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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zooeyglass</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-14T14:37:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Jug&amp;diff=143261</id>
		<title>v0.31 Talk:Jug</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Jug&amp;diff=143261"/>
		<updated>2011-03-31T09:46:29Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: /* Jugs/pots vs Large jugs/pots */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What stockpiles hold empty jugs? ==&lt;br /&gt;
&lt;br /&gt;
They appear to be going into my finished goods piles, but I don't have them on - unless they're a kind of goblet? --[[User:Bombcar|Bombcar]] 02:17, 28 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I almost want to say Furnutire/seige ammo..... under Box's and stuff......not to sure tho.--[[User:Terrais|Terrais]] 03:27, 28 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: ''Large'' jugs (pots) go under Furniture. Jugs can be stored in bins like hives / crafts / toys / instruments --[[User:Zooeyglass|Zooeyglass]] 21:04, 30 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jugs/pots vs Large jugs/pots ==&lt;br /&gt;
&lt;br /&gt;
It's probably worth putting in a distinction about these: large jugs are storage vessels much like a barrel. They store food or drink (but if earthenware, only when glazed). Jugs (the small version) seem only to be used to take royal jelly from hives, ''but'' I'd like someone else to confirm this. --[[User:Zooeyglass|zooeyglass]] 09:46, 31 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Jug&amp;diff=143260</id>
		<title>v0.31:Jug</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Jug&amp;diff=143260"/>
		<updated>2011-03-31T09:44:20Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: linking to container page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Tattered}}&lt;br /&gt;
&lt;br /&gt;
'''Jugs''' are a type of {{L|container}}, made from {{L|ceramic}} at a {{L|kiln}}, from {{L|glass}} at a {{L|glass furnace}} or from stone by a {{L|stone crafter}}.  They are used in {{l|Beekeeping industry|beekeeping}} to store royal jelly or at a {{L|screw press}} to store honey or rock nut oil. Jugs made from earthenware need to be {{L|glaze}}d before they can be used to hold liquids like honey.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Zooeyglass&amp;diff=143259</id>
		<title>User:Zooeyglass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Zooeyglass&amp;diff=143259"/>
		<updated>2011-03-31T09:41:31Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
Hi, just another dwarf doing my duty and trying to help with the collection of information on this wonder site. Blog and tweet about dwarfdom too.&lt;br /&gt;
&lt;br /&gt;
==Fortresses==&lt;br /&gt;
===v0.28===&lt;br /&gt;
Sadly I don't have maps of my earlier exploits. I must have run a score of fortresses to the ground, starting back in 2007 or so. My slant was normally longevity and happiness, which, of course, was a challenge in itself. &lt;br /&gt;
&lt;br /&gt;
===v0.31===&lt;br /&gt;
* Ushririm, [http://mkv25.net/dfma/map-10161-ushririm Quakebreads] - First fortress in version 0.31 - updated through to .18, before the big changes for .19. No special perks, particularly, but some fun pumping magma 40 floors up and a bustling fortress now.&lt;br /&gt;
* Rubalom, [http://mkv25.net/dfma/map-10167-rubalom Gillcrush] - First fortress in version 0.31.19. A bit more playing with aquifers, with an aquifer-breaching set-up and haunted surrounds. Starting seven had a distinctly mining / military slant.&lt;br /&gt;
* Ezumzoluth - map to follow. The fortress upon which I am testing out most of the new features. &lt;br /&gt;
&lt;br /&gt;
==Wiki==&lt;br /&gt;
* I'm primarily concerned with Fortress Mode pages: info on creatures / materials / workshops and pushing for clarity and accessibility. I'm keen to help with military / healthcare comments as well.&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Beekeeping_industry&amp;diff=143258</id>
		<title>v0.31 Talk:Beekeeping industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Beekeeping_industry&amp;diff=143258"/>
		<updated>2011-03-31T09:40:57Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: Royal jelly &amp;amp; honeycomb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Royal jelly &amp;amp; honeycomb ==&lt;br /&gt;
&lt;br /&gt;
Given that the details for royal jelly &amp;amp; honeycomb are covered on this page, is the ideal to set up a page for each of them that links back here, to avoid duplication of information? --[[User:Zooeyglass|zooeyglass]] 09:40, 31 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Zooeyglass&amp;diff=143257</id>
		<title>User:Zooeyglass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Zooeyglass&amp;diff=143257"/>
		<updated>2011-03-31T09:39:27Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
Hi, just another dwarf doing my duty and trying to help with the collection of information on this wonder site. Will start to add links to my dwarfblog soon.&lt;br /&gt;
&lt;br /&gt;
==Fortresses==&lt;br /&gt;
===v0.28===&lt;br /&gt;
Sadly I don't have maps of my earlier exploits. I must have run a score of fortresses to the ground, starting back in 2007 or so. My slant was normally longevity and happiness, which, of course, was a challenge in itself. &lt;br /&gt;
&lt;br /&gt;
===v0.31===&lt;br /&gt;
* Ushririm, [http://mkv25.net/dfma/map-10161-ushririm Quakebreads] - First fortress in version 0.31 - updated through to .18, before the big changes for .19. No special perks, particularly, but some fun pumping magma 40 floors up and a bustling fortress now.&lt;br /&gt;
* Rubalom, [http://mkv25.net/dfma/map-10167-rubalom Gillcrush] - First fortress in version 0.31.19. A bit more playing with aquifers, with an aquifer-breaching set-up and haunted surrounds. Starting seven had a distinctly mining / military slant.&lt;br /&gt;
* Ezumzoluth - map to follow. The fortress upon which I am testing out most of the new features. &lt;br /&gt;
&lt;br /&gt;
==Wiki==&lt;br /&gt;
* I'm primarily concerned with Fortress Mode pages: info on creatures / materials / workshops and pushing for clarity and accessibility. I'm keen to help with military / healthcare comments as well.&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Hive&amp;diff=143256</id>
		<title>v0.31 Talk:Hive</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Hive&amp;diff=143256"/>
		<updated>2011-03-31T09:30:51Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: /* Tools */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Magical transformation of bumblebees==&lt;br /&gt;
Looking through the raws, I noticed that bumblebees lack a pet value. I wonder if that might be the cause of the &amp;quot;magical transformation&amp;quot; of bumblebees into honey bees when they're collected into an artificial hive. [[User:Gentgeen|Gentgeen]] 00:01, 11 March 2011 (UTC)&lt;br /&gt;
:Prior to version 0.31.20, honey bees didn't have a petvalue either - Toady only added it to honey bees because bumblebees aren't even permitted to be placed in artificial hives (since they lack [ARTIFICIAL_HIVEABLE]). --[[User:Quietust|Quietust]] 00:52, 11 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Automatic destruction of hive==&lt;br /&gt;
I'm not experiencing that &amp;quot;the hive will be deconstructed and returned to a stockpile&amp;quot;.  Being unfamiliar with wikis and new-ish to DF, I'm reluctant to simply change the article.  Can anyone confirm that hives stay constructed and merely need to be recolonized? [[User:QuantumTroll|QuantumTroll]] 12:16, 14 March 2011 (UTC)&lt;br /&gt;
:My bees stay alive inside their hives and nothing is destroyed when the honey is harvested. The only change is that it is not ready to be split anymore --[[User:Katie|Katie]] 01:10, 30 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Hives fall under the 'Tools' section on the 'Bring items to depot' screen, along with (small) jugs and nest boxes. There is obviously some overlap here with crafts and with furniture. Pots (large jugs), for instance, can be used as a storage container like barrels, both for drink and for food, while jugs are required, it seems, for harvesting royal jelly from a hive (something like a bag is needed to transfer a quarry bush into quarry bush leaves. Is it worth creating a Tools page, linking to these separate tools? Work is needed on the chests/containers/boxes/bins/barrels page, I think, to clarify jugs/pots, while it's also worth noting that tools are stored as crafts. --[[User:Zooeyglass|zooeyglass]] 09:30, 31 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Jug&amp;diff=143170</id>
		<title>v0.31 Talk:Jug</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Jug&amp;diff=143170"/>
		<updated>2011-03-30T21:04:08Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: my observation on jugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What stockpiles hold empty jugs? ==&lt;br /&gt;
&lt;br /&gt;
They appear to be going into my finished goods piles, but I don't have them on - unless they're a kind of goblet? --[[User:Bombcar|Bombcar]] 02:17, 28 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I almost want to say Furnutire/seige ammo..... under Box's and stuff......not to sure tho.--[[User:Terrais|Terrais]] 03:27, 28 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: ''Large'' jugs (pots) go under Furniture. Jugs can be stored in bins like hives / crafts / toys / instruments --[[User:Zooeyglass|Zooeyglass]] 21:04, 30 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Zooeyglass&amp;diff=50576</id>
		<title>User:Zooeyglass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Zooeyglass&amp;diff=50576"/>
		<updated>2009-08-20T14:31:06Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, just another dwarf doing my duty and trying to help with the collection of information on this wonder site. Will start to add links to my dwarfblog soon.&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Zooeyglass&amp;diff=50575</id>
		<title>User:Zooeyglass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Zooeyglass&amp;diff=50575"/>
		<updated>2009-08-20T14:30:47Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: Created page with 'Hi, just another dwarf doing his duty and trying to help with the collection of information on this wonder site. Will start to add links to my dwarfblog soon.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, just another dwarf doing his duty and trying to help with the collection of information on this wonder site. Will start to add links to my dwarfblog soon.&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Soaper&amp;diff=42492</id>
		<title>40d Talk:Soaper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Soaper&amp;diff=42492"/>
		<updated>2009-08-20T13:54:46Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: /* Flow of page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I once saw soap as a building material for a workshop. Not sure if it works like wood or stone. I guess dwarfs like good-smelling workshops.&amp;lt;br&amp;gt;Still, any rain ( if the building is outside ) would wash it away.&amp;lt;br&amp;gt;Maybe make that a new game goal: Clean City, made of soap as much as possible.&amp;lt;br&amp;gt;--[[User:Karpatius|Karp]] 04:06, 10 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Heck, I make massive impregnable ballista-deflecting fortresses out of glass! Don't you go telling me what will and what will not wash away!&lt;br /&gt;
:In other words, &amp;quot;DF =! terran common sense&amp;quot; --[[User:Savok|Savok]] 09:08, 10 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yep, a wall of soap can stop a flood, just like a wall of ice can block magma.  Also, I believe a soap fortress is already in the [[Challenges]] page.  --[[User:Smartmo|Smartmo]] 15:07, 13 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Alternate use for a soaper ==&lt;br /&gt;
&lt;br /&gt;
somehow, my soaper immigrant managed to go into a fell mood before I could draft him. He took over a kitchen where he created a felsite bracelet, becoming a legendary stonecrafter.&lt;br /&gt;
&lt;br /&gt;
So not all soapers should be drafted apparently! he is now turning out masterful+ obsidian short swords.&lt;br /&gt;
[[User:GarrieIrons|GarrieIrons]] 05:48, 10 May 2009 (UTC)&lt;br /&gt;
:He likely was more skilled at something other than soapmaking that resulted in him making this artifact. [[User:Shardok|Shardok]] 02:10, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flow of page ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure that the page flows very well. The argument runs: &lt;br /&gt;
a) soap is very hard to make and has no quality modifier; &lt;br /&gt;
b) it can be very valuable and is a good use of megabeast fat; &lt;br /&gt;
c) therefore soapers often move into the military. &lt;br /&gt;
Surely b) argues against a) and c) - that is to say, despite it having no quality modifier and requiring a lot of effort to produce, and despite many soapers going straight into the military, it is still worth having one for fast production of megabeast soap. Thoughts please? --[[User:Zooeyglass|Zooeyglass]] 13:54, 20 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Unicorn&amp;diff=41339</id>
		<title>40d Talk:Unicorn</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Unicorn&amp;diff=41339"/>
		<updated>2009-08-20T10:26:56Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: /* Butcherable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the opening paragraph for this, and other creatures, should describe what the unicorn looks like, their demeanor, and where they are found. The current paragraph refers to the old version of the game. Advice on how players should handle creatures hunt/ignore/barricade) is more useful to readers of the wiki. Does anyone agree? --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
:It looks like a white U. There's a picture on the right. The places where it's found are there too. The main text goes into its demeanor (at least for adventure mode). Where does it reference the old version? Are you looking at the same page? [[User:Anydwarf|Anydwarf]] 16:42, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cage Escapes? ==&lt;br /&gt;
&lt;br /&gt;
The creature data says &amp;quot;Benign&amp;quot; but I'm not sure.  In a fortress, I had spammed a few cage traps around an area in which Unicorns once freely ran, and they kept running into them, so I had a nice fine stockpile of the useless things.  However, they seemed to slip their cages somehow, because suddenly I had a half dozen Unicorns prancing around in my fort.  Didn't seem hostile though, and some marksdwarves took care of it.  Anyone else know if they typically escape cages?  (wooden ones at least?)--[[User:Dadamh|Dadamh]] 14:13, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It may just be another &amp;quot;squad&amp;quot; of unicorns... they tend to spawn when all the other animals are killed / captured. Not only nicorn, but all commons animals in fact. [[User:Timst|Timst]] 16:27, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Elves and Unicorns ==&lt;br /&gt;
&lt;br /&gt;
Elves ride unicorns when ambushing (version 0.28.181.39e, no mods). Not entirely sure if that should be noted here or elsewhere? -[[User:Namako|Namako]] 14:06, 25 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Butcherable ==&lt;br /&gt;
&lt;br /&gt;
In an unmodified version of Dwarf Fortress v39e, I had a hunter hunt down, kill, and butcher a Unicorn, producing 9 Unicorn Chunks, 9 Unicorn Meat, 5 Unicorn Fat, 9 Unicorn Bones, Unicorn Skin, and a Unicorn Skull. Awaiting second source of corroboration before main article is altered. --[[User:Stryc9fuego|Stryc9fuego]] 06:49, 1 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes I can confirm they are now butcherable. --[[User:Bouchart|Bouchart]] 23:01, 1 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
This has also just come up in discussion on the 'gameplay questions' section of the forum, here: [http://www.bay12games.com/forum/index.php?topic=38914.0]. Can anyone confirm on the redundancy of the butcherable_nonstandard tag? --[[User:Zooeyglass|Zooeyglass]] 10:26, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unicorns rock! ==&lt;br /&gt;
&lt;br /&gt;
Unicorns have a modvalue of 10, meaning their bones, fat, and leather are unusually valuable.  Furthermore, they seem to appear in abundance.  I'm gonna modify the article to give them a more positive spin.  [[User:Gairabad|Gairabad]] 20:59, 31 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Ultra regeneration? ==&lt;br /&gt;
&lt;br /&gt;
One of my hunters was out trying to kill a unicorn, but got hungry in the process and decided to go have a snack after shooting his target once. The unicorn had a &amp;quot;moderately wounded&amp;quot; (brown) hoof immediately after getting shot. As I was viewing the unicorn while the hunter chased it, it only had a &amp;quot;lightly wounded&amp;quot; (gray) hoof. Finally, once the hunter got hungry and decided to leave, the unicorn's hoof wasn't wounded at all (white). This was all within a period of maybe a minute. I never left the unicorn's sight, and I'm absolutely positive it was the same unicorn throughout (I'm looking at the lone unicorn with the hunter still leaving the screen right now; additionally, the other two unicorns in my fortress don't have any wounds either, and they're way on the other side of the map.) Can this be confirmed by anyone else, maybe by having a hunter with a single bolt go out and try to hunt a unicorn? --[[User:King of the Internet|King of the Internet]] 01:12, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Nevermind--it looks like every creature has ultra-regeneration now, not just unicorns. --[[User:King of the Internet|King of the Internet]] 17:22, 11 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Children&amp;diff=20162</id>
		<title>40d:Children</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Children&amp;diff=20162"/>
		<updated>2009-08-19T15:27:42Z</updated>

		<summary type="html">&lt;p&gt;Zooeyglass: /* Babies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Dwarves]] are considered '''children''' for their first twelve years. They learn how to become a [[dwarf]] through living in and participating in dwarven society with no formal schools, apprenticeships or other formal learning; even parenting seems quite minimal.&lt;br /&gt;
&lt;br /&gt;
In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Resident&amp;quot; dwarves may also give birth to children. This can be stopped or reduced by editing the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father.&lt;br /&gt;
&lt;br /&gt;
==Babies==&lt;br /&gt;
&lt;br /&gt;
When children are born, they are looked after by their parents, who will continue working, leaving the baby in the [[workshop]] if they go to get materials. It is thought that babies sharing a tile with their parents always lie down, not the parent. Babies do not have to be born in [[bed]]s, but are born wherever the mother happens to be; the birth will interrupt the mother's current action.  If the mother is sleeping, however, the birth may not wake her.{{verify}} Still the game may report the message &amp;quot;...cancels sleep: seeking infant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the mother dies the baby will almost always head to the nearest ledge and throw itself off of it, they will continue to do this until they either die or they grow to be a child.  Orphans are never adopted by other dwarves.&lt;br /&gt;
&lt;br /&gt;
==Labor==&lt;br /&gt;
Children may not be assigned any labors, but perform some activities without any intervention:&lt;br /&gt;
&lt;br /&gt;
* socialising, through arranging [[party|parties]] in [[meeting hall]]s;&lt;br /&gt;
* [[harvest|harvesting]] [[crops]], if the 'All dwarves harvest' order is on;&lt;br /&gt;
* removing [[construction]]s (such as [[wall]]s, [[floor]]s, [[ramp]]s);&lt;br /&gt;
* pulling [[lever]]s;&lt;br /&gt;
* filling designated ponds;&lt;br /&gt;
* [[hauling]] items to the [[trade depot]];&lt;br /&gt;
* eating, drinking, and sleeping as necessary.&lt;br /&gt;
&lt;br /&gt;
Children may not be assigned to the [[noble|nobility]], although babies seem to be able to.&lt;br /&gt;
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==Diet==&lt;br /&gt;
Children seem to eat and drink with similar preferences to adult dwarves, including a preference for [[alcohol]] over plain [[water]]. &lt;br /&gt;
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==Kidnapping==&lt;br /&gt;
Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap young dwarves by stuffing one in a sack and hightailing it out of there. Like stolen objects, children who are removed from the map are lost forever, for now. [[Toady]] has hinted that slaves can be freed in future version.&lt;br /&gt;
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==Moods==&lt;br /&gt;
[[Strange mood]]s affect children in the same way as adults. [[Experience]] gained through a strange mood will lead to the dwarf having legendary skill in either [[woodcrafting]], [[bone carving]] or [[stonecrafting]], depending on the artifact made.&lt;br /&gt;
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==Adulthood==&lt;br /&gt;
At the age of twelve, children become adult [[dwarf|dwarves]]. While most then become unskilled peasants, those who have successfully completed a strange mood other than possession will become legendary [[craftsdwarf|Craftsdwarves]]; those who help in harvesting plants throughout childhood may have built up sufficient experience points in the [[grower]] skill to become [[Planter]]s, although it will list them as peasants until they skill up.&lt;br /&gt;
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==Dwarven parenthood==&lt;br /&gt;
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As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update.&lt;br /&gt;
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==Military Children==&lt;br /&gt;
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Although possibly not a bug, children with military mothers will be carried joyfully into battle and usually slaughtered wholesale.  Deactivating the mother's military commission may be the best idea to keep the children alive and the parents from throwing [[tantrum]]s when a stray [[bolt]] hits the child. However, If the dwarven parent in question can be kept happy, Dwarven babies make ''excellent'' combat armour.&lt;br /&gt;
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[[Category:Dwarves]]&lt;/div&gt;</summary>
		<author><name>Zooeyglass</name></author>
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