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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yath</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-07-09T05:54:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mysterious_construction&amp;diff=40985</id>
		<title>Mysterious construction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mysterious_construction&amp;diff=40985"/>
		<updated>2008-04-26T21:59:47Z</updated>

		<summary type="html">&lt;p&gt;Yath: Redirecting to Strange mood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[strange mood]]&lt;/div&gt;</summary>
		<author><name>Yath</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Currency&amp;diff=26068</id>
		<title>40d:Currency</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Currency&amp;diff=26068"/>
		<updated>2008-04-26T21:04:39Z</updated>

		<summary type="html">&lt;p&gt;Yath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game's currency is measured in monies (☼). Each item has a specific trade [[value]] in ☼.&lt;br /&gt;
&lt;br /&gt;
When [[dwarven economy]] sets in, coins you make will have monetary value in addition to their trade value. [[Copper]] coins are worth 1☼, [[silver]] coins are worth 5☼ and [[gold]] coins are worth 15☼. Independent of this the [[item value]] of any coins is 10.&lt;br /&gt;
&lt;br /&gt;
Using coins as trade good is not advisable as they have no quality levels.&lt;br /&gt;
&lt;br /&gt;
The monetary value of coins does NOT affect their value to you as the fortress deity.{{verify}}&lt;br /&gt;
&amp;lt;!-- last I checked, that was true. But that was before the 3D update. --Savok --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarven coins are minted at the [[Metalsmith's forge]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Trade]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Yath</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Crossbow&amp;diff=15619</id>
		<title>40d:Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Crossbow&amp;diff=15619"/>
		<updated>2008-04-26T02:45:14Z</updated>

		<summary type="html">&lt;p&gt;Yath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crossbows''' are the only hand-held ranged [[weapon]] usable by [[dwarves]].  In addition to the [[metal]]s usually used to make [[weapon]]s, crossbows can be made of [[bone]] or [[wood]].  &lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
Crossbows fire [[bolt]]s which are made from bone, wood, or weapons-grade metals. [[Quiver]]s can be given to dwarves to hold bolts, and dwarves can also hold bolts in their hands. Thus, a dwarf can effectively carry multiple stacks of bolts. Dwarves will place metal bolts in quivers in favor of wooden or bone bolts.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Scoring a successful hit with a crossbow trains the [[marksdwarf]] skill, and a high skill in marksdwarf affects accuracy with the weapon. Practicing at an [[archery target]] also improves the [[marksdwarf]] skill.  Dwarves will not waste metal bolts on [[archery target]]s. In order for your dwarves to practice, they must have a steady supply of wooden or bone bolts.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
If a dwarf is forced into melee combat while wielding a crossbow, the dwarf uses the [[hammerdwarf]] skill. It is therefore useful for marksdwarves to be trained in the hammerdwarf skill, for example by switching them from crossbow to wielding a [[hammer]] once they become a [[Champion]] marksdwarf (which tactic also prevents wooden/bone bolts being needlessly wasted by dwarfs who need no further training).&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
Wooden and bone crossbows are created in the [[bowyer's workshop]], metal ones in the [[metalsmith's forge]]. They are constructed using the [[crossbow-making]] or [[weaponsmith|weaponsmithing]] skills, respectively.&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the crossbow is added to the [[marksdwarf]] skill.  The [[material]] of the crossbow DOES NOT affect the damage done when firing, however it does affect the damage done when used as a melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]][[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Yath</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pig_tail&amp;diff=8005</id>
		<title>40d:Pig tail</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pig_tail&amp;diff=8005"/>
		<updated>2008-04-23T10:04:04Z</updated>

		<summary type="html">&lt;p&gt;Yath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pig tails''' are one of the six known indoor [[crop]]s, as such may be grown underground or in an aboveground room.  Pig tails are one of the two quickly growing [[crop]]s (the other being plump helmets), taking only 25 days to mature.&lt;br /&gt;
&lt;br /&gt;
Pig tails may be [[thresher|process]]ed at a [[Farmer's workshop|farmer's workshop]], spinning it into thread, and then used to [[weaver|weave]] [[cloth]] at a [[Loom|loom]]. &lt;br /&gt;
Otherwise, they may be [[brewery|brewed]] into Dwarven Ale.&lt;br /&gt;
&lt;br /&gt;
If you're planting pig tails for eventual [[cloth]] production, you might consider planting [[dimple cup]]s during the spring and winter, and [[dye]] the [[cloth]] to raise its value.&lt;br /&gt;
&lt;br /&gt;
Value: 2&amp;lt;br /&amp;gt;&lt;br /&gt;
Drink Value: 2&amp;lt;br /&amp;gt;&lt;br /&gt;
Seasons: Summer and Autmun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of crops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Indoor crops]]&lt;br /&gt;
[[Category:Summer crops]]&lt;br /&gt;
[[Category:Autumn crops]]&lt;/div&gt;</summary>
		<author><name>Yath</name></author>
	</entry>
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