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Editing 40d:Refuse stockpile
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− | + | Your [[dwarves]] will bring mostly animal items to a '''refuse stockpile''', such as [[chunk]]s, [[remain]]s, [[bone]]s, [[shell]]s, [[skull]]s, [[corpse]]s, raw hides and any rotten items. This helps in avoiding [[miasma]] from rotting items in your fortress, if the stockpile is placed right. | |
− | Your [[dwarves]] will bring mostly animal items to a '''refuse stockpile''', such as [[chunk]]s, [[ | ||
− | + | It is useful to keep a [[refuse]] stockpile outside, where no [[miasma]] is created, and/or in an enclosed [[room]] next to your [[butcher]]'s shop to store [[corpse]]s waiting to be slaughtered, prevent [[clutter]], and lock in [[miasma]] from rotting butcher leftovers. Butcher's shops tend to become cluttered very quickly, as a single [[animal]] already "bursts" into many items. | |
− | It is useful to keep a [[ | + | It is also useful to keep a refuse stockpile holding only [[shells]], [[skulls]] and [[bones]] near your [[craftsdwarf]]'s shop for [[bone carving]] and [[bowyer]]'s shop for making bone [[crossbow]]s. Such a stockpile will not create [[miasma]] because nothing in it can rot. |
− | + | You can provide your stockpile with 2 [[door]]s arranged as an airlock. This will mostly prevent [[miasma]] from spreading when a dwarf steps through. You can contain miasma completely by building a diagonal entrance to the refuse area, since miasma cannot travel diagonally. | |
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− | You can provide your stockpile with 2 [[door]]s arranged as an airlock. This will mostly prevent [[miasma]] from spreading when a dwarf steps through. You can contain miasma completely by building a diagonal entrance to the refuse area, since miasma cannot travel diagonally. | ||
== Details == | == Details == | ||
− | Corpses, chunks, body parts, [[skin]], and food all can rot, emitting [[Miasma|miasma]] when stored on {{DFtext|Dark |#808080}}{{DFtext|Subterranean|#808080}} tiles. It is important to know where you want to place your refuse stockpile beforehand, as miasma causes an [[Thought#Unhappy_thoughts|unhappy thought]]. Designating a refuse stockpile on any tile with {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} will prevent miasma | + | Corpses, chunks, body parts, [[Skin|skin]], and food all can rot, emitting [[Miasma|miasma]] when stored on {{DFtext|Inside |#808000}}{{DFtext|Dark |#808080}}{{DFtext|Subterranean|#808080}} tiles. It is important to know where you want to place your refuse stockpile beforehand, as miasma causes an [[Thought#Unhappy_thoughts|unhappy thought]]. Designating a refuse stockpile on any tile with {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} will prevent miasma and makes the items subject to seasonal cleanups (this includes bones, skulls, and shells). |
Alternatively, you can dig an open pit down to the [[Z-axis|z-level]] most convenient for you. Light need only touch the tile once for it to become permanently {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}}, after which you can rebuild the roof. | Alternatively, you can dig an open pit down to the [[Z-axis|z-level]] most convenient for you. Light need only touch the tile once for it to become permanently {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}}, after which you can rebuild the roof. | ||
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+ | [[Category:Stockpiles]] |