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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WindWalker737</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-11T19:32:30Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Designations_menu&amp;diff=215696</id>
		<title>Designations menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Designations_menu&amp;diff=215696"/>
		<updated>2015-02-01T04:03:00Z</updated>

		<summary type="html">&lt;p&gt;WindWalker737: /* Designations modification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}{{av}}&lt;br /&gt;
{{old|Does not include options introduced in 0.40.20}}&lt;br /&gt;
[[Image:DesignateMenu2014.PNG|right|The new, improved Designations Menu. Get yours today and receive a second one for free!]]&lt;br /&gt;
&lt;br /&gt;
The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.&lt;br /&gt;
&lt;br /&gt;
If {{K|d}} is pressed when the view is centered on an outside/above ground tile, the designation defaults to Chop down trees - {{K|t}}. If the view was centered inside/below ground, the designation defaults to Mine - {{K|d}}.&lt;br /&gt;
&lt;br /&gt;
To designate an area select the desired designation from the menu, pick a tile and press {{K|Enter}} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.  This also works across [[DF2012:Z-level|Z-levels]], allowing 3-dimensional designations in the shape of a cuboid.&lt;br /&gt;
&lt;br /&gt;
To cancel a designation use Remove Designations ({{K|x}}).&lt;br /&gt;
As of 0.40.20, all designations gained the ability to be prioritized. with 1 being highest and 7 lowest priority. Note that if two different designations have the same priority, one type may still be favored over the over. They also can now be assigned as &amp;quot;Marker only&amp;quot;, which is similar to the job being suspended. Such designations will appear cyan on your screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Mouse controls: Left Click: paint, Right Click: move marker, Right click on screen border: Move screen. The main designations menu is mouse-enabled, but sub-menus are not.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Designations Menu ==&lt;br /&gt;
&lt;br /&gt;
*Mine ({{K|d}}) - Mark tiles to be [[Mining|mined]] out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. [[Mining]] labor)&lt;br /&gt;
*Channel ({{K|h}}) - Mark tiles to be [[Channel|channeled]] out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. (req. [[Mining]] labor)&lt;br /&gt;
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. [[Mining]] labor)&lt;br /&gt;
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. [[Mining]] labor)&lt;br /&gt;
*Chop Down Trees ({{K|t}}) - Mark [[Tree]]s to be chopped down. (req. [[Wood cutting]] labor)&lt;br /&gt;
*Gather Plants ({{K|p}}) - Mark [[Shrub]]s to be gathered. (req. [[Plant gathering]] labor)&lt;br /&gt;
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Carve Fortifications ({{K|F}}) - Mark smoothed walls to have [[fortification]]s carved.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Carve Track ({{K|T}}) - Mark stone walls to be turned into track for [[minecart]]s. (req. [[Stone detailing]] labor)&lt;br /&gt;
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings.&lt;br /&gt;
*Toggle Marker ({{K|M}}) Unsuspend/Suspend a designation.&lt;br /&gt;
*Remove Designation ({{K|x}}) - Remove all designation markings.&lt;br /&gt;
*Remove Construction ({{K|n}}) - Mark [[construction]]s to be removed&lt;br /&gt;
*Bulk designation of items: ({{K|b}})&lt;br /&gt;
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].&lt;br /&gt;
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[forbid]]den.&lt;br /&gt;
**{{K|m}}: Melt Items - Mark area of objects to be [[melt]]ed.&lt;br /&gt;
**{{K|M}}: Remove Melt - Remove [[melt ]] marking from area.&lt;br /&gt;
**{{K|d}}: Dump Items - Mark area of objects to be [[dump]]ed.&lt;br /&gt;
**{{K|D}}: Remove Dump - Remove [[dump]] marking from area.&lt;br /&gt;
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be [[Hide Items or Buildings|hidden]].&lt;br /&gt;
**{{K|H}}: Unhide Items/Buildings - Remove [[Hide Items or Buildings|hide]] marking from area.&lt;br /&gt;
*Set [[Traffic|Traffic Areas]] ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.&lt;br /&gt;
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”&lt;br /&gt;
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”&lt;br /&gt;
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”&lt;br /&gt;
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”&lt;br /&gt;
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.&lt;br /&gt;
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.&lt;br /&gt;
&lt;br /&gt;
== Designations modification==&lt;br /&gt;
Mining, stair carving, and ramp carving can also be modified to change their behavior. These modifiers can be switched with {{K|a}}.&lt;br /&gt;
*Designate all: Standard behavior.&lt;br /&gt;
*Automating Ore/Gems: Once this tile has been processed, all neighboring tiles will be marked for mining, if they contain the same ore or gems. Can only be designated on revealed ores/gems. Will appear green.&lt;br /&gt;
*Designating Ores/Gems: What it says on the tin. Only works on revealed tiles.&lt;br /&gt;
*Designating Gems: See above.&lt;br /&gt;
&lt;br /&gt;
{{Category|Designations|*}}&lt;/div&gt;</summary>
		<author><name>WindWalker737</name></author>
	</entry>
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