https://dwarffortresswiki.org/api.php?action=feedcontributions&user=79.191.114.239&feedformat=atomDwarf Fortress Wiki - User contributions [en]2024-03-28T19:38:44ZUser contributionsMediaWiki 1.35.11https://dwarffortresswiki.org/index.php?title=Bronze_colossus&diff=258360Bronze colossus2021-07-18T21:46:49Z<p>79.191.114.239: /* Trivia */</p>
<hr />
<div>{{Quality|Exceptional|23:41, 17 May 2015 (UTC)}}<br />
{{Creaturelookup/0<br />
|death=item<br />
|item=☼[[bronze]] [[statue]]☼ (worth 1500☼)<br />
|contrib=no<br />
|wiki=Colossus<br />
}}<br />
{{av}}<br />
{{creaturedesc}}<br />
<br />
[[Image:Bronze_Colossus.png|frame|Estimated size comparison between a bronze colossus, and a dwarf.]]<br />
<br />
A '''bronze colossus''' (plural: '''bronze colossuses''' from the raws) is a [[megabeast]] taking the form of a gigantic humanoid construct made of [[bronze]]. When one takes up residence near a fortress, it's up to those within to make an end of it, or it will make an end of them. Upon its death by means other than melting, a bronze colossus becomes a [[item value|masterwork]] bronze [[statue]] (worth 1500☼), a great decoration for a grand entrance hall.<br />
<br />
[http://www.bay12forums.com/smf/index.php?topic=64341.msg1501902#msg1501902 Rough calculations] have placed the colossus somewhere between thirty-five and forty feet tall (11.53 meters), or about 1/4th the height of the Statue of Liberty. This, of course, assumes it is sculpted in the form of a nude male — a clothed or female figure might be shorter or taller.<br />
<br />
Some dwarves [[Preferences|like]] bronze colossuses for their ''height''.<br />
<br />
==Fortress Mode==<br />
<br />
Unless you are using [[whip]]s or [[Crossbowman|marksdwarves]] (but you will need a '''lot''' of [[bolt]]s to kill a bronze colossus), a bronze colossus takes no serious damage from any material inferior to [[steel]] {{verify}}, but can still be defeated with cumulative damage. Attacks that cause cumulative damage will be reported as ''chipping'' or ''denting'' the colossus in the combat log [http://www.bay12forums.com/smf/index.php?topic=59642.msg1362817#msg1362817]. [[Adamantine]] [[short sword]]s and [[battle axe]]s can also lop off entire limbs and heads if you have access to them.<br />
<br />
Similarly to other construct-like creatures such as the [[amethyst man]] and the [[gabbro man]], bronze colossuses feel no emotion or [[No Exert|exertion]], are [[No Pain|immune to pain]], [[No Stun|cannot be stunned]] and cannot be nauseated. Like other large creatures, a bronze colossus cannot be [[Dwarven atom smasher|atom smashed]]. Raising and retractable [[bridge]]s do not operate while underneath a colossus either. However, the great weight of a colossus can be exploited by sending it into a multi-floor fall with a controlled [[cave-in]]. While the colossus may not die from the fall, it will likely lose all its limbs and any combat effectiveness, which turns it into a [[Live training|great training dummy]]. <br />
<br />
[[Magma]], the solution to all dwarven problems, is also effective against a bronze colossus. It may take an extremely long time to melt one unless large amounts of magma are used, however. A tamed [[dragon]] can also be quite effective, since a colossus can be melted with [[dragonfire]], which is also much faster than small amounts of magma. Freezing in [[water]], solidifying in [[obsidian]], and cave-ins are also effective tactics.<br />
<br />
On the other hand, why kill a 165-tonne colossus when you can trap it in a wooden [[cage]] and use it as a centerpiece for a [[zoo]]? Or, since a colossus takes no damage from [[wood]] and [[bone]] bolts, with a little engineering and lots of ammo it can become an easy source of limitless marksdwarf experience.<br />
<br />
==Adventure Mode==<br />
<br />
Bronze colossuses inhabit [[shrine (megabeast)|shrine]]s. You may find the location of a nearby shrine by asking locals about "beasts".<br />
<br />
Even a relatively weak and unskilled adventurer can easily cripple a bronze colossus with a whip. Other weapons with small contact areas retain some effectiveness too, and cumulative damage will eventually bring down a colossus. Stronger and more skillful adventurers can opt for swords and axes, as they can occasionally lop off limbs and heads. Since bronze colossuses are incapable of learning and have no skills, they have a hard time detecting adventurers that are hidden in ambush, even in close proximity. One can take advantage of this by attacking the colossus' feet and legs early in the battle from hiding, as this will bring it to the ground, greatly lowering its speed and preventing it from charging you. Bronze colossuses also have a unique weakness to water, presumably because of its heaviness. A bronze colossus will not drown in water, but will flounder around helplessly, making it an easy target for adventurers with a good swimming skill; or if the adventurer stands on a land tile next to the water tile the colossus is in.<br />
<br />
Even with just a [[copper]] [[spear]], most adventurers can apply their vulnerability to cumulative damage if they have [[vampire|some method]] of increasing their strength beyond the norm. This is effectively the only instance where attacks with the shaft will prove more effective than stabbing.<br />
<br />
Great tip for early adventurers: throwing a gold coin can prove to be effective, you can easily grab one from the stockpile where the colossus has hoarded its loot.<br />
<br />
[[File:Utost-sarasti.jpg|thumb|center|400px|Artist rendering of a bronze colossus by Mechlin ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]<br />
<br />
== Statue ==<br />
{{D for Dwarf}}<br />
A bronze colossus leaves a masterwork bronze statue after death, but this is almost never actually a statue of the colossus. It can be presumed that the individual attacking the colossus is literally sculpting it to death, sometimes into the shape of an animal, sometimes into a statue of ''themselves''. How a warrior can so carefully and deliberately carve a 40-foot tall man made of bronze into a masterwork statue while it is trying to turn them into paste is a mystery for the ages. In rare cases, they can even end up as statues of multiple creatures, even with appendages not possessed by the bronze colossus during life.<br />
<br />
==Trivia==<br />
In previous versions of the game, bronze colossuses were nigh invincible in combat, save via decapitation. Only one such feat has been [http://www.bay12forums.com/smf/index.php?topic=56935.0 documented] in an epic battle.<br />
<br />
Because Bronze Colossus is a creature with highest [DIFFICULTY] in the game of 15 points it does (according to the game) surpass in challenge [[demon|unique clowns]] themselves. It also causes them not to be assigned for quests.<br />
<br />
The plural "colossuses" was reported as a bug{{bug|1953|cat=nocat}}, but it was deemed an acceptable alternate and remains the official term. "Colossi" is however also widely used, not that you'd be likely to ever encounter several of them, if any.<br />
<br />
{{gamedata}}<br />
{{Creatures}}<br />
{{Category|Creatures}}<br />
{{Category|Megabeasts}}</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Bronze_colossus&diff=258359Bronze colossus2021-07-18T21:41:32Z<p>79.191.114.239: /* Creature behavior */</p>
<hr />
<div>{{Quality|Exceptional|23:41, 17 May 2015 (UTC)}}<br />
{{Creaturelookup/0<br />
|death=item<br />
|item=☼[[bronze]] [[statue]]☼ (worth 1500☼)<br />
|contrib=no<br />
|wiki=Colossus<br />
}}<br />
{{av}}<br />
{{creaturedesc}}<br />
<br />
[[Image:Bronze_Colossus.png|frame|Estimated size comparison between a bronze colossus, and a dwarf.]]<br />
<br />
A '''bronze colossus''' (plural: '''bronze colossuses''' from the raws) is a [[megabeast]] taking the form of a gigantic humanoid construct made of [[bronze]]. When one takes up residence near a fortress, it's up to those within to make an end of it, or it will make an end of them. Upon its death by means other than melting, a bronze colossus becomes a [[item value|masterwork]] bronze [[statue]] (worth 1500☼), a great decoration for a grand entrance hall.<br />
<br />
[http://www.bay12forums.com/smf/index.php?topic=64341.msg1501902#msg1501902 Rough calculations] have placed the colossus somewhere between thirty-five and forty feet tall (11.53 meters), or about 1/4th the height of the Statue of Liberty. This, of course, assumes it is sculpted in the form of a nude male — a clothed or female figure might be shorter or taller.<br />
<br />
Some dwarves [[Preferences|like]] bronze colossuses for their ''height''.<br />
<br />
==Fortress Mode==<br />
<br />
Unless you are using [[whip]]s or [[Crossbowman|marksdwarves]] (but you will need a '''lot''' of [[bolt]]s to kill a bronze colossus), a bronze colossus takes no serious damage from any material inferior to [[steel]] {{verify}}, but can still be defeated with cumulative damage. Attacks that cause cumulative damage will be reported as ''chipping'' or ''denting'' the colossus in the combat log [http://www.bay12forums.com/smf/index.php?topic=59642.msg1362817#msg1362817]. [[Adamantine]] [[short sword]]s and [[battle axe]]s can also lop off entire limbs and heads if you have access to them.<br />
<br />
Similarly to other construct-like creatures such as the [[amethyst man]] and the [[gabbro man]], bronze colossuses feel no emotion or [[No Exert|exertion]], are [[No Pain|immune to pain]], [[No Stun|cannot be stunned]] and cannot be nauseated. Like other large creatures, a bronze colossus cannot be [[Dwarven atom smasher|atom smashed]]. Raising and retractable [[bridge]]s do not operate while underneath a colossus either. However, the great weight of a colossus can be exploited by sending it into a multi-floor fall with a controlled [[cave-in]]. While the colossus may not die from the fall, it will likely lose all its limbs and any combat effectiveness, which turns it into a [[Live training|great training dummy]]. <br />
<br />
[[Magma]], the solution to all dwarven problems, is also effective against a bronze colossus. It may take an extremely long time to melt one unless large amounts of magma are used, however. A tamed [[dragon]] can also be quite effective, since a colossus can be melted with [[dragonfire]], which is also much faster than small amounts of magma. Freezing in [[water]], solidifying in [[obsidian]], and cave-ins are also effective tactics.<br />
<br />
On the other hand, why kill a 165-tonne colossus when you can trap it in a wooden [[cage]] and use it as a centerpiece for a [[zoo]]? Or, since a colossus takes no damage from [[wood]] and [[bone]] bolts, with a little engineering and lots of ammo it can become an easy source of limitless marksdwarf experience.<br />
<br />
==Adventure Mode==<br />
<br />
Bronze colossuses inhabit [[shrine (megabeast)|shrine]]s. You may find the location of a nearby shrine by asking locals about "beasts".<br />
<br />
Even a relatively weak and unskilled adventurer can easily cripple a bronze colossus with a whip. Other weapons with small contact areas retain some effectiveness too, and cumulative damage will eventually bring down a colossus. Stronger and more skillful adventurers can opt for swords and axes, as they can occasionally lop off limbs and heads. Since bronze colossuses are incapable of learning and have no skills, they have a hard time detecting adventurers that are hidden in ambush, even in close proximity. One can take advantage of this by attacking the colossus' feet and legs early in the battle from hiding, as this will bring it to the ground, greatly lowering its speed and preventing it from charging you. Bronze colossuses also have a unique weakness to water, presumably because of its heaviness. A bronze colossus will not drown in water, but will flounder around helplessly, making it an easy target for adventurers with a good swimming skill; or if the adventurer stands on a land tile next to the water tile the colossus is in.<br />
<br />
Even with just a [[copper]] [[spear]], most adventurers can apply their vulnerability to cumulative damage if they have [[vampire|some method]] of increasing their strength beyond the norm. This is effectively the only instance where attacks with the shaft will prove more effective than stabbing.<br />
<br />
Great tip for early adventurers: throwing a gold coin can prove to be effective, you can easily grab one from the stockpile where the colossus has hoarded its loot.<br />
<br />
[[File:Utost-sarasti.jpg|thumb|center|400px|Artist rendering of a bronze colossus by Mechlin ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]<br />
<br />
== Statue ==<br />
{{D for Dwarf}}<br />
A bronze colossus leaves a masterwork bronze statue after death, but this is almost never actually a statue of the colossus. It can be presumed that the individual attacking the colossus is literally sculpting it to death, sometimes into the shape of an animal, sometimes into a statue of ''themselves''. How a warrior can so carefully and deliberately carve a 40-foot tall man made of bronze into a masterwork statue while it is trying to turn them into paste is a mystery for the ages. In rare cases, they can even end up as statues of multiple creatures, even with appendages not possessed by the bronze colossus during life.<br />
<br />
==Trivia==<br />
In previous versions of the game, bronze colossuses were nigh invincible in combat, save via decapitation. Only one such feat has been [http://www.bay12forums.com/smf/index.php?topic=56935.0 documented] in an epic battle.<br />
<br />
The plural "colossuses" was reported as a bug{{bug|1953|cat=nocat}}, but it was deemed an acceptable alternate and remains the official term. "Colossi" is however also widely used, not that you'd be likely to ever encounter several of them, if any.<br />
<br />
{{gamedata}}<br />
{{Creatures}}<br />
{{Category|Creatures}}<br />
{{Category|Megabeasts}}</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Bronze_colossus&diff=258358Bronze colossus2021-07-18T21:35:58Z<p>79.191.114.239: /* Fortress Mode */</p>
<hr />
<div>{{Quality|Exceptional|23:41, 17 May 2015 (UTC)}}<br />
{{Creaturelookup/0<br />
|death=item<br />
|item=☼[[bronze]] [[statue]]☼ (worth 1500☼)<br />
|contrib=no<br />
|wiki=Colossus<br />
}}<br />
{{av}}<br />
{{creaturedesc}}<br />
<br />
[[Image:Bronze_Colossus.png|frame|Estimated size comparison between a bronze colossus, and a dwarf.]]<br />
<br />
A '''bronze colossus''' (plural: '''bronze colossuses''' from the raws) is a [[megabeast]] taking the form of a gigantic humanoid construct made of [[bronze]]. When one takes up residence near a fortress, it's up to those within to make an end of it, or it will make an end of them. Upon its death by means other than melting, a bronze colossus becomes a [[item value|masterwork]] bronze [[statue]] (worth 1500☼), a great decoration for a grand entrance hall.<br />
<br />
[http://www.bay12forums.com/smf/index.php?topic=64341.msg1501902#msg1501902 Rough calculations] have placed the colossus somewhere between thirty-five and forty feet tall (11.53 meters), or about 1/4th the height of the Statue of Liberty. This, of course, assumes it is sculpted in the form of a nude male — a clothed or female figure might be shorter or taller.<br />
<br />
Some dwarves [[Preferences|like]] bronze colossuses for their ''height''.<br />
<br />
==Fortress Mode==<br />
<br />
Unless you are using [[whip]]s or [[Crossbowman|marksdwarves]] (but you will need a '''lot''' of [[bolt]]s to kill a bronze colossus), a bronze colossus takes no serious damage from any material inferior to [[steel]] {{verify}}, but can still be defeated with cumulative damage. Attacks that cause cumulative damage will be reported as ''chipping'' or ''denting'' the colossus in the combat log [http://www.bay12forums.com/smf/index.php?topic=59642.msg1362817#msg1362817]. [[Adamantine]] [[short sword]]s and [[battle axe]]s can also lop off entire limbs and heads if you have access to them.<br />
<br />
Similarly to other construct-like creatures such as the [[amethyst man]] and the [[gabbro man]], bronze colossuses feel no emotion or [[No Exert|exertion]], are [[No Pain|immune to pain]], [[No Stun|cannot be stunned]] and cannot be nauseated. Like other large creatures, a bronze colossus cannot be [[Dwarven atom smasher|atom smashed]]. Raising and retractable [[bridge]]s do not operate while underneath a colossus either. However, the great weight of a colossus can be exploited by sending it into a multi-floor fall with a controlled [[cave-in]]. While the colossus may not die from the fall, it will likely lose all its limbs and any combat effectiveness, which turns it into a [[Live training|great training dummy]]. <br />
<br />
[[Magma]], the solution to all dwarven problems, is also effective against a bronze colossus. It may take an extremely long time to melt one unless large amounts of magma are used, however. A tamed [[dragon]] can also be quite effective, since a colossus can be melted with [[dragonfire]], which is also much faster than small amounts of magma. Freezing in [[water]], solidifying in [[obsidian]], and cave-ins are also effective tactics.<br />
<br />
On the other hand, why kill a 165-tonne colossus when you can trap it in a wooden [[cage]] and use it as a centerpiece for a [[zoo]]? Or, since a colossus takes no damage from [[wood]] and [[bone]] bolts, with a little engineering and lots of ammo it can become an easy source of limitless marksdwarf experience.<br />
<br />
==Adventure Mode==<br />
<br />
Bronze colossuses inhabit [[shrine (megabeast)|shrine]]s. You may find the location of a nearby shrine by asking locals about "beasts".<br />
<br />
Even a relatively weak and unskilled adventurer can easily cripple a bronze colossus with a whip. Other weapons with small contact areas retain some effectiveness too, and cumulative damage will eventually bring down a colossus. Stronger and more skillful adventurers can opt for swords and axes, as they can occasionally lop off limbs and heads. Since bronze colossuses are incapable of learning and have no skills, they have a hard time detecting adventurers that are hidden in ambush, even in close proximity. One can take advantage of this by attacking the colossus' feet and legs early in the battle from hiding, as this will bring it to the ground, greatly lowering its speed and preventing it from charging you. Bronze colossuses also have a unique weakness to water, presumably because of its heaviness. A bronze colossus will not drown in water, but will flounder around helplessly, making it an easy target for adventurers with a good swimming skill; or if the adventurer stands on a land tile next to the water tile the colossus is in.<br />
<br />
Even with just a [[copper]] [[spear]], most adventurers can apply their vulnerability to cumulative damage if they have [[vampire|some method]] of increasing their strength beyond the norm. This is effectively the only instance where attacks with the shaft will prove more effective than stabbing.<br />
<br />
Great tip for early adventurers: throwing a gold coin can prove to be effective, you can easily grab one from the stockpile where the colossus has hoarded its loot.<br />
<br />
[[File:Utost-sarasti.jpg|thumb|center|400px|Artist rendering of a bronze colossus by Mechlin ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]<br />
<br />
==Creature behavior==<br />
{{D for Dwarf}}<br />
A bronze colossus leaves a masterwork bronze statue after death, but this is almost never actually a statue of the colossus. It can be presumed that the individual attacking the colossus is literally sculpting it to death, sometimes into the shape of an animal, sometimes into a statue of ''themselves''. How a warrior can so carefully and deliberately carve a 40-foot tall man made of bronze into a masterwork statue while it is trying to turn them into paste is a mystery for the ages. In rare cases, they can even end up as statues of multiple creatures, even with appendages not possessed by the bronze colossus during life.<br />
<br />
==Trivia==<br />
In previous versions of the game, bronze colossuses were nigh invincible in combat, save via decapitation. Only one such feat has been [http://www.bay12forums.com/smf/index.php?topic=56935.0 documented] in an epic battle.<br />
<br />
The plural "colossuses" was reported as a bug{{bug|1953|cat=nocat}}, but it was deemed an acceptable alternate and remains the official term. "Colossi" is however also widely used, not that you'd be likely to ever encounter several of them, if any.<br />
<br />
{{gamedata}}<br />
{{Creatures}}<br />
{{Category|Creatures}}<br />
{{Category|Megabeasts}}</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Titan&diff=258357Titan2021-07-18T21:33:59Z<p>79.191.114.239: /* Adventure Mode */</p>
<hr />
<div>{{Quality|Exceptional|20:49, 28 April 2013 (UTC)}}<br />
{{av}}<br />
{{minorspoiler}}<br />
<br />
[[File:Ozosm-sarasti.jpg|400px|thumb|right|''The Mountain Titan Ozosm has come! A great humanoid composed of native platinum. It has wings and it has a regal bearing. Beware its webs!'' ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]<br />
<br />
'''Titans''' are large, monstrous, procedurally generated [[megabeast]]s that lurk in the surface world, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are the above-ground equivalent of [[forgotten beast]]s.<br />
<br />
Titans are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and displays a message.<br />
<br />
== Generation ==<br />
Titans are procedurally randomized - being of any form, and made of any sort of material. Multiple titans may come to attack your fortress, each coming at different times. Most take the form of an animal, some not found in vanilla ''Dwarf Fortress'', with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a titan can also take more generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and [[blood]], to flimsy things like [[ash]] and [[steam]], to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from things such as venomous stings, poisoned blood, or explosive dust clouds, to flame breath.<br />
<br />
If a titan has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, including, where applicable, the titan's [[Syndrome#Breath attacks|breath attack]]. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually 'infecting' your entire fort - decontaminating your soldiers in shallow running water is one way to deal with this problem. Some titans breathe [[fire]] or shoot [[web]]s in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create and will shoot web even at targets they lack a proper path to. Titans based on spiders may be capable of shooting webs in addition to any other special abilities.<br />
<br />
Unlike forgotten beasts, the number of titans in a world can be controlled if it is created through the [[advanced world generation]] screen. All are [[building destroyer]]s, and are almost entirely [[Trapavoid|immune]] to [[trap]]s (they are {{token|TRAPAVOID}} and {{token|NOSTUN}} but non-webspinners will trigger a trap that has been webbed). They are also [[No Pain|immune to pain]], nausea and fear, and [[No Exert|feel no exertion]]. [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit / [[dwarven atom smasher]] designs from working. Unlike forgotten beasts, titans possess unique titles depending on the biome they inhabit - titans living in marshes will be known as marsh titans, titans living in savannas may be known as savanna titans, etc.<br />
<br />
The description of some titans are also affected by the alignment of the biome from which they come from, possibly most notable with the recorded examples of titans from good-aligned biomes having descriptions ending with "It emanates an aura of giving and kindness".<br />
<br />
== Death and application ==<br />
Unless the player has completely walled themselves out of the surface world, it is not possible to avoid confrontation with a titan when one spawns. Titans are not intelligent creatures and those made of "fleshy" materials can be [[butcher]]ed; due to their massive size, they will leave you with hundreds of [[meat]] and [[bone]] units and dozens of [[prepared organs]]. Titan [[shell]]s may prove valuable during a [[strange mood]], particularly on a map without other sources of shells. Unfortunately, all titans have a [[Item value|value]] multiplier of 1. <br />
<br />
Some titans whose bodies are made of liquid, gas, fire, or powder will die or lose limbs on the first hit. Others are extremely difficult to kill due to being made of very hard materials or having an amorphous shape. When confronted with such near-invulnerable creatures the only option is usually to use your brain and try to lock it away somehow. Walls and raised [[bridge|draw bridges]] stop them. Since they are [[building destroyer]]s, you can use installed [[furniture]] to lure them to a particular location. If you can put it in a pit, a clever trapmaker can feed it invaders. If a near-indestructible beast isn't in a position to threaten your dwarves, it can be used to train [[Crossbowman|marksdwarves]].<br />
<br />
Due to arriving from the surface, [[cave-in]] traps may not be as efficient against a titan as they are against forgotten beasts unless the player deliberately allows them to enter the fortress. They'll be killed by dropping either natural or constructed walls or floors on them. It is also possible to capture some titans in cage traps by using [[giant cave spider]] webs (or similar). Titans possess a [[pet]] value of 2000, but they cannot be [[Animal trainer|tamed]] due to lacking the necessary tokens.<br />
<br />
You can prevent titans from appearing by editing [[d_init.txt]] to change [INVADERS:YES] to [INVADERS:NO], though that will also prevent [[ambush]]es and [[siege]]s, or through setting the number of titans generated to 0 in [[advanced world generation]]<br />
<br />
== Titan Threat Analysis==<br />
'''If you do not want your [[fun]] spoiled, do not look below!'''<br />
{{clear|both}}<br />
[[File:Forest_Titan_Size.png|frame|Estimated size comparison between a titan and a dwarf.]]<br />
Titans pose different levels of threat to your fortress, based on their composition, body shape, movements or special attacks. This list also works with forgotten beasts and [[demon]]s.<br />
<br />
Of course, general threat must be appraised after all categories. A giant blob made of smoke with webs is still pretty harmless and very fragile, despite it having webs, and a no-frills humanoid made of [[steel]] with no special attack will cause dangerously large amounts of [[fun]], being essentially a far more resilient [[bronze colossus]].<br />
<br />
'''Material Composition'''<br />
*''Water, Grime, Filth, Salt, Steam, Smoke, Snow'': Liquids, gasses, and powders are incredibly fragile, and most of them don't do any damage either. In fact, they usually die to [[Cat|kittens]] playfully scratching them or babies punching them. Unless paired with a dangerous attack method, these should not be a threat at all.<br />
*''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of titan will usually stay at the edge of the map and may burn large parts of the grasslands when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed [[goblin]] or two (or a ceiling) on top of it should kill it as it will die as easily as any other gas beast. Upon death, titans made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away!<br />
*''Flesh'': Most titans are fleshy. It's about the standard level of threat for a titan. Invertebrates are generally more fragile than vertebrates due to lack of bones, so it's easier to damage the brain or mangle their body parts.<br />
*''Rock or Mineral'': Quite difficult, but not unbeatable. Can be damaged with metallic weapons. Beasts may be made of native copper or silver ore; see below for those.<br />
*''Glass or Gem'': They are generally pretty tough, though not quite as much as being made of diamond might imply. If you have poorly equipped dwarves, military action is not advised. <br />
*''Non-weapon grade metal'': Similar to rock titans. Most weapons-grade metal can damage it but many decorative metals, like gold, are also quite dense.<br />
*''Copper/Silver'': If you've got a good military and weapons as good as bronze, it should at least be beatable. Don't expect an easy fight by any means, however.<br />
*''Bronze'': If you have encountered a bronze colossus before, this beast should be comparable in how dangerous it is. Whether it is more or less dangerous will depend on various features such as size, body type, whether it can fly, material emissions and whatever syndromes it may possess.<br />
*''Iron'': Are you having [[fun]] yet? Do not send anything against it that has less than steel weapons; it will be pointless. [[Magma]] also does nothing against these.<br />
*''Steel'': While exceedingly rare, these are fortress-ending threats on the level of [[HFS]], beatable only with cave-in traps, falling traps, obsidian/ice traps or adamantine weapons. Be sure to post <s>how your fortress ended horribly</s> the epic story of your struggle with it on the Bay12 forums!<br />
<br />
'''Body Shape'''<br />
*''Blob'': Depends on material - fleshy blobs having only a single body part. All attacks will target it, causing it to accumulate damage rapidly until it explodes into gore.{{verify}} Has only a blunt push attack, which at a titan's size is deadly. However, ''inorganic'' blobs are a whole other story, and ''metal'' blobs are a sign that the game hates your guts.<br />
*''Quadruped, Humanoid'': About the average for a titan. Try and use cutting weapons or spears to cripple them.<br />
*''Insect, Spider'': Obnoxious because of the large number of redundant limbs. The large majority of spiders (not "tarantulas", apparently) will be guaranteed to have a webbing attack and should thus be treated with extreme care.<br />
<br />
'''Movement'''<br />
*''Walking'': Normal movement. All titans are also amphibious.<br />
*''Flying'': More dangerous than walking, for obvious mobility reasons. Be sure you only have one entry for your fortress.<br />
<br />
'''Special attack'''<br />
*''None'': Consider yourself lucky—most forgotten beasts have some kind of [[syndrome]]-based effect. However, certain kinds of beasts have inherent abilities, like fireballs for a beast composed of fire, or webs for a spider-based beast.<br />
*''Noxious Secretions'': Every single part of the creature's body is covered in extract. If it's in liquid or solid form and any of your dwarves touch this extract, they will receive the syndrome effects. Usually not a threat since dwarves are often well clothed, your military even more so. If the secretions are in gas form, treat the titan as if it has a toxic breath attack. Note that, unlike other attacks, gaseous noxious secretions are effective even if the beast is caged.<br />
*''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn. Additionally, its ability to detect any creature with blood will let it "see" dwarves through walls and other solid objects.<br />
*''Poisonous bite or sting'': Not dangerous by titan standards. <br />
*''Spitting glob'': Generally not dangerous, unless you forgot shields and shield use on your military for some reason.<br />
*''Fire breath'': By itself not threatening if you have shields and decent shield skill. However, [[fun]] is always where fire is — a burst of flame is quite likely to start a wildfire. Alternatively, the fire can also take the form of fireballs.<br />
*''Toxic blood, vapor, or gas'': Threat depends on the syndrome's effects - can be harmless or kill your entire military. You may want to sacrifice something to see what the titan extract does.<br />
*''Webs'': Webs are incredibly deadly in melee, but do not help much in range. It will slaughter your whole melee squad with incredible ease, but not your ranged squad as long as the ranged squad is out of reach. Engage it with marksdwarves or kill it with a cunning trap.<br />
*''Deadly dust'': Possibly the most [[fun]] attack a titan can come with. Deadly dust acts like [[cave-in]] dust with syndromes. Dust coming from all directions (as opposed to a breath attack) is even more fun. If the material of the titan is weak (like flesh), or if it has articulations or organs to be damaged, it will harm itself with its own deadly dust. However if it is made of stronger material, it will be immune to this effect. Deadly dust is generally a very effective defense against melee and marksdwarves, but is a liability if the titan is fleshy and not a blob.<br />
<br />
===Applications===<br />
Titans can be put to various uses if correctly managed. See [[Forgotten beast#Applications|here]] for more information.<br />
<br />
==Adventure Mode==<br />
Titans can be encountered in [[adventure mode]] and are considered "beasts" for the purposes of asking about troubles. They are common targets for quests and reside in [[shrine (megabeast)|shrine]]s.<br />
<br />
Titans are relatively easy to defeat in adventure mode, at least as far as they won't be made of too hard material or possess devastating special attack. Though they are gigantic, they have two major weaknesses: they are unintelligent, and so cannot train skill in combat; and they live in shrines, surrounded by pillars, which make excellent cover for a stealthed adventurer. It is therefore quite possible to sneak up behind a titan and slay it, without it ever noticing that you're there as long as you attack hard enough. Do note that all titans possess legendary skill in observer.<br />
<br />
This strategy should not be attempted on titans which are naturally without eyes, or which possess a hunger for warm blood, as these have omnidirectional {{token|EXTRAVISION}}. <br />
<br />
{{gamedata|title=Example raws (as extracted from world.dat in version 0.47.04)|[CREATURE:TITAN_2]<br />
[NAME:brush titan:brush titans:brush-titan]<br />
[CASTE_NAME:brush titan:brush titans:brush-titan] <br />
[GENERATED] <br />
[TITAN]<br />
[ATTACK_TRIGGER:80:0:100000] <br />
[NO_GENDER]<br />
[NO_DRINK] <br />
[NO_EAT]<br />
[NO_SLEEP] <br />
[DIFFICULTY:10] <br />
[LAIR:SHRINE:100]<br />
[NATURAL_SKILL:WRESTLING:6] <br />
[NATURAL_SKILL:BITE:6] <br />
[NATURAL_SKILL:GRASP_STRIKE:6]<br />
[NATURAL_SKILL:STANCE_STRIKE:6] <br />
[NATURAL_SKILL:MELEE_COMBAT:6] <br />
[NATURAL_SKILL:DODGING:6]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]<br />
[AMPHIBIOUS] <br />
[SWIMS_INNATE]<br />
[NONAUSEA] <br />
[NOEXERT] <br />
[NO_DIZZINESS] <br />
[NOPAIN] <br />
[NOSTUN] <br />
[PETVALUE:2000]<br />
[ALL_ACTIVE] <br />
[NOFEAR] <br />
[NO_FEVERS]<br />
[LARGE_PREDATOR] <br />
[SPHERE:ANIMALS] <br />
[SPHERE:NATURE] <br />
[SPHERE:PLANTS] <br />
[SPHERE:RIVERS] <br />
[BODY_SIZE:0:0:10000000] <br />
[GRASSTRAMPLE:20] <br />
[BUILDINGDESTROYER:2] <br />
[TRAPAVOID]<br />
[CREATURE_TILE:84]<br />
[BODY:RCP_BASIC_BODY:RCP_NECK:RCP_HEAD:RCP_FIRST_SIMPLE_LEGS:RCP_SECOND_SIMPLE_LEGS:RCP_THIRD_SIMPLE_LEGS:RCP_FOURTH_SIMPLE_LEGS:RCP_FIFTH_SIMPLE_LEGS:RCP_2_HEAD_HORNS:RCP_1_EYE:RCP_HEART:RCP_GUTS:RCP_BRAIN:RCP_MOUTH]% <br />
[BODY_DETAIL_PLAN:STANDARD_MATERIALS] <br />
[REMOVE_MATERIAL:HAIR] <br />
[REMOVE_MATERIAL:SKIN] <br />
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] <br />
[BODY_DETAIL_PLAN:STANDARD_TISSUES] <br />
[REMOVE_TISSUE:HAIR]<br />
[REMOVE_TISSUE:SKIN] <br />
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] <br />
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]<br />
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]<br />
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] <br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] <br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]<br />
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]<br />
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] <br />
[HAS_NERVES]<br />
[HOMEOTHERM:10040] <br />
[SELECT_MATERIAL:CHITIN] <br />
[STATE_COLOR:ALL_SOLID:TAUPE_ROSE]<br />
[COLOR:4:0:0]<br />
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] <br />
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] <br />
[TL_MAJOR_ARTERIES]<br />
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]<br />
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]<br />
[CREATURE_CLASS:GENERAL_POISON]<br />
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] <br />
[CDI:ADV_NAME:Spray jet of fire]<br />
[CDI:USAGE_HINT:ATTACK]<br />
[CDI:FLOW:FIREJET]<br />
[CDI:TARGET:C:LINE_OF_SIGHT] <br />
[CDI:TARGET_RANGE:C:5]<br />
[CDI:MAX_TARGET_NUMBER:C:1]<br />
[CDI:WAIT_PERIOD:30]<br />
[FIREIMMUNE]<br />
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:kick:kicks]<br />
[ATTACK_CONTACT_PERC:100] <br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH] <br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_BAD_MULTIATTACK]<br />
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]<br />
[ATTACK_SKILL:BITE]<br />
[ATTACK_VERB:gore:gores]<br />
[ATTACK_CONTACT_PERC:5] <br />
[ATTACK_PENETRATION_PERC:100] <br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE] <br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]<br />
[ATTACK_SKILL:BITE]<br />
[ATTACK_VERB:bite:bites]<br />
[ATTACK_CONTACT_PERC:100] <br />
[ATTACK_PREPARE_AND_RECOVER:2:2] <br />
[ATTACK_PRIORITY:MAIN] <br />
[ATTACK_FLAG_CANLATCH] <br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10] <br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0] <br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0] <br />
[GAIT:WALK:Fastest Walk:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Faster Walk:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Fast Walk:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slow Walk:1900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slowest Walk:2900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
[DESCRIPTION:A great one-eyed tick. It has two long, spiral horns and it moves deliberately. Its rose taupe exoskeleton is leathery. Beware its fire!]<br />
<br />
[CREATURE:TITAN_4]<br />
[NAME:tundra titan:tundra titans:tundra-titan]<br />
[CASTE_NAME:tundra titan:tundra titans:tundra-titan]<br />
[GENERATED]<br />
[TITAN]<br />
[ATTACK_TRIGGER:80:0:100000]<br />
[NO_GENDER]<br />
[NO_DRINK]<br />
[NO_EAT]<br />
[NO_SLEEP]<br />
[DIFFICULTY:10]<br />
[LAIR:SHRINE:100]<br />
[NATURAL_SKILL:WRESTLING:6]<br />
[NATURAL_SKILL:BITE:6]<br />
[NATURAL_SKILL:GRASP_STRIKE:6]<br />
[NATURAL_SKILL:STANCE_STRIKE:6]<br />
[NATURAL_SKILL:MELEE_COMBAT:6]<br />
[NATURAL_SKILL:DODGING:6]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]<br />
[AMPHIBIOUS]<br />
[SWIMS_INNATE]<br />
[NONAUSEA]<br />
[NOEXERT]<br />
[NO_DIZZINESS]<br />
[NOPAIN]<br />
[NOSTUN]<br />
[PETVALUE:2000]<br />
[ALL_ACTIVE]<br />
[NOFEAR]<br />
[NO_FEVERS]<br />
[LARGE_PREDATOR]<br />
[SPHERE:ANIMALS]<br />
[SPHERE:NATURE]<br />
[BODY_SIZE:0:0:10000000]<br />
[GRASSTRAMPLE:20]<br />
[BUILDINGDESTROYER:2]<br />
[TRAPAVOID]<br />
[CREATURE_TILE:66]<br />
[NO_THOUGHT_CENTER_FOR_MOVEMENT]<br />
[BODY:RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG:RCP_SHELL]<br />
[TISSUE:UNIFORM_TIS]<br />
[TISSUE_NAME:tissue:NP]<br />
[TISSUE_MATERIAL:WATER]<br />
[TISSUE_MAT_STATE:GAS]<br />
[MUSCULAR]<br />
[FUNCTIONAL]<br />
[STRUCTURAL]<br />
[RELATIVE_THICKNESS:1]<br />
[CONNECTS]<br />
[TISSUE_SHAPE:LAYER]<br />
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]<br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[NOT_LIVING]<br />
[NOT_BUTCHERABLE]<br />
[COLOR:7:0:1]<br />
[NOBREATHE]<br />
[EXTRAVISION]<br />
[FIXED_TEMP:10200]<br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Scramble:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Faster Crawl:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Fast Crawl:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Crawl:2900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slow Crawl:5900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Creep:8900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
[DESCRIPTION:An enormous blob composed of steam. It has a broad shell and it has a regal bearing.]<br />
<br />
[CREATURE:TITAN_6]<br />
[NAME:marsh titan:marsh titans:marsh-titan]<br />
[CASTE_NAME:marsh titan:marsh titans:marsh-titan]<br />
[GENERATED]<br />
[TITAN]<br />
[ATTACK_TRIGGER:80:0:100000]<br />
[NO_GENDER]<br />
[NO_DRINK]<br />
[NO_EAT]<br />
[NO_SLEEP]<br />
[DIFFICULTY:10]<br />
[LAIR:SHRINE:100]<br />
[NATURAL_SKILL:WRESTLING:6]<br />
[NATURAL_SKILL:BITE:6]<br />
[NATURAL_SKILL:GRASP_STRIKE:6]<br />
[NATURAL_SKILL:STANCE_STRIKE:6]<br />
[NATURAL_SKILL:MELEE_COMBAT:6]<br />
[NATURAL_SKILL:DODGING:6]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]<br />
[AMPHIBIOUS]<br />
[SWIMS_INNATE]<br />
[NONAUSEA]<br />
[NOEXERT]<br />
[NO_DIZZINESS]<br />
[NOPAIN]<br />
[NOSTUN]<br />
[PETVALUE:2000]<br />
[ALL_ACTIVE]<br />
[NOFEAR]<br />
[NO_FEVERS]<br />
[LARGE_PREDATOR]<br />
[SPHERE:ANIMALS]<br />
[SPHERE:MUCK]<br />
[SPHERE:NATURE]<br />
[SPHERE:PLANTS]<br />
[SPHERE:THEFT]<br />
[SPHERE:WATER]<br />
[BODY_SIZE:0:0:10000000]<br />
[GRASSTRAMPLE:20]<br />
[BUILDINGDESTROYER:2]<br />
[TRAPAVOID]<br />
[CREATURE_TILE:83]<br />
[BODY:RCP_CEPHALOTHORAX:RCP_ABDOMEN:RCP_FIRST_SIMPLE_LEGS:RCP_SECOND_SIMPLE_LEGS:RCP_THIRD_SIMPLE_LEGS:RCP_PINCERS:RCP_TAIL:RCP_TRUNK:RCP_2_EYES:RCP_HEART:RCP_GUTS:RCP_BRAIN:RCP_MOUTH:RCP_TAIL_STINGER]<br />
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]<br />
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]<br />
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]<br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]<br />
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]<br />
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]<br />
[HAS_NERVES]<br />
[HOMEOTHERM:10040]<br />
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]<br />
[SELECT_MATERIAL:HAIR]<br />
[STATE_COLOR:ALL_SOLID:GOLD]<br />
[COLOR:6:0:1]<br />
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]<br />
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]<br />
[TL_MAJOR_ARTERIES]<br />
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]<br />
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]<br />
[CREATURE_CLASS:GENERAL_POISON]<br />
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]<br />
[ENTERS_BLOOD]<br />
[SYNDROME]<br />
[SYN_NAME:titan sickness]<br />
[SYN_AFFECTED_CLASS:GENERAL_POISON]<br />
[SYN_IMMUNE_CREATURE:TITAN_6:ALL]<br />
[SYN_INJECTED]<br />
[SYN_CONTACT]<br />
[SYN_INHALED]<br />
[SYN_INGESTED]<br />
[CE_NECROSIS:SEV:100:PROB:100:START:474:PEAK:1168:END:4764:LOCALIZED:VASCULAR_ONLY:RESISTABLE:SIZE_DILUTES]<br />
[CE_DIZZINESS:SEV:100:PROB:100:START:1088:PEAK:2238:END:4548:RESISTABLE:SIZE_DILUTES]<br />
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]<br />
[ATTACK_SKILL:GRASP_STRIKE]<br />
[ATTACK_VERB:snatch:snatches]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PENETRATION_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_CANLATCH]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:kick:kicks]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_BAD_MULTIATTACK]<br />
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:sting:stings]<br />
[ATTACK_CONTACT_PERC:5]<br />
[ATTACK_PENETRATION_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE]<br />
[ATTACK_PRIORITY:MAIN]<br />
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]<br />
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]<br />
[ATTACK_SKILL:BITE]<br />
[ATTACK_VERB:bite:bites]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_CANLATCH]<br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Fastest Walk:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Faster Walk:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Fast Walk:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slow Walk:1900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slowest Walk:2900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]<br />
[DESCRIPTION:A gigantic hairy scorpion. It has a knobby trunk and it squirms and fidgets. Its gold hair is very curly. Beware its poisonous sting!]<br />
}}<br />
{{Creatures}}<br />
{{Category|Building destroyer}}<br />
{{Category|Megabeasts}}<br />
{{Category|No Exert}}<br />
{{Category|No Pain}}<br />
{{Category|No Stun}}<br />
{{Category|Flying}}<br />
{{Category|Shell}}<br />
{{Category|Syndrome}}<br />
{{Category|Trapavoid}}<br />
{{Category|Webs}}<br />
[[ru:Titan]]</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Cave_blob&diff=258353Cave blob2021-07-18T07:38:04Z<p>79.191.114.239: </p>
<hr />
<div>{{Quality|Superior|19:37, 4 May 2015 (UTC)}}<br />
{{Creaturelookup/0<br />
|skin=hide<br />
|wiki=no<br />
|contrib=no<br />
}}<br />
{{av}}<br />
{{creaturedesc}}<br />
<br />
'''Cave blobs''' are small rare [[creature]]s who inhabit the third layer of the [[cavern]]s. They lack [[bone]]s or any kind of internal organs, and instead are filled with orange fluid which causes mild, short-term [[Syndrome|harm]] in the form of painful blisters on other creatures when ingested or made contact with. The blob's skin is covered in this fluid as well; touching it is enough to potentially contract its syndrome. This fluid leaks if the creature’s skin is pierced, spilling out over the surrounding tiles. They are genderless, emotionless, have no need to breathe and are immune to [[No Stun|stunning]] or nausea, but due to their small size and fragile composition, an unarmed [[dwarf]] should be able to dispatch one without breaking a sweat. Cave blobs have no attacks other than a default [[push]], which will glance away from just about anything.<br />
<br />
Cave blobs may be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into low-value [[pet]]s. The only products gained by the [[butcher]]ing of a cave blob are a [[skin]] for your [[leatherworker]]s and a few pools of cave blob fluid, which can be drunk in [[adventurer mode]] to satiate thirst. Cave blobs are biologically immortal and only die from violence, so in case one of your dwarves is weird enough to adopt them, they'll potentially last forever.<br />
<br />
Unlike most creatures, they can't be spawned in the [[object testing arena]].<br />
<br />
Some dwarves [[Preferences|like]] cave blobs for their ''bright orange color''.<br />
<br />
== Adventure Mode Training ==<br />
A way to improve adventurers who can start with cave blobs as tamed pets to become (mostly) safely and more easily highly potent in conventional combat has been found http://www.bay12forums.com/smf/index.php?topic=164906.msg8296757#msg8296757 (look for reply No.8).<br />
<br />
{{gamedata}}<br />
{{Creatures}}<br />
{{Category|Animals}}</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Angel&diff=258352Angel2021-07-18T07:21:03Z<p>79.191.114.239: /* Overview */</p>
<hr />
<div>{{Quality|Superior|21:19, 20 September 2016 (UTC)}}<br />
{{av}}<br />
{{spoiler|filler=<br><br><br><br>}}<br />
<br />
<br />
{{Translation<br />
| dwarven = sedil<br />
| elvish = thili<br />
| goblin = asmuk<br />
| human = idla<br />
}}<br />
'''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|deities]] to guard the [[vault]]s erected by [[demon]]s who were twisted into humanoid form in a time before time. Facing them is believed to be an endgame of [[adventurer mode]].<br />
<br />
==Overview==<br />
[[File:Bim-sarasti.jpg|thumb|right|300px|"Mudung's Monster, a towering eyeless grasshopper. It has two long, spiral horns and it never appears to be perturbed or surprised by any happening. Its indigo exoskeleton is wrinkled. It was created by the human goddess Mudung Deepperplexes and is of a part with fate." ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]Angels are randomly generated at worldgen, with appearance, arms, armor, and even material determined by the [[sphere]]s of their creator. The term "angel" is used loosely -- after all, they are sent by deities that knowingly released [[demon]]s into the world. As such, they are disproportionately associated with "dark" or "violent" spheres like deformity and war, and with fittingly vile appearances, but even those associated with neutral or supposedly-positive spheres tend to be utterly bizarre in appearance. The WAR, VALOR and FORTRESSES spheres boost the natural combat skills of the "'''Soldier'''" angel type to 10 from 6. The sphere effects on body materials work the same way they do for demons etc., so a muck god will more likely have mud angels, a rainbow god; crystal angels, etc. (there are about 30 spheres with material links.) Death, misery, darkness and night sphere angels can have dark color alterations. All angels share certain traits, however. They are [[fanciful]] [[creatures]] who are all able to swim in and [[Amphibious|breathe]] water and [[Building destroyer|destroy buildings]]. Furthermore, they are immune to [[Trapavoid|traps]], [[No Pain|pain]], fear, nausea, [[No Stun|stunning]], [[No Exert|exertion]], dizziness, fevers and any sort of poison. Unlike demons, angels do not seem to be universally immune to [[fire]]. Assistants and Soldiers are able to equip items and freely open unlocked [[door]]s. Some angels have access to a [[syndrome]] called "divine sickness", whose effects are randomized, but typically include effects such as vomiting blood, blisters, numbness and nausea. Some angels may have [[Creature_token#EXTRAVISION|extravision]], and they can be genderless, or have male and female castes.<br />
<br />
Dwarves will never have a [[preferences|preference]] for angels, as they possess no {{token|PREFSTRING}}. They possess an unused [[Pet#Pet value|pet value]] of 2,000.<br />
<br />
Even if you kill all the angels inside a vault, they will eventually respawn (no confirmation yet about how long it takes--a cleared vault has been witnessed having its population back in under a month) which makes vaults pretty good high-level item grinding grounds. Try to kill at least one Soldier and pick up their gear - your adventure will instantly become much easier. Do note that angels are quite capable of wandering out of their vaults, slaughtering any stragglers, so lingering near one is not a good idea. <br />
<br />
Angels usually can't be directly encountered in [[fortress mode]], though dwarven [[squad]]s can attempt to [[Mission|explore]] a vault in order to recover the slab in it, as it's considered a [[legendary artifact]]. The guardians will defend their lair (and probably slaughter your dwarves) accordingly. However, if you successfully conquer a vault through fortress mode mission, its angels become a playable race in adventure mode with dwarven starting setup and ethics.<br />
<br />
Overall they are easier to defeat than demons for their smaller sizes (save for Archangel) and lower chance of having a special ability.<br />
<br />
==Angel types==<br />
[[File:Angel_Size.png|thumb|200px|Estimated size comparison between a group of angels (All made by the same god, Solon) and a dwarf.]]<br />
Angels come in three categories:<br />
<br />
===Assistant===<br />
<br />
'''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a match for most adventurers, they're the least dangerous angels, with low combat skills and no weapons or armor, though they are able to equip them given the chance. A vault always contains exactly 50 of them.<br />
<br />
===Soldier===<br />
<br />
'''Soldiers''' ({{Raw Tile|Ä|3:0:1}} or {{Raw Tile|ä|3:0:1}}) are sentient humanoid foes, with armor and weapons of [[divine metal]] and clothes of [[divine fabric]]. They are guaranteed to have "Talented" level combat skills. Their size is highly randomized - they can be larger or smaller than an average [[human]] - in some cases, their size difference from the player will be so marginal that they become able to use their [[divine fabric|divine clothing]]. A vault always contains exactly 25 of them. In some vaults, but not all of them, these soldiers have names similar to those of civilized creatures, albeit in divine language. Soldiers tend to be made of flesh, even though the others may be made of an inorganic material.<br />
<br />
===Archangel===<br />
<br />
The '''Archangel''' ({{Raw Tile|Ä|4:0:1}}) is the huge, bestial guardian of the final chamber. Only a single one of these powerful foes can be found in a vault. They stand 10,000,000 cm³, the same size as a [[forgotten beast]], and possess Grand Master [[skill]] in [[wrestling]], [[Combat skill|biting]], striking, kicking, fighter, [[Archery|archer]], dodging and [[observer]], making them almost equivalent in power to a unique demon if only they could have special attacks.<br />
<br />
Defeating the archangel grants the player access to the [[slab]] related to the vault's demon, allowing them to either bind them to their service or banish them back to the [[Underworld]].<br />
<br />
==Divine language==<br />
{{Main|Divine language}}<br />
Angel names are generated using a divine language. The divine language works just like any of the four major languages in the respect that it has its own translation of a set of English words. Unlike the other languages, however, it is generated individually for each world. Each world has only one divine language, meaning that all angels in all vaults in a given world will use the same language.<br />
<br />
In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's TRANSLATION token to GEN_DIVINE, it's possible to make them use the same names as the angels.<br />
<br />
{{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]<br />
<br />
[CREATURE:HF852 DIVINE_2]<br />
[DESCRIPTION:A one-eyed humanoid. It has large mandibles and it has a rattling exhale. Its gray skin is leathery. It was created by the human god Ijat the Gnarled Guts and is of a part with balance, death, deformity, disease and suicide.]<br />
[NAME:Dead Minion:Dead Minions:Dead minion]<br />
[CASTE_NAME:Dead Minion:Dead Minions:Dead minion]<br />
[GENERATED]<br />
[SOURCE_HFID:852]<br />
[LARGE_PREDATOR]<br />
[DIFFICULTY:2]<br />
[NATURAL_SKILL:WRESTLING:4]<br />
[NATURAL_SKILL:BITE:4]<br />
[NATURAL_SKILL:GRASP_STRIKE:4]<br />
[NATURAL_SKILL:STANCE_STRIKE:4]<br />
[NATURAL_SKILL:MELEE_COMBAT:4]<br />
[NATURAL_SKILL:RANGED_COMBAT:4]<br />
[NATURAL_SKILL:DODGING:4]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]<br />
[LARGE_ROAMING]<br />
[MALE]<br />
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]<br />
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]<br />
[NO_DRINK]<br />
[NO_EAT]<br />
[NO_SLEEP]<br />
[FANCIFUL]<br />
[SUPERNATURAL]<br />
[AMPHIBIOUS]<br />
[PETVALUE:2000]<br />
[GRASSTRAMPLE:20]<br />
[BUILDINGDESTROYER:2]<br />
[ALL_ACTIVE]<br />
[SWIMS_INNATE]<br />
[TRAPAVOID]<br />
[NOPAIN]<br />
[NOSTUN]<br />
[NONAUSEA]<br />
[NOFEAR]<br />
[NOEXERT]<br />
[NO_DIZZINESS]<br />
[NO_FEVERS]<br />
[LARGE_PREDATOR]<br />
[SPHERE:BALANCE]<br />
[SPHERE:DEATH]<br />
[SPHERE:DEFORMITY]<br />
[SPHERE:DISEASE]<br />
[SPHERE:SUICIDE]<br />
[BODY_SIZE:0:0:70000]<br />
[CREATURE_TILE:142]<br />
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_LARGE_MANDIBLES:RCP_1_EYE:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_THROAT:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP_SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS:RCP_1_EYELID]<br />
[CANOPENDOORS]<br />
[EQUIPS]<br />
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
[REMOVE_MATERIAL:HAIR]<br />
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
[REMOVE_TISSUE:HAIR]<br />
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]<br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]<br />
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]<br />
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]<br />
[HAS_NERVES]<br />
[HOMEOTHERM:10040]<br />
[SELECT_MATERIAL:SKIN]<br />
[STATE_COLOR:ALL_SOLID:GRAY]<br />
[NO_UNIT_TYPE_COLOR]<br />
[COLOR:6:0:0]<br />
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]<br />
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]<br />
[TL_MAJOR_ARTERIES]<br />
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]<br />
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]<br />
[CREATURE_CLASS:GENERAL_POISON]<br />
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]<br />
[ATTACK_SKILL:GRASP_STRIKE]<br />
[ATTACK_VERB:punch:punches]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:kick:kicks]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_BAD_MULTIATTACK]<br />
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]<br />
[ATTACK_SKILL:BITE]<br />
[ATTACK_VERB:bite:bites]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PENETRATION_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE]<br />
[ATTACK_PRIORITY:MAIN]<br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]( [GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]<br />
<br />
[CREATURE:HF852 DIVINE_1]<br />
[DESCRIPTION:A large humanoid composed of vomit. It has wings and its body is bent and misshapen. It was created by the human god Ijat the Gnarled Guts and is of a part with balance, death, deformity, disease and suicide.]<br />
[NAME:Warrior of Deformity:Warriors of Deformity:warrior]<br />
[CASTE_NAME:Warrior of Deformity:Warriors of Deformity:warrior]<br />
[GENERATED]<br />
[SOURCE_HFID:852]<br />
[DIFFICULTY:6]<br />
[CAN_LEARN]<br />
[CAN_SPEAK]<br />
[LARGE_ROAMING]<br />
[FEMALE]<br />
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]<br />
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]<br />
[NO_DRINK]<br />
[NO_EAT]<br />
[NO_SLEEP]<br />
[FANCIFUL]<br />
[SUPERNATURAL]<br />
[AMPHIBIOUS]<br />
[PETVALUE:2000]<br />
[GRASSTRAMPLE:20]<br />
[BUILDINGDESTROYER:2]<br />
[ALL_ACTIVE]<br />
[SWIMS_INNATE]<br />
[TRAPAVOID]<br />
[NOPAIN]<br />
[NOSTUN]<br />
[NONAUSEA]<br />
[NOFEAR]<br />
[NOEXERT]<br />
[NO_DIZZINESS]<br />
[NO_FEVERS]<br />
[NATURAL_SKILL:WRESTLING:6]<br />
[NATURAL_SKILL:BITE:6]<br />
[NATURAL_SKILL:GRASP_STRIKE:6]<br />
[NATURAL_SKILL:STANCE_STRIKE:6]<br />
[NATURAL_SKILL:MELEE_COMBAT:6]<br />
[NATURAL_SKILL:RANGED_COMBAT:6]<br />
[NATURAL_SKILL:DODGING:6]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]<br />
[NATURAL_SKILL:AXE:6]<br />
[NATURAL_SKILL:SWORD:6]<br />
[NATURAL_SKILL:DAGGER:6]<br />
[NATURAL_SKILL:PIKE:6]<br />
[NATURAL_SKILL:MACE:6]<br />
[NATURAL_SKILL:HAMMER:6]<br />
[NATURAL_SKILL:WHIP:6]<br />
[NATURAL_SKILL:SPEAR:6]<br />
[LARGE_PREDATOR]<br />
[SPHERE:BALANCE]<br />
[SPHERE:DEATH]<br />
[SPHERE:DEFORMITY]<br />
[SPHERE:DISEASE]<br />
[SPHERE:SUICIDE]<br />
[BODY_SIZE:0:0:80000]<br />
[CREATURE_TILE:142]<br />
[NO_THOUGHT_CENTER_FOR_MOVEMENT]<br />
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_TWO_FLIGHTLESS_WINGS:RCP_LOWER_BODY_STINGER]<br />
[CANOPENDOORS]<br />
[EQUIPS]<br />
[TISSUE:UNIFORM_TIS]<br />
[TISSUE_NAME:tissue:NP]<br />
[TISSUE_MATERIAL:VOMIT]<br />
[TISSUE_MAT_STATE:SOLID]<br />
[MUSCULAR]<br />
[FUNCTIONAL]<br />
[STRUCTURAL]<br />
[RELATIVE_THICKNESS:1]<br />
[CONNECTS]<br />
[TISSUE_SHAPE:LAYER]<br />
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]<br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[NOT_LIVING]<br />
[NOT_BUTCHERABLE]<br />
[ODOR_STRING:vomit]<br />
[ODOR_LEVEL:90]<br />
[COLOR:2:0:0]<br />
[NOBREATHE]<br />
[EXTRAVISION]<br />
[HOMEOTHERM:10040]<br />
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]<br />
[ENTERS_BLOOD]<br />
[SYNDROME]<br />
[SYN_NAME:divine sickness]<br />
[SYN_AFFECTED_CLASS:GENERAL_POISON]<br />
[SYN_IMMUNE_CREATURE:HF852 DIVINE_1:ALL]<br />
[SYN_INJECTED]<br />
[SYN_CONTACT]<br />
[SYN_INHALED]<br />
[SYN_INGESTED]<br />
[CE_IMPAIR_FUNCTION:SEV:100:PROB:100:START:858:PEAK:1745:END:3188:LOCALIZED:RESISTABLE:SIZE_DELAYS:SIZE_DILUTES]<br />
[CE_PAIN:SEV:100:PROB:100:START:343:PEAK:1602:END:4801:RESISTABLE:SIZE_DELAYS:SIZE_DILUTES]<br />
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]<br />
[ATTACK_SKILL:GRASP_STRIKE]<br />
[ATTACK_VERB:punch:punches]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:kick:kicks]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_BAD_MULTIATTACK]<br />
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:sting:stings]<br />
[ATTACK_CONTACT_PERC:5]<br />
[ATTACK_PENETRATION_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE]<br />
[ATTACK_PRIORITY:MAIN]<br />
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]<br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]( [GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]<br />
<br />
[CREATURE:HF852 DIVINE_3]<br />
[DESCRIPTION:A great pterosaur composed of grime and filth. It has two long, spiral horns and it has a rattling exhale. It was created by the human god Ijat the Gnarled Guts and is of a part with balance, death, deformity, disease and suicide.]<br />
[NAME:Suicide's Destroyer:Suicide's Destroyers:Suicide's destroyer]<br />
[CASTE_NAME:Suicide's Destroyer:Suicide's Destroyers:Suicide's destroyer]<br />
[GENERATED]<br />
[SOURCE_HFID:852]<br />
[LARGE_PREDATOR]<br />
[DIFFICULTY:10]<br />
[NATURAL_SKILL:WRESTLING:14]<br />
[NATURAL_SKILL:BITE:14]<br />
[NATURAL_SKILL:GRASP_STRIKE:14]<br />
[NATURAL_SKILL:STANCE_STRIKE:14]<br />
[NATURAL_SKILL:MELEE_COMBAT:14]<br />
[NATURAL_SKILL:RANGED_COMBAT:14]<br />
[NATURAL_SKILL:DODGING:14]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]<br />
[LARGE_ROAMING]<br />
[FEMALE]<br />
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]<br />
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]<br />
[NO_DRINK]<br />
[NO_EAT]<br />
[NO_SLEEP]<br />
[FANCIFUL]<br />
[SUPERNATURAL]<br />
[AMPHIBIOUS]<br />
[PETVALUE:2000]<br />
[GRASSTRAMPLE:20]<br />
[BUILDINGDESTROYER:2]<br />
[ALL_ACTIVE]<br />
[SWIMS_INNATE]<br />
[TRAPAVOID]<br />
[NOPAIN]<br />
[NOSTUN]<br />
[NONAUSEA]<br />
[NOFEAR]<br />
[NOEXERT]<br />
[NO_DIZZINESS]<br />
[NO_FEVERS]<br />
[LARGE_PREDATOR]<br />
[SPHERE:BALANCE]<br />
[SPHERE:DEATH]<br />
[SPHERE:DEFORMITY]<br />
[SPHERE:DISEASE]<br />
[SPHERE:SUICIDE]<br />
[BODY_SIZE:0:0:10000000]<br />
[CREATURE_TILE:142]<br />
[NO_THOUGHT_CENTER_FOR_MOVEMENT]<br />
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_LEGS:RCP_TWO_WINGS:RCP_2_HEAD_HORNS:RCP_4_TOES]<br />
[FLIER]<br />
[TISSUE:UNIFORM_TIS]<br />
[TISSUE_NAME:tissue:NP]<br />
[TISSUE_MATERIAL:GRIME]<br />
[TISSUE_MAT_STATE:SOLID]<br />
[MUSCULAR]<br />
[FUNCTIONAL]<br />
[STRUCTURAL]<br />
[RELATIVE_THICKNESS:1]<br />
[CONNECTS]<br />
[TISSUE_SHAPE:LAYER]<br />
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]<br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[NOT_LIVING]<br />
[NOT_BUTCHERABLE]<br />
[ODOR_STRING:filth]<br />
[ODOR_LEVEL:90]<br />
[COLOR:6:0:0]<br />
[NOBREATHE]<br />
[EXTRAVISION]<br />
[HOMEOTHERM:10040]<br />
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:kick:kicks]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_BAD_MULTIATTACK]<br />
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]<br />
[ATTACK_SKILL:BITE]<br />
[ATTACK_VERB:gore:gores]<br />
[ATTACK_CONTACT_PERC:5]<br />
[ATTACK_PENETRATION_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE]<br />
[ATTACK_PRIORITY:MAIN]<br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]<br />
[GAIT:FLY:Maximum Flight Speed:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:FLY:Faster Flight:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:FLY:Fast Flight:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:FLY:Fly:900:NO_BUILD_UP:0]<br />
[GAIT:FLY:Slow Flight:1900:NO_BUILD_UP:0]<br />
[GAIT:FLY:Hover:2900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Fastest Walk:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Faster Walk:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Fast Walk:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slow Walk:1900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slowest Walk:2900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
}}<br />
<br />
{{Creatures}}<br />
{{Category|Amphibious}}<br />
{{Category|Building destroyer}}<br />
{{Category|HFS}}<br />
{{Category|Fanciful}}<br />
{{Category|Learns}}<br />
{{Category|No Exert}}<br />
{{Category|No Pain}}<br />
{{Category|No Stun}}<br />
[[ru:Angel]]</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Angel&diff=258338Angel2021-07-17T16:56:51Z<p>79.191.114.239: </p>
<hr />
<div>{{Quality|Superior|21:19, 20 September 2016 (UTC)}}<br />
{{av}}<br />
{{spoiler|filler=<br><br><br><br>}}<br />
<br />
<br />
{{Translation<br />
| dwarven = sedil<br />
| elvish = thili<br />
| goblin = asmuk<br />
| human = idla<br />
}}<br />
'''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|deities]] to guard the [[vault]]s erected by [[demon]]s who were twisted into humanoid form in a time before time. Facing them is believed to be an endgame of [[adventurer mode]].<br />
<br />
==Overview==<br />
[[File:Bim-sarasti.jpg|thumb|right|300px|"Mudung's Monster, a towering eyeless grasshopper. It has two long, spiral horns and it never appears to be perturbed or surprised by any happening. Its indigo exoskeleton is wrinkled. It was created by the human goddess Mudung Deepperplexes and is of a part with fate." ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]Angels are randomly generated at worldgen, with appearance, arms, and armor determined by the [[sphere]]s of their creator. The term "angel" is used loosely -- after all, they are sent by deities that knowingly released [[demon]]s into the world. As such, they are disproportionately associated with "dark" or "violent" spheres like deformity and war, and with fittingly vile appearances, but even those associated with neutral or supposedly-positive spheres tend to be utterly bizarre in appearance. The WAR, VALOR and FORTRESSES spheres boost the natural combat skills of the "'''Soldier'''" angel type to 10 from 6. The sphere effects on body materials work the same way they do for demons etc., so a muck god will more likely have mud angels, a rainbow god; crystal angels, etc. (there are about 30 spheres with material links.) Death, misery, darkness and night sphere angels can have dark color alterations. All angels share certain traits, however. They are [[fanciful]] [[creatures]] who are all able to swim in and [[Amphibious|breathe]] water and [[Building destroyer|destroy buildings]]. Furthermore, they are immune to [[Trapavoid|traps]], [[No Pain|pain]], fear, nausea, [[No Stun|stunning]], [[No Exert|exertion]], dizziness, fevers and any sort of poison. Unlike demons, angels do not seem to be universally immune to [[fire]]. Assistants and Soldiers are able to equip items and freely open unlocked [[door]]s. Some angels have access to a [[syndrome]] called "divine sickness", whose effects are randomized, but typically include effects such as vomiting blood, blisters, numbness and nausea.<br />
<br />
Dwarves will never have a [[preferences|preference]] for angels, as they possess no {{token|PREFSTRING}}. They possess an unused [[Pet#Pet value|pet value]] of 2,000.<br />
<br />
Even if you kill all the angels inside a vault, they will eventually respawn (no confirmation yet about how long it takes--a cleared vault has been witnessed having its population back in under a month) which makes vaults pretty good high-level training grounds. Try to kill at least one Soldier and pick up their gear - your adventure will instantly become much easier. Do note that angels are quite capable of wandering out of their vaults, slaughtering any stragglers, so lingering near one is not a good idea. <br />
<br />
Angels usually can't be directly encountered in [[fortress mode]], though dwarven [[squad]]s can attempt to [[Mission|explore]] a vault in order to recover the slab in it, as it's considered a [[legendary artifact]]. The guardians will defend their lair (and probably slaughter your dwarves) accordingly. However, if you successfully conquer a vault through fortress mode mission, its angels become a playable race in adventure mode with dwarven starting setup and ethics.<br />
<br />
Overall they are easier to defeat than demons for their smaller sizes (save for Archangel) and lower chance of having a special ability.<br />
<br />
==Angel types==<br />
[[File:Angel_Size.png|thumb|200px|Estimated size comparison between a group of angels (All made by the same god, Solon) and a dwarf.]]<br />
Angels come in three categories:<br />
<br />
===Assistant===<br />
<br />
'''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a match for most adventurers, they're the least dangerous angels, with low combat skills and no weapons or armor, though they are able to equip them given the chance. A vault always contains exactly 50 of them.<br />
<br />
===Soldier===<br />
<br />
'''Soldiers''' ({{Raw Tile|Ä|3:0:1}} or {{Raw Tile|ä|3:0:1}}) are sentient humanoid foes, with armor and weapons of [[divine metal]] and clothes of [[divine fabric]]. They are guaranteed to have "Talented" level combat skills. Their size is highly randomized - they can be larger or smaller than an average [[human]] - in some cases, their size difference from the player will be so marginal that they become able to use their [[divine fabric|divine clothing]]. A vault always contains exactly 25 of them. In some vaults, but not all of them, these soldiers have names similar to those of civilized creatures, albeit in divine language.<br />
<br />
===Archangel===<br />
<br />
The '''Archangel''' ({{Raw Tile|Ä|4:0:1}}) is the huge, bestial guardian of the final chamber. Only a single one of these powerful foes can be found in a vault. They stand 10,000,000 cm³, the same size as a [[forgotten beast]], and possess Grand Master [[skill]] in [[wrestling]], [[Combat skill|biting]], striking, kicking, fighter, [[Archery|archer]], dodging and [[observer]], making them almost equivalent in power to a unique demon if only they could have special attacks.<br />
<br />
Defeating the archangel grants the player access to the [[slab]] related to the vault's demon, allowing them to either bind them to their service or banish them back to the [[Underworld]].<br />
<br />
==Divine language==<br />
{{Main|Divine language}}<br />
Angel names are generated using a divine language. The divine language works just like any of the four major languages in the respect that it has its own translation of a set of English words. Unlike the other languages, however, it is generated individually for each world. Each world has only one divine language, meaning that all angels in all vaults in a given world will use the same language.<br />
<br />
In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's TRANSLATION token to GEN_DIVINE, it's possible to make them use the same names as the angels.<br />
<br />
{{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]<br />
<br />
[CREATURE:HF852 DIVINE_2]<br />
[DESCRIPTION:A one-eyed humanoid. It has large mandibles and it has a rattling exhale. Its gray skin is leathery. It was created by the human god Ijat the Gnarled Guts and is of a part with balance, death, deformity, disease and suicide.]<br />
[NAME:Dead Minion:Dead Minions:Dead minion]<br />
[CASTE_NAME:Dead Minion:Dead Minions:Dead minion]<br />
[GENERATED]<br />
[SOURCE_HFID:852]<br />
[LARGE_PREDATOR]<br />
[DIFFICULTY:2]<br />
[NATURAL_SKILL:WRESTLING:4]<br />
[NATURAL_SKILL:BITE:4]<br />
[NATURAL_SKILL:GRASP_STRIKE:4]<br />
[NATURAL_SKILL:STANCE_STRIKE:4]<br />
[NATURAL_SKILL:MELEE_COMBAT:4]<br />
[NATURAL_SKILL:RANGED_COMBAT:4]<br />
[NATURAL_SKILL:DODGING:4]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]<br />
[LARGE_ROAMING]<br />
[MALE]<br />
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]<br />
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]<br />
[NO_DRINK]<br />
[NO_EAT]<br />
[NO_SLEEP]<br />
[FANCIFUL]<br />
[SUPERNATURAL]<br />
[AMPHIBIOUS]<br />
[PETVALUE:2000]<br />
[GRASSTRAMPLE:20]<br />
[BUILDINGDESTROYER:2]<br />
[ALL_ACTIVE]<br />
[SWIMS_INNATE]<br />
[TRAPAVOID]<br />
[NOPAIN]<br />
[NOSTUN]<br />
[NONAUSEA]<br />
[NOFEAR]<br />
[NOEXERT]<br />
[NO_DIZZINESS]<br />
[NO_FEVERS]<br />
[LARGE_PREDATOR]<br />
[SPHERE:BALANCE]<br />
[SPHERE:DEATH]<br />
[SPHERE:DEFORMITY]<br />
[SPHERE:DISEASE]<br />
[SPHERE:SUICIDE]<br />
[BODY_SIZE:0:0:70000]<br />
[CREATURE_TILE:142]<br />
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_LARGE_MANDIBLES:RCP_1_EYE:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_THROAT:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP_SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS:RCP_1_EYELID]<br />
[CANOPENDOORS]<br />
[EQUIPS]<br />
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
[REMOVE_MATERIAL:HAIR]<br />
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
[REMOVE_TISSUE:HAIR]<br />
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]<br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]<br />
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]<br />
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]<br />
[HAS_NERVES]<br />
[HOMEOTHERM:10040]<br />
[SELECT_MATERIAL:SKIN]<br />
[STATE_COLOR:ALL_SOLID:GRAY]<br />
[NO_UNIT_TYPE_COLOR]<br />
[COLOR:6:0:0]<br />
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]<br />
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]<br />
[TL_MAJOR_ARTERIES]<br />
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]<br />
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]<br />
[CREATURE_CLASS:GENERAL_POISON]<br />
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]<br />
[ATTACK_SKILL:GRASP_STRIKE]<br />
[ATTACK_VERB:punch:punches]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:kick:kicks]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_BAD_MULTIATTACK]<br />
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]<br />
[ATTACK_SKILL:BITE]<br />
[ATTACK_VERB:bite:bites]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PENETRATION_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE]<br />
[ATTACK_PRIORITY:MAIN]<br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]( [GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]<br />
<br />
[CREATURE:HF852 DIVINE_1]<br />
[DESCRIPTION:A large humanoid composed of vomit. It has wings and its body is bent and misshapen. It was created by the human god Ijat the Gnarled Guts and is of a part with balance, death, deformity, disease and suicide.]<br />
[NAME:Warrior of Deformity:Warriors of Deformity:warrior]<br />
[CASTE_NAME:Warrior of Deformity:Warriors of Deformity:warrior]<br />
[GENERATED]<br />
[SOURCE_HFID:852]<br />
[DIFFICULTY:6]<br />
[CAN_LEARN]<br />
[CAN_SPEAK]<br />
[LARGE_ROAMING]<br />
[FEMALE]<br />
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]<br />
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]<br />
[NO_DRINK]<br />
[NO_EAT]<br />
[NO_SLEEP]<br />
[FANCIFUL]<br />
[SUPERNATURAL]<br />
[AMPHIBIOUS]<br />
[PETVALUE:2000]<br />
[GRASSTRAMPLE:20]<br />
[BUILDINGDESTROYER:2]<br />
[ALL_ACTIVE]<br />
[SWIMS_INNATE]<br />
[TRAPAVOID]<br />
[NOPAIN]<br />
[NOSTUN]<br />
[NONAUSEA]<br />
[NOFEAR]<br />
[NOEXERT]<br />
[NO_DIZZINESS]<br />
[NO_FEVERS]<br />
[NATURAL_SKILL:WRESTLING:6]<br />
[NATURAL_SKILL:BITE:6]<br />
[NATURAL_SKILL:GRASP_STRIKE:6]<br />
[NATURAL_SKILL:STANCE_STRIKE:6]<br />
[NATURAL_SKILL:MELEE_COMBAT:6]<br />
[NATURAL_SKILL:RANGED_COMBAT:6]<br />
[NATURAL_SKILL:DODGING:6]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]<br />
[NATURAL_SKILL:AXE:6]<br />
[NATURAL_SKILL:SWORD:6]<br />
[NATURAL_SKILL:DAGGER:6]<br />
[NATURAL_SKILL:PIKE:6]<br />
[NATURAL_SKILL:MACE:6]<br />
[NATURAL_SKILL:HAMMER:6]<br />
[NATURAL_SKILL:WHIP:6]<br />
[NATURAL_SKILL:SPEAR:6]<br />
[LARGE_PREDATOR]<br />
[SPHERE:BALANCE]<br />
[SPHERE:DEATH]<br />
[SPHERE:DEFORMITY]<br />
[SPHERE:DISEASE]<br />
[SPHERE:SUICIDE]<br />
[BODY_SIZE:0:0:80000]<br />
[CREATURE_TILE:142]<br />
[NO_THOUGHT_CENTER_FOR_MOVEMENT]<br />
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_TWO_FLIGHTLESS_WINGS:RCP_LOWER_BODY_STINGER]<br />
[CANOPENDOORS]<br />
[EQUIPS]<br />
[TISSUE:UNIFORM_TIS]<br />
[TISSUE_NAME:tissue:NP]<br />
[TISSUE_MATERIAL:VOMIT]<br />
[TISSUE_MAT_STATE:SOLID]<br />
[MUSCULAR]<br />
[FUNCTIONAL]<br />
[STRUCTURAL]<br />
[RELATIVE_THICKNESS:1]<br />
[CONNECTS]<br />
[TISSUE_SHAPE:LAYER]<br />
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]<br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[NOT_LIVING]<br />
[NOT_BUTCHERABLE]<br />
[ODOR_STRING:vomit]<br />
[ODOR_LEVEL:90]<br />
[COLOR:2:0:0]<br />
[NOBREATHE]<br />
[EXTRAVISION]<br />
[HOMEOTHERM:10040]<br />
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]<br />
[ENTERS_BLOOD]<br />
[SYNDROME]<br />
[SYN_NAME:divine sickness]<br />
[SYN_AFFECTED_CLASS:GENERAL_POISON]<br />
[SYN_IMMUNE_CREATURE:HF852 DIVINE_1:ALL]<br />
[SYN_INJECTED]<br />
[SYN_CONTACT]<br />
[SYN_INHALED]<br />
[SYN_INGESTED]<br />
[CE_IMPAIR_FUNCTION:SEV:100:PROB:100:START:858:PEAK:1745:END:3188:LOCALIZED:RESISTABLE:SIZE_DELAYS:SIZE_DILUTES]<br />
[CE_PAIN:SEV:100:PROB:100:START:343:PEAK:1602:END:4801:RESISTABLE:SIZE_DELAYS:SIZE_DILUTES]<br />
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]<br />
[ATTACK_SKILL:GRASP_STRIKE]<br />
[ATTACK_VERB:punch:punches]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:kick:kicks]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_BAD_MULTIATTACK]<br />
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:sting:stings]<br />
[ATTACK_CONTACT_PERC:5]<br />
[ATTACK_PENETRATION_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE]<br />
[ATTACK_PRIORITY:MAIN]<br />
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]<br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]( [GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]<br />
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]<br />
<br />
[CREATURE:HF852 DIVINE_3]<br />
[DESCRIPTION:A great pterosaur composed of grime and filth. It has two long, spiral horns and it has a rattling exhale. It was created by the human god Ijat the Gnarled Guts and is of a part with balance, death, deformity, disease and suicide.]<br />
[NAME:Suicide's Destroyer:Suicide's Destroyers:Suicide's destroyer]<br />
[CASTE_NAME:Suicide's Destroyer:Suicide's Destroyers:Suicide's destroyer]<br />
[GENERATED]<br />
[SOURCE_HFID:852]<br />
[LARGE_PREDATOR]<br />
[DIFFICULTY:10]<br />
[NATURAL_SKILL:WRESTLING:14]<br />
[NATURAL_SKILL:BITE:14]<br />
[NATURAL_SKILL:GRASP_STRIKE:14]<br />
[NATURAL_SKILL:STANCE_STRIKE:14]<br />
[NATURAL_SKILL:MELEE_COMBAT:14]<br />
[NATURAL_SKILL:RANGED_COMBAT:14]<br />
[NATURAL_SKILL:DODGING:14]<br />
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]<br />
[LARGE_ROAMING]<br />
[FEMALE]<br />
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]<br />
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]<br />
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]<br />
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]<br />
[NO_DRINK]<br />
[NO_EAT]<br />
[NO_SLEEP]<br />
[FANCIFUL]<br />
[SUPERNATURAL]<br />
[AMPHIBIOUS]<br />
[PETVALUE:2000]<br />
[GRASSTRAMPLE:20]<br />
[BUILDINGDESTROYER:2]<br />
[ALL_ACTIVE]<br />
[SWIMS_INNATE]<br />
[TRAPAVOID]<br />
[NOPAIN]<br />
[NOSTUN]<br />
[NONAUSEA]<br />
[NOFEAR]<br />
[NOEXERT]<br />
[NO_DIZZINESS]<br />
[NO_FEVERS]<br />
[LARGE_PREDATOR]<br />
[SPHERE:BALANCE]<br />
[SPHERE:DEATH]<br />
[SPHERE:DEFORMITY]<br />
[SPHERE:DISEASE]<br />
[SPHERE:SUICIDE]<br />
[BODY_SIZE:0:0:10000000]<br />
[CREATURE_TILE:142]<br />
[NO_THOUGHT_CENTER_FOR_MOVEMENT]<br />
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_LEGS:RCP_TWO_WINGS:RCP_2_HEAD_HORNS:RCP_4_TOES]<br />
[FLIER]<br />
[TISSUE:UNIFORM_TIS]<br />
[TISSUE_NAME:tissue:NP]<br />
[TISSUE_MATERIAL:GRIME]<br />
[TISSUE_MAT_STATE:SOLID]<br />
[MUSCULAR]<br />
[FUNCTIONAL]<br />
[STRUCTURAL]<br />
[RELATIVE_THICKNESS:1]<br />
[CONNECTS]<br />
[TISSUE_SHAPE:LAYER]<br />
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]<br />
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]<br />
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]<br />
[NOT_LIVING]<br />
[NOT_BUTCHERABLE]<br />
[ODOR_STRING:filth]<br />
[ODOR_LEVEL:90]<br />
[COLOR:6:0:0]<br />
[NOBREATHE]<br />
[EXTRAVISION]<br />
[HOMEOTHERM:10040]<br />
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]<br />
[ATTACK_SKILL:STANCE_STRIKE]<br />
[ATTACK_VERB:kick:kicks]<br />
[ATTACK_CONTACT_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_WITH]<br />
[ATTACK_PRIORITY:MAIN]<br />
[ATTACK_FLAG_BAD_MULTIATTACK]<br />
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]<br />
[ATTACK_SKILL:BITE]<br />
[ATTACK_VERB:gore:gores]<br />
[ATTACK_CONTACT_PERC:5]<br />
[ATTACK_PENETRATION_PERC:100]<br />
[ATTACK_PREPARE_AND_RECOVER:2:2]<br />
[ATTACK_FLAG_EDGE]<br />
[ATTACK_PRIORITY:MAIN]<br />
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]<br />
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]<br />
[GAIT:FLY:Maximum Flight Speed:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:FLY:Faster Flight:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:FLY:Fast Flight:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:FLY:Fly:900:NO_BUILD_UP:0]<br />
[GAIT:FLY:Slow Flight:1900:NO_BUILD_UP:0]<br />
[GAIT:FLY:Hover:2900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Fastest Walk:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:WALK:Faster Walk:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:WALK:Fast Walk:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slow Walk:1900:NO_BUILD_UP:0]<br />
[GAIT:WALK:Slowest Walk:2900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]<br />
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]<br />
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]<br />
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]<br />
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]<br />
}}<br />
<br />
{{Creatures}}<br />
{{Category|Amphibious}}<br />
{{Category|Building destroyer}}<br />
{{Category|HFS}}<br />
{{Category|Fanciful}}<br />
{{Category|Learns}}<br />
{{Category|No Exert}}<br />
{{Category|No Pain}}<br />
{{Category|No Stun}}<br />
[[ru:Angel]]</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Dragonfire&diff=258336Dragonfire2021-07-17T00:57:57Z<p>79.191.114.239: </p>
<hr />
<div>{{Quality|Superior|21:12, 20 April 2014 (UTC)}}<br />
{{av}}<br />
[[File:dragonfire1.png|thumb|right|335x255px|Dragonfire. The [[goblin]] survived nearly a year before finally failing a shield block; the [[tin]] goblet, however, remained undamaged.]]<br />
<br />
'''Dragonfire''' is a very powerful form of [[fire]] that is produced by [[dragon]]s. Dragonfire forms a rough cone shape, with a range of approximately 20 tiles and a spread of 10 tiles{{cite talk|DF2012:fire#Dragonfire}}. Notably, dragonfire does not spread vertically through additional [[z-level]]s (although dragons will target visible creatures on other z-levels). Despite its powerfully destructive nature, dragonfire can effectively be blocked by a simple [[shield]] better than 99% of the time. <br />
<br />
Legends claim that dragonfire can reach temperatures up to {{ct|50000}}. At that temperature, almost all materials should be destroyed (the dragon's own body and its butchering products are exceptions). However, research has shown that dragonfire is quite particular about which objects it affects. When in a tile with dragonfire, organic materials will ignite, even including [[nether-cap]] wood with its fixed temperature. Non-flammable common [[stone]], [[glass]], and [[ceramic]] items will melt and boil away. In previous versions, such as v0.43.03 and earlier, metal objects and buildings were immune to dragonfire, even non-fire-safe metals like [[tin]].{{bug|6517}} Dragonfire is similarly ineffective against [[water]], producing no [[steam]] or evaporation. [[Building]]s (but not [[construction]]s) are affected by dragonfire on their tile, making non-dragonfire-safe doors immune as long as they remain closed. Objects and buildings (and creatures) made out of [[slade]] are also immune to dragonfire, since the raws do not define a specific heat for slade. <br />
<br />
Objects ignited by dragonfire drop to and continue to burn at their standard combustion temperature, however, repeated blasts of dragonfire can sustain much higher combustion temperatures, sufficient even to eventually melt nearby [[adamantine]].<br />
<br />
Dragonfire is powerful enough to burn and kill [[creature]]s who are immune to conventional fire, like [[fire imp]]s or [[magma crab]]s. The only creatures immune to dragonfire are dragons themselves, as well as their subterranean [[cave dragon]] cousins, despite the latter not being able to breathe dragonfire. All [[Hidden Fun Stuff]] creatures are also immune to it.<br />
<br />
==Dragonfire-safe materials==<br />
There are very few materials which can withstand the immense heat of dragonfire. Here is the full list:<br />
<br />
{| {{prettytable}}<br />
|- bgcolor="#ddd"<br />
! width="8%" | Type<br />
! width="15%" | Material<br />
! width="5%" | Appearance<br />
! width="10%" | [[Melting point]]<br />
! width="10%" | [[Solid density]]<br />
! width="10%" | [[Specific heat]]<br />
! width="8%" | [[Value multiplier]]<br />
! width="34%" | Notes<br />
<br />
|-<br />
| Stone<br />
| [[Slade]]<br />
| {{Raw Tile|░|0:0:1}} {{Raw Tile|*|0:1}}<br />
| None<br />
| 200000<br />
| Unknown<br />
| 1<br />
| Intended to be undiggable<br />
<br />
|-<br />
| Metal<br />
| [[Divine metal]]<br />
| Varies<br />
| None<br />
| 1000<br />
| 7500<br />
| 300<br />
| Found only in [[vault]]s<br />
<br />
|-<br />
| Leather<br />
| [[Fire imp]] leather<br />
| {{Raw Tile|ß|6:0:0}}<br />
| None<br />
| 500<br />
| 420<br />
| 3<br />
|<br />
<br />
|-<br />
| Bone<br />
| [[Fire imp]] bone<br />
| {{Raw Tile|²|7:0:1}}<br />
| None<br />
| 500<br />
| 1000<br />
| 3<br />
|<br />
<br />
|-<br />
| Bone<br />
| [[Dragon]] bone<br />
| {{Raw Tile|²|7:0:1}}<br />
| None<br />
| 500<br />
| 30000<br />
| 15<br />
|<br />
<br />
|-<br />
| Soap<br />
| [[Dragon]] soap<br />
| {{Raw Tile|≡|7:0:1}}<br />
| {{ct|55000}}<br />
| 500<br />
| 30000<br />
| 15<br />
|<br />
<br />
|-<br />
| Ash<br />
| [[Ash]]<br />
| {{Raw Tile|≡|7:0:0}}<br />
| None<br />
| 1200<br />
| 800<br />
| 1<br />
|<br />
<br />
|-<br />
| Ash<br />
| [[Potash]]<br />
| {{Raw Tile|≡|7:0:1}}<br />
| None<br />
| 1200<br />
| 800<br />
| 3<br />
|<br />
<br />
|-<br />
| Ash<br />
| [[Pearlash]]<br />
| {{Raw Tile|≡|7:0:1}}<br />
| None<br />
| 1200<br />
| 800<br />
| 4<br />
|<br />
<br />
|}<br />
<br />
{{Translation| dwarven = måmgoz-ziril | elvish = vutheni-inira | goblin = kusnath-zedan | human = tamun-usmok}}<br />
<br />
{{Category|Creature attributes}}<br />
[[Ru:Dragonfire]]</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Dragonfire&diff=258335Dragonfire2021-07-17T00:57:20Z<p>79.191.114.239: </p>
<hr />
<div>{{Quality|Superior|21:12, 20 April 2014 (UTC)}}<br />
{{av}}<br />
[[File:dragonfire1.png|thumb|right|335x255px|Dragonfire. The [[goblin]] survived nearly a year before finally failing a shield block; the [[tin]] goblet, however, remained undamaged.]]<br />
<br />
'''Dragonfire''' is a very powerful form of [[fire]] that is produced by [[dragon]]s. Dragonfire forms a rough cone shape, with a range of approximately 20 tiles and a spread of 10 tiles{{cite talk|DF2012:fire#Dragonfire}}. Notably, dragonfire does not spread vertically through additional [[z-level]]s (although dragons will target visible creatures on other z-levels). Despite its powerfully destructive nature, dragonfire can effectively be blocked by a simple [[shield]] better than 99% of the time. <br />
<br />
Legends claim that dragonfire can reach temperatures up to {{ct|50000}}. At that temperature, almost all materials should be destroyed (the dragon's own body and its butchering products are exceptions). However, research has shown that dragonfire is quite particular about which objects it affects. When in a tile with dragonfire, organic materials will ignite, even including [[nether-cap]] wood with its fixed temperature. Non-flammable common [[stone]], [[glass]], and [[ceramic]] items will melt and boil away. In previous versions, such as v0.43.03 and earlier, metal objects and buildings were immune to dragonfire, even non-fire-safe metals like [[tin]].{{bug|6517}} Dragonfire is similarly ineffective against [[water]], producing no [[steam]] or evaporation. [[Building]]s (but not [[construction]]s) are affected by dragonfire on their tile, making non-dragonfire-safe doors immune as long as they remain closed. Objects and buildings (and creatures) made out of [[slade]] are also immune to dragonfire, since the raws do not define a specific heat for slade. <br />
<br />
Objects ignited by dragonfire drop to and continue to burn at their standard combustion temperature, however, repeated blasts of dragonfire can sustain much higher combustion temperatures, sufficient even to eventually melt nearby [[adamantine]].<br />
<br />
Dragonfire is powerful enough to burn and kill [[creature]]s who are immune to conventional fire, like [[fire imp]]s or [[magma crab]]s. The only creatures immune to dragonfire are dragons themselves, as well as their subterranean [[cave dragon]] cousins, despite the latter not being able to breathe dragonfire. Most [[Hidden Fun Stuff]] creatures are also immune to it.<br />
<br />
==Dragonfire-safe materials==<br />
There are very few materials which can withstand the immense heat of dragonfire. Here is the full list:<br />
<br />
{| {{prettytable}}<br />
|- bgcolor="#ddd"<br />
! width="8%" | Type<br />
! width="15%" | Material<br />
! width="5%" | Appearance<br />
! width="10%" | [[Melting point]]<br />
! width="10%" | [[Solid density]]<br />
! width="10%" | [[Specific heat]]<br />
! width="8%" | [[Value multiplier]]<br />
! width="34%" | Notes<br />
<br />
|-<br />
| Stone<br />
| [[Slade]]<br />
| {{Raw Tile|░|0:0:1}} {{Raw Tile|*|0:1}}<br />
| None<br />
| 200000<br />
| Unknown<br />
| 1<br />
| Intended to be undiggable<br />
<br />
|-<br />
| Metal<br />
| [[Divine metal]]<br />
| Varies<br />
| None<br />
| 1000<br />
| 7500<br />
| 300<br />
| Found only in [[vault]]s<br />
<br />
|-<br />
| Leather<br />
| [[Fire imp]] leather<br />
| {{Raw Tile|ß|6:0:0}}<br />
| None<br />
| 500<br />
| 420<br />
| 3<br />
|<br />
<br />
|-<br />
| Bone<br />
| [[Fire imp]] bone<br />
| {{Raw Tile|²|7:0:1}}<br />
| None<br />
| 500<br />
| 1000<br />
| 3<br />
|<br />
<br />
|-<br />
| Bone<br />
| [[Dragon]] bone<br />
| {{Raw Tile|²|7:0:1}}<br />
| None<br />
| 500<br />
| 30000<br />
| 15<br />
|<br />
<br />
|-<br />
| Soap<br />
| [[Dragon]] soap<br />
| {{Raw Tile|≡|7:0:1}}<br />
| {{ct|55000}}<br />
| 500<br />
| 30000<br />
| 15<br />
|<br />
<br />
|-<br />
| Ash<br />
| [[Ash]]<br />
| {{Raw Tile|≡|7:0:0}}<br />
| None<br />
| 1200<br />
| 800<br />
| 1<br />
|<br />
<br />
|-<br />
| Ash<br />
| [[Potash]]<br />
| {{Raw Tile|≡|7:0:1}}<br />
| None<br />
| 1200<br />
| 800<br />
| 3<br />
|<br />
<br />
|-<br />
| Ash<br />
| [[Pearlash]]<br />
| {{Raw Tile|≡|7:0:1}}<br />
| None<br />
| 1200<br />
| 800<br />
| 4<br />
|<br />
<br />
|}<br />
<br />
{{Translation| dwarven = måmgoz-ziril | elvish = vutheni-inira | goblin = kusnath-zedan | human = tamun-usmok}}<br />
<br />
{{Category|Creature attributes}}<br />
[[Ru:Dragonfire]]</div>79.191.114.239https://dwarffortresswiki.org/index.php?title=Shrine_(megabeast)&diff=258334Shrine (megabeast)2021-07-16T22:50:43Z<p>79.191.114.239: </p>
<hr />
<div>{{Quality|Superior|12:54, 11 April 2021 (UTC)}}<br />
{{av}}<br />
[[File:Shrine.png|thumb|right|180px|A shrine of [[red sand]], decorated with pillars and floors of [[gneiss]]. A [[bronze colossus]] inhabits it.]]<br />
:''Not to be confused with [[Temple#Shrines|small religious locations at civilized sites]].''<br />
<br />
'''Shrines''' ({{Raw Tile|Å|7:0:0}} are a type of [[site]], functioning identically to a [[lair]]. They consist of cubic open spaces decorated with pillars, and some smoothed floors. [[Bronze colossus]]es, [[titan]]s, and sometimes also [[demon|clowns]] make their homes at shrines, and will aggressively defend their territory when approached. Shrines will often be littered with the [[corpse]]s of past adventurers who tried to fight their inhabitants but failed.<br />
<br />
A shrine can be discovered in [[adventurer mode]] either by travelling, or by asking local people about either the surrounding area, or local beasts. As you approach the site, the beast living there will charge at you the moment it notices your presence, making [[stealth]] an attractive choice when setting foot near a shrine. Becoming a [[necromancer]] and reviving the dozens, if not hundreds of corpses to do your bidding is also a wise choice, however you may be left with an army of skeletons that attack any living sapient being on sight.<br />
<br />
<br />
{{Translation| dwarven = okun | elvish = dama | goblin = stodrus | human = lipul}}<br />
<br />
{{World}}<br />
<br />
{{Category|Adventurer mode}}</div>79.191.114.239