https://dwarffortresswiki.org/api.php?action=feedcontributions&user=Sukael&feedformat=atomDwarf Fortress Wiki - User contributions [en]2024-03-28T20:54:21ZUser contributionsMediaWiki 1.35.11https://dwarffortresswiki.org/index.php?title=40d:Miner&diff=293540d:Miner2007-11-04T01:31:07Z<p>Sukael: </p>
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<div>'''Miners''' are necessary to build any kind of fortress, unless you're planning on building everything out of wood and on the surface.<br />
<br />
Skill level increases the speed of mining and also increases the chance of leaving behind [[stone]], [[ore]] or [[gem]]s depending on the material mined. In the latter case, high skill can be actually undesirable, since excess stone can be a nuisance; however, miners gain skill extremely quickly so some amount of stone is unavoidable. Miners are required to dig, build channels, dig out stairs and ramps, and remove said stairs and ramps. Miners require a pick to do any work.<br />
<br />
In order to start digging you need to designate an are to be dug. This is done with the [[Designations]] menu.<br />
<br />
The mining skill is unique in that it is the only civilian skill that can be used in combat. Because miners quickly improve their mining skill during the normal course of mining, and because they always carry their picks with them, miners are extremely useful for defense in the early stages of the game. [[Woodcutter]]s also carry their axes with them at all times, but axes use a special combat skill that is not practiced while doing civilian work. Miners will use their picks as weapons if they are drafted while they are carrying picks, and they are not designated to use any other weapon (i.e., they are instructed to fight [[unarmed]]).<br />
<br />
Picks actually make rather poor weapons compared to axes, swords, spears and the like. However, skill matters much more than weapon quality in actual combat.<br />
<br />
The material (copper, bronze, iron, etc) of a pick does not affect mining speed or quality, but it does affect combat strength (as it does for any weapon).<br />
<br />
{{Skills}}<br />
[[Category:Skills]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:Skills&diff=17837Template:Skills2007-11-04T01:30:53Z<p>Sukael: </p>
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<div><br><center><br />
{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
! colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Skills|Skills]]<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Miner profession<br />
| [[Miner]]<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[Social skills]]<br />
| [[Comedian]] - [[Consoler]] - [[Conversationalist]] - [[Flatterer]] - [[Intimidator]] - [[Judge of intent]] - [[Liar]] - [[Negotiator]] - [[Pacifier]] - [[Persuader]]<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:Skills&diff=17836Template:Skills2007-11-04T01:30:14Z<p>Sukael: New page: <br><center> {| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width...</p>
<hr />
<div><br><center><br />
{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
! colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Skills|Skills]]<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[Social skills|Social]]<br />
| [[Comedian]] - [[Consoler]] - [[Conversationalist]] - [[Flatterer]] - [[Intimidator]] - [[Judge of intent]] - [[Liar]] - [[Negotiator]] - [[Pacifier]] - [[Persuader]]<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Category:Templates&diff=17829Category:Templates2007-11-04T01:26:55Z<p>Sukael: New page: Templates, wow.</p>
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<div>Templates, wow.</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:Buildings&diff=6560Template:Buildings2007-11-04T01:26:46Z<p>Sukael: </p>
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<div><br><center><br />
{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
! colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Buildings<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Workshops|Workshops]]<br />
| [[Alchemist's laboratory]] - [[Ashery]] - [[Bowyer's workshop]] - [[Butcher's shop]] - [[Carpenter's workshop]] - [[Clothier's shop]] - [[Craftsdwarf's workshop]] - [[Dyer's shop]] - [[Farmer's workshop]] - [[Fishery]] - [[Jeweler's workshop]] - [[Kitchen]] - [[Leather works]] - [[Loom]] - [[Magma forge]] - [[Mason's workshop]] - [[Mechanic's workshop]] - [[Metalsmith's forge]] - [[Mill]] - [[Siege workshop]] - [[Still]] - [[Tanner's shop]]<br />
|-<br />
| style="width:120px;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | '''[[:Category:Furnaces|Furnaces]]'''<br />
| [[Glass furnace]] - [[Kiln]] - [[Magma furnace]] - [[Smelter]] - [[Wood furnace]]<br />
|-<br />
| colspan=2 | <hr><br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Rooms|Rooms]]'''<br />
| [[Barracks]] - [[Bedroom]] - [[Dining room]] - [[Jail]] - [[Meeting hall]] - [[Office]] - [[Sculpture garden]] - [[Tomb]] - [[Zoo]]<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Furniture|Furniture]]<br />
| [[Animal trap]] - [[Anvil]] - [[Aquarium]] - [[Armor stand]] - [[Bag]] - [[Bed]] - [[Bin]] - [[Bucket]] - [[Cabinet]] - [[Cage]] - [[Coffin]] - [[Container]] - [[Door]] - [[Floodgate]] - [[Restraint]] - [[Statue]] - [[Table]] - [[Terrarium]] - [[Throne]] - [[Weapon rack]] - [[Window]]<br />
|-<br />
| colspan=2 | <hr><br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Buildings|Other construction]]<br />
| [[Aqueduct]] - [[Archery target]] - [[Channel]] - [[Kennel]] - [[Lever]] - [[Road]] - [[Shop]] - [[Siege engine]] - [[Support]] - [[Trade depot]] - [[Trap]] - [[Wagon]] - [[Well]]<br />
|- <br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Related Articles<br />
| [[Architecture]] - [[Bedroom design]] - [[Cave-in]] - [[Clutter]] - [[Furniture industry]]<br />
<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]][[Category:NeedsUpdated]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Dwarf&diff=735440d:Dwarf2007-11-04T01:25:45Z<p>Sukael: </p>
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<div>Dwarves are lovable, creative, yet sometimes incredibly stupid, creatures. <br />
<br />
In Dwarf Fortress, the primary advantage humans have over Dwarves in combat is their increased height, which allows them to wield larger weapons than Dwarves, and wield weapons normally two-handed for Dwarves single-handedly.<br />
<br />
In mythology, Dwarves are much like [[human]]s, but generally prefer to live underground and/or in [[mountain]]ous areas. In their Fortresses is where they have accumulated [[treasure]]s of [[gold]], [[silver]], and [[precious stone]]s, and pass their time in fabricating costly weapons and [[armor]]. They are famed [[miner]]s and smiths although, like humans, they specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, usually sporting full beards. Though slow runners and poor riders, dwarves are said to be excellent warriors and defenders of their strongholds. <br />
Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftmanship. For instance, dwarvish smiths created some of the greatest and most powerful items of power, which can be seen in-game when craftsdwarf go into strange moods and create [[artifiact]]s.<br />
<br />
<gallery><br />
Image:Dwarf.jpg|Here we see a fully grown Dwarf.<br />
Image:Axe5.jpg|And here is a favorite among Dwarves to craft; there are many Battle[[Axe]] artifacts to be found in the game.<br />
Image:Pton104l.jpg|Dwarven [[Manager]]s can be frustrating.<br />
</gallery><br />
<br />
{{Creatures}}<br />
[[Category:Dwarves]][[Category:Races]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Wolf&diff=1678040d:Wolf2007-11-04T01:25:36Z<p>Sukael: </p>
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<div>Wolves are predators which are living in many [[regions]]. They have more chance to appear in the winter than in other [[seasons]]. Wolves are social animals living in groups. This can be a problem for your hunters or adventurers. One on one a hunter or adventurer will likely kill the wolf, but if a group gangs up on the hapless [[dwarf]] there is a good chance he will be killed, especial of he doesn’t have [[armour]] or experience.<br />
<br />
{{Creatures}}<br />
[[Category:Animals]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Unicorn&diff=1001040d:Unicorn2007-11-04T01:25:24Z<p>Sukael: </p>
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<div>A preliminary report suggests that, at least in Adventure Mode, these creatures may have taken the initiative to become the new King of Beasts (at least as far as DF is concerned). While the mighty elephants appear to have had their aggressive tendencies curbed somehow, the unicorn, once as equally peaceful when undisturbed, now appears to have become a predator, attacking peasant and children elves without any warning and, apparently, without any provocation. Wildlife preservationist groups warn players to not be hasty and that not all elves are trustworthy sources of information, but this reporter isn't going to be visiting any more joyful forests anytime soon (at least, not without some good old fashioned metal around).<br />
<br />
{{Creatures}}<br />
[[Category:Animals]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Muskox&diff=1582440d:Muskox2007-11-04T01:25:17Z<p>Sukael: </p>
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<div>'''Muskoxen''' are available as domestic haulers and may accompany your dwarves to your fortress. They provide a sizable amount of meat, but also a large amount of clutter.<br />
<br />
== Butchered Yield ==<br />
<br />
* muskox [[chunks]] [9]<br />
* muskox [[food|meat]] [9]<br />
* muskox [[fat]] [6]<br />
* muskox [[bone]]s [9]<br />
* muskox [[skin]]<br />
* muskox [[skull]]<br />
<br />
{{Creatures}}<br />
[[Category:Animals]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Mountain_goat&diff=1326940d:Mountain goat2007-11-04T01:25:10Z<p>Sukael: </p>
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<div>Mountain goats are fairly weak animals, and can be wrestled to death by a dabbling wrestler.<br />
<br />
=== Butchered Yield ===<br />
* mountain goat [[chunks]] [5]<br />
* mountain goat [[meat]] [5]<br />
* mountain goat [[fat]] [2]<br />
* mountain goat [[bones]] [2]<br />
* mountain goat [[skin]]<br />
<br />
{{Creatures}}<br />
[[Category:Animals]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Grizzly_bear&diff=1574040d:Grizzly bear2007-11-04T01:25:01Z<p>Sukael: </p>
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<div>'''Grizzly bears''' are fairly tough [[creature]]s, and will gladly guzzle any [[Alcohol|alcoholic beverages]] they can get access to; even straight from under the [[Elf|elves]]' noses. Yes, you ''will'' have to pick up the tab for their party.<br />
<br />
=== Butchered Yield ===<br />
<br />
No data yet<br />
<br />
{{Creatures}}<br />
[[Category:Animals]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Camel&diff=467340d:Camel2007-11-04T01:24:49Z<p>Sukael: </p>
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<div>Camels come in one-humped and two-humped varieties. Both can be milked and the milk made into cheese (assumed from the availability of camel milk and cheese as starting equipment). Camels may not be available in your area (depends on the location of dwarven civilization?)<br />
<br />
{{Creatures}}<br />
[[Category:Animals]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&diff=883Template:V0.31 creatures2007-11-04T01:24:23Z<p>Sukael: </p>
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<div><br><center><br />
{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
! colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Creatures<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Animals|Animals]]<br />
| [[Camel]] - [[Carp]] - [[Cat]] - [[Elephant]] - [[Giant cave spider]] - [[Grizzly bear]] - [[Mountain goat]] - [[Muskox]] - [[Unicorn]] - [[Wolf]]<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Races|Races]]<br />
| [[Dwarves]]<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Region&diff=194540d:Region2007-10-30T02:16:12Z<p>Sukael: Pretty colors</p>
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<div>Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.<br />
<br />
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.<br />
<br />
<br />
'''Biome names'''<br />
<br />
* Mountain<br />
* Temperate Broadleaf Forest<br />
* Temperate Conifer Forest<br />
* Temperate Savanna<br />
* Temperate Shrubland<br />
<br />
'''Temperature'''<br />
<br />
* Cold<br />
* Temperate<br />
* Warm<br />
<br />
'''Trees'''<br />
<br />
* <font style="background-color:black;color:Red;font-family:Courier New">&nbsp;None&nbsp;</font><br />
* Scarce<br />
* Sparse<br />
* <font style="background-color:black;color:Lime;font-family:Courier New">&nbsp;Woodland&nbsp;</font><br />
* Heavily Forested<br />
<br />
'''Other Vegetation'''<br />
<br />
* <font style="background-color:black;color:Red;font-family:Courier New">&nbsp;None&nbsp;</font><br />
* Scarce<br />
* Moderate<br />
* Thick<br />
<br />
{| class="prettytable"<br />
|+ Surroundings<br />
|-<br />
! Good<br />
! Neutral<br />
! Evil<br />
|-<br />
| Serene || Calm || Sinister<br />
|-<br />
| Mirthful || Wilderness || Haunted<br />
|-<br />
| Joyous Wilds || Untamed Wilds || Terrifying<br />
|}<br />
<br />
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).<br />
<br />
(section incomplete)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Region&diff=194440d:Region2007-10-30T02:11:53Z<p>Sukael: Added more entries</p>
<hr />
<div>Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.<br />
<br />
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.<br />
<br />
<br />
'''Biome names'''<br />
<br />
* Mountain<br />
* Temperate Broadleaf Forest<br />
* Temperate Conifer Forest<br />
* Temperate Savanna<br />
* Temperate Shrubland<br />
<br />
'''Temperature'''<br />
<br />
* Cold<br />
* Temperate<br />
* Warm<br />
<br />
'''Trees'''<br />
<br />
* <font color="red">None</font><br />
* Scarce<br />
* Sparse<br />
* Woodland<br />
* Heavily Forested<br />
<br />
'''Other Vegetation'''<br />
<br />
* <font color="red">None</font><br />
* Scarce<br />
* Moderate<br />
* Thick<br />
<br />
{| class="prettytable"<br />
|+ Surroundings<br />
|-<br />
! Good<br />
! Neutral<br />
! Evil<br />
|-<br />
| Serene || Calm || Sinister<br />
|-<br />
| Mirthful || Wilderness || Haunted<br />
|-<br />
| Joyous Wilds || Untamed Wilds || Terrifying<br />
|}<br />
<br />
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).<br />
<br />
(section incomplete)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Region&diff=194340d:Region2007-10-30T01:22:44Z<p>Sukael: Prettification of grid</p>
<hr />
<div>Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.<br />
<br />
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.<br />
<br />
{| class="prettytable"<br />
|+ Surroundings<br />
|-<br />
! Good<br />
! Neutral<br />
! Evil<br />
|-<br />
| Serene || Calm || Sinister<br />
|-<br />
| Mirthful || Wilderness || Haunted<br />
|-<br />
| Joyous Wilds || Untamed Wilds || Terrifying<br />
|}<br />
<br />
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).<br />
<br />
Temperature:<br />
<br />
(section incomplete)<br />
<br />
Trees:<br />
<br />
(section incomplete)<br />
<br />
Other Vegetation:<br />
<br />
(section incomplete)<br />
<br />
Biome names:<br />
<br />
* Temperate Conifer Forest<br />
* Temperate Shrubland<br />
(section incomplete)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=User_talk:Senso&diff=752User talk:Senso2007-10-30T01:12:12Z<p>Sukael: /* A request */</p>
<hr />
<div>I used to go by the name Admin on the previous wiki.<br />
<br />
Contact Info<br />
<br />
- sensoz@gmail.com<br />
<br />
- PM me on SA: Senso<br />
<br />
== A request ==<br />
<br />
Hullo! I've got a request that's fairly minor, though it's something only doable by an admin - copying the 'collapsible tables' code from Wikipedia's [http://en.wikipedia.org/wiki/MediaWiki:Common.js MediaWiki:Common.js] to [[MediaWiki:Common.js]] (or might have to be [[MediaWiki:Monobook.js]], I'm not sure if the configuration on this particular install is different). This would mainly be for the benefit of things like [[Template:Creatures]], to keep them as useful (go directly to related pages without loading a category page in-between) but without taking so much space on the screen. --[[User:Sukael|Sukael]] 15:50, 29 October 2007 (EDT)<br />
<br />
: Done. --[[User:Senso|Senso]] 16:20, 29 October 2007 (EDT)<br />
<br />
:: Thanks! As you can see at [[Template:Creatures]], it looks to be working perfectly. --[[User:Sukael|Sukael]] 21:12, 29 October 2007 (EDT)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&diff=880Template:V0.31 creatures2007-10-30T01:11:16Z<p>Sukael: will this add the hide button?</p>
<hr />
<div><br><center><br />
{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
! colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Creatures<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Animals|Animals]]<br />
| [[Elephant]]<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&diff=879Template:V0.31 creatures2007-10-29T20:03:37Z<p>Sukael: Fix to singular</p>
<hr />
<div><br><center><br />
{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
|+ colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Creatures<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Animals|Animals]]<br />
| [[Elephant]]<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=User_talk:Senso&diff=750User talk:Senso2007-10-29T20:02:57Z<p>Sukael: Request for admin</p>
<hr />
<div>I used to go by the name Admin on the previous wiki.<br />
<br />
Contact Info<br />
<br />
- sensoz@gmail.com<br />
<br />
- PM me on SA: Senso<br />
<br />
== A request ==<br />
<br />
Hullo! I've got a request that's fairly minor, though it's something only doable by an admin - copying the 'collapsible tables' code from Wikipedia's [http://en.wikipedia.org/wiki/MediaWiki:Common.js MediaWiki:Common.js] to [[MediaWiki:Common.js]] (or might have to be [[MediaWiki:Monobook.js]], I'm not sure if the configuration on this particular install is different). This would mainly be for the benefit of things like [[Template:Creatures]], to keep them as useful (go directly to related pages without loading a category page in-between) but without taking so much space on the screen. --[[User:Sukael|Sukael]] 15:50, 29 October 2007 (EDT)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Talk:Dwarf_Fortress:About&diff=935Talk:Dwarf Fortress:About2007-10-29T20:01:39Z<p>Sukael: </p>
<hr />
<div>Should this be moved to [[DwarfFortressWiki:About]], to be in the same location as that link in the footer? --[[User:Sukael|Sukael]] 15:56, 29 October 2007 (EDT)<br />
<br />
:Well this page is about the game, and the other page is about the wiki, right? --[[User:BahamutZERO|BahamutZERO]] 15:59, 29 October 2007 (EDT)<br />
<br />
::True. I'm not sure what you could really say about the wiki independently, though, given that it's pretty much completely focused on the game. --[[User:Sukael|Sukael]] 16:01, 29 October 2007 (EDT)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Talk:Dwarf_Fortress:About&diff=932Talk:Dwarf Fortress:About2007-10-29T19:56:14Z<p>Sukael: New page: Should this be moved to DwarfFortressWiki:About, to be in the same location as that link in the footer? --~~~~</p>
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<div>Should this be moved to [[DwarfFortressWiki:About]], to be in the same location as that link in the footer? --[[User:Sukael|Sukael]] 15:56, 29 October 2007 (EDT)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Category:Animals&diff=927Category:Animals2007-10-29T19:53:23Z<p>Sukael: Get rid of that annoying red link, and add some pleasant placeholder text</p>
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<div>A variety of animals can be found in the wilderness. Some are brought with you when first set off on your journey, others show up with immigrants, and even more can be caught roaming the wilderness and tamed... and some, like the dread [[elephants|elephant]], can be dangerous terrors.</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&diff=878Template:V0.31 creatures2007-10-29T19:51:06Z<p>Sukael: Minor fix 2, keep it from being so close to the article text</p>
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<div><br><center><br />
{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
|+ colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Creatures<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Animals|Animals]]<br />
| [[Elephants]]<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=40d:Elephant&diff=72240d:Elephant2007-10-29T19:48:56Z<p>Sukael: Adding the {{Creatures}} quick-index template</p>
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<div>Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. Elephants can operate doorknobs and are incapable of feeling fear. After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. No one has ever witnessed this happening. An elephant's main diet consists of elephant hunters.<br />
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Should you kill an elephant, its terrible carcass will yield 16 edible portions of meat and up to 10 portions of fat, if your butcher survives the strain of hauling the carcass all the way to the kitchens.<br />
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Map zones with the Sinister classification may contain [[undead]] (skeletal and zombie) elephants. If you see these, prepare for the gruesome demise of your fortress, as they are amphibious and there are no longer any fixed cave features to hide behind.<br />
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== Elephantine Ire ==<br />
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Elephants will usually consider you beneath their attention. You will incur their wrath mainly in two ways:<br />
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* A [[hunting|hunter]], [[soldier]], or dwarf in a [[Status Icons|martial trance]] tries to prove he can face an elephant in armed combat. Whether he wins or loses, the rest of the herd may take offense.<br />
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* [[Caravan]] guards decide the elephants in the road (or near the road, or at a distance from it) must be vanquished to allow for passage. See above.<br />
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In either case, the elephants may decide to put the fear of God into your dwarves and make for your fort's entrance, either chasing a horribly maimed hunter or just stampeding in on their own. If the ensuing carnage produces corpses, you will have the additional problem of dwarves beelining to strip the bodies of all possessions.<br />
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== What do I do then? ==<br />
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If it's already happening, lock your doors and pray. Prevention is the word: The best defense is a long line of [[traps]].<br />
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The only trap that will catch an elephant, 100% time guaranteed, is the [[Traps#Cage_traps|cage trap]]. They can brave a couple of weapon traps, and even survive to the second or third stone-fall trap. [[Undead]] elephants have been known to survive eight weapon traps made from various trap components.<br />
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Elephants can be tamed but cannot be [[kennel|trained]] -- the only "war animals" presently available in the game are dogs. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked. Elephants who have earned a name by killing a named creature before being tamed are not truly tamed; dwarves will not fear them, which makes killing all the easier. Such demonic brutes can be terrifying to unleash within your fortress. If you notice a named elephant has been tamed, it is wise to butcher it immediately-- the only real defense against this threat.<br />
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Elephants in Adventure mode aren't really much of a threat. They'll just run or ignore you whenever you're around, unless they're provoked or undead. Since you have full control of your character in Adventure mode, you can actually decide on how you deal with the beast. It's best that you fight them only when you're very experienced. There's not really any benefits for slaying them in Adventure mode (besides experience).<br />
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== Uses For Elephants ==<br />
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Despite all their dangers, having swarms of wild elephants outside your fortress can be a good thing. Marksdwarfs receive a load of experience for hitting an elephant with a bolt, usually bumping their marksdwarf skill a few levels before killing one. Elephants also make great pets, just set some cage traps up and capture a few, tame them, and then use them for fortress defense or food. Traders will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 bones when butchered, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more ammo.<br />
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.<br />
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== In real life ==<br />
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[http://en.wikipedia.org/wiki/Elephant Elephants] are generally peaceful creatures, very intelligent and attached to the family, and hunted to near extinction for their ivory.<br />
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Recently, attacks to humans by elephants have increased; it's been noted that many elephant family groups have a marked lack of adult females, so the attacks may be the result of elephant calves being orphaned by hunter action and growing up without the elephantine equivalent of social education.<br />
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{{Creatures}}<br />
[[Category:Animals]]</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&diff=877Template:V0.31 creatures2007-10-29T19:48:30Z<p>Sukael: Minor formatting fix</p>
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<div><center><br />
{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
|+ colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Creatures<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Animals|Animals]]<br />
| [[Elephants]]<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&diff=876Template:V0.31 creatures2007-10-29T19:47:54Z<p>Sukael: A quick-index template to put at the bottom of appropriate pages</p>
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<div>{| class="collapsible collapsed infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;"<br />
|+ colspan="2" style="border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | Creatures<br />
|-<br />
| style="font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;" | [[:Category:Animals|Animals]]<br />
| [[Elephants]]<br />
|}<br />
</center><br />
<noinclude>[[Category:Templates]]</noinclude></div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template_talk:Quote_Box&diff=871Template talk:Quote Box2007-10-29T19:44:55Z<p>Sukael: Minor formatting fix</p>
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<div>==Possible alternate template==<br />
<br />
No idea if people would want it or not, but I thought I'd suggest a possible alternate pretty-version for quotes.<br />
<br />
<pre><nowiki><br />
{| cellpadding="10" align="center" style="border-collapse:collapse; background-color:transparent; border-style:none;"<br />
| width="20" valign=top | [[Image:cquote1.png|width=20|height=20]]<br />
| style="text-align:justify;" | {{{1}}}<br />
| width="20" valign=bottom | [[Image:cquote2.png|width=20|height=20]]<br />
|}<br />
<center>—''Salman Rushdie''</center><br />
</nowiki></pre><br />
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{| cellpadding="10" align="center" style="border-collapse:collapse; background-color:transparent; border-style:none;"<br />
| width="20" valign=top | [[Image:cquote1.png|width=20|height=20]]<br />
| style="text-align:justify;" | What is freedom of expression? Without the freedom to offend, it ceases to exist. Without the freedom to challenge, even to satirize all orthodoxies, it ceases to exist. Language and the imagination cannot be imprisoned, or art will die, and with it, a little of what makes us human.<br />
| width="20" valign=bottom | [[Image:cquote2.png|width=20|height=20]]<br />
|}<br />
<center>—''Salman Rushdie''</center><br />
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--[[User:Sukael|Sukael]] 15:44, 29 October 2007 (EDT)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=Template_talk:Quote_Box&diff=870Template talk:Quote Box2007-10-29T19:44:26Z<p>Sukael: New page: ==Possible alternate template== No idea if people would want it or not, but I thought I'd suggest a possible alternate pretty-version for quotes. <nowiki><pre> {| cellpadding="10" align=...</p>
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<div>==Possible alternate template==<br />
<br />
No idea if people would want it or not, but I thought I'd suggest a possible alternate pretty-version for quotes.<br />
<br />
<nowiki><pre><br />
{| cellpadding="10" align="center" style="border-collapse:collapse; background-color:transparent; border-style:none;"<br />
| width="20" valign=top | [[Image:cquote1.png|width=20|height=20]]<br />
| style="text-align:justify;" | {{{1}}}<br />
| width="20" valign=bottom | [[Image:cquote2.png|width=20|height=20]]<br />
|}<br />
<center>—''Salman Rushdie''</center><br />
</pre></nowiki><br />
<br />
{| cellpadding="10" align="center" style="border-collapse:collapse; background-color:transparent; border-style:none;"<br />
| width="20" valign=top | [[Image:cquote1.png|width=20|height=20]]<br />
| style="text-align:justify;" | What is freedom of expression? Without the freedom to offend, it ceases to exist. Without the freedom to challenge, even to satirize all orthodoxies, it ceases to exist. Language and the imagination cannot be imprisoned, or art will die, and with it, a little of what makes us human.<br />
| width="20" valign=bottom | [[Image:cquote2.png|width=20|height=20]]<br />
|}<br />
<center>—''Salman Rushdie''</center><br />
<br />
--[[User:Sukael|Sukael]] 15:44, 29 October 2007 (EDT)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=File:Cquote2.png&diff=869File:Cquote2.png2007-10-29T19:43:58Z<p>Sukael: Pretty quote-marks for possible alternate template(s)</p>
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<div>Pretty quote-marks for possible alternate template(s)</div>Sukaelhttps://dwarffortresswiki.org/index.php?title=File:Cquote1.png&diff=868File:Cquote1.png2007-10-29T19:43:03Z<p>Sukael: Pretty quote-marks for possible alternate template(s)</p>
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<div>Pretty quote-marks for possible alternate template(s)</div>Sukael