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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Volouscheur</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Volouscheur"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Volouscheur"/>
	<updated>2026-05-22T15:56:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Kennel&amp;diff=97011</id>
		<title>v0.31 Talk:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Kennel&amp;diff=97011"/>
		<updated>2010-04-21T22:05:53Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have been having trouble taming creatures, but other than that it seems like kennels haven't particularly changed.&lt;br /&gt;
&lt;br /&gt;
==2010 [TRAINABLE] animals==&lt;br /&gt;
&lt;br /&gt;
Since apparently [[Elephant|Elephants]] are now trainable, someone needs to compile a list of animals that can be trained into war animals and added to this page for easy listing [[Special:Contributions/68.161.167.37|68.161.167.37]] 13:35, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here you go, this is everything with the tags in the raws.  Note there are none with [TRAINABLE_WAR] --[[User:StrongAxe|StrongAxe]] 13:48, 15 April 2010 (UTC)&lt;br /&gt;
*[TRAINABLE]&lt;br /&gt;
**[CREATURE:DOG]&lt;br /&gt;
**[CREATURE:BIRD_EAGLE_GIANT]&lt;br /&gt;
**[CREATURE:BEAR_GRIZZLY]&lt;br /&gt;
**[CREATURE:ELEPHANT]&lt;br /&gt;
**[CREATURE:LION]&lt;br /&gt;
**[CREATURE:LEOPARD]&lt;br /&gt;
**[CREATURE:JAGUAR]&lt;br /&gt;
**[CREATURE:TIGER]&lt;br /&gt;
**[CREATURE:CHEETAH]&lt;br /&gt;
**[CREATURE:MANDRILL]&lt;br /&gt;
**[CREATURE:GORILLA]&lt;br /&gt;
**[CREATURE:BEAR_POLAR]&lt;br /&gt;
**[CREATURE:LION_GIANT]&lt;br /&gt;
**[CREATURE:LEOPARD_GIANT]&lt;br /&gt;
**[CREATURE:JAGUAR_GIANT]&lt;br /&gt;
**[CREATURE:TIGER_GIANT]&lt;br /&gt;
**[CREATURE:CHEETAH_GIANT]&lt;br /&gt;
**[CREATURE:DRAGON]&lt;br /&gt;
*[TRAINABLE_HUNTING]&lt;br /&gt;
**[CREATURE:BAT_GIANT]&lt;br /&gt;
**[CREATURE:BIRD_SWALLOW_CAVE_GIANT]&lt;br /&gt;
&lt;br /&gt;
Does anyone know the difference between [TRAINABLE] and [TRAINABLE_WAR]? If there's no difference can we assume Toady has an idea he has yet to implement... [[User:Numeral|Numeral]] 17:58, 19 April 2010 (UTC)&lt;br /&gt;
:Given that [TRAINABLE_HUNTING] only allows the creature to be trained for hunting and not for war, it's rather likely that [TRAINABLE_WAR] only allows the creature to be trained for war and not for hunting. --[[User:Quietust|Quietust]] 18:05, 19 April 2010 (UTC)&lt;br /&gt;
::My bad, I was under the assumption that [TRAINABLE] was only for war animals and that to have an animal be hunter trainable and war trainable it needed both [TRAINABLE] and [TRAINABLE_HUNTING] [[User:Numeral|Numeral]] 18:11, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animals appear to have to be uncaged prior to being trained; a lack of uncaged trainable animals throws up a 'no trainable creatures available' error. Fortunately, dwarves still recognized caged wild animals if ordered to tame them.&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Elf&amp;diff=97009</id>
		<title>v0.31 Talk:Elf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Elf&amp;diff=97009"/>
		<updated>2010-04-21T21:59:43Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confirm that trading leather is a no no? [[User:Cpad|Cpad]] 02:04, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:see update. leather is fine in all forms. --[[User:Birthright|Birthright]] 16:53, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Needs game data&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creatures that you purchase from them do not appear to breed, even if you have enough of both genders chained or caged in close proximity. Perhaps the elves practice spay/neuter policies with the creatures they trade? [[User:Volouscheur|Volouscheur]] 21:59, 21 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cleaning&amp;diff=96988</id>
		<title>v0.31 Talk:Cleaning</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cleaning&amp;diff=96988"/>
		<updated>2010-04-21T21:12:51Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: Created page with 'Cleaning appears to be functionally similar to the previous version so far, with a few exceptions: * dwarves no longer clean adjacent tiles in addition to the tile they are stand…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cleaning appears to be functionally similar to the previous version so far, with a few exceptions:&lt;br /&gt;
* dwarves no longer clean adjacent tiles in addition to the tile they are standing on - only the tile they're on becomes cleaned;&lt;br /&gt;
* blood, ichor, and vomit no longer vanish on season-change, and rain only removes the liquids from the tile it hits&lt;br /&gt;
[[User:Volouscheur|Volouscheur]] 21:12, 21 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bed&amp;diff=84269</id>
		<title>v0.31 Talk:Bed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bed&amp;diff=84269"/>
		<updated>2010-04-05T18:03:56Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stuff from 40d that needs to be confirmed in 2010==&lt;br /&gt;
*Can artifact beds be made from any material?&lt;br /&gt;
*How does an injured dwarf decide on its bed?&lt;br /&gt;
*Are there any adverse effects to deconstructing a bed while a dwarf is sleeping in it?&lt;br /&gt;
Also, while we're at it, it seems like a lot of the info on this page would be better suited to the {{l|bedroom}} page, like the stuff about how to assign a bedroom to a dwarf. --[[User:Mikaka|Mikaka]] 02:46, 3 April 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
*Dwarves appear not to consider dormitories or barracks proper rooms any more. (Mine keep complaining that they haven't slept in a proper room, even if I have a barracks.)&lt;br /&gt;
* An injured dwarf seems to pick (or be taken to) the nearest bed that is either in a hospital zone or in an area that's not a bedroom. -- [[User:Volouscheur|Volouscheur]] 18:03, 5 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Moss&amp;diff=46606</id>
		<title>40d Talk:Moss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Moss&amp;diff=46606"/>
		<updated>2008-12-28T07:08:23Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moss may just be an in-game indicator that the area is truly abandoned and that no one has gone in to do the little things like making sure the statuary gardens stay clean. [[User:Volouscheur|Volouscheur]] 02:08, 28 December 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Moss&amp;diff=46605</id>
		<title>40d Talk:Moss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Moss&amp;diff=46605"/>
		<updated>2008-12-28T07:08:10Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: New page: Moss may just be an in-game indicator that the area is truly abandoned and that no one has gone in to do the little things like making sure the statuary gardens stay clean.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moss may just be an in-game indicator that the area is truly abandoned and that no one has gone in to do the little things like making sure the statuary gardens stay clean.&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Badlands&amp;diff=44256</id>
		<title>40d:Badlands</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Badlands&amp;diff=44256"/>
		<updated>2008-08-14T03:02:41Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: Adding a little bit of info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Badlands are arid areas rich in soil. In real life, they are areas that experience infrequent, but intense, rainfall and are subject to severe erosion as a result.&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Rocky_wasteland&amp;diff=44254</id>
		<title>40d:Rocky wasteland</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Rocky_wasteland&amp;diff=44254"/>
		<updated>2008-08-14T02:47:52Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: Adding info on wastelands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wasteland is defined by Wikipedia as &amp;quot;a landscape devoid of nutrients, soil and/or moisture&amp;quot;. They are arid, barren areas; although stone is likely to be plentiful, it may be difficult to find soil or a reliable water source. Additionally, because trees and other plant life is usually scarce at best in these areas, wood and seeds may have to be imported.&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Sand_desert&amp;diff=44247</id>
		<title>40d:Sand desert</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Sand_desert&amp;diff=44247"/>
		<updated>2008-08-14T02:39:35Z</updated>

		<summary type="html">&lt;p&gt;Volouscheur: Adding in info on deserts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sand deserts are large areas of sand. They can be difficult for a beginning player to found a fortress in, due to the fact that there are usually few trees and plants to be found (although [[Camel|camels]] are likely to be found in abundance) and it may require digging several Z-layers deep before any stone is found.&lt;br /&gt;
&lt;br /&gt;
However, considering that the main ingredient for glass can be found in abundance, it should be easy to make a profitable fortress if some stone can be found (or imported) to build a glass furnace with.&lt;br /&gt;
&lt;br /&gt;
Deserts are most likely to be [[warm]] or [[cold]], but may be [[scorching]] or [[freezing]] as well. They are always arid, so it is advisable to find a reliable source of water before embarking; additionally, [[cold]] deserts may only have flowing water for a few months of the year, and [[warm]] ones might have rivers that evaporate during the summer months.&lt;br /&gt;
&lt;br /&gt;
In real life, deserts tend to be very dry places that vary between the two temperature extremes - usually scorching during the day, and freezing at night. Although they are much drier than other locations, most deserts do get a small amount of rain - usually a few centimeters' of it, during the winter or spring; the exception to this is the Antarctic desert.&lt;/div&gt;</summary>
		<author><name>Volouscheur</name></author>
	</entry>
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