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	<updated>2026-04-10T21:56:37Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Mechanic&amp;diff=18219</id>
		<title>40d Talk:Mechanic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Mechanic&amp;diff=18219"/>
		<updated>2009-05-30T12:54:57Z</updated>

		<summary type="html">&lt;p&gt;Yuriatayde: &lt;/p&gt;
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&lt;div&gt;I forget-do quality mechanisms change the effectiveness of a trap? Either way, skilled mechanics are pretty useful, especially now that they do more than trapmaking.[[User:Kefkakrazy|Kefkakrazy]] 03:36, 4 November 2007 (EST)&lt;br /&gt;
:Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand.&lt;br /&gt;
::I think Toady said that the quality of the mechanism was used in weapon traps like the skill of a dwarf wielding that weapon. I can't recall what effect it might have had on other types of trap, and I also can't find the relevant post. --[[User:Morlark|Morlark]]&lt;br /&gt;
:The quality of a mechanism increases the damage dealt by a trap. So an exceptional mechanism is something like 2.0x more effective then a bog standard novice mechanism; that's why I use all my shoddy mechanisms for levers and linking and keep the high quality ones aside for traps. --[[User:Markavian|Markavian]]&lt;br /&gt;
::I've found that the quality of a trap affects the reaction time of pressure plates. --[[User:Kjoery|Kjoery]] 16:53, 6 November 2007 (EST)&lt;br /&gt;
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I had 2 legendary mechanics, they linked stuff no faster than the novices. --[[User:GauHelldragon|GauHelldragon]] 21:42, 17 November 2007 (EST)&lt;br /&gt;
:This may be arbritraty since legendary mechanics may get the quickness boost from stat gain. --[[User:Eagle of Fire|Eagle of Fire]] 01:08, 18 November 2007 (EST)&lt;br /&gt;
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I just saw one of my armorsmith/mechanics change titles from 'armorsmith' to 'mechanic' after reloading a stonefall trap.  Have updated the page to say that reloading stonefall traps gives experience--I previously thought this wasn't the case.  --[[User:Sowelu|Sowelu]] 23:06, 24 November 2008 (EST)&lt;br /&gt;
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I made a hallway of crossbow loaded traps, and noticed my mechanic gaining exp from reloading them with crossbow bolts, so I added that. [[User:Yuriatayde|Yuriatayde]] 12:54, 30 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Yuriatayde</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mechanic&amp;diff=11553</id>
		<title>40d:Mechanic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mechanic&amp;diff=11553"/>
		<updated>2009-05-30T12:52:17Z</updated>

		<summary type="html">&lt;p&gt;Yuriatayde: Added Weapon Trap reloading as a source of exp for mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = #f00&lt;br /&gt;
| skill      = Mechanic&lt;br /&gt;
| speciality = Mechanic&lt;br /&gt;
| profession = [[Engineer]]&lt;br /&gt;
| job name   = Mechanics&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Construct Mechanisms&lt;br /&gt;
* Machine construction&lt;br /&gt;
* Trap construction&lt;br /&gt;
* Link up lever/pressure plate&lt;br /&gt;
* Load Trap&lt;br /&gt;
| workshop   = [[Mechanic's workshop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tile|☺|#F00|#000}} A '''mechanic''' is a [[dwarf]] with a degree of [[skill]] in the mechanics job. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics skill enabled is capable of constructing [[mechanic's workshop]]s, [[mechanism]]s and all other [[building]]s that require mechanisms such as [[lever]]s, [[gear]]s, [[traps]], and [[menacing spike]]s. They are also responsible for linking up [[lever]]s or [[pressure plate]]s to objects such as [[bridge]]s, [[floodgate]]s and other contraptions.&lt;br /&gt;
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A dwarf will gain mechanics skill by building [[mechanism]]s in the [[workshop]]. A dwarf with a high skill in mechanics is able to construct mechanisms and link up objects faster than a novice. A dwarf with a high mechanics skill is also more likely to produce high [[quality]] mechanisms at the workshop which can be used for improving trap damage.&lt;br /&gt;
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Building a mechanism at the [[mechanic's workshop]] is worth 30 [[skill point]]s.&lt;br /&gt;
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Mechanics also gain an unknown amount of experience from reloading [[Trap|stone-fall trap]]s and [[Weapon trap]]s loaded with weapons that require ammo and reloading.&lt;br /&gt;
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{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Yuriatayde</name></author>
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