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Editing 23a:Dwarven atom smasher
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{{quality|Exceptional|20:22, 28 April 2011 (UTC)}}{{av}} | {{quality|Exceptional|20:22, 28 April 2011 (UTC)}}{{av}} | ||
− | The '''Dwarven Atom Smasher''' is | + | The '''Dwarven Atom Smasher''' is an euphemism for a [[Drawbridge]] involved in militarily-significant applications. It [[exploit]]s the implementation of drawbridges to utterly destroy any objects and creatures in its target area. Unlike in later versions, '''any''' creature can be atom-smashed, even [[megabeast]]s and [[demon]]s. |
== Smashing against the floor == | == Smashing against the floor == | ||
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This is the most common design, since large areas (up to 5x10 or 6x9 - any larger would trigger a [[cave-in]]) can be affected per bridge; it's easy to create one big corridor of death and kill an entire goblin raiding party in one fell splat. | This is the most common design, since large areas (up to 5x10 or 6x9 - any larger would trigger a [[cave-in]]) can be affected per bridge; it's easy to create one big corridor of death and kill an entire goblin raiding party in one fell splat. | ||
− | == Smashing | + | == Smashing upon closing == |
− | In this design, a very compact drawbridge (as little as one tile long) is used, and the target area is the one-tile wide anchoring area. This often uses walls, locked doors, or other solid objects, leaving the targets nowhere to go. The drawbridge is lowered, the targets move into position on the tile(s) that the drawbridge will occupy when | + | In this design, a very compact drawbridge (as little as one tile long) is used, and the target area is the one-tile wide anchoring area, where the bridge will close. This often uses walls, locked doors, or other solid objects, leaving the targets nowhere to go. The drawbridge is lowered, the targets move into position on the tile(s) that the drawbridge will occupy when closing, and then the drawbridge is raised, squashing the targets flat. |
[[Category:23a:Game mechanics]] | [[Category:23a:Game mechanics]] |