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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Verdantsf</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Verdantsf"/>
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	<updated>2026-04-09T13:02:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Crossbowman&amp;diff=176118</id>
		<title>v0.34:Crossbowman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Crossbowman&amp;diff=176118"/>
		<updated>2012-07-30T20:52:07Z</updated>

		<summary type="html">&lt;p&gt;Verdantsf: &amp;quot;you can go the military menu&amp;quot; -&amp;gt; &amp;quot;you can go to the military menu&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|14:12, 10 June 2012 (UTC)}}{{av}}&lt;br /&gt;
Dwarves or other creatures armed with [[crossbow]]s, or bows, can pierce targets from a long distance. A dwarf '''crossbowman''', or marksdwarf, will usually open fire at a distance of 20 tiles or so from their target, but a bolt may travel 30 or more tiles. Note that a difference in height (z-levels) ''hurts'' range, rather than helping it.&lt;br /&gt;
&lt;br /&gt;
While doing decent general [[Weapon#Weapon statistics|damage]], a [[bolt]] does a fine job at piercing the internal organs of a [[creature]], which can possibly cause organ failure, instant death, [[unconscious]]ness or crippling of any size target. This is of limited use against creatures without internal organs, such as [[Magma man|magma men]], but works well against most other creatures. Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. Functionally, bows work by the same laws.&lt;br /&gt;
&lt;br /&gt;
A marksdwarf who is forced into melee will use the [[hammerdwarf]] skill to bash enemies with their crossbow. If you'd prefer your marksdwarves to reload instead of going into melee combat, you can go to the {{key|m}}ilitary menu, {{key|v}}iew their squad, and then toggle {{key|c}} to tell them to stay close to their station. This will cause them to go and collect bolts, then start shooting again, instead of either standing in place because they don't have a path to the enemy, or running out to smack the enemy with their crossbow.&lt;br /&gt;
&lt;br /&gt;
[[Immigrant|Immigrating]] marksdwarves bring their own crossbows and a quiver with 30-40 bolts.  Immigrating [[ranger]]s often arrive with marksdwarf skill, but will only bring a crossbow and bolts if they also have [[ambusher]] skill.  (See [[Ambusher]] for more details.)&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Higher skill levels grant better accuracy and a higher rate of fire. Increasing the crossbowman skill requires firing upon a target (hitting is not required), with &amp;quot;live targets&amp;quot; granting much more experience than an [[archery target]]. The difference is huge, on the order of ~67 bolts fired (~7.5 [[experience]]/shot) in practice vs. 17 bolts fired (30 [[experience]]/shot) against live enemies in order to achieve novice rank.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Archery]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Skills}}&lt;br /&gt;
{{Category|Military}}&lt;/div&gt;</summary>
		<author><name>Verdantsf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Desert&amp;diff=176016</id>
		<title>v0.34:Desert</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Desert&amp;diff=176016"/>
		<updated>2012-07-27T18:27:56Z</updated>

		<summary type="html">&lt;p&gt;Verdantsf: /* Sand desert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{Quality|Exceptional|06:58, 14 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Red sand desert and rocky wasteland.png‎|thumb|right|A red sand desert blending into a rocky wasteland.]]&lt;br /&gt;
A '''Desert''' is a very dry [[biome]]. Deserts can be found in all [[climate]]s, but are mostly common to very hot areas. Very few [[tree]]s and plants are able to grow in these barren lands. Camels are very common to this kind of biome and provide an excellent [[food]] source (whether [[One-humped camel|one]] or [[Two-humped camel|two]] humps). [[Giant desert scorpion|Fierce predators]] can also be found in deserts.&lt;br /&gt;
&lt;br /&gt;
[[Caverns]] make building a fortress on a desert a whole lot easier.&lt;br /&gt;
&lt;br /&gt;
== Types of Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert is the umbrella term for the three types of deserts you will find in Dwarf Fortress.&lt;br /&gt;
The three types of deserts you will find are: &lt;br /&gt;
&lt;br /&gt;
=== Badlands ===&lt;br /&gt;
&lt;br /&gt;
'''Badlands''' are [[biome]]s that have [[soil]] but very little rainfall, and so have very little to offer in the way of plantlife, both shrubs and trees. They are mostly [[Climate#Hot|hot]] or [[Climate#Cold|cold]] but can also have another [[climate]].&lt;br /&gt;
&lt;br /&gt;
=== Rocky wastelands ===&lt;br /&gt;
&lt;br /&gt;
'''Rocky wasteland'''s are arid, barren areas rich in [[stone]]. It may be difficult to find [[soil]] or an above ground water source. Additionally trees and other plant life is usually scarce at best in these areas. Thus trees should be grown on subterranean tree farms.&lt;br /&gt;
For pasture, the top layer of dirt can simply be channeled through, grass will grow in the resulting pit.&lt;br /&gt;
&lt;br /&gt;
=== Sand desert ===&lt;br /&gt;
&lt;br /&gt;
'''Sand deserts''' are large and dry areas of [[sand]]. They can be difficult for a beginning player to found a [[fortress]] in, due to the fact that there are usually few [[tree]]s and [[plant]]s to be found and it may require digging several [[Z-axis|Z-layers]] deep before any [[stone]] is found.  However, similar to rocky wastelands, areas of the map can be channeled out for grass growth. The new grass tiles will even allow tree growth with enough time.&lt;br /&gt;
&lt;br /&gt;
Deserts are most likely to be [[Climate#Warm|warm]] or [[Climate#Cold|cold]], but may be [[Climate#Scorching|scorching]] or [[Climate#Freezing|freezing]] as well. They are always arid, so [[Climate#Cold|cold]] deserts may only have flowing water for a few months of the year, and [[Climate#Warm|warm]] ones might have rivers that evaporate during the summer months.&lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
'''In neutral deserts appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[One-humped camel]]&lt;br /&gt;
* [[Two-humped camel]]&lt;br /&gt;
* [[Buzzard]]&lt;br /&gt;
* [[Vulture]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
&lt;br /&gt;
'''In savage deserts also appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant desert scorpion]]&lt;br /&gt;
* [[Giant jaguar]]&lt;br /&gt;
* [[Giant leopard]]&lt;br /&gt;
&lt;br /&gt;
'''In evil deserts also appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Nightwing]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Verdantsf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Desert&amp;diff=176015</id>
		<title>v0.34:Desert</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Desert&amp;diff=176015"/>
		<updated>2012-07-27T18:26:35Z</updated>

		<summary type="html">&lt;p&gt;Verdantsf: /* Sand desert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{Quality|Exceptional|06:58, 14 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Red sand desert and rocky wasteland.png‎|thumb|right|A red sand desert blending into a rocky wasteland.]]&lt;br /&gt;
A '''Desert''' is a very dry [[biome]]. Deserts can be found in all [[climate]]s, but are mostly common to very hot areas. Very few [[tree]]s and plants are able to grow in these barren lands. Camels are very common to this kind of biome and provide an excellent [[food]] source (whether [[One-humped camel|one]] or [[Two-humped camel|two]] humps). [[Giant desert scorpion|Fierce predators]] can also be found in deserts.&lt;br /&gt;
&lt;br /&gt;
[[Caverns]] make building a fortress on a desert a whole lot easier.&lt;br /&gt;
&lt;br /&gt;
== Types of Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert is the umbrella term for the three types of deserts you will find in Dwarf Fortress.&lt;br /&gt;
The three types of deserts you will find are: &lt;br /&gt;
&lt;br /&gt;
=== Badlands ===&lt;br /&gt;
&lt;br /&gt;
'''Badlands''' are [[biome]]s that have [[soil]] but very little rainfall, and so have very little to offer in the way of plantlife, both shrubs and trees. They are mostly [[Climate#Hot|hot]] or [[Climate#Cold|cold]] but can also have another [[climate]].&lt;br /&gt;
&lt;br /&gt;
=== Rocky wastelands ===&lt;br /&gt;
&lt;br /&gt;
'''Rocky wasteland'''s are arid, barren areas rich in [[stone]]. It may be difficult to find [[soil]] or an above ground water source. Additionally trees and other plant life is usually scarce at best in these areas. Thus trees should be grown on subterranean tree farms.&lt;br /&gt;
For pasture, the top layer of dirt can simply be channeled through, grass will grow in the resulting pit.&lt;br /&gt;
&lt;br /&gt;
=== Sand desert ===&lt;br /&gt;
&lt;br /&gt;
'''Sand deserts''' are large and dry areas of [[sand]]. They can be difficult for a beginning player to found a [[fortress]] in, due to the fact that there are usually few [[tree]]s and [[plant]]s to be found and it may require digging several [[Z-axis|Z-layers]] deep before any [[stone]] is found.  However, similar to rocky wastelands, areas of the map can be channeled out for grass growth. The new grass tiles will even grow trees with enough time.&lt;br /&gt;
&lt;br /&gt;
Deserts are most likely to be [[Climate#Warm|warm]] or [[Climate#Cold|cold]], but may be [[Climate#Scorching|scorching]] or [[Climate#Freezing|freezing]] as well. They are always arid, so [[Climate#Cold|cold]] deserts may only have flowing water for a few months of the year, and [[Climate#Warm|warm]] ones might have rivers that evaporate during the summer months.&lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
'''In neutral deserts appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[One-humped camel]]&lt;br /&gt;
* [[Two-humped camel]]&lt;br /&gt;
* [[Buzzard]]&lt;br /&gt;
* [[Vulture]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
&lt;br /&gt;
'''In savage deserts also appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant desert scorpion]]&lt;br /&gt;
* [[Giant jaguar]]&lt;br /&gt;
* [[Giant leopard]]&lt;br /&gt;
&lt;br /&gt;
'''In evil deserts also appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Nightwing]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Verdantsf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Desert&amp;diff=176014</id>
		<title>v0.34:Desert</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Desert&amp;diff=176014"/>
		<updated>2012-07-27T18:24:59Z</updated>

		<summary type="html">&lt;p&gt;Verdantsf: /* Sand desert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{Quality|Exceptional|06:58, 14 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Red sand desert and rocky wasteland.png‎|thumb|right|A red sand desert blending into a rocky wasteland.]]&lt;br /&gt;
A '''Desert''' is a very dry [[biome]]. Deserts can be found in all [[climate]]s, but are mostly common to very hot areas. Very few [[tree]]s and plants are able to grow in these barren lands. Camels are very common to this kind of biome and provide an excellent [[food]] source (whether [[One-humped camel|one]] or [[Two-humped camel|two]] humps). [[Giant desert scorpion|Fierce predators]] can also be found in deserts.&lt;br /&gt;
&lt;br /&gt;
[[Caverns]] make building a fortress on a desert a whole lot easier.&lt;br /&gt;
&lt;br /&gt;
== Types of Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert is the umbrella term for the three types of deserts you will find in Dwarf Fortress.&lt;br /&gt;
The three types of deserts you will find are: &lt;br /&gt;
&lt;br /&gt;
=== Badlands ===&lt;br /&gt;
&lt;br /&gt;
'''Badlands''' are [[biome]]s that have [[soil]] but very little rainfall, and so have very little to offer in the way of plantlife, both shrubs and trees. They are mostly [[Climate#Hot|hot]] or [[Climate#Cold|cold]] but can also have another [[climate]].&lt;br /&gt;
&lt;br /&gt;
=== Rocky wastelands ===&lt;br /&gt;
&lt;br /&gt;
'''Rocky wasteland'''s are arid, barren areas rich in [[stone]]. It may be difficult to find [[soil]] or an above ground water source. Additionally trees and other plant life is usually scarce at best in these areas. Thus trees should be grown on subterranean tree farms.&lt;br /&gt;
For pasture, the top layer of dirt can simply be channeled through, grass will grow in the resulting pit.&lt;br /&gt;
&lt;br /&gt;
=== Sand desert ===&lt;br /&gt;
&lt;br /&gt;
'''Sand deserts''' are large and dry areas of [[sand]]. They can be difficult for a beginning player to found a [[fortress]] in, due to the fact that there are usually few [[tree]]s and [[plant]]s to be found and it may require digging several [[Z-axis|Z-layers]] deep before any [[stone]] is found.  However, similar to rocky wastelands, areas of the map can be channeled out for grass growth (and even trees eventually).&lt;br /&gt;
&lt;br /&gt;
Deserts are most likely to be [[Climate#Warm|warm]] or [[Climate#Cold|cold]], but may be [[Climate#Scorching|scorching]] or [[Climate#Freezing|freezing]] as well. They are always arid, so [[Climate#Cold|cold]] deserts may only have flowing water for a few months of the year, and [[Climate#Warm|warm]] ones might have rivers that evaporate during the summer months.&lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
'''In neutral deserts appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[One-humped camel]]&lt;br /&gt;
* [[Two-humped camel]]&lt;br /&gt;
* [[Buzzard]]&lt;br /&gt;
* [[Vulture]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
&lt;br /&gt;
'''In savage deserts also appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant desert scorpion]]&lt;br /&gt;
* [[Giant jaguar]]&lt;br /&gt;
* [[Giant leopard]]&lt;br /&gt;
&lt;br /&gt;
'''In evil deserts also appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Nightwing]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Verdantsf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Desert&amp;diff=176013</id>
		<title>v0.34:Desert</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Desert&amp;diff=176013"/>
		<updated>2012-07-27T18:23:36Z</updated>

		<summary type="html">&lt;p&gt;Verdantsf: Grass growth confirmed for channeled out areas of sand deserts, too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{Quality|Exceptional|06:58, 14 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Red sand desert and rocky wasteland.png‎|thumb|right|A red sand desert blending into a rocky wasteland.]]&lt;br /&gt;
A '''Desert''' is a very dry [[biome]]. Deserts can be found in all [[climate]]s, but are mostly common to very hot areas. Very few [[tree]]s and plants are able to grow in these barren lands. Camels are very common to this kind of biome and provide an excellent [[food]] source (whether [[One-humped camel|one]] or [[Two-humped camel|two]] humps). [[Giant desert scorpion|Fierce predators]] can also be found in deserts.&lt;br /&gt;
&lt;br /&gt;
[[Caverns]] make building a fortress on a desert a whole lot easier.&lt;br /&gt;
&lt;br /&gt;
== Types of Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert is the umbrella term for the three types of deserts you will find in Dwarf Fortress.&lt;br /&gt;
The three types of deserts you will find are: &lt;br /&gt;
&lt;br /&gt;
=== Badlands ===&lt;br /&gt;
&lt;br /&gt;
'''Badlands''' are [[biome]]s that have [[soil]] but very little rainfall, and so have very little to offer in the way of plantlife, both shrubs and trees. They are mostly [[Climate#Hot|hot]] or [[Climate#Cold|cold]] but can also have another [[climate]].&lt;br /&gt;
&lt;br /&gt;
=== Rocky wastelands ===&lt;br /&gt;
&lt;br /&gt;
'''Rocky wasteland'''s are arid, barren areas rich in [[stone]]. It may be difficult to find [[soil]] or an above ground water source. Additionally trees and other plant life is usually scarce at best in these areas. Thus trees should be grown on subterranean tree farms.&lt;br /&gt;
For pasture, the top layer of dirt can simply be channeled through, grass will grow in the resulting pit.&lt;br /&gt;
&lt;br /&gt;
=== Sand desert ===&lt;br /&gt;
&lt;br /&gt;
'''Sand deserts''' are large and dry areas of [[sand]]. They can be difficult for a beginning player to found a [[fortress]] in, due to the fact that there are usually few [[tree]]s and [[plant]]s to be found and it may require digging several [[Z-axis|Z-layers]] deep before any [[stone]] is found.  However, similar to rocky wastelands, areas of the map can be channeled out for grass growth, including trees eventually.&lt;br /&gt;
&lt;br /&gt;
Deserts are most likely to be [[Climate#Warm|warm]] or [[Climate#Cold|cold]], but may be [[Climate#Scorching|scorching]] or [[Climate#Freezing|freezing]] as well. They are always arid, so [[Climate#Cold|cold]] deserts may only have flowing water for a few months of the year, and [[Climate#Warm|warm]] ones might have rivers that evaporate during the summer months.&lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
'''In neutral deserts appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[One-humped camel]]&lt;br /&gt;
* [[Two-humped camel]]&lt;br /&gt;
* [[Buzzard]]&lt;br /&gt;
* [[Vulture]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
&lt;br /&gt;
'''In savage deserts also appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant desert scorpion]]&lt;br /&gt;
* [[Giant jaguar]]&lt;br /&gt;
* [[Giant leopard]]&lt;br /&gt;
&lt;br /&gt;
'''In evil deserts also appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Nightwing]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Verdantsf</name></author>
	</entry>
</feed>