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Editing 40d:Door
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− | + | '''Doors''' are [[furniture]] which can be built from [[rock]] (at a [[mason's workshop]]), [[wood]] (at a [[carpenter's workshop]]), or [[metal]] (at a [[metalsmith's forge]]). You can also make [[glass]] doors (called '''portals''') at a [[glass furnace]]. The symbol for a door is that of a solid tile, the color of its material, with a cross (or ellipse for portals) of a different color across it (e.g. {{Raw Tile|┼|Gray|Silver}}, {{Raw Tile|O|#0f0|#080}}). Metal doors use the symbol {{Raw Tile|╪|#ff0|#880}}. Wood doors use the symbol {{Raw Tile|═|#ccc|#880}}? | |
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− | '' | ||
− | Doors made of all [[ | + | Doors made of all [[materials]] function identically, although doors made of more valuable material will increase the "value" of a [[room]] it is used in. High-[[quality]] doors give a happy [[thought]] to any dwarf seeing them, especially when a door is part of a room that the dwarf personally owns. Items made of a material a dwarf has a [[preference]] for will give an even happier thought. |
− | Doors, when closed, will prevent the passage of | + | Doors, when closed, will prevent the passage of [[fluid]] (water and magma). However, if a dwarf opens the door, the fluid will come spilling through. |
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== Door settings == | == Door settings == | ||
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There are three options one can specify on a door from the {{K|q}} menu: | There are three options one can specify on a door from the {{K|q}} menu: | ||
* {{K|l}} Forbid/Permit Passage | * {{K|l}} Forbid/Permit Passage | ||
− | ** A door set to Forbidden is impassable to | + | ** A door set to Forbidden is impassable to any dwarves in the game. A door cannot be set Forbidden if the door is open. Invading thieves may lock-pick and bypass a Forbidden door. |
* {{K|o}} Keep Tightly Closed/Make Pet-Passable | * {{K|o}} Keep Tightly Closed/Make Pet-Passable | ||
− | ** A door that is pet-passable allows through traffic of pets. A pet can still pass through a door that is tightly closed if it does so while it is being held open by an object or dwarf | + | ** A door that is pet-passable allows through traffic of pets. A pet can still pass through a door that is tightly closed if it does so while it is being held open by an object or dwarf. |
* {{K|s}} Set as Internal/External | * {{K|s}} Set as Internal/External | ||
− | ** A door set to external functions as a | + | ** A door set to external functions as a wall when defining boundaries of a room such as a [[bedroom]]. A door set to internal allows the room boundaries to pour over. |
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− | + | == "Building" doors == | |
− | + | After constructing a door at any of the above workshops, they must be "{{K|b}}uilt" (placed) like all other furniture. Doors can now be placed on any open square adjacent to a wall. Locked doors and statues do not count as walls for door-building purposes anymore. For the same result of the statue-door-move statue trick in previous versions to build an infinite line of doors, instead use a constructed wall segment. Doors will not "fall down" when the constructed wall is removed. | |
− | + | [[Category:Furniture]] | |
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