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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wadrwayn"/>
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	<updated>2026-06-25T02:56:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Dracon_mod&amp;diff=59949</id>
		<title>Modification:Dracon mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Dracon_mod&amp;diff=59949"/>
		<updated>2009-12-20T06:48:50Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: added comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
== Dracon Mod Background ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I assume this is a &amp;quot;work in progress&amp;quot; - fix the grammar as you go. &amp;quot;It&amp;quot; = the mod... which is like a wizard... and can use staffs... um, yeah, pretty good for a mod. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dracon mod is basically an add-on to the [[orc]] mod, but it is much, much stronger. &lt;br /&gt;
&lt;br /&gt;
It is a future component in the [[Deserted squad mod]]. The Dracons are also like a [[wizard]] in that it uses magic. It can use staffs, as well as all the weapons Orcs can use.&lt;br /&gt;
&amp;lt;!--How does one post mods for others to download?--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59948</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59948"/>
		<updated>2009-12-20T06:32:18Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: /* Development */ rewrote section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, and new minerals. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
 The world of Dawncastle has experianced a terrible disaster--the Dark Wizards, Sorcerers and &lt;br /&gt;
Dracon have made a pact to destroy the world. For the most part, they succeeded--the dwarves,&lt;br /&gt;
once a great and powerful race, have fallen, and some, tempted by greed and power, joined the&lt;br /&gt;
Dark Allies. Some of the Elves, sworn to vengeance on this menace, have exiled themselves to &lt;br /&gt;
prevent interferance from the rest of their kind. &lt;br /&gt;
 The goblins, a mountainous species, have been engulfed in a civil war. The basilisks have &lt;br /&gt;
been awoken from their eternal slumber, wreaking havoc on all civilizations. The drakes have&lt;br /&gt;
 begun to interbreed with basilisks, creating the dreaded dragons--and the demons, once &lt;br /&gt;
peaceful, have begun to attack, forcing the last clan of wizards to lock them away into &lt;br /&gt;
chambers deep underground, encased in solid adamantine.&lt;br /&gt;
 And the Dark Allies have created a large monsterous goblinoid--the Veilcarisi--to spread &lt;br /&gt;
their will throughout the land, though the Veilcarisi wanted slaves--Dark Wizard slaves--and &lt;br /&gt;
they turned against their makers.&lt;br /&gt;
 This is the world from which the Dwarves would rebuild their race--through any means &lt;br /&gt;
necessary...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 12/19/09.&lt;br /&gt;
&lt;br /&gt;
 The mod is set to be released some time in 2010, though when is currently unknown.&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59947</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59947"/>
		<updated>2009-12-20T06:25:14Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: edited format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, and new minerals. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
 The world of Dawncastle has experianced a terrible disaster--the Dark Wizards, Sorcerers and &lt;br /&gt;
Dracon have made a pact to destroy the world. For the most part, they succeeded--the dwarves,&lt;br /&gt;
once a great and powerful race, have fallen, and some, tempted by greed and power, joined the&lt;br /&gt;
Dark Allies. Some of the Elves, sworn to vengeance on this menace, have exiled themselves to &lt;br /&gt;
prevent interferance from the rest of their kind. &lt;br /&gt;
 The goblins, a mountainous species, have been engulfed in a civil war. The basilisks have &lt;br /&gt;
been awoken from their eternal slumber, wreaking havoc on all civilizations. The drakes have&lt;br /&gt;
 begun to interbreed with basilisks, creating the dreaded dragons--and the demons, once &lt;br /&gt;
peaceful, have begun to attack, forcing the last clan of wizards to lock them away into &lt;br /&gt;
chambers deep underground, encased in solid adamantine.&lt;br /&gt;
 And the Dark Allies have created a large monsterous goblinoid--the Veilcarisi--to spread &lt;br /&gt;
their will throughout the land, though the Veilcarisi wanted slaves--Dark Wizard slaves--and &lt;br /&gt;
they turned against their makers.&lt;br /&gt;
 This is the world from which the Dwarves would rebuild their race--through any means &lt;br /&gt;
necessary...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59946</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59946"/>
		<updated>2009-12-20T06:23:58Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: added &amp;quot;plot&amp;quot; to the mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, and new minerals. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
 The world of Dawncastle has experianced a terrible disaster--the Dark Wizards, Sorcerers and Dracon have made a pact to destroy the world. For the most part, they succeeded--the dwarves, once a great and powerful race, have fallen, and some, tempted by greed and power, joined the Dark Allies. Some of the Elves, sworn to vengeance on this menace, have exiled themselves to prevent interferance from the rest of their kind. &lt;br /&gt;
 The goblins, a mountainous species, have been engulfed in a civil war. The basilisks have been awoken from their eternal slumber, wreaking havoc on all civilizations. The drakes have begun to interbreed with basilisks, creating the dreaded dragons--and the demons, once peaceful, have begun to attack, forcing the last clan of wizards to lock them away into chambers deep underground, encased in solid adamantine.&lt;br /&gt;
 And the Dark Allies have created a large monsterous goblinoid--the Veilcarisi--to spread their will throughout the land, though the Veilcarisi wanted slaves--Dark Wizard slaves--and they turned against their makers.&lt;br /&gt;
 This is the world from which the Dwarves would rebuild their race--through any means necessary...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59944</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59944"/>
		<updated>2009-12-20T05:05:13Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: /* New entities */ removed inacurate data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, and new minerals. &lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59711</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59711"/>
		<updated>2009-12-13T21:23:11Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: fixed data error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, and new minerals. &lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Giant Elf: Large elves, who are quite willing to trade&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59710</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59710"/>
		<updated>2009-12-13T21:22:26Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: /* New plants */ deleted section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, new minerals, and plants. &lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Giant Elf: Large elves, who are quite willing to trade&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59709</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59709"/>
		<updated>2009-12-13T21:21:54Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: /* Shrubs */ deleted section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, new minerals, and plants. &lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Giant Elf: Large elves, who are quite willing to trade&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
== New [[plant]]s ==&lt;br /&gt;
&lt;br /&gt;
=== [[Tree]]s ===&lt;br /&gt;
* Giant pine&lt;br /&gt;
* Giant magnolia&lt;br /&gt;
* Giant oak&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59707</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59707"/>
		<updated>2009-12-13T21:20:29Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: /* Development */  Fixed inacurate data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, new minerals, and plants. &lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Giant Elf: Large elves, who are quite willing to trade&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
== New [[plant]]s ==&lt;br /&gt;
&lt;br /&gt;
=== Shrubs ===&lt;br /&gt;
* Sunflower&lt;br /&gt;
* Bushberry&lt;br /&gt;
* Waterberry&lt;br /&gt;
* Bluebush berry&lt;br /&gt;
&lt;br /&gt;
=== [[Tree]]s ===&lt;br /&gt;
* Giant pine&lt;br /&gt;
* Giant magnolia&lt;br /&gt;
* Giant oak&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59706</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59706"/>
		<updated>2009-12-13T21:18:38Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: /* New Megabeasts */ added info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, new minerals, and plants. &lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Giant Elf: Large elves, who are quite willing to trade&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
== New [[plant]]s ==&lt;br /&gt;
&lt;br /&gt;
=== Shrubs ===&lt;br /&gt;
* Sunflower&lt;br /&gt;
* Bushberry&lt;br /&gt;
* Waterberry&lt;br /&gt;
* Bluebush berry&lt;br /&gt;
&lt;br /&gt;
=== [[Tree]]s ===&lt;br /&gt;
* Giant pine&lt;br /&gt;
* Giant magnolia&lt;br /&gt;
* Giant oak&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
*Black Basilisk&lt;br /&gt;
*Common Basilisk&lt;br /&gt;
*Yellow Basilisk&lt;br /&gt;
*Mechanical Basilisk&lt;br /&gt;
*Fire Dragon&lt;br /&gt;
*Water Dragon&lt;br /&gt;
*Poisoned Dragon&lt;br /&gt;
*Fire Hydra&lt;br /&gt;
*Water Hydra&lt;br /&gt;
*Poisoned Hydra&lt;br /&gt;
*Titan&lt;br /&gt;
*Titan [two kinds]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts, one of which is already available--the Basilisk. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59705</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59705"/>
		<updated>2009-12-13T21:16:06Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: /* New creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, new minerals, and plants. &lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Giant Elf: Large elves, who are quite willing to trade&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
== New [[plant]]s ==&lt;br /&gt;
&lt;br /&gt;
=== Shrubs ===&lt;br /&gt;
* Sunflower&lt;br /&gt;
* Bushberry&lt;br /&gt;
* Waterberry&lt;br /&gt;
* Bluebush berry&lt;br /&gt;
&lt;br /&gt;
=== [[Tree]]s ===&lt;br /&gt;
* Giant pine&lt;br /&gt;
* Giant magnolia&lt;br /&gt;
* Giant oak&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
Only one completed megabeast is currently in the new mod, and it is almost  indestructable. I am planning to create at least 17 more, at least half of which are going to be mechanical duplicates of their [STANDARD_FLESH] peers. I am also going to improve on existing megabeasts.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts, one of which is already available--the Basilisk. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59704</id>
		<title>Modification:Deserted squad mod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Deserted_squad_mod&amp;diff=59704"/>
		<updated>2009-12-13T21:15:29Z</updated>

		<summary type="html">&lt;p&gt;Wadrwayn: /* New entities */ Added information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod}}&lt;br /&gt;
&lt;br /&gt;
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, new minerals, and plants. &lt;br /&gt;
&lt;br /&gt;
== New [[creature]]s ==&lt;br /&gt;
* Giant Tarantula: A giant spider, primarily used by the Dracon entity.&lt;br /&gt;
* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf.&lt;br /&gt;
* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity.&lt;br /&gt;
* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean.&lt;br /&gt;
* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer.&lt;br /&gt;
* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer.&lt;br /&gt;
* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer.&lt;br /&gt;
* Mechanical dog: Wild, tamable, and trainable by an average animal trainer.&lt;br /&gt;
&lt;br /&gt;
== New entities ==&lt;br /&gt;
* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs&lt;br /&gt;
* Giant Elf: Large elves, who are quite willing to trade&lt;br /&gt;
* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade&lt;br /&gt;
*Western Dwarves: Dwarves&lt;br /&gt;
*Eastern Dwarves: Dwarves&lt;br /&gt;
*Corrupt Dwarves: Dwarves that will attack you&lt;br /&gt;
*Cave Humans: Humans that live in caves&lt;br /&gt;
*Western Humans: Humans&lt;br /&gt;
*Eastern Humans: Humans&lt;br /&gt;
*Western Elves: Elves&lt;br /&gt;
*Eastern Elves: Elves&lt;br /&gt;
*Exiled Elves: Elves that will attack you&lt;br /&gt;
*Mountain Goblins: Goblins that are friendly&lt;br /&gt;
*Twisted Goblins: Goblins that will attack you&lt;br /&gt;
*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you&lt;br /&gt;
&lt;br /&gt;
== New minerals ==&lt;br /&gt;
&lt;br /&gt;
=== [[Metal]]s ===&lt;br /&gt;
* Alumibroniorn: An alloy of alluminum, bronze, and iron.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]]s ===&lt;br /&gt;
* Raw adamintite: Similar to adamantine, but not nearly as valuable.&lt;br /&gt;
&lt;br /&gt;
== New [[plant]]s ==&lt;br /&gt;
&lt;br /&gt;
=== Shrubs ===&lt;br /&gt;
* Sunflower&lt;br /&gt;
* Bushberry&lt;br /&gt;
* Waterberry&lt;br /&gt;
* Bluebush berry&lt;br /&gt;
&lt;br /&gt;
=== [[Tree]]s ===&lt;br /&gt;
* Giant pine&lt;br /&gt;
* Giant magnolia&lt;br /&gt;
* Giant oak&lt;br /&gt;
&lt;br /&gt;
== New [[Megabeast]]s ==&lt;br /&gt;
Only one completed megabeast is currently in the new mod, and it is almost  indestructable. I am planning to create at least 17 more, at least half of which are going to be mechanical duplicates of their [STANDARD_FLESH] peers. I am also going to improve on existing megabeasts.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.&lt;br /&gt;
&lt;br /&gt;
The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts, one of which is already available--the Basilisk. But beware. Some of the megabeasts will be mechanical!&lt;/div&gt;</summary>
		<author><name>Wadrwayn</name></author>
	</entry>
</feed>