br /&gt;
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== Possible bugs ==&lt;br /&gt;
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Hi, this is my first time writing to any wiki.&lt;br /&gt;
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I am writing about possible bugs. I have seen, that some sections of this wiki contain information about bugs. I think I have found one, but don't where to put it, or whether it is already here. I am also sorry, if this isn't the right place. If so, please delete this entry.&lt;br /&gt;
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Anyway, if your furniture stockpile isn't big enough, and you try to put furniture into a specific room,it is sometimes possible, that that furniture won't be put. Instead, it will be blinking forever. You can change it functioning (make bedroom, throne room...) but to be honest, I don't know if this item is actually there, or not.&lt;br /&gt;
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== alternate site???? ==&lt;br /&gt;
&lt;br /&gt;
there appears to be a very similar site at &lt;br /&gt;
http://dwarf.lendemaindeveille.com/index.php/Immigration&lt;br /&gt;
(not just that adress)&lt;br /&gt;
what is the diffrence???&lt;br /&gt;
&lt;br /&gt;
That's the address which was originally used for the site, before Senso registered a separate domain for it (dwarffortresswiki.net). Both domains are valid and point to the same content, so they're interchangeable. --[[User:Janus|Janus]] 20:59, 21 August 2008 (EDT)&lt;br /&gt;
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== Shutting down the archive ==&lt;br /&gt;
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In about two weeks, I will shutdown the read-only archive (http://archive.dwarffortresswiki.net) as I believe we've been using the current versions long enough. I'm also looking at ways to reduce the server load, disk space used and bandwidth consumed. So there. If articles were not ported to the current wiki, please do ASAP. If you have objections, please speak now. --[[User:Senso|Senso]] 12:33, 9 October 2008 (EDT)&lt;br /&gt;
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:Regarding outright deletion: I'd prefer you didn't.  Is there at least a way to preseve it in some downloadable format?  The old version of the game was interesting in its intrinsic danger, and besides that, I have a succession game using that version.  I think a downloadble, locally-running copy would be a good idea.--[[User:Dadamh|Dadamh]] 13:19, 11 October 2008 (EDT)&lt;br /&gt;
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::Mediawiki allows for database dumps to be made. Any chance you could do this? I am interested in this content. See http://www.mediawiki.org/wiki/Manual:Backing_up_a_wiki - you'd just follow the procedures for an xml dump and make the resulting files available for a limited time. [[User:Random832|Random832]] 17:14, 20 October 2008 (EDT)&lt;br /&gt;
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== PSA ==&lt;br /&gt;
&lt;br /&gt;
While the intention is great, the main page isn't the place to post it.&lt;br /&gt;
It should be added to the editing/creating dialog, probably so that it appears under any previews, and above the actual editing box. --[[User:N9103|Edward]] 16:53, 20 October 2008 (EDT)&lt;br /&gt;
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:Gladly - just tell me how to do it without the required permissions. --[[User:GreyMario|GreyMaria]] 19:50, 20 October 2008 (EDT)&lt;br /&gt;
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::It was my intention that you would bring it up to Senso to do it. --[[User:N9103|Edward]] 22:35, 20 October 2008 (EDT)&lt;br /&gt;
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:::Agreed, putting editing pet peeves at the top of the main page is overkill.  Ask Senso to make the changes Edward suggests.--[[User:Maximus|Maximus]] 01:34, 21 October 2008 (EDT)&lt;br /&gt;
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:Frankly, I think it's important enough, and unknown enough, that it should stay on the front page. -- [[User:RomeoFalling|RomeoFalling]] 20:58, 20 October 2008 (EDT)&lt;br /&gt;
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::If it does stay on the main page, professionalize it a bit more and remove the sigs. My vote's for taking it down anyways. I almost hit revert as a &amp;quot;knee-jerk response to vandalism&amp;quot;. The main page article is not a place to air your grievances about how people edit. --[[User:Rkyeun|Rkyeun]] 06:02, 21 October 2008 (EDT)&lt;br /&gt;
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:::If it could be moved to the Editing/Creating page, then I wouldn't object to moving it off the main page. But I'm on several wikis, and not one of them lists the sign-off info anywhere that's easy or intuitive to discover. [[User:RomeoFalling|RomeoFalling]] 20:06, 21 October 2008 (EDT)&lt;br /&gt;
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::::It can be, it just needs edit permissions on the host. While it looks a tad better now (thanks RF), it's still entirely out of place. --[[User:N9103|Edward]] 20:34, 21 October 2008 (EDT)&lt;br /&gt;
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::::This is a very jarring thing to see on the main page. It is completely out of place and affects the first impression people get when they see the wiki. It just makes us look bad. Put the issue on Senso's talk page and he is likely to add it to the editing dialog, but it should be taken down first. [[User:VengefulDonut|VengefulDonut]] 09:34, 22 October 2008 (EDT)&lt;br /&gt;
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::::I have removed the PSA under the premise that changes to the main page are wrong until proven right, rather than the other way around. We can return it after agreement has been reached regarding its presence. [[User:VengefulDonut|VengefulDonut]] 23:44, 22 October 2008 (EDT)&lt;br /&gt;
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:I'll mess with the code today and include such a warning directly on the Editing template. I'm also tired of people not using signatures. --[[User:Senso|Senso]] 15:59, 23 October 2008 (EDT)&lt;br /&gt;
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There may be a page in the MediaWiki namespace that can be used. [[Mediawiki:Edittools]] will add text _after_ the edit box; I don't know about before. I know Wikipedia has a feature for that but I think it's an extension. [[User:Random832|Random832]] 08:41, 28 October 2008 (EDT)&lt;br /&gt;
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Huh. after going through the source code I can now say there is NOT one - there's ones for all kinds of special cases (creating a page, recreating a deleted page, editing a protected page as an admin, editing a Mediawiki: page as an admin) but not one to just always show. Nevermind, then [[User:Random832|Random832]] 08:54, 28 October 2008 (EDT)&lt;br /&gt;
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:I don't even see a huge problem with people not signing their posts, anyway.  If a person only makes one or two posts, knowing their &amp;quot;name&amp;quot; isn't important.  People who intend to stick around should be [[template:newbie|clued in]].--[[User:Maximus|Maximus]] 15:39, 28 October 2008 (EDT)&lt;br /&gt;
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== Lets Download Dwarf Fortress! ==&lt;br /&gt;
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Well you can't, and that's the issue. Are there any plans on changing the main page's link to a mirror? Since this wiki comes in second on Google only to the official Bay 12 homepage, it'd make sense for there to be a working download for potential players. [[User:Raithah|Raithah]] 01:05, 24 October 2008 (EDT)&lt;br /&gt;
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: I added the links for mirrors 2-4 to the downtime notice.  &amp;quot;Mirror&amp;quot; 1 is B12G itself. - [[User:FunnyMan|FunnyMan]] 01:15, 24 October 2008 (EDT)&lt;br /&gt;
::Per my PM to FunnyMan, is there a mirror link available for the Mac version? These are just the Windows version. [[User:23skidoo|23skidoo]] 21:35, 25 October 2008 (EDT)&lt;br /&gt;
::Though for obvious reasons I am unable to vouch for it's integrity (ie. infected by virus, spyware, etc.), [http://mac.softpedia.com/get/Games/Dwarf-Fortress.shtml|Softpedia] has a mirror of the most recent version, OS X edition. [[User:Raithah|Raithah]] 00:33, 26 October 2008 (EDT)&lt;br /&gt;
:::The download link is just the Bay12 site again, which is down, however Funnyman has just added a Mac download mirror link to the main page. [[User:23skidoo|23skidoo]] 16:26, 26 October 2008 (EDT)&lt;br /&gt;
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== ETA? ==&lt;br /&gt;
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I miss Bay 12 Games! Does anyone have any idea when we should be getting it back? I just want to know if I should stop constantly clicking my bookmark and sit back and wait for a few weeks. --[[User:Zoodle|Zoodle]] 16:23, 26 October 2008 (EDT)&lt;br /&gt;
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: I think it's safe to say that since we can't make donations to Toady while the site's down, it'll be back up pretty soon. --[[User:Fossaman|Fossaman]] 13:58, 27 October 2008 (PDT)&lt;br /&gt;
::You can make donations: if you go to an archived version of the page, the paypal buttons still work since paypal didn't crash. According to Toady on at least two occasions, the site was supposed to be back up today (monday). But that doesn't seem to be happening. It should happen soon, though. --[[User:Penguinofhonor|Penguinofhonor]] 22:23, 27 October 2008 (EDT)&lt;br /&gt;
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::Looks like the main site just came back up. The forums are still not back up yet, though I imagine they will be within the next few hours. --[[User:Janus|Janus]] 08:32, 28 October 2008 (EDT)&lt;br /&gt;
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::You'll be pleased to know that the forums are now back up as well, and seem to be functioning normally. [[User:Ryo|Ryo]] 13:00, 29 October 2008 (EDT)&lt;br /&gt;
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::So Random### decided to say that the forums are '''not''' up. Last I checked, being able to reach the &amp;quot;you are banned&amp;quot; screen means the forums are back up. --[[User:GreyMario|GreyMaria]] 14:16, 29 October 2008 (EDT)&lt;br /&gt;
...huh? (way to insult me behind my back btw - if you have something to say, next time say it on [[user talk:random832|my talk page]]) - anyway, it was a DNS problem, and the page I did see was a PHP error message, NOT a forum software &amp;quot;you are banned&amp;quot; messages. [[User:Random832|Random832]] 16:35, 10 November 2008 (EST)&lt;br /&gt;
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== Forums? ==&lt;br /&gt;
&lt;br /&gt;
A short time ago but after the forums crashed I got a pair of PMs claiming to be from the bay12games forum.&lt;br /&gt;
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Are these forums up somewhere, or how would I explain those PMs? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Sukasa|Sukasa]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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:Last I checked, the b12g forums were actually back up and linked to from the bay12games site. &amp;lt;_&amp;lt; --[[User:GreyMario|GreyMaria]] 23:47, 20 November 2008 (EST)&lt;br /&gt;
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::Nope, when I go to /forum/ I just get a mostly-empty directory view --[[User:Sukasa|Sukasa]] 09:14, 21 November 2008 (EST)&lt;br /&gt;
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DNS problems. See instructions at http://www.dwarffortresswiki.net/index.php?title=Main_Page&amp;amp;oldid=34213 . [[User:Random832|Random832]] 11:57, 21 November 2008 (EST)&lt;br /&gt;
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:Not helpful- I've already flushed my DNS several times, used ''different'' DNS's, and tried that fix- I'm still getting the 'empty' forum folder.  And according to cmd&amp;gt;ping, the DNS addresses are already correct.&lt;br /&gt;
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::Strange. Try going specifically to http://www.bay12games.com/forum/index.php. --[[User:Janus|Janus]] 22:21, 21 November 2008 (EST)&lt;br /&gt;
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:::404, actually --[[User:Sukasa|Sukasa]] 01:03, 22 November 2008 (EST)&lt;br /&gt;
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::::OK then, what IP address is it indicating when you ping the server (which you mentioned above)? The new, current IP (which I double checked) for bay12games.com is 216.97.239.212. --[[User:Janus|Janus]] 03:59, 22 November 2008 (EST)&lt;br /&gt;
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::::That -is- the IP ._.  In fact, that`s been the IP for months.&lt;br /&gt;
::::That said, manually going to http://216.97.239.212/forum/ worked, but trying to click -anything- redirects me to a 404 on bay12games.com/forum/.  About the only other thing I can see is that I'm getting wwwRedirect in the GET string.&lt;br /&gt;
:::: Hm, found what may be the issue.  Despite having flushed/registered the DNS a week or so ago, my DNS records still have the wrong IP in for bay12games.  Confusing as all get-out, since /dwarves/dev_now.html works fine for me. {{unsigned|Sukasa}}&lt;br /&gt;
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:::::The ping command should resolve DNS entries exactly the same as your browser would, so that was why I was asking (i.e. &amp;quot;ping bay12games.com&amp;quot; should resolve to 216.97.239.212). Glad you've got it nailed down as a DNS issue though. --[[User:Janus|Janus]] 19:25, 22 November 2008 (EST)&lt;br /&gt;
:::::Uh, by the way: do you access the internet through a router? Sometimes they can muck things up, and in fact I've seen one cause problems by caching DNS entries. Fixing such a problem would vary from one router to the next, though. --[[User:Janus|Janus]] 19:34, 22 November 2008 (EST)&lt;br /&gt;
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:::::It's a Linksys Router, yes.  It's definitely not the router and instead my internal cache, since the problem persists even when I bring my laptop to work or to University. --[[User:Sukasa|Sukasa]] 23:53, 22 November 2008 (EST)&lt;br /&gt;
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:::::Firefox also maintains its own cache, IIRC. [[User:Random832|Random832]] 11:13, 24 November 2008 (EST)&lt;br /&gt;
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:::::Nah, I use Chrome.  Anyways, managed to fix it, thanks for the help --[[User:Sukasa|Sukasa]] 16:51, 25 November 2008 (EST)&lt;br /&gt;
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== Notice box at the top of Main Page ==&lt;br /&gt;
&lt;br /&gt;
As we can see from the edit history, [[User:Alya|Alya]] states that &amp;quot;it was intended to ensure information from the old wiki didn't just get copied over; it isn't really needed anymore, especially that prominently.&amp;quot; [[User:N9103|Edward]] replies, &amp;quot;Versions still update regularly, and accuracy should always be a priority.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Right under &amp;quot;Download Dwarf Fortress&amp;quot; is emblazoned the same text as the notice box except for a reminder to ensure that info is accurate for the ''latest'' version. I'm inclined to think that the sort that wouldn't do that won't be listening to the notice box any more than Rules [[DwarfFortressWiki:Community_Portal#F|F]], [[DwarfFortressWiki:Community_Portal#V|V]], and sometimes [[DwarfFortressWiki:Community_Portal#Y|Y]]. No, ''especially'' Y.&amp;lt;br&amp;gt;&lt;br /&gt;
Opinions?&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Savok|Savok]],&amp;lt;br&amp;gt;&lt;br /&gt;
not wanting to start revert wars at 00:44, 30 November 2008 (EST)&lt;br /&gt;
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:I think that's going to end up being true, what with the current state of the average human brain. Though I'm fresh out of suggestions, except giant red blinking text. --[[User:GreyMario|GreyMaria]] 01:13, 30 November 2008 (EST)&lt;br /&gt;
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:I have to agree with Alya.  We barely have a problem with people adding inaccurate info of any kind, let alone outdated info.  It gets outdated on its own, and if we're lucky, we spot it and fix it.  We could toss the notice box altogether.--[[User:Maximus|Maximus]] 02:25, 30 November 2008 (EST)&lt;br /&gt;
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Consensus seems against me. Notice Removed. --[[User:N9103|Edward]] 05:21, 30 November 2008 (EST)&lt;br /&gt;
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== &amp;quot;Meeting Hall' page for general questions. ==&lt;br /&gt;
&lt;br /&gt;
Wowwiki (for Warcraft and related things) has a 'Village pump' page, that functions as kind of a general question area. Is there something like that here, or could there be? I've seen references to the forums, but the links don't seem to work, usually, at least for me. (I'm on a company network, which may be why.) --[[User:Azaram|Azaram]] 23:03, 9 December 2008 (EST)&lt;br /&gt;
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:I'd say the forums really are the best place for that stuff.  It's a pity if you can't use 'em.  But feel free to ask questions on any talk page on the wiki, however; there are plenty of people who watch [[Special:Recentchanges]].--[[User:Maximus|Maximus]] 18:00, 10 December 2008 (EST)&lt;br /&gt;
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::Since Toady fairly recently restructured the forums, some of the links to them are still broken. If you can't access [http://www.bay12games.com/forum/index.php the real forums], though, I can't help you.&lt;br /&gt;
::Like he said, most questions should be asked on the talk page of the appropriate subject, and we have enough people reading the changes in the wiki that you should be answered. --[[User:Savok|Savok]] 11:21, 11 December 2008 (EST)&lt;br /&gt;
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:This could be a good replacement for the currently (and for a good while now) unused [[Current_events]] page, perhaps changing it's title to something more appropriate, while maintaining it's presence as a 'Main Navigation Link'. That's my two dwarfbucks on ideas for a replacement for that page anyways. --[[User:N9103|Edward]] 00:18, 30 December 2008 (EST)&lt;br /&gt;
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::IMO, 95% of questions are asked on the appropriate talk page and 80% of the remaining could have been. I don't think that we need a &amp;quot;Gameplay Questions&amp;quot; area, since we've got a forum for that, like Maximus stated. --[[User:Savok|Savok]] 10:25, 31 December 2008 (EST)&lt;br /&gt;
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☼ ☼!!!!! I personally think it needs a sandbox page, where new, or even experienced who wnat to try a new thing, users can test stuff and see how to do things like upload images, or what the many edit buttons do.--[[User:Destor|Destor]] 01:23, 30 December 2008 (EST)☼ ☼&lt;br /&gt;
&lt;br /&gt;
:Typically, any page under your username (like [[Special:Mypage/blah]]) is an appropriate sandbox page, for use when you need to disturb the wiki for more than a minute while getting some unusual formatting to work. When your code is normal, you can just use the preview button... --[[User:Savok|Savok]], a bit puzzled at 10:25, 31 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Latest Version ==&lt;br /&gt;
The latest version is 40d9. Is there a reason we're not linking to it yet? --[[User:RomeoFalling|RomeoFalling]] 17:55, 31 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Cause it's a beta of a beta. AKA it's unstable and not even a real version yet, more of a subversion. If that. It's cloudware - it exists but it's not very stable. --[[User:GreyMario|GreyMaria]] 18:07, 31 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:The latest version [http://www.bay12games.com/dwarves/ here] is 40d. [[User:VengefulDonut|VengefulDonut]] 20:28, 31 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Random Blank Pages ==&lt;br /&gt;
&lt;br /&gt;
Savok notified me yesterday of a DB error appearing when editing pages. Since I fixed that, the website seems to show blank pages at random. I don't know if it's related to yesterday's problem or if it's an issue with my host. I will keep you all posted as soon as I have more information. &lt;br /&gt;
Don't ask me about offline versions of the wiki, I do not have the bandwidth to provide ~100MB downloads for everybody (if someone else wants to host one though, go ahead.)&lt;br /&gt;
Sorry about the troubles. &lt;br /&gt;
Edit: I've been getting DB errors while trying to edit that page, fuck. --[[User:Senso|Senso]] 21:46, 10 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, the DB seems to be repaired and the space issue should be fixed. Let me know if anybody keeps getting the blank pages. If it still happens, I'll have to reload the wiki from an old backup. Ugh. --[[User:Senso|Senso]] 22:59, 10 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I once had this problem with one of the wiki I'm &amp;quot;administering&amp;quot;, it was a caching issue. I just had to clear the cache folder and it was ok again. YMMV. --[[User:Karl|Karl]] 00:20, 11 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Currently, this problem is occurring for all diff pages I view. I haven't noticed it elsewhere. --[[User:Savok|Savok]] 01:33, 11 March 2009 (EDT)&lt;br /&gt;
:::Never mind that. It seems random now. For example, I can't look at [[Talk:Main Page]] but I can view the latest diff. --[[User:Savok|Savok]] 01:34, 11 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I've cleared the cache, same problem. It looks like a typical cache problem but I don't think it is. I'm pulling my hair out. --[[User:Senso|Senso]] 09:15, 11 March 2009 (EDT)&lt;br /&gt;
:::: Do you own the server ? White page can be PHP dying from something (lack of space, server overloading?). You could check the logs maybe.&lt;br /&gt;
&lt;br /&gt;
Mediawiki has been upgraded from 1.10 to 1.14. That seems to have fixed the problem. I hope so. Bonus: All you people asking me to upgrade, your wishes have been answered! --[[User:Senso|Senso]] 14:41, 11 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
MySQL seems to be erroring out displaying pages like [[Talk:Tomb]].  The source is there, it's just dying somewhere in the rendering.  [[User:Sproingie|Sproingie]] 21:31, 11 March 2009 (UTC)&lt;br /&gt;
:Ah thanks, I'll look into it. The previous wiki version used LATIN-1 and the current one UTF-8 so I was expecting such breakage. --[[User:Senso|Senso]] 23:16, 11 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The [[Template:CreatureInfo]] appears to be hosed as well, though I'm not enough of a code junkie to figure out where and fix it. Appears to have happened in just last few days, with no apparent edit changes to cause it. [[User:RedKing|RedKing]] 02:58, 20 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I notice that a lot of the broken templates have &amp;quot;#ifeq:&amp;quot; in the shown code, but the still-working templates (such as [[Template:Metal]]) don't have &amp;quot;#ifeq:&amp;quot; in them.  Maybe going and editing those statements out of those templates would help? --[[User:LegacyCWAL|LegacyCWAL]] 05:10, 20 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It all boils down to the fact that the ParserFunctions extension seems to be broken so I had to disable it. As I said previously: The latest Mediawiki update seems to have broken all of the templates using ParserFunctions. I have no idea where the problem is, I don't use that extension. [[User:VengefulDonut]] seems to be the man who knows best about it. I've disabled the extension for now but I can re-enable it if we know we can fix it. --[[User:Senso|Senso]] 13:59, 20 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just meant that since the affected pages can sometimes be pretty hard to use at the moment, it might be worth considering a temporary stopgap to get them working better for the time being.  The parser stuff would of course be put back in if it gets working again.  Just that, well...[[Black bear]]. --[[User:LegacyCWAL|LegacyCWAL]] 14:41, 20 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::That's kind of hard to do and I don't have the resources or time to hack Mediawiki into ignoring all those template codes temporarily. It's either enabling ParserFunctions (which prevents the page from loading at all) or editing the pages to remove all the template code. Both suck but I really don't know what else to do right now. Nobody else seems to have that problem anywhere else, I can't find anything on Google. My guess is that our templates are too complex or have a bug at the core since, when activated, PHP throws errors about 100-levels nested functions (!) and bails out. --[[User:Senso|Senso]] 15:36, 20 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::[[Template:qd]] nests about that many functions. Perhaps if we destroy it then we can get parser functions back. [[User:VengefulDonut|VengefulDonut]] 01:43, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::There seem to be a lot of problems even with ParserFunctions disabled (that is, random pages still fail to load). I've blanked QD so we can find out if it's to blame for the parser function explosion, although it seems strange that it would also affect the main page. [[User:VengefulDonut|VengefulDonut]] 02:00, 22 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PageTabsTop&amp;diff=44073</id>
		<title>Template:PageTabsTop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PageTabsTop&amp;diff=44073"/>
		<updated>2009-03-22T15:22:11Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: template broken due to upgrade... checking into it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{NOTOC|false}}}|true|__NOTOC__}}&lt;br /&gt;
{{{!}} style=&amp;quot;background:{{{Background|#F8FCFF}}}; text-align:center&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;0&amp;quot; {{!}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{template doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44199</id>
		<title>40d Talk:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44199"/>
		<updated>2008-08-12T22:12:01Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Larger tilesets scaled down ==&lt;br /&gt;
I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer.  With that set, I just choose the tileset I think looks good and then make the grid whatever size I want.  Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --[[User:Corc|Corc]] 20:51, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different resolutions for different graphics sets ==&lt;br /&gt;
&lt;br /&gt;
For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
This fits well in a 1280x1024 resolution monitor.--[[User:DDouble|DDouble]] 16:52, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
-- The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics.  :) i just made a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Cave_spider&amp;diff=35074</id>
		<title>40d Talk:Cave spider</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Cave_spider&amp;diff=35074"/>
		<updated>2008-08-12T03:44:49Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is cave spider a vermin or what? Haven't seen any, although the webs are reappearing every so often.--[[User:Dorten|Dorten]] 00:22, 17 January 2008 (EST)&lt;br /&gt;
:Yes. I believe the small ones are regular vermin. The Giant ones on the other hand... [[User:Jikor|Jikor]] 04:38, 17 January 2008 (EST)&lt;br /&gt;
::The seem to be especially invisible vermin. If you want to see one you just need to look longer. They also seem to like covering their caves with miasma from rotting olms... --[[User:Someone-else|Someone-else]] 08:08, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spider bites ==&lt;br /&gt;
&lt;br /&gt;
My cats keep being bit by cave spiders and walking around stunned. What does this mean for me? Are my dwarf's pets going to die and drive them to the brink of insanity? --[[User:Wafl|Wafl]] 13:24, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:A cave spider bite causes the victim to randomly get inflicted with the status condition &amp;quot;stun&amp;quot; for the rest of the victim's life.  This is not fatal, and in the case of a pet, not really important.  --[[User:Bouchart|Bouchart]] 13:36, 14 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not just cats ==&lt;br /&gt;
&lt;br /&gt;
Had several different tame animals bitten, no sign of stun so far. - Sheltem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cold weather ==&lt;br /&gt;
Are they present in cold climates? can anyone confirm? -- [[User:Vaevictus|Vaevictus]] 23:44, 11 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44198</id>
		<title>40d Talk:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=44198"/>
		<updated>2008-08-11T23:58:19Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Larger tilesets scaled down ==&lt;br /&gt;
I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer.  With that set, I just choose the tileset I think looks good and then make the grid whatever size I want.  Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --[[User:Corc|Corc]] 20:51, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different resolutions for different graphics sets ==&lt;br /&gt;
&lt;br /&gt;
For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
This fits well in a 1280x1024 resolution monitor.--[[User:DDouble|DDouble]] 16:52, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
-- The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics.  :) i should make a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44172</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44172"/>
		<updated>2008-08-09T23:05:16Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
To determine your final resolution:&lt;br /&gt;
# Determine your tile size. May be given, or ... may be specified as a screen size based on an 80:25 grid. simply divide the resolution by 80:25 respectively and you should get a tile size. example:  curses_800x600.bmp translates as: 800 / 80 = 10 pixels wide, 600 / 25 = 24 pixels tall.&lt;br /&gt;
# Multiply by your proposed grid size to get your resolution:  10x24 * 128:25 = 1280x600&lt;br /&gt;
== Notable Combinations ==&lt;br /&gt;
* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile) &lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44171</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44171"/>
		<updated>2008-08-09T22:56:13Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: thoughts?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
To determine your final resolution:&lt;br /&gt;
# Determine your tile size. May be given, or ... may be specified as a screen size based on an 80:25 grid. simply divide the resolution by 80:25 respectively and you should get a tile size. example:  curses_800x600.bmp translates as: 800 / 80 = 10 pixels wide, 600 / 25 = 24 pixels tall.&lt;br /&gt;
# Multiply by your proposed grid size to get your resolution:  10x24 * 128:25 = 1280x600&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Vaevictus/Newbie_Location_Recommendations&amp;diff=44081</id>
		<title>User talk:Vaevictus/Newbie Location Recommendations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Vaevictus/Newbie_Location_Recommendations&amp;diff=44081"/>
		<updated>2008-08-07T16:54:53Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: New page: : Getting a warmer temperature will mean that your outdoor water source will not freeze over during the winter.  Otherwise make sure to get an indoor supply ASAP on settling. --[[User:Mey|...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Getting a warmer temperature will mean that your outdoor water source will not freeze over during the winter.  Otherwise make sure to get an indoor supply ASAP on settling. --[[User:Mey|Mey]] 02:52, 5 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32469</id>
		<title>User:Vaevictus/Newbie Location Recommendations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32469"/>
		<updated>2008-08-07T16:54:44Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: added some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=5}}&lt;br /&gt;
&lt;br /&gt;
If you're looking for a easy spot to start playing DF in, here's my advice:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma]] || Avoid || Adds temptation to flood your fort with lava, not to mention fire imps and other fire creature harassments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquifer]] || Avoid || Usually above the rock you need to get at, and is hard to penetrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Biome]] || Temperate || Get Something mild, not hot or cold. Avoid savannah to avoid elephants. Colder means your water freezes over for longer periods.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || Recommended || Heavily Forested&lt;br /&gt;
|-&lt;br /&gt;
| [[Plants]] || Recommended || Plants are food, so pick a spot with some or lots&lt;br /&gt;
|- &lt;br /&gt;
| [[Flux]] || Recommended || having a flux layer is a good idea&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal]] || Cross your fingers || there's lots of iron and other ores... especially if you get a flux layer&lt;br /&gt;
|-&lt;br /&gt;
| [[River]] || Avoid || Carp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brook]] || Recommended || Water.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32468</id>
		<title>User:Vaevictus/Newbie Location Recommendations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Newbie_Location_Recommendations&amp;diff=32468"/>
		<updated>2008-08-07T16:51:54Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=5}}&lt;br /&gt;
&lt;br /&gt;
If you're looking for a easy spot to start playing DF in, here's my advice:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma]] || Avoid || Adds temptation to flood your fort with lava&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquifer]] || Avoid || Usually above the rock you need to get at, and is hard to penetrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Biome]] || Temperate || Get Something mild, not hot or cold. Avoid savannah to avoid elephants.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || Recommended || Heavily Forested&lt;br /&gt;
|-&lt;br /&gt;
| [[Plants]] || Recommended || Plants are food, so pick a spot with some or lots&lt;br /&gt;
|- &lt;br /&gt;
| [[Flux]] || Recommended || having a flux layer is a good idea&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal]] || Cross your fingers || there's lots of iron and other ores... especially if you get a flux layer&lt;br /&gt;
|-&lt;br /&gt;
| [[River]] || Avoid || Carp.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brook]] || Recommended || Water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Getting a warmer temperature will mean that your outdoor water source will not freeze over during the winter.  Otherwise make sure to get an indoor supply ASAP on settling. --[[User:Mey|Mey]] 02:52, 5 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32527</id>
		<title>User:Vaevictus/New Fort Checklist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/New_Fort_Checklist&amp;diff=32527"/>
		<updated>2008-08-07T16:51:36Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=4}}&lt;br /&gt;
== New Fort Checklist ==&lt;br /&gt;
# Draw new fort&lt;br /&gt;
#* start simple: barracks, partial grand hall, partial trade depot&lt;br /&gt;
#* should keep the miners busy&lt;br /&gt;
# Unload wagon (create stockpiles):&lt;br /&gt;
#* Wood&lt;br /&gt;
#* Food&lt;br /&gt;
#* Furniture (don't want your anvil stolen)&lt;br /&gt;
#* stone (only for stone you brought along)&lt;br /&gt;
#* bar/block (for your bars and blocks&lt;br /&gt;
# Gather Plants&lt;br /&gt;
#* should keep the herbalist busy&lt;br /&gt;
# Designate Trees to fall&lt;br /&gt;
#* will keep the woodcutter busy once he has an axe&lt;br /&gt;
# Create Axe&lt;br /&gt;
#* build forge, wood furnace and smelter&lt;br /&gt;
#* smelt copper&lt;br /&gt;
#* make charcoal&lt;br /&gt;
#* forge copper axe&lt;br /&gt;
# Create Beds&lt;br /&gt;
#* should keep the carpenter busy&lt;br /&gt;
# Create Doors Tables and Chairs&lt;br /&gt;
#* will keep your mason busy for a bit.&lt;br /&gt;
#* for your hall and an office&lt;br /&gt;
# Buildings&lt;br /&gt;
#* build beds into a barracks&lt;br /&gt;
#* build your Trade Depot&lt;br /&gt;
#* build your meeting hall&lt;br /&gt;
#* build your office&lt;br /&gt;
#* build your kitchen&lt;br /&gt;
#* build your still&lt;br /&gt;
&lt;br /&gt;
== Jobs summary ==&lt;br /&gt;
* 2 Miners mining&lt;br /&gt;
* 1 Carpenter making beds&lt;br /&gt;
* 1 Herbalist gathering plants&lt;br /&gt;
* 1 Mason making doors tables and chairs&lt;br /&gt;
* remaining brewer/furnace operator and mechanic unloading the wagon&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/tabs&amp;diff=44078</id>
		<title>User:Vaevictus/tabs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/tabs&amp;diff=44078"/>
		<updated>2008-08-07T16:50:49Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageTabs&lt;br /&gt;
 |[[User:Vaevictus|Vae's Home Page]]  &lt;br /&gt;
 |[[User:Vaevictus/Starting Builds|Vae's Starting Builds]]&lt;br /&gt;
 |[[User:Vaevictus/tabs|Vae's Tab Page]]&lt;br /&gt;
 |[[User:Vaevictus/New Fort Checklist|Vae's New Fort Checklist]]&lt;br /&gt;
 |[[User:Vaevictus/Newbie Location Recommendations|Vae's Newbie Location Recommendations]]&lt;br /&gt;
 |This={{{This|3}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, if you have many sub-pages on your user page, you can use tabbed pages to allow people to select them.  Now, tabbed browsing is not just for use in your browser, you can now do ''tabbed Wikipedia''!  For more information, check out the template [[Template:PageTabs|PageTabs]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/tabs&amp;diff=44077</id>
		<title>User:Vaevictus/tabs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/tabs&amp;diff=44077"/>
		<updated>2008-08-07T15:52:12Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageTabs&lt;br /&gt;
 |[[User:Vaevictus|Vaevictus Home Page]]  &lt;br /&gt;
 |[[User:Vaevictus/Starting Builds|Vae's Starting Builds]]&lt;br /&gt;
 |[[User:Vaevictus/tabs|Vae's Tab Page]]&lt;br /&gt;
 |[[User:Vaevictus/New Fort Checklist|Vae's New Fort Checklist]]&lt;br /&gt;
 |[[User:Vaevictus/Newbie Location Recommendations|Vae's Newbie Location Recommendations]]&lt;br /&gt;
 |This={{{This|3}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, if you have many sub-pages on your user page, you can use tabbed pages to allow people to select them.  Now, tabbed browsing is not just for use in your browser, you can now do ''tabbed Wikipedia''!  For more information, check out the template [[Template:PageTabs|PageTabs]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Starting_Builds&amp;diff=26666</id>
		<title>User:Vaevictus/Starting Builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/Starting_Builds&amp;diff=26666"/>
		<updated>2008-08-07T15:50:00Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=2}}&lt;br /&gt;
==Standard Build==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || SpearDwarf/etc.&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
&lt;br /&gt;
; Removed&lt;br /&gt;
: Steel Battle Axe (x1, 300 pts)&lt;br /&gt;
&lt;br /&gt;
; Added&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: Pig Iron Bars (x2, 100 pts)&lt;br /&gt;
: Iron Bars (x2, 100 pts)&lt;br /&gt;
: Bituminous Coal (x6, 18 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x1, 1 pt)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
: 2$ meat (x1, 2 pt)&lt;br /&gt;
: Orthoclase blocks (x3, 15 pts)&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
: We're removing the expensive Axe because we can build one cheaper.  We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn.  Not only will this get us our mandatory axe, but will springboard steel production.&lt;br /&gt;
: '''Needs FLUX'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Carpenter/Leader (61)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Wood Cutter (70)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wrestler (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Mason-Mechanic (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Brewer/Cook (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: 12 different 2$ Meat (x11, 24 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x12, 24 pts)&lt;br /&gt;
: Dwarven Beer (x16, 32 pts)&lt;br /&gt;
: Dwarven Rum (x16, 32 pts)&lt;br /&gt;
: Dwarven Ale (x16, 32 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x1, 1 pt)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1547 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: Pig Iron Bars (x2, 100 pts)&lt;br /&gt;
: Iron Bars (x2, 100 pts)&lt;br /&gt;
: Bituminous Coal (x6, 18 pts)&lt;br /&gt;
: Orthoclase blocks (x3, 15 pts)&lt;br /&gt;
: **NEEDS FLUX AT SITE**&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 481 pts&lt;br /&gt;
: Tools: 1,040 pts&lt;br /&gt;
: Food: 84 pts&lt;br /&gt;
: Drink: 120 pts&lt;br /&gt;
: Seeds: 10 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
: Materials: 293 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
==Magma Build==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Leadership Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Armorsmith&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || WoodCutter&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Marksman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
: need to put a priority on setting up a forge and wood burner for charcoal and a copper axe&lt;br /&gt;
: '''Needs FLUX and Magma'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Miner/Leader (60)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Novice Persuader (x1, 5 pts)&lt;br /&gt;
: Novice Negotiator (x1, 5 pts)&lt;br /&gt;
: Novice Intimidator (x1, 5 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Appraiser (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Mechanic (70)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
: Proficient Armorsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Mason (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Furnace Operator (70)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Carpenter (70)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Proficient Marksman (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (480 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: diverse 2$ Meat (x24, 48 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x21, 42 pts)&lt;br /&gt;
: Dwarven Beer (x21, 42 pts)&lt;br /&gt;
: Dwarven Rum (x21, 42 pts)&lt;br /&gt;
: Dwarven Ale (x21, 42 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
: Sweet Pod Seeds (x1, 1 pt)&lt;br /&gt;
: Plump Helmet Spawn (x5, 5 pts)&lt;br /&gt;
: Dimple Cup Spawn (x1, 1 pt)&lt;br /&gt;
: Cave Wheat Seeds (x1, 1 pt)&lt;br /&gt;
: Rock Nuts(x1, 1 pt)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1329 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
: Tower Cap Logs (x20, 60 pts)&lt;br /&gt;
: bauxite (stone) (x10, 30 pts)&lt;br /&gt;
: hematite (x4, 96 pts)&lt;br /&gt;
: Cobaltite blocks (x2, 10 pts)&lt;br /&gt;
: Jet blocks (x2, 10 pts)&lt;br /&gt;
: Copper Nuggets (x2, 12pts)&lt;br /&gt;
: **NEEDS FLUX AT SITE**&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 480 pts&lt;br /&gt;
: Tools: 1,040 pts&lt;br /&gt;
: Food: 108 pts&lt;br /&gt;
: Drink: 168 pts&lt;br /&gt;
: Seeds: 14 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
: Materials: 218 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
==Easy Build==&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Carpenter/Leader (61)&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Wood Cutter (70)&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Herbalist (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Wrestler (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Mason-Mechanic (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Brewer/Cook (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
; Tools&lt;br /&gt;
: Copper Picks (x2, 40 pts)&lt;br /&gt;
: Steel Battle Axe (x1, 300 pts)&lt;br /&gt;
: Iron Anvil (x1, 1000 pts)&lt;br /&gt;
&lt;br /&gt;
; Food&lt;br /&gt;
: 11 different 2$ Meat (x11, 22 pts)&lt;br /&gt;
: Plump Helmets (x15, 60 pts)&lt;br /&gt;
&lt;br /&gt;
; Drink&lt;br /&gt;
: Dwarven Wine (x12, 24 pts)&lt;br /&gt;
: Dwarven Beer (x16, 32 pts)&lt;br /&gt;
: Dwarven Rum (x16, 32 pts)&lt;br /&gt;
: Dwarven Ale (x16, 32 pts)&lt;br /&gt;
&lt;br /&gt;
; Seeds&lt;br /&gt;
: Pig Tail Seeds (x5, 5 pts)&lt;br /&gt;
&lt;br /&gt;
; Subtotal (1547 pts)&lt;br /&gt;
&lt;br /&gt;
===Livestock===&lt;br /&gt;
&lt;br /&gt;
: Dogs (x2, 32 pts)&lt;br /&gt;
&lt;br /&gt;
===Audit===&lt;br /&gt;
&lt;br /&gt;
: Dwarves: 481 pts&lt;br /&gt;
: Tools: 1,340 pts&lt;br /&gt;
: Food: 82 pts&lt;br /&gt;
: Drink: 120 pts&lt;br /&gt;
: Seeds: 5 pts&lt;br /&gt;
: Livestock: 32 pts&lt;br /&gt;
; '''Total: 2,060 pts'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ReOrdered Dwarves ==&lt;br /&gt;
&lt;br /&gt;
Thinking that I've got some slight issues with the lineup, I've resplit and reallocated the skills for the Dwarves, and on my current team, replacing the wrestler with a stonecrafter.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
&lt;br /&gt;
; Dwarf #1 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Stone Crafter (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #2 - Miner (70)&lt;br /&gt;
: Proficient Miner (x5, 35 pts)&lt;br /&gt;
: Proficient Cook (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #3 - Wood Cutter (70) '''unchanged'''&lt;br /&gt;
: Proficient Wood Cutter (x5, 35 pts)&lt;br /&gt;
: Proficient Wood Burner (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #4 - Herbalist-Mechanic (70)&lt;br /&gt;
: Proficient Herbalist (x5, 35 pts)&lt;br /&gt;
: Proficient Mechanic (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #5 - Mason-Furnace Operator (70)&lt;br /&gt;
: Proficient Mason (x5, 35 pts)&lt;br /&gt;
: Proficient Furnace Operator (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #6 - Brewer-Weaponsmith (70)&lt;br /&gt;
: Proficient Brewer (x5, 35 pts)&lt;br /&gt;
: Proficient Weaponsmith (x5, 35 pts)&lt;br /&gt;
&lt;br /&gt;
; Dwarf #7 - Carpenter/Leader (61) '''unchanged'''&lt;br /&gt;
: Proficient Carpenter (x5, 35 pts)&lt;br /&gt;
: Appraiser (x2, 11 pts)&lt;br /&gt;
: Novice Judge of Intent (x1, 5 pts)&lt;br /&gt;
: Novice Record Keeper (x1, 5 pts)&lt;br /&gt;
: Novice Organizer (x1, 5 pts)&lt;br /&gt;
; Subtotal (481 pts)&lt;br /&gt;
&lt;br /&gt;
== Logic ==&lt;br /&gt;
&lt;br /&gt;
Seeing as how I spend as many points as possible in skills, and as many points on the &amp;quot;primary&amp;quot; job function for that dwarf, I decided to examine it further.&lt;br /&gt;
This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than &amp;quot;hey, go make another door&amp;quot;.  Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Brewer can prepare the steel for the axe.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Primary Skills || Secondary Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner || StoneCrafter&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Cook&lt;br /&gt;
|-&lt;br /&gt;
| WoodCutter || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Operator || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter || Leadership Skills&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/tabs&amp;diff=44076</id>
		<title>User:Vaevictus/tabs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/tabs&amp;diff=44076"/>
		<updated>2008-08-07T15:49:26Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageTabs&lt;br /&gt;
 |[[User:Vaevictus|Vaevictus Home Page]]  &lt;br /&gt;
 |[[User:Vaevictus/Starting Builds|Vae's Starting Builds]]&lt;br /&gt;
 |[[User:Example/tabs|You&amp;amp;nbsp;can&amp;amp;nbsp;put&amp;amp;nbsp;tabs on&amp;amp;nbsp;your&amp;amp;nbsp;pages; click&amp;amp;nbsp;for&amp;amp;nbsp;details]]&lt;br /&gt;
 |[[Main Page|Wikipedia Main Page]]&lt;br /&gt;
 |[[Special:Mypage|Your user page]]&lt;br /&gt;
 |This={{{This|3}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, if you have many sub-pages on your user page, you can use tabbed pages to allow people to select them.  Now, tabbed browsing is not just for use in your browser, you can now do ''tabbed Wikipedia''!  For more information, check out the template [[Template:PageTabs|PageTabs]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus&amp;diff=26641</id>
		<title>User:Vaevictus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus&amp;diff=26641"/>
		<updated>2008-08-07T15:48:15Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Vaevictus/tabs|This=1}}&lt;br /&gt;
&lt;br /&gt;
==Miscellany==&lt;br /&gt;
&lt;br /&gt;
* [[/Starting Builds]]&lt;br /&gt;
* [[/Newbie Location Recommendations]]&lt;br /&gt;
* [[/New Fort Checklist]]&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PageTab2&amp;diff=44080</id>
		<title>Template:PageTab2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PageTab2&amp;diff=44080"/>
		<updated>2008-08-07T15:47:07Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: New page: &amp;lt;includeonly&amp;gt;| style=&amp;quot;padding:0.5em; background-color:#CEE0F2; font-size:90%; line-height:0.95em; border:solid 2px #A3B1BF&amp;quot; width=&amp;quot;20&amp;quot; | {{{1|Tab 2}}} | style=&amp;quot;border-bottom:2px solid #A3B...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| style=&amp;quot;padding:0.5em; background-color:#CEE0F2; font-size:90%; line-height:0.95em; border:solid 2px #A3B1BF&amp;quot; width=&amp;quot;20&amp;quot; | {{{1|Tab 2}}}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #A3B1BF&amp;quot; width=&amp;quot;3&amp;quot; |&amp;amp;nbsp;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|Template:PageTabsTop/doc}}&lt;br /&gt;
&amp;lt;!-- PLEASE ADD CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PageTab1&amp;diff=44079</id>
		<title>Template:PageTab1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PageTab1&amp;diff=44079"/>
		<updated>2008-08-07T15:46:48Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: New page: &amp;lt;includeonly&amp;gt;| style=&amp;quot;padding:0.5em; background-color:white; line-height:0.95em; border:solid 2px #A3B1BF; border-bottom:0; font-weight:bold;&amp;quot; width=&amp;quot;20&amp;quot; | {{{1|Tab 1}}} | style=&amp;quot;border-bo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| style=&amp;quot;padding:0.5em; background-color:white; line-height:0.95em; border:solid 2px #A3B1BF; border-bottom:0; font-weight:bold;&amp;quot; width=&amp;quot;20&amp;quot; | {{{1|Tab 1}}}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #A3B1BF&amp;quot; width=&amp;quot;3&amp;quot; | &amp;amp;nbsp;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|Template:PageTabsTop/doc}}&lt;br /&gt;
&amp;lt;!-- PLEASE ADD CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Vaevictus/tabs&amp;diff=44075</id>
		<title>User:Vaevictus/tabs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Vaevictus/tabs&amp;diff=44075"/>
		<updated>2008-08-07T15:46:13Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: New page: {{PageTabs  |User:Example Home Page    |Lorem Ipsum sample page  |[[User:Example/tabs|You&amp;amp;nbsp;can&amp;amp;nbsp;put&amp;amp;nbsp;tabs on&amp;amp;nbsp;your&amp;amp;nbsp;pages; clic...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageTabs&lt;br /&gt;
 |[[User:Example|User:Example Home Page]]  &lt;br /&gt;
 |[[User:Example/Lipsum|Lorem Ipsum sample page]]&lt;br /&gt;
 |[[User:Example/tabs|You&amp;amp;nbsp;can&amp;amp;nbsp;put&amp;amp;nbsp;tabs on&amp;amp;nbsp;your&amp;amp;nbsp;pages; click&amp;amp;nbsp;for&amp;amp;nbsp;details]]&lt;br /&gt;
 |[[Main Page|Wikipedia Main Page]]&lt;br /&gt;
 |[[Special:Mypage|Your user page]]&lt;br /&gt;
 |This={{{This|3}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, if you have many sub-pages on your user page, you can use tabbed pages to allow people to select them.  Now, tabbed browsing is not just for use in your browser, you can now do ''tabbed Wikipedia''!  For more information, check out the template [[Template:PageTabs|PageTabs]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PageTabsBottom&amp;diff=44074</id>
		<title>Template:PageTabsBottom</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PageTabsBottom&amp;diff=44074"/>
		<updated>2008-08-07T15:43:53Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: New page: &amp;lt;includeonly&amp;gt;| style=&amp;quot;border-bottom:2px solid #A3B1BF&amp;quot; width=&amp;quot;3000&amp;quot; | &amp;amp;nbsp; |}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; {{documentation|Template:PageTabsTop/doc}} &amp;lt;!-- PLEASE ADD CATEGORIES AND INTERWIKI...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| style=&amp;quot;border-bottom:2px solid #A3B1BF&amp;quot; width=&amp;quot;3000&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|Template:PageTabsTop/doc}}&lt;br /&gt;
&amp;lt;!-- PLEASE ADD CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PageTabsTop&amp;diff=44072</id>
		<title>Template:PageTabsTop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PageTabsTop&amp;diff=44072"/>
		<updated>2008-08-07T15:43:07Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: New page: __NOTOC__ __NOEDITSECTION__ {| style=&amp;quot;background:{{{Background|#F8FCFF}}}; text-align:center&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;0&amp;quot; |&amp;lt;noinclude&amp;gt; {{template d...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| style=&amp;quot;background:{{{Background|#F8FCFF}}}; text-align:center&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;0&amp;quot; |&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{template doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:PageTabs&amp;diff=44071</id>
		<title>Template:PageTabs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:PageTabs&amp;diff=44071"/>
		<updated>2008-08-07T15:39:55Z</updated>

		<summary type="html">&lt;p&gt;Vaevictus: nice for subpages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageTabsTop}}&lt;br /&gt;
{{PageTab{{ #ifeq:{{{This}}}|1|1|2}}|{{{1}}}}}&lt;br /&gt;
{{ #if:  {{{2|}}} |{{PageTab{{ #ifeq:{{{This}}}|2|1|2}}|{{{2}}}}}| }}&lt;br /&gt;
{{ #if:  {{{3|}}} |{{PageTab{{ #ifeq:{{{This}}}|3|1|2}}|{{{3}}}}}| }}&lt;br /&gt;
{{ #if:  {{{4|}}} |{{PageTab{{ #ifeq:{{{This}}}|4|1|2}}|{{{4}}}}}| }}&lt;br /&gt;
{{ #if:  {{{5|}}} |{{PageTab{{ #ifeq:{{{This}}}|5|1|2}}|{{{5}}}}}| }}&lt;br /&gt;
{{ #if:  {{{6|}}} |{{PageTab{{ #ifeq:{{{This}}}|6|1|2}}|{{{6}}}}}| }}&lt;br /&gt;
{{ #if:  {{{7|}}} |{{PageTab{{ #ifeq:{{{This}}}|7|1|2}}|{{{7}}}}}| }}&lt;br /&gt;
{{ #if:  {{{8|}}} |{{PageTab{{ #ifeq:{{{This}}}|8|1|2}}|{{{8}}}}}| }}&lt;br /&gt;
{{ #if:  {{{9|}}} |{{PageTab{{ #ifeq:{{{This}}}|9|1|2}}|{{{9}}}}}| }}&lt;br /&gt;
{{PageTabsBottom}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Esoteric}}&lt;br /&gt;
{{PageTabs/doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vaevictus</name></author>
	</entry>
</feed>