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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WyldKarde</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WyldKarde"/>
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	<updated>2026-05-11T04:53:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28841</id>
		<title>40d Talk:Computing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28841"/>
		<updated>2007-11-23T18:17:20Z</updated>

		<summary type="html">&lt;p&gt;WyldKarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I created this page because I think it's a very interesting part of the game for advanced players.  I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand.  Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates.&lt;br /&gt;
&lt;br /&gt;
It was on the 4th of Galena 1097 that the Fortress 'The Net of Skies' became self-aware.  Panicked mechanics attempted to disengage the mechanisms, but the fortress interpreted this as an attack and designated all Dwarves as hostile... --[[User:WyldKarde|WyldKarde]] 13:17, 23 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>WyldKarde</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Bituminous_coal&amp;diff=11164</id>
		<title>40d Talk:Bituminous coal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Bituminous_coal&amp;diff=11164"/>
		<updated>2007-11-11T06:47:44Z</updated>

		<summary type="html">&lt;p&gt;WyldKarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is known ingame as &amp;quot;Bituminous coal&amp;quot;, not the other way around, and the article name should probably be changed to reflect that. Anyone with the know-how and/or privilege want to do the honours?&lt;br /&gt;
&lt;br /&gt;
==Coke ratio?==&lt;br /&gt;
Has the &amp;quot;3 for 1&amp;quot; coke ratio been tested with the new version yet? I have been trying to create coke from bituminous coal in my current fortress since there is no wood... I've created one coke from one tower-cap wood purchased from the dwarven caravan, then wanted to start out metal production with the mass produced coke from the coal... But whenever my furnace operator take one bituminous coal to the smelter, it only result in one coke. Normally there should be a net gain of two coke for each smelting, no? --[[User:Eagle of Fire|Eagle of Fire]] 22:55, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:[[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=6&amp;amp;t=001388]] Seems like a great case of someone just copying from the old wiki without checking first... -_- --[[User:Eagle of Fire|Eagle of Fire]] 23:13, 10 November 2007 (EST)&lt;br /&gt;
::Well, scratch that. My meticulous side forced me to triple check everything, and I finnaly noticed that I somehow didn't know there was a new version out already... I'm still using 32a. -_- I'm sorry for that... At least in the process I learned a thing or two on how formats and templates... Time to generate a new world!--[[User:Eagle of Fire|Eagle of Fire]] 23:50, 10 November 2007 (EST)&lt;br /&gt;
:::The 3 for 1 is taken from the reaction_stadard.txt raw. It should also hold for 32a [[User:VengefulDonut|VengefulDonut]] 01:14, 11 November 2007 (EST)&lt;br /&gt;
::::There's a bug in 32a so that smelting coal ore only resulted in one coal, which naturally would be used in smelting the next chunk of coal ore.  It's fixed for 33a. --[[User:WyldKarde|WyldKarde]] 01:47, 11 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>WyldKarde</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Restraint&amp;diff=18685</id>
		<title>40d:Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Restraint&amp;diff=18685"/>
		<updated>2007-11-06T09:49:55Z</updated>

		<summary type="html">&lt;p&gt;WyldKarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''restraint''' is a [[chain]], [[rope]] or [[cage]] which is used to restrain a dwarf or other [[creature]]. Each type of restraint does its own thing. For example, the chain or rope can be used to keep a wardog near the front door, while the cage can be used as a [[jail]] for a rowdy dwarf.&lt;br /&gt;
[[Category:Furniture]]&lt;/div&gt;</summary>
		<author><name>WyldKarde</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Aquillion&amp;diff=21584</id>
		<title>User talk:Aquillion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Aquillion&amp;diff=21584"/>
		<updated>2007-11-06T09:32:06Z</updated>

		<summary type="html">&lt;p&gt;WyldKarde: New page: Say, is this the same Aquillion who was so helpful back when I was compiling the GearHead Player's Guide? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Say, is this the same Aquillion who was so helpful back when I was compiling the GearHead Player's Guide? --[[User:WyldKarde|WyldKarde]] 04:32, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>WyldKarde</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:WyldKarde&amp;diff=19969</id>
		<title>User:WyldKarde</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:WyldKarde&amp;diff=19969"/>
		<updated>2007-11-04T22:26:35Z</updated>

		<summary type="html">&lt;p&gt;WyldKarde: New page: Wyld Karde has been ecstatic lately.  He has admired a fine computer game recently.  He slept uneasily due to lying awake planning fortresses lately. Wyld Karde likes tobacco, coffee and c...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wyld Karde has been ecstatic lately.  He has admired a fine computer game recently.  He slept uneasily due to lying awake planning fortresses lately.&lt;br /&gt;
Wyld Karde likes tobacco, coffee and complex computer games.&lt;/div&gt;</summary>
		<author><name>WyldKarde</name></author>
	</entry>
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