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Editing 40d:Military
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− | + | Your '''military''' comprises the [[soldiers]] of your fortress. Pressing {{k|m}} will bring you to the Military screen, which lists your active soldiers at the top of the screen, and potential draftees below them. | |
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− | Your '''military''' comprises the [[ | ||
− | + | == About Drafting == | |
+ | You can draft any non-noble dwarf in your fortress through the {{k|m}}ilitary screen by pressing {{k|a}} on the dwarf in question. Alternatively you can select a dwarf using {{k|v}} -> {{k|p}}, and then press {{k|A}} (Shift + 'a') to draft him or her. A dwarf that has not yet reached [[Soldier#Heroes_and_Champions|Hero]] or [[Soldier#Heroes_and_Champions|Champion]] status may be un-drafted by the same method. | ||
− | + | If you draft dwarves without any (non-dabbling) combat skills, it will generally give them an unhappy thought. Dwarves with little or no (non-dabbling) civilian skills will not like being undrafted. | |
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− | + | Immigrant [[nobles]] will not show up in the military screen, and cannot be drafted. Appointed administrators do appear on the list, and can be drafted. However their military duties will interfere with their civilian ones, making it unwise to draft your administrators. | |
− | + | == Promotion / Squads == | |
+ | Pressing {{k|m}} will lead you to the military screen. Here you can promote dwarves and create squads. This is done by pressing {{k|Enter}} on recruits. | ||
− | + | # Select the dwarf you want to be squad leader. | |
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− | # Select the dwarf you want to be squad leader | ||
# Press {{k|Enter}} (-> promote). | # Press {{k|Enter}} (-> promote). | ||
− | # Use arrow | + | # Use arrow keys to select the dwarf you want to be his subordinate. |
# Press {{k|Enter}}. | # Press {{k|Enter}}. | ||
# Repeat for each dwarf you want in the squad. | # Repeat for each dwarf you want in the squad. | ||
− | # Press {{k|Space}} to exit promotion mode. | + | # Press {{k|Space}} space to exit promotion mode. |
To remove a dwarf from a squad select them and then press {{k|Enter}} again. | To remove a dwarf from a squad select them and then press {{k|Enter}} again. | ||
− | + | You can do complex chains of command this way if the first dwarf you selected was already in a squad (he'll become leader of a sub-squad) though I don't know if that has any use right now. If you want to take a dwarf out of his squad, promote him and select himself as a subordinate. | |
− | Note that there are restrictions to who can lead whom | + | Note that there are restrictions to who can lead whom: you can't make a hero subordinate to a normal military dwarf, nor a champion subordinate to anyone other than another champion, nor any soldier subordinate to a recruit. Dwarves who become heroes will automatically become leaders of their squads if the current leader is less experienced. |
− | + | == Choosing Weapons and Armour == | |
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Pressing {{k|m}} and then {{k|w}} will show you a screen containing: | Pressing {{k|m}} and then {{k|w}} will show you a screen containing: | ||
− | *Shortened names for | + | *Shortened names for weapon types. |
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*A number indicating the number of weapons you want them to carry (note: this is not dual wielding, this is the dwarf carrying a backup weapon slung across their back in case the first weapon becomes stuck in a combatant) | *A number indicating the number of weapons you want them to carry (note: this is not dual wielding, this is the dwarf carrying a backup weapon slung across their back in case the first weapon becomes stuck in a combatant) | ||
− | *A | + | *A Shortened name for the level of armour they should aim to wear and the shield they should carry. |
− | Note: Giving a dwarf a weapon will affect their non-military professions, if the weapon in question conflicts with their | + | Note: Giving a dwarf a weapon will affect their non-military professions, if the weapon in question conflicts with their labour tasks. E.g. Issuing a mace to a dwarf, will cause them to discard any axe they may be carrying for Woodcutting, or a pick they might use for mining. |
− | When a dwarf is drafted into the army he or she will go pick up his or her equipment, if it is available (a dwarf set to fight with a | + | When a dwarf is drafted into the army he or she will go pick up his or her equipment, if it is available (a dwarf set to fight with a sword will fight unarmed until a sword is forged), and when released back to civilian life, will drop this equipment. Exceptions being dwarves with the 'Woodcutter' labour enabled who carry an axe while in civilian mode, and dwarves with the 'Hunting' labour enabled who carry a crossbow and leather armour while in civilian mode. |
[[Miner]]s set to fight unarmed will use their [[pick]] as a weapon, and get damage bonuses from their Mining skill level. | [[Miner]]s set to fight unarmed will use their [[pick]] as a weapon, and get damage bonuses from their Mining skill level. | ||
− | + | === Swapping Weapons and Armour === | |
− | Frustratingly, a soldier will not necessarily choose the best-[[quality]] weapon available. Thus a | + | Frustratingly, a soldier will not necessarily choose the best-[[quality]] weapon available. Thus a Speardwarf might choose a -Bronze Spear- rather than a ≡Steel Spear≡ if given the chance. A Marksdwarf might pick up a single Iron Bolt rather than your stack of *Steel Bolts [25]*. When equipping your dwarves for active duty, you will generally want them to use the best weapons available; when dwarves are set to spar, you generally want them to use the worst weapons available. Unless you are saving your good armour for a certain dwarf, you will always want your soldiers to be equipped with the best possible armour. |
− | Swapping weapons and | + | Swapping weapons and armour is a frustrating and somewhat time-consuming process. It is easiest if you make different [[stockpile|stockpiles]] for your best and your worst-quality weapons. Creating a stockpile only for high-quality steel and iron weapons or armour will make it easier to find the weapon or armour you want to give your dwarf. Likewise, a special stockpile for low-quality silver or wooden weapons will make it easier to assign the right sparring weapon. |
− | There are two ways to swap weapons and | + | There are two ways to swap weapons and armour. The simpler way is to use the {{k|m}}ilitary menu. This process will let you swap out your soldier's weapon or ''entire'' suit of armour: |
#Press {{k|m}} to access the military menu. | #Press {{k|m}} to access the military menu. | ||
− | #Find the soldier whose weapon or | + | #Find the soldier whose weapon or armour you want to remove, and set them to Unarmed or armour- and shield- less. |
#Watch the soldier until he or she removes his or her equipment. | #Watch the soldier until he or she removes his or her equipment. | ||
− | #Next, {{k|d}}esignate all of your current weapons or | + | #Next, {{k|d}}esignate all of your current weapons or armour (hopefully all of which are in your stockpiles)) as {{k|f}}orbidden. Then manually find the weapon or armour piece(s) that you want your dwarf to pick up, and {{k|d}}esignate it, or them, to be re{{k|c}}laimed. |
− | #Return to the military menu and re-designate the soldier to have the weapon and/or | + | #Return to the military menu and re-designate the soldier to have the weapon and/or armour you want. |
− | #Wait until your newly naked dwarf realizes his or her situation and decides to Pickup Equipment. If you have properly forbidden all other weapons or | + | #Wait until your newly-naked dwarf realizes his or her situation and decides to Pickup Equipment. If you have properly forbidden all other weapons or armour, the dwarf should make a beeline for your weapons or armour stockpile, and don the right item. |
− | #Reclaim your stockpiles of weapons or | + | #Reclaim your stockpiles of weapons or armour for regular use. |
− | The other way to swap out weapons or | + | The other way to swap out weapons or armour, which is particularly useful to replace an individual piece of armour but not the entire suit, is as follows: |
#Make sure you have an area (any area) assigned as a garbage [[dump]]. | #Make sure you have an area (any area) assigned as a garbage [[dump]]. | ||
− | #Find the soldier whose weapon or | + | #Find the soldier whose weapon or armour you want to replace, by using the {{k|v}}iew command and going to the dwarf's {{k|i}}nventory. Select each item you want the soldier to get rid of, then hit Enter to view it. Press {{k|d}} to mark it for dumping. When you select an item to be dumped, it will create a hauling job for a civilian dwarf, who should presently arrive to cart the weapon off to your junk pile. If you want to save the weapon, catch the hauler before he or she reaches your dump and un-designate the weapon; alternatively, find it in the dump and reclaim it. |
− | #As with step 4 above, {{k|d}}esignate all of your current weapons or | + | #As with step 4 above, {{k|d}}esignate all of your current weapons or armour as {{k|f}}orbidden. Manually find the weapon or armour piece(s) that you want your dwarf to pick up, and {{k|d}}esignate it, or them, to be re{{k|c}}laimed. |
− | #As with step 5 above, wait until your newly naked dwarf realizes his or her situation and picks up the proper equipment. | + | #As with step 5 above, wait until your newly-naked dwarf realizes his or her situation and picks up the proper equipment. |
− | #Reclaim your stockpiles of weapons or | + | #Reclaim your stockpiles of weapons or armour for regular use. |
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− | == | + | == Controlling Your Squads == |
− | + | By pressing {{k|x}} you will select squads near your marker. You can {{k|s}}tation the squads at the current cursor position if the squad in question is on-duty. Squads will fight and pursue hostile creatures until they or the enemies are dead or the squad moves too far from its station. Squads can be set to pursue regardless of how far they move from their station and to attack wild animals (along with various other options) via the {{k|m}}ilitary screen, in the {{k|v}}iew squad submenu. For more information on fighting, see [[Combat]]. | |
− | + | == Training / Sparring == | |
+ | Wrestling or melee weapon-equipped squads that you marked as "Off Duty" by the squad-management screen in the {{k|m}}ilitary screen will head to the barracks and begin [[sparring]] to train their skills. Soldiers with crossbows will go to a [[archery target|shooting range]] to practice. | ||
− | ==See | + | ==See Also== |
− | *[[Army | + | *[[Army Arc]] |
*[[Assign animal]] | *[[Assign animal]] | ||
{{Military FAQ}} | {{Military FAQ}} | ||
− | + | [[Category:Military]][[Category:Fortress Defense]] | |
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