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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zanziik</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zanziik"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Zanziik"/>
	<updated>2026-08-24T21:05:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mule&amp;diff=95355</id>
		<title>v0.31:Mule</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mule&amp;diff=95355"/>
		<updated>2010-04-18T19:08:34Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{CreatureInfo v0.31|name=Mule|symbol=M|color={{COLOR:6:0:0}}|bones=13|meat=12|fat=9|hoof=4|&lt;br /&gt;
eyes=2|lung=2|heart=1|intestines=1|liver=1|tripe=1|sweetbread=1|spleen=1|kidney=2|brain=1|nerves=Yes|skulls=1|skin=Yes|biome= * Common domestic}}&lt;br /&gt;
&lt;br /&gt;
:''A compact offspring of horse and donkey, bred to be a beast of burden.''&lt;br /&gt;
&lt;br /&gt;
Though this may go without saying, all mules are sterile.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:MULE]&lt;br /&gt;
	[DESCRIPTION:A compact offspring of horse and donkey, bred to be a beast of burden.]&lt;br /&gt;
	[NAME:mule:mules:mule]&lt;br /&gt;
	[CASTE_NAME:mule:mules:mule]&lt;br /&gt;
	[CHILD:1][GENERAL_CHILD_NAME:mule foal:mule foals]&lt;br /&gt;
	[CREATURE_TILE:'M'][COLOR:6:0:0]&lt;br /&gt;
	[PETVALUE:200]&lt;br /&gt;
	[PREFSTRING:stubborness]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[COMMON_DOMESTIC][PACK_ANIMAL]&lt;br /&gt;
	[BENIGN][MEANDERER][PET]&lt;br /&gt;
	[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE]&lt;br /&gt;
	[NATURAL]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:50000]&lt;br /&gt;
	[BODY_SIZE:1:0:150000]&lt;br /&gt;
	[BODY_SIZE:2:0:400000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[HOMEOTHERM:10068]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[TRADE_CAPACITY:2000]&lt;br /&gt;
	[MUNDANE]&lt;br /&gt;
	[MALE]&lt;br /&gt;
	[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]&lt;br /&gt;
			[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
	[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]&lt;br /&gt;
			[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
	[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
		[TL_COLOR_MODIFIER:BLACK:1]&lt;br /&gt;
			[TLCM_NOUN:eyes:PLURAL] }}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:DF2010:Animals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=95244</id>
		<title>v0.31 Talk:Vermin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=95244"/>
		<updated>2010-04-18T15:36:58Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just encountered a SUPER fast moving vermin called &amp;quot;many rats&amp;quot;. Assume this is a bug [[User:Cpad|Cpad]]&lt;br /&gt;
: I just encountered a &amp;quot;many rats&amp;quot; as well. It does move really fast. [[User:Kataklistika|Kataklistika]] 05:41, 14 April 2010 (UTC)&lt;br /&gt;
:: You have a slight chance to disturb a crowd of certain creatures, namely social(?) vermin. They scatter when this happens. Has happened to me many times, and is a feature&lt;br /&gt;
&lt;br /&gt;
I've seen prepared rat brains, can someone please verify that vermin provide no food products? --[[User:StrongAxe|StrongAxe]] 14:46, 15 April 2010 (UTC)&lt;br /&gt;
:I have seen that before as well... In the embark menu. Perhaps it is like cheese in the old version where the civilisation can produce food that the fortress cannot.&lt;br /&gt;
::There was a post in the devlog about a shop selling firefly brains which &amp;quot;needed a little work&amp;quot; so I assume vermin food stuffs are a bug (It was 02/17/2010, I don't know how to link to a specific blog post) --[[User:AKAfreaky|AKAfreaky]] 17:46, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I copied some raws of some vermin. As I looked through them I saw many &amp;quot;bird&amp;quot; vermin have a [child:1] tag and also male and female castes. Could that mean that some vermin are now able to breed? --[[User:Niggy|Niggy]] 23:42, 16 April 2010 (UTC)&lt;br /&gt;
:Going on the basis of mules having the [child:1] tag, with the knowledge that mules are sterile, I think this may be irrelevant. I think this verifies it enough for me, so I'm removing my own verify tag. [[User:Zanziik|Zanziik]] 20:35, 17 April 2010 (UTC)&lt;br /&gt;
::Mules don't have the different genders. These vermins have.--[[User:Niggy|Niggy]] 23:02, 17 April 2010 (UTC)&lt;br /&gt;
:::I see, thanks for clearing that up. I guess further testing is necessary. [[User:Zanziik|Zanziik]] 00:42, 18 April 2010 (UTC)&lt;br /&gt;
::::Hm, testing would be hard, since vermin are most of the time not visible, so you can't check how many are in a room, since creatures in cages don't replicate. Or do they now? I don't have a big fortress right now to test that (because I start a new one every day &amp;lt;.&amp;lt;), so could somebody please test that? --[[User:Niggy|Niggy]] 10:39, 18 April 2010 (UTC)&lt;br /&gt;
:::::I can confirm that animals in cages do not reproduce, I use this to keep my FPS up. Hmm... [[User:Zanziik|Zanziik]] 15:36, 18 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=94688</id>
		<title>v0.31 Talk:Vermin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=94688"/>
		<updated>2010-04-18T00:42:55Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just encountered a SUPER fast moving vermin called &amp;quot;many rats&amp;quot;. Assume this is a bug [[User:Cpad|Cpad]]&lt;br /&gt;
: I just encountered a &amp;quot;many rats&amp;quot; as well. It does move really fast. [[User:Kataklistika|Kataklistika]] 05:41, 14 April 2010 (UTC)&lt;br /&gt;
:: You have a slight chance to disturb a crowd of certain creatures, namely social(?) vermin. They scatter when this happens. Has happened to me many times, and is a feature&lt;br /&gt;
&lt;br /&gt;
I've seen prepared rat brains, can someone please verify that vermin provide no food products? --[[User:StrongAxe|StrongAxe]] 14:46, 15 April 2010 (UTC)&lt;br /&gt;
:I have seen that before as well... In the embark menu. Perhaps it is like cheese in the old version where the civilisation can produce food that the fortress cannot.&lt;br /&gt;
::There was a post in the devlog about a shop selling firefly brains which &amp;quot;needed a little work&amp;quot; so I assume vermin food stuffs are a bug (It was 02/17/2010, I don't know how to link to a specific blog post) --[[User:AKAfreaky|AKAfreaky]] 17:46, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I copied some raws of some vermin. As I looked through them I saw many &amp;quot;bird&amp;quot; vermin have a [child:1] tag and also male and female castes. Could that mean that some vermin are now able to breed? --[[User:Niggy|Niggy]] 23:42, 16 April 2010 (UTC)&lt;br /&gt;
:Going on the basis of mules having the [child:1] tag, with the knowledge that mules are sterile, I think this may be irrelevant. I think this verifies it enough for me, so I'm removing my own verify tag. [[User:Zanziik|Zanziik]] 20:35, 17 April 2010 (UTC)&lt;br /&gt;
::Mules don't have the different genders. These vermins have.--[[User:Niggy|Niggy]] 23:02, 17 April 2010 (UTC)&lt;br /&gt;
:::I see, thanks for clearing that up. I guess further testing is necessary. [[User:Zanziik|Zanziik]] 00:42, 18 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Zanziik/monobook.js&amp;diff=94684</id>
		<title>User:Zanziik/monobook.js</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Zanziik/monobook.js&amp;diff=94684"/>
		<updated>2010-04-18T00:31:01Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: Created page with 'importScript('User:Briess/hideAnnouncements.js');'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;importScript('User:Briess/hideAnnouncements.js');&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Trifle_pewter&amp;diff=94633</id>
		<title>v0.31:Trifle pewter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Trifle_pewter&amp;diff=94633"/>
		<updated>2010-04-17T21:35:08Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: Reformat to look like DF2010:Bronze, capitalization.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Alloy|name=Trifle pewter|color=#CCC|bgcolor=#088|color1=#CCC|color2=#880&lt;br /&gt;
|recipe=&lt;br /&gt;
* 2 {{L|Tin}} {{L|bar}}s&lt;br /&gt;
* 1 {{L|Copper}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 2 {{L|Cassiterite}}&lt;br /&gt;
* 1 {{L|Copper}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Trifle Pewter''' is an {{L|alloy}} of {{L|tin}} and {{L|copper}}.&lt;br /&gt;
&lt;br /&gt;
Trifle Pewter can be made using one of the following recipes:&lt;br /&gt;
*2x {{L|Tin}} bar + {{L|Copper}} bar&lt;br /&gt;
*2x {{L|Cassiterite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Trifle Pewter has a base value of 4, making it better for objects of wealth than its ingredients, whose base values are merely 2.  However, it is actually not recommended in this regard because {{L|fine pewter}} and {{L|bronze}} use the same ingredients (with different formulae), but have base values of 5.&lt;br /&gt;
&lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Fine_pewter&amp;diff=94631</id>
		<title>v0.31:Fine pewter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Fine_pewter&amp;diff=94631"/>
		<updated>2010-04-17T21:33:08Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Alloy|name=Fine pewter|color=#FFF|bgcolor=#CCC|color1=#CCC|color2=#880&lt;br /&gt;
|recipe=&lt;br /&gt;
* 3 {{L|Tin}} {{L|bar}}s&lt;br /&gt;
* 1 {{L|Copper}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 3 {{L|Cassiterite}}&lt;br /&gt;
* 1 {{L|Copper}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 5&lt;br /&gt;
}}&lt;br /&gt;
'''Fine Pewter''' is an {{L|alloy}} of {{L|tin}} and {{L|copper}}.&lt;br /&gt;
&lt;br /&gt;
Fine Pewter can be made using one of the following recipes:&lt;br /&gt;
*3x {{L|Tin}} bar + {{L|Copper}} bar&lt;br /&gt;
*3x {{L|Cassiterite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Fine Pewter has a value of 5. This is far more preferable for making object of value than its component parts which all have a value of 2. If you have an abundance of tin this is the best form of pewter to make (but know that {{L|Bronze}} is worth the same, and {{L|Bismuth bronze}} even more).&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[INORGANIC:PEWTER_FINE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:fine pewter]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten fine pewter]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling fine pewter]&lt;br /&gt;
	[DISPLAY_COLOR:7:7:1]&lt;br /&gt;
	[MATERIAL_VALUE:5]&lt;br /&gt;
	[SPEC_HEAT:210]&lt;br /&gt;
	[MELTING_POINT:10417]&lt;br /&gt;
	[BOILING_POINT:14684]&lt;br /&gt;
	[SOLID_DENSITY:7280]&lt;br /&gt;
	[LIQUID_DENSITY:6990]&lt;br /&gt;
	[MOLAR_MASS:118710]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:1862]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:1862] 58&lt;br /&gt;
	[TENSILE_YIELD:12000]&lt;br /&gt;
	[TENSILE_FRACTURE:100000]&lt;br /&gt;
	[TENSILE_ELASTICITY:24] 50&lt;br /&gt;
	[TORSION_YIELD:12000]&lt;br /&gt;
	[TORSION_FRACTURE:100000]&lt;br /&gt;
	[TORSION_ELASTICITY:66]&lt;br /&gt;
	[SHEAR_YIELD:12000]&lt;br /&gt;
	[SHEAR_FRACTURE:100000]&lt;br /&gt;
	[SHEAR_ELASTICITY:66] 18&lt;br /&gt;
	[BENDING_YIELD:12000]&lt;br /&gt;
	[BENDING_FRACTURE:100000]&lt;br /&gt;
	[BENDING_ELASTICITY:24]&lt;br /&gt;
	[MAX_EDGE:10000]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]}}&lt;br /&gt;
&lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Fine_pewter&amp;diff=94628</id>
		<title>v0.31:Fine pewter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Fine_pewter&amp;diff=94628"/>
		<updated>2010-04-17T21:29:54Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: Brought over from 40d with new game data, formatted to look like DF2010:Bronze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Alloy|name=Fine pewter|color=#FFF|bgcolor=#CCC|color1=#CCC|color2=#880&lt;br /&gt;
|recipe=&lt;br /&gt;
* 3 {{L|Tin}} {{L|bar}}s&lt;br /&gt;
* 1 {{L|Copper}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 3 {{L|Cassiterite}}&lt;br /&gt;
* 1 {{L|Copper}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 5&lt;br /&gt;
}}&lt;br /&gt;
'''Fine pewter''' is an {{L|alloy}} of {{L|tin}} and {{L|copper}}.&lt;br /&gt;
&lt;br /&gt;
Fine pewter can be made using one of the following recipes:&lt;br /&gt;
*3x {{L|Tin}} bar + {{L|Copper}} bar&lt;br /&gt;
*3x {{L|Cassiterite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Fine Pewter has a value of 5. This is far more preferable for making object of value than its component parts which all have a value of 2. If you have an abundance of tin this is the best form of pewter to make (but know that {{L|Bronze}} is worth the same, and {{L|Bismuth bronze}} even more).&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[INORGANIC:PEWTER_FINE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:fine pewter]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten fine pewter]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling fine pewter]&lt;br /&gt;
	[DISPLAY_COLOR:7:7:1]&lt;br /&gt;
	[MATERIAL_VALUE:5]&lt;br /&gt;
	[SPEC_HEAT:210]&lt;br /&gt;
	[MELTING_POINT:10417]&lt;br /&gt;
	[BOILING_POINT:14684]&lt;br /&gt;
	[SOLID_DENSITY:7280]&lt;br /&gt;
	[LIQUID_DENSITY:6990]&lt;br /&gt;
	[MOLAR_MASS:118710]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:1862]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:1862] 58&lt;br /&gt;
	[TENSILE_YIELD:12000]&lt;br /&gt;
	[TENSILE_FRACTURE:100000]&lt;br /&gt;
	[TENSILE_ELASTICITY:24] 50&lt;br /&gt;
	[TORSION_YIELD:12000]&lt;br /&gt;
	[TORSION_FRACTURE:100000]&lt;br /&gt;
	[TORSION_ELASTICITY:66]&lt;br /&gt;
	[SHEAR_YIELD:12000]&lt;br /&gt;
	[SHEAR_FRACTURE:100000]&lt;br /&gt;
	[SHEAR_ELASTICITY:66] 18&lt;br /&gt;
	[BENDING_YIELD:12000]&lt;br /&gt;
	[BENDING_FRACTURE:100000]&lt;br /&gt;
	[BENDING_ELASTICITY:24]&lt;br /&gt;
	[MAX_EDGE:10000]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]}}&lt;br /&gt;
&lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=94622</id>
		<title>v0.31:Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=94622"/>
		<updated>2010-04-17T21:19:38Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Alloy|name=Brass|color=#FF0|bgcolor=#880|color1=#880|color2=#CCC&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is an {{L|metal|alloy}} of {{L|zinc}} and {{L|copper}}. Brass can be used to make {{L|furniture}} and ''other objects'' at a {{L|metalsmith's forge}}.&lt;br /&gt;
&lt;br /&gt;
Brass can be made using one of the following recipes:&lt;br /&gt;
*{{L|Zinc}} bar + {{L|Copper}} bar&lt;br /&gt;
*{{L|Sphalerite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Since zinc and copper both have {{L|material value}} 2, it is profitable to make brass from their raw materials instead.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[INORGANIC:BRASS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:brass]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten brass]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling brass]&lt;br /&gt;
	[DISPLAY_COLOR:6:6:1]&lt;br /&gt;
	[MATERIAL_VALUE:7]&lt;br /&gt;
	[SPEC_HEAT:377]&lt;br /&gt;
	[MELTING_POINT:11656]&lt;br /&gt;
	[BOILING_POINT:14068]&lt;br /&gt;
	[SOLID_DENSITY:8550]&lt;br /&gt;
	[LIQUID_DENSITY:8000]&lt;br /&gt;
	[MOLAR_MASS:64000]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:600]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:600]&lt;br /&gt;
	[TENSILE_YIELD:200000]&lt;br /&gt;
	[TENSILE_FRACTURE:550000]&lt;br /&gt;
	[TENSILE_ELASTICITY:124] 110&lt;br /&gt;
	[TORSION_YIELD:200000]&lt;br /&gt;
	[TORSION_FRACTURE:550000]&lt;br /&gt;
	[TORSION_ELASTICITY:200]&lt;br /&gt;
	[SHEAR_YIELD:200000]&lt;br /&gt;
	[SHEAR_FRACTURE:550000]&lt;br /&gt;
	[SHEAR_ELASTICITY:200]&lt;br /&gt;
	[BENDING_YIELD:200000]&lt;br /&gt;
	[BENDING_FRACTURE:550000]&lt;br /&gt;
	[BENDING_ELASTICITY:124]&lt;br /&gt;
	[MAX_EDGE:10000]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=94621</id>
		<title>v0.31:Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=94621"/>
		<updated>2010-04-17T21:18:55Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Alloy|name=Brass|color=#FF0|bgcolor=#880|color1=#880|color2=#CCC&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is an {{L|metal|alloy}} of {{L|zinc}} and {{L|copper}}. Brass can be used to make {{L|furniture}} and other objects at a metalsmith's forge.&lt;br /&gt;
&lt;br /&gt;
Brass can be made using one of the following recipes:&lt;br /&gt;
*{{L|Zinc}} bar + {{L|Copper}} bar&lt;br /&gt;
*{{L|Sphalerite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Since zinc and copper both have {{L|material value}} 2, it is profitable to make brass from their raw materials instead.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[INORGANIC:BRASS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:brass]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten brass]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling brass]&lt;br /&gt;
	[DISPLAY_COLOR:6:6:1]&lt;br /&gt;
	[MATERIAL_VALUE:7]&lt;br /&gt;
	[SPEC_HEAT:377]&lt;br /&gt;
	[MELTING_POINT:11656]&lt;br /&gt;
	[BOILING_POINT:14068]&lt;br /&gt;
	[SOLID_DENSITY:8550]&lt;br /&gt;
	[LIQUID_DENSITY:8000]&lt;br /&gt;
	[MOLAR_MASS:64000]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:600]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:600]&lt;br /&gt;
	[TENSILE_YIELD:200000]&lt;br /&gt;
	[TENSILE_FRACTURE:550000]&lt;br /&gt;
	[TENSILE_ELASTICITY:124] 110&lt;br /&gt;
	[TORSION_YIELD:200000]&lt;br /&gt;
	[TORSION_FRACTURE:550000]&lt;br /&gt;
	[TORSION_ELASTICITY:200]&lt;br /&gt;
	[SHEAR_YIELD:200000]&lt;br /&gt;
	[SHEAR_FRACTURE:550000]&lt;br /&gt;
	[SHEAR_ELASTICITY:200]&lt;br /&gt;
	[BENDING_YIELD:200000]&lt;br /&gt;
	[BENDING_FRACTURE:550000]&lt;br /&gt;
	[BENDING_ELASTICITY:124]&lt;br /&gt;
	[MAX_EDGE:10000]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bronze&amp;diff=94620</id>
		<title>v0.31:Bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bronze&amp;diff=94620"/>
		<updated>2010-04-17T21:17:51Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Alloy|name=Bronze|color=#880|bgcolor=#800|color1=#880|color2=#CCC&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|tin}} {{L|bar}}&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|cassiterite}}&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 5}}&lt;br /&gt;
&lt;br /&gt;
'''Bronze''' is an alloy of tin and copper. Bronze produces better weapons than pure {{L|Iron}}. Bronze can also be used to make {{L|furniture}} and ''other objects'' at a {{L|metalsmith's forge}}.&lt;br /&gt;
&lt;br /&gt;
Bronze can be made using one of the following recipes:&lt;br /&gt;
&lt;br /&gt;
*{{L|Tin}} bar + {{L|Copper}} bar&lt;br /&gt;
*{{L|Cassiterite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Bronze has a {{L|value}} of 5 and uses the same ingredients as {{L|fine pewter}} (which also has a value of 5). If you find yourself short of {{L|tin}}, use this metal to make your objects of art instead of using fine pewter.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
[INORGANIC:BRONZE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:bronze]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten bronze]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling bronze]&lt;br /&gt;
	[DISPLAY_COLOR:6:4:0]&lt;br /&gt;
	[MATERIAL_VALUE:5]&lt;br /&gt;
	[SPEC_HEAT:435]&lt;br /&gt;
	[MELTING_POINT:11868]&lt;br /&gt;
	[BOILING_POINT:14140]&lt;br /&gt;
	[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]&lt;br /&gt;
	[SOLID_DENSITY:8250]&lt;br /&gt;
	[LIQUID_DENSITY:8020]&lt;br /&gt;
	[MOLAR_MASS:80000]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:600]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:600]&lt;br /&gt;
	[TENSILE_YIELD:137000]&lt;br /&gt;
	[TENSILE_FRACTURE:241000]&lt;br /&gt;
	[TENSILE_ELASTICITY:124] 110&lt;br /&gt;
	[TORSION_YIELD:137000]&lt;br /&gt;
	[TORSION_FRACTURE:241000]&lt;br /&gt;
	[TORSION_ELASTICITY:200]&lt;br /&gt;
	[SHEAR_YIELD:137000]&lt;br /&gt;
	[SHEAR_FRACTURE:241000]&lt;br /&gt;
	[SHEAR_ELASTICITY:200]&lt;br /&gt;
	[BENDING_YIELD:137000]&lt;br /&gt;
	[BENDING_FRACTURE:241000]&lt;br /&gt;
	[BENDING_ELASTICITY:124]&lt;br /&gt;
	[MAX_EDGE:10000]}}&lt;br /&gt;
&lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=94619</id>
		<title>v0.31:Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=94619"/>
		<updated>2010-04-17T21:16:54Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: Reformat to look like DF2010:Bronze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Alloy|name=Brass|color=#FF0|bgcolor=#880|color1=#880|color2=#CCC&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is an {{L|metal|alloy}} of {{L|zinc}} and {{L|copper}}.&lt;br /&gt;
&lt;br /&gt;
Brass can be made using one of the following recipes:&lt;br /&gt;
*{{L|Zinc}} bar + {{L|Copper}} bar&lt;br /&gt;
*{{L|Sphalerite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Since zinc and copper both have {{L|material value}} 2, it is profitable to make brass from their raw materials instead.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[INORGANIC:BRASS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:brass]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten brass]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling brass]&lt;br /&gt;
	[DISPLAY_COLOR:6:6:1]&lt;br /&gt;
	[MATERIAL_VALUE:7]&lt;br /&gt;
	[SPEC_HEAT:377]&lt;br /&gt;
	[MELTING_POINT:11656]&lt;br /&gt;
	[BOILING_POINT:14068]&lt;br /&gt;
	[SOLID_DENSITY:8550]&lt;br /&gt;
	[LIQUID_DENSITY:8000]&lt;br /&gt;
	[MOLAR_MASS:64000]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:600]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:600]&lt;br /&gt;
	[TENSILE_YIELD:200000]&lt;br /&gt;
	[TENSILE_FRACTURE:550000]&lt;br /&gt;
	[TENSILE_ELASTICITY:124] 110&lt;br /&gt;
	[TORSION_YIELD:200000]&lt;br /&gt;
	[TORSION_FRACTURE:550000]&lt;br /&gt;
	[TORSION_ELASTICITY:200]&lt;br /&gt;
	[SHEAR_YIELD:200000]&lt;br /&gt;
	[SHEAR_FRACTURE:550000]&lt;br /&gt;
	[SHEAR_ELASTICITY:200]&lt;br /&gt;
	[BENDING_YIELD:200000]&lt;br /&gt;
	[BENDING_FRACTURE:550000]&lt;br /&gt;
	[BENDING_ELASTICITY:124]&lt;br /&gt;
	[MAX_EDGE:10000]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=94591</id>
		<title>v0.31:Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=94591"/>
		<updated>2010-04-17T21:08:02Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: Brought over from 40d with new game data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Alloy|name=Brass|color=#FF0|bgcolor=#880|color1=#880|color2=#CCC&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is an {{L|metal|alloy}} of two {{L|metal}}s, combining (1) {{L|zinc}} and (1) {{L|copper}}, from either {{L|ore}}s or {{L|bar}}s. Since zinc and copper both have {{L|material value}} 2, it is profitable to make brass from their raw materials instead.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[INORGANIC:BRASS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:brass]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten brass]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling brass]&lt;br /&gt;
	[DISPLAY_COLOR:6:6:1]&lt;br /&gt;
	[MATERIAL_VALUE:7]&lt;br /&gt;
	[SPEC_HEAT:377]&lt;br /&gt;
	[MELTING_POINT:11656]&lt;br /&gt;
	[BOILING_POINT:14068]&lt;br /&gt;
	[SOLID_DENSITY:8550]&lt;br /&gt;
	[LIQUID_DENSITY:8000]&lt;br /&gt;
	[MOLAR_MASS:64000]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:600]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:600]&lt;br /&gt;
	[TENSILE_YIELD:200000]&lt;br /&gt;
	[TENSILE_FRACTURE:550000]&lt;br /&gt;
	[TENSILE_ELASTICITY:124] 110&lt;br /&gt;
	[TORSION_YIELD:200000]&lt;br /&gt;
	[TORSION_FRACTURE:550000]&lt;br /&gt;
	[TORSION_ELASTICITY:200]&lt;br /&gt;
	[SHEAR_YIELD:200000]&lt;br /&gt;
	[SHEAR_FRACTURE:550000]&lt;br /&gt;
	[SHEAR_ELASTICITY:200]&lt;br /&gt;
	[BENDING_YIELD:200000]&lt;br /&gt;
	[BENDING_FRACTURE:550000]&lt;br /&gt;
	[BENDING_ELASTICITY:124]&lt;br /&gt;
	[MAX_EDGE:10000]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=94580</id>
		<title>v0.31 Talk:Vermin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=94580"/>
		<updated>2010-04-17T20:37:38Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just encountered a SUPER fast moving vermin called &amp;quot;many rats&amp;quot;. Assume this is a bug [[User:Cpad|Cpad]]&lt;br /&gt;
: I just encountered a &amp;quot;many rats&amp;quot; as well. It does move really fast. [[User:Kataklistika|Kataklistika]] 05:41, 14 April 2010 (UTC)&lt;br /&gt;
:: You have a slight chance to disturb a crowd of certain creatures, namely social(?) vermin. They scatter when this happens. Has happened to me many times, and is a feature&lt;br /&gt;
&lt;br /&gt;
I've seen prepared rat brains, can someone please verify that vermin provide no food products? --[[User:StrongAxe|StrongAxe]] 14:46, 15 April 2010 (UTC)&lt;br /&gt;
:I have seen that before as well... In the embark menu. Perhaps it is like cheese in the old version where the civilisation can produce food that the fortress cannot.&lt;br /&gt;
::There was a post in the devlog about a shop selling firefly brains which &amp;quot;needed a little work&amp;quot; so I assume vermin food stuffs are a bug (It was 02/17/2010, I don't know how to link to a specific blog post) --[[User:AKAfreaky|AKAfreaky]] 17:46, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I copied some raws of some vermin. As I looked through them I saw many &amp;quot;bird&amp;quot; vermin have a [child:1] tag and also male and female castes. Could that mean that some vermin are now able to breed? --[[User:Niggy|Niggy]] 23:42, 16 April 2010 (UTC)&lt;br /&gt;
:Going on the basis of mules having the [child:1] tag, with the knowledge that mules are sterile, I think this may be irrelevant. I think this verifies it enough for me, so I'm removing my own verify tag. [[User:Zanziik|Zanziik]] 20:35, 17 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Vermin&amp;diff=94579</id>
		<title>v0.31:Vermin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Vermin&amp;diff=94579"/>
		<updated>2010-04-17T20:36:57Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: Removed my own verify, see talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
&lt;br /&gt;
'''Vermin''' are small {{L|creature}}s such as {{L|rat}}s, {{L|bat}}s, and {{L|lizard}}s which are difficult to see. The presence of vermin can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen.  The main distinctions between vermin and {{L|creature}}s are that vermin:&lt;br /&gt;
# Do not attack and cannot be engaged in {{L|combat}} or trigger {{L|trap}}s &lt;br /&gt;
# Do not provide {{L|meat}}, {{L|bone}}s and other by-products of butchery{{verify}}&lt;br /&gt;
# Do not breed, but &amp;quot;spawn&amp;quot;, spontaneously appearing in their natural environment or {{L|biome}}&lt;br /&gt;
&lt;br /&gt;
See [[:Category:DF2010:Vermin|the vermin category page]] for a list of vermin.&lt;br /&gt;
&lt;br /&gt;
{{Category|Vermin}}&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=94578</id>
		<title>v0.31 Talk:Vermin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=94578"/>
		<updated>2010-04-17T20:35:37Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just encountered a SUPER fast moving vermin called &amp;quot;many rats&amp;quot;. Assume this is a bug [[User:Cpad|Cpad]]&lt;br /&gt;
: I just encountered a &amp;quot;many rats&amp;quot; as well. It does move really fast. [[User:Kataklistika|Kataklistika]] 05:41, 14 April 2010 (UTC)&lt;br /&gt;
:: You have a slight chance to disturb a crowd of certain creatures, namely social(?) vermin. They scatter when this happens. Has happened to me many times, and is a feature&lt;br /&gt;
&lt;br /&gt;
I've seen prepared rat brains, can someone please verify that vermin provide no food products? --[[User:StrongAxe|StrongAxe]] 14:46, 15 April 2010 (UTC)&lt;br /&gt;
:I have seen that before as well... In the embark menu. Perhaps it is like cheese in the old version where the civilisation can produce food that the fortress cannot.&lt;br /&gt;
::There was a post in the devlog about a shop selling firefly brains which &amp;quot;needed a little work&amp;quot; so I assume vermin food stuffs are a bug (It was 02/17/2010, I don't know how to link to a specific blog post) --[[User:AKAfreaky|AKAfreaky]] 17:46, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I copied some raws of some vermin. As I looked through them I saw many &amp;quot;bird&amp;quot; vermin have a [child:1] tag and also male and female castes. Could that mean that some vermin are now able to breed? --[[User:Niggy|Niggy]] 23:42, 16 April 2010 (UTC)&lt;br /&gt;
:Going on the basis of mules having the [child:1] tag, with the knowledge that mules are sterile, I think this may be irrelevant. [[User:Zanziik|Zanziik]] 20:35, 17 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Vermin&amp;diff=94443</id>
		<title>v0.31:Vermin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Vermin&amp;diff=94443"/>
		<updated>2010-04-17T16:14:04Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
&lt;br /&gt;
'''Vermin''' are small {{L|creature}}s such as {{L|rat}}s, {{L|bat}}s, and {{L|lizard}}s which are difficult to see. The presence of vermin can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen.  The main distinctions between vermin and {{L|creature}}s are that vermin:&lt;br /&gt;
# Do not attack and cannot be engaged in {{L|combat}} or trigger {{L|trap}}s &lt;br /&gt;
# Do not provide {{L|meat}}, {{L|bone}}s and other by-products of butchery{{verify}}&lt;br /&gt;
# Do not breed, but &amp;quot;spawn&amp;quot;, spontaneously appearing in their natural environment or {{L|biome}}{{verify}}&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Ore&amp;diff=94298</id>
		<title>v0.31:Ore</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Ore&amp;diff=94298"/>
		<updated>2010-04-17T15:40:04Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
'''Ores''' are a type of {{l|stone}} that can be used to create {{l|bar}}s of pure {{l|metal}}s and {{l|alloy}}s at the {{l|smelter}}.  Many ores are quite valuable as mined, and a {{l|mason}} or {{l|stone crafter}} can work them the same as any stone.  However, ores fall into the {{l|economic stone}} category, and so must be designated for non-restricted use in the {{l|z-stone}} menu.  Others can be combined when initially smelted into alloys, while others must first be made into bars of pure metal and then ''those'' combined to create the desired alloy.&lt;br /&gt;
&lt;br /&gt;
All ores are {{l|fire-safe}} material.  Some are also {{l|magma-safe}}.&lt;br /&gt;
&lt;br /&gt;
Note that in some cases ore {{l|value#material value|value}} (given below) and {{l|metal}} value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.&lt;br /&gt;
&lt;br /&gt;
Metal ores with two possible metals listed below always create the first metal when {{l|smelting}}, but have a chance of creating the second metal as well. Different rules apply to creating alloys.&lt;br /&gt;
&lt;br /&gt;
Nearly all unmined ores are represented by the {{Raw Tile|£|#FFF|#000}} symbol.  Exceptions are native aluminum, bismuthinite, and magnetite (which appear as {{Raw Tile|^|#FFF|#000}}, {{Raw Tile|%|#FFF|#000}}, and {{Raw Tile|~|#FFF|#000}}, respectively), as well as cinnabar and cobaltite (which appear as {{Raw Tile|£|#FFF|#000}} but cannot be refined into mercury or cobalt as they would be in real life).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore&lt;br /&gt;
! Found in&lt;br /&gt;
! Metal created&lt;br /&gt;
! Value&lt;br /&gt;
! Metal value&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Raw adamantine|Raw&amp;lt;br /&amp;gt;Adamantine}} *||The depths||{{l|Adamantine}} *||250||300&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Native aluminum|Aluminum, native}}||All {{l|Igneous extrusive layer|Igneous Extrusive}}'''(S)'''||{{l|Aluminum}}||40||40&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Bismuthinite}}||{{l|Granite}}'''(S)'''||{{l|Bismuth}}||1||2&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Cassiterite}}||All {{l|Alluvial layer|Alluvial}}'''(S)''', {{l|Granite}}'''(V)'''||{{l|Tin}}||2||2&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Native copper|Copper, native}}||All {{l|Igneous extrusive layer|Igneous Extrusive}}'''(V)''', {{l|Sandstone}}'''(V)'''||{{l|Copper}}||2||2&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Galena}}||All {{l|Igneous extrusive layer|Igneous extrusive}}'''(V)''', All {{l|Metamorphic layer|Metamorphic}}'''(V)''', {{l|Granite}}'''(V)''', {{l|Limestone}}'''(V)'''||{{l|Lead}}, {{l|Silver|Silver (50%)}}||5||2 (10)&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Garnierite}}||{{l|Gabbro}}'''(V)'''||{{l|Nickel}}||2||2&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Native gold|Gold, native}}||All {{l|stone|Igneous}}'''(V)''', All {{l|Alluvial layer|Alluvial}}'''(S)'''||{{l|Gold}}||30||30&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Hematite}}||All {{l|Sedimentary layer|Sedimentary}}'''(V)''', All {{l|Igneous extrusive layer|Igneous extrusive}}'''(V)'''||{{l|Iron}}||8||10&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Horn silver}}||{{l|Native silver}}'''(S)'''||{{l|Silver}}||10||10&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Limonite}}||All {{l|Sedimentary layer|Sedimentary}}'''(V)'''||{{l|Iron}}||8||10&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Magnetite}}||All {{l|Sedimentary layer|Sedimentary}}'''(L)'''||{{l|Iron}}||8||10&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Malachite}}||{{l|Limestone}}'''(V)''', {{l|Marble}}'''(V)'''||{{l|Copper}}||2||2&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Native platinum|Platinum, native}}||All {{l|Alluvial layer|Alluvial}}'''(S)''', {{l|Olivine}}'''(V)''', {{l|Magnetite}}'''(V)''', {{l|Chromite}}'''(S)'''||{{l|Platinum}}||40||40&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Native silver|Silver, native}}||{{l|Granite}}'''(V)''', {{l|Gneiss}}'''(V)'''||{{l|Silver}}||10||10&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Sphalerite}}||All {{l|Metamorphic layer|Metamorphic}}'''(V)'''||{{l|Zinc}}||2||2&lt;br /&gt;
|-&lt;br /&gt;
|{{l|Tetrahedrite}}||All {{l|Stone}}'''(V)'''||{{l|Copper}}, {{l|Silver|Silver (20%)}}||3||2 (10)&lt;br /&gt;
|}&lt;br /&gt;
:'''(L)''' - occurs in large clusters&lt;br /&gt;
:'''(V)''' - occurs in veins&lt;br /&gt;
:'''(S)''' - occurs in small clusters&lt;br /&gt;
:'''(1)''' - occurs in individual tiles&lt;br /&gt;
&lt;br /&gt;
:''(* Note that {{l|raw adamantine}}/{{l|adamantine}} does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)''&lt;br /&gt;
&lt;br /&gt;
===See Also:===&lt;br /&gt;
&lt;br /&gt;
:* {{l|Smelting}}&lt;br /&gt;
:* {{l|Metal}}s&lt;br /&gt;
:* {{l|Vein|Clusters &amp;amp; Veins}}&lt;br /&gt;
:* {{l|Exploratory mining}}&lt;br /&gt;
:* {{l|The Non-Dwarf's Guide to Rock}}&lt;br /&gt;
:* {{l|stone}}&lt;br /&gt;
:* {{l|gem}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ore|*]]&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Copper&amp;diff=94286</id>
		<title>v0.31:Copper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Copper&amp;diff=94286"/>
		<updated>2010-04-17T14:14:25Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{human}}&lt;br /&gt;
{{Metal|name=Copper|color=#880|bgcolor=#800|&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|Brass}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Billon}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Fine pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Trifle pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Lay pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Nickel silver}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Black bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Sterling silver}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Rose gold}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Bismuth bronze}} at {{L|smelter}}&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Native copper}} &lt;br /&gt;
* {{L|Malachite}}&lt;br /&gt;
* {{L|Tetrahedrite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Copper''' is a {{L|metal}} used in a large number of alloys. It is also one of the least valuable of the metals. Because of this, it may be best to use copper to smelt more valuable alloys.&lt;br /&gt;
&lt;br /&gt;
'''Copper''' is smelted (at a {{L|Smelter}}) from {{L|Native copper}}, {{L|Malachite}}, or {{L|Tetrahedrite}}. &lt;br /&gt;
&lt;br /&gt;
'''Copper''' may be combined with other metals at a {{L|smelter}}. The following is a list of recipes involving copper:&lt;br /&gt;
*{{L|Brass}} = Copper + {{L|Zinc}}&lt;br /&gt;
*{{L|Bronze}} = Copper + {{L|Tin}}&lt;br /&gt;
*{{L|Billon}} = Copper + {{L|Silver}}&lt;br /&gt;
*{{L|Fine pewter}} = Copper + 3x {{L|Tin}}&lt;br /&gt;
*{{L|Trifle pewter}} = Copper + 2x {{L|Tin}}&lt;br /&gt;
*{{L|Lay pewter}} = Copper + 2x {{L|Tin}} + {{L|Lead}}&lt;br /&gt;
*{{L|Nickel silver}} = Copper + 2x {{L|Nickel}} + {{L|Zinc}}&lt;br /&gt;
*{{L|Black bronze}} = 2x Copper + {{L|Silver}} + {{L|Gold}}&lt;br /&gt;
*{{L|Sterling silver}} = Copper + 3x {{L|Silver}}&lt;br /&gt;
*{{L|Rose gold}} = Copper + 3x {{L|Gold}}&lt;br /&gt;
*{{L|Bismuth bronze}} = 2x Copper + {{L|Tin}} + {{L|Bismuth}}&lt;br /&gt;
&lt;br /&gt;
{{Game Data|[INORGANIC:COPPER]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:copper]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten copper]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling copper]&lt;br /&gt;
	[DISPLAY_COLOR:6:4:0]&lt;br /&gt;
	[MATERIAL_VALUE:2]&lt;br /&gt;
	[SPEC_HEAT:385]&lt;br /&gt;
	[MELTING_POINT:11952]&lt;br /&gt;
	[BOILING_POINT:14611]&lt;br /&gt;
	[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]&lt;br /&gt;
	[SOLID_DENSITY:8930]&lt;br /&gt;
	[LIQUID_DENSITY:8020]&lt;br /&gt;
	[MOLAR_MASS:63546]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:771]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:771] 140&lt;br /&gt;
	[TENSILE_YIELD:70000]&lt;br /&gt;
	[TENSILE_FRACTURE:220000]&lt;br /&gt;
	[TENSILE_ELASTICITY:58] 120&lt;br /&gt;
	[TORSION_YIELD:70000]&lt;br /&gt;
	[TORSION_FRACTURE:220000]&lt;br /&gt;
	[TORSION_ELASTICITY:145]&lt;br /&gt;
	[SHEAR_YIELD:70000]&lt;br /&gt;
	[SHEAR_FRACTURE:220000]&lt;br /&gt;
	[SHEAR_ELASTICITY:145] 48&lt;br /&gt;
	[BENDING_YIELD:70000]&lt;br /&gt;
	[BENDING_FRACTURE:220000]&lt;br /&gt;
	[BENDING_ELASTICITY:58]&lt;br /&gt;
	[MAX_EDGE:10000]}}&lt;br /&gt;
&lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Copper&amp;diff=94053</id>
		<title>v0.31 Talk:Copper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Copper&amp;diff=94053"/>
		<updated>2010-04-17T00:27:45Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: Created page with 'Brought most information over from 40d:Copper, but verified all the alloys info in the raws just to make sure nothing had changed. Not certain if the Properties section shoul…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brought most information over from [[40d:Copper]], but verified all the alloys info in the raws just to make sure nothing had changed. Not certain if the Properties section should contain info about the melting point, etc. on metals: [[Bronze]] does not, but since these metals can be used in [[construction]], I believe it should be included... Any thoughts? [[User:Zanziik|Zanziik]] 00:27, 17 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Copper&amp;diff=94049</id>
		<title>v0.31:Copper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Copper&amp;diff=94049"/>
		<updated>2010-04-17T00:22:41Z</updated>

		<summary type="html">&lt;p&gt;Zanziik: Created page from 40d:Copper, raws, in the format of DF2010:Bronze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Metal|name=Copper|color=#880|bgcolor=#800|&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|Brass}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Billon}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Fine Pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Trifle Pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Lay Pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Nickel Silver}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Black Bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Sterling Silver}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Rose Gold}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Bismuth Bronze}} at {{L|smelter}}&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Native copper}} &lt;br /&gt;
* {{L|Malachite}}&lt;br /&gt;
* {{L|Tetrahedrite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Copper''' is a {{L|metal}} used in a large number of alloys. It is also one of the least valuable of the metals. Because of this, it may be best to use copper to smelt more valuable alloys.&lt;br /&gt;
&lt;br /&gt;
'''Copper''' is smelted (at a {{L|Smelter}}) from {{L|Native copper}}, {{L|Malachite}}, or {{L|Tetrahedrite}}. &lt;br /&gt;
&lt;br /&gt;
'''Copper''' may be combined with other metals at a {{L|smelter}}. The following is a list of recipes involving copper:&lt;br /&gt;
*{{L|Brass}} = Copper + {{L|Zinc}}&lt;br /&gt;
*{{L|Bronze}} = Copper + {{L|Tin}}&lt;br /&gt;
*{{L|Billon}} = Copper + {{L|Silver}}&lt;br /&gt;
*{{L|Fine Pewter}} = Copper + 3x {{L|Tin}}&lt;br /&gt;
*{{L|Trifle Pewter}} = Copper + 2x {{L|Tin}}&lt;br /&gt;
*{{L|Lay Pewter}} = Copper + 2x {{L|Tin}} + {{L|Lead}}&lt;br /&gt;
*{{L|Nickel Silver}} = Copper + 2x {{L|Nickel}} + {{L|Zinc}}&lt;br /&gt;
*{{L|Black Bronze}} = 2x Copper + {{L|Silver}} + {{L|Gold}}&lt;br /&gt;
*{{L|Sterling Silver}} = Copper + 3x {{L|Silver}}&lt;br /&gt;
*{{L|Rose Gold}} = Copper + 3x {{L|Gold}}&lt;br /&gt;
*{{L|Bismuth Bronze}} = 2x Copper + {{L|Tin}} + {{L|Bismuth}}&lt;br /&gt;
&lt;br /&gt;
{{Game Data|[INORGANIC:COPPER]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
	[STATE_NAME_ADJ:ALL_SOLID:copper]&lt;br /&gt;
	[STATE_NAME_ADJ:LIQUID:molten copper]&lt;br /&gt;
	[STATE_NAME_ADJ:GAS:boiling copper]&lt;br /&gt;
	[DISPLAY_COLOR:6:4:0]&lt;br /&gt;
	[MATERIAL_VALUE:2]&lt;br /&gt;
	[SPEC_HEAT:385]&lt;br /&gt;
	[MELTING_POINT:11952]&lt;br /&gt;
	[BOILING_POINT:14611]&lt;br /&gt;
	[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]&lt;br /&gt;
	[ITEMS_HARD]&lt;br /&gt;
	[ITEMS_METAL]&lt;br /&gt;
	[ITEMS_BARRED]&lt;br /&gt;
	[ITEMS_SCALED]&lt;br /&gt;
	[SOLID_DENSITY:8930]&lt;br /&gt;
	[LIQUID_DENSITY:8020]&lt;br /&gt;
	[MOLAR_MASS:63546]&lt;br /&gt;
	[IMPACT_YIELD:1080000]&lt;br /&gt;
	[IMPACT_FRACTURE:1080000]&lt;br /&gt;
	[IMPACT_ELASTICITY:771]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1080000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1080000]&lt;br /&gt;
	[COMPRESSIVE_ELASTICITY:771] 140&lt;br /&gt;
	[TENSILE_YIELD:70000]&lt;br /&gt;
	[TENSILE_FRACTURE:220000]&lt;br /&gt;
	[TENSILE_ELASTICITY:58] 120&lt;br /&gt;
	[TORSION_YIELD:70000]&lt;br /&gt;
	[TORSION_FRACTURE:220000]&lt;br /&gt;
	[TORSION_ELASTICITY:145]&lt;br /&gt;
	[SHEAR_YIELD:70000]&lt;br /&gt;
	[SHEAR_FRACTURE:220000]&lt;br /&gt;
	[SHEAR_ELASTICITY:145] 48&lt;br /&gt;
	[BENDING_YIELD:70000]&lt;br /&gt;
	[BENDING_FRACTURE:220000]&lt;br /&gt;
	[BENDING_ELASTICITY:58]&lt;br /&gt;
	[MAX_EDGE:10000]}}&lt;br /&gt;
&lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Zanziik</name></author>
	</entry>
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