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	<updated>2026-09-03T05:28:05Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Name&amp;diff=246632</id>
		<title>Name</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Name&amp;diff=246632"/>
		<updated>2019-08-28T02:33:14Z</updated>

		<summary type="html">&lt;p&gt;Zoufii: /* Dwarven first names */ Reorganized table of names to include the literal English translation of each name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|18:13, 23 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Names''' are what individual creatures are known by. Creatures in [[civilization]]s that can speak are given names upon birth; most other creatures must be given names by such a civilization. Any creature that receives a name becomes a [[historical figure]], which means the game will keep track of it as it loads (and offloads) the world.&lt;br /&gt;
&lt;br /&gt;
== Name basics ==&lt;br /&gt;
&lt;br /&gt;
Every member of a civilization has at least two names: a first name and a last name. Creatures are given these names at birth and they are quite random. Unlike most real names, neither name is inherited from the parents.&lt;br /&gt;
&lt;br /&gt;
The first name typically is a single word of the civilization's [[language]]. It appears that first names are limited solely to nouns. A creature's first name is never translated in-game, unlike all other names. The second name is a compound of two words in the creature's language. It appears that the words can be any two, though Noun-Noun, Adjective-Noun, and Verb-Noun appear to be the most common pairings. The second name is translated to English in several places, such as looking at the creature's profile screen. Words relating to the creature's civilization's selected symbols are more likely to appear in the creature's second name.&lt;br /&gt;
&lt;br /&gt;
Pets and working animals are given names when they are adopted. These names are identical to the standard names of the civilization their owner belongs to. Unlike real life, pets are never renamed if they become the property of someone else. Only pets belonging to the player's fortress are named. The working animals of traders are never named.  &lt;br /&gt;
&lt;br /&gt;
Creatures from civilizations who cannot speak will not have names at all, unless they have been given one by other civilizations, and those who can only speak in [[DF2014:Creature_token#UTTERANCES|utterances]] will likewise have untranslatable names that appear to be gibberish.&lt;br /&gt;
&lt;br /&gt;
== Dwarven first names ==&lt;br /&gt;
&lt;br /&gt;
Dwarven first names come from a combination of symbol sets as defined in the [[raw file]] language_SYM.txt.&lt;br /&gt;
:175 Dwarf names = (ARTIFICE ∪ EARTH) \ (DOMESTIC ∪ FLOWERY ∪ NEGATOR ∪ NEGATIVE ∪ UGLY ∪ EVIL)&lt;br /&gt;
First names also need to have [THE_NOUN_SING] in their language_words.txt entry. This filters out an additional 10, leaving a total of 165 valid names.{{cite forum|172960.0}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Dwarven First Names&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Literal English Translation&lt;br /&gt;
|-&lt;br /&gt;
| Aban || Construct&lt;br /&gt;
|-&lt;br /&gt;
| Adil || Wall&lt;br /&gt;
|-&lt;br /&gt;
| Alåth || Bolt&lt;br /&gt;
|-&lt;br /&gt;
| Amost || Town&lt;br /&gt;
|-&lt;br /&gt;
| Asmel || Merchant&lt;br /&gt;
|-&lt;br /&gt;
| Asob || Board&lt;br /&gt;
|-&lt;br /&gt;
| Ast || Sabre&lt;br /&gt;
|-&lt;br /&gt;
| Astesh || Cudgel&lt;br /&gt;
|-&lt;br /&gt;
| Asën || Gravel&lt;br /&gt;
|-&lt;br /&gt;
| Athel || Ring&lt;br /&gt;
|-&lt;br /&gt;
| Atír || Dye&lt;br /&gt;
|-&lt;br /&gt;
| Atîs || Stake&lt;br /&gt;
|-&lt;br /&gt;
| Avuz || Mine&lt;br /&gt;
|-&lt;br /&gt;
| Ber || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Besmar || Pulley&lt;br /&gt;
|-&lt;br /&gt;
| Bim || Sling&lt;br /&gt;
|-&lt;br /&gt;
| Bomrek || Whip&lt;br /&gt;
|-&lt;br /&gt;
| Bëmbul || Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| Catten || Channel&lt;br /&gt;
|-&lt;br /&gt;
| Cerol || Lens&lt;br /&gt;
|-&lt;br /&gt;
| Cilob || Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cog || Boot&lt;br /&gt;
|-&lt;br /&gt;
| Dakost || Floor&lt;br /&gt;
|-&lt;br /&gt;
| Dastot || Sword&lt;br /&gt;
|-&lt;br /&gt;
| Datan || Iron&lt;br /&gt;
|-&lt;br /&gt;
| Deduk || Manor&lt;br /&gt;
|-&lt;br /&gt;
| Degël || Galley&lt;br /&gt;
|-&lt;br /&gt;
| Deler || Steel&lt;br /&gt;
|-&lt;br /&gt;
| Dodók || Clasp&lt;br /&gt;
|-&lt;br /&gt;
| Domas || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Doren || Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Ducim || Work&lt;br /&gt;
|-&lt;br /&gt;
| Dumat || Roughness&lt;br /&gt;
|-&lt;br /&gt;
| Dumed || Fortification&lt;br /&gt;
|-&lt;br /&gt;
| Dîshmab || Rampart&lt;br /&gt;
|-&lt;br /&gt;
| Dôbar || Creation&lt;br /&gt;
|-&lt;br /&gt;
| Edzul || Vestibule&lt;br /&gt;
|-&lt;br /&gt;
| Edëm || Key&lt;br /&gt;
|-&lt;br /&gt;
| Endok || Attic&lt;br /&gt;
|-&lt;br /&gt;
| Eral || Vessel&lt;br /&gt;
|-&lt;br /&gt;
| Erib || Gorge&lt;br /&gt;
|-&lt;br /&gt;
| Erush || Handle&lt;br /&gt;
|-&lt;br /&gt;
| Eshtân || Smith&lt;br /&gt;
|-&lt;br /&gt;
| Etur || Boulder&lt;br /&gt;
|-&lt;br /&gt;
| Fath || Sack&lt;br /&gt;
|-&lt;br /&gt;
| Feb || Arrow&lt;br /&gt;
|-&lt;br /&gt;
| Fikod || Glaze&lt;br /&gt;
|-&lt;br /&gt;
| Geshud || Fortress&lt;br /&gt;
|-&lt;br /&gt;
| Goden || Rope&lt;br /&gt;
|-&lt;br /&gt;
| Id || Rock&lt;br /&gt;
|-&lt;br /&gt;
| Iden || Paddle&lt;br /&gt;
|-&lt;br /&gt;
| Ilral || Treaty&lt;br /&gt;
|-&lt;br /&gt;
| Imush || Dike&lt;br /&gt;
|-&lt;br /&gt;
| Ineth || City&lt;br /&gt;
|-&lt;br /&gt;
| Ingish || Bodice&lt;br /&gt;
|-&lt;br /&gt;
| Inod || Gate&lt;br /&gt;
|-&lt;br /&gt;
| Kadol || Hatchet&lt;br /&gt;
|-&lt;br /&gt;
| Kadôl || Gem&lt;br /&gt;
|-&lt;br /&gt;
| Kel || Metal&lt;br /&gt;
|-&lt;br /&gt;
| Kib || Net&lt;br /&gt;
|-&lt;br /&gt;
| Kikrost || Stockade&lt;br /&gt;
|-&lt;br /&gt;
| Kivish || Lancer&lt;br /&gt;
|-&lt;br /&gt;
| Kogan || Boat&lt;br /&gt;
|-&lt;br /&gt;
| Kogsak || Palisade&lt;br /&gt;
|-&lt;br /&gt;
| Kol || Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Kosoth || Palace&lt;br /&gt;
|-&lt;br /&gt;
| Kulet || Abbey&lt;br /&gt;
|-&lt;br /&gt;
| Kumil || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Kûbuk || Lance&lt;br /&gt;
|-&lt;br /&gt;
| Led || Rack&lt;br /&gt;
|-&lt;br /&gt;
| Libash || Axe&lt;br /&gt;
|-&lt;br /&gt;
| Likot || Ink&lt;br /&gt;
|-&lt;br /&gt;
| Limul || Gold&lt;br /&gt;
|-&lt;br /&gt;
| Litast || Torch&lt;br /&gt;
|-&lt;br /&gt;
| Logem || Paint&lt;br /&gt;
|-&lt;br /&gt;
| Lokum || Spear&lt;br /&gt;
|-&lt;br /&gt;
| Lolor || Letter&lt;br /&gt;
|-&lt;br /&gt;
| Lorbam || Standard&lt;br /&gt;
|-&lt;br /&gt;
| Lòr || Tool&lt;br /&gt;
|-&lt;br /&gt;
| Mafol || Chamber&lt;br /&gt;
|-&lt;br /&gt;
| Mebzuth || Oar&lt;br /&gt;
|-&lt;br /&gt;
| Medtob || Blockade&lt;br /&gt;
|-&lt;br /&gt;
| Melbil || Tome&lt;br /&gt;
|-&lt;br /&gt;
| Meng || Lash&lt;br /&gt;
|-&lt;br /&gt;
| Mestthos || Citadel&lt;br /&gt;
|-&lt;br /&gt;
| Minkot || Corridor&lt;br /&gt;
|-&lt;br /&gt;
| Mistêm || Portal&lt;br /&gt;
|-&lt;br /&gt;
| Moldath || Avalanche&lt;br /&gt;
|-&lt;br /&gt;
| Momuz || Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Monom || Paper&lt;br /&gt;
|-&lt;br /&gt;
| Mosus || Room&lt;br /&gt;
|-&lt;br /&gt;
| Mörul || Page&lt;br /&gt;
|-&lt;br /&gt;
| Mûthkat || Mansion&lt;br /&gt;
|-&lt;br /&gt;
| Nil || Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Nish || Trade&lt;br /&gt;
|-&lt;br /&gt;
| Nomal || Staff&lt;br /&gt;
|-&lt;br /&gt;
| Obok || Pillar&lt;br /&gt;
|-&lt;br /&gt;
| Oddom || Cloister&lt;br /&gt;
|-&lt;br /&gt;
| Olin || Tongs&lt;br /&gt;
|-&lt;br /&gt;
| Olon || Gear&lt;br /&gt;
|-&lt;br /&gt;
| Onget || Turquoise&lt;br /&gt;
|-&lt;br /&gt;
| Onol || Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Rakust || Tomb&lt;br /&gt;
|-&lt;br /&gt;
| Ral || Silver&lt;br /&gt;
|-&lt;br /&gt;
| Reg || Glove&lt;br /&gt;
|-&lt;br /&gt;
| Rigòth || Craft&lt;br /&gt;
|-&lt;br /&gt;
| Rimtar || Castle&lt;br /&gt;
|-&lt;br /&gt;
| Rith || Bell&lt;br /&gt;
|-&lt;br /&gt;
| Rovod || Arch&lt;br /&gt;
|-&lt;br /&gt;
| Rîsen || Coal&lt;br /&gt;
|-&lt;br /&gt;
| Sarvesh || Furnace&lt;br /&gt;
|-&lt;br /&gt;
| Sazir || Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Shem || Plank&lt;br /&gt;
|-&lt;br /&gt;
| Shorast || Wire&lt;br /&gt;
|-&lt;br /&gt;
| Sibrek || Salve&lt;br /&gt;
|-&lt;br /&gt;
| Sigun || Tour&lt;br /&gt;
|-&lt;br /&gt;
| Sodel || Shield&lt;br /&gt;
|-&lt;br /&gt;
| Solon || Flag&lt;br /&gt;
|-&lt;br /&gt;
| Stinthäd || Theater&lt;br /&gt;
|-&lt;br /&gt;
| Stodir || Volcano&lt;br /&gt;
|-&lt;br /&gt;
| Stukos || Razor&lt;br /&gt;
|-&lt;br /&gt;
| Stâkud || Machine&lt;br /&gt;
|-&lt;br /&gt;
| Såkzul || Trumpet&lt;br /&gt;
|-&lt;br /&gt;
| Tekkud || Pick&lt;br /&gt;
|-&lt;br /&gt;
| Thob || Girder&lt;br /&gt;
|-&lt;br /&gt;
| Tholtig || Barricade&lt;br /&gt;
|-&lt;br /&gt;
| Thîkut || Book&lt;br /&gt;
|-&lt;br /&gt;
| Tirist || Rim&lt;br /&gt;
|-&lt;br /&gt;
| Tobul || Canyon&lt;br /&gt;
|-&lt;br /&gt;
| Tosid || Armor&lt;br /&gt;
|-&lt;br /&gt;
| Tulon || Road&lt;br /&gt;
|-&lt;br /&gt;
| Tun || Door&lt;br /&gt;
|-&lt;br /&gt;
| Ubbul || Vault&lt;br /&gt;
|-&lt;br /&gt;
| Udib || Syrup&lt;br /&gt;
|-&lt;br /&gt;
| Udil || Lantern&lt;br /&gt;
|-&lt;br /&gt;
| Unib || Rag&lt;br /&gt;
|-&lt;br /&gt;
| Urdim || Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Urist]] || Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Urvad || Seal (art)&lt;br /&gt;
|-&lt;br /&gt;
| Ushat || Basement&lt;br /&gt;
|-&lt;br /&gt;
| Ustuth || Fence&lt;br /&gt;
|-&lt;br /&gt;
| Uvash || Arena&lt;br /&gt;
|-&lt;br /&gt;
| Uzol || Oil&lt;br /&gt;
|-&lt;br /&gt;
| Vabôk || Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vucar || Urn&lt;br /&gt;
|-&lt;br /&gt;
| Vutok || Figure&lt;br /&gt;
|-&lt;br /&gt;
| Zan || Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Zaneg || Relic&lt;br /&gt;
|-&lt;br /&gt;
| Zas || Crystal&lt;br /&gt;
|-&lt;br /&gt;
| Zasit || Knife&lt;br /&gt;
|-&lt;br /&gt;
| Zefon || Fountain&lt;br /&gt;
|-&lt;br /&gt;
| Zon || Helm&lt;br /&gt;
|-&lt;br /&gt;
| Zuglar || Ship&lt;br /&gt;
|-&lt;br /&gt;
| Zulban || Banner&lt;br /&gt;
|-&lt;br /&gt;
| Zuntîr || Anvil&lt;br /&gt;
|-&lt;br /&gt;
| Zutthan || Treasury&lt;br /&gt;
|-&lt;br /&gt;
| Äs || Cave&lt;br /&gt;
|-&lt;br /&gt;
| Åblel || Bust&lt;br /&gt;
|-&lt;br /&gt;
| Èrith || Labor&lt;br /&gt;
|-&lt;br /&gt;
| Èzum || Hame&lt;br /&gt;
|-&lt;br /&gt;
| Îton || Hall&lt;br /&gt;
|-&lt;br /&gt;
| Ïngiz || Ceiling&lt;br /&gt;
|-&lt;br /&gt;
| Ïteb || Post&lt;br /&gt;
|-&lt;br /&gt;
| Ònul || Mirror&lt;br /&gt;
|-&lt;br /&gt;
| Ùshrir || Quake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epithets ==&lt;br /&gt;
&lt;br /&gt;
When a creature scores five notable kills (typically creatures belonging to a civilization, but also any creature that has scored a notable kill itself), it is given an epithet by its civilization. The epithet is most often two names, but can also occasionally be one, though each of these names can be a compound word. The words appear to be selected somewhat randomly, leading to epithets that translate as gibberish such as &amp;quot;the Hardy Ring-Cobra of Dashing&amp;quot;. On occasion, the epithet can be [[Main:Cacame Awemedinade|surprisingly apt]]. The epithet is translated in the same places the creature's second name is translated.&lt;br /&gt;
&lt;br /&gt;
== Animal and megabeast names ==&lt;br /&gt;
&lt;br /&gt;
Animals who are not pets can gain a name by acquiring notable kills or becoming an enemy of a civilization. The language of the animal's name is determined by the civilization that named it, though the relationship is not always straightforward--a wild [[crundle]] that kills an elven-named forgotten beast at a dwarven site may receive an elven name, for instance. Most animals who acquire a name in [[world generation]] do not ever acquire additional ones, though it is possible. Animals can acquire multiple names more frequently either in [[fortress mode]] by killing your dwarves, invaders, or uninvited guests, or in [[adventurer mode]] by killing your adventurers or members of their parties.&lt;br /&gt;
&lt;br /&gt;
[[Megabeast]]s acquire names in an unusual fashion. Unlike other creatures, they do not have a parent civilization. However, all megabeasts have at least one name and typically have more, up to four. Megabeasts appear to gain their original names from the first civilization they have contact with, and in most cases gain epithets from conflict with others. Megabeasts with only one or two names have likely led uneventful lives.&lt;br /&gt;
&lt;br /&gt;
== Other names ==&lt;br /&gt;
&lt;br /&gt;
On occasion, your dwarves will decide to give names to the creatures inhabiting the area around a fortress. It appears that only creatures who can talk will get names; additionally, the creature must remain on the map for an extended period of time, usually limiting the namings to creatures that inhabit [[chasm|chasms]], bottomless pits, [[40d:underground river|underground rivers]], and [[40d:underground pool|underground pools]]. However, any creature that can speak, such as a [[snailman]] who has become stuck in a ditch, can be given a name. Other than that, the impetus for naming creatures is murky. Some creatures are named after only a few seasons, while others may go unnamed for decades. It may be that a creature must be in the preferences of a dwarf to receive a name, or the naming may occur randomly.&lt;br /&gt;
&lt;br /&gt;
[[Tree]]s near [[elf|elven]] settlements may also be named, though this currently has no known effect.&lt;br /&gt;
&lt;br /&gt;
== False identities ==&lt;br /&gt;
Some creatures assume false identities, usually for nefarious purposes. Currently, these are [[agent]]s and [[vampire]]s. They usually can't be confronted in Fortress mode, but when they die, their actual name will be displayed in the unit list. In Adventure mode, if you correctly call out a vampire, they will reveal their identity. You may also assume multiple false identities yourself if you wish to game the rumor system. In Legends mode, all historical figures are displayed under their real names.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = kab&lt;br /&gt;
| elvish  = sofi&lt;br /&gt;
| goblin  = osnuk&lt;br /&gt;
| human   = ucim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:DF2014:Game mechanics]]&lt;br /&gt;
{{Category|Lore}}&lt;br /&gt;
[[ru:Name]]&lt;/div&gt;</summary>
		<author><name>Zoufii</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Skill&amp;diff=236779</id>
		<title>Skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Skill&amp;diff=236779"/>
		<updated>2018-07-29T18:56:12Z</updated>

		<summary type="html">&lt;p&gt;Zoufii: /* Skills */ &amp;quot;Military tactics&amp;quot; no longer unused; moved to &amp;quot;Military&amp;quot; unless someone has a better plan.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork|11:43, 21 April 2018 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
''See also: [[Combat skill]]''&lt;br /&gt;
&lt;br /&gt;
'''Skills''' are used by dwarves to accomplish almost every task in the game. A higher level of a skill allows a dwarf to accomplish the respective task more quickly and/or more effectively. Whenever a skill is used, [[experience]] is gained for that skill, allowing the dwarf to progress to higher skill levels.&lt;br /&gt;
&lt;br /&gt;
If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled &amp;quot;rusty.&amp;quot; If the rusty skill continues to remain unused, it will eventually be labeled &amp;quot;very rusty,&amp;quot; or &amp;quot;V rusty&amp;quot; in game. Skills remaining at very rusty for prolonged periods of time will gradually suffer permanent experience loss. It is not possible in-game to know whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill rust|Rust]] below for more details.&lt;br /&gt;
&lt;br /&gt;
To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped into three toggleable types: {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. Included on the list are the levels of each skill, and, if applicable, &amp;quot;rusty&amp;quot; or &amp;quot;V rusty&amp;quot; notifications.&lt;br /&gt;
&lt;br /&gt;
== Skill level names ==&lt;br /&gt;
&lt;br /&gt;
The names of skill levels are as follows, in order of the experience required to achieve them:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Not&lt;br /&gt;
| (No skill)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| {{Raw Tile|Dabbling|6:0:0}}&lt;br /&gt;
| (This level isn't displayed on the &amp;quot;prepare for journey carefully&amp;quot; screen.)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{Raw Tile|Novice|7:0:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{Raw Tile|Adequate|7:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{Raw Tile|Competent|3:0:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{Raw Tile|Skilled|3:0:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{Raw Tile|Proficient|3:0:0}}&lt;br /&gt;
| (Max skill level you can embark with while &amp;quot;preparing for journey carefully&amp;quot;.)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{Raw Tile|Talented|3:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| {{Raw Tile|Adept|3:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{Raw Tile|Expert|3:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{Raw Tile|Professional|2:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{Raw Tile|Accomplished|2:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{Raw Tile|Great|2:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{Raw Tile|Master|2:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{Raw Tile|High Master|2:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{Raw Tile|Grand Master|2:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 15+&lt;br /&gt;
| {{Raw Tile|Legendary|5:0:1}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills in use ==&lt;br /&gt;
Skills are never referred to in-game by &amp;quot;level number&amp;quot;, but for all practical purposes, that is how they are treated by the game. &amp;quot;Dabbling&amp;quot; is not functionally a level, with &amp;quot;Novice&amp;quot; being level 1, and &amp;quot;Legendary&amp;quot; being any level 15 and up. &lt;br /&gt;
&lt;br /&gt;
All skills take (400 + 100 * the new level) experience points to gain a level, meaning Novice takes 500 experience points, and reaching Legendary from Grand Master takes 1900 experience points, or 18000 total experience.&lt;br /&gt;
&lt;br /&gt;
Many skills can gain practical levels beyond level 15, or &amp;quot;Legendary&amp;quot;. Crafting skills with quality have a functional maximum of level 20, or &amp;quot;Legendary +5&amp;quot; as it is often called.  This is used in determining [[item quality]], where skill level is tested with a series of &amp;quot;dice rolls&amp;quot; against successively higher targets.  A Legendary +5 dwarf has a skill level of 20, which means they are guaranteed exceptional quality (quality level 4) unless they &amp;quot;critically fail&amp;quot; one of the quality rolls, and they additionally have a fairly decent percentage roll to succeed at making a masterwork.  [[Attributes]] and [[trait]]s now play a role in crafting, however, so there are subtle layers of complexity in that.&lt;br /&gt;
&lt;br /&gt;
Labors with or without quality often have a time period associated with them, and skill levels reduce this significantly.  Legendary +5 can eliminate all time required to do a job down to a single action, exponentially increasing productivity.&lt;br /&gt;
&lt;br /&gt;
Combat skills can scale upwards to a functionally impossible-to-reach degree, meaning that simply reaching Legendary in a combat skill only means they've just started climbing the ranks of the legendary warriors of Dwarf Fortress. A Legendary +100 warrior will more regularly hit and deal more damage than a &amp;quot;mere&amp;quot; Legendary +10, although it takes nearly three-quarters of a million more experience points to get there.&lt;br /&gt;
&lt;br /&gt;
==Skill penalties==&lt;br /&gt;
Dwarves that are [[status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. The latter is unimportant for some tasks, such as [[wood cutting]] or [[furnace operating]], but you may want to halt construction of [[platinum]] [[statue]]s or [[steel]] [[armor|breastplates]] if that [[smith]] is famished or hollow-eyed from lack of sleep.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Miner|7:0|7:0|&lt;br /&gt;
* [[Miner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Woodworker]]|6:1|6:1|&lt;br /&gt;
* [[Bowyer]]&lt;br /&gt;
* [[Carpenter]]&lt;br /&gt;
* [[Wood cutter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Stoneworker]]|7:1|7:1|&lt;br /&gt;
* [[Engraver]]&lt;br /&gt;
* [[Mason]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Ranger]]|2:0|2:0|&lt;br /&gt;
* [[Ambusher]]&lt;br /&gt;
* [[Animal caretaker]]&lt;br /&gt;
* [[Animal dissector]]&lt;br /&gt;
* [[Animal trainer]]&lt;br /&gt;
* [[Trapper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Doctor]]|5:0|5:0|&lt;br /&gt;
* [[Bone doctor]]&lt;br /&gt;
* [[Crutch-walker]]&lt;br /&gt;
* [[Diagnostician]]&lt;br /&gt;
* [[Surgeon]]&lt;br /&gt;
* [[Suturer]]&lt;br /&gt;
* [[Wound dresser]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Farmer]]|6:0|6:0|&lt;br /&gt;
* [[Beekeeper]]&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Butcher]]&lt;br /&gt;
* [[Cheese maker]]&lt;br /&gt;
* [[Cook]]&lt;br /&gt;
* [[Dyer]]&lt;br /&gt;
* [[Gelder]]&lt;br /&gt;
* [[Grower]]&lt;br /&gt;
* [[Herbalist]]&lt;br /&gt;
* [[Lye maker]]&lt;br /&gt;
* [[Milker]]&lt;br /&gt;
* [[Miller]]&lt;br /&gt;
* [[Potash maker]]&lt;br /&gt;
* [[Presser]]&lt;br /&gt;
* [[Shearer]]&lt;br /&gt;
* [[Soaper]]&lt;br /&gt;
* [[Spinner]]&lt;br /&gt;
* [[Tanner]]&lt;br /&gt;
* [[Thresher]]&lt;br /&gt;
* [[Wood burner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Fishery worker]]|1:0|1:0|&lt;br /&gt;
* [[Fish cleaner]]&lt;br /&gt;
* [[Fish dissector]]&lt;br /&gt;
* [[Fisherdwarf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Metalsmithing|Metalsmith]]|0:1|0:1|&lt;br /&gt;
* [[Armorsmith]]&lt;br /&gt;
* [[Furnace operator]]&lt;br /&gt;
* [[Metal crafter]]&lt;br /&gt;
* [[Blacksmith|Metalsmith]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Jeweler]]|2:1|2:1|&lt;br /&gt;
* [[Gem cutter]]&lt;br /&gt;
* [[Gem setter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Craftsdwarf]]|1:1|1:1|&lt;br /&gt;
* [[Bookbinder]]&lt;br /&gt;
* [[Bone carver]]&lt;br /&gt;
* [[Clothier]]&lt;br /&gt;
* [[Glassmaker]]&lt;br /&gt;
* [[Glazer]]&lt;br /&gt;
* [[Leatherworker]]&lt;br /&gt;
* [[Papermaker]]&lt;br /&gt;
* [[Potter]]&lt;br /&gt;
* [[Stone crafter]]&lt;br /&gt;
* [[Strand extractor]]&lt;br /&gt;
* [[Wax worker]]&lt;br /&gt;
* [[Weaver]]&lt;br /&gt;
* [[Wood crafter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Engineer]]|4:1|4:1|&lt;br /&gt;
* [[Mechanic]]&lt;br /&gt;
* [[Pump operator]]&lt;br /&gt;
* [[Siege engineer]]&lt;br /&gt;
* [[Siege operator]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Other Jobs|3:0|3:0|&lt;br /&gt;
* [[Alchemy|Alchemist]]&lt;br /&gt;
* [[Knapper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Administrator]]|5:0|5:0|&lt;br /&gt;
* [[Appraiser]]&lt;br /&gt;
* [[Building designer]]&lt;br /&gt;
* [[Organizer]]&lt;br /&gt;
* [[Record keeper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Military]]|0:1|0:0|type=m|&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Armor user]]&lt;br /&gt;
* [[Axeman]]&lt;br /&gt;
* [[Biter]]&lt;br /&gt;
* [[Blowgunner]]&lt;br /&gt;
* [[Bowman]]&lt;br /&gt;
* [[Crossbowman]]&lt;br /&gt;
* [[Dodger]]&lt;br /&gt;
* [[Discipline]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
* [[Hammerman]]&lt;br /&gt;
* [[Kicker]]&lt;br /&gt;
* [[Knife user]]&lt;br /&gt;
* [[Lasher]]&lt;br /&gt;
* [[Maceman]]&lt;br /&gt;
* [[Military tactics]]&lt;br /&gt;
* [[Misc. object user]]&lt;br /&gt;
* [[Pikeman]]&lt;br /&gt;
* [[Shield user]]&lt;br /&gt;
* [[Spearman]]&lt;br /&gt;
* [[Striker]]&lt;br /&gt;
* [[Swordsman]]&lt;br /&gt;
* [[Thrower]]&lt;br /&gt;
* [[Wrestler]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|[[Broker]]|3:0|3:0|&lt;br /&gt;
* [[Comedian]]&lt;br /&gt;
* [[Conversationalist]]&lt;br /&gt;
* [[Flatterer]]&lt;br /&gt;
* [[Intimidator]]&lt;br /&gt;
* [[Judge of intent]]&lt;br /&gt;
* [[Liar]]&lt;br /&gt;
* [[Negotiator]]&lt;br /&gt;
* [[Persuader]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Miscellaneous|3:0|3:0|&lt;br /&gt;
* [[Climber]]&lt;br /&gt;
* [[Concentration]]&lt;br /&gt;
* [[Consoler]]&lt;br /&gt;
* [[Leader]]&lt;br /&gt;
* [[Observer]]&lt;br /&gt;
* [[Pacifier]]&lt;br /&gt;
* [[Reader]]&lt;br /&gt;
* [[Student]]&lt;br /&gt;
* [[Swimmer]]&lt;br /&gt;
* [[Teacher]]&lt;br /&gt;
* [[Tracker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Performance|3:0|3:0|&lt;br /&gt;
* [[Dancer]]&lt;br /&gt;
* [[Singer]]&lt;br /&gt;
* [[Musician]]&lt;br /&gt;
* [[Poet]]&lt;br /&gt;
* [[Speaker]]&lt;br /&gt;
* [[Keyboardist]]&lt;br /&gt;
* [[Stringed instrumentalist]]&lt;br /&gt;
* [[Wind instrumentalist]]&lt;br /&gt;
* [[Percussionist]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Scholar|3:0|3:0|&lt;br /&gt;
* [[Critical thinker]]&lt;br /&gt;
* [[Logician]]&lt;br /&gt;
* [[Mathematician]]&lt;br /&gt;
* [[Astronomer]]&lt;br /&gt;
* [[Chemist]]&lt;br /&gt;
* [[Geographer]]&lt;br /&gt;
* [[Optics engineer]]&lt;br /&gt;
* [[Fluid engineer]]&lt;br /&gt;
* [[Wordsmith]]&lt;br /&gt;
* [[Writer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Unused|3:0|3:0|&lt;br /&gt;
* [[Balance]]&lt;br /&gt;
* [[Coordination]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, attributes and traits==&lt;br /&gt;
*'''Skills''': &lt;br /&gt;
**are trained by being used in some activity.&lt;br /&gt;
**train '''[[attribute]]s'''.&lt;br /&gt;
**the same [[attribute]] can be trained by various skills.&lt;br /&gt;
**it's assumed that the skills also use some of the [[attribute]]s that they train.&lt;br /&gt;
**certain skills are required or important for certain [[noble]], [[military]] and civilian professions.&lt;br /&gt;
**certain professions require several skills.&lt;br /&gt;
**the same skill can be used by various professions.&lt;br /&gt;
**are increased by [[Preferences]], but capped, so the dwarf will make items beyond their skill level, but won't affect the chances of making more high-value items at the highest skill level.{{verify}}&lt;br /&gt;
&lt;br /&gt;
*'''[[Personality trait|Traits]]''':&lt;br /&gt;
**cannot be modified in-game.{{verify}}&lt;br /&gt;
**affect which [[social skill]]s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all.&lt;br /&gt;
**have other in-game effects that can be useful for certain professions.&lt;br /&gt;
**give [[thought]]s when performing certain activities.&lt;br /&gt;
&lt;br /&gt;
To summarize it goes like this:&lt;br /&gt;
 Trait --&amp;gt; Skill &amp;lt;--&amp;gt; Attribute&lt;br /&gt;
   |         ^&lt;br /&gt;
   v         |&lt;br /&gt;
 affect      |&lt;br /&gt;
   |         v&lt;br /&gt;
   '--&amp;gt;  Profession&lt;br /&gt;
&lt;br /&gt;
Since the same skills can be used by various professions, and the same [[attribute]]s are trained by various skills, this allows for [[cross-training]].&lt;br /&gt;
&lt;br /&gt;
Being [[Personality trait|traits]] the unmodifiable{{verify}}, limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:&lt;br /&gt;
*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:&lt;br /&gt;
**''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''.&lt;br /&gt;
*appoint a dwarf with a useful effect given by a [[Personality trait|trait]] to a profession that benefits from it:&lt;br /&gt;
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''.&lt;br /&gt;
**''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses.&lt;br /&gt;
&lt;br /&gt;
==Skill rust==&lt;br /&gt;
Every skill has the following set of improvement and decay counters, which are caste specific:&lt;br /&gt;
&lt;br /&gt;
{{token|SKILL_RATE|c}} (Default is {{token|SKILL_RATE|cr|100:8:16:16}})&lt;br /&gt;
 * % of improvement points you get (Default 100)&lt;br /&gt;
 * unused counter rate (Default 8)&lt;br /&gt;
 * rust counter rate (Default 16)&lt;br /&gt;
 * demotion counter rate (Default 16)&lt;br /&gt;
&lt;br /&gt;
The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches its cap, a 'layer' of rust is added to the skill, and the demotion counter is reset to zero.&lt;br /&gt;
&lt;br /&gt;
The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within Dwarf Fortress are determined by the following conditions:&lt;br /&gt;
&lt;br /&gt;
*Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 &amp;lt;= the number of rust layers.&lt;br /&gt;
*Very Rusty: A skill level greater than or equal to 4, and the skill level * 0.75 &amp;lt;= the number of rust layers.&lt;br /&gt;
&lt;br /&gt;
For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill.&lt;br /&gt;
&lt;br /&gt;
In testing it appears that the layers of rust are limited to a maximum of 6. If the counters reach the maximum and it attempts to increase to a 7th layer of rust, all counters are stopped, and the 'Rusty' and 'V. Rusty' descriptions are erroneously removed from the skill descriptions within Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
==Performances==&lt;br /&gt;
&lt;br /&gt;
Randomly generated musical [[instrument]]s and musical compositions are also considered skills and gain experience from use, though it is not clear how greater skill levels affect anything or if these performance-related skills rust.&lt;br /&gt;
&lt;br /&gt;
{{Category|Skills| }}&lt;/div&gt;</summary>
		<author><name>Zoufii</name></author>
	</entry>
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