https://dwarffortresswiki.org/api.php?action=feedcontributions&user=208.52.112.70&feedformat=atomDwarf Fortress Wiki - User contributions [en]2024-03-28T19:57:28ZUser contributionsMediaWiki 1.35.11https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Farming&diff=224635DF2014 Talk:Farming2016-04-23T16:47:43Z<p>208.52.112.70: </p>
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<div>We should probably figure out what all the new crops do! --[[User:Lawman0|Lawman0]] ([[User talk:Lawman0|talk]]) 04:13, 9 July 2014 (UTC)<br />
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== Too many crops! ==<br />
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I don't know exactly where to put this, but I have so many crops available for above ground farming that I can't see all the options. Some of them are covered up by the other options, such as the option to remove the farm plot. For example, rice is listed so far down the menu that I cannot see it. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:50.29.204.94|50.29.204.94]]</small><br />
:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=6706 Known bug]. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 14:10, 21 July 2014 (UTC)<br />
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== outdoor plants growing indoors ==<br />
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I have one indoor plot that shows outdoor seed options... I have done nothing that I know of to make light come in. The other plots with normal options are 7 squares away. There is a a fungi wood trunk about 9 squares away, though it is a different room, maybe some how the light is getting in around the trunk...? This is the level immediately below the surface.{{unsigned|68.62.94.57}}<br />
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:Trees are known to grow up through soil layers, and collapsing tree branches are known to punch through floors (both issues are on the bug tracker). You can examine the top-leftmost tile of your farm with the loo{{k|k}} command to see that the game thinks it is sunlit. There is currently no way to remove the sunlit status from a tile; once it is exposed to the sun it is forever light. Note also that farm plots consisting of light and dark tiles perform poorly, so you're best off deconstructing the farm and building an entirely light or dark farm instead.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 07:00, 26 July 2014 (UTC)<br />
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== Re: Yield and Fertilization ==<br />
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Removed from article:<br />
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:''Each seed occupies one tile on the plot when planted. 1 to 5 plants are produced by each seed depending on the skill of the planter. Fertilizing a farm plot results in 1 additional plant produced per seed. So for example, with unskilled planters, yield is doubled with the use of fertilizer.''<br />
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These numbers can't be right.; I have unfertilized stacks of 6 plants, and fertilized stacks of 8 plants.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:35, 2 August 2014 (UTC)<br />
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== Red Crops ==<br />
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It appears that when you store subterranean crop seeds in a light/above ground stockpile, the seeds are not available for planting. (Above ground crop seeds seem unaffected.) Can anyone confirm? Is this a bug? If it's a known part of farming, can it be added to the page? I'm using v0.42.06. --Guest [[Special:Contributions/208.52.112.70|208.52.112.70]] 13:06, 23 April 2016 (UTC)<br />
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:Nevermind...it appears this is more likely a repeat of [[40d:Farming#Red_crops]]...can the red crops information be added to the page again if it is still relevant? --Guest [[Special:Contributions/208.52.112.70|208.52.112.70]] 16:47, 23 April 2016 (UTC)</div>208.52.112.70https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Farming&diff=224634DF2014 Talk:Farming2016-04-23T13:06:50Z<p>208.52.112.70: </p>
<hr />
<div>We should probably figure out what all the new crops do! --[[User:Lawman0|Lawman0]] ([[User talk:Lawman0|talk]]) 04:13, 9 July 2014 (UTC)<br />
<br />
== Too many crops! ==<br />
<br />
I don't know exactly where to put this, but I have so many crops available for above ground farming that I can't see all the options. Some of them are covered up by the other options, such as the option to remove the farm plot. For example, rice is listed so far down the menu that I cannot see it. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:50.29.204.94|50.29.204.94]]</small><br />
:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=6706 Known bug]. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 14:10, 21 July 2014 (UTC)<br />
<br />
== outdoor plants growing indoors ==<br />
<br />
I have one indoor plot that shows outdoor seed options... I have done nothing that I know of to make light come in. The other plots with normal options are 7 squares away. There is a a fungi wood trunk about 9 squares away, though it is a different room, maybe some how the light is getting in around the trunk...? This is the level immediately below the surface.{{unsigned|68.62.94.57}}<br />
<br />
:Trees are known to grow up through soil layers, and collapsing tree branches are known to punch through floors (both issues are on the bug tracker). You can examine the top-leftmost tile of your farm with the loo{{k|k}} command to see that the game thinks it is sunlit. There is currently no way to remove the sunlit status from a tile; once it is exposed to the sun it is forever light. Note also that farm plots consisting of light and dark tiles perform poorly, so you're best off deconstructing the farm and building an entirely light or dark farm instead.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 07:00, 26 July 2014 (UTC)<br />
<br />
== Re: Yield and Fertilization ==<br />
<br />
Removed from article:<br />
<br />
:''Each seed occupies one tile on the plot when planted. 1 to 5 plants are produced by each seed depending on the skill of the planter. Fertilizing a farm plot results in 1 additional plant produced per seed. So for example, with unskilled planters, yield is doubled with the use of fertilizer.''<br />
<br />
These numbers can't be right.; I have unfertilized stacks of 6 plants, and fertilized stacks of 8 plants.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:35, 2 August 2014 (UTC)<br />
<br />
== Seed Stockpiles don't work Above Ground? ==<br />
<br />
It appears that when you store subterranean crop seeds in a light/above ground stockpile, the seeds are not available for planting. (Above ground crop seeds seem unaffected.) Can anyone confirm? Is this a bug? If it's a known part of farming, can it be added to the page? I'm using v0.42.06. --Guest [[Special:Contributions/208.52.112.70|208.52.112.70]] 13:06, 23 April 2016 (UTC)</div>208.52.112.70https://dwarffortresswiki.org/index.php?title=Hemp&diff=217013Hemp2015-03-09T19:44:09Z<p>208.52.112.70: </p>
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<div>{{Quality|Superior|15:36, 29 January 2015 (UTC)}}<br />
{{plantlookup|uses=<br />
* [[Thread]]<br />
* [[Oil]]<br />
}}<br />
{{av}}<br />
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'''Hemp''' is an [[aboveground]] [[crop]]. Sadly it is not yet possible to make use of the plant's buds for dwarven consumption. They are, though, [[plant processing|processable]] at a [[farmer's workshop]] to produce hemp plant fiber [[thread]]. They can also be [[millstone|milled]] into [[flour]]. Hemp and [[flax]] are the only millable plants that can be stored in containers made from their fibers.<br />
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'''Hemp seeds''' can be milled into paste at a [[quern]] or [[millstone]], which in turn can be pressed into hempseed [[oil]] and a [[press cake]] at a [[screw press]].<br />
{{gamedata}}<br />
{{Plants}}</div>208.52.112.70