https://dwarffortresswiki.org/api.php?action=feedcontributions&user=Derp+Fortress&feedformat=atomDwarf Fortress Wiki - User contributions [en]2024-03-28T22:04:28ZUser contributionsMediaWiki 1.35.11https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Gold&diff=259259DF2014 Talk:Gold2021-09-29T10:41:22Z<p>Derp Fortress: /* Is there any way to separate gold from any of its alloys? */ new section</p>
<hr />
<div>== Is there any way to separate gold from any of its alloys? ==<br />
<br />
I can't find any gold in my embark, and the caravan only brings in black bronze/electrum/rose gold. Any ideas how to get pure gold? ...besides using dfhack to create it.</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Ghost&diff=259077DF2014 Talk:Ghost2021-09-06T20:55:36Z<p>Derp Fortress: /* Reviving ghosts with dfhack */</p>
<hr />
<div>==Sparring==<br />
I have a ghostly swordmaster that appears to be sparring. Can ghosts usually spar? Does it raise the combat stats of dwarves they spar with? ---- KillerWombat, April 15 2015<br />
<br />
== Removing Coffins ==<br />
Surely this should be mentioned somewhere. Does removing the coffin, (and possibly destroying the skeleton) cause ghosts? Im a little nervous about trying it. [[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:55, 21 December 2014 (UTC)<br />
<br />
The current version of this article mentions that deconstructing coffins can lead to murderous ghosts. Deconstructing [[Coffin|coffins]] doesn't destroy the remains inside. I think it's fairly safe as long as the disinterred dwarves are buried again quickly. I'm pretty sure re-burying them will put to rest any ghosts that were awakened by destroying their coffins, but this should maybe be verified since I wasn't paying close attention to ghosts during this process. ~ [[User:2128|2128]] ([[User talk:2128|talk]]) 15:59, 31 January 2017 (UTC)<br />
<br />
== Ghost "transformed into a dwarf"? ==<br />
<br />
what does "transformed into a dwarf" mean? [[Special:Contributions/208.107.142.43|208.107.142.43]] 05:14, 8 February 2017 (UTC)<br />
<br />
: Adding a link to [http://www.bay12forums.com/smf/index.php?topic=162689.0|the discussion on the forum] here, because why not. Anyone reading this in the future might find it helpful. Summarizing from the discussion so far, it seems most likely that this message was about a werebeast that had been killed while transformed, had never been memorialized or buried, and had eventually risen as a ghost. But it seems this should be verified to be sure that's what happened, if it's important enough to know for sure. --[[User:2128|2128]] ([[User talk:2128|talk]]) 14:57, 10 February 2017 (UTC)<br />
<br />
==Other Civilizations==<br />
<br />
Do dwarfs that come as goblin invaders ever become ghosts? If there is a way to bury them, I haven't found it. I can engrave slabs for them though, so I have but I'm not sure whether it's necessary. [[Special:Contributions/2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C|2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C]] 13:15, 15 May 2017 (UTC)<br />
<br />
== Reviving ghosts with dfhack ==<br />
<br />
Putting this here so I don't forget.<br />
<br />
To bring back a ghost, first kill it with '''exterminate this''', unpause if you're paused, then revive it with '''full-heal -r'''.<br />
<br />
You can do multiple ghosts with the '''exterminate ''race''''' command and '''full-heal -all -r'''.<br />
<br />
Obviously, don't use the race command on ghosts of your own race.<br />
<br />
'''Clear-ghostly''' makes '''full-heal -r''' spit out an error and the ghost won't be revived.</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Ghost&diff=259076DF2014 Talk:Ghost2021-09-06T20:53:22Z<p>Derp Fortress: /* Reviving ghosts with dfhack */</p>
<hr />
<div>==Sparring==<br />
I have a ghostly swordmaster that appears to be sparring. Can ghosts usually spar? Does it raise the combat stats of dwarves they spar with? ---- KillerWombat, April 15 2015<br />
<br />
== Removing Coffins ==<br />
Surely this should be mentioned somewhere. Does removing the coffin, (and possibly destroying the skeleton) cause ghosts? Im a little nervous about trying it. [[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:55, 21 December 2014 (UTC)<br />
<br />
The current version of this article mentions that deconstructing coffins can lead to murderous ghosts. Deconstructing [[Coffin|coffins]] doesn't destroy the remains inside. I think it's fairly safe as long as the disinterred dwarves are buried again quickly. I'm pretty sure re-burying them will put to rest any ghosts that were awakened by destroying their coffins, but this should maybe be verified since I wasn't paying close attention to ghosts during this process. ~ [[User:2128|2128]] ([[User talk:2128|talk]]) 15:59, 31 January 2017 (UTC)<br />
<br />
== Ghost "transformed into a dwarf"? ==<br />
<br />
what does "transformed into a dwarf" mean? [[Special:Contributions/208.107.142.43|208.107.142.43]] 05:14, 8 February 2017 (UTC)<br />
<br />
: Adding a link to [http://www.bay12forums.com/smf/index.php?topic=162689.0|the discussion on the forum] here, because why not. Anyone reading this in the future might find it helpful. Summarizing from the discussion so far, it seems most likely that this message was about a werebeast that had been killed while transformed, had never been memorialized or buried, and had eventually risen as a ghost. But it seems this should be verified to be sure that's what happened, if it's important enough to know for sure. --[[User:2128|2128]] ([[User talk:2128|talk]]) 14:57, 10 February 2017 (UTC)<br />
<br />
==Other Civilizations==<br />
<br />
Do dwarfs that come as goblin invaders ever become ghosts? If there is a way to bury them, I haven't found it. I can engrave slabs for them though, so I have but I'm not sure whether it's necessary. [[Special:Contributions/2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C|2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C]] 13:15, 15 May 2017 (UTC)<br />
<br />
== Reviving ghosts with dfhack ==<br />
<br />
Putting this here so I don't forget.<br />
<br />
To bring back a ghost, first kill it with '''exterminate this''' then revive it with '''full-heal -r'''.<br />
<br />
You can do multiple ghosts with the '''exterminate ''race''''' command and '''full-heal -all -r'''.<br />
<br />
'''Clear-ghostly''' makes '''full-heal -r''' spit out an error and the ghost won't be revived.</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Ghost&diff=259075DF2014 Talk:Ghost2021-09-06T20:53:04Z<p>Derp Fortress: /* Reviving ghosts with dfhack */</p>
<hr />
<div>==Sparring==<br />
I have a ghostly swordmaster that appears to be sparring. Can ghosts usually spar? Does it raise the combat stats of dwarves they spar with? ---- KillerWombat, April 15 2015<br />
<br />
== Removing Coffins ==<br />
Surely this should be mentioned somewhere. Does removing the coffin, (and possibly destroying the skeleton) cause ghosts? Im a little nervous about trying it. [[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:55, 21 December 2014 (UTC)<br />
<br />
The current version of this article mentions that deconstructing coffins can lead to murderous ghosts. Deconstructing [[Coffin|coffins]] doesn't destroy the remains inside. I think it's fairly safe as long as the disinterred dwarves are buried again quickly. I'm pretty sure re-burying them will put to rest any ghosts that were awakened by destroying their coffins, but this should maybe be verified since I wasn't paying close attention to ghosts during this process. ~ [[User:2128|2128]] ([[User talk:2128|talk]]) 15:59, 31 January 2017 (UTC)<br />
<br />
== Ghost "transformed into a dwarf"? ==<br />
<br />
what does "transformed into a dwarf" mean? [[Special:Contributions/208.107.142.43|208.107.142.43]] 05:14, 8 February 2017 (UTC)<br />
<br />
: Adding a link to [http://www.bay12forums.com/smf/index.php?topic=162689.0|the discussion on the forum] here, because why not. Anyone reading this in the future might find it helpful. Summarizing from the discussion so far, it seems most likely that this message was about a werebeast that had been killed while transformed, had never been memorialized or buried, and had eventually risen as a ghost. But it seems this should be verified to be sure that's what happened, if it's important enough to know for sure. --[[User:2128|2128]] ([[User talk:2128|talk]]) 14:57, 10 February 2017 (UTC)<br />
<br />
==Other Civilizations==<br />
<br />
Do dwarfs that come as goblin invaders ever become ghosts? If there is a way to bury them, I haven't found it. I can engrave slabs for them though, so I have but I'm not sure whether it's necessary. [[Special:Contributions/2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C|2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C]] 13:15, 15 May 2017 (UTC)<br />
<br />
== Reviving ghosts with dfhack ==<br />
<br />
Putting this here so I don't forget.<br />
<br />
To bring back a ghost, first kill it with '''exterminate this''' then revive it with '''full-heal -r'''.<br />
<br />
You can do multiple ghosts with the '''exterminate ''race''''' command and '''full-heal -all -r'''.<br />
<br />
'''Clear-ghostly''' makes full-heal -r spit out an error and the ghost won't be revived.</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Ghost&diff=259074DF2014 Talk:Ghost2021-09-06T20:51:49Z<p>Derp Fortress: /* Reviving ghosts with dfhack */ new section</p>
<hr />
<div>==Sparring==<br />
I have a ghostly swordmaster that appears to be sparring. Can ghosts usually spar? Does it raise the combat stats of dwarves they spar with? ---- KillerWombat, April 15 2015<br />
<br />
== Removing Coffins ==<br />
Surely this should be mentioned somewhere. Does removing the coffin, (and possibly destroying the skeleton) cause ghosts? Im a little nervous about trying it. [[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:55, 21 December 2014 (UTC)<br />
<br />
The current version of this article mentions that deconstructing coffins can lead to murderous ghosts. Deconstructing [[Coffin|coffins]] doesn't destroy the remains inside. I think it's fairly safe as long as the disinterred dwarves are buried again quickly. I'm pretty sure re-burying them will put to rest any ghosts that were awakened by destroying their coffins, but this should maybe be verified since I wasn't paying close attention to ghosts during this process. ~ [[User:2128|2128]] ([[User talk:2128|talk]]) 15:59, 31 January 2017 (UTC)<br />
<br />
== Ghost "transformed into a dwarf"? ==<br />
<br />
what does "transformed into a dwarf" mean? [[Special:Contributions/208.107.142.43|208.107.142.43]] 05:14, 8 February 2017 (UTC)<br />
<br />
: Adding a link to [http://www.bay12forums.com/smf/index.php?topic=162689.0|the discussion on the forum] here, because why not. Anyone reading this in the future might find it helpful. Summarizing from the discussion so far, it seems most likely that this message was about a werebeast that had been killed while transformed, had never been memorialized or buried, and had eventually risen as a ghost. But it seems this should be verified to be sure that's what happened, if it's important enough to know for sure. --[[User:2128|2128]] ([[User talk:2128|talk]]) 14:57, 10 February 2017 (UTC)<br />
<br />
==Other Civilizations==<br />
<br />
Do dwarfs that come as goblin invaders ever become ghosts? If there is a way to bury them, I haven't found it. I can engrave slabs for them though, so I have but I'm not sure whether it's necessary. [[Special:Contributions/2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C|2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C]] 13:15, 15 May 2017 (UTC)<br />
<br />
== Reviving ghosts with dfhack ==<br />
<br />
Putting this here so I don't forget.<br />
<br />
To bring back a ghost, first kill it with '''exterminate this''' then revive it with '''full-heal -r'''.<br />
<br />
You can do multiple ghosts with the '''exterminate ''race''''' command and '''full-heal -all -r'''.<br />
<br />
'''Clear-ghostly''' renders ghosts unrevivable.</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Cave-in&diff=258088DF2014 Talk:Cave-in2021-06-06T11:30:06Z<p>Derp Fortress: /* Ice Walls? */ new section</p>
<hr />
<div>==Verification page==<br />
[[Special:Contributions/130.211.0.79|130.211.0.79]] 21:41, 16 July 2019 (UTC) My dwarves had [[fun]] caused by a random cave-in that occurred in one of my soil farming layers. The area of collapse was a small room in the second soil layer beneath a river (in the damp soil tiles just below the river). This ended up flooding 8 rooms and at least 6 dwarves had some [[fun]] in the water. I had no designations there that would have caused this, and besides, if a dwarf had attempted to mine a damp tile, the game would have paused. I don't know if this is a feature or a bug, or if something was changed that nobody has been aware of. It does make sense for a soil floor to collapse if there is nothing underneath and a heavy river above, but as far as I am aware (and this article doesn't disagree) there are no random cave-ins, they are always as the result of a mined tile. I also was not currently chopping down trees (for maybe half a year or so). I just added it in as a warning not to dig in soil beneath rivers in case of cave-ins, whether it's a bug or not.<br />
<br />
Thank you for your consideration.<br />
[[Special:Contributions/35.191.2.80|35.191.2.80]] 02:46, 17 July 2019 (UTC) Found a [https://youtu.be/jEDudkPLbgE?t=4m0s random YouTube video] that demonstrates a similar behavior with a single dirt floor under water.<br />
<br />
:That was likely an unsupported tree growing in midair then collapsing, {{bugl|9479|cat=nocat}}. Leaving an intact layer between the surface and your fortress will prevent any collapses from breaking through and flooding your fortress.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 16:45, 21 July 2019 (UTC)<br />
<br />
Trees can also remove soil floor layers, probably because of their root systems? It is interesting that dwarves seem incapable of removing trees without digging them up, since the action of removing a tree requires an axe and no digging implements. Noticed that my farm below the surface had a hole in the roof after chopping a tree. This among other tree issues can probably contribute to random cave ins. Have no idea why we need tree root systems, anyway? Lol [[Special:Contributions/35.191.2.5|35.191.2.5]] 13:39, 29 July 2019 (UTC)<br />
<br />
== Ice Walls? ==<br />
<br />
Do Ice Walls count as natural stone? The kind that water freezes into in winter?</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Ocean&diff=258070DF2014 Talk:Ocean2021-06-05T14:00:57Z<p>Derp Fortress: /* Arctic Ocean Screw Pump irrigation */</p>
<hr />
<div>== Levels getting initialized? ==<br />
<br />
I'm playing on an Arctic Ocean site without disabling cave-ins, and a layer of about a dozen levels of ice keeps getting wiped every time I retire the fort to play on a different site. I've been trying to channel down to the rock in the ocean floor, but this ice layer keeps erasing my efforts. I mean it works while I'm playing the ocean fort actively, but the moment I retire and (later) unretire, the game turns those levels back into pristine ice, and only those levels, excavations above and below are left mostly alone discounting the usual retire/unretire shenanigans.<br />
<br />
...There's a logical explanation for that, right?<br />
<br />
<br />
== Arctic Ocean Screw Pump irrigation ==<br />
<br />
I tried to flood a room under two z-levels of surface ice with water from a screw pump, but the pump just formed a 1-block Ice Wall in front of the output end of the pump, and that was it. And apparently the game does not consider tiles under the ice as underground. As in all the way down to the ocean floor. So if you can somehow keep the water from freezing, it looks like you can farm surface crops in the ice layers.<br />
<br />
...Or not? I did manage to flood a room at a low enough z-level where my tunnels filled with water on unretire. The farm plot says I don't have seeds for this location. Probably because aboveground crops don't grow on freezing biomes.<br />
<br />
Might work if I could find an area of temperate ocean, maybe?</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=Ocean&diff=258069Ocean2021-06-05T13:46:32Z<p>Derp Fortress: /* Obtaining drink */</p>
<hr />
<div>{{Quality|Exceptional|21:28, 29 April 2013 (UTC)}}<br />
{{av}}<br />
<br />
An '''ocean''' is an immense volume of [[Water#Salt water|salt water]]. Oceans are often bordered by [[sand|sandy beaches]], where [[driftwood]] can be found. [[Marsh]]es and [[swamp]]s also tend to form around oceanic coastlines, especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface.<br />
<br />
It is possible to found a fort solely in an oceanic biome, but at least part of the site must be Arctic Ocean to provide a foothold.<br />
<br />
Oceans are an excellent source of [[Creature#Aquatic|food]] for a new fortress, usually having tons of fish, and contain shell-bearing creatures like [[oyster]]s and [[mussel]]s. However, sometimes when you embark on a coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.<br />
<br />
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a [[freezing]] climate (usually arctic oceans) will freeze, just like [[river]]s and [[pool]]s, acting like a [[glacier]].<br />
<br />
== Ocean waves ==<br />
Waves will periodically wash over the coast. The tiles will not get wet. However, if a wave washes over a staircase, the floors below it will be slowly flooded. [[Cave moss]] will not grow in the mud left by salt water. The waves move over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore—also beware that this effect means that dwarves can be knocked unconscious if hit by driftwood washed in from waves.<br />
<br />
Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.<br />
<br />
In [[adventure mode]], being pushed by ocean waves occasionally increases [[swimming]] skill without the risk of drowning.<br />
<br />
== Ocean floor geology ==<br />
The ocean floor will be made up of entire layers of, or combinations of the following:<br />
* A [[sedimentary layer]] of [[conglomerate]], [[limestone]], [[sandstone]], or [[shale]] <br />
* A [[soil]] layer of [[calcareous ooze]], [[pelagic clay]], or [[siliceous ooze]]<br />
* [[Sand]] of any variety, often in small patches alongside the sedimentary or soil layers<br />
<br />
Most of these layers also support [[aquifer]]s, which are saltwater like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]]. Limestone is a notable exception, making it ideal for excavation from below since it is also a [[flux]] material.<br />
<br />
== Resources ==<br />
Almost all tiles next to oceans have aquifers, which require fairly complicated schemes to sidestep. In addition, oceans are salt water resources, requiring desalination with a [[screw pump]] into a [[cistern]] to use for drinking. On the other hand you have an inexhaustible source of water for fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]s, and the like.<br />
<br />
== Wildlife ==<br />
In arctic oceans with [[Climate#Freezing|freezing]] climate, none of the aquatic vermin or creatures will be present when the water freezes over. This leaves only terrestrial and amphibious animals to appear because they are able to live on land.<br />
<br />
=== Creatures ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Angelshark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:0}} [[Basking shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|s|0:1}} [[Blacktip reef shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|1:1}} [[Blue shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Bluefin tuna]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Bluefish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Bull shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[Cod]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|C|1:1}} [[Coelacanth]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|ò|6:0}} [[Common skate]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|7:0}} [[Conger eel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|c|4:1}} [[Crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|7:1}} [[Emperor penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|3:0}} [[Frill shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|G|1:0}} [[Giant grouper]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|b|2:0}} [[Great barracuda]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Great white shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Halibut]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|6:0}} [[Hammerhead shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|H|7:0}} [[Harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|1:1}} [[Little penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Longfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|►|7:0}} [[Manta ray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Marlin]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Milkfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Nurse shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|3:0}} [[Ocean sunfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Opah]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|~|0:1}} [[Sea lamprey]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|o|6:0}} [[Sea otter]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|S|3:1}} [[Shortfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Spiny dogfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Spotted wobbegong]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|ò|7:0}} [[Stingray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Sturgeon]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|7:0}} [[Tiger shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Swordfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Whale shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Whitetip reef shark]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In savage oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|4:1}} [[Crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|6:0}} [[Cuttlefish man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|A|7:1}} [[Giant albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|4:1}} [[Giant crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|6:0}} [[Giant cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Giant elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|H|7:0}} [[Giant harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|C|6:0}} [[Giant horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Giant leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|4:1}} [[Giant moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Giant narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|N|4:1}} [[Giant nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:0}} [[Giant octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Giant orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:1}} [[Giant osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|P|0:1}} [[Giant penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|P|0:1}} [[Giant puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|W|7:0}} [[Giant sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|4:1}} [[Giant sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Giant walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|7:1}} [[Gigantic squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|h|7:0}} [[Harp seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|4:1}} [[Moon snail man]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|n|4:1}} [[Nautilus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Sea serpent]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Squid man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus man]]<br />
| {{check}} || || <br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|3:1}} [[Merperson]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
'''In evil oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|0:1}} [[Sea monster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
=== Vermin ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|α|7:1}} [[Anchovy]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|ò|0:1}} [[Bat ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|3:0}} [[Brook lamprey]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Clownfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|♂|6:0}} [[Cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Flounder]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Glasseye]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|~|6:0}} [[Hagfish]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:1}} [[Hake]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|3:1}} [[Herring]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:0}} [[Mackerel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|∙|4:1}} [[Moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|m|7:1}} [[Mussel]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|♂|4:1}} [[Nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Oyster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Salmon]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|Ω|6:0}} [[Sea nettle jellyfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|2:0}} [[Seahorse]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Shad]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Sole]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Spotted ratfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|♂|7:1}} [[Squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Steelhead trout]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|ò|6:0}} [[Thornback ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[White-spotted puffer]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|∙|6:1}} [[Fairy]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|·|3:1}} [[Pixie]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
<br />
== Starting on an arctic ocean ==<br />
While by default it's impossible to [[embark]] in an ocean biome exclusively, [[DFHack]] offers an option to bypass this restriction. However, out of the three ocean biomes, only the arctic ocean is actually playable, having a frozen surface year-round. As it offers no resources whatsoever, having only a thick layer of [[ice]] with deep [[water]] underneath it, surviving in this biome may prove to be very difficult, and should be reserved for a challenge only.<br />
<br />
=== Pre-embark ===<br />
You have to disable [[cave-in]]s in [[d_init.txt]] and keep them this way all the time. As the map edges do not provide support for the ice sheet, it would otherwise collapse into the water below, [[Fun|killing everyone in the resulting mayhem]].<br />
<br />
Alternatively, send in a sacrificial group for the first embark and allow the surface ice to cave in and kill everyone, then reclaim the site.<br />
<br />
=== Embark build ===<br />
The frozen surface of the ocean offers nothing but ice and salt water, therefore requiring you to bring all the necessary supplies with yourself. Here is a comprehensive list of what you will need:<br />
<br />
* [[Sand]] - If your civilization has access to [[bituminous coal]] or [[lignite]], [[green glass]] is the most cost-efficient material to make items out of. If not, bring a lot of [[stone]] instead.<br />
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. In addition, choosing brewable items instead of booze will allow you the freedom to retire your fort if you so desire, as they won't get wasted instantly even if the game dumps them all out of their containers. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible, or to forbid them so they won't be touched until you want them brewed. If you like to switch between fortresses via retire/unretire, brew sparingly so you don't waste the items, and forbid what you don't immediately need to use. Buy at least one of each type of booze at embark anyway, as they come in barrels, which you'll want for brewing.<br />
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.<br />
* [[Wood]] - For [[bed]]s, because your dwarves have to sleep somewhere. Not recommended for anything else, because it may get damaged by low temperatures.<br />
* [[Ore]] - For [[weapon]]s, necessary for hunting down wildlife, and to establish a basic defense, preferably made of [[bronze]] or [[bismuth bronze]], but use [[copper]] if you lack the necessary ingredients. [[Iron]] ores are four times as expensive, and you can always request them from the [[caravan]] later on.<br />
* [[Egg production|Poultry]] - An efficient and reliable food source. Eggs are laid in [[nest box]]es and have to be [[cooking|cooked]] to be edible.<br />
* [[Milk]] - Comes in barrels and costs less than wood. Buy one of each type instead of buying logs for barrels to save a few points on embark. On the surface of arctic ocean biomes, milk freezes and remains usable even if dumped out by retiring; prepared meals with frozen milk as the solid ingredient likewise do not melt.<br />
* One [[anvil]], so you don't have to wait for the caravan before you can [[forge]] anything.<br />
<br />
=== Obtaining food ===<br />
Besides the [[Domestic animal|livestock]] and [[trading]], wild animals such as [[penguin]]s and [[seal]]s will occasionally enter the map and may be hunted down for meat. This is most easily done using [[Military|the melee method]], once you've forged the basic weaponry. You may also channel a hole in ice to fish in it, although the ocean will often lack fish.<br />
<br />
If you are using a sacrificial embark, you could stock it with a lot of food to give your real embark's animals time to multiply. You could then dig down to the rock layer at the bottom of the ocean and build a farm.<br />
<br />
=== Obtaining drink ===<br />
This is arguably the most difficult part, as the salt water is unsuitable for drinking and will freeze if you try to [[screw pump|pump it out]] to desalinate it. In general, the only available drink is [[booze]], and the only source of it is the dwarven [[caravan]], as no other civilizations will travel through the ocean. Manage your supplies carefully.<br />
<br />
You could also build a well. If you dig deep enough, retiring and unretiring will cause your tunnels to fill with water. You also do not need to choose a site that is wholly an arctic ocean biome. Pick a location with warmer waters as well as permanent ice, and you can have water for at least part of the year.<br />
<br />
<br />
{{Translation<br />
| dwarven = migrur<br />
| elvish = romi<br />
| goblin = strabo<br />
| human = sota<br />
}}<br />
<br />
{{World|Biomes}}<br />
{{Category|Biomes}}</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Food&diff=258045DF2014 Talk:Food2021-06-04T10:08:26Z<p>Derp Fortress: /* Satiation value? */ new section</p>
<hr />
<div>Should the contents of the [[Thirst]] page be added to this (the Hunger) page? There are only minor differences between the two, and the Hunger page already includes some additional information about thirst that isn't on the Thirst page currently. [[User:Krenshala|Krenshala]] ([[User talk:Krenshala|talk]]) 18:03, 25 March 2015 (UTC)<br />
<br />
== Satiation value? ==<br />
<br />
Do food items all restore the same amount of hunger? Does that mean I'm better off not cooking things that are edible raw, since meals consume 2-4 ingredients to produce one item?</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Ocean&diff=258028DF2014 Talk:Ocean2021-06-03T13:36:58Z<p>Derp Fortress: Created page with "== Levels getting initialized? == I'm playing on an Arctic Ocean site without disabling cave-ins, and a layer of about a dozen levels of ice keeps getting wiped every time I..."</p>
<hr />
<div>== Levels getting initialized? ==<br />
<br />
I'm playing on an Arctic Ocean site without disabling cave-ins, and a layer of about a dozen levels of ice keeps getting wiped every time I retire the fort to play on a different site. I've been trying to channel down to the rock in the ocean floor, but this ice layer keeps erasing my efforts. I mean it works while I'm playing the ocean fort actively, but the moment I retire and (later) unretire, the game turns those levels back into pristine ice, and only those levels, excavations above and below are left mostly alone discounting the usual retire/unretire shenanigans.<br />
<br />
...There's a logical explanation for that, right?<br />
<br />
<br />
== Arctic Ocean Screw Pump irrigation ==<br />
<br />
I tried to flood a room under two z-levels of surface ice with water from a screw pump, but the pump just formed a 1-block Ice Wall in front of the output end of the pump, and that was it. And apparently the game does not consider tiles under the ice as underground. As in all the way down to the ocean floor. So if you can somehow keep the water from freezing, it looks like you can farm surface crops in the ice layers.</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=Freezing&diff=258013Freezing2021-06-02T09:05:16Z<p>Derp Fortress: /* Settling */</p>
<hr />
<div>{{Quality|Exceptional|02:03, 29 April 2013 (UTC)}}<br />
{{av}}<br />
<br />
[[Water]] in ''Dwarf Fortress'' can '''freeze''' to become [[ice]] if the temperature is low enough and the water is exposed to the air. The tile must be tagged as 'Above Ground' in order for the temperature to get low enough, as all 'Subterranean' tiles remain at a consistent [[temperature]] of {{ct|10015}}. However, inside glaciers even 'Subterranean' tiles appear to be cold enough to freeze water.<br />
<br />
Water at level 1/7 freezes to become an ice floor.<br />
Water at level 2/7 or greater freezes to become an ice wall. Any ice wall will return 7/7 water when melted, or can be mined for 1 boulder of ice.<br />
<br />
This may be useful if embarking on a location with limited water and seasonal freezing, as if collecting the spring melt-water. One could expand a lake to 3.5 times the original size (if 7/7 full) so it levels to 2/7, let it freeze then thaw, then drain the expansion to a deeper cistern. If the water in the original lake is preserved at 7/7, the process may be repeated each year.<br />
<br />
=== Creature effects ===<br />
<br />
Creatures on a water tile that freezes into an ice wall are instantly killed. Dwarves die with the message "<dwarf name> has been encased in ice". The ice wall must be melted or mined in order to regain the items/corpses. Note that due to a bug items that are in walls that melt will still be there, but will be invisible and unviewable except through the stocks screen. These items can be recovered if the tile ever becomes accessible again (through mining after the tile refreezes or by draining the water).<br />
<br />
=== Building effects ===<br />
<br />
Floor hatches will disassemble if covered by an ice wall. The hatches and any associated mechanisms survive the process, but will wash away once the ice melts.<br />
<br />
=== Melting ===<br />
Ice can melt when the temperature rises as part of the natural cycle of seasons. Some biomes may be frozen all year round and others may never freeze. Ice can also be melted by proximity to [[magma]]. An ice tile with magma above or beneath it, or within 2 tiles on the same z-level, will cause the ice to melt (or will prevent water freezing in the first place).<br />
<br />
== Climate ==<br />
Freezing [[climate]]s are the coldest, and water on them is typically in permafrost. Choosing to embark in one poses an interesting challenge and offers opportunities for substantial amounts of [[losing|fun]].<br />
<br />
=== Settling ===<br />
One of the first challenges presented by a freezing climate is the lack of [[water]] in any conveniently drinkable form. Along with trees, water may be the hardest resource to obtain. The ice chunks left behind while digging through ice cannot be melted into drinking water. There are several ways to approach a freezing area. One of them is embarking with a [[volcano]] in site, utilizing the natural obsidian surrounding it to create [[magma-safe]] floodgates and mechanisms to effectively melt ice. Another is to penetrate to the cavern levels, which may have water in liquid form. Note that [[ice]], which may be melted by [[magma]] or other heat sources, can be used to create buildings, workshops and constructions that will never melt. Underground water will not freeze, but a well using it must never have been exposed to the sky - simply building a roof over it will not suffice. <br />
<br />
Remember that staying outside too long can cause your livestock and dwarves to die from exposure if the temperature is low enough, although clothes and armour may help to stave it off.<br />
<br />
=== Cautions ===<br />
While channeling ice and magma, supervise your miners to ensure they are not encased in cooling magma or freezing ice.<br />
<br />
{{Translation| dwarven = gishdist | elvish = thetifì | goblin = gam | human = opoc}}<br />
<br />
{{Category|World}}</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=Ocean&diff=258012Ocean2021-06-01T18:58:07Z<p>Derp Fortress: /* Obtaining food */</p>
<hr />
<div>{{Quality|Exceptional|21:28, 29 April 2013 (UTC)}}<br />
{{av}}<br />
<br />
An '''ocean''' is an immense volume of [[Water#Salt water|salt water]]. Oceans are often bordered by [[sand|sandy beaches]], where [[driftwood]] can be found. [[Marsh]]es and [[swamp]]s also tend to form around oceanic coastlines, especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface.<br />
<br />
It is possible to found a fort solely in an oceanic biome, but at least part of the site must be Arctic Ocean to provide a foothold.<br />
<br />
Oceans are an excellent source of [[Creature#Aquatic|food]] for a new fortress, usually having tons of fish, and contain shell-bearing creatures like [[oyster]]s and [[mussel]]s. However, sometimes when you embark on a coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.<br />
<br />
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a [[freezing]] climate (usually arctic oceans) will freeze, just like [[river]]s and [[pool]]s, acting like a [[glacier]].<br />
<br />
== Ocean waves ==<br />
Waves will periodically wash over the coast. The tiles will not get wet. However, if a wave washes over a staircase, the floors below it will be slowly flooded. [[Cave moss]] will not grow in the mud left by salt water. The waves move over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore—also beware that this effect means that dwarves can be knocked unconscious if hit by driftwood washed in from waves.<br />
<br />
Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.<br />
<br />
In [[adventure mode]], being pushed by ocean waves occasionally increases [[swimming]] skill without the risk of drowning.<br />
<br />
== Ocean floor geology ==<br />
The ocean floor will be made up of entire layers of, or combinations of the following:<br />
* A [[sedimentary layer]] of [[conglomerate]], [[limestone]], [[sandstone]], or [[shale]] <br />
* A [[soil]] layer of [[calcareous ooze]], [[pelagic clay]], or [[siliceous ooze]]<br />
* [[Sand]] of any variety, often in small patches alongside the sedimentary or soil layers<br />
<br />
Most of these layers also support [[aquifer]]s, which are saltwater like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]]. Limestone is a notable exception, making it ideal for excavation from below since it is also a [[flux]] material.<br />
<br />
== Resources ==<br />
Almost all tiles next to oceans have aquifers, which require fairly complicated schemes to sidestep. In addition, oceans are salt water resources, requiring desalination with a [[screw pump]] into a [[cistern]] to use for drinking. On the other hand you have an inexhaustible source of water for fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]s, and the like.<br />
<br />
== Wildlife ==<br />
In arctic oceans with [[Climate#Freezing|freezing]] climate, none of the aquatic vermin or creatures will be present when the water freezes over. This leaves only terrestrial and amphibious animals to appear because they are able to live on land.<br />
<br />
=== Creatures ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Angelshark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:0}} [[Basking shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|s|0:1}} [[Blacktip reef shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|1:1}} [[Blue shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Bluefin tuna]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Bluefish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Bull shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[Cod]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|C|1:1}} [[Coelacanth]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|ò|6:0}} [[Common skate]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|7:0}} [[Conger eel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|c|4:1}} [[Crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|7:1}} [[Emperor penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|3:0}} [[Frill shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|G|1:0}} [[Giant grouper]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|b|2:0}} [[Great barracuda]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Great white shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Halibut]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|6:0}} [[Hammerhead shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|H|7:0}} [[Harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|1:1}} [[Little penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Longfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|►|7:0}} [[Manta ray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Marlin]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Milkfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Nurse shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|3:0}} [[Ocean sunfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Opah]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|~|0:1}} [[Sea lamprey]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|o|6:0}} [[Sea otter]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|S|3:1}} [[Shortfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Spiny dogfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Spotted wobbegong]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|ò|7:0}} [[Stingray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Sturgeon]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|7:0}} [[Tiger shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Swordfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Whale shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Whitetip reef shark]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In savage oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|4:1}} [[Crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|6:0}} [[Cuttlefish man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|A|7:1}} [[Giant albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|4:1}} [[Giant crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|6:0}} [[Giant cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Giant elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|H|7:0}} [[Giant harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|C|6:0}} [[Giant horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Giant leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|4:1}} [[Giant moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Giant narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|N|4:1}} [[Giant nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:0}} [[Giant octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Giant orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:1}} [[Giant osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|P|0:1}} [[Giant penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|P|0:1}} [[Giant puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|W|7:0}} [[Giant sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|4:1}} [[Giant sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Giant walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|7:1}} [[Gigantic squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|h|7:0}} [[Harp seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|4:1}} [[Moon snail man]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|n|4:1}} [[Nautilus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Sea serpent]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Squid man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus man]]<br />
| {{check}} || || <br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|3:1}} [[Merperson]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
'''In evil oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|0:1}} [[Sea monster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
=== Vermin ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|α|7:1}} [[Anchovy]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|ò|0:1}} [[Bat ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|3:0}} [[Brook lamprey]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Clownfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|♂|6:0}} [[Cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Flounder]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Glasseye]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|~|6:0}} [[Hagfish]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:1}} [[Hake]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|3:1}} [[Herring]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:0}} [[Mackerel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|∙|4:1}} [[Moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|m|7:1}} [[Mussel]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|♂|4:1}} [[Nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Oyster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Salmon]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|Ω|6:0}} [[Sea nettle jellyfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|2:0}} [[Seahorse]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Shad]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Sole]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Spotted ratfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|♂|7:1}} [[Squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Steelhead trout]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|ò|6:0}} [[Thornback ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[White-spotted puffer]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|∙|6:1}} [[Fairy]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|·|3:1}} [[Pixie]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
<br />
== Starting on an arctic ocean ==<br />
While by default it's impossible to [[embark]] in an ocean biome exclusively, [[DFHack]] offers an option to bypass this restriction. However, out of the three ocean biomes, only the arctic ocean is actually playable, having a frozen surface year-round. As it offers no resources whatsoever, having only a thick layer of [[ice]] with deep [[water]] underneath it, surviving in this biome may prove to be very difficult, and should be reserved for a challenge only.<br />
<br />
=== Pre-embark ===<br />
You have to disable [[cave-in]]s in [[d_init.txt]] and keep them this way all the time. As the map edges do not provide support for the ice sheet, it would otherwise collapse into the water below, [[Fun|killing everyone in the resulting mayhem]].<br />
<br />
Alternatively, send in a sacrificial group for the first embark and allow the surface ice to cave in and kill everyone, then reclaim the site.<br />
<br />
=== Embark build ===<br />
The frozen surface of the ocean offers nothing but ice and salt water, therefore requiring you to bring all the necessary supplies with yourself. Here is a comprehensive list of what you will need:<br />
<br />
* [[Sand]] - If your civilization has access to [[bituminous coal]] or [[lignite]], [[green glass]] is the most cost-efficient material to make items out of. If not, bring a lot of [[stone]] instead.<br />
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand.<br />
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.<br />
* [[Wood]] - For [[bed]]s, because your dwarves have to sleep somewhere. Not recommended for anything else, because it may get damaged by low temperatures.<br />
* [[Ore]] - For [[weapon]]s, necessary for hunting down wildlife, and to establish a basic defense, preferably made of [[bronze]] or [[bismuth bronze]], but use [[copper]] if you lack the necessary ingredients. [[Iron]] ores are four times as expensive, and you can always request them from the [[caravan]] later on.<br />
* [[Egg production|Poultry]] - An efficient and reliable food source. Eggs are laid in [[nest box]]es and have to be [[cooking|cooked]] to be edible.<br />
* One [[anvil]], so you don't have to wait for the caravan before you can [[forge]] anything.<br />
<br />
=== Obtaining food ===<br />
Besides the [[Domestic animal|livestock]] and [[trading]], wild animals such as [[penguin]]s and [[seal]]s will occasionally enter the map and may be hunted down for meat. This is most easily done using [[Military|the melee method]], once you've forged the basic weaponry. You may also channel a hole in ice to fish in it, although the ocean will often lack fish.<br />
<br />
If you are using a sacrificial embark, you could stock it with a lot of food to give your real embark's animals time to multiply. You could then dig down to the rock layer at the bottom of the ocean and build a farm.<br />
<br />
=== Obtaining drink ===<br />
This is arguably the most difficult part, as the salt water is unsuitable for drinking and will freeze if you try to [[screw pump|pump it out]] to desalinate it. In general, the only available drink is [[booze]], and the only source of it is the dwarven [[caravan]], as no other civilizations will travel through the ocean. Manage your supplies carefully.<br />
<br />
You could also build a well.<br />
<br />
{{Translation<br />
| dwarven = migrur<br />
| elvish = romi<br />
| goblin = strabo<br />
| human = sota<br />
}}<br />
<br />
{{World|Biomes}}<br />
{{Category|Biomes}}</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=Ocean&diff=258011Ocean2021-06-01T18:55:38Z<p>Derp Fortress: </p>
<hr />
<div>{{Quality|Exceptional|21:28, 29 April 2013 (UTC)}}<br />
{{av}}<br />
<br />
An '''ocean''' is an immense volume of [[Water#Salt water|salt water]]. Oceans are often bordered by [[sand|sandy beaches]], where [[driftwood]] can be found. [[Marsh]]es and [[swamp]]s also tend to form around oceanic coastlines, especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface.<br />
<br />
It is possible to found a fort solely in an oceanic biome, but at least part of the site must be Arctic Ocean to provide a foothold.<br />
<br />
Oceans are an excellent source of [[Creature#Aquatic|food]] for a new fortress, usually having tons of fish, and contain shell-bearing creatures like [[oyster]]s and [[mussel]]s. However, sometimes when you embark on a coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.<br />
<br />
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a [[freezing]] climate (usually arctic oceans) will freeze, just like [[river]]s and [[pool]]s, acting like a [[glacier]].<br />
<br />
== Ocean waves ==<br />
Waves will periodically wash over the coast. The tiles will not get wet. However, if a wave washes over a staircase, the floors below it will be slowly flooded. [[Cave moss]] will not grow in the mud left by salt water. The waves move over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore—also beware that this effect means that dwarves can be knocked unconscious if hit by driftwood washed in from waves.<br />
<br />
Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.<br />
<br />
In [[adventure mode]], being pushed by ocean waves occasionally increases [[swimming]] skill without the risk of drowning.<br />
<br />
== Ocean floor geology ==<br />
The ocean floor will be made up of entire layers of, or combinations of the following:<br />
* A [[sedimentary layer]] of [[conglomerate]], [[limestone]], [[sandstone]], or [[shale]] <br />
* A [[soil]] layer of [[calcareous ooze]], [[pelagic clay]], or [[siliceous ooze]]<br />
* [[Sand]] of any variety, often in small patches alongside the sedimentary or soil layers<br />
<br />
Most of these layers also support [[aquifer]]s, which are saltwater like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]]. Limestone is a notable exception, making it ideal for excavation from below since it is also a [[flux]] material.<br />
<br />
== Resources ==<br />
Almost all tiles next to oceans have aquifers, which require fairly complicated schemes to sidestep. In addition, oceans are salt water resources, requiring desalination with a [[screw pump]] into a [[cistern]] to use for drinking. On the other hand you have an inexhaustible source of water for fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]s, and the like.<br />
<br />
== Wildlife ==<br />
In arctic oceans with [[Climate#Freezing|freezing]] climate, none of the aquatic vermin or creatures will be present when the water freezes over. This leaves only terrestrial and amphibious animals to appear because they are able to live on land.<br />
<br />
=== Creatures ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Angelshark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:0}} [[Basking shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|s|0:1}} [[Blacktip reef shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|1:1}} [[Blue shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Bluefin tuna]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Bluefish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Bull shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[Cod]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|C|1:1}} [[Coelacanth]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|ò|6:0}} [[Common skate]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|7:0}} [[Conger eel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|c|4:1}} [[Crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|7:1}} [[Emperor penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|3:0}} [[Frill shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|G|1:0}} [[Giant grouper]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|b|2:0}} [[Great barracuda]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Great white shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Halibut]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|6:0}} [[Hammerhead shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|H|7:0}} [[Harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|1:1}} [[Little penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Longfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|►|7:0}} [[Manta ray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Marlin]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Milkfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Nurse shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|3:0}} [[Ocean sunfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Opah]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|~|0:1}} [[Sea lamprey]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|o|6:0}} [[Sea otter]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|S|3:1}} [[Shortfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Spiny dogfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Spotted wobbegong]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|ò|7:0}} [[Stingray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Sturgeon]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|7:0}} [[Tiger shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Swordfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Whale shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Whitetip reef shark]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In savage oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|4:1}} [[Crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|6:0}} [[Cuttlefish man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|A|7:1}} [[Giant albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|4:1}} [[Giant crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|6:0}} [[Giant cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Giant elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|H|7:0}} [[Giant harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|C|6:0}} [[Giant horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Giant leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|4:1}} [[Giant moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Giant narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|N|4:1}} [[Giant nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:0}} [[Giant octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Giant orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:1}} [[Giant osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|P|0:1}} [[Giant penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|P|0:1}} [[Giant puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|W|7:0}} [[Giant sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|4:1}} [[Giant sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Giant walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|7:1}} [[Gigantic squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|h|7:0}} [[Harp seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|4:1}} [[Moon snail man]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|n|4:1}} [[Nautilus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Sea serpent]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Squid man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus man]]<br />
| {{check}} || || <br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|3:1}} [[Merperson]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
'''In evil oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|0:1}} [[Sea monster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
=== Vermin ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|α|7:1}} [[Anchovy]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|ò|0:1}} [[Bat ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|3:0}} [[Brook lamprey]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Clownfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|♂|6:0}} [[Cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Flounder]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Glasseye]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|~|6:0}} [[Hagfish]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:1}} [[Hake]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|3:1}} [[Herring]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:0}} [[Mackerel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|∙|4:1}} [[Moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|m|7:1}} [[Mussel]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|♂|4:1}} [[Nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Oyster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Salmon]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|Ω|6:0}} [[Sea nettle jellyfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|2:0}} [[Seahorse]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Shad]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Sole]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Spotted ratfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|♂|7:1}} [[Squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Steelhead trout]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|ò|6:0}} [[Thornback ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[White-spotted puffer]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|∙|6:1}} [[Fairy]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|·|3:1}} [[Pixie]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
<br />
== Starting on an arctic ocean ==<br />
While by default it's impossible to [[embark]] in an ocean biome exclusively, [[DFHack]] offers an option to bypass this restriction. However, out of the three ocean biomes, only the arctic ocean is actually playable, having a frozen surface year-round. As it offers no resources whatsoever, having only a thick layer of [[ice]] with deep [[water]] underneath it, surviving in this biome may prove to be very difficult, and should be reserved for a challenge only.<br />
<br />
=== Pre-embark ===<br />
You have to disable [[cave-in]]s in [[d_init.txt]] and keep them this way all the time. As the map edges do not provide support for the ice sheet, it would otherwise collapse into the water below, [[Fun|killing everyone in the resulting mayhem]].<br />
<br />
Alternatively, send in a sacrificial group for the first embark and allow the surface ice to cave in and kill everyone, then reclaim the site.<br />
<br />
=== Embark build ===<br />
The frozen surface of the ocean offers nothing but ice and salt water, therefore requiring you to bring all the necessary supplies with yourself. Here is a comprehensive list of what you will need:<br />
<br />
* [[Sand]] - If your civilization has access to [[bituminous coal]] or [[lignite]], [[green glass]] is the most cost-efficient material to make items out of. If not, bring a lot of [[stone]] instead.<br />
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand.<br />
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.<br />
* [[Wood]] - For [[bed]]s, because your dwarves have to sleep somewhere. Not recommended for anything else, because it may get damaged by low temperatures.<br />
* [[Ore]] - For [[weapon]]s, necessary for hunting down wildlife, and to establish a basic defense, preferably made of [[bronze]] or [[bismuth bronze]], but use [[copper]] if you lack the necessary ingredients. [[Iron]] ores are four times as expensive, and you can always request them from the [[caravan]] later on.<br />
* [[Egg production|Poultry]] - An efficient and reliable food source. Eggs are laid in [[nest box]]es and have to be [[cooking|cooked]] to be edible.<br />
* One [[anvil]], so you don't have to wait for the caravan before you can [[forge]] anything.<br />
<br />
=== Obtaining food ===<br />
Besides the [[Domestic animal|livestock]] and [[trading]], wild animals such as [[penguin]]s and [[seal]]s will occasionally enter the map and may be hunted down for meat. This is most easily done using [[Military|the melee method]], once you've forged the basic weaponry. You may also channel a hole in ice to fish in it, although the ocean will often lack fish.<br />
<br />
If you are using a sacrificial embark, you could stock it with a lot of food to give your real embark's animals time to multiply.<br />
<br />
=== Obtaining drink ===<br />
This is arguably the most difficult part, as the salt water is unsuitable for drinking and will freeze if you try to [[screw pump|pump it out]] to desalinate it. In general, the only available drink is [[booze]], and the only source of it is the dwarven [[caravan]], as no other civilizations will travel through the ocean. Manage your supplies carefully.<br />
<br />
You could also build a well.<br />
<br />
{{Translation<br />
| dwarven = migrur<br />
| elvish = romi<br />
| goblin = strabo<br />
| human = sota<br />
}}<br />
<br />
{{World|Biomes}}<br />
{{Category|Biomes}}</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=Ocean&diff=258010Ocean2021-06-01T18:43:05Z<p>Derp Fortress: /* Obtaining food */</p>
<hr />
<div>{{Quality|Exceptional|21:28, 29 April 2013 (UTC)}}<br />
{{av}}<br />
<br />
An '''ocean''' is an immense volume of [[Water#Salt water|salt water]]. Oceans are often bordered by [[sand|sandy beaches]], where [[driftwood]] can be found. [[Marsh]]es and [[swamp]]s also tend to form around oceanic coastlines, especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface.<br />
<br />
It is not possible to found a fort solely in an oceanic biome—some land is needed.<br />
<br />
Oceans are an excellent source of [[Creature#Aquatic|food]] for a new fortress, usually having tons of fish, and contain shell-bearing creatures like [[oyster]]s and [[mussel]]s. However, sometimes when you embark on a coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.<br />
<br />
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a [[freezing]] climate (usually arctic oceans) will freeze, just like [[river]]s and [[pool]]s, acting like a [[glacier]].<br />
<br />
== Ocean waves ==<br />
Waves will periodically wash over the coast. The tiles will not get wet. However, if a wave washes over a staircase, the floors below it will be slowly flooded. [[Cave moss]] will not grow in the mud left by salt water. The waves move over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore—also beware that this effect means that dwarves can be knocked unconscious if hit by driftwood washed in from waves.<br />
<br />
Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.<br />
<br />
In [[adventure mode]], being pushed by ocean waves occasionally increases [[swimming]] skill without the risk of drowning.<br />
<br />
== Ocean floor geology ==<br />
The ocean floor will be made up of entire layers of, or combinations of the following:<br />
* A [[sedimentary layer]] of [[conglomerate]], [[limestone]], [[sandstone]], or [[shale]] <br />
* A [[soil]] layer of [[calcareous ooze]], [[pelagic clay]], or [[siliceous ooze]]<br />
* [[Sand]] of any variety, often in small patches alongside the sedimentary or soil layers<br />
<br />
Most of these layers also support [[aquifer]]s, which are saltwater like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]]. Limestone is a notable exception, making it ideal for excavation from below since it is also a [[flux]] material.<br />
<br />
== Resources ==<br />
Almost all tiles next to oceans have aquifers, which require fairly complicated schemes to sidestep. In addition, oceans are salt water resources, requiring desalination with a [[screw pump]] into a [[cistern]] to use for drinking. On the other hand you have an inexhaustible source of water for fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]s, and the like.<br />
<br />
== Wildlife ==<br />
In arctic oceans with [[Climate#Freezing|freezing]] climate, none of the aquatic vermin or creatures will be present when the water freezes over. This leaves only terrestrial and amphibious animals to appear because they are able to live on land.<br />
<br />
=== Creatures ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Angelshark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:0}} [[Basking shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|s|0:1}} [[Blacktip reef shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|1:1}} [[Blue shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Bluefin tuna]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Bluefish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Bull shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[Cod]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|C|1:1}} [[Coelacanth]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|ò|6:0}} [[Common skate]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|7:0}} [[Conger eel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|c|4:1}} [[Crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|7:1}} [[Emperor penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|3:0}} [[Frill shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|G|1:0}} [[Giant grouper]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|b|2:0}} [[Great barracuda]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Great white shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Halibut]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|6:0}} [[Hammerhead shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|H|7:0}} [[Harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|1:1}} [[Little penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Longfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|►|7:0}} [[Manta ray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Marlin]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Milkfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Nurse shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|3:0}} [[Ocean sunfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Opah]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|~|0:1}} [[Sea lamprey]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|o|6:0}} [[Sea otter]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|S|3:1}} [[Shortfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Spiny dogfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Spotted wobbegong]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|ò|7:0}} [[Stingray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Sturgeon]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|7:0}} [[Tiger shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Swordfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Whale shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Whitetip reef shark]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In savage oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|4:1}} [[Crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|6:0}} [[Cuttlefish man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|A|7:1}} [[Giant albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|4:1}} [[Giant crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|6:0}} [[Giant cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Giant elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|H|7:0}} [[Giant harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|C|6:0}} [[Giant horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Giant leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|4:1}} [[Giant moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Giant narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|N|4:1}} [[Giant nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:0}} [[Giant octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Giant orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:1}} [[Giant osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|P|0:1}} [[Giant penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|P|0:1}} [[Giant puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|W|7:0}} [[Giant sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|4:1}} [[Giant sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Giant walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|7:1}} [[Gigantic squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|h|7:0}} [[Harp seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|4:1}} [[Moon snail man]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|n|4:1}} [[Nautilus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Sea serpent]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Squid man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus man]]<br />
| {{check}} || || <br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|3:1}} [[Merperson]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
'''In evil oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|0:1}} [[Sea monster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
=== Vermin ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|α|7:1}} [[Anchovy]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|ò|0:1}} [[Bat ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|3:0}} [[Brook lamprey]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Clownfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|♂|6:0}} [[Cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Flounder]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Glasseye]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|~|6:0}} [[Hagfish]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:1}} [[Hake]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|3:1}} [[Herring]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:0}} [[Mackerel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|∙|4:1}} [[Moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|m|7:1}} [[Mussel]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|♂|4:1}} [[Nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Oyster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Salmon]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|Ω|6:0}} [[Sea nettle jellyfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|2:0}} [[Seahorse]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Shad]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Sole]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Spotted ratfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|♂|7:1}} [[Squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Steelhead trout]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|ò|6:0}} [[Thornback ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[White-spotted puffer]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|∙|6:1}} [[Fairy]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|·|3:1}} [[Pixie]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
<br />
== Starting on an arctic ocean ==<br />
While by default it's impossible to [[embark]] in an ocean biome exclusively, [[DFHack]] offers an option to bypass this restriction. However, out of the three ocean biomes, only the arctic ocean is actually playable, having a frozen surface year-round. As it offers no resources whatsoever, having only a thick layer of [[ice]] with deep [[water]] underneath it, surviving in this biome may prove to be very difficult, and should be reserved for a challenge only.<br />
<br />
=== Pre-embark ===<br />
You have to disable [[cave-in]]s in [[d_init.txt]] and keep them this way all the time. As the map edges do not provide support for the ice sheet, it would otherwise collapse into the water below, [[Fun|killing everyone in the resulting mayhem]].<br />
<br />
Alternatively, send in a sacrificial group for the first embark and allow the surface ice to cave in and kill everyone, then reclaim the site.<br />
<br />
=== Embark build ===<br />
The frozen surface of the ocean offers nothing but ice and salt water, therefore requiring you to bring all the necessary supplies with yourself. Here is a comprehensive list of what you will need:<br />
<br />
* [[Sand]] - If your civilization has access to [[bituminous coal]] or [[lignite]], [[green glass]] is the most cost-efficient material to make items out of. If not, bring a lot of [[stone]] instead.<br />
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand.<br />
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.<br />
* [[Wood]] - For [[bed]]s, because your dwarves have to sleep somewhere. Not recommended for anything else, because it may get damaged by low temperatures.<br />
* [[Ore]] - For [[weapon]]s, necessary for hunting down wildlife, and to establish a basic defense, preferably made of [[bronze]] or [[bismuth bronze]], but use [[copper]] if you lack the necessary ingredients. [[Iron]] ores are four times as expensive, and you can always request them from the [[caravan]] later on.<br />
* [[Egg production|Poultry]] - An efficient and reliable food source. Eggs are laid in [[nest box]]es and have to be [[cooking|cooked]] to be edible.<br />
* One [[anvil]], so you don't have to wait for the caravan before you can [[forge]] anything.<br />
<br />
=== Obtaining food ===<br />
Besides the [[Domestic animal|livestock]] and [[trading]], wild animals such as [[penguin]]s and [[seal]]s will occasionally enter the map and may be hunted down for meat. This is most easily done using [[Military|the melee method]], once you've forged the basic weaponry. You may also channel a hole in ice to fish in it, although the ocean will often lack fish.<br />
<br />
If you are using a sacrificial embark, you could stock it with a lot of food to give your real embark's animals time to multiply.<br />
<br />
=== Obtaining drink ===<br />
This is arguably the most difficult part, as the salt water is unsuitable for drinking and will freeze if you try to [[screw pump|pump it out]] to desalinate it. In general, the only available drink is [[booze]], and the only source of it is the dwarven [[caravan]], as no other civilizations will travel through the ocean. Manage your supplies carefully.<br />
<br />
You could also build a well.<br />
<br />
{{Translation<br />
| dwarven = migrur<br />
| elvish = romi<br />
| goblin = strabo<br />
| human = sota<br />
}}<br />
<br />
{{World|Biomes}}<br />
{{Category|Biomes}}</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=Ocean&diff=258009Ocean2021-06-01T18:39:56Z<p>Derp Fortress: /* Obtaining drink */</p>
<hr />
<div>{{Quality|Exceptional|21:28, 29 April 2013 (UTC)}}<br />
{{av}}<br />
<br />
An '''ocean''' is an immense volume of [[Water#Salt water|salt water]]. Oceans are often bordered by [[sand|sandy beaches]], where [[driftwood]] can be found. [[Marsh]]es and [[swamp]]s also tend to form around oceanic coastlines, especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface.<br />
<br />
It is not possible to found a fort solely in an oceanic biome—some land is needed.<br />
<br />
Oceans are an excellent source of [[Creature#Aquatic|food]] for a new fortress, usually having tons of fish, and contain shell-bearing creatures like [[oyster]]s and [[mussel]]s. However, sometimes when you embark on a coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.<br />
<br />
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a [[freezing]] climate (usually arctic oceans) will freeze, just like [[river]]s and [[pool]]s, acting like a [[glacier]].<br />
<br />
== Ocean waves ==<br />
Waves will periodically wash over the coast. The tiles will not get wet. However, if a wave washes over a staircase, the floors below it will be slowly flooded. [[Cave moss]] will not grow in the mud left by salt water. The waves move over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore—also beware that this effect means that dwarves can be knocked unconscious if hit by driftwood washed in from waves.<br />
<br />
Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.<br />
<br />
In [[adventure mode]], being pushed by ocean waves occasionally increases [[swimming]] skill without the risk of drowning.<br />
<br />
== Ocean floor geology ==<br />
The ocean floor will be made up of entire layers of, or combinations of the following:<br />
* A [[sedimentary layer]] of [[conglomerate]], [[limestone]], [[sandstone]], or [[shale]] <br />
* A [[soil]] layer of [[calcareous ooze]], [[pelagic clay]], or [[siliceous ooze]]<br />
* [[Sand]] of any variety, often in small patches alongside the sedimentary or soil layers<br />
<br />
Most of these layers also support [[aquifer]]s, which are saltwater like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]]. Limestone is a notable exception, making it ideal for excavation from below since it is also a [[flux]] material.<br />
<br />
== Resources ==<br />
Almost all tiles next to oceans have aquifers, which require fairly complicated schemes to sidestep. In addition, oceans are salt water resources, requiring desalination with a [[screw pump]] into a [[cistern]] to use for drinking. On the other hand you have an inexhaustible source of water for fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]s, and the like.<br />
<br />
== Wildlife ==<br />
In arctic oceans with [[Climate#Freezing|freezing]] climate, none of the aquatic vermin or creatures will be present when the water freezes over. This leaves only terrestrial and amphibious animals to appear because they are able to live on land.<br />
<br />
=== Creatures ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Angelshark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:0}} [[Basking shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|s|0:1}} [[Blacktip reef shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|1:1}} [[Blue shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Bluefin tuna]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Bluefish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Bull shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[Cod]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|C|1:1}} [[Coelacanth]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|ò|6:0}} [[Common skate]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|7:0}} [[Conger eel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|c|4:1}} [[Crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|7:1}} [[Emperor penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|3:0}} [[Frill shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|G|1:0}} [[Giant grouper]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|b|2:0}} [[Great barracuda]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Great white shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Halibut]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|6:0}} [[Hammerhead shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|H|7:0}} [[Harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|1:1}} [[Little penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Longfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|►|7:0}} [[Manta ray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Marlin]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Milkfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Nurse shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|3:0}} [[Ocean sunfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Opah]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|~|0:1}} [[Sea lamprey]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|o|6:0}} [[Sea otter]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|S|3:1}} [[Shortfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Spiny dogfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Spotted wobbegong]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|ò|7:0}} [[Stingray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Sturgeon]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|7:0}} [[Tiger shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Swordfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Whale shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Whitetip reef shark]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In savage oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|4:1}} [[Crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|6:0}} [[Cuttlefish man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|A|7:1}} [[Giant albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|4:1}} [[Giant crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|6:0}} [[Giant cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Giant elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|H|7:0}} [[Giant harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|C|6:0}} [[Giant horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Giant leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|4:1}} [[Giant moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Giant narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|N|4:1}} [[Giant nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:0}} [[Giant octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Giant orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:1}} [[Giant osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|P|0:1}} [[Giant penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|P|0:1}} [[Giant puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|W|7:0}} [[Giant sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|4:1}} [[Giant sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Giant walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|7:1}} [[Gigantic squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|h|7:0}} [[Harp seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|4:1}} [[Moon snail man]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|n|4:1}} [[Nautilus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Sea serpent]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Squid man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus man]]<br />
| {{check}} || || <br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|3:1}} [[Merperson]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
'''In evil oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|0:1}} [[Sea monster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
=== Vermin ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|α|7:1}} [[Anchovy]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|ò|0:1}} [[Bat ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|3:0}} [[Brook lamprey]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Clownfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|♂|6:0}} [[Cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Flounder]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Glasseye]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|~|6:0}} [[Hagfish]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:1}} [[Hake]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|3:1}} [[Herring]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:0}} [[Mackerel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|∙|4:1}} [[Moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|m|7:1}} [[Mussel]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|♂|4:1}} [[Nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Oyster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Salmon]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|Ω|6:0}} [[Sea nettle jellyfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|2:0}} [[Seahorse]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Shad]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Sole]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Spotted ratfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|♂|7:1}} [[Squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Steelhead trout]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|ò|6:0}} [[Thornback ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[White-spotted puffer]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|∙|6:1}} [[Fairy]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|·|3:1}} [[Pixie]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
<br />
== Starting on an arctic ocean ==<br />
While by default it's impossible to [[embark]] in an ocean biome exclusively, [[DFHack]] offers an option to bypass this restriction. However, out of the three ocean biomes, only the arctic ocean is actually playable, having a frozen surface year-round. As it offers no resources whatsoever, having only a thick layer of [[ice]] with deep [[water]] underneath it, surviving in this biome may prove to be very difficult, and should be reserved for a challenge only.<br />
<br />
=== Pre-embark ===<br />
You have to disable [[cave-in]]s in [[d_init.txt]] and keep them this way all the time. As the map edges do not provide support for the ice sheet, it would otherwise collapse into the water below, [[Fun|killing everyone in the resulting mayhem]].<br />
<br />
Alternatively, send in a sacrificial group for the first embark and allow the surface ice to cave in and kill everyone, then reclaim the site.<br />
<br />
=== Embark build ===<br />
The frozen surface of the ocean offers nothing but ice and salt water, therefore requiring you to bring all the necessary supplies with yourself. Here is a comprehensive list of what you will need:<br />
<br />
* [[Sand]] - If your civilization has access to [[bituminous coal]] or [[lignite]], [[green glass]] is the most cost-efficient material to make items out of. If not, bring a lot of [[stone]] instead.<br />
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand.<br />
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.<br />
* [[Wood]] - For [[bed]]s, because your dwarves have to sleep somewhere. Not recommended for anything else, because it may get damaged by low temperatures.<br />
* [[Ore]] - For [[weapon]]s, necessary for hunting down wildlife, and to establish a basic defense, preferably made of [[bronze]] or [[bismuth bronze]], but use [[copper]] if you lack the necessary ingredients. [[Iron]] ores are four times as expensive, and you can always request them from the [[caravan]] later on.<br />
* [[Egg production|Poultry]] - An efficient and reliable food source. Eggs are laid in [[nest box]]es and have to be [[cooking|cooked]] to be edible.<br />
* One [[anvil]], so you don't have to wait for the caravan before you can [[forge]] anything.<br />
<br />
=== Obtaining food ===<br />
Besides the [[Domestic animal|livestock]] and [[trading]], wild animals such as [[penguin]]s and [[seal]]s will occasionally enter the map and may be hunted down for meat. This is most easily done using [[Military|the melee method]], once you've forged the basic weaponry. You may also channel a hole in ice to fish in it, although the ocean will often lack fish.<br />
<br />
=== Obtaining drink ===<br />
This is arguably the most difficult part, as the salt water is unsuitable for drinking and will freeze if you try to [[screw pump|pump it out]] to desalinate it. In general, the only available drink is [[booze]], and the only source of it is the dwarven [[caravan]], as no other civilizations will travel through the ocean. Manage your supplies carefully.<br />
<br />
You could also build a well.<br />
<br />
{{Translation<br />
| dwarven = migrur<br />
| elvish = romi<br />
| goblin = strabo<br />
| human = sota<br />
}}<br />
<br />
{{World|Biomes}}<br />
{{Category|Biomes}}</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=Ocean&diff=258008Ocean2021-06-01T18:15:50Z<p>Derp Fortress: /* Pre-embark */</p>
<hr />
<div>{{Quality|Exceptional|21:28, 29 April 2013 (UTC)}}<br />
{{av}}<br />
<br />
An '''ocean''' is an immense volume of [[Water#Salt water|salt water]]. Oceans are often bordered by [[sand|sandy beaches]], where [[driftwood]] can be found. [[Marsh]]es and [[swamp]]s also tend to form around oceanic coastlines, especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface.<br />
<br />
It is not possible to found a fort solely in an oceanic biome—some land is needed.<br />
<br />
Oceans are an excellent source of [[Creature#Aquatic|food]] for a new fortress, usually having tons of fish, and contain shell-bearing creatures like [[oyster]]s and [[mussel]]s. However, sometimes when you embark on a coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.<br />
<br />
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a [[freezing]] climate (usually arctic oceans) will freeze, just like [[river]]s and [[pool]]s, acting like a [[glacier]].<br />
<br />
== Ocean waves ==<br />
Waves will periodically wash over the coast. The tiles will not get wet. However, if a wave washes over a staircase, the floors below it will be slowly flooded. [[Cave moss]] will not grow in the mud left by salt water. The waves move over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore—also beware that this effect means that dwarves can be knocked unconscious if hit by driftwood washed in from waves.<br />
<br />
Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.<br />
<br />
In [[adventure mode]], being pushed by ocean waves occasionally increases [[swimming]] skill without the risk of drowning.<br />
<br />
== Ocean floor geology ==<br />
The ocean floor will be made up of entire layers of, or combinations of the following:<br />
* A [[sedimentary layer]] of [[conglomerate]], [[limestone]], [[sandstone]], or [[shale]] <br />
* A [[soil]] layer of [[calcareous ooze]], [[pelagic clay]], or [[siliceous ooze]]<br />
* [[Sand]] of any variety, often in small patches alongside the sedimentary or soil layers<br />
<br />
Most of these layers also support [[aquifer]]s, which are saltwater like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]]. Limestone is a notable exception, making it ideal for excavation from below since it is also a [[flux]] material.<br />
<br />
== Resources ==<br />
Almost all tiles next to oceans have aquifers, which require fairly complicated schemes to sidestep. In addition, oceans are salt water resources, requiring desalination with a [[screw pump]] into a [[cistern]] to use for drinking. On the other hand you have an inexhaustible source of water for fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]s, and the like.<br />
<br />
== Wildlife ==<br />
In arctic oceans with [[Climate#Freezing|freezing]] climate, none of the aquatic vermin or creatures will be present when the water freezes over. This leaves only terrestrial and amphibious animals to appear because they are able to live on land.<br />
<br />
=== Creatures ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Angelshark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:0}} [[Basking shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|s|0:1}} [[Blacktip reef shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|1:1}} [[Blue shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Bluefin tuna]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Bluefish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Bull shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[Cod]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|C|1:1}} [[Coelacanth]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|ò|6:0}} [[Common skate]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|7:0}} [[Conger eel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|c|4:1}} [[Crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|7:1}} [[Emperor penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|3:0}} [[Frill shark]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|G|1:0}} [[Giant grouper]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|b|2:0}} [[Great barracuda]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|S|7:1}} [[Great white shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Halibut]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|6:0}} [[Hammerhead shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|H|7:0}} [[Harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|1:1}} [[Little penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Longfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|►|7:0}} [[Manta ray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|1:1}} [[Marlin]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Milkfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Nurse shark]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|3:0}} [[Ocean sunfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Opah]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|~|0:1}} [[Sea lamprey]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|o|6:0}} [[Sea otter]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|S|3:1}} [[Shortfin mako shark]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|6:0}} [[Spiny dogfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Spotted wobbegong]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|ò|7:0}} [[Stingray]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Sturgeon]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|S|7:0}} [[Tiger shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Swordfish]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|6:0}} [[Whale shark]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Whitetip reef shark]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In savage oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|a|7:1}} [[Albatross man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|4:1}} [[Crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|c|6:0}} [[Cuttlefish man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Elephant seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|A|7:1}} [[Giant albatross]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|4:1}} [[Giant crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|C|6:0}} [[Giant cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|6:0}} [[Giant elephant seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|H|7:0}} [[Giant harp seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|C|6:0}} [[Giant horseshoe crab]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Giant leopard seal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|4:1}} [[Giant moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Giant narwhal]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|N|4:1}} [[Giant nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:0}} [[Giant octopus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Giant orca]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|7:1}} [[Giant osprey]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|P|0:1}} [[Giant penguin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|P|0:1}} [[Giant puffin]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|W|7:0}} [[Giant sperm whale]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|S|4:1}} [[Giant sponge]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Giant walrus]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|7:1}} [[Gigantic squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|h|7:0}} [[Harp seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|c|6:0}} [[Horseshoe crab man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|L|0:1}} [[Leopard seal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|s|4:1}} [[Moon snail man]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|N|7:0}} [[Narwhal man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|n|4:1}} [[Nautilus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:0}} [[Octopus man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|O|0:1}} [[Orca man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Osprey man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|p|0:1}} [[Penguin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|p|0:1}} [[Puffin man]]<br />
| {{check}} || || <br />
|-<br />
| {{Tile|S|3:1}} [[Sea serpent]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|7:0}} [[Sperm whale man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|4:1}} [[Sponge man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|s|7:1}} [[Squid man]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|W|6:0}} [[Walrus man]]<br />
| {{check}} || || <br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|3:1}} [[Merperson]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
'''In evil oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|M|0:1}} [[Sea monster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
=== Vermin ===<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|α|7:1}} [[Anchovy]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|ò|0:1}} [[Bat ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|~|3:0}} [[Brook lamprey]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Clownfish]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|♂|6:0}} [[Cuttlefish]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|6:0}} [[Flounder]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|4:1}} [[Glasseye]]<br />
| || || {{check}}<br />
|-<br />
| {{Tile|~|6:0}} [[Hagfish]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:1}} [[Hake]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|3:1}} [[Herring]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|7:0}} [[Mackerel]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|∙|4:1}} [[Moon snail]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|m|7:1}} [[Mussel]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|♂|4:1}} [[Nautilus]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|o|7:1}} [[Oyster]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|4:1}} [[Salmon]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|Ω|6:0}} [[Sea nettle jellyfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|α|2:0}} [[Seahorse]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Shad]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Sole]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|α|6:0}} [[Spotted ratfish]]<br />
| || {{check}} || <br />
|-<br />
| {{Tile|♂|7:1}} [[Squid]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|3:1}} [[Steelhead trout]]<br />
| {{check}} || {{check}} || <br />
|-<br />
| {{Tile|ò|6:0}} [[Thornback ray]]<br />
| || {{check}} || {{check}}<br />
|-<br />
| {{Tile|α|7:0}} [[White-spotted puffer]]<br />
| || || {{check}}<br />
|}<br />
<br />
'''In good oceans:'''<br />
{| class="wikitable"<br />
! Name<br />
! Arctic ocean !! Temperate ocean !! Tropical ocean<br />
|-<br />
| {{Tile|∙|6:1}} [[Fairy]]<br />
| {{check}} || {{check}} || {{check}}<br />
|-<br />
| {{Tile|·|3:1}} [[Pixie]]<br />
| {{check}} || {{check}} || {{check}}<br />
|}<br />
<br />
<br />
== Starting on an arctic ocean ==<br />
While by default it's impossible to [[embark]] in an ocean biome exclusively, [[DFHack]] offers an option to bypass this restriction. However, out of the three ocean biomes, only the arctic ocean is actually playable, having a frozen surface year-round. As it offers no resources whatsoever, having only a thick layer of [[ice]] with deep [[water]] underneath it, surviving in this biome may prove to be very difficult, and should be reserved for a challenge only.<br />
<br />
=== Pre-embark ===<br />
You have to disable [[cave-in]]s in [[d_init.txt]] and keep them this way all the time. As the map edges do not provide support for the ice sheet, it would otherwise collapse into the water below, [[Fun|killing everyone in the resulting mayhem]].<br />
<br />
Alternatively, send in a sacrificial group for the first embark and allow the surface ice to cave in and kill everyone, then reclaim the site.<br />
<br />
=== Embark build ===<br />
The frozen surface of the ocean offers nothing but ice and salt water, therefore requiring you to bring all the necessary supplies with yourself. Here is a comprehensive list of what you will need:<br />
<br />
* [[Sand]] - If your civilization has access to [[bituminous coal]] or [[lignite]], [[green glass]] is the most cost-efficient material to make items out of. If not, bring a lot of [[stone]] instead.<br />
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand.<br />
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.<br />
* [[Wood]] - For [[bed]]s, because your dwarves have to sleep somewhere. Not recommended for anything else, because it may get damaged by low temperatures.<br />
* [[Ore]] - For [[weapon]]s, necessary for hunting down wildlife, and to establish a basic defense, preferably made of [[bronze]] or [[bismuth bronze]], but use [[copper]] if you lack the necessary ingredients. [[Iron]] ores are four times as expensive, and you can always request them from the [[caravan]] later on.<br />
* [[Egg production|Poultry]] - An efficient and reliable food source. Eggs are laid in [[nest box]]es and have to be [[cooking|cooked]] to be edible.<br />
* One [[anvil]], so you don't have to wait for the caravan before you can [[forge]] anything.<br />
<br />
=== Obtaining food ===<br />
Besides the [[Domestic animal|livestock]] and [[trading]], wild animals such as [[penguin]]s and [[seal]]s will occasionally enter the map and may be hunted down for meat. This is most easily done using [[Military|the melee method]], once you've forged the basic weaponry. You may also channel a hole in ice to fish in it, although the ocean will often lack fish.<br />
<br />
=== Obtaining drink ===<br />
This is arguably the most difficult part, as the salt water is unsuitable for drinking and will freeze if you try to [[screw pump|pump it out]] to desalinate it. In general, the only available drink is [[booze]], and the only source of it is the dwarven [[caravan]], as no other civilizations will travel through the ocean. Manage your supplies carefully.<br />
<br />
{{Translation<br />
| dwarven = migrur<br />
| elvish = romi<br />
| goblin = strabo<br />
| human = sota<br />
}}<br />
<br />
{{World|Biomes}}<br />
{{Category|Biomes}}</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Hive&diff=258004DF2014 Talk:Hive2021-06-01T04:01:09Z<p>Derp Fortress: /* Wild honey bee colonies and reclaiming? */ new section</p>
<hr />
<div>==Verification page==<br />
ignore.<br />
<br />
== Wild honey bee colonies and reclaiming? ==<br />
<br />
Do they change spawns when you retire and unretire or abandon and reclaim? I remember embarking in a place with no water and finding a wild colony, only to wipe from dehydration moments later, and then when I reclaimed the colony was gone.</div>Derp Fortresshttps://dwarffortresswiki.org/index.php?title=DF2014_Talk:Titan&diff=257989DF2014 Talk:Titan2021-05-27T12:44:08Z<p>Derp Fortress: /* Yes, I went there. */ new section</p>
<hr />
<div>=Titans don't attack fort=<br />
So, in the new version(44.01-02) titans seem to be invading much more frequently and earlier than usual. I've noticed that they don't seem to path into my fort on their own though. They will kill anything that comes near them, but they will generally just stand around for months in one location and not bother anything if left alone. In the past, I remember titans like most other beasts would almost immediately path to the nearest living member of my fort, and if that wasn't possible it would rampage among all the wildlife on the map until everything was dead. Has anyone else noticed them acting unusually? [[User:Struck Down|Struck Down]] ([[User talk:Struck Down|talk]]) 19:22, 26 November 2017 (UTC)<br />
<br />
== Yes, I went there. ==<br />
<br />
The site I chose to build my fortress in had a Titan in it. I got wiped... so I reclaimed with seven goblin soldiers and a thousand trolls. :)</div>Derp Fortress