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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zergl</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zergl"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Zergl"/>
	<updated>2026-08-17T22:09:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Captain_of_the_guard&amp;diff=117106</id>
		<title>v0.31:Captain of the guard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Captain_of_the_guard&amp;diff=117106"/>
		<updated>2010-06-07T02:38:52Z</updated>

		<summary type="html">&lt;p&gt;Zergl: added {{gamedata}} for the raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Captain of the Guard&lt;br /&gt;
| office= Office&lt;br /&gt;
| quarters= Quarters&lt;br /&gt;
| dining= Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=1&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your {{L|sheriff}} noble gets promoted to Captain of the Guard. If you have managed your Fortress up to this point without a sheriff, the position of the Captain of the Guard will be vacant and you can assign one. The current Sheriff/Captain can still be removed from office and the post once again be vacant.&lt;br /&gt;
&lt;br /&gt;
The Captain of the Guard leads the {{L|fortress guard}}, which aids the Captain in the enforcement of {{L|justice}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata|}}&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Military Ranks}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Captain_of_the_guard/raw&amp;diff=117105</id>
		<title>v0.31:Captain of the guard/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Captain_of_the_guard/raw&amp;diff=117105"/>
		<updated>2010-06-07T02:38:31Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Added raws for Captain of the Guard. RAWS FOR THE RAWS GOD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	[POSITION:CAPTAIN_OF_THE_GUARD]&lt;br /&gt;
		[NAME:captain of the guard:captains of the guard]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:LAW_ENFORCEMENT]&lt;br /&gt;
		[SQUAD:10:fortress guard:fortress guards]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[REQUIRES_POPULATION:50]&lt;br /&gt;
		[PRECEDENCE:105]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:1:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_BOXES:1]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:250]&lt;br /&gt;
		[REQUIRED_BEDROOM:250]&lt;br /&gt;
		[REQUIRED_DINING:250]&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Maximizing_framerate&amp;diff=116525</id>
		<title>v0.31:Maximizing framerate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Maximizing_framerate&amp;diff=116525"/>
		<updated>2010-06-02T04:29:34Z</updated>

		<summary type="html">&lt;p&gt;Zergl: /* Way to increase your framerate */  Accelerator is obsolete as of .04, but leaving it in for people that hesitate to switch for now - Partial printing is currently disabled in .04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{AV}}&lt;br /&gt;
&lt;br /&gt;
[[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of Dwarf Fortress with Frames Per Second displayed.]]&lt;br /&gt;
&lt;br /&gt;
Framerate is used in Dwarf Fortress to measure the speed at which the game is running. To check your FPS (frames per second) in Dwarf Fortress, simply change [FPS:NO] to [FPS:YES] in {{l|init.txt}}, and your FPS will be displayed near the top right corner of the screen.&lt;br /&gt;
&lt;br /&gt;
==Way to increase your framerate==&lt;br /&gt;
&lt;br /&gt;
*Using Baughn's Accelerator program. This was written for the old 40d stuff before most of the recent graphics updates. It is generally reported to increase performance in both windows and WINE DF games, though there have been some reports of a blue tinge and instability arising from the accelerator. See the Bay12 thread  [http://www.bay12games.com/forum/index.php?topic=51957.0 here]. Please note that this is intended solely as a stopgap until the 40d-graphics merge, so if it doesn't work, don't use it. Baughn has stated that he will not devote time to bugtesting it.&lt;br /&gt;
:: Obsolete as of 31.04 which introduced the 40d-graphics merge. Trying to use it will only cause DF to crash at launch.&lt;br /&gt;
&lt;br /&gt;
*Changing [PARTIAL_PRINT:NO:2] to [PARTIAL_PRINT:YES:2] often dramatically improves performance.&lt;br /&gt;
:: In 31.04 partial printing is currently disabled as a workaround for other problems according to a forum post by Baughn and will likely be back in 31.05.&lt;br /&gt;
&lt;br /&gt;
*Disabling [[Temperature]] and [[Weather]] in the init file has been shown to increase speed.&lt;br /&gt;
&lt;br /&gt;
*Limiting the number of dwarves and other moving units (cage/butcher animals!) greatly helps keep speed up.&lt;br /&gt;
&lt;br /&gt;
*World size and fortress site size increase RAM usage and decrease speed. Check if you are happier with an embark rectangle of 3x3 and a medium or small world.&lt;br /&gt;
&lt;br /&gt;
*It has been reported that some people experience &amp;quot;lockdowns&amp;quot; (severe drops in fps for several seconds) when building a well.You may want to try removing yours.&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Fortress&amp;diff=116184</id>
		<title>v0.31 Talk:Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Fortress&amp;diff=116184"/>
		<updated>2010-05-31T14:36:55Z</updated>

		<summary type="html">&lt;p&gt;Zergl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone verify that this hasn't changed since 40d? [[User:Numeral|Numeral]] 09:11, 2 May 2010 (UTC)&lt;br /&gt;
: I can at least verify that the transition point from village to town is correct and I will try to pay attention at the other population numbers as well. I will also try check if/when the titles of the administrative nobles change. [[User:Zergl|Zergl]] 14:36, 31 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Buildings&amp;diff=116176</id>
		<title>Template:Buildings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Buildings&amp;diff=116176"/>
		<updated>2010-05-31T10:51:36Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Fixed link to Category: Machine Components&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{{#switch:{{NAMESPACE}}|#default=This is an unrecognised namespace. Please go [[Template:Buildings|here]] and configure the template for this new namespace.|40d=|DF2010=|Template=This template should go at the bottom of the article, just above the categories, and provides a link to other building articles.}}&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Building}}s&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | {{L|Workshop}}s • {{L|Furnace}}s&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Rooms}}'''&lt;br /&gt;
| {{L|Barracks}} • {{L|Bedroom}} • {{L|Dining room}} {{#ifeq:{{NAMESPACE}}|DF2010| • {{L|Dormitory}}}}&amp;lt;br&amp;gt;{{L|Jail}} • {{L|Meeting hall}} • {{L|Hospital}} • {{L|Office}} • {{L|Sculpture garden}} • {{L|Tomb}} • {{L|Zoo}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Furniture}}&lt;br /&gt;
| {{L|Animal trap}} • {{L|Anvil}} • {{L|Armor stand}} • {{L|Bed}} • {{L|Bin}} • {{L|Bucket}} • {{L|Cabinet}} • {{L|Cage}} • {{L|Coffin}} • {{L|Container}} • {{L|Restraint}} • {{L|Seat}} • {{L|Statue}} • {{L|Table}} • {{L|Weapon rack}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | Access&lt;br /&gt;
| {{L|Door}} • {{L|Floodgate}} • {{L|Bars}} • {{L|Grate}} • {{L|Floor hatch}} • {{L|Bridge}} • {{L|Road}} • {{L|Window}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Constructions}}&lt;br /&gt;
| {{L|Fortification}} • {{L|Floor}} • {{L|Stairs}} • {{L|Ramp}} • {{L|Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Machine components|Machine}} &amp;amp; {{Catlink|Traps|Trap parts}}&lt;br /&gt;
| {{L|Axle}} • {{L|Gear assembly}} • {{L|Millstone}} • {{L|Screw pump}} • {{L|Water wheel}} • {{L|Windmill}} • {{L|Lever}}&amp;lt;br&amp;gt;{{L|Pressure plate}} • {{L|Trap}} • {{L|Support}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Buildings|Other Buildings}}&lt;br /&gt;
| {{L|Archery target}} • {{L|Kennel}} • {{L|Shop}} • {{L|Siege engine}} • {{L|Trade depot}} • {{L|Wagon}} • {{L|Well}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | Related Articles&lt;br /&gt;
| {{L|Design strategies}} • {{L|Bedroom design}} • {{L|Cave-in}} • {{L|Computing}} • {{L|Furniture Industry}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Category|Buildings}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Extracts&amp;diff=115925</id>
		<title>v0.31:Extracts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Extracts&amp;diff=115925"/>
		<updated>2010-05-29T17:50:45Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Forgotten_beast&amp;diff=115924</id>
		<title>v0.31:Forgotten beast</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Forgotten_beast&amp;diff=115924"/>
		<updated>2010-05-29T17:47:10Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Added to Megabests category and minor formatting change (line breaks before the screenshot)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{AV}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
''In the deep, there are beasts so fell and terrible, that only they know what they are, for none who have met them have lived to tell of it... they are the Forgotten Beasts, born of the chaos from before the world's birth... they have waited, brooding in the dark places of the world... and now... by digging too deep... we have awakened them.''&lt;br /&gt;
::--From the Bay12 Games Forums&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Beasts''' are subterranean {{L|Titan}}s; Forgotten Beasts are, essentially, randomized creatures (or procedurally generated for you fancy big-city developer types) composed from a variety of material types, creature bodies / limbs and other additions. These other additions include everything from venomous stings to flame breath.&lt;br /&gt;
&lt;br /&gt;
The venom of a forgotten beast is randomly generated also, along with the symptoms, along with its [[Syndrome#Breath_attacks|breath attack]] if it has one.&lt;br /&gt;
&lt;br /&gt;
The number of forgotten beasts is a World-Gen Parameter; you can have any number you want.  They dwell most often in caverns. All appear to be building destroyers, and they also appear to be immune to {{L|trap}}s. {{L|Bridge}}s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional {{L|magma}} pit / {{L|atom smasher}} designs from working. This is probably one of [[Toady One]]'s ways of making the encounters even more {{L|fun}}.&lt;br /&gt;
&lt;br /&gt;
If you need to kill a Forgotten Beast, order your military to move to the location of the beast. Ordering your troops to attack a forgotten beast currently does not work. Also, some Forgotten Beasts are extremely tricky to kill due to some body compositions (for instance, the Fireball-throwing, fire-spitting blob of fire will quickly eradicate any dwarf attempting to kill it while happily absorbing and disintegrating even fireproof buildings/traps.) When confronted with such near-invulnerable creatures the only option is usually to use your brain and try to lock it away somehow. If you can put it in a pit, a clever trapmaker can feed it invaders.&lt;br /&gt;
&lt;br /&gt;
One method of defeating invincible forgotten beasts (those whose bodies are made of rock, for instance) is to cause a {{L|Cave-in}} on top of them. They'll be killed by dropping either natural or constructed walls on their heads.&lt;br /&gt;
&lt;br /&gt;
Forgotten Beasts can be butchered. Some are quite massive and may leave you with hundreds of meat and bone units and dozens of prepared organ units.&lt;br /&gt;
&lt;br /&gt;
When a forgotten beast appears, the game pauses and you will get a message.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:DF2010ForgottenBeast1.png]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Multiply_value&amp;diff=115921</id>
		<title>v0.31:Multiply value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Multiply_value&amp;diff=115921"/>
		<updated>2010-05-29T17:42:11Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
An animal's '''multiply_value''' affects the {{L|item value|value}} of animal products such as meat, raw hides, silk thread, and anything made from these raw materials, including leather or silk clothing. While it's possible for multiply_value to apply to only specific parts of a creature, all non-modded creatures have use SELECT_MATERIAL:ALL, so all parts of the animal are multiplied.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! multiply_value&lt;br /&gt;
! Animal names&lt;br /&gt;
|-&lt;br /&gt;
|x15||[[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
|x10||[[Hydra]]&lt;br /&gt;
|-&lt;br /&gt;
|x5||[[Elephant]], [[Sea serpent]], [[Sea monster]]&lt;br /&gt;
|-&lt;br /&gt;
|x4||[[Giant eagle]], [[Voracious cave crawler]], [[Jabberer]], [[Cave dragon]], [[Giant lion]], [[Giant leopard]], [[Giant jaguar]], [[Giant tiger]], [[Giant cheetah]], [[Giant desert scorpion]], [[Unicorn]], [[Cave crocodile]], [[Giant toad]], [[Giant olm]], [[Giant bat]], [[Giant cave spider]]&lt;br /&gt;
|-&lt;br /&gt;
|x3||[[Grizzly bear]], [[Alligator]], [[Lion]], [[Leopard]], [[Jaguar]], [[Tiger]], [[Cheetah]], [[Saltwater crocodile]], [[Polar bear]], [[Elk bird]], [[Green devourer]], [[Rutherer]], [[Draltha]], [[Blind cave bear]], [[Yeti]], [[Sasquatch]], [[Fire imp]]&lt;br /&gt;
|-&lt;br /&gt;
|x2||[[Black bear]], [[Cougar]], [[Wolf]], [[Musk ox]], [[Elk]], [[Magma crab]], [[Helmet snake]], [[Giant earthworm]], [[Molemarian]], [[Ice wolf]], [[Beak dog]], [[Strangler]], [[Giant rat]], [[Giant mole]], [[Purring maggot]], [[Giant cave swallow]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Amphibian_man&amp;diff=115390</id>
		<title>v0.31:Amphibian man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Amphibian_man&amp;diff=115390"/>
		<updated>2010-05-25T18:30:31Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{CreatureInfo v0.31|name=Amphibian man|symbol=a|color=6:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* Subterranean Cave&lt;br /&gt;
|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''These evil creatures resemble walking frogs with arms and the intelligence to use them.  They live in the waters far under the earth.''&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Ammo&amp;diff=115389</id>
		<title>v0.31:Ammo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Ammo&amp;diff=115389"/>
		<updated>2010-05-25T18:29:57Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Amethyst_man&amp;diff=115388</id>
		<title>v0.31:Amethyst man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Amethyst_man&amp;diff=115388"/>
		<updated>2010-05-25T18:29:47Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{CreatureInfo v0.31&lt;br /&gt;
|name=Amethyst man&lt;br /&gt;
|symbol=M&lt;br /&gt;
|color=5:0:1&lt;br /&gt;
|biome=&lt;br /&gt;
* {{L|Cavern}} (land)&lt;br /&gt;
* Underground depth 3&lt;br /&gt;
|wiki=no&lt;br /&gt;
|butcher=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A strange crystalline creature the shape of a man.  It is found deep underground.''&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Amethyst&amp;diff=115387</id>
		<title>v0.31:Amethyst</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Amethyst&amp;diff=115387"/>
		<updated>2010-05-25T18:29:11Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Amethyst is a type of purple quartz crystal.&lt;br /&gt;
&lt;br /&gt;
See also: {{l|amethyst man}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{jewels}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Amber_opal&amp;diff=115386</id>
		<title>v0.31:Amber opal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Amber_opal&amp;diff=115386"/>
		<updated>2010-05-25T18:28:55Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{jewels}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Alunite&amp;diff=115385</id>
		<title>v0.31:Alunite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Alunite&amp;diff=115385"/>
		<updated>2010-05-25T18:28:22Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{Stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Rocks}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Aluminum&amp;diff=115384</id>
		<title>v0.31:Aluminum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Aluminum&amp;diff=115384"/>
		<updated>2010-05-25T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{Metal&lt;br /&gt;
|name=Aluminum&lt;br /&gt;
|color=7:7:1 &lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Native aluminum}} &lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 40&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Other than {{l|adamantine}}, aluminum is one of the two highest-valued common metals in the game (the other being {{l|platinum}}). It is the second lightest metal, next to adamantine.&lt;br /&gt;
&lt;br /&gt;
Aluminum can be used as decoration, or to create {{l|furniture}} and other objects. Aluminum cannot be forged into {{l|weapons}} or {{l|armor}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Almandine&amp;diff=115383</id>
		<title>v0.31:Almandine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Almandine&amp;diff=115383"/>
		<updated>2010-05-25T18:26:53Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{jewels}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Alligator&amp;diff=115382</id>
		<title>v0.31:Alligator</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Alligator&amp;diff=115382"/>
		<updated>2010-05-25T18:26:13Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{creatureInfo v0.31|name=Alligator|symbol=A|color=2:0:0|skulls=1|skin=Yes|fat=17|meat=18|bones=21|intestines=1|eyes=2|lung=2|heart=1|liver=1|tripe=1|sweetbread=1|spleen=1|kidney=2|brain=1|nerves=Yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
: ''A huge reptile, found in rivers and marshlands.  It is an ambush predator, solitary and territorial.''&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Alexandrite&amp;diff=115381</id>
		<title>v0.31:Alexandrite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Alexandrite&amp;diff=115381"/>
		<updated>2010-05-25T18:24:55Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{jewels}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Murky_pool&amp;diff=115380</id>
		<title>v0.31:Murky pool</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Murky_pool&amp;diff=115380"/>
		<updated>2010-05-25T18:23:42Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Demand&amp;diff=114988</id>
		<title>40d:Demand</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Demand&amp;diff=114988"/>
		<updated>2010-05-25T00:15:25Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
A '''demand''' is a {{L|noble}}'s request that your {{L|dwarves}} build a specific item of {{L|furniture}} in one of their {{L|room}}s. All immigrant and elected nobles, with the sole exception of the {{L|philosopher}}, can make demands.&lt;br /&gt;
&lt;br /&gt;
When a noble makes a demand, you will have about half a year to fulfill it.  Demands are always for furniture, and can be for either {{L|furniture}} of a certain type, like a {{L|table}}, or {{L|furniture}} of a certain material, like {{L|copper}} items.  Sometimes they specify both, for example &amp;quot;green glass window in dining room&amp;quot;. It can happen that the demand will read &amp;quot;item in room&amp;quot; - this is due to a bug and the demand then cannot be fulfilled.{{version|0.28.181.40d}} &lt;br /&gt;
&lt;br /&gt;
Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the {{L|nobles screen|noble's screen}}.  If the uppercase bracketed word '[DEMAND]' next to a noble's name is gray, he is making no demands.  If white, his current demands have been fulfilled or surpassed. If brown (or yellow when highlighted) the noble has stated their demand and has given you time to complete it. If red, the demanded is expected to have been completed already.&lt;br /&gt;
&lt;br /&gt;
Fulfilling the demand gives the noble a happy {{L|thought}}. If a demand goes without being fulfilled, the noble will be &amp;quot;{{L|thought|angered at the state of demands}}&amp;quot;. The longer the demand goes unfulfilled the unhappier the noble will get.{{verify}} There are no other direct consequences to failing to fill a demand. Eventually, an {{L|announcement}} will be made that the noble has simply &amp;quot;forgotten&amp;quot; the demand.&lt;br /&gt;
&lt;br /&gt;
Happy {{L|noble}}s make fewer mandates and demands than unhappy ones.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Demands should not be confused with {{L|mandate}}s.&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Siege&amp;diff=114982</id>
		<title>v0.31:Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Siege&amp;diff=114982"/>
		<updated>2010-05-24T22:56:19Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
Sometimes goblins will come to your fortress and kill your dwarves. You might want to prepare for that. Keep in mind, that goblins are not the only threat. Goblins might have tamed giant bats which means, that your enemy might be able to fly. Sometimes goblins come with trolls, cave crocodiles or giant olms. Trolls can break buildings, and giant olms are at least amphibious. Though the crocodiles can breath under water, the goblins riding them can not.&lt;br /&gt;
{{Military v0.31}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=111963</id>
		<title>v0.31 Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=111963"/>
		<updated>2010-05-20T23:24:14Z</updated>

		<summary type="html">&lt;p&gt;Zergl: /* I think we need to do complete rearrange on mood materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never had any of the moods that required dwarves to be depressed in 40d but I have a high master milker in a fey mood asking for body parts. will commit Dorfcide for science[[User:Cpad|Cpad]]&lt;br /&gt;
:'''''SCIENCE!!!'''''--[[User:Albedo|Albedo]] 01:19, 5 April 2010 (UTC)&lt;br /&gt;
man dwarves are hard to shred.killed a bunch of dwarves but the only parts that came off were teeth(Note use more violence next time) and the milker just sat in the craft shop then went beserk.Interestingly a dwarves &amp;quot;z&amp;quot; screen loses all the personality info when they go insane[[User:Cpad|Cpad]]&lt;br /&gt;
&lt;br /&gt;
For what it's worth, I've seen a couple moods, saved to attempt different methods of reacting to them, and have noticed that Fey and Secretive work exactly as they did in 40d, apart from dwarves now requesting more different kinds of things. Perhaps we can update the 2010 page with some of the stuff from the 40d page at this point? --[[User:AzureShadow|AzureShadow]] 02:09, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
according to the bone article bones are now counted as body parts so I'm assuming thats what he was after [[User:Cpad|Cpad]] 13:15, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A fey dwarf of mine just grabbed a shell that was laying about. So apparently those count too. (NINJAEDIT: Yes, he was screaming for body parts and not specifically shell)[[Special:Contributions/81.225.92.197|81.225.92.197]] 13:44, 10 April 2010 (UTC)&lt;br /&gt;
::Yes, bone and shell as category are gone, they are now 'body parts'. Asking for them is common in a fey mood and you won't have to kill a dwarf for that. In fact, it wont even help you satisfy his needs. --[[User:Confused|Confused]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think most of my dwarves were unhappy about one of my starting swarves dying, but I didn't check at the time. I've now got someone in a mood who has collected 3 large roach remains, and 1 firefly remains. She's brooding darkly, and the message is &amp;quot;Leave me. I need things... certain things&amp;quot;--[[Special:Contributions/78.151.176.4|78.151.176.4]] 15:59, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think we need to do complete rearrange on mood materials ==&lt;br /&gt;
&lt;br /&gt;
I got fey mood and dorf kept screaming for &amp;quot;rock bars&amp;quot; and logs. He picked up logs, but not rock blocks. This is either bug, or new stuf I haven't figured out yet.&lt;br /&gt;
--[[Special:Contributions/94.237.66.205|94.237.66.205]] 08:16, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Rock bars means metal bars, I think. That what satisfied my fey dorf.&lt;br /&gt;
&lt;br /&gt;
:Are you sure it's not charcoal (edit: I meant coke) that they want? They could easily be considered 'rock' bars. I'm going to see now, I haven't got either now that he's collected my steel bars, so can check what he wants.--[[Special:Contributions/92.29.248.178|92.29.248.178]] 15:12, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My fey dwarf was not satisfied by my massive stockpile of metal bars, or the large amounts of (ore and not-ore) uncut stone, or the stone blocks I demanded produced en masse.  I think rock bars are actually what he is looking for, and as they cannot be produced, I was forced to lose a metalsmith in a craftsdwarf's to a berserk rage, followed by two wrestlers and a pack of dogs. Tell him that it's a typo. --[[User:Aescula|Aescula]] 03:15, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For me, ordinary metal bars were ignored until I made an adamantine wafer, but ymmv. --[[User:zergl|zergl]]&lt;br /&gt;
&lt;br /&gt;
Shame. Armoursmith only wanted one bar. If anyone else gets a chance, I'd love to see a charcoal / coke armoured wrestler take on a magma man ;P  &amp;lt;sup&amp;gt;92.29.248.178, 18:39, 11 April 2010&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I had a strange mood (possessed) with 17 dwarves, so the 'atleast 20 dwarves' condition should be removed. Also, the dwarf was struck with the mood right after he migrated to my fort. Right after, as in he was still 2 tiles away from the edge of the map.  &amp;lt;sup&amp;gt;78.23.137.83, 15:32, 20 April 2010 &amp;lt;/sup&amp;gt;&lt;br /&gt;
:I can confirm, 20 dwarfs are not needed for a mood.-[[User:Mhyder|mhyder]]&lt;br /&gt;
:So it does appear that mood trigger conditions have changed.  I'll try to do some disassembly and report what I find.  &amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 20:56, 20 April 2010 (UTC)&lt;br /&gt;
::(If anyone can find Truth, it's 0x5. He is personally responsible for 75%+ of the 40d info. You da man!)--[[User:Albedo|Albedo]] 21:05, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Saving &amp;amp; reloading not changing mood type ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a crash, I had to reload my fortress, saved about a month before a strange mood. It occured at roughly the same time, with the same dwarf, with the same type of mood. The item was different however.-[[User:Studoku|Studoku]] 14:06, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe that's expected behavior. The mood type, if I recall, is based on happiness of the dwarf, and thus should be consistent over loads. The type of craft is determined by their highest skill, unless they have no quality-based skill, in which case it's a toss up between useless woodcrafting, near-useless stonecrafting, and sweet sweet bonecarving. --[[User:Zombiejustice|Zombiejustice]] 14:20, 22 April 2010 (UTC)&lt;br /&gt;
::Mood types are ''generally'' not based on happiness and also not that hardwired to the state of the fort, meaning they are likely to change on reload. There are higher probabilities for some skills to get a mood and that makes it likely the same dwarf is chosen, esp. if the fort is small. There is a chance counter running down, usually resulting in a mood in the same time window on reload. What in fact has changed is that the item produced is determined on completion now, not on start out, allowing for even more &amp;lt;s&amp;gt;exploit&amp;lt;/s&amp;gt; tweaking. --[[Special:Contributions/92.202.66.218|92.202.66.218]] 16:03, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Body Parts ==&lt;br /&gt;
&lt;br /&gt;
Just got a fey mood dwarf sking for them. -[[User:Studoku|Studoku]] 00:22, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:He means bones or turtle shells. Get him some. --[[User:Zombiejustice|Zombiejustice]] 02:01, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think the word here is &amp;quot;or&amp;quot;, I have a dwarf shouting for body parts while bones pile high around him, so I'm guessing it really is Bones '''or''' shell, not either. -The Anon&lt;br /&gt;
&lt;br /&gt;
== Possible Bug ==&lt;br /&gt;
&lt;br /&gt;
I'm having an issue where occasionally a dwarf won't collect items I'm 100% sure I have available, i.e. he'll get leather and then ask for more even when more is clearly there, he'll ask for bones/wood when there's a stockpile right next to him, etc. I've tried just about everything including manually dumping the needed supplies on the Craftdwarf's workshop. Nothing seems to work and since it's happened to me many times, I'm thinking bug.--[[Special:Contributions/69.149.72.106|69.149.72.106]] 05:45, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Dwarves in moods will continue to ask for the same list they started out asking for, regardless of which items they've already collected. They also collect them in order. So if he asks for:&lt;br /&gt;
&lt;br /&gt;
*leather&lt;br /&gt;
*body parts&lt;br /&gt;
*plant cloth&lt;br /&gt;
*rough gems&lt;br /&gt;
*leather&lt;br /&gt;
&lt;br /&gt;
:and he already has leather, bones, and plant cloth, he'll keep repeating the same list until rough gems are available, then go get them, then get more leather, then begin a mysterious construction.--[[User:Zombiejustice|Zombiejustice]] 12:19, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I may be seeing the same issue as above. I have a dwarf in a possessed mood locked in a workshop looking for:&lt;br /&gt;
::*rough...colour&lt;br /&gt;
::*stone...rock (has bauxite)&lt;br /&gt;
::*gems...shining (has indigo tourmalines)&lt;br /&gt;
::*tree...life (has palm logs)&lt;br /&gt;
::*bones...yes (has mule bones. I liked that mule)&lt;br /&gt;
&lt;br /&gt;
::I'm unsure of the order they originally came up in, but of course I have uncut gems lying all over the place (including a store pile of cut and uncut gems about ten tiles away.)&lt;br /&gt;
&lt;br /&gt;
::I'm also very new to DF, so I could be missing something. I'm going to save a copy of it as it is currently. [[User:Eddy the lip|Eddy the lip]] 19:25, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::He may want rough glass, instead of normal gems. Dwarves can be picky. --[[User:Zombiejustice|Zombiejustice]] 19:27, 30 April 2010 (UTC)&lt;br /&gt;
::::If he wanted raw glass, he should've been mumbling &amp;quot;raw... [green/clear/crystal]&amp;quot;. It was only in the old 2D version where &amp;quot;rough gems&amp;quot; (and its secretive/possessed equivalents) could occasionally mean &amp;quot;raw glass&amp;quot;. --[[User:Quietust|Quietust]] 19:54, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, rough glass didn't do it. I suppose there's the possibility that he requires a specific kind of rough gem. He has a preference for moss opals (I only have jelly opals.) If I can find some, and that works, I'll post back. Otherwise, I'll have to get work on the catacombs! [[User:Eddy the lip|Eddy the lip]] 20:18, 30 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Burrows also affect moody dwarves. If you have only a rock stockpile designated for the poor guy, he's trying to find bones and gems from within that burrow (stockpile).&lt;br /&gt;
&lt;br /&gt;
== Magma Workshops ==&lt;br /&gt;
So, I just a had a Glassmaker be possessed and be unwilling (unable?) to claim a Magma glass furnace.  When I built a regular furnace, he claimed it just fine and went on about his business.  Not sure if this applies to all other magma disciplines, but if you're having this problem, try building a regular one (then deconstruct it afterwards, I guess). [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
: A magma forge worked for me. Just make sure it doesn't get unpowered after it has been claimed because the dwarf immediately ran amok when this happened. [[Special:Contributions/84.46.87.224|84.46.87.224]] 11:45, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Obsidian Farming SCIENCE ==&lt;br /&gt;
Someone needs to figure out definitely whether obsidian farming allows more moods.&lt;br /&gt;
&lt;br /&gt;
== 'Nother Possible Bug ==&lt;br /&gt;
Today I was tending the fortress when my bookkeeper went into a secretive mood while on break in the dining hall. He did not claim a workshop, he did not sketch anything. He just sat there, slowly losing his mind until he finally went insane. I'm not sure what I did wrong. Right now the game is paused with the still-insane dwarf just sitting amongst all the others. I'm afraid to unpause it because I really don't want to see what's going to happen to the little bastard. [[User:PurelyAtomic|PurelyAtomic]]&lt;br /&gt;
&lt;br /&gt;
::Maybe you didn't have the workshop he needed? The symptoms seem to match. --[[User:Speed112|Speed112]] 01:01, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Later that year a different dwarf, a Stonecrafter, was possessed. He holed himself up in his workshop and made a Claystone scepter called the Stin Shadmal. It's worth a ridiculous amount. [[User:PurelyAtomic|PurelyAtomic]] 00:57, 12 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dungeon_master&amp;diff=111138</id>
		<title>v0.31:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dungeon_master&amp;diff=111138"/>
		<updated>2010-05-18T14:04:29Z</updated>

		<summary type="html">&lt;p&gt;Zergl: added {{gamedata}} for the raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Dungeon Master&lt;br /&gt;
| quarters=Quarters&lt;br /&gt;
| dining=Dining Room&lt;br /&gt;
| office=Office&lt;br /&gt;
| tomb=Burial Chamber&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=1&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* Arrives with {{L|Baron}}{{verify}}&lt;br /&gt;
| function=&lt;br /&gt;
* Tame exotic animals&lt;br /&gt;
}}&lt;br /&gt;
:''&amp;quot;The dungeon master ponders fell beasts and treasure.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Currently at this moment. Getting a Dungeon master seems to be bugged. As none, or very few players have ever gotten a Dungeon master.&lt;br /&gt;
&lt;br /&gt;
The '''dungeon master''' is a {{L|noble|noble}} and, like the {{L|Leader|expedition leader}}, is not a position that can be replaced by the player{{verify}}. S/he arrives as an {{L|Immigration|immigrant}} and is not elected. &amp;lt;!--The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like {{L|Magma|magma}}, a {{L|River|river}} or a {{L|Brook|brook}} (as [http://www.bay12games.com/forum/index.php?topic=13243.msg122185#msg122185 confirmed] by Toady One). This only occurs after the features have been discovered. --&amp;gt;The dungeon master may also arrive alone, without immigrants{{verify}}.&lt;br /&gt;
&lt;br /&gt;
The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens while wearing no form of pants, shoes, or socks. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time{{verify}}.&lt;br /&gt;
&lt;br /&gt;
The presence of this noble allows taming of exotic {{L|animals|animals}} (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The dungeon master arrives with  skills from both the {{L|Metalsmith|metalsmith}} and {{L|Ranger|ranger}} groups at (''no adjective'') skill level. These skills are:&lt;br /&gt;
*{{L|Animal trainer|Animal trainer}}&lt;br /&gt;
*{{L|Animal caretaker|Animal caretaker}}&lt;br /&gt;
*{{L|Furnace operator|Furnace operator}}&lt;br /&gt;
*{{L|Metal crafter|Metal crafter}}&lt;br /&gt;
&lt;br /&gt;
Additionally, dungeon masters have the {{L|armorsmith|armorsmith}}, {{L|weaponsmith|weaponsmith}}ing and {{L|metalsmithing|metalsmithing}} labor turned on even though they possess no base skill.  At the moment{{version|0.28.181.40d}} since there is no way of adjusting a noble's jobs this means s/he can and will take over any of these crafts from a more skilled {{L|dwarf|dwarf}} unless Workshop Profiles are used on the forge to prevent such.  However, dungeon masters will not build metal {{L|construction|construction}}s.  Like any {{L|noble|noble}}, dungeon masters also perform some tasks that do not require any particular labor, and may gain {{L|grower|grower}} skill in this way.*&lt;br /&gt;
&lt;br /&gt;
:''(* If the {{L|standing orders|standing orders}} option &amp;quot;Dwarves All Harvest&amp;quot; is selected (under {{k|o}}, &amp;quot;Set Orders and Options&amp;quot;), all dwarves, including {{L|noble|noble}}s, will slowly gain Grower skill from harvesting, but will not plant unless that {{L|labor|labor}} is designated for that dwarf.  That is the use of the skill is what determines {{L|stack|stack}} size of {{L|crop|crop}}s, and since it is not possible to designate that labor in Dungeon Masters, they only gain {{L|experience|experience}} towards {{L|attribute|attribute}}s from this, not a {{L|skill|skill}} that can be used.)''&lt;br /&gt;
&lt;br /&gt;
All dungeon masters like {{L|copper|copper}}, {{L|silver|silver}}, {{L|electrum|electrum}}, {{L|gold|gold}}, {{L|platinum|platinum}}, and cloaks, among other things.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
A dungeon master will not make {{L|mandate|mandate}}s, though they will make {{L|demand|demand}}s.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dungeon_master/raw&amp;diff=111137</id>
		<title>v0.31:Dungeon master/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dungeon_master/raw&amp;diff=111137"/>
		<updated>2010-05-18T14:04:18Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Added raws for the dungeon master. RAWS FOR THE RAWS GOD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[POSITION:DUNGEON_MASTER]&lt;br /&gt;
		[NAME:dungeon master:dungeon masters]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:TAME_EXOTICS]&lt;br /&gt;
		[APPOINTED_BY:DUKE]&lt;br /&gt;
		[APPOINTED_BY:COUNT]&lt;br /&gt;
		[APPOINTED_BY:BARON]&lt;br /&gt;
		[PRECEDENCE:90]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:1]&lt;br /&gt;
		[REQUIRED_BOXES:1]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:250]&lt;br /&gt;
		[REQUIRED_BEDROOM:250]&lt;br /&gt;
		[REQUIRED_DINING:250]&lt;br /&gt;
		[REQUIRED_TOMB:250]&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110420</id>
		<title>Template:News/Mirrors/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110420"/>
		<updated>2010-05-17T04:44:07Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Only official download pages for now, someone edit in the mirrors as they find them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win.zip Windows]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win_s.zip Windows/small]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_linux.tar.bz2 Linux]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_osx.tar.bz2 Mac]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_legacy.zip Windows/legacy]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.04&amp;diff=110419</id>
		<title>v0.31:Release information/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.04&amp;diff=110419"/>
		<updated>2010-05-17T04:41:39Z</updated>

		<summary type="html">&lt;p&gt;Zergl: added comment by ToadyOne and known issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;The main thing here is the new OpenGL code by Svein Ove Aas (Baughn).  Especially if you weren't running at maximum framerates even on the title screen, you should notice a great improvement.  There are some modes worth messing around with in data/init/init.txt -- try &amp;quot;2D&amp;quot; if the game does not work as well as it used to (or stick with the legacy version if truly necessary).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get at macros with:&amp;lt;br&amp;gt;&lt;br /&gt;
*   Ctrl+r = record&amp;lt;br&amp;gt;&lt;br /&gt;
*   Ctrl+p = play&amp;lt;br&amp;gt;&lt;br /&gt;
*   Ctrl+s = save&amp;lt;br&amp;gt;&lt;br /&gt;
*   Ctrl+l = load&amp;lt;br&amp;gt;&lt;br /&gt;
There is a directory data/init/macros for them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use PNGs for (translucent) tilesets, you can resize the window using the border, you can zoom using the mouse wheel (reset with F10, you can rebind this to keys if you like) and multiple keys can be bound to one command.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A lot of changes were necessary to get this running, so there are likely to be a variety of bugs.  The legacy version has also been reorganized to make releases easier, so there could be new bugs even there.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:::-- [[Toady One]]&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
* The detailed (non-tile) map export from legends mode is out for Linux and Mac until I get it working&lt;br /&gt;
* Unclear sound situation for Linux (I don't get any)&lt;br /&gt;
* Junk flashes on screen during last frame of opening movie&lt;br /&gt;
* Offloading units slow?&lt;br /&gt;
* There was a world gen compression error crash that went away and hasn't returned, but I'm not completely sure I got it fixed.&lt;br /&gt;
* Some of the &amp;quot;Ending game...&amp;quot; or &amp;quot;Saving...&amp;quot; style indicators don't reliably show up&lt;br /&gt;
&lt;br /&gt;
==Crash fixes==&lt;br /&gt;
* stopped site finder from eating up a ton of memory (crashing the game on large maps)&lt;br /&gt;
&lt;br /&gt;
==Major bug fixes==&lt;br /&gt;
* changed day/night temperature calculations (fixes fish availability and melting in the rain)&lt;br /&gt;
* stopped suture and dressing jobs from being repeated over and over on healed wounds&lt;br /&gt;
&lt;br /&gt;
==Minor changes==&lt;br /&gt;
* made all vermin and smallish outdoor corpse items disappear over time (can be hit after a month for vermin, season for corpse chunks)&lt;br /&gt;
* changed ranges for adv mode temperature text&lt;br /&gt;
* made temperature of squares adjacent to lava slightly lower&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.04&amp;diff=110418</id>
		<title>v0.31:Release information/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.04&amp;diff=110418"/>
		<updated>2010-05-17T04:36:42Z</updated>

		<summary type="html">&lt;p&gt;Zergl: The Basics for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crash fixes==&lt;br /&gt;
* stopped site finder from eating up a ton of memory (crashing the game on large maps)&lt;br /&gt;
&lt;br /&gt;
==Major bug fixes==&lt;br /&gt;
* changed day/night temperature calculations (fixes fish availability and melting in the rain)&lt;br /&gt;
* stopped suture and dressing jobs from being repeated over and over on healed wounds&lt;br /&gt;
&lt;br /&gt;
==Minor changes==&lt;br /&gt;
* made all vermin and smallish outdoor corpse items disappear over time (can be hit after a month for vermin, season for corpse chunks)&lt;br /&gt;
* changed ranges for adv mode temperature text&lt;br /&gt;
* made temperature of squares adjacent to lava slightly lower&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110415</id>
		<title>Template:News/Mirrors/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110415"/>
		<updated>2010-05-17T04:32:15Z</updated>

		<summary type="html">&lt;p&gt;Zergl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win.zip Windows]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win_s.zip Windows (small)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_linux.tar.bz2 Linux]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_osx.tar.bz2 Mac]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110414</id>
		<title>Template:News/Mirrors/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110414"/>
		<updated>2010-05-17T04:31:50Z</updated>

		<summary type="html">&lt;p&gt;Zergl: Undo revision 110413 by Zergl (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win.zip Windows]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win_s.zip Windows (no music)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_linux.tar.bz2 Linux]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_osx.tar.bz2 Mac]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110413</id>
		<title>Template:News/Mirrors/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110413"/>
		<updated>2010-05-17T04:30:05Z</updated>

		<summary type="html">&lt;p&gt;Zergl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win.zip Windows]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_linux.tar.bz2 Linux]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_osx.tar.bz2 Mac]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110411</id>
		<title>Template:News/Mirrors/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110411"/>
		<updated>2010-05-17T04:28:32Z</updated>

		<summary type="html">&lt;p&gt;Zergl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win.zip Windows]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win_s.zip Windows (no music)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_linux.tar.bz2 Linux]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_osx.tar.bz2 Mac]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110409</id>
		<title>Template:News/Mirrors/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110409"/>
		<updated>2010-05-17T04:26:39Z</updated>

		<summary type="html">&lt;p&gt;Zergl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win.zip Windows]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win_s.zip Windows (no music)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_linux.tar.bz2 Linux]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_osx.tar.bz2 Mac]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_legacy.zip Windows legacy (without OpenGL)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=110408</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=110408"/>
		<updated>2010-05-17T04:25:45Z</updated>

		<summary type="html">&lt;p&gt;Zergl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.31.04&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=110404</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=110404"/>
		<updated>2010-05-17T04:23:47Z</updated>

		<summary type="html">&lt;p&gt;Zergl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;16th May 2010&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110403</id>
		<title>Template:News/Mirrors/0.31.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.04&amp;diff=110403"/>
		<updated>2010-05-17T04:22:35Z</updated>

		<summary type="html">&lt;p&gt;Zergl: New downloads for 31.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win.zip Windows]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_win_s.zip Windows (no music)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_legacy.zip Windows legacy (without OpenGL)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_linux.tar.bz2 Linux]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_04_osx.tar.bz2 Mac]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergl</name></author>
	</entry>
</feed>